Or you can get a better computer.
One of the problem is the loading time varies. Some people practically have none.
Judging from my time doing frostgorge train. Some people have “really really” long loading time(and they start complaining about other people killing the boss too fast) and some people practically have none.
What I think wvw should look like <==
Create a system called alliance. An alliance is made up of guilds. And each week alliance will fight other alliance to create a AvAvA.
And your alliance will be ranked and move up and down and match to other alliance.
Now you brought back GvG and finally have meaning pvp, because really most people dont’ care their server ranking, but they might care about their alliance ranking.
I think obviously story mode is easier. But I think more people like explorable because the reward is much better. Or they get sick or repeating a dungeon which dont’ give much rewards.
I’m sorry but I’m a terrible musician. Other people shouldn’t be allowed to create great music if they can’t play.
They should play bad music like me and create loud and unpleasant noise to annoy other players just like me.
Obviously as a buyer. You’ll want to buy once and have it for all characters.
But if you are the sales of Anet, I’m not sure you’ll do that.
I dont’ know the answer to it, obviously making things more useful will boost sells, but making it for all characters means people will be less reluctant to buy more than 1.
you bought 7 identical unlimited tools yourself. if you really meant to tell me you don’t think people’ll buy more than 1 for the convenience, I have nothing more to say.
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It’s fair. The picks cost about 120 gold at the time. 20 mining attempts per day yields about 4 sprockets, roughly 12 silver.
120 gold / 0.12 gold is 1000 days to recoup the cost.
The other picks are over priced, the watchwork pick is not under priced.
ya but you can actually make good money just mining. So there are people who do nothing but mining.
I would say mining is much better than pug dungeon for money if you have a lot of alts.
So if you are a grinders who use mining to make money and have lots of alt, 3-4 days of mining(10 hours a day) and you’ll recoup all the money.
Obviously if you are doing a premade dungeon tour group which can finish dungeons in 5-10 minutes, that would be faster. Or selling arah path.
I can’t believe someone will cheat like this. Music playing is serious business.
I honestly dont’ know the answer. Maybe you can try report anet.
Create a title like this.
LFM AC casual run, anyone welcome
You wont’ have a problem getting people. But the dungeon might take a very long time, and you probalby can’t even finish the dungeon. You might also have people rage quiting mid way but as long as you are dungeon leader, you can find more people.
I dont’ know the answer.
But is it one of those item, people could just use a much cheaper gem as alternative? I think I was using crest and realize how stupid I am, since I can just use a gem to socket armor which is much cheaper.
Perhaps the gold is worth some more than others, the pickaxe runs about 120-140g… that’s not that cheap. It’s not that cheap when you own a useless counterpart as well. You’re also ignoring the gates of pay to win being opened.
I’m not sure what the price is right now. I haven’t play GW2 in a while.
Last I check you need 30-40 hours of mining rich node ore to recover the money. It is straight profit afterwards.
If you actually spend a huge amount of time doing nothing but mining rich ore it is worth it. Else you’d do better without it since 120-140 will take a while to recover if you are not a dedicated miner.
You have a keylogger installed on your computer.
It tracks everything that you type.
You can even type your credit card in notepad and they would figure it out. You don’t necessarily have to make a purchase on a site, whether it be GW2, a bank or amazon.
I think you mean “I suspect you have a keylogger installed on your computer.”
Quite honestly, I’m scared to do online banking on home desktop PC. Maybe try an ipad or a clean desktop when deal with online payment.
I think the reality is if there really isn’t that much people using bitcoin. It is probably problematic to create the service just for the tiny fraction of people that is actually using bitcoin.
Actually, implementing Bitcoin processing using a processor is relatively easy. If you already support more than one processor, as ArenaNet does, it’s even easier.
Beside that, I’m not sure that many people can’t get their credit card or paypal working.
That’s probably because you never left US and never bought anything from abroad. Several countries are entirely cut off from the systems. I always have problems when I move from one EU country to another one.
If there are more people using bitcoin, you’ll have a point. It might one day. I don’t know if that is right now. You probably have like a couple million bitcoin user on earth(i dont’ know if the number is accurate, if it is not let me know). Compare that to 200 million people owning a credit card in the US
Sure, and in the meantime, more nimble entrepreneurs will be chipping off ArenaNet’s profits.
I actually live in Taiwan. But I can understand, I have problems in other online games because they never made payment easy for people living abroad. I personally don’t have that problem with GW2 though.
I don’t think the topic is really about why GW2 dont’ use bitcoin. I don’t think many services or games actually use bitcoin. I’m sure Anet will follow if other game studio use it.
I don’t know much about bitcoin. But I think there is many security issue, along with legal issue. I think one of the major bitcoin trading company got closed and infact bankrupt because some hackers bypass the security and stole a huge sum of money. There are legal issue involved with money laundry online. And I think some country dont’ even prohibit bitcoin. What if someone in a foreign country use bitcoin to buy gems, when it is not even allowed.
I think the posters before me already pointed out why companies don’t use it. I don’t deny it is probably quite convenient though.
That’s the point, people dont’ want to deal with bitcoin because of the problems and inefficiencies that come from it.
You have it exactly the other way around. It is the credit cards and other older payment methods that are inefficient and problematic. Just because they have a larger user base does not negate the point.
I think the reality is if there really isn’t that much people using bitcoin. It is probably problematic to create the service just for the tiny fraction of people that is actually using bitcoin.
Beside that, I’m not sure that many people can’t get their credit card or paypal working.
If there are more people using bitcoin, you’ll have a point. It might one day. I don’t know if that is right now. You probably have like a couple million bitcoin user on earth(i dont’ know if the number is accurate, if it is not let me know). Compare that to 200 million people owning a credit card in the US
(edited by laokoko.7403)
ArenaNet offers already different payment options for our convenience. We have the choice between paypal, paysafecards and credit cards. Bitcoin would just be another convenient payment option for those who choose it.
It doesn’t matter if you personally don’t like bitcoin. Offering bitcoin as an option is trivial with a payment processor like bitpay. Also I think ArenaNet doesn’t run the gemstore payment processing themselves anyway – but that’s another story.
Fact is using something like coinbase or bitpay offers no risk for ArenaNet and they can get directly their dollars and never have to touch bitcoin themselves.
Bitpay is happy to make that happen :P https://twitter.com/BitPay/status/493194497132474368
If my memory is right, I thought I saw some news on a japan bitcoin trading company get bankrupt because of it got hack.
I don’t know how many bitcoin users is out there, but I dont’ think there is that many. If there is that many bitcoin users then I can understand Anet can try it out.
You can trade bitcoin for real cash right? so you can already buy gems with bitcoin.
But if you do that than you’re just going back to the legacy financial system with all the problems and inefficiencies that come with it.
That’s the point, people dont’ want to deal with bitcoin because of the problems and inefficiencies that come from it.
If you think bitcoin is so convenient, just trade it “easily” to real money as you claim and buy gems with it. I certainly dont’ want to deal with it.
People are probably not accustomed to path selling, and maybe people thought dungeon are supposed to be done in groups.
Since the dungeon behavior don’t happen in other games that much, people are probably surprised. If you tell people coming from other mmorpg that rangers are supposed to use greatsword or sword in dungeon because they deal more damage, other people might tell you “WHA! rangers dont’ use bow?”
To have a concurrent players of 10, you need around 100 active players.
Typically, for every 10 active players, there are only 1 players online. Make sense right? Average players play around 2.4 hours a day.
don’t give Anet ideas.
If you think complaining about silk will make them nerf it. They won’t.
They’ll just make the other materials cost as much as silk.
we need a new tier. Legendary ==> Godly.
Put 4 legendary in mystic forge and have 20% chance of acquiring an godly item. (the other 80%, you are return with another random legendary)
If there is reward it’ll become ==> farm xxx in xxx minutes on youtube. For example farm 40 empyreal fragment in 20 minutes on youtube.
It’s not like you can hide anything in the internet.
^ I dont’ think there is too many difference between gw2 economy and real life economy. maybe it is too much like real life economy, that is why people complain.
the only difference is we are dealing with virtual money, so people care a bit less. That’s why there is such a large margin between buy and sell order. If we are dealing with real money and commodity, people won’t be this careless.
This is probably a weird topic, because even if flipping/investing isn’t profitable, that don’t mean legendary will get cheaper.
And Anet put in a shortcut called investing/flipping and people can get legendary faster and people are complaining about it.
I think this complaining is more visible because it has a separate forum.
why don’t you go try it yourself. Ask the same question in GW2 general forum, and ask the question in other game’s forum.
I was talking with another poster and he was making a big deal about how he use tactics to switch server and buy out certain items to make a fortune in Rift. So I actually go to Rift’s forum and talk about it and ask them their opinion’s about flipping, they say they just don’t care because all the good items are account bound from dungeons.
Regardless of you think weather account bound loot is good design or not. All I’m saying is the issue with flipping is exclusive to only a few games(GW2 inclusive). Vast majority of games don’t have an issue with is.
When I say issue, I mean a certain percentage of players voice their opinion against it. I’m not saying it is wrong.
(edited by laokoko.7403)
And I dont’ see the problem with the best merchant making more money than grinders. I see the problem is the percentage of merchant that make much more money than grinders is too high “in this game”.
How do you know that? Just how many high income traders do you think there are in this game for every player grinding a champ train or running dungeons?
well, do you consider me as a high income traders? I barely check the trading post. I farm 10 hours a day. And half of my money is from taking a few second to buy items and resell them a few month later.
I’m not here to tell you there is a problem. I used to think this as a problem, but I stopped thinking it that way, because there are people(for example like you) who perceive it differently.
All I’m here to tell you is, you can make the same topic on other game forum, and vast majority of respond is they don’t really care. And if you make the same topic on GW2’s general forum, there will be some people which show their detest against flippers. So this social issue is indeed exclusive (or at least show it self more) in GW2.
Obviously there are other games which have the same issue GW2 have. But vast majority of them don’t have the issue.
WvW, in most scenarios isnt either fair nor balanced, how does that in your opinion compare to the TP?
well, do you think at least “trying to make the game balance” is part of the developer’s job.
Obviously you can just say real world isn’t fair, so GW2 is just mimicking real world society.
And obviously GW2 staff at least “try to make WvW fair and balanced”. Even though it is just too difficult to do.
The best merchants will make money faster than grinding in any game that allows trading. This is something that should be so obvious that it’s hardly worth mentioning.
When you make all the ‘good’ gear account bound, and not interact with the economy at all, then all you’ve done is, essentially, not have trade in your game. I don’t doubt that people do not complain about traders in a game without trade, but how could they?
If trading is a relevant part of a game, then the best traders will make more money than grinders, and grinders will complain about it.
I think your assumption is other games have people complain about it too. And assume the only reason people complain in GW2 is because they have a sub forum on economy.
What I’ve seen is if I create the same topic on other game forum, people just dont’ care at all. But if the same topic come up on GW2 “General forum”, people complain about it.
Your right, many games have the best gear “account bound” through dungeons and never enter the economy. I don’t see a problem with that. And actually the only reason I think GW2 make them sell-able is because they want people to buy gems and trade for cash. I don’t felt it is a reason to make the economy more interesting.
And I dont’ see the problem with the best merchant making more money than grinders. I see the problem is the percentage of merchant that make much more money than grinders is too high “in this game”.
(edited by laokoko.7403)
Which get to the main topic, you see people envy or jealous of flippers, which usually don’t happen in other mmorpg.
This is incorrect. People complain about flippers or traders or people making money off of the market instead of killing mobs in every MMO I know of (with the notable exception of EVE, where it is celebrated by their community leaders). As long as there are highly desirable items that can be bought and sold, people will complain about merchants making money at a higher rate than grinders.
The difference is that GW2 has a forum specifically for discussing the trading post and, seemingly, complaining about flippers, while in most other games those threads get buried in larger, faster moving forums.
First of all, you need to assume there are actually highly desirable items that can be bought and sold. I rarely felt so in other games, because a huge percentage of games have the best gear hide inside dungeons and many of them are account bound.
Second of all, you need to assume other games, merchant making money faster than grinders.
Those 2 facts you point out obviously is happening in GW2. I dont’ personally felt it is true for that many online games. You obviously felt so, and I respect that.
Which get to the main topic, you see people envy or jealous of flippers, which usually don’t happen in other mmorpg.
This is incorrect. People complain about flippers or traders or people making money off of the market instead of killing mobs in every MMO I know of (with the notable exception of EVE, where it is celebrated by their community leaders). As long as there are highly desirable items that can be bought and sold, people will complain about merchants making money at a higher rate than grinders.
The difference is that GW2 has a forum specifically for discussing the trading post and, seemingly, complaining about flippers, while in most other games those threads get buried in larger, faster moving forums.
I think when people talk about discussion, they usually go with the extreme. Obviously the same issue came up else where. The most noticeable to me is vanilla Diablo 3.
I just felt it is more of a problem in GW2. First of all, a huge percentage of games have the best gear only drop exclusively for dungeon crawler. So they never care “that much” traders can make a bazillion gold. Second of all, some games just have much less much opportunities for traders to make money. For example, GW2, have many event exclusive items, centralized auction house for all servers(larger market), strong emphasis on crafting materials(or way too much crafting material), shorter patch period, basically a more volatile market, buy/sell order system which favors flippers.
I don’t deny this kind of things happened in other games. I just see it much less of a problem in other games because many other games make their best gear account bound and exclusive to dungeon crawler, and other games(at least the ones I played), have much less volatile market.
If you felt other games have as much of a problem too, I respect that. Maybe I just didn’t play that much other games which “I felt” have the same problems too.
In answer to the OP, yes, I find that the TP as currently structured is a good match for the kind of social system/philosophy the rest of the game is based on.
* You play how you like (for the most part).
- You can sell most of the stuff you can’t use on the TP for market rates.
- You can buy most of the stuff you want or need on the TP for market rates.
- You don’t have to care at all about the economy, because other people do that for you, including John Smith (in a role that few other games support) and including market players (whose actions end up removing a ton of gold from the game and also keep prices more even than they would be without a “free” market).
That’s pretty close to the ideal setup for the state of MMOs in 2014, in my opinion.
As an addendum, keep in mind that market “players” (speculators, flippers, etc) exist in every MMO’s economy. The difference in GW2 is that their actions are public, whereas in other MMOs, they are hidden. This allows the market to adjust to manipulation attempts far faster than in other games.
I’m not saying all speculation is good nor am I saying that market players are altruistic heroes. I am saying that the TP allows people to behave like…humans do (some greedy, some not) and still end up with a largely positive result for the vast majority of players.
I think there’s often a lot of public reaction about savvy trading (and how much some people earn from it), because it’s so easy to see. In other games, it happens behind the scenes, so that most people don’t even realize how much better it is in GW2.
I think most mmorpg which have a trader system let people sell and buy things, so I’ll just emphasize on the difference which is to play the way you want.
Being gold centric, where every reward is paid in gold or can be bought with gold. You can pretty much do any activities and get the rewards you want. That is not the problem.
The problem is all the activities rewards people at different rate. And in particular, investing or short term flipping. The rewards paid out really well. A guy bought a few grimming shield, and later use those money to invest in wind catcher have enough money to buy 26 legendary weapons. While it is possible to buy legendary through just normal playing, the rate is much slower.
Not only that playing how you want actually backfired. Because most people are actually not playing how they want. They are playing the most effective way to make money.
If you read the forums, there is a repulsive feeling against flippers, because “some of them” managed to acquire wealth at a much faster rate. And since every thing can be bought with gold, their ability to acquire wealth fast are rewarded really well.
Now compare to other mmorpg, traders either dont’ acquire wealth fast. Or the traders do acquire wealth fast, but legendary gear are exclusive to dungeon crawler, so no one actually complain about traders. Which get to the main topic, you see people envy or jealous of flippers, which usually don’t happen in other mmorpg. That is probably the issue the OP trying to emphasize.
I’m not sure on the exact number. I think I can earn probably around 10 gold mining per hour. And 3 gold is actually earned from sprocket.
So the pick actually make a big difference if you are actually a miner.
Seriously? We’re talking about people paying 8-10% more for items as exploitation? I pay a much larger premium when I buy groceries from the corner store instead of making a trip out to a big box.
If you think the difference between buy and sell spreads is why players can’t afford the shiniest of shinies you are delusional.
There should be less flippers if there is no buy order and sell order spread right?
That being said, go back to the original question about economy influence and social play… The game play of GW2 really lack depth. At least their economy have some depth. So you probably are blaming the wrong person for the problem.
One of the problem is the game is really design for casuals, that is probably one of the reason the game dont’ have much depth. Or the game designer dont’ want to take the time to add depth to the core game.
If you can acquire a legendary from adventure or farming. There should be much less people complaining about the traders of the game.
Quite honestly I learned so much from the GW2 economy… which could actually be applied to real life
(1) People who work the hardest are not necessary the people who get reward the most (farmers). The people who use their brain(investors, flippers, scammers, crafting multiboxers) are the richest people.
(2) The task that use your brain are actually painfully labor. I suppose I could use the brains like the other people. But I always resort to farming. Probably because using the brain actually is quite a painful thing to do. Everyone could use their brain to make money more efficiently, but many resort to take 9 to 5 jobs.
(3) If you want to invest, start early. Those people who invested the grimming shield are the richest people in GW2 now.
(4) short term flipping could pay off well. But long term investment/speculations (eg. real estate) are usually the sure winners, which almost pays the most.
(5) Never keep money. Invest in other things. Real life banks pays like 1-2% interest. GW2 dont’ even pay interest at all. And if you take inflation into consideration. It is better bet for you to put your money else where.
(6) If you want to get rich “use your brains”! People who work the hardest are not the one rewarding the most!
doubt they’ll ever change it. there isn’t too much gold sink in this game.
and dont’ think anet want to put custom support for scams. right now, if any scams happen they can just say “hey, you are suppose to use the trade post”.
even if anet put out a robust trade system there will be scams. and quite honest i seen many games that can’t even put out a reliable trade system. (cough cough diablo 3, made by the biggest online game studio)
I’m all about immersion.
Eight people somehow simultaneously holding the same gathering tools doesn’t sound immersive.
In fact, you missed the threads that popped up protesting the announcement of “account-wide gold”. Saying that magically having the same wallet in everyone’s pocket at once was breaking immersion.
What you are asking for is a convenience, but NOBODY would call it immersive.
“But they DID change that, so why can’t they change this?”
In the end, I think the issue is that these are actual items, and go in a slot that is also being used for NON-infinite versions. The question is, “Can they code this to work this way WITHOUT reprogramming the game from scratch and WITHOUT breaking anything while they do it?” The answer to this is usually “no” – programming is not magic, it has rules. I don’t pretend to understand them, but there are people on these forums who DO know programming, and can back me up on the fact that it’s complicated to make “small” changes, when they’re tied into core gameplay – everything touches everything else.
If it is possible for them to do without more work than it’s worth digging through, then maybe – maybe – this can eventually happen. I put those odds somewhere in the realm of microscopic, though.
but, they could’ve kept them soulbound, increased the price and send it in mail to every current alt and any alt created, just like the golem banker from the delux upgrade.
And this is exactly what they should’ve done.
I’d pay 1500gems for an infinite tool on ALL my alts.Obviously, but maybe someone will pay a bunch of money for a few gathering tool for each alt.
I dont’ think Anet make wardrobe or dye account bound for charity. If they actually think they’ll make more money making gathering tool for every character, they might do it.
If all they were after was the money from you possibly buying gathering tools for alts, then they wouldn’t have released the wardrobe, either, because it negates the chance that you’d buy a gem store armor skin you really like for multiple characters.
Unless you are very good. There is no way you’ll know which is more profitable. Because making things account bound also raise the desire to acquire the items.
I don’t know the answer. If you are 100% sure, so be it.
I’m all about immersion.
Eight people somehow simultaneously holding the same gathering tools doesn’t sound immersive.
In fact, you missed the threads that popped up protesting the announcement of “account-wide gold”. Saying that magically having the same wallet in everyone’s pocket at once was breaking immersion.
What you are asking for is a convenience, but NOBODY would call it immersive.
“But they DID change that, so why can’t they change this?”
In the end, I think the issue is that these are actual items, and go in a slot that is also being used for NON-infinite versions. The question is, “Can they code this to work this way WITHOUT reprogramming the game from scratch and WITHOUT breaking anything while they do it?” The answer to this is usually “no” – programming is not magic, it has rules. I don’t pretend to understand them, but there are people on these forums who DO know programming, and can back me up on the fact that it’s complicated to make “small” changes, when they’re tied into core gameplay – everything touches everything else.
If it is possible for them to do without more work than it’s worth digging through, then maybe – maybe – this can eventually happen. I put those odds somewhere in the realm of microscopic, though.
but, they could’ve kept them soulbound, increased the price and send it in mail to every current alt and any alt created, just like the golem banker from the delux upgrade.
And this is exactly what they should’ve done.
I’d pay 1500gems for an infinite tool on ALL my alts.
Obviously, but maybe someone will pay a bunch of money for a few gathering tool for each alt.
I dont’ think Anet make wardrobe or dye account bound for charity. If they actually think they’ll make more money making gathering tool for every character, they might do it.
You can trade bitcoin for real cash right? so you can already buy gems with bitcoin.
This video demonstrate why condition damage is terrible in 90% of the PvE encounter.
If you are leveling in the open world(especially in the early level), monster die in a few second, so burst damage > sustain damage. Berserker > Condition.
If you are farming mobs in open world events, monster die in a few seconds, condition damage just take too long to be effective. You really want as much burst damage to fight for loot, if you dont’ do enough dps in those 1 to 2 second the monster are up, you won’t get loot. Berserker> Condition.
If you are doing world boss, condition damage is cap at 25. Having 100 people constantly applying bleeding, your bleed damage will just get overlapped and do no damage at all.
If you are doing dungeon etc. You still have the problem of condition damage cap at 25. If you have another condition damage players, you’ll do half amount of damage. Even without it, most class will still do some condition damage which will cancel out your condition damage. Notice how the character in the video can cap the condition damage at 25 by himself. If there are other players, he’ll actually do “less damage”. Berserker> condition.
So basically it dont’ matter if condition actually do damage, because it isn’t useful “most of the time”.
ps did I forget to mention it is “so” annoying to hit structure with condition build. eg. wearing rabid gear in snowbind fractal is “very annoying”.
(edited by laokoko.7403)
I dont’ find the living story very interesting compare to expansions of other games.
The main problem I find is Anet dont’ spend alot of time working on their core games, but spend much of their time making on small extensions content which people will play a few times and never do it again.
Exactly.
Things like dungeons and the open world DEs that launched with the game have gone abandoned since early release. All focus is on LS and zones of the week that foster zergs and tactfulless and mindless combat. It is why I cannot support this game anymore.
But the new LS opened new areas with new events. Shrugs.
People see what they want to see.
I kind of quit the game because of real life issue. So I’m not too familiar with the new area since I only did it once.
What I’m trying to say is take the previous area “South Sun Cove”. I won’t really go back to it beside doing Karka Queen.
Mostly what I’m trying to say is Anet is pushing out “a lot” of content, but they either lack depth or they haven’t put much thought on the reward system so people wont’ “repeat” them.
Other games put out a dungeon or area, they’ll make the most out of it, and make sure people spend a lot of time in them. But in GW2, they push out dungeon or area, people will just do the content once and never go back.
This happens in every MMO where there is a dungeon component. Some players race to get to the level when dungeons can be attempted, learn them, and then mine them for whatever rewards they offer. Such players do not welcome newcomers, preferring those who have done as they did. No game company will ever present a dungeon system that bypasses human nature.
I don’t think that’s true. Most MMO will seperate their players through either veteran and heroic dungeon, and usually a max level players won’t go back to do low level dungeon since reward is pitiful.
I think Anet game design is don’t divide their players too much. That is what they say in their interview. So they make the new players and veteran players play together. (or is that just an excuse they are too lazy to make more difficulty tier).
Create your own group?
well I think what he’s saying is most new comer don’t know you can do that. So if they make a level cap, the low level will automatically group up by their self.
Can the infinite gathering tools once purchased come in mail to every character, similar to the 2 week banker etc? I don’t see any reason why they shouldn’t, they are account bound so not like having a copy on each alt changes anything?
I have tons of alts and I keep switching between them daily, and I hate having to go to bank, put the tools in, then out with another char, then back in, then out…
Only thing that would change is me spending less time, and not spending extra 3 silvers to port to bank; which shouldn’t be a huge deal I think?
since it dont’ change anything and not a big deal, there is no point arguing about it.
I dont’ think it is too bad of an idea to reward paying players more.
But I’m not sure why reward people a free legendary for 400$ spent, consider you already need to spend 400$ to buy a legendary now.
still not fair with ppl who spend LOT OF MONEY and receive same a.pts and no title.
So why dont’ you just make 2 of the same legendary. Obviously you dont’ think it is worth it.
If you dont’ think it is worth it to make 2 of the same legendary for a “title”. How is it not fair?
Obviously you can craft another duplicate legendary to receive the title. But obviously you wont’ do it because you think it is totally not worth it.
So if you think it is totally not worth it to craft a duplicate legendary just for title, why bother arguing against it.
Reality is the “percentage” of people with “very low AP” really isn’t as experienced compare to people with “at least moderate AP” in dungeon. There are obviously exception.
I think (totally make up number), 40% of the pug(with low AP) I met in AC are inexperienced, while only 20%(with at least moderate AP) are inexperienced in AC. Obviously those are make up number. But what I’m trying to say is the percentage of people with very low AP that are inexperienced in dungeon are much higher than people with at least moderate amount.
If you can get at least 3000 AP, I think most people stop being discriminate against you as a newbie.
I dont’ find the living story very interesting compare to expansions of other games.
The main problem I find is Anet dont’ spend alot of time working on their core games, but spend much of their time making on small extensions content which people will play a few times and never do it again.
Also, this isn’t an item that’ll ever be depleted. It’s RNG. More will come.
More won’t come, because it doesn’t drop anymore.
Pretty sure they still come out of BL chests…..
I think you mean permanent bank, permanent merchant, and permanent trading post. Those do still drop.
You can just check the trading post yourself. Type “permanent” and click search. There are always tones of permanent bank or merchant being sold and always 0 permanent hair being sold.
3710g is nothing.
Some players have accumulated over 200,000 gold. 3,710 for them is a toothpick.
You don’t understand the problem. Yes, if I could fork over 4k gold for this item I would. The problem is that there are none of these items remaining to be sold. No one has an un-accountbounded item of this to sell. They have all been used and bounded to accounts.
Which is info you can’t possibly verify or know. Granted the number is exceptionally low or maybe it is zero, but you can’t say how many are out there that could be sold.
On top of all of this, these are still a drop from Black Lion Chests. An insanely rare drop but they can drop as can the other permanent service items (TP/Bank/Merch). So they can still be acquired but the chances are extremely, agonizingly low it seems.
The permanent hair style license is an “event” item that only drop in wintersday 2 years ago.
There have only been 1 sell order “I noticed” the past half year. I dont’ know if any have been bought through buy order, but I only noticed one being sold for the last half year. (maybe someone can check spidy).
I don’t know how people can even buy it. Because there isn’t even any sell order. There might be some seller really patiently waiting. Or there might be some returner who quit the game who still owns it.
(edited by laokoko.7403)
I honestly just go to the bank. Which take 20 second at most if I need something. I don’t think those 6-7 silver is a big deal.
Having spend a great of time as a miner in GW2, I “personally” don’t think you save that much time.
Travelling to an NPC and paying 6-7 silver kind of defeats the purpose of an infinite gathering tool – a convenience item that lets us bypass spending small amounts of money on gathering tools and travelling to an NPC to obtain them.
I actually go to the bank because of the extra boost of sprocket. Else I probably wont’ go to the bank.
The other pick I actually see it as a fluff item.