Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Premise: FotM10 takes at least 40 minutes and can potentially take over 2 hours. For most people, this is not a reasonable time investment, especially not on a daily basis. I personally have 1 potential fractal day a week, maybe 2 or 3 if lucky. As such, ignoring potential failed runs, getting the 2 rings takes 20 weeks or almost 5 months.
Goal: to allow faster pristine relic gain for time limited players, without invalidating the regular fractal runs for people who can invest more time.
I have the following suggestion:
Shorter fractal run consisting of only 2 random fractals, second one could potentially be maw. Boss chest drops regular relic amount, not the maw relic amount.
Daily chest on this fractal gives 60% chance for pristine relic and no chance for rings. This smaller daily chest takes away your chance at the regular daily chest.
+ allows people with less time to compete in FotM
+ rewards are scaled without introducing new currencies
+ the 60% chance makes this run favored to the player without making it more powerful than regular runs
+ regular runs still have merit because of increased fractal relic gain, certain pristine relic and chance at rings.
personally I don’t see any negatives. Feel free to discuss.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
That’s not what leaderboards should be about. But I’m just someone with a rational mind and a competitive mindset, I want the best to triumph, not the one with the most time. Maybe, having a clue about the real world isn’t relevant in videogames. But hey, we can try to make this game better right, even though I’ll personally never feature on a top rank.
The problem is, there’s no triumph. There’s no prize for topping the leaderboard. There’s no tournament, league, whatever. That’s what drove me to post in this thread, to answer the question bluntly.
There’s literally no advantage to having a high Achievement Score. The leaderboards serve barely any purpose. I say “barely” because someone did figure out you can use them to look for inactive guild members in a curious roundabout fashion. So far, that’s the only use I’ve seen mentioned for these.
I repeat. I have a competitive mindset and try to approach problems in a rational manner. You obviously don’t, and I don’t judge you for that but please try to look at leaderboards from that perspective. People are happy if they can work for the top spot. Being top on the leaderboard is an award in and of itself, if and only if reaching that place is equally available to all.
Currently, only a handful of players have a chance at the top ranks regardless of effort put into becoming a top player. That’s neither competitive nor irrational. It’s a broken system.
Whether or not you consider it worth fixing is another debate entirely. But the current system is broken, and that’s pretty much not debatable.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I understand why the current system was designed, and why the GW1 system didn’t work. I do miss it.
What GW2 needs is the following:
- 20 more utility skills for every profession
- 7 more elite skills for every profession
- 7 more healing skills for every profession
- 3 slot skill bar for consumables, and only those work
- greatly buff the effects of combo fieldsAt the very least, a living meta could start developing. At the same time, throwing a random bar together would still work.
That seems like a lot how long are you willing to wait lol.
As long as it takes :p GW2 is already big fun, but more skills are a prereq to make it a wonderful pvp game.
I would love to see more skills but first i would like to see the skill that we have now made better before adding in new ones that ppl hope will be better.
Some of these would be to give other professions the unique qualities of certain OP professions. Mesmer portals and guardian buffs come to mind prominently. It’d also allow for non-beastmaster rangers.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
. . . you know what, I’m slightly in agreement with you, but we’re going to disagree a lot because of one minor difference.
I just don’t care what the achievement score is. I don’t care about where I fall on the leaderboard. And I think it’s a pointless yardstick to measure yourself by, even before the leaderboard was started.
Some people do care. It’s fun to go for a top place. It requires extreme dedication, like killing a million yaks or going for a particular pvp rank. Not that I’d do that, but I’d like to think about the possibility.
I like to daydream about how to get into the top rank, making notes on the back of a business card and all that, even though I’ll never feature on #1. I’ve got a life and that gets in the way too often. But dreaming is fun. The current leaderboards don’t allow for dreaming. There’s not tactic, no skill, no competition.
In it’s current implementation, they might as well not exist. Breaking into the top ranks is not possible by any means, not even for extremely dedicated people who’d like to go for it. If you missed the boat, you’re out of luck.
That’s not what leaderboards should be about. But I’m just someone with a rational mind and a competitive mindset, I want the best to triumph, not the one with the most time. Maybe, having a clue about the real world isn’t relevant in videogames. But hey, we can try to make this game better right, even though I’ll personally never feature on a top rank.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
I understand why the current system was designed, and why the GW1 system didn’t work. I do miss it.
What GW2 needs is the following:
- 20 more utility skills for every profession
- 7 more elite skills for every profession
- 7 more healing skills for every profession
- 3 slot skill bar for consumables, and only those work
- greatly buff the effects of combo fields
At the very least, a living meta could start developing. At the same time, throwing a random bar together would still work.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I don’t think a legal solution exists.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
No.
If you upgrade to 4GB ram and get a budget graphics card, you’ll manage.
Get yourself an i5, 8GB ram and a cheap graphics card, and you’ll end up far happier.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I still find DEs to be the best thing in this game, if only they’d be easier to find.
- make all active DEs in the zone visible on the map
There, major complaint fixed.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
People who have been playing longer will have more achievements, and rightly so. Should someone who just started spvp have rank 40 just because people who have been playing longer have rank 40?
Feel free to beat Garry Kasparov and become a world famous chess player overnight. It doesn’t take years of grinding arbitrary points to catch up with him, beating him outright is enough for fame and fortune.
Anyone with a proper team can join the Tour De France, and the Ronde van Vlaanderen even has a league for amateurs with absolutely no time gating. Every person is allowed to join the 11-stedentocht as long as he is physically capable, and that’s one of the most prestigious races in the world.
To qualify for the Ironman in Hawaii, you merely have to run any other Ironman distance triathlon in less than 9h15m.
In the real world such arbitrary time requirements do not exist.
Having played for longer does not mean you’re better. Being better is enough.
It was the same way in gw1. Those who had been playing longer had much higher titles.
And yet, GWAMM had a definitive cap that was achievable by all. It wasn’t even that difficult to get. It didn’t increase day by day.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I’m not a panda, so that’s something.
On the other hand, I’m a sentient plant.
With lights.
Maybe I am an x-mas tree :o
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
You’ll find elitism in every game. And in most games it’s very easy to walk away from said elitism.
I’m avoiding COF1 like the plague and don’t climb too high in fractals. I know where the worst of the worst is hiding in this game, so I just don’t go there.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
So drive up the prices and make ppl who dont use real money grind much more? yea that plan makes so much sense.
And wheres proof of this intention? I dont mean the gem store prices are high I think they are super- but gold to gem rate is.. just I mean 4g wont even get me 140gems.
I imagine you use your money – Arena net only caters to those ppl any more though.The ability of the Gem exchange rate to adapt to in-game inflation is an incredibly elegant system.
1. People who don’t like to spend real life money:
Benefits them, because you can use in-game gold to purchase things in the Gem Store. All other games with microtransactions off the top of my head does not have this ability.2. People who want to convert real-life money to in-game gold
Because it adjusts to in-game inflation, the gems you buy today will be worth the same a year from now, when adjusted for inflation. When the game first came out, 100 gems got you like 20s. If that rate was flat, no one in their right minds would convert Gems to Gold. But because it adjusts to inflation, it keeps people who like to convert money into gold happy.3. Anet
By allowing it to adjust for inflation, Anet encourages the activity of people #2 over #1, which is important since #2 spends real-money, and #1 doesn’t. If the Gem exchange rate stayed flat, no one in their right mind would purchase gems today, since Gold is so easy to get.The Gem Exchange Rate which adjusts for in-game inflation is an elegant compromise of the 3 parties above. You’re looking at it from just #1’s perspective.
Yea I am, bc that’s the only perspective I can view it on since I dont use real money.
Great for all the real money users- I get that they are the ones bascially driving the market up and up at their leisure and Anet is happy about that.
The only activity I see for #1 is grinding.. now wasn’t Gw2 not supposed to be about that? Oh wait, it is just another MMO. Who am I kidding.
You still have the option to use cash. It is your choice to not use it. If, in your flawed opinion, that leaves grinding as the only option, so be it. But in reality, you still have the same options as me. And as it were, working for an hour gives me more profit than grinding. In that vein, arena.net really made the game grind free.
If and only if you want to support the game now and then. And that’s apparently your root problem.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It would be great if Gold to Gem would somehow stay low- while Gem to Gold would stay high- I think that would work possibly work in benefit to all instead of using 79g to transfer to a different server or 10g for a measly 350 gems.
How do you imagine such a system to work?
And if gold > gems is permanently low, as you suggest, why would anyone ever buy gems with cash?
Let’s not pretend here. If the gem/gold conversion doesn’t work and a.net seems to lose too much profit over it, it’s the first thing to go.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Economists neither sleep nor leave, I was never gone, I just require interesting posts
This explains so much, all this time in Orr we thought they were zombies.
“More come”
Arrg nooooo its the Economists
gaiiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnssssssssssssss
At least someone who’s earlier in the office than me. And I thought I was a zombie.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Edited to add: When has a business unit EVER thought logically about the impact of decisions made in a bubble? Short term revenue = money in. Long term revenue = potential money that may or may not happen. What looks better in a report?
Depends very much on the type of company. Privately owned companies tend to look further into the future, while nameless corporations usually go for short-term profit. That doesn’t have to be the case though, especially for MMOs. An MMO can be a money machine if the long term perspectives are good.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Most products come with free support because your customer has a right to expect the product to work, or to have help when it breaks down within the first 2 years. The European Union explicitly gives customers that right.
That’s too vague to be true.
Software companies offer license contracts that cover the most basic support (that customers need to get the software to run) or third level support but in many cases and support beyond that (second level support) is covered by a separate maintenance contract. Many software companies don’t even offer first level support (helpline for the users) as the customer (a company themselves) has to handle that in-house.
See also: SLAs
Source: working in the industry, Europe.
I’m a support engineer for a medium sized company with industrial customers. We’re very well known to give free support. We’re also known to give pretty good support on our products shameless flex.
I know that several competing companies only give premium support. I also know most of my clients don’t like that.
In case of GW2, the customers are individuals, not companies, and I agree that they on principle shouldn’t have to pay for service. However, since GW2 doesn’t have a monthly fee and their own resources for supplying service/support are limited, … Not everything works perfectly (if you think that everybody’s happy with the support quality and things don’t go wrong, please have a look at the “Accounts” subforum).
All things considered, a.net does a pretty good job. The only thing getting hacked more than an online RPG, is the pentagon.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Aren’t they like 4s90c each? Just sell them.
Feels bad selling ascended level items for under 5silver. Its like merching a fractal weapons that could take someone 500+ dailies to get. We should be rewarded for the time spent in fractals and im not talking about a 5silver kind of reward.
You are being rewarded.
And there’s nothing special about getting multiple rings, so go ahead and sell them. What value ascended items had was destroyed in that update. They’re practically handed out like candy now.
On some level I miss old school MMO mechanics, where everything you owned could be freely traded.
But that was limited to coding at the time. In addition, the games generally ended up having a stronger economy than actual countries in the world. Everquest for example used to be the 130th richest country in the world. People would sell items for thousands of dollars depending on the rarity.
With less than 200 countries in the world, that’s bottom quarter. Don’t think that’s an achievement for EQ. Especially considering the 130th richest country in the world is the notoriously poor Moldova:
http://en.wikipedia.org/wiki/List_of_countries_by_GDP_(nominal)_per_capita
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
November: Back & Rings
January: Amulet
February: Earrings
I’m hoping for guild backpack upgrade and jeweling recipes in April but no new slots.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It leads to a lot of problems and most companies that do so aren’t very much liked by their customers for it. The only companies who get away with it are companies with a near-monopoly position.
Most products come with free support because your customer has a right to expect the product to work, or to have help when it breaks down within the first 2 years. The European Union explicitly gives customers that right.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Moar uncapped aoe solves all the problems. One 5-man group with strategic siege should be able to stop any zerg. Currently that’s not the case …
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Buy yourself a netbook. Infinitely more useful than an iPad
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time.
If you can prove to me that 99% of GW2 is functioning as it should I’ll quit right now.
I would very much suggest playing the game. I haven’t run into game-breaking bugs yet in over 600 hours /played.
I don’t think we’re playing the same game. And it’s a bit hard to claim I haven’t played the game when I’ve not only put game footage in the video, but put relevant game footage to each point (including bugs) throughout the entire thing.
This head in the sand attitude will not help GW2 improve, quite the opposite in fact.
Maybe I’m putting my head in the sand, but you’re blowing things out of proportion. Neither of that helps the game. I expect bug squashing to be a significant part of every patch, which it’s been thus far. It’s important but not the #1 problem is all I’m saying.
You really can’t compare a 7 years old game with one that’s less than a year old in terms of polish. You really can’t. Especially not when the 7 years old game was an atrocious buggy and laggy mess at 7 months. Polish in GW2 is improving steadily, which I’m more than happy with.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Being the fastest to kill is one of the primary agro attractors. Low max health/toughness equals high agro in this game.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Only because its not problem for 99% doesnt mean they should completely ignore it. If they dont have any plans form them in future, make a official statement that asc ring never will be salvagable and i can sell them with peace in my mind…
Only because sou started FoTM late doesnt mean others did too, before my friends left they all had ~30 rings…
No offense but I do FotM every day I have the time since it was implemented, which means I currently have 2 rings and 4 pristine relics. Investing a potential 2 hours into a dungeon is a hefty time investment which real life doesn’t allow for very often. I’m happy to play it once a week …
So to even assume most people would have ~30 rings, is a bit preposterous. I would guess that most people who put in the effort would have 5 or 6, barely enough to equip 2 alts.
I very much encourage arena.net to merge out respective interests. I’m of the opinion you should be able to MF 4 rings into a non-bound ring for the TP. Second, salvaging a ring should result in a non-bound vial, to be sold on the TP. That way, the needs of 100% are met, and not just 99%.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The main reason for criticals is procs, not so much raw damage. Depending on traits and sigils they can be far more valuable. Flamethrower hits 10 times in 2 seconds, at least two of those will be crits. Depending on gear/traits you could procc up to 4 buffs and conditions per hit.
Absolute damage calculations become very fuzzy because condition damage becomes a parameter too, as do fury/weakness durations.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Perhaps we should just change the name “dueling” to something else that doesn’t resemble it any way.
How about Hero Battles … worst arena ever.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Aren’t they like 4s90c each? Just sell them.
Feels bad selling ascended level items for under 5silver. Its like merching a fractal weapons that could take someone 500+ dailies to get. We should be rewarded for the time spent in fractals and im not talking about a 5silver kind of reward.
Probably, but it’s not high on the prio list atm for obvious reasons.
I got 2 rings, one with bad stats, and 4 pristine relics. You have a luxury problem, which isn’t a problem at all imho. I know this guy with 10 Porsche cars. He has the same “problem”…
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
I’m going to laugh so hard when the gold to gem ratio gets to 1:1.
The day that happens is the day I’m going to get my Emperor’s New Wardrobe achievement.
Actually, it’ll probably happen if it hits a 100 gems for 10 gold exchange rate. That’s my personal breakpoint, although I doubt it’ll happen (if it ever does) for a long time yet.
If that happens, then it’s ‘bye bye gw2’ for me haha
Could you elaborate why? It’d give me more incentive to support the game
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I would bet this ain’t a problem for 99% of the players, and therefor does not warrant development time. There’s probably more pressing issues at hand, such as making ascended rings more accessible to non-hardcore players.
Just an educated guess.
Besides, they’re worth about 3g to the merchant.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time.
If you can prove to me that 99% of GW2 is functioning as it should I’ll quit right now.
I would very much suggest playing the game. I haven’t run into game-breaking bugs yet in over 600 hours /played.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
typical leftist broken argument: No, it were only “not fair” if “rich” people would get stuff only for their quality of being rich, while in reality, they get more because they pay more. “poor” players don´t get less because they are “poor”, but because they pay less. Also, most well-to-do people are partially that because they do not throw away money according to every whim. Lastly, noone keeps you from qualifying for a higher real life income, if you want to have more money to spend on a game, well, go and get it.
well you see not all countries have open job places even. At this point to even HAVE a job is lucky.
Well then, since you’re unemployed you have time to farm gold. Problem solved.
I wasn’t talking about myself
typical leftist broken argument: No, it were only “not fair” if “rich” people would get stuff only for their quality of being rich, while in reality, they get more because they pay more. “poor” players don´t get less because they are “poor”, but because they pay less. Also, most well-to-do people are partially that because they do not throw away money according to every whim. Lastly, noone keeps you from qualifying for a higher real life income, if you want to have more money to spend on a game, well, go and get it.
well you see not all countries have open job places even. At this point to even HAVE a job is lucky.
Depends on what you expect from your job. There’s not many free jobs that are easy and/or clean. However McDonald’s is always hiring, farmhands are very well paid and technicians of all kinds are the best paid people in the world. It just depends on whether you’re willing to get your hands dirty. I didn’t even look for my current job, I was found by my employer.
And if there’s no job for you, you make it. Become an entrepreneur.
well when you apply to such places most of them will reply that you’re over qualified. When it comes to opening your own business, it requires some starting funds and then it’s very risky. My cousin’s family recently became homeless because of the risks their father took. Now both children in the family will never be able to finish a university or a college even, are forced to live in one room with 5 people and are currently working in a factory just to repay their father’s debt.
Life doesn’t always turn out the way you want it to and I don’t think that it’s fair to say “Lastly, noone keeps you from qualifying for a higher real life income” to people that are living in less fortunate conditions, mostly because a lot of the times they do have complications that keep them from getting less poor. I’m not a communist lol, I don’t think that everyone should get equal pay, I’m just saying that these words can sound ignorant at times
When I signed for my current job, not only did I feel like jumping out of an airplane, I also felt like taking of the parachute for good measure. I moved countries, learned an new language and left friends and family behind. It was a big risk, and it paid of.
I can’t stand people who comfortably stay at home and cry about a lack of jobs. Jobs are for the taking, as long as you’re willing to step out of your comfort zone. That’s the last I’m saying about it, before this thread gets closed …
To make it full circle. Find a nice job, which leads to the ability to comfortably buy gems. Ten euros isn’t much money.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It is so funny, one of the most heard complaints in GW1 was the lack of jumping (apart from the /jump emote). I feel like GW2 was built from the ground based on this new feature.
Every time I play uncategorized or cliffside, every time I find vistas, most achievements … I feel like some dev is saying
be careful what you wish for, you may just get it.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Call me paranoid, but I feel that while sharing info about professions and gear and even back story is cool, I don’t think it’s a good idea to reveal the names of your GW characters, as that’s one of the things needed to access GW accounts.
Ahouye Tatsue – omg paranoia =)
Good luck breaking my 40 character password.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
typical leftist broken argument: No, it were only “not fair” if “rich” people would get stuff only for their quality of being rich, while in reality, they get more because they pay more. “poor” players don´t get less because they are “poor”, but because they pay less. Also, most well-to-do people are partially that because they do not throw away money according to every whim. Lastly, noone keeps you from qualifying for a higher real life income, if you want to have more money to spend on a game, well, go and get it.
well you see not all countries have open job places even. At this point to even HAVE a job is lucky.
Depends on what you expect from your job. There’s not many free jobs that are easy and/or clean. However McDonald’s is always hiring, farmhands are very well paid and technicians of all kinds are the best paid people in the world. It just depends on whether you’re willing to get your hands dirty. I didn’t even look for my current job, I was found by my employer.
And if there’s no job for you, you make it. Become an entrepreneur.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I didn’t even have to click on it to KNOW this thread’s actual title was “Gem prices should be more favorable to me”.
Of the $120 of gems I’ve bought since the pickaxes came out, I’ve converted about $72 of it to gold. If the $ to gold ratio continues to rise, I’ll buy some more, and it’ll go back down. If it starts falling now, I probably won’t chip in more money to support this game’s developement again for a while.
You’ll have your cheaper gems again some day, but right now its time for the conversion rate to favor people with real disposable income who don’t feel like running COF 1 like an automaton.
I feel like working some extra hours coming this month :p
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Hey guys! We’ve definitely gotten feedback on which weapons need cooler skins. We’re working hard on getting those super-awesome skins that you’re describing and waiting for. We’ve already started releasing less-prominent-weapon skins in a few of our recent releases.
We do make some skins for certain weapons more often because those weapons are used by multiple professions or the profession that uses them is very popular. We’ll keep in mind your feedback, as I think it is very valid.Thanks for playing, and for caring!
Which makes popular professions and weapons even more popular, while engineers and scepters become rarer and rarer. Now that’s some logic…
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
if you’d have mentioned that it wasn’t your own idea, you may would’ve gotten a +1 from me :p
Just made it to find out who’s a real gamer
The big problem with scavenger hunts, is that once you know the steps, they can usually be done rather fast. Moa Chick, Biggoron Sword, Chromatic Breastplate even, they’re not particularly difficult to get. While doing it all can be considered legendary, they do devalue the item itself. Black Moa chick is about the easiest mini to get in GW2.
Even Quel’Serrar and Anathema ended up being relatively common items in WoW, despite their difficult scavenger hunt. At least 30 Drakefire Amulets were required to kill Onyxia, which was the most extreme questline I’ve done in WoW.
A precursor hunt should be time-equivalent to grinding out 500g. I don’t know how one could implement that but I’m open for ideas.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Braham’s background is fleshed out in more detail in this story, in which it’s revealed exactly why Braham and Eir are not close: https://www.guildwars2.com/en/news/brahams-story/
I know, Regina, but Braham is so boring in game, that I couldn’t bother reading the short story. I’ve got thousands of pages of world literature under my belt. If Braham’s so boring I can’t be bothered with his short story, that’s telling something.
Sorry about that, can’t please everyone.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Number #1 is as silly as it gets. Sure there’s a lack of polish but really … did you guys even play WoW on launch? For almost 2 years it was a complete lagfest, virtually unplayable due to game breaking bugs (invite yourself as raidleader into another guild???). On several servers a 3000 people queue wasn’t an exception but the rule.
The auction house only existed in Ironforge or Orgrimmar, both were the most lag-heavy places I’ve ever been in, in videogames. To make matters worse, Ironforge has a chasm with a narrow bridge in front of the Auction House, making the thing inaccessible for anyone without an expensive rig (at the time 1gb ram was a big thing).
Not only that, but my server was down a whole day each week for “maintainance”. No idea what they did there, because the server was shoddy as can be. Oh and you pay a monthly for that “service” too …
Some of these problems existed well into the first expansion. So puhlease tell me how GW2 has lack of polish when the game actually functions as it should 99% of the time. In comparison with WoW at launch, this game is pristine, almost bug free. Sure a few small problems but nothing game breaking really.
And you opened #1 with “anyone who played GW2 for some time should see this one coming”. I really had no idea what you were going to say, but I certainly did not expect this one.
As far as lfg goes … you start out by showing a working lfg tool exists, and then saying it doesn’t exist. You’re arguing against your case which is a bit silly. Sure it’s third party but who cares about that if it works?
Others I more or less agreed with.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Costume brawl is pretty fun and entirely non-competitive. It makes those silly town clothes worth something too. It’s also not dependent on duel requests which are an annoyance first and foremost.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
People complain that the gem price is too high. But where were those people when prices were “reasonable”? :|
I was complaining about prices being too low. Converting gems to gold wasn’t really worth it until now.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Looks like the cargo cult of game design is out in full swing in this thread. Gear grind bad. Trinity bad. Large group content bad. So sayeth a manifesto from years ago!
I’ve yet to see the grand developer vision in action in providing a revolutionary alternative to the status quo.
That is ironic because I very much see it in action- it is called GW2 and yes, it is kind of revolutionary when you look at the status quo of gear progression, raids, and trinity.
As far as I can tell, the Emperor is naked.
The emperor of MMOs at the moment is still WoW, and as far as you and I can tell, it’s indeed a naked and bland game.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I don’t understand. In GW1 aoe was a form of area control. People were rarely hit with meteor shower, but it did mean you had control of a choke because of it.
It would be the perfect anti-zerg measure, since 5 good people could hold of an entire unorganized group.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The biggest problem with all this, is BLC being one of the most visible things of the gem store in the game. New players see them being worth 3c, and will conclude the gem store in it’s entirety is worthless (which is partly the case).
Arena.net has to nerf drop rate of chests and vastly increase the value of goods therein, until the chests are worth at least a silver on the store. It just makes the gem store look bad which isn’t good for the game at all.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Remove MF altogether and replace with healing power.
Problem solved.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
>Titan
I’m actually enjoying this thread. All the complainers are basically people who feel “entitled” to free stuff. Gems too expensive to convert? They blame someone because they can’t get their luxury goods for cheap. Items in the TP too expensive? Blame non-existance “manipulators”.
The list goes on and on and on.
Always funny when people demand regulation to cover for their own mistakes.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
You got the group you deserved, so much ignorance and vitriol on something that is completely irrelevant to what made your group fail.
Keep relying on tough gear too much and you’ll have a funny surprise if you ever reach the higher levels.
I stay on lower levels because I’d rather have fun than artificial difficulty tyvm. I know the “funny surprise” and I’m not intending to go there. Whether that’s ignorance or intelligence, I leave up to debate.
Really … vitriol and ignorance, that’s the description of your own post.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The prices are now more in line with the expectations of people converting gems to gold. They were very much underpriced since launch, I hope you enjoyed it while it lasted.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
you know just assuming that they’re wasting their parents money is kind of well mean.
Yeah, someone forgot that the average MMO gamer is around 27 years old. And you don’t have to be rich to throw $50 or $100 in gems at the game every payday. That will get you a lot of gold, and is less than people spend on a date night…
Most people here seem to forget that a tank of diesel costs 60 euros nowadays. And that’s a weekly cost… Trust me, I hate putting diesel in my car, it really hurts every time. On the other hand I love paying for gems.
I’m 26, live with my fiancée who’s currently dependent on me for support. And yet I manage to put almost 1k in my savings account every month. Now someone tell me that gems are expensive …
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto