A sticky thread won’t change anything. Most people don’t even bother to read those.
Quite honestly, there is nothing you can do to make people acquire information that they do not think they need. You could force them to view a video when first entering the subforum, but most people would just mute their audio and alt-tab if they don’t want to view it.
And from what I have seen, replying to people with a stock response, such as “read the sticky” is far more likely to make them angry than read said post. That’s because the stock response, even if it’s the right choice, is still a stock response: it ignores the individuality of the poster, which kittenes them off.
Because they never care about the economy. All they see is they don’t have a good game play experience so they come to the forum and complain.
I live in Taiwan, the government want to open the trade agreement. The big picture is it is better to sign the trade agreement, for the economy. But many people are oppose of it. So the government tried to educate people why signing trade agreement is better for the economy.
The reality is if you are one of those people who’s earning is substantially decreased(because your a farmer or small cooperation), all you see is your livelihood being impacted, you won’t care about the economy.
Now, I understand many people’s opinion is wanting people to look at the big picture called economy. But there is an even bigger picture to consider called society. So when people keep discussing mmorpg economy, they shouldn’t forget the bigger picture called game design.
Obviously, much of the game design revolves around the gem-exchange and cash shop. Because that is how Anet get their earnings. If Anet get their earning mostly from subscription, premium, or actually “buy to play(expansion and DLC)”. We might be seeing completely different game.
People get fixated on a belief on how something works, no amount of education or evidence will change their minds.
this is something that cuts both ways. I guess one has to be honest with oneself
Quite honestly Behellagh, reading your post on gem-gold, I thought you have hypothesis instead of fact.
people seemed to be able to derived too much from some very ambiguous official response. And Anet’s typical response is they dont’ want cough cough gold sellers to get too much information.
(edited by laokoko.7403)
I don’t think anyone beside Anet really know how for example the gem-gold system works.
It’s not like Anet have been completely open about it.
I honestly just go to the bank. Which take 20 second at most if I need something. I don’t think those 6-7 silver is a big deal.
Having spend a great of time as a miner in GW2, I “personally” don’t think you save that much time.
Many people dislike flipping.
But at the same time, I’m not sure how many people like farming gold.
People are patient I suppose.
Take for example rocket backpack. If you are willing to wait(I didn’t), it went from 100→800 gold.
My guess would be that most of the buy orders are not because the player would love to change hairstyles every day, but because players think “if I get one first I can flip it and make 1000g easy.”
I don’t know about the buy orders, but there are sell orders before and none on the trading post.
So I guess people actually buy it for personal use.
People pay 3000 gold for a legendary, I don’t see why people wont’ pay more to change their hair everyday. And the item is account bound, so you can use it on all characters.
2014 December 500 crafting for jewelry and legendary amulet
2015 December new legendary
2016 December Precursor Hunt + expansion
2017 December Legendary armor.
I don’t hate rangers because they are bad for min maxing.
I hate rangers because too many of them are using bows.
I’m not bothered by bad dps. I’m bothered by terrible bow ranger dps.
I dont’ think it matters what the buy orders is, because there isn’t even anyone selling it.
I think for 3 month, I only saw 1 being sold. It was up for a few hours and it is sold, I think for about 4,999 gold.
Not likely Anet will release any more, because they want to sell the one time in gem store. They just release the permanent one in small amount to tease you.
(edited by laokoko.7403)
I don’t remember where this was stated, but I remember Anet not wanting that because it goes against their ideals of people playing together. They didn’t want it to be too easy to encourage public elitism.
If you really care about optimal runs, I’d suggest either forming/joining your own dungeon static group or dungeon guild. Otherwise, with random players, you’ll always have to “interview” new people and waste your own time because of people not reading.
It is fine to me. I just think having a filter or option to gear check do solve a bunch of problem.
If it is another mmorpg, I just gear check and kick them right away. I’m not sure what Anet trying to solve by hiding people’s gear.
I dont’ think there is anything wrong with kicking people. I understand the part where getting a static group solve the problem. But there shouldn’t be anything wrong with logging and playing any time I want with random people that fit a description.
Which gets to my main point, people shouldn’t have trouble finding groups. So instead of telling people to join a guild, tell those people to read the description and find a group that they fit the description.
(edited by laokoko.7403)
Just buy it from the auction house. It’s not like you save that much money from crafting your own.
If it is actually profitable, you can make one everyday and sell.
It seemed the price to craft is about 3 gold. 4 gold to buy it from auction house. If you just buy from auction house, you’ll waste 15 gold to craft yourself. And for the next 15 days if you sell it everyday you can make 6 gold profit back, so you waste about 9 gold.
(edited by laokoko.7403)
ya I mean 2014. I was thinking about ascended armor and 2013 December when I wrote it.
They will ad 500 jewelry in December. Because December is the last month for 2013 earning.
They will release jewelry crafting in December. So poor people will buy gems to boost Anet 2013 earning.
I always wonder how TP flipping can be limited without breaking the current game. The suggestion does just that. Quite brilliant.
That being said, you need the GW2 game designer(and general players) to accept that TP flipping should be limited by some cap.
i hope 10 gold lost isn’t harsh for you.
I dont’ think it is a terrible investment. and you really only lost less than 10 gold
There will always be inflation. I used “relatively little inflation” in my post to reflect this understanding. It’s just that it’s usually not the cause of substantial price increases of select items that are noticeable to the average player.
I don’t know enough about what’s a good or bad inflation percentage to really answer your question.
well I’m not sure what “select items” mean.
For example people might say only items related to legendary went up in price. But quite honestly, almost every crafted material which traded regularly on the TP went up in price(and that’s quite a big percentage of items)
Okay so… over the last few weeks I’ve just started is to tp flipping for my legendary; I’ve done everything from dungeon farming; I know every gold making tactic there is from mystic forging to farming to EoTM and WvW to salvaging so please don’t suggest any of those; this is specifically for the TP. I keep reading in map chat that people are making like 60-300 g just by flipping but I only get like 5-6g from it. What I do is I order like 5-10 stacks of an item I see has a higher supply ratio than demand, I wait overnight and get what I receive and flip it back accounting for the 15% tax and stuff. Now heres what I don’t understand: what am I doing wrong? I even have a spreadsheet for projecting profits but each day I can only net like maximum 6g.
Quite honestly, I dont’ know how to make money from daily flipping too.
What I know is there are items you can invest, and in a few month, the item might double in price. Basically it is not too hard to turn 1000 gold to 2000 gold if you have the initial money.
For example if you buy leather everyday at 8 copper, and sell them at 16 copper, you already double your money from the festival of four winds. Black lion weapon is another not too bad investment. If you bought a bunch of permanent bank license early, you’ll be very rich.
That being said the reason it is so easy to double your money over a few month is probably due to inflation because every item went up in price.
I think the daily flippers play this game like excel sheet wall. You need to find ways to automate, for example a crafter taught me to make money, and he do it through API (whatever that is).
I wanted to make a correction to what I bolded in your post. There’s relatively little inflation going on as pointed out by John Smith in another thread. What you’re seeing are fluctuations in prices of certain items due to changes in demand and supply. This occurs quite often as the game is always in flux and changing. New sources of an item or a nerf of a source can impact supply. Demand can be increased with a new recipe.
Do you mean a new thread or old thread. Because the newer thread I think John Smith start saying inflation is under controlled, and regulated inflation can be good to the economy.
It was a thread titled “inflation” I believe. It may or may not still be on the first page of this subforum. Bleh, I went ahead and found his post.
https://forum-en.gw2archive.eu/forum/game/bltc/Inflation-2/first#post4115273
Unless I’m mistaken, he didn’t say there isn’t inflation in that link. He says “if you think inflation is a big problem in GW2…”. That probably mean he admits there is inflation but don’t think it is a series problem.
Most people consider a CPI of 3% to be healthy, and 4 or 5% might still mean it is healthy right?
I often wonder why the people who are so good at creating bucketloads of wealth ingame aren’t out doing it in real life…
If I had that talent…yea
I have to say it is much easier to make money from the virtual GW2 stock market than the real one.
Buy exclusive event item, hoard them for a few month and sell them. Much easier than real life. That being said, Anet start to re-release event items regularly, it is a bit harder now.
Okay so… over the last few weeks I’ve just started is to tp flipping for my legendary; I’ve done everything from dungeon farming; I know every gold making tactic there is from mystic forging to farming to EoTM and WvW to salvaging so please don’t suggest any of those; this is specifically for the TP. I keep reading in map chat that people are making like 60-300 g just by flipping but I only get like 5-6g from it. What I do is I order like 5-10 stacks of an item I see has a higher supply ratio than demand, I wait overnight and get what I receive and flip it back accounting for the 15% tax and stuff. Now heres what I don’t understand: what am I doing wrong? I even have a spreadsheet for projecting profits but each day I can only net like maximum 6g.
Quite honestly, I dont’ know how to make money from daily flipping too.
What I know is there are items you can invest, and in a few month, the item might double in price. Basically it is not too hard to turn 1000 gold to 2000 gold if you have the initial money.
For example if you buy leather everyday at 8 copper, and sell them at 16 copper, you already double your money from the festival of four winds. Black lion weapon is another not too bad investment. If you bought a bunch of permanent bank license early, you’ll be very rich.
That being said the reason it is so easy to double your money over a few month is probably due to inflation because every item went up in price.
I think the daily flippers play this game like excel sheet wall. You need to find ways to automate, for example a crafter taught me to make money, and he do it through API (whatever that is).
I wanted to make a correction to what I bolded in your post. There’s relatively little inflation going on as pointed out by John Smith in another thread. What you’re seeing are fluctuations in prices of certain items due to changes in demand and supply. This occurs quite often as the game is always in flux and changing. New sources of an item or a nerf of a source can impact supply. Demand can be increased with a new recipe.
Do you mean a new thread or old thread. Because the newer thread I think John Smith start saying inflation is under controlled, and regulated inflation can be good to the economy.
People laugh at hoarders in WOW or TESO, because their bank is full of junk.
People praise haorders in GW2, because in time all their junk became precious item which sold for thousands of gold on the trading post.
I think the problem is the economic system actually look like the ones in real world.
1% of the population control 50% of the world wealth.
Rich people get rich by investing(TP flipping) instead of labour(farmers or adventurers)
Probably to make you felt better when you open a black lion chest and get a 3$ revive orb, instead of something that is worth a few silver.
Okay so… over the last few weeks I’ve just started is to tp flipping for my legendary; I’ve done everything from dungeon farming; I know every gold making tactic there is from mystic forging to farming to EoTM and WvW to salvaging so please don’t suggest any of those; this is specifically for the TP. I keep reading in map chat that people are making like 60-300 g just by flipping but I only get like 5-6g from it. What I do is I order like 5-10 stacks of an item I see has a higher supply ratio than demand, I wait overnight and get what I receive and flip it back accounting for the 15% tax and stuff. Now heres what I don’t understand: what am I doing wrong? I even have a spreadsheet for projecting profits but each day I can only net like maximum 6g.
Quite honestly, I dont’ know how to make money from daily flipping too.
What I know is there are items you can invest, and in a few month, the item might double in price. Basically it is not too hard to turn 1000 gold to 2000 gold if you have the initial money.
For example if you buy leather everyday at 8 copper, and sell them at 16 copper, you already double your money from the festival of four winds. Black lion weapon is another not too bad investment. If you bought a bunch of permanent bank license early, you’ll be very rich.
That being said the reason it is so easy to double your money over a few month is probably due to inflation because every item went up in price.
I think the daily flippers play this game like excel sheet wall. You need to find ways to automate, for example a crafter taught me to make money, and he do it through API (whatever that is).
(edited by laokoko.7403)
trading post flippers and credit card players deserve to be rich.
But I think exclusive rewards for example Excalibur should be given to adventurer over merchant. Players are called merchant for a reason, they should be rich in money, but not necessary shinny gears.
On the other hand Credit card players deserve eveything since they paid more to support the game.
Thank you for (not) reading! Please don’t come again!
No we read the most important part of your whole post:
The problem I have with traiding post flippers is a simple one. I simply don’t like others to be richer than me
No you’re just missing the whole point, in fact it’s like you’re heading in the opposite direction. That what you quoted is my personal opinion. And I can express my opinion as much as I want. My opinion however is not the reason why I wrote this thread. I wrote this thread because traiding post flipping is unfair, because it breaks the normal time-spent/reward pattern. And wether or not “fair” is a debateable term I can try to make this game a little bit fairer, especially because the devs actually can make the game fairer, so that this game will maintain a healthier state.
Fairness can be up for debate, especially when you say things like:
The problem I have with traiding post flippers is a simple one. I simply don’t like others to be richer than me
So yes, this whole debate is centered around your ideal “fairness” that only applies to how you view the game.
FYI – the GW2 economy is already in a “healthy” state. And we can all thank John Smith for that.
That however is your opinion, thanks for your input tho.
Oh, and I can differentiate between opinions and arguments, on the contrary to some other guys around here..Actually, it’s not my opinion, but rather facts based on status updates by Anet’s John Smith.
ya but that’s just another guys opinion, even though it’s a dev so he must know much more than normal players.
That being said, a bunch of people is complaining about grinding, with flipping it is a ticket way out without needing to spend too much time grinding. So it is not all bad.
I was dizzy when I completed the living story.
all I remember is zephrite crash, there is some guy called peace master, Taimi walk funny, something about scarlet.
Can someone tell me the storyline for this living story?
probably more interesting if price don’t drop.
well, you make gold in game. so gemshop reward is ingame reward.
Flippers can only raise the price over the long run if they can control supply. Since it’s been shown that it’s impossible even for low supply/high demand items like precursors, blaming them is simply incorrect.
…And “change” the price of crafting material every patch to their liking. The games economy is too dependent on crafting material etc…
Screenshot or it didn’t happen.
I mean for example ascended armor sky rocket the price of silk. etc. Basically flippers flip crafting material because price do change a lot. Or for example people stock up crafting material for festival of the four winds.
All I’m saying is the price of crafting material fluctuate a lot, which give flippers “chance” to flip items. If price are actually stable, flippers dont’ have the chance right?
Flippers can only raise the price over the long run if they can control supply. Since it’s been shown that it’s impossible even for low supply/high demand items like precursors, blaming them is simply incorrect.
I dont’ blame the flippers, I blame Anet.
They keep releasing limited edition items. Or re-release limited edition items to crash price. And “change” the price of crafting material every patch to their liking. The games economy is too dependent on crafting material etc. So any patch which change the demand for crafting material will make it sky rocket.
That being said. There is also the good part about flipping. Which is the game is “really” grindy if you chase those carrots(eg skins) without flipping. And investing helps bypass inflation, so instead of holding gold, do long term investment on items.
Secondly, what other MMO changed their system becausae player quit and don’t say Diablo 3 because the issues gw2 has are not related to it.
I’m not sure how many games have GW2 system though.
Most games no one care about flippers, because best gear isn’t bought on the trading post. And the other pay 2 win games, everyone will spend all their money because having the best gear is how you make money faster, not flipping. And some games are just not easy to flip compare to GW2, in which supply demand change rapidly which have global auction house and many limited edition items.
I’m not sure if flipping is a bad thing though. Maybe Anet likes some people to get rich easily. Obviously having a few barons can be a gold sink so many people will be poor. But I think at this rate, many people will get rich easily and never want to spend real money.
We have an explanation. The fact some don’t believe it doesn’t change it.
I dont’ think people care about the explanation. So obviously, it is not a they don’t believe factor.
The main point is they are unhappy.
if you can solo the last boss obviously the last boss won’t be hard with 4 more newbie.
I think the boss is quite difficult for a group of newbie actually, at least I think it’s the hardest dungeon boss for newbie group. So if you want to complain, you might as well complain about every boss in this game.
But doing the pre event make you more prone to diminishing return.
dont’ want to spend 15 minutes and get nothing from doing world boss.
You won’t get DR from just one pre event.
you will, try it yourself with a few character. A bunch of people get DR even without doing the pre event. Usually rezoning fix the problem. (usually)
besides, you get karma for doing the pre event. And since karma is quite valuable, those people that need it dont’ mind doing it.
I won’t, I’ve been doing been playing since launch. If just one event causes me to get DR, I would have known it by now. Only if I do a lot of events in a short time (like for example in the pavilion, champ trains or during the scarlet invasions) I got DR. And even then I still got something for the events, just not much.
Dynamic Events use a DR system in order to limit players from excessively farming one area. DR is character specific, and switching between characters will bypass the effects of DR. DR is not event specific, but rather area specific. It is designed to prevent congestion in one particular map, and to discourage illegal activities such as botting. DR triggers after the player passes a set limit of events, usually after a player has cycled through events on a map for over three hours. Potential rewards are reduced dramatically right after the player bypasses the limit.
If diminishing returns kicked in after one event, champ trains wouldn’t exist and the pavilion would be empty.
It’s not really one event causing the DR. It’s doing only the event and nothing else with multiple characters. Or doing for example shatter for a few days on 1 character and nothing else without switching zones.
For example karka queen are usually fine with just doing 1 character a day. But if you switch character and do it again on another character, you are not always guarantee the ground chest. Obviously the bonus chest is per account once per day, but you are suppose to get the ground chest if you use another character, but even that isn’t guaranteed.
edit: actually I’m probably wrong, the ground chest from karka queen is probably once per day per account too.
(edited by laokoko.7403)
But doing the pre event make you more prone to diminishing return.
dont’ want to spend 15 minutes and get nothing from doing world boss.
You won’t get DR from just one pre event.
you will, try it yourself with a few character. A bunch of people get DR even without doing the pre event. Usually rezoning fix the problem. (usually)
check the bug forum, dont’ say i’m making things up.
besides, you get karma for doing the pre event. And since karma is quite valuable, those people that need it dont’ mind doing it.
(edited by laokoko.7403)
But doing the pre event make you more prone to diminishing return.
dont’ want to spend 15 minutes and get nothing from doing world boss.
You wanted numbers, there you go:
https://forum-en.gw2archive.eu/forum/game/gw2/NcSoft-earnings-1Q-14/page/2#post4028696
“As a result of Guild Wars 2?s tail off, sales shifted back to Asia. 64% of all sales originated in Korea 64%, up from a record low 43% in the previous quarter but both North America and Europe dropped drmaatically, from 25% to 13% and 18% to 8% respectively.”
As a great fan of GW1 and GW2 ( still hoping for better ) as I am, I can see it with my own eyes ( don’t have to look at numbers above ) that the game is having difficulties in Europe, where it’s more than obvious that player numbers are dropping.
Still, hopefully, an expansion will save the game, if it’s as good quality-wise as the campaigns/expansions in GW1.
I didn’t take a look at that report. Not sure if those number are even for GW2. Or if it’s NCSoft total.
But thing is even if those number are great, it just mean ANet is pushing the gem store pretty hard. As a freebie myself, it is always a mix feeling to see GW2’s financial report. Because quite honestly, even if GW2 do great, it probably means GW2 turned into maple story.
There are also new players though. I did see people stop logging in, but I also see some new blood, or people returning after a few month.
Overall most game have decline population after 2 years, GW2 most likely do too.
But GW2 is still one of the most popular western published mmorpg. It’s pretty hard to retain players in this era, and GW2 is at least one of the more successful ones.
So, does anyone who says the game is dying/losing players/failing financially, have any reliable source? Some official numbers?
Is it really all speculation?
honestly, you can really only speculate if the company don’t release information.
It seemed like a trend because I start seeing NCSoft not releasing information for their other games too.
Only official number is the financial report, that showed their sells number but not necessary population.
legendary grenade kit
map completion leader board
GW2 just need more content and it’ll be saved. Like Panda’s and Cantha.
I’ll be surprise it rise so much in 2 days, if not for speculation.
Even if someone bought a huge amount, must be really tuff selling all of that without getting TP error.
Moment of truth in a few days.
(edited by laokoko.7403)
just kill tequatl 6 times.
If you are after ascended gear. you’ll need to grind dragonite ore and make some karma anyway.
the tengu did it
I’m feeling lucky.
The precursor grind isn’t so horrible. You should be able to get it from 20 hours of flipping burgers.
