Showing Posts For laokoko.7403:

Time for a Tequatl nerf

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Posted by: laokoko.7403

laokoko.7403

I dont’ have a problem killing Teq everyday.

But just like someone else says. You have to arrive 1 hour early…

If you join last second, all the good server is full, and you are left with the….

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

You don’t seem to understand the concept of inflation and purchasing power. I would suggest you read up on it before making any more claims.

ya sure if your definition is there are people that didn’t triple their gold investment, there definitely are.

So by your definition. TP is high risk because people can’t stop playing for a year and triple their gold. It is high risk.

I suppose that’s why people complain about the TP. Because they can’t farm money fast enough to people who simply invest.

Nothing you say about this matters until you understand what inflation is. And from your comments you obviously don’t.

Inflation is caused by gold generating activities. Playing the TP takes gold out of the system. Farming monsters creates gold out of thin air.

Gold is inflated because the average players went from 2 g/hr to 6 g/hr from champ bags, queen’s pavillion farming, and the removal of repair costs.

This means higher risk in playing the TP. If you cannot make as much gold as you could farming monsters you have purchasing power.

ok thanks for your lecture.

I was happy that I bought 40k dragon coffer for 1.5 silver and sold them for over 7 silver. And I was happy that I bought a bunch of black lion weapon for 50-70 gold and sold them for 150 gold.

I suppose I have nothing to be happy about, because I didn’t even beat inflation.

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

You don’t seem to understand the concept of inflation and purchasing power. I would suggest you read up on it before making any more claims.

ya sure if your definition is there are people that didn’t triple their gold investment, there definitely are.

So by your definition. TP is high risk because people can’t stop playing for a year and triple their gold. It is high risk.

I suppose that’s why people complain about the TP. Because they can’t farm money fast enough to people who simply invest. Which just back to the point dont’ keep gold, always buy things, since inflation will just continue to happen.

I understand what’s inflation and purchasing power. But I think you forget the point, many people dont’ even need any money. But making money just became their end game. A few of the TP Barons says they dont’ care about legendary, so why are they trying to get more money. They just want more virtual wealth for whatever reason.

(edited by laokoko.7403)

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.

I probably earned more than 4000g through regular gameplay, outside of the tp, but i didnt lose anywhere close to 1000g while engaging in that gameplay.
TP has the higher risk.

you said you have 60k gold right? so you made 55k gold from TP and loss 1k. That’s high risk.

Everyone who didn’t put all egg in one basket made more money.

Diversification = Less Profit

If you want to prove the TP is high risk, do it with the average of all TP players, not the top.

The best players are obviously going to beat the odds.

Almost everyone who is actually a “TP players” beat the odds.

The other people who just don’t care, or who isn’t an investor shouldn’t even count.

Every item pretty much go up in price. Really hard not to beat the odds.

If you mean it didn’t beat inflation because permanent bank license went from 100 gold->500 gold. Sure they probably didn’t beat inflation.

Please prove that almost everyone who is actually a “TP player” beats the odds. You have no proof.

Since last year, gold has inflated by 300%. It isn’t just a few items likes permanent banks.

If inflation is 300% and your investments only 100%, you lost 50% of your purchasing power by leaving your gold locked up for months.

Last time I checked most items did not go up that much. If you invested in something like charged lodestones a year ago, they only just recovered to their original price this month.

http://www.gw2tp.com/item/24305-charged-lodestone?full=1

well you make a bold 300% inflation. It’s hard to loss money if almost no item is lossing value and most of them either stay or gaining value.

I don’t know how much inflation went, but there are really “almost” no item that loss value over time.

My definition of beating the odds is making more than you gain “aka dont’ save gold but invest”. If your definition of beating the odds is beating the 300% inflation, our definition is different. There are definitely people that don’t triple the value of their investment.

(edited by laokoko.7403)

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.

I probably earned more than 4000g through regular gameplay, outside of the tp, but i didnt lose anywhere close to 1000g while engaging in that gameplay.
TP has the higher risk.

you said you have 60k gold right? so you made 55k gold from TP and loss 1k. That’s high risk.

Everyone who didn’t put all egg in one basket made more money.

I never had more than 750g in my wallet. My account wealth is substantially higher though. I dont know what you are trying to prove here with numbers that you are pulling out of your tin foil hat.

I said i earned more than 4000g with regular gameplay and it was a comparison to the 4000g profit you claimed to have made and the 1000g loss you claimed to have made.

Even if i made 50k profit overall on the tp, i could have made 200k profit and 150k losses.

Is it possible to make huge profits on the tp? Sure.
But is it the norm? Nope.

my mistake. I thought you said your wealth is like 60k, and you made so much money that you never have to worry about money again.

Probably my memory going bad.

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.

I probably earned more than 4000g through regular gameplay, outside of the tp, but i didnt lose anywhere close to 1000g while engaging in that gameplay.
TP has the higher risk.

you said you have 60k gold right? so you made 55k gold from TP and loss 1k. That’s high risk.

Everyone who didn’t put all egg in one basket made more money.

Diversification = Less Profit

If you want to prove the TP is high risk, do it with the average of all TP players, not the top.

The best players are obviously going to beat the odds.

Almost everyone who is actually a “TP players” beat the odds.

The other people who just don’t care, or who isn’t an investor shouldn’t even count.

Every item pretty much go up in price. Really hard not to beat the odds.

If you mean it didn’t beat inflation because permanent bank license went from 100 gold→500 gold. Sure they probably didn’t beat inflation.

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.

Tell me, what other part of GW2 can you potentially lose 1000 gold? Most players don’t even have 1000 gold.

People are just playing with definition.

I think the whole point is unless you get greedy and put everything in one basket. Almost everyone who regularly invest in the TP made more than they loss.

They probably didn’t beat inflation. But just about almost everyone made more than they loss.

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.

I probably earned more than 4000g through regular gameplay, outside of the tp, but i didnt lose anywhere close to 1000g while engaging in that gameplay.
TP has the higher risk.

you said you have 60k gold right? so you made 55k gold from TP and loss 1k. That’s high risk.

Everyone who didn’t put all egg in one basket made more money.

Looking to Solo AC. Any help?

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

P3 is probably even harder. Since there are 15 burrows. I think only 5 for P1. I dont’ think I ever seen videos of P3 solo. Most of the solo video I seen is P1.

Suggestion: whisper only from friend?

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

some people aren’t too happy with the gold seller spam.

Could we have an option to only accept whisper from frined/guild/party member? That way we can still get whisper from other people we know but wont’ get spams.

This is why Anet didn't say anything

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Posted by: laokoko.7403

laokoko.7403

well there is no perfect solution to make everyone happy. The reality is “some people” actually like megaserver, at the same time there are people hating it.

Anet probably care about making new players continue playing more than any others, so they dont’ want to give the impression on dead server.

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

My most recent loss is from Orrian Meat Stews (40% dodge). I bought 3 stacks at 15s each. Price is now 12s, and there is no way for me to unload these foods since the buy orders are scarce.

I also heavily invested in the 30% dodge food, but I made a slight profit off these.

I also invested in +24 stacks of Orrian Truffles and made a cool 60c-1S profit per piece after holding for just 3 days.

You win, you lose.

edit: An important lesson learned here is that if you are to invest, try to invest in the root items rather than the finished components. Investment in finished components carry more risk since the demand for these items are very limited, while the root items have their risk offset by demand from other areas.

You said the same thing on another thread. My guess is your “net profit” is like a few thousand if not in the tens of thousands right? I mean you bought so many leather you can kill all the buy order.

If that’s the case, you think TP is high risk?

One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.

Its still higher risk than other reward structures in the game, which basically have next to no risk.

You know how you always like to call people entitlement(or is that another poster) when anyone complain about the TP?

So boy, the guy loss 22 gold is complaining about high risk, and he gained in the tens of thousnads of gold. I’m not sure what entitlement is.

unless you don’t diversify your investment at all. The risk is actually very low right?

(edited by laokoko.7403)

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

My most recent loss is from Orrian Meat Stews (40% dodge). I bought 3 stacks at 15s each. Price is now 12s, and there is no way for me to unload these foods since the buy orders are scarce.

I also heavily invested in the 30% dodge food, but I made a slight profit off these.

I also invested in +24 stacks of Orrian Truffles and made a cool 60c-1S profit per piece after holding for just 3 days.

You win, you lose.

edit: An important lesson learned here is that if you are to invest, try to invest in the root items rather than the finished components. Investment in finished components carry more risk since the demand for these items are very limited, while the root items have their risk offset by demand from other areas.

You said the same thing on another thread. My guess is your “net profit” is like a few thousand if not in the tens of thousands right? I mean you bought so many leather you can kill all the buy order.

If that’s the case, you think TP is high risk?

One of my investment turned out bad, and I might loss thousand of gold on it. But through my GW2 life. I probably made 4000 gold from TP. Lossing 1000 gold and gaining 4000 gold don’t mean it’s high risk.

This is why Anet didn't say anything

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Posted by: laokoko.7403

laokoko.7403

people just give up and learn to live with it. that dont’ mean they like it.

I remember a thread with pages of complaint about guild vault transport made more expensive. I dont’ think those people stop complaining because they start to like it being more expensive.

I mean people isn’t complaining about cof nerf that happened 1 year ago right? They start to accepting the reality it’s happening and that’s the way the game is heading.

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

I got many “oh GW2 TP is so high risk, blah blah”.

True, I have many loss. But I always gain them back from other investment. Or even if I loss, I just keep the item for a while, and it gain back in value.

The question is does anyone “loss more” than “they gain”. Ya I see people lossing a few thousands gold from their investment. Eventhough they have a bank account with 50k gold or something. That’s high risk?

I sold windcatcher skin for 80 gold before the event. Ya that’s dumb because they go up to 190 gold now. But just because I don’t make 100 gold means I loss 100 gold.

I’m one of the worse real life stock market player around, and I can honest say even people as dumb as me have no problem “making more than I loss” in GW2 TP. So really, the fraction of people lossing more than they gain must be “really really small”.

really, you dont’ need half a brain to know “any” black lion weapon you bought for 50-70 gold will eventually go up. So how exactly do you loss gold?

The perception that its easier to make profit than lose gold on the tp comes from the fact that the loss is carried by alot of people who dont know it (or dont care about it).

Everytime someone sells something to the highest bidder, he makes a loss on the tp.
If i buy a skin now for 30 gold and sell it for 50g in a month or so, sure i made a profit.
But whoever sold me the skin for 30g a month ago, wouldnt neccessarily call his sale a loss on the tp.

I think a lot of people just don’t care to be honest.

Many people probably just don’t care that much about virtual money, especially, there arn’t too much money to spend on anything besides cosmetic in GW2.

It’s weird thinking about it, because people like me or you, will spend much of our money investing. While other people just spent what they have.

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

That’s the thing. You can buy just about “anything” and it go up in price. (cough cough inflation).

People must be pretty bad at TP, if they’ll loss money from it.

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

I’m not saying it is risk free. I just mean the people who loss more than they gain are probably very very small.

If you mean the risk is so high because your chosen item didn’t beat “inflation”, I suppose I got quite a few of those money.

Risk/Effort vs Reward

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Posted by: laokoko.7403

laokoko.7403

You forgot the Trading Post.

TP = highest risk of all

edit: all other avenues have zero risk. You don’t lose gold doing dungeons or champ trains

You made thousands if not tens of thousands of gold from investing right?

I find it very hard to understand why all those people with huge bank account keep saying TP is high risk. You bought so many leather you can cancel out all the buy order.

Risk/Effort vs Reward

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Posted by: laokoko.7403

laokoko.7403

You forgot the Trading Post.

TP = highest risk of all

edit: all other avenues have zero risk. You don’t lose gold doing dungeons or champ trains

I never heard anyone having a “net loss” investing the TP.

Sure I took a beating from zealot recipe. But I’m sure almost everyone gain more than they loss.

It’s not like it is hard to speculate. Oh buy leather, ships coming back again. Oh this item going to discontinue after event is over. So hard to guess if the item price will go up. I only hope the real life stock market is that easy.

Beside even the developer trying to help the investors make money. “oh we want people to do long turn investment, because it is fun”… so not likely we’ll make people loss money from it.

I bought hundreds of sigil of force. Then some kitten gave the secret for cheap sigil of force and I lost a lot of money.

ya me too on other things. I hope that’s not the only thing you invested.

I bought 250 sigil of air at 20-25 silver. I sold them at around 60 silver. I could make more if I sold at 1 gold.

I’m not sure why you chase high of sigil of force. Or you mean you just didn’t make the potential money you could make. If you bought sigil of force earlier you still are making money.

I dont’ think that many people waste skill point on it. Since there are better ways to spend skill point. I think you just got beat because it is only a temporary spike, not to mention there are supplies from personal story.

(edited by laokoko.7403)

GW2 TP is high risk?

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Posted by: laokoko.7403

laokoko.7403

I got many “oh GW2 TP is so high risk, blah blah”.

True, I have many loss. But I always gain them back from other investment. Or even if I loss, I just keep the item for a while, and it gain back in value.

The question is does anyone “loss more” than “they gain”. Ya I see people lossing a few thousands gold from their investment. Eventhough they have a bank account with 50k gold or something. That’s high risk?

I sold windcatcher skin for 80 gold before the event. Ya that’s dumb because they go up to 190 gold now. But just because I don’t make 100 gold means I loss 100 gold.

I’m one of the worse real life stock market player around, and I can honest say even people as dumb as me have no problem “making more than I loss” in GW2 TP. So really, the fraction of people lossing more than they gain must be “really really small”.

really, you dont’ need half a brain to know “any” black lion weapon you bought for 50-70 gold will eventually go up. So how exactly do you loss gold?

(edited by laokoko.7403)

Risk/Effort vs Reward

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Posted by: laokoko.7403

laokoko.7403

You forgot the Trading Post.

TP = highest risk of all

edit: all other avenues have zero risk. You don’t lose gold doing dungeons or champ trains

I never heard anyone having a “net loss” investing the TP.

That’s because those who lose quickly give up.

You forgot the Trading Post.

TP = highest risk of all

edit: all other avenues have zero risk. You don’t lose gold doing dungeons or champ trains

TP = least effort. You don’t have to dodge or manage cooldowns/health sitting afk at the trading post.

Why is dodging/managing cooldowns/health any more effort than hunting for deals, sniping ‘highest buyer’ or ‘lowest seller’ slots at the optimal times, managing inventory/stock diversity, hunting for best return-on-time-and-investment, etc? Oh yeah, and sorting through hundreds of bad deals.

Surfing/browsing through the numerous windows and searches of the TP is a LOT more effort-intensive than hitting the same muscle-memory keys, and a bad deal can set you back dozens of gold and leave you with tons of near-worthless stock.

All that being ‘beat down’ in a PvE environment costs you is a silver or two to WP to life, and a little bit of time to get back to where you were. Character Death is not a risk at all.

so you actually loss more money than you gain for investing in TP?

Because the best answer I got is “oh I never pay attention to how much money I make or loss, so I don’t know” (eventhough anyone with half a brain would know buy leather when ships comes around, or buy limited item which will be discontinued).

I’m really bad at real life stock market, even I find it really easy to make money from GW2 TP. I’m sure anyone with half a brain won’t find GW2 investing hard.

Boss Blitz Lobbying System

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Posted by: laokoko.7403

laokoko.7403

It Anet want us to split into party. Why not just force us to do it. When there are more than x number of people you can’t go in any more.

or at least gives a warning when people trying to enter the area. Saying there are more than needed.

Precursor Prices...Up, Up and Away!

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Posted by: laokoko.7403

laokoko.7403

I think the cost to craft rare jumped 20% due to mithril and elder wood log. If you are crafting for personal use, you most likely will want to wait after the event is over.

Infinite Use Transmutation Charge

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Posted by: laokoko.7403

laokoko.7403

The permanent hair contract only dropped during winter’s day 2 years ago. They removed it, so they probably think it’s a terrible idea.

"Rangers Can't Play Their Class"

in Fractals, Dungeons & Raids

Posted by: laokoko.7403

laokoko.7403

You see a bunch of ranger using bow, and very few warrior is spaming rifle in dungeon.

People have the impression ranger are suppose to use bow, due to lore from books/movie/other games.

Infinite Use Transmutation Charge

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Posted by: laokoko.7403

laokoko.7403

It’s not what we want. It’s weather Anet will make more money from it.

Anet might make more money from selling 1 time transmuation charge or 1 time hair contract than give us permanent ones for 2000 gems.

Risk/Effort vs Reward

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Posted by: laokoko.7403

laokoko.7403

I think living world rewards is fine. Many people are doing it, because it’s the only way to get tokens, and it’s only way to get the rewards from the vendor.

Is there any good tokens -> gold stuff to buy? Oh, I guess I should look on the wiki, but if you have first hand knowledge, that would be appreciated.

eh no. I didn’t say that. You can buy things from past event. I’m sure many people are doing it because of that.

If you have everything from past event. You probably dont’ find this event very rewarding.

Risk/Effort vs Reward

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Posted by: laokoko.7403

laokoko.7403

You forgot the Trading Post.

TP = highest risk of all

edit: all other avenues have zero risk. You don’t lose gold doing dungeons or champ trains

I never heard anyone having a “net loss” investing the TP.

Sure I took a beating from zealot recipe. But I’m sure almost everyone gain more than they loss.

It’s not like it is hard to speculate. Oh buy leather, ships coming back again. Oh this item going to discontinue after event is over. So hard to guess if the item price will go up. I only hope the real life stock market is that easy.

Beside even the developer trying to help the investors make money. “oh we want people to do long turn investment, because it is fun”… so not likely we’ll make people loss money from it.

Risk/Effort vs Reward

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Posted by: laokoko.7403

laokoko.7403

I think living world rewards is fine. Many people are doing it, because it’s the only way to get tokens, and it’s only way to get the rewards from the vendor.

Love the Boss Blitz!

in Festival of the Four Winds

Posted by: laokoko.7403

laokoko.7403

It is inherently anti-zerg though. People will still zerg, but more whose at least somewhat intelligent will move to organized maps.

Also a good way is to LFG this in the Opening world content.

people always take the path of least resistance. If GW2 dont’ have guesting/taxi feature, we might actual see more random maps having organized groups.

Love the Boss Blitz!

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Posted by: laokoko.7403

laokoko.7403

Not a sarcastic thread.

ANet really succeeded on the whole “anti-zerging?” theme that had plagued its previous Living World events.

eih no. It didn’t fix the anti-zerg theme.

If it did, I won’t join 95% of pavilion and find everyone zerging.

A few people get to enjoy instance raiding I guess. Which Anet said specifically they won’t add in the beginning.

Why Favor of the Bazaar is skyrocketting?

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Posted by: laokoko.7403

laokoko.7403

probably because people are spaming gauntlet so there’s an item imbalance.

There are just way more bazaar than pavilion.

Taxi to "good" server

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Posted by: laokoko.7403

laokoko.7403

oh well, we all know open world sucks anyway. I guess Anet is heading toward the instance route too.

Chaos of Lyssa. Is it bugged? Yes or No?

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Posted by: laokoko.7403

laokoko.7403

I always wonder why there are more people wearing twilight than molten greatsword.

At least we’ll have a real prestige item now.

You don't need to do Boss Blitz

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Posted by: laokoko.7403

laokoko.7403

I saw a bunch of complaint about Boss Blitz. But basically IMO you don’t really need to do it.

If you want money, there are other ways to farm money.
If you want token, there are aspect arena, dolyak race, crystal gather.
If you want soverign weapon. You can just farm money and buy the ticket on auction house.
If you want gauntlet ticket, you can farm enough tokens to buy enough ticket in a few hours. And you can kill a boss or two in gauntlet in between arena fight, to get more ticket while the zerg finish the other boss.

I think the Boss Blitz rewards is decent. Since it give you tokens, ticket, and champ bag all in one. But I dont’ think it’s a big deal. Not to mention many groups take very long in between fight either because to organize, or people are just stingy on donation.

In all, I like this events much better. Because there are many other solo events to do beside the organized raids. Many of the previous events are just 1 big organized raids and nothing else. So if you don’t like the organized raids, you’ll felt left out. I suppose that’s why many people complain about the Marrionette living story.

Leveling By Map Discovery

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Posted by: laokoko.7403

laokoko.7403

It depend how much mobs you kill. I think if you “purposely” try to kill as little as possible, you should be able to get 100% mid 70.

Most people probably have daily, or kill more than they need so they’ll be lvl80 before 100% map completion.

Don't hate on the zerg

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Posted by: laokoko.7403

laokoko.7403

^ I don’t think that’s what the guy is saying.

Basically I played games which have open world raids, people actually come together get organized, and it became a server events.

But in gw2, it have practically became an instanced raid(which is really hard to organize, since people spend alot of set up time to find the empty mega server to get the organized people in).

Problem is bad players will be bad players. It has become pseudo instance because of bad players. Not because people don’t want to organize in any megaserver. I just came from a high success Boss Blitz where most of the people were PuGs. Some of the commanders were TTS so it shows it is possible. GW2 is too casual and trains people to staff #1 mindless zerg and to “play how you want” (which is toxic) instead of playing as a team. I have stated that argument in the dungeon forums.

That is what the person is saying. Just because systems aren’t in place you should have easy content and mindless zerg type content. My problem
with that is people should use whatever means possible and organize which has been done with success before. OP has stated he has not join a guild since he has started playing the game. And it is true that there are server events in some games. I have suggested to OP that he joins his community. If his server is not to his liking he can switch. Like RP on TC as an example. OP instead suggest that content should require very little coordination and that people should not be expected to join in communities, groups, guilds, teams, or anything to do well or accomplish something. That is even against server type events for a community.

ya sure, it’s so hard to do with tts commander… (sarcasm)

if it’s so easy, why don’t you just go to those random map and organize yourself instead.

the whole thing pretty much became instance map. Those pug probably got taxi from their guild anyway. Like sometimes tts runs raid, and someone from my guild is in tts and I got taxi that way.

I’m not really arguing. Basically agreeing with you. Those so called open world raid basically is instanced raid.

The point isn’t TTS commanders it is people. That is the point. If people aren’t the problem I’m sure nobody would cry about having bad teammates in sPvP. Bad players in WvW. Bad PuGs in Dungeons will make your run horrible. If having a shiny commander tag is all that is needed for success then why did TTS need to pick a map. Why does TTS need for form a guild for stuff.

Commanders just do the talking and map chat so someone else who may be lazy don’t have to. But it comes down to people playing well. People sucking is going to make whatever you are doing harder than it is suppose to be. Applies to sPvP, WvW, Dungeons, PvE.

TTS didn’t get gold a few times during boss blitz and bronze in one of the maps. The main reason for that result is the players. I mean TTS commanders were on map but it isn’t guaranteed that you will succeed automatically because of it.

I’m not disagreeing with you. I’m agreeing with you. Basically it is unlikely for “anyone” to join a map randomly solo and organize those pug.

That’s basically what your saying, and what I’m saying too. It’s basically an instanced raid which try to do it’s best to separate as much of the bad players out.

Don't hate on the zerg

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Posted by: laokoko.7403

laokoko.7403

^ I don’t think that’s what the guy is saying.

Basically I played games which have open world raids, people actually come together get organized, and it became a server events.

But in gw2, it have practically became an instanced raid(which is really hard to organize, since people spend alot of set up time to find the empty mega server to get the organized people in).

Problem is bad players will be bad players. It has become pseudo instance because of bad players. Not because people don’t want to organize in any megaserver. I just came from a high success Boss Blitz where most of the people were PuGs. Some of the commanders were TTS so it shows it is possible. GW2 is too casual and trains people to staff #1 mindless zerg and to “play how you want” (which is toxic) instead of playing as a team. I have stated that argument in the dungeon forums.

That is what the person is saying. Just because systems aren’t in place you should have easy content and mindless zerg type content. My problem
with that is people should use whatever means possible and organize which has been done with success before. OP has stated he has not join a guild since he has started playing the game. And it is true that there are server events in some games. I have suggested to OP that he joins his community. If his server is not to his liking he can switch. Like RP on TC as an example. OP instead suggest that content should require very little coordination and that people should not be expected to join in communities, groups, guilds, teams, or anything to do well or accomplish something. That is even against server type events for a community.

ya sure, it’s so hard to do with tts commander… (sarcasm)

if it’s so easy, why don’t you just go to those random map and organize yourself instead.

the whole thing pretty much became instance map. Those pug probably got taxi from their guild anyway. Like sometimes tts runs raid, and someone from my guild is in tts and I got taxi that way.

I’m not really arguing. Basically agreeing with you. Those so called open world raid basically is instanced raid.

(edited by laokoko.7403)

Don't hate on the zerg

in Festival of the Four Winds

Posted by: laokoko.7403

laokoko.7403

^ I don’t think that’s what the guy is saying.

Basically I played games which have open world raids, people actually come together get organized, and it became a server events.

But in gw2, it have practically became an instanced raid(which is really hard to organize, since people spend alot of set up time to find the empty mega server to get the organized people in).

Double Punishment in Reward for Boss Blitz

in Festival of the Four Winds

Posted by: laokoko.7403

laokoko.7403

Well I think the system works fine. You don’t need a guild to do this. Just look in your LFG tool for a taxi to a good server.

That’s the thing. Anet should stop pretending this is an open world raid, and just call it instance raid.

I don’t really have a problem with it though. I think the reward is decent for bronze, since you can either do gauntlet or afk while other people finish the event, and no one will call you a leacher since participating in it just scale the boss worse anyway.

Boss Blitz: super unfun

in Festival of the Four Winds

Posted by: laokoko.7403

laokoko.7403

If you want good rewards, then you have to work for it. No more Queensdale afk #1 all day spam anymore(which is good).

Seriously, just go put “LF taxi Blitz” into the LFG tool and I guarantee you’ll find a group willing to taxi you within a few minutes. Or if you’re a commander: put up “LF more commanders for Blitz”.

so just because you put LF taxi Blitz in lfg, that makes it better than 1 spam?

if that’s the way it suppose to be, just let us create instance raid. and stop with this open world non sense, since it’s turning into an instance raid anyway, with very lacking organize tool to keep people organized.

re-releasing items

in Festival of the Four Winds

Posted by: laokoko.7403

laokoko.7403

It’s not like all those items are hard to get during the past event. I would understand if those items are actually hard to get during the event, but it’s not.

If my memory serves right, the hardest item is probably the 4 wind helmet? The others are just finish the achievemenets during the event?

Journey to 100% Map

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

20 levels may only be 10,900 XP, but that’s like getting a whole zone or more for free at the start. Most people get 20 levels or so buy doing a starter zone and maybe a partial of the next zone.

And where is the cut off? Can someone also post, “I leveled by map completion only. Except I used a 20 level scroll and then crafted for 20 more levels. But the rest I did with area completion and here are my numbers.” That’s just as valid as what you did.

probably, but it take 2 gold to gain 7 or 10 level through cooking. So most people probably have some level to start with. It used to be 10 level, I think they changed to 7. They might have revert it to 10 again I think. (need some confirmation).

The early level is the most painful since you wont’ have speed boost. If you play a class with speed signet, it’s a good idea to get to over lvl5 asap, since I think you can only use utility at lvl5, and power through skill scroll.

Journey to 100% Map

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

It took me 35 hours to level from 27->80 with map completion and personal story. I use food and consumable which boost my kill exp to 20%.

actually 34 hours and 7 minutes from 27→80 after checking screen shot.

Journey to 100% Map

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I have 100% on 14 characters. I timed it once, and it take 53 hours on my necro to finish all the pve maps and personal story. I didn’t time the wvw map completion since that rely on which tower your server hold.

Clown outfit for Gemstore

in Black Lion Trading Co

Posted by: laokoko.7403

laokoko.7403

https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/152533/gw004.jpg

anyone know what armor combination to look like that?

We Needed Silver And Gold Blitz Achievements!

in Festival of the Four Winds

Posted by: laokoko.7403

laokoko.7403

I dont’ felt I did anything challenging. I take my time to join an elite map. That’s challenging?

The most challenging part is have the patient to wait 30 minutes in queue for the elite map. I suppose I’m not challenging enough for that.

You’re telling you were not doing anything challenging because you are a person who okay with being carried. Not doing anything challenging implies not trying to do it, and that’s not a content problem, that’s a player problem, sorry. Can you type “turret” (to attract people) with several mistakes (not to get suppressed) in a second (not to get downed)? You can, but you won’t – others will do it. Can you throw seeds in the correct place while staying alive? You can, but you won’t – others will do it. Can you provide good DPS without dieing? You can, but you won’t – others will do it. Can you coordinate boss health in the map chat? You can, but you won’t – others will do it. Guess what happens when you run out of others? People who can try to do it themselves – and get a level-up.

By the way, I like it how you call “elitists” the people who manage to beat content which you can only guest to.

Casuals hardly have an incentive to listen to anyone trying to organize. They cant get past the fact someone’s trying to lead them, which naturally means giving orders expected to be followed, and flip out and basically turn into a stick in the mud that says “I REFUSE.”

As for such “easy” AP being an incentive to cooperate, there are hundreds and possible thousands of other things to do to earn 15 AP that dont involve the utter crap outlined in my previous post. If I’m doing that event for the AP, I want 10 times the AP it gives because of the crap I’d have to deal with.

To top it off, you do understand why the term PUG is used in a derogatory fashion, right? Because that three letter acronym can be said with so much disgust that it’s extremely clear what group it’s referring to, and why.

And with your attitude, of course, things will improve… not. Unless from event to event ANet gives those PUGs the content they should try to beat and not zerg or guest to, things won’t change; unless they’re shown what they should do, they will continue running in circles.

I’m really happy that China started with this event – it sets a certain skill level to the LS – I believe it may result in a different community altogether. And I’m also looking forward to those AI changes which rumoured not so long ago.

I dont’ care if they added an achievement or something like that. The reward are already good enough for gold.

I’m saying adding AP won’t suddenly make all the random map which take 1+ hour to do the event better. Those random map still going to suck. And only premade maps can do it. Nothing will change.

We Needed Silver And Gold Blitz Achievements!

in Festival of the Four Winds

Posted by: laokoko.7403

laokoko.7403

They’re temporary achievements, why bother making them harder than necessary? There’s a point to several of the achievements basically needing you to only be present and complete the event. Also, 15 AP. Woopdedoo. I can get more AP doing something I find more entertaining than trying to get 100 random as hell “I’ll do what the kitten I want to do instead of listen to you” people into organized groups.

Because the game is more than pressing 1, 1, 1? Because challenge is fun and getting rewards for Achievements and not “achievements” feels good (see Liadri)? Because this event is easier than Mario and Teq, and even those had their achievements?

And yes, the 15 AP had a [sarcasm] sign attached. Plus, you just made a really important point that actually told us why this is ok: 15 (or whatever number) AP for “elitists” is not a lot and can be safely ignored if they don’t feel like it, but 15 AP for “casuals” is a clear incentive to do things properly and listen to you.

I dont’ care about AP. If your a person that care about AP, you basically are already in TTS waing in a queue, or in some other elite guild.

See above.

I dont’ felt I did anything challenging. I take my time to join an elite map. That’s challenging?

The most challenging part is have the patient to wait 30 minutes in queue for the elite map. I suppose I’m not challenging enough for that.

Make the maps server only, and dont’ allow people to select map. Give AP for that. That’s challenging.

(edited by laokoko.7403)

We Needed Silver And Gold Blitz Achievements!

in Festival of the Four Winds

Posted by: laokoko.7403

laokoko.7403

So basically I have to stay in a queue to join the “elite maps”on taxi?

Please no. If any rewards is given, it should be given to people who are able to organize random maps. Which is of non existence, since most people are just waiting on taxi.

So basically, you’re against giving achievement points to “elitists” who tried to achieve something by organising themselves and taking the game seriously because that would encourage people to either a) try to organise those on their instance or b) learn the mechanics and look to help someone on another map, and instead are happy to “achieve” something for grinding X mobs?

We just tried organising a run with 5 commanders. We lacked non-AFK people who know how to read map chat which left after an organised server guild (instance hardcapped with people farming mobs) finished the events, and we failed in numbers. That’s not even Marionette, that’s simply ~7 people on each boss who can read descriptions and know what they’re doing. I then tried hopping 3 or 4 overflows asking for people who’re willing to get in an organised run; those were mostly dead and lacked alive people. But guess what… instead I got asked if I was going to organise a run for killing X centaurs for an achievement!

No, seriously, we’re not getting anywhere with such an attitude. If we had kill 10 centaurs instead of 50 and get Gold reward instead, those people who wanted me to lead a zerg for killing centaurs wouldn’t be capping the proper map and instead would’ve asked me to lead an event for (holy kitten!) another 15 AP.

you know how the developer of tequalt can’t even lead a bunch of random people to do tequalt.

I dont’ care about AP. If your a person that care about AP, you basically are already in TTS waing in a queue, or in some other elite guild.

Marionette: Cmdrs on overflow, pavilion no

in Festival of the Four Winds

Posted by: laokoko.7403

laokoko.7403

Actually if you have a good map going, that is, the members of the individual kill squads learned how to kill the bosses quickly or got used to killing a particular boss, you can abuse the timer. :O Even with PUGs, believe me.

Ok, so try to join random maps solo. Try to make an impact and let me know how you did.

Open world raid works fine if there’s no megaserver. Since people are “forced” to get organized. With megaserver, everyone will just try to get on the “good maps”.

(edited by laokoko.7403)