It’s the same on other maps. You can do champ train on other maps too. People just like to group in queensdale since there isn’t enough players to spread out that much.
People were doing the kissex hill train before the queensdale train happens. People will always follow some sort of mindless level grind.
The reward isn’t even that good. I just do map completion and I can go from lvl27-80 in 35 hours. Which is comparable to queensdale train.
It’s not a big deal if you get killed a few times.
If you just care about map completion, wait until your server have the poi or vista. Chances are you won’t even see much enemy.
I finished pve map completion and personal story in 53 hours on a necromancer. It dont’ take that long actually.
5-6 min sounds long though.
You should be able to go through the cut screen quickly get the tome of knowledge and spam right?
I’m surprise it took 5-6 minutes.
people are competing who can click tome of knowledge fast enough now
The “gem barrier” gets more expensive as long as more people convert gold to gems than the other way around. The fact that it is getting more expensive means that players continue to see converting gold to gems as a good choice. If the price of gems goes down it means less people are converting gold to gems than are converting gems to gold.
Which is not a bad thing for ANet unless the active player population also goes into a steep decline.
I’m not saying it’s good or bad, just correcting the previous poster’s misconception. He claimed that the price of gems (in gold) going up meant that less people were converting gold to gems. It’s actually an indication of the opposite, the price goes up as more gold is converted.
there’s probably no sure way of knowing it. I think for the last fiscal year, Anet’s sales went up. But it is hard to say now, since with China joining in, it is hard to know if the GW2 population went up or down.
I think in the long run, the hardcore cashshop spender might go down, unless Anet’s is really pushing the cashshop.
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I think legendary are more than just a skin having switchable stats. And there is a chance there is going to be new tier after ascended and it is probably not going to be cheap.
But I think everyone play the game differently, some may felt legendary is endgame, so probably don’t. not everyone play the game the same way.
I think it is an obvious item to invest mainly because in the long run, unidentified dye most likely will be worth more than 15-20 silver. Or a better way to say it, it probably won’t drop less than 15 silver, so there is less risk.
It’s like all the people hoarding items that sell for vendor value on the trading post. Even if it won’t go up, it most likely can’t drop much lower.
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A poor person wouldn’t have 20k AP, or be remotely close to it.
As for incentive… just no. Advertising free 1k Gold if you hit 20k AP just makes players feel forced to race to the top. It’s because they’ll feel that it’s the only way to succeed. Like putting blinders on a race horse.
I dont’ even know what AP is, the other guy is talking about Anet point, or does it mean achievement points here.
Chances are people with 20k AP wont’ have that much monetary assets. Those people barely have anytime to farm money.
they are probably not poor, but most likely not rich too. So basically those people arn’t rich but spend way more time and you are complaining. But those TP flippers, who spend much less time and are way richer you are protecting them.
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2) Patches do not intervene with supply and demand as a government agency. They affect the supply and demand as environmental changes. Silk scraps? Previously worthless, but once players “discovered” how to craft Ascended tier materials, silk scrap became valuable. That’s not because of Anet saying “PLAYERS, THIS PREVIOUSLY WORTHLESS ITEM IS NOW WORTH WAAAAAAAAAAAAAAAAAAAAY MORE. THIS IS OUR MESSAGE AS YOUR GOD.”
With that logic, Anet didn’t interfere with limited edition items.
Molten jetpack drops during Lion’s Arch invasion because citizens of Lion’s Arch happens to be event item collector. Whom are thankful for you deeds, so they give you things like monocle, molten pack as rewards. It is totally not because Anet put them there.
The TP in Guild Wars 2 IS the entire game.
Unlike other MMOs GW2 doesn’t have achievement-based progression. Anything you want is gained from money.
People grind events because they don’t like/ aren’t good at playing the trade-post, the center-piece of the game.
If you ask people why they mindlessly farm auto-shot afk events all day it’s because everyone is hoping for a rare and profitable drop that will somehow elevate their wealth.
GW2’s entire game is built upon the trade-post. Without it it would instantly collapse because it doesn’t have much real, tangible depth or game-play to sustain it.
WvW is really the only aspect of the game that holds up on its own and is fairly independent of the TP. But even there many things tie to it.
Every form of progression, be it Ascended Gear or Legendaries, comes down to Gold. And that’s why everyone is trying to farm it in their own way.
This wouldnt change even if the TP did not exist in the game. Quite frankly the TP is a blessing that people dont comprehend. Seriously, do people want to see that much spam in chat?
He’s not even talking about that.
Basically, if it is another game you might be doing your ever ending raids for your never ending new tier of gear. Or competing in ladders. Which isn’t related to the TP.
But everything in GW2 is very gold focus. Also he complain about the depth of GW2 game play and think without the TP, the game would just collapse. I think he somehow thinks most players are farmers and not necessary playing the game, because the game play dont’ have much depth.
Even hard core PvE players want the TP, since that’s how they make their money too. Farming requires other players buying your stuff.
The people who dislike the TP do so because of either a lack of understanding of the basic economic concept it relies upon, or because they have a fundamental philosophical belief that contradicts free market principles.
That’s a bit big economic talks. If it is other game hardcore pve players would be busy on their bound on pickup raid drop.
But that’s probably comparing apple to orange since every game is different. Just like the other guy said TP is the entire game, since everything is rewarded base on gold drop.
I like John Smith’s reply on another post, they don’t want to have expire time on trading, because long term investment will take a hit. And they want to make “trading post” fun. Or more precisely long term investment fun.
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I’ll just copy and paste the response I get on another forum.
If ‘effective’ is a factor, you’re just after gold, then you obviously choose the most ‘effective’ reward path; content doesn’t matter to you.
If content does matter to people, they do content they enjoy; then ‘effective’ doesn’t matter. I really don’t get it … people are complaining that they have to do content they like MORE OFTEN to earn the same reward than content they hate LESS OFTEN.
WUT?
If I care about being undercut, i just undercut the max price by a bunch. Most people are more patient, so they dont’ bother undercutting me more.
Or if they bother undercutting me more, it’ll get bought up quick anyway, since the item is under market value.
At the moment, you could sell Twilight at ~3,100g and Sunrise at ~3,000g, netting over 5,000g after fees/taxes.
You can buy eternity for ~3,500.
Or he can sell eternity and have both sunrise and twilight skin for 1600 gold.
It depend what he want. If he want the eternity skin or not. Or the change stats ability.
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Sure you can get a legendary weapon from just doing wurm everyday, which probably take a few years, assuming he don’t spend any money. But it just isnt’ effective. If he spent those 200 hours doing something else, he probably have a legendary already.
If ‘effective’ is a factor, you’re just after gold, then you obviously choose the most ‘effective’ reward path; content doesn’t matter to you.
If content does matter to people, they do content they enjoy; then ‘effective’ doesn’t matter. I really don’t get it … people are complaining that they have to do content they like MORE OFTEN to earn the same reward than content they hate LESS OFTEN.
WUT?
ya probably. I suppose if everyone is having fun and being rewarded for that, no one will buy gem.
most games dont’ have problem making fun and rewarding content. I suppose since there is only 1 tier after exotic, it is a bit harder to design the rewards.
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All content does guarantee a Precursor. You just need to do enough content for that guarantee.
In no possible way is this factual.
you are guaranteed precursor since fractal drops gold too. It’s just how long it take.
Basically Obtena says rewards don’t have to be some what equal. Some content can reward 10-20 times more, or faster.
You can try joining TTS, but you’ll still have to wait 1 hours before starting time, else you’ll get left out since there are too many people.
Very few guilds have 100+ active players online at a time that can spawn it at will. But there are still guild that can do that. Or you can find alliance between guild to do it.
well it probably cost like 4600 gold along with the karma, skill point, etc to get sunrise and twilight skins.
So it make sense to craft eternity to sell if you just care about the sunrise/twilight skins, you should be able to recover at least 2700 gold(including trading post tax assuming you sell it cheaply).
I think that’s what many people are doing right now judging from the number of eternity at the trading post.
The demand side is obviously fake orders. It’s similar to love protectors shield which have 2.6 million buy orders.
If your really bored(or have a script) and have 200 gold, you can bump the buy order to 2 million.
The demand side is probably mostly from speculator’s/investor. Everyone trying to hoard them.
It is really a patient game now. See how many of those flippers trying to dump it and at what price.
If you wait longer, you can dump at a higher price.
I dont’ think anyone in the right mind will spend laurel or mystic forge for unidentified dyes at the current price, but you can still get them from black lion chest. So there are still supplys, just really low supply.
It’s similar to the quartz crystal situation a very long time ago. Most of the demand is from hoarders. I think people generally believe the price will go up, the question is just how long it going to take.
I’m patient enough to wait a year to sell my dragon coffer, and it pays off. So it is really a patient game now.
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Depend if you want the stats or just the skins.
If you just want the skins for both twilight and sunrise, selling the eternity make sense. I think it’ll still cost you a minimum of 1400 gold(at the current price), the karma, skillpoint etc. But you’ll definately recover a lot of gold.
But I’m not sure how easy it is to sell eternity now. The eternity price crash a while ago, I think someone trying to flip it and it crash again.
You also have the option to just sell one of sunrise or twilight.
It’s really depend what you want.
I’m not sure what your point is … I haven’t played WoW and I’m not familiar with how it’s reward system works. I don’t see the connection between someone playing for a year and never getting gear is related to what I have said at all … I am in fact saying the opposite because of how the GW2 rewards are structured; The rewards you get doing anything in GW2 can go towards buying anything. Therefore, people can’t complain they aren’t able to get stuff if they haven’t put the time in to earn it doing any of the content available in the game. Care to try again or are you simply dismissive at this point because you have nothing?
I’ll explain vanilla wow again. You can get the best gear in pvp also, it just take much more effort than pve.
So in the end pvp players spend 10 times more hours and get lesser reward than raiders.
Which is similar to the complaint here: https://forum-en.gw2archive.eu/forum/game/gw2/Is-this-fun-Ask-yourself-post-r-love-story/first#post3994799
The guy spend 200 hours in GW2 for a few piece of exotic gear.
Sure you can get a legendary weapon from just doing wurm everyday, which probably take a few years, assuming he don’t spend any money. But it just isnt’ effective. If he spent those 200 hours doing something else, he probably have a legendary already.
And honestly I’m just whining. Since just like another person said, complaining about the reward structure is futile, since you need some major overhaul to change it, and I’m not sure if Anet think it is such a big deal to change it at this state of the game.
I dont’ know if you are joking or serious. Do you think there are 2.6 million buy order on love struck protector skin?
I’m not sure if you even buy that many more than me. And I barely pay attention to the trading post.
I’m a bit surprise skins price dont’ change much. I suppose those who care about skins will focus on legendary, so the other skins dont’ go up much.
/face palm
So your basically complaining that your bored of the game and other players are playing the game different then how YOU think it should be and that is not acceptable so obviously the game has to be changed to accommodate your own personal preference.
Are you talking to me?
I’m just agreeing with Smooth Penguin people quit after they get their carrot. Apparently this game is mostly carrot, and yes people quit after they get their carrot. All I said is all the cof farmer chasing legendary I used to play with quit the game. That’s all I said.
To me most people still playing the game are either casual players or achiever type player, that’s all I’m thinking. I think you overthink what I said.
And I probably said a million times, sure every game have manipulation, it’s really how much of it and weather people care. It’s like the other guy saying how he flipped in Rift and become a billionaire and the manipulation is much worse there. But no one in Rift even cares. You can just go ask and no one cares.
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Four things need to occur here. 1: DR and loot restrictions must go. 2: double RNG must be a thing of the past, no more buying crafting bags only to get the same things drop or having a second drop rate for bags from mobs than the drop rate of the items from the bags. 3: Precursors and ALL runes/sigils must become crafted items. 4: And finally, the rewards for completing maps/puzzles/finding hidden chests/completing major events should all be increased, that way players actually FEEL rewarded. Please no more of this “I completed a major map, got 5 silver!” nonsense.
And we’re right back at “Entitlement”. All the things you suggest are meant to only benefit your instant gratification. By implementing 3 of 4 of these, you actually destroy the game faster.
-What happens when you run out of carrots to gather? You quit playing.
-What happens when you take away the gates, and allow farmers to run rampant with loot drops? You create inflation.
-What happens when you increase loot drops from events that are farmed daily by thousands of players? You create more inflation.Be prepared for Precursor crafting though. Once that comes out, you’ll get a feel for what a real grind is. I’ve already been speculating as to what components this will require, and have been farming them up in hopes to be one of the first to craft and sell them.
loot drops dont’ really create inflation. Gold drop does.
ya it’s quite sad I think most people still playing the game are achiever. Me myself too. Doing repetitive task everyday for the carrot. If there is no carrot in the end, I dont’ think I’m playing.
Just about all my cof farmers friend list are gone, I suppose most of them quit after they get their legendary. One of them went pvp, another just logon to chat.
I want to know if the OP bought a bunch of leather before he post it.
Why would I buy a bunch of leather? It’s filling up my inventory as it is for crying out loud lol.
I’m not sure how many I have. Maybe 80 stack? it’ll run out fast anyway if you keep converting it for the ecto daily.
hey people say the same about silk. If I buy more, I’d be a millionaire now.
“The term “inflation” originally referred to increases in the amount of money in circulation, and some economists still use the word in this way. However, most economists today use the term “inflation” to refer to a rise in the price level."
Inflation has always meant a general rise in the price level. Historically, the most eye-catching inflation has accompanied large scale debasement of a currency – back when western currencies were indexed to gold prices you’d have explicit debasements, and then you had Weimar-hyperinflation from the presses going nuts. That’s what got people thinking about inflation, big shocks from large scale debasement, so it’s not surprising that inflation and debasement are confused in popular discourse.
There are some people who call themselves economists that use inflation to refer to changes in the money supply; these people are hacks and should be ignored, if not mocked openly.
ya i think everything related to legendary went up. which is quite a bunch of stuff. tier 5 is also related since people just keep dumping them into mystic forge for precursor.
I kind of said in another post a while ago, we probably seeing the gem price and maybe ecto going down. But the nerf on champ bag wont’ stop the tier 6 materials.
I’m not a good flipper. I dont’ even check the TP price often. Maybe once a week.
I just buy those limited event item, or for example unidentified dye, or stock up on items that are likely to go up in future patch(new legendary, crafting etc).
The thing is there are always hoarders, so unless the supply on limited item is huge, there will always be investor buying things up. I take a hit on keeper’s recipe, but I suppose some other people bought up all the cheap ones so it go back up again. I think you really need to make permanent ways to acquire those event items, else there will always be people hoarding all the supply.
dragon coffer is another example, i just buy all i could, and 1 year later, I made a killing, and I barely check the TP. I’m already getting bored enough with the game with the repetitive permanent content. It’ll get more boring if I play it like a stock market. I suppose I’m part to blame myself, since I spend way too much time playing GW2.
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Well since dye is cheap now, you can buy all of them up Cassocaster, like you said you would.
I’m not sure if this is a right or wrong asnwer. Good luck on it.
You seem to have some issues with the GW2 economy, I read your other posts and you seem to think that anyone involved on the TP is ripping regular players off. You know who sets the prices? The people who buy things. You complain that others earn more at the TP than farming and you know, you’re right. But what does complaining do for you? It just wastes your time because they will continue to do what they do, that’s how a market based economy operates.
What does your reply to my post have anything to do with my point of seeing a HUGE jump in unid buy orders all on Friday, by the way? Because I posted on another thread that I will continue to buy if the price keeps dropping? Well, it climbed, my last order I paid 17.3 for another 500, today buy orders are filling at 24, I won’t buy again unless they fall.
I also still hold out hope that the 20K silver ore I have will someday by worth something too.
See how strange it is to jump topics?
fill free to post in those thread, about me complaining on the economy, I think you are getting off topic.
I’m really just talking about you, since you started this thread. I remember you and Wanz are discussing back and force about unidentified price. I’m not sure if Wanz really think dye will drop to like 10 silver. Or he just want to buy more.
I’m just flash backing your post. Since you say you’ll keep buying it. So if you think it’ll go up to 1 gold or something, 24 silver isn’t too high right?
In GW2, anyone can get top level (Exotic) “stat” gear quickly and easily. Best gear (Ascended) takes some effort, but everyone is capable of getting that too. Now the best “looking” stat gear, that falls under “individual preference”.
I could PvE or WvW for an hour a day for a week, and get some good Exotic armors or weapons. Now if I wanted some good looking skins, that’ll probably take longer to get.
I’m happy for you that exotic is good enough for you.
If everyone is content with exotic, no one will be complaining about ascended and precursor price.
I think the horizontal progression is a bit deep in this game. When a few set of ascended gear for different playing style could cost as much as a legendary.
It still comes down to individual preferences. A skilled player can do quite well just full Exotics. But if you truly feel the need to be decked out in the best gear, then you gotta make the choice of whether or not it’s worth the price and effort. IMO, the minor stat boosts do not justify the prices you need to pay for Ascended gear. Didn’t stop me from fully gearing my Thief when it first came out. I paid a high price to be part of the Elite firsts to get it. That’s life for ya.
That’s why a bunch of people call GW2 the grindest mmorpg ever and a bunch of people don’t right?
Depend if you want those things. I dont’ think what you want is necessary matters to what other people want.
In GW2, anyone can get top level (Exotic) “stat” gear quickly and easily. Best gear (Ascended) takes some effort, but everyone is capable of getting that too. Now the best “looking” stat gear, that falls under “individual preference”.
I could PvE or WvW for an hour a day for a week, and get some good Exotic armors or weapons. Now if I wanted some good looking skins, that’ll probably take longer to get.
I’m happy for you that exotic is good enough for you.
If everyone is content with exotic, no one will be complaining about ascended and precursor price.
I think the horizontal progression is a bit deep in this game. When a few set of ascended gear for different playing style could cost as much as a legendary.
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Well since dye is cheap now, you can buy all of them up Cassocaster, like you said you would.
I’m not sure if this is a right or wrong asnwer. Good luck on it.
Maybe if you can emphasize on the world unfairness, you can understand why people are complaining.
You’re being unrealistic here. The rewards are structured in a way that makes them fair because every single person has access to every activity in the game; almost completely independent of gear or skill as well. So really, even the most incompetent player can get anything they want if they make their goal and spent the time needed to achieve it. The only barrier to being rewarded in the game by doing whatever you want, how you want to …. is you. Their isn’t some game mechanic that stops you from taking advantage of these methods or earning gold while playing how you want. You’re simply not recognizing that earning whatever you want in this game is up to you and is a matter of time only.
I just dont’ understand why they make the TP game much more rewarding than the other part of the game Or why it should be.
… because you don’t understand that the things that reward players are individual preference. GW2 actually rewards players very well over a wide range of activities. This is because the rewards a player gets from doing ANY activity they choose can be used to get anything they want to have. It’s simply a matter of time. There are very few rewards in this game that are regulated to specific activities and the ones that are (dungeon tokens for instance) are guaranteed to the point where you know exactly how many times a dungeon needs to be done to get them. This is possibly the best reward structure in an MMO I have ever experienced.
I’m not forced to do anything I don’t want to do, and I can get anything I want. I’m also not being left in the dust for endgame gear because I’m a casual player. Anyone that complains about this rewards structure is being obtuse. If people can’t recognize the freedom this system provides to a wide variety of players, they simply haven’t moved on from archaic reward structures from other MMO’s.
It’s just silly. That’s the the Vanilla Wow argument. Oh pvp can battleground 10 hours a day for a year and still not get the best gear, while molten core players can play 4 hours a week for a few month and get the best gear.
ya i’m wondering the same thing.
I suppose it’s something forensic scientist Henry Lee once said, writing a book may sounds like a lot of work. But writing a page a day is easy. That’s how he finished writing his book in a couple month.
Also besides that you can buy Gift of Fortune bit by bit, so inflation don’t hit those people as hard. They could be 80% finished on Gift of Fortune, and a bit of inflation won’t hurt them as much since they only need to buy 20% of the material at inflated price. While the precursor, you have to buy the whole thing, so 10% inflation could mean 100 more gold.
Quite honestly, I dont’ really know.
Because I probably wont’ even logon, getting reward is the only thing that keep me playing.
That’s quite sad.
doesnt really matter if inflation is caused by demand or supply or money, as long as it happens, its inflation.
It doesnt really apply to specific products, because it is a general term for prices overall in an economy, but since they qualified it with the word “precursor” I think you can get the meaning even if its not the correct semantics.“The term “inflation” originally referred to increases in the amount of money in circulation, and some economists still use the word in this way. However, most economists today use the term “inflation” to refer to a rise in the price level."
since he is talking about a rise in price level of precursors, i think its apt.
ya but are you talking “only about” precursor or “everything”.
If I live in a country and gold price go up, I dont’ say inflation, I say the price of “that” item went up.
I think legendary make up a huge chunk of all the items on GW2 world. But not necessary everything.
Everything kind of went up though. I’m not sure about gold to gem exchange, i think that went down a bit.
So I suppose it is the place where some economist talking about consumer confident and people spending habit, and why people are spending money instead of hoarding before.
Maybe if you can emphasize on the world unfairness, you can understand why people are complaining.
You’re being unrealistic here. The rewards are structured in a way that makes them fair because every single person has access to every activity in the game; almost completely independent of gear or skill as well. So really, even the most incompetent player can get anything they want if they make their goal and spent the time needed to achieve it. The only barrier to being rewarded in the game by doing whatever you want, how you want to …. is you. Their isn’t some game mechanic that stops you from taking advantage of these methods or earning gold while playing how you want. You’re simply not recognizing that earning whatever you want in this game is up to you and is a matter of time only.
I remember vanilla wow when every pvp players are complaining they spend much more time invested compare to raid players to obtain their legendary. People literally played 10 hours a day everyday and still can’t obtain those grandmarshall gear. And Blizzard listened, they introduced Arena the next expansion. People can now casually play every week and obtain the best gear in the game.
I just dont’ understand why they make the TP game much more rewarding than the other part of the game Or why it should be. If anything for a cash shop game, they shoudn’t want people to get so much with so little time invested, so those people might spend money on the cash shop. Maybe the economist team think they spend more time on the game than the dungeon team, so TP flipping should be much more rewarding.
I honestly don’t understand what the game designers is thinking, and maybe they just didn’t spend much time thinking about it. Not only on this topic, but also the combat design abandoning trinity etc.
I’m not sure why you say it is unrealistic though. Every single mmorpg, weather it is subscription or f2p cashshop manage to do it.
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I want to know if the OP bought a bunch of leather before he post it.
If you have too much of something just vendor it.
I rather the economy have a surplus of materials. So things are cheap. I’m not too happy with the other tier6 mateiral price.
To continue making the game less grindy, maybe Anet should make exotic account bound too.
And introduce ways to make people wanting to switch build more easily. For example if a person want to switch between berserker, sentinel, and cleric stats, he need to buy 3 sets of ascended gear. That is almost as costly as some cheaper legendary.
mmorpg.com is legit and very well know website for mmo news,reviews and has good forum with a lot of experienced and veteran mmo players. i am a member of it for 5 years(not that i am veteran or anything just saying) now and rarely saw some none sense or at least i do not like it kind of a reviews on it ,it is like gamespot or ign of mmo world.
and yes as of today the best mmo out there is gw2 that make sense particularly if you played recently released mmos like me, you will understand why.
No one saying mmorpg.com isn’t legit. People are saying just don’t take those review number seriously. Since the vote count is very low. So it’s very easy for people to manipulate those numbers. And I dont’ mean GW2, I mean pretty much the number for every game can be manipulated quite easily. Eventhough, mmorpg.com do take step to make sure people aren’t recreating fake account for voting. It’s quite clear there must be some fake votes, and those fake votes will make a difference since the vote count is so low.
If you really want to look at review number, even the review numbers by columnist are more legit. And it just happened the columnist reviewing GW2 on mmorpg.com did like it and give it good score. Or if you want to look at popularity, numbers like xfire are at least slightly more legit. And it just happened GW2 do have great number in xfire and many other tools that track playing hours.
I always hope Anet would release something such as player counts. But apparently I dont’ think their finance department want to release those information.
The voting system on that site has little more merit than you spamming “Guild Wars 2 is awesome” 1,000 times with a macro function.
I am fully aware how the system works.
But what I am questioning is that if people would have claimed the same if GW2 had dropped 10 spots the last lets say 2 months or if it had been acceptable as a good source in that case.
His basically saying those number are pointless. Which it is.
That being said, I’m sure many people would vote for GW2. The GW franchise have draw many happy players. I suppose the more lenient gear grind, and buy to play model have captured quite many players.
But at the same time, There are many angry GW1 veteran not happy at the direction GW2 is heading. I see some pretty unhappy crowd on the mmorpg.com forum from former GW1 players.
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you make more profit “with less time”. That’s why. And you’ll just come back with some silly argument anyway.
You mean arguments like “entitlement, jealousy and unfairness” because that’s exactly how this statement comes across.
oh no, we are humans. And can’t have human basic behavior…
You can, but if your mature, you don’t use those negative feelings to justify having things your way.
I’m trying to put some logic in to the game designer “this is not trading post war”.
Or maybe it should be called trading post war, since Anet is trying to do something different. Since if Anet want to be the only mmorpg on the market to have people complaining about flippers, they can be.
Maybe they should try to drive more players by renaming it to trading post wars, and emphasize how much emphasis is for players to sit in front of the trading post trading to lure more players. There should be some games for everyone right?
Hey you are doing the same thing right? Trying to use the word “self entitled, and jealousy”. Maybe if you can emphasize on the world unfairness, you can understand why people are complaining.
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you make more profit “with less time”. That’s why. And you’ll just come back with some silly argument anyway.
You mean arguments like “entitlement, jealousy and unfairness” because that’s exactly how this statement comes across.
oh no, we are humans. And can’t have human basic behavior…
most counter poster have greediness in their genes too.
I suppose there is nothing wrong with child labor making shoes and cloths for those cooperate company from US and Europe. Anyone complaining about it, is just self entitled and jealous, those people are suppose to get pennys for working 12 hours a day.
(edited by laokoko.7403)
People only complain about flipping because “basically people get crap from adventure or farming” compare to flipping. If you can’t buy your way to “the ultimate rewards”, which is legendary etc, no one will be complaining.
And even if you can buy your way to the “ultimate rewards”, if the “price were stable”, no one will be complaining about flipping too.
And if flippers can’t take advantage of the buy order system from other player, or if there is an expire time on selling items, that’ll cut down the profit for flippers. Which in results might make adventure or farming more rewarding in comparison, no one will be complaining about flipping.
There is nothing wrong with flipping. It’s just flipping shouldn’t be so much more rewarding than the actual dungeon, pvp, or world events.
Just take your reward loot drops and sell them at the same value the flipper would and , BOOM, you make as much profit as the flipper.
What is so hard about it?
That’s why it’s pointless to talk to you. I probably have more playing hour farming and doing dungeon, and you make more money than you sitting infront of the trading post.
I could literally play 10 hours a day everyday farming money and I wont’ have as much money as you.
you make more profit “with less time”. That’s why. And you’ll just come back with some silly argument anyway.
No one is saying the TP is a bad thing…
Actually several people have said exactly that in recent threads.
I think what they meant is “TP in this game” is a bad thing.
No one is complaining on the Rift forum.
You can even ask in any mmorpg forum. People arn’t complaining about TP in other mmorpg. Beside in games like GW2 and vanilla Diablo 3.
You have absolutely no idea what you are talking about. For the record, the Rift economy is fine, I had a very easy time making money. Most players there didn’t even know how to do what I did, so why would they complain about something when they didn’t know it was happening?
no one even care how much you make in rift. maybe that’s why no one complained.
And that’s what they said in rift, they dont’ even care. It’s not like you can buy legendary.
(edited by laokoko.7403)
No one is saying the TP is a bad thing…
Actually several people have said exactly that in recent threads.
I think what they meant is “TP in this game” is a bad thing.
No one is complaining on the Rift forum.
You can even ask in any mmorpg forum. People arn’t complaining about TP in other mmorpg. Beside in games like GW2 and vanilla Diablo 3.
Can we stop discussing other games please?
Ok I’ll stop discussing “other” game. But when asking in mmorpg forum, and there are only complaint about flipping in 2 of the games, 1 being GW2. So you know TP isn’t the problem itself. It’s the way TP and economy is designed in this game. Since just about every mmorpg have a TP.
I’m discussing GW2 right?
I only start discussing Rift because the guy told me how terrible the rift TP and economy is and apparently no one is even complaining on the rift forum. Apparently he thinks GW2 TP system is great, but we get complaint here.
Can we also stop discussing other game forums, please?
well, “you can just ignore me”, eventhough you been nice to me and giving me pointers for the game, I kind of ignore many of your response. We’ll just be running in circle anyway, and you’ll start telling people flipping dont’ get any rewards and people just give you money.
and the below response isn’t necessary for you.
People only complain about flipping because “basically people get crap from adventure or farming” compare to flipping. If you can’t buy your way to “the ultimate rewards”, which is legendary etc, no one will be complaining.
And even if you can buy your way to the “ultimate rewards”, if the “price were stable”, no one will be complaining about flipping too.
And if flippers can’t take advantage of the buy order system from other player, or if there is an expire time on selling items, that’ll cut down the profit for flippers. Which in results might make adventure or farming more rewarding in comparison, no one will be complaining about flipping.
There is nothing wrong with flipping. It’s just flipping shouldn’t be so much more rewarding than the actual dungeon, pvp, or world events.
(edited by laokoko.7403)
No one is saying the TP is a bad thing…
Actually several people have said exactly that in recent threads.
I think what they meant is “TP in this game” is a bad thing.
No one is complaining on the Rift forum.
You can even ask in any mmorpg forum. People arn’t complaining about TP in other mmorpg. Beside in games like GW2 and vanilla Diablo 3.
Can we stop discussing other games please?
Ok I’ll stop discussing “other” game. But when asking in mmorpg forum, and there are only complaint about flipping in 2 of the games, 1 being GW2. So you know TP isn’t the problem itself. It’s the way TP and economy is designed in this game. Since just about every mmorpg have a TP.
I’m discussing GW2 right?
I only start discussing Rift because the guy told me how terrible the rift TP and economy is and apparently no one is even complaining on the rift forum. Apparently he thinks GW2 TP system is great, but we get complaint here.