Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
If Rytlock only pressed “F”, Snaff wouldn’t be dead.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
He watched “Wargames” and decided that the best move is not to play.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
He didin’t want 50 dkp minus for being within range of the tailswipe.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
He just leeroyed away from the dragons.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
After leaving his friends to die, he’s still in the friend zone.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
- entitled Player leaves the game because he doesn’t like it
- decided to come back to the game because he thinks that he will like it now
- other people have to write down the patchnotes for him because he is too lazy to check them himselfAs I’ve already asked in an other thread. Is this a new thing? Are we some kind of marketing department from A.Net that needs to sell you the game again? And why not use the well documented update pages to inform yourself about updates?
My first response was “don’t come back” but I wanted to elaborate why he shouldn’t come back.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
You won’t find free WoW here, but you may appreciate GW2 for the game it is …
It does have a bit more end game than at launch, which was already stuffed with things to do starting at lvl 1.
- ascended equipment should be right up your grindy sleeve
- fractal grind to replace your raids
- guild missions
- WvW now has rank grind
- a whole lot more skins have been released
I’m calling them grind because you obviously want the traditional wow-grind. Any of those can be done by playing casual, but of course you don’t want that. Telling you to grind them will suit your preferences more.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Not everyone plays games on computers.
On one hand, RTS and MMO games don’t work on consoles.
On the other hand, until Halo 1, people said the same about FPS games.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I thought Braham was extremely generic. Oh really the son of Eir, how original. His presumed feud with his mother isn’t even properly developed, Eir just acknowledges him while she never talked with Rytlock about him. Just doesn’t click.
Rox is just a charr without a warband. That’s just a Guild Wars lore hook and not a cliché like Braham. As for Rox’s look … that’s what female kitties look like. She does have more up her sleeve than the shallow Braham.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I expect the steam vents to stay for a while. The events won’t disappear just yet and there’s two new towns. The content should stay because now the Wayfarer Foothills and Diessa Plateau are more “alive” than ever. I expect this to stay at least until the zones are revisited in a future living story.
Next up is Grove/Rata Sum I think, to brighten up those starting zones. Queensdale is OK :p
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Let’s hope for more info soon.
Guessing new dungeon
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
This post presumes the silly idea that an mmo could run on a console.
It won’t happen. Many have tried, all failed. If anyone could do it, it would be arena.net but even they won’t manage I think.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
With a guild or good team all professions are good. With scrubs or elitists, you only want to have mesmer, guardian or warrior.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Loyalty: It’s an extension of community, but it’s still very important. Why be in a guild if you don’t want to spend all your time with them? As a guild leader I’m loyal to my members, dedicated. I expect everyone to be the same at least somewhat. It makes for a stronger community. Why should I be the only one to dedicate all my time to work hard for the guild if my members just take advantage of the ‘perks’ yet not contribute accordingly?
That’s one of the most kitten arguments in existence.
- why have a friend if you don’t want to spend all your time with them. If any of my friends gets too clingy, they’re no longer my friend.
- why have a job if you don’t want to spend all your time there? Overly demanding jobs usually have a hard time retaining their employees. Part-time jobs exist for a reason.
- I can easily pull this into long-term relationships. The best partner is someone who gives you the space you need.Don’t be a clingy guild leader. You members will respect you for it.
The difference between guilds and all your real life examples is that for most people the amount of time you can spend on GW2 and therefore with your guild is already limited. If you try to split that time even further by only spending part of it with each guild you run the risk of never really spending any time with any of them, or making them feel like you’re putting another group of friends first.
If you want a real world analogy it’s like being that guy who goes out with one group of friends and is always texting other people. If you keep doing it sooner or later your friends will decide there’s not really any point in you being there and you’d obviously rather spend time with this other group so they’ll stop inviting you out.
Most dedicated people play GW2 for a few hours a day, most casuals log in at least for their dailies. I don’t see why I can’t fit two guilds into that timeframe. Most friends I don’t see more than once a month. Guild members could just be a turing test to me, I don’t see why they get more props than I give real people.
Secondly, most people keep inviting me despite my texting, since a few texts brings in the gals. People who are in contact with multiple groups are very appreciated in real life. The best sales people are the ones in contact with competing companies. So please tell me why a guild could ask something, which my girlfriend wouldn’t even ask?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The entire idea of having more than one guild kills the point of an MMO to me. It just encourages guild hopping even more, which has already been a problem in games since….well…forever.
Guild hopping is only a problem for badly managed guilds, and therefore primarily the responsibility and fault of the guild leaders. Guild hopping eventually leads to extremely successful guilds at the expense of badly run guilds.
Give people a reason to represent and they’ll do it 100%. Enforcing it won’t cut it, just as much as no one ever keeps to the speed limit (except in Germany)
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I hear what you’re saying, but what I am talking about, is people joining multiple guilds and simply taking advantage of both guilds.
I don’t see how that’s a problem.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Warriors wont have a hard time finding speed runs party for dngeons etc. But its not needed to be a warrior.
I have played on this necromancer character for 600+ hours and i have NEVER had troubles finding a party. Its not needed really, if you just learn how to play your class right, all classes are very good!
Same for my engineer.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Let’s just take the 5 signet warrior, since he’s probably the one causing this thread:
+ easy to play (5 passives)
+ high baseline stats (health, armor, +200 pre due to signets)
+ easy to level
Negatives?
- performs extremely poorly outside of COF1.
- no party utility.
- low DPS in situations requiring thought or durability
I think nerfing COF1 is all that’s needed to nerf zerk warriors.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
No need for legendary kits.
Add legendary backpack(s).
Problem solved forever.
For FT engineers the problem would be exactly the same.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Loyalty: It’s an extension of community, but it’s still very important. Why be in a guild if you don’t want to spend all your time with them? As a guild leader I’m loyal to my members, dedicated. I expect everyone to be the same at least somewhat. It makes for a stronger community. Why should I be the only one to dedicate all my time to work hard for the guild if my members just take advantage of the ‘perks’ yet not contribute accordingly?
That’s one of the most kitten arguments in existence.
- why have a friend if you don’t want to spend all your time with them. If any of my friends gets too clingy, they’re no longer my friend.
- why have a job if you don’t want to spend all your time there? Overly demanding jobs usually have a hard time retaining their employees. Part-time jobs exist for a reason.
- I can easily pull this into long-term relationships. The best partner is someone who gives you the space you need.
Don’t be a clingy guild leader. You members will respect you for it.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
While I’d like legendary kits, my engineer mostly uses pistol/shield anyways with a bit of flamethrower on cooldown. Flamethrower is already legendary by default.
Pistol/shield is a very versatile combo, both defensive and AOE. I couldn’t go without it in dungeons.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
When did I mention 2 years or 5 years (or Blizzard for that matter)? I just said experienced game designer. And since I am not working for Anet or applying for a position with Anet, as much as I like GW2, I am not about to say that Anet is a “top tier” company.
You mentioned stealing experienced dungeon designers from other companies. There’s not much choice in that regard. Most top tier people are working for a handful of companies, Blizzard was merely an example. Good luck stealing them. Good luck keeping them if money’s all they’re interested in.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
That’s assuming those people are willing to leave AND assuming those people are willing to leave without demanding absurdly high paychecks. Some of those people can realistically demand 6 figures a year. Furthermore they have extreme loyalty to their company so stealing them is very difficult. Besides, do you want someone who ran away from his previous company?
That suggestion falls in the easier said than done category.
Yes. Companies aren’t the mafia and loyalty means jack squat. Btw I heard there was a new Yahoo CEO since last year.
That’s an attitude that won’t get you hired. Most big companies require a bit of loyalty, so if you leave a good company, they will see that as a lack of loyalty towards the new company. It depends on circumstances of course, but leaving blizzard after 2 years means you’ll most likely not be hired by a.net. They won’t train someone who just leaves after 2 years.
We’re not talking scrub companies here. A.net is a top tier developer, and they only hire top tier employees. Loyalty is a quality required for top tier people. Without loyalty, you’re second tier at best, which means you’ll not be hired by a.net. So let’s not compare apples to oranges.
I’m working for a top tier company too, if I’d leave before the 5 year mark, I’d never be hired by a similar company again. I have an implicit obligation to return on their investment, given how an employee usually doesn’t earn money before the 1 year mark and doesn’t break even before the 2 years mark.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
While I do agree female people get more attention in videogames, let’s not skip past the fact that a lot of female names and characters are owned by male players.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
1. Hire more experienced dungeon designers from other companies to help in the dungeon design team. Nothing against Robert Hrouda, he has done a good job with story dungeons and in general, its just that I played games with better setpieces (exciting, interesting, etc.) for combat regardless of difficulty. Whether is this the result of designing for a MMO instead of a smaller coop game I dunno.
That’s assuming those people are willing to leave AND assuming those people are willing to leave without demanding absurdly high paychecks. Some of those people can realistically demand 6 figures a year. Furthermore they have extreme loyalty to their company so stealing them is very difficult. Besides, do you want someone who ran away from his previous company?
That suggestion falls in the easier said than done category.
2. Listen to feedback from the general population instead of just the 2% of the playerbase.
Assumes you’re the general population. Probably not.
3. Release standalones for content that is thematically different from the rest of the game. Eg Far Cry 3: Blood Dragon.
Maybe, if it’s BMP styled.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
No person in this thread has the slightest clue what the job is about.
Furthermore, most suggestions are either impossible or stupid. As a lead designer, it’s not your goal to destroy the game…
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Because sometimes a compromise is called for. The questions are these…how many people left the game because of them? How many people would have left the game without them? I don’t think we’ll ever know.
But Anet apparently saw a lot of dissatisfied people that wanted “end game”. That takes a lot of time to make. Content was burned through fast. And Anet was scrambling for an answer. Any really “good” answer would have taken a lot more time. How many people would have left during that time?
Anet, in my mind, was caught between a rock and a hard place. The really believed most people would be satisfied with just cosmetic gear upgrades. And most Guild Wars 1 players certainly would have. But this game isn’t just made of GW 1 players. We have people coming in from other MMOs, who are used to numbers going up. Take that away from them and they feel that their character isn’t going anywhere. It’s a psychological thing.
Anet didn’t want to add a stat increase that would completely break the game, but they had to do something (in my opinion) to keep those people in the game. After all, more people in the game doesn’t usually hurt most MMOs. And fractals seem to have been popular with certain people. A lot of people played a lot of them.
So yeah, the upgrade is low, because Anet had to appease both groups of people. There are people at the edges of both groups, the die hards, who did leave. There’s no question about it. But I’m pretty sure more people stayed because of ascended weapons than left because of them.
Pretty much my stand on the whole issue. I know why a.net did it. I know why they shouldn’t do it. Choosing between doom and damnation is a pretty tough nut to crack.
I’m starting to appreciate ascended gear because it rolls out so slowly. 3 pieces in November, 1 in January and 2 in February. In that time we’d have had 2 substantial tier increases.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)
Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)
(Sorry about the formatting)
Above are two profiles of people within the top 10 achievement points.
As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.
I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.
Is this how the achievement point system should be set up?
Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.
Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?
Of course. Things like that happen in every game. Some kids who play chess for the first time are recognized as natural talents, while people who play for years still fall for basic traps.
Doing a solo Lupicus can be done on the second arah run by a natural. Highest level fotm is a mere grind requiring a few twitch mechics which could be inherited from action rpgs. Top pvp has absolutely nothing to do with GW2 but more with a general attitude.
Any of your examples can be done by the right person in a few hours of playtime. Others won’t ever achieve these in hundreds of years, even though they’re #1 on the leaderboards.
Well why do people complain then? If they are good they can do this in few hours like you said and get the “fame”. Oh, wait, they suck right?
Unfortunately, while a lupicus solo should be worth over 9000 achievement points in difficulty, it gives none. No one sees the very elite players, who often don’t have as big of an e-kitten as achievement junkies who merely hunt the easy ones.
Achievements don’t show skill, merely /age. That’s the main issue people have with the current implementation of leaderboards. Lupicus solo doesn’t show as a number under your name, yet unskilled elitists discriminate on exactly that stupid number.
But you still need to go on site to see achievements, just like you need to go youtube for lupicus solo. My guild plays WvW mostly and many players have many achievement points/legendary or are high lvl FotM and guess what? They don’t care about this.
Only point of leaderboards is for top spvp teamas and most of them left this game long time ago.
Irrelevant. These leaderboards and achievements in general take away the focus from really difficult stuff and focus on easily farmed things like achievement score. That leaves 90% of the highly skilled yet time limited population in the cold.
I’ve got 20 years of experience as a videogamer under my belt. Trust me, there’s nothing new in this game I couldn’t do 5 minutes after logging in. Achievement score doesn’t reflect my skill at all. I would like to have leaderboards with arah speedruns.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)
Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)
(Sorry about the formatting)
Above are two profiles of people within the top 10 achievement points.
As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.
I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.
Is this how the achievement point system should be set up?
Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.
Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?
Of course. Things like that happen in every game. Some kids who play chess for the first time are recognized as natural talents, while people who play for years still fall for basic traps.
Doing a solo Lupicus can be done on the second arah run by a natural. Highest level fotm is a mere grind requiring a few twitch mechics which could be inherited from action rpgs. Top pvp has absolutely nothing to do with GW2 but more with a general attitude.
Any of your examples can be done by the right person in a few hours of playtime. Others won’t ever achieve these in hundreds of years, even though they’re #1 on the leaderboards.
Well why do people complain then? If they are good they can do this in few hours like you said and get the “fame”. Oh, wait, they suck right?
Funny though how you imply that a talent like Bobby Fisher would suck at chess for winning the immortal game, merely because he wasn’t grandmaster (yet)
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)
Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)
(Sorry about the formatting)
Above are two profiles of people within the top 10 achievement points.
As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.
I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.
Is this how the achievement point system should be set up?
Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.
Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?
Of course. Things like that happen in every game. Some kids who play chess for the first time are recognized as natural talents, while people who play for years still fall for basic traps.
Doing a solo Lupicus can be done on the second arah run by a natural. Highest level fotm is a mere grind requiring a few twitch mechics which could be inherited from action rpgs. Top pvp has absolutely nothing to do with GW2 but more with a general attitude.
Any of your examples can be done by the right person in a few hours of playtime. Others won’t ever achieve these in hundreds of years, even though they’re #1 on the leaderboards.
Well why do people complain then? If they are good they can do this in few hours like you said and get the “fame”. Oh, wait, they suck right?
Unfortunately, while a lupicus solo should be worth over 9000 achievement points in difficulty, it gives none. No one sees the very elite players, who often don’t have as big of an e-kitten as achievement junkies who merely hunt the easy ones.
Achievements don’t show skill, merely /age. That’s the main issue people have with the current implementation of leaderboards. Lupicus solo doesn’t show as a number under your name, yet unskilled elitists discriminate on exactly that stupid number.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I NEED COOKIES RIGHT NOW
runs to the store to buy cookies
I NEED ASCENDED RIGHT NOW
runs to the store to buy gems for ascended amulet
I don’t see the problem.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Living Story: 42 /42
Slayer: 607 /617
Hero: 400 /400
PvP: 238 /1478*
Trade: 571 /707
Explorer: 713 /888**
Fashion: 85 /130
Weapon Master: 159 /304
Community: 219 /227
HoM: 18 /20
Activities: 108 /204*
WvW: 46 /816*
JP: 440 /440
Special: 281 /281
Bosses: 80 /80
SAB: 106 /106
Total 4113 /6740
Current 7685
Daily 3572 (46.48% of total)
Living Story: 42 /42
Slayer: 606 /617
Hero: 385 /400
PvP: 308 /1478*
Trade: 707 /707
Explorer: 608 /888**
Fashion: 55 /130
Weapon Master: 101 /304
Community: 163 /227
HoM: 20 /20
Activities: 112 /204*
WvW: 16 /816*
JP: 440 /440
Special: 271 /281
Bosses: 80 /80
SAB: 106 /106
Total 4020 /6740
Current 7537
Daily 3517 (46.66% of total)
(Sorry about the formatting)
Above are two profiles of people within the top 10 achievement points.
As you can see, the daily/monthly represents such a high proportion of the total that new players, or players who had no expectation of leaderboards will never have a chance to ascend via merit.
I’m sure many of you will be able to compare these scores against your own achievements and see that there is one, and only one, factor differentiating #10000 and number #1 and that is the daily/monthly grind.
Is this how the achievement point system should be set up?
Shouldn’t previous day dailies be available to complete with reduced rewards? This would turn the competition from one where people have to forego ever leaving the computer for a day to one based on doing things ingame.
Can new players do a Lupicus solo video? Can they get to the currently highest lvl fotm? Can they join team and be top at spvp?
Of course. Things like that happen in every game. Some kids who play chess for the first time are recognized as natural talents, while people who play for years still fall for basic traps.
Doing a solo Lupicus can be done on the second arah run by a natural. Highest level fotm is a mere grind requiring a few twitch mechics which could be inherited from action rpgs. Top pvp has absolutely nothing to do with GW2 but more with a general attitude.
Any of your examples can be done by the right person in a few hours of playtime. Others won’t ever achieve these in hundreds of years, even though they’re #1 on the leaderboards.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
- If the player community says it’s important, its important – ignore this at your peril.
I do not agree. I have the professional experience that if the customer says it’s important, it’s probably not important at all. The problem lies somewhere else entirely but the customer feels it through something he thinks is important. Fixing the root problem rather than the symptom is far more efficient.
Furthermore, patients, I mean, customers always lie to get what they want rather than what they need. Believing clients is not always the best thing to do. Yes, I do have a Dr House attitude towards helping my customers and that helps far more than believing in blind faith whatever they say.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Funny how risingashis destroyed unlimited salvages my exploiting unlimited salvages. I really hope he can destroy the daily from the leaderboards too.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Adults dont bother complaining about a computer game currency which rewards players for participation.
I guess adults also don’t play games?
Being critical of certain game elements doesn’t make you immature. It seems a bit offensive on your part to think otherwise.
Are you deliberately misinterpreting him or did you just not understand him because his point is pretty clear.
Adults don’t cry over losing pixels. People who complain about missing a daily are either physically or mentally immature.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
1/ if flipping was that easy, everyone would do it and everyone would be a millionaire. Too many ways that’s impossible.
2/ flipping tends to close margins. A lot of materials are within 1c buy and sell orders. Flipping makes that happen faster. This directly benefits the entire playerbase.
3/ Buy and sell orders require time! Flipping is therefor mostly a time investment where he offers buyer and seller his time in exchange for money. People who don’t have much time benefit from people playing the TP because gets sold faster and is easier to acquire.
4/ the term “flipping” is stupid. The correct terms are speculation and investing. Both carry a pretty hefty risk. It wouldn’t be the first trader being stuck with 100000 of a worthless material. Flipping as a term implies it is a very easy thing to do, which it’s not if you even tried for half a minute.
5/ The GW2 market is the biggest of all MMO markets apart from Eve (maybe). There aren’t many trading opportunities anymore and most have very small windows of time and profit. Speculation is becoming increasingly difficult as the market settles (partly due to traders themselves)
I don’t really “play the market” in this game, mostly because it’s a game. If I had that much time and money to waste on playing markets, I’d rather invest it in the real economy. I’d rather earn 1000€ than 1000 gold.
People make this into a problem where none exists.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
On neither gw2lfg.com nor /map do I have troubles finding a party, but maybe that’s because I advertise as 10AR lfg instead of engi lfg. Learned that from tombing, experience > profession.
Yesterday first time someone tried to dis me for being an engi. Told them engi is too difficult for most of the playerbase :p That comment is actually true. Engi isn’t bad, but most people can’t play it well. GW1 mesmers had the same problem.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
precision, because many conditions are applied on crit.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Are we allowed to talk pve here?
I noticed turrets became pretty durable. All turrets looks like it’s finally viable.
What I want:
- condition removal outside elixirs
- no RNG on elixirs. Reducing RNG is only part of the solutions
- party wide support with decent durations. We should be equivalent to guardian for buffs in dungeons. Currently durations are too short to matter, non-existent outside elixirs (again).
- buff elixir X and Mortar to be half useful at times. I just don’t see it, maybe it’s me.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
My take on it:
I’m doing 5 clover gambles every time it’s the MF daily. That’s every 2-3 days, and in that time you salvage 5 ectos by merely logging in and checking the timer now and then. I’m currently at 21 clovers without putting a single copper towards these gambles. I’ll reach the 77 eventually, no need to rush.In the meanwhile, I save up my money for the precursor. By the time I have my 77 clovers, I’ll sell out my collection tabs. Together with my cash, which I didn’t spend since release, I’ll be able to afford the precursor without blinking.
After that, it’s just go with the flow until I have the entire legendary.
Everyone will attest that clovers and precursor are the 2 most difficult parts of the legendary hunt. Starting with those will make your life a lot more pleasant.
That’s a smart way to do it. I’m working on T6 mats for my first legendary, while trying to get clovers for my second legendary. So every time I try for clovers, I’m hoping like hell not to get them. lol
Not really but I understand what you’re saying
The gambles aren’t that bad if you consider all results as something good :p
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
My take on it:
I’m doing 5 clover gambles every time it’s the MF daily. That’s every 2-3 days, and in that time you salvage 5 ectos by merely logging in and checking the timer now and then. I’m currently at 21 clovers without putting a single copper towards these gambles. I’ll reach the 77 eventually, no need to rush.
In the meanwhile, I save up my money for the precursor. By the time I have my 77 clovers, I’ll sell out my collection tabs. Together with my cash, which I didn’t spend since release, I’ll be able to afford the precursor without blinking.
After that, it’s just go with the flow until I have the entire legendary.
Everyone will attest that clovers and precursor are the 2 most difficult parts of the legendary hunt. Starting with those will make your life a lot more pleasant.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
You don’t need AR for anything other then jade maw, everything else is more of a crutch if you don’t know how to dodge agony attacks.
I basically find agony handy because I can play a bit more lazy
10 AR at fotm 10 means I can ignore all those lag prone projectiles and just take it. If you have the job I do, you really don’t want to bother with dodging small things.
That’s why I stay at fotm10 though. Not interested in rising until I have the AR to cover my lack of care.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I swear the majority of people playing GW2 actually don’t like the MMORPG genre at all, and are constantly coming up with ways to push GW2 out of the mmorpg genre and turn it into an Action Adventure Online Game.
That is because a Massive Online world is a beautiful thing which most people love, but several MMO tropes are so horribly broken that MMORPGs are rightfully considered the worst games in existence.
First, the roles and dissolved and almost removed to the point where, 9 times out of 10 someone is playing a damage dealing role. “soft” classes that can do everything. Next we remove the need for grouping and social interaction to tackle content, next we remove levels and make this a Action World Simulator Online.
People are actually looking for an Action World Simulator online and get a second job instead. Instead of being Aragorn, they become a warcraft 3 peasant … work work.
Can you give me a single fantasy book where one character is a main healer without any combat functionality? The trinity is a counter-intuitive mechanic that’s broken by design. Could you imagine Gandalf standing still while casting his spells? No he’s a combat mage, no one expects casters to stand still and not use weapons.
The idea behind MMOs is beautiful, it’s what lures people in. World of Warcraft is a wonderful game if you ignore all the bad things which, unfortunately, forms about 90% of the game.
People want to lose themselves in a fantasy world, wander around and fight epic beasts. People get raids instead, being forced into elitist attitudes. Really that’s not why people originally started playing MMO games. I know I didn’t expect that at all.
Guild Wars 2 is trying to eliminate a whole lot of bad tropes from the game. I like that, it could go further but it’s a nice first step. Baby step even.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Pointless functionality really, the armory was a nice gimmick but I wouldn’t expect it before the game is 4 years old, just like the game you left didn’t have it for 4 years.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The achievement score has to be buffed to only include actual achievements, not the daily/monthly points. So only what’s shown right now in the achievement tabs should be added up.
Only then will it be worth anything.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
There is no cap, I thought it was very clear from the other topic.
Move on people, nothing to see here.
Having over 9000 laurels won’t get you banned.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I would love this for the karka event, even without the chest. I want to relive it because I couldn’t be there.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Have you considered that your money woes come from overspending rather than under-earning?
My thought exactly. I haven’t had any problems with such basic things as repairs and waypoints. Armor can be got easily without spending as much as a copper. Gold can be earned through a variety of means. while gold gain is slow in this game, there’s not much to spend it on bar cosmetics. Max stats can be reached without spending 1 copper.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Wrong suggestion. Remove town clothing and add in the GW1 costume system.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto