Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
While I find the idea of this feature counter to the MMO aspect of the game I feel players should have the choice to be incognito.
The choice of being alone is part of being social. One can’t be social 100% of the time. That way madness lies, quite literally.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Copying existing stuff isn’t exactly my definition of creativity. On one hand, I want to see these settings in GW2, sure. On the other hand, it’s hardly a show of creativity. Don’t tell others to be creative by using generic examples.
The Cliffside Fractal … now that’s some creativity in fractals. More on that please.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I don’t hate hard content, in fact, I love it.
What I do hate, is content that takes 3+ consecutive hours to complete, being forced to team up with 11 anonymous people. That’s not hard, that’s just annoying.
Go do timed chess puzzles if you like hard content. After years, they’re still difficult, and a single puzzle takes less than a minute to complete. Such puzzles are harder than anything I’ve ever done in MMOs.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
However we can deduce from this farming is actually a viable way to get gems. If that’s the case, obviously there’s no problem farming gold.
And yes, rising rates just means people are too cheap to support the game. Imho, they’re indeed the ones who get the short end of the stick. In the end, this game requires money too, just like every other MMO.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Are you trying to tell me that these toggles are harder to create than new content? If the only part of my post you can focus on is the fact I called it easy, when comparing it to the hundreds of other things being implemented then I think you have missed the point entirely.
Whether or not it’s harder is not really relevant. Whether or not it’s worth it to put a manweek into it … that’s the one million question.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It shouldn’t be just “on the list” It should be in the next available update.
It should have been in the last 20 updates.
The fact that they have just swept this under the rug for this long is simply absurd.
It NEEDS to be changed. There is no discussion here.
Exactly.
I’ve been playing almost every single day since the release and I just cannot get past this decision to delay such an easy toggle fix. My single biggest gripe in the game as it stands is how easily you can lose your target. It really is pathetic.
But this isn’t all that makes the GW2 targetting system so horrible. It could be made incredibly user friendly for all playstyles by adding just a couple of toggle options:
- Enable/Disable clearing your target by clicking on the ground.
- Enable/Disable aiming target area fields with the center of the camera (still showing a field and requiring a confirmation click/skillpress if fast cast is on or not).
-Enable/Disable target cycling whith closest target key (or just make a new hotkey altogether).These would improve how well the game controls dramatically. Some people don’t like the targetting system at all, adding alternatives and a little customization based on player preference would be a really good idea.
But for now after so long playing as it is, I would seriously be excited just to hear about something as simple as un upcoming option to disable right-click mouse targetting. Even more than ANY of the content updates.
While I understand your troubles, let’s not pretend that limited html, qbasic or vbulletin scripting knowledge gives you, in any way, the right to claim this to be an easy fix. Unless you can show us a 10 000 lines C++ and python portfolio, your claim is as worthless as mine. A linkedin profile with 5+ years of experience in C++ game development would be a good alternative.
http://ch.tbe.taleo.net/CH05/ats/careers/requisition.jsp?org=NCSOFT&cws=1&rid=1349
That’s the kind of people you’re talking about. Are you sure you’re up to par to tell them what’s easy and what’s not? If not, please don’t make groundless claims.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Why is Anet nerfing every single farming location that players find?
Diminishing Returns, Lodestone/Loot drop rateWTF Anet?
Why are you discouraging people from playing your game so much?
And please before people bring out the old “GW2 is built for casual players”
it that was the intent its a dumb intent, if GW2 is to survive it has to cater somewhat to hardcore MMO players, I love the revamped combat etc. but I want to have legendaries be possible to obtain…
i’ve farmed for 3 months solid now and still have all my t6 mats and precursor to go in addition to 100 onyx lodestones, 200+ oricalcum ore and about 170 ectos…
You are nerfing farming locations why?You say that you didn’t expect people to get legendaries so fast?
how does that make sense? if people love a game and something in the game they will spend hours to obtain it I don’t understand why you want to slow down people from getting legendaries…
It was hard enough after plinx karma chain got nerfed and then the nightmare of Diminishing Returns occurred, but you just keep nerfing things?Why?
Nerfing things is not a fix all solution and catering solely to casual gamers will not work out for you…
also don’t pull the “just play the game and have fun” what if I find grinding fun?
I like to grind if its achievable because if I grind I feel like I accomplished something at least in this game, then the nerf’s happened…If its not reversed soon me and your player population will leave, heck you’ve already lost a lot of your player base
1. A.net rather has a thousand casuals paying gems, than 1 hardcore who wants to farm. That’s a cold hard business fact. Has nothing to do with farming nerfs though, but rather to make casual a viable way to play the game. A game can never cater to hardcore and casuals at the same time, it’s impossible.
2. Grind by definition is not fun. It is not possible to have fun while grinding, because grinding simply isn’t fun by definition. If you like to farm, you’ll have to use other words to describe the activity others perceive as grind.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Personally I noticed a distinct drop in the value of low ores such as copper and iron back when the pick axe launched.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I needed to add that I use to play a variety of games. Before GW2 it was the new XCOM, Civ 4 boxset, Warcraft 3 boxset, Torchlight, Endless Space, Plants Vs Zombies (and a few other PopCap games). Other than Steam patching them, I haven’t touched them since I loaded GW2 on my system.
Same thing happened in 2004 with me when I first installed City of Heroes. I would buy 6-10 PC games a year before and after I simply paid a monthly subscription fee. That’s why so many of the previously listed games are “old”, I didn’t have a chance to play them when they first came out because I was playing CoH exclusively. For years.
Okay, maybe I’m a little OCD when it comes to MMOs.
So instead of throwing a lot of money to Valve through their steam percentages, you’re instead directly paying a bit less to an MMO. I don’t see how that’s bad.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I read this article on the economy the other day and found it interesting. It’s a very long article covering pretty much all aspects of the economy so I won’t try to summarize it here.
http://www.gamasutra.com/blogs/RaminShokrizade/20130426/191346/Guild_Wars_2_Economy_Review.php
I read it too, but like most wannabe economists, he uses a lot of words to say nothing at all. That article contains no real information.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
800 gems or $10 (or euro). I did mention the cash cost in the post of mine you quoted.
To buy 800 gems with gold it will cost you 26g.
8 × 3.25g@100 gems is 26g.If it was the pickaxe, why didn’t the mithril supply spike when the pickaxe was introduced? Why mithril supply spike by 30% only after this last patch?
800 gems sell for 18g = 8×2.30s. It depends on perspecitve.
But really, it didn’t cost me a single copper, because I don’t convert gems to gold. The rising cost for gems seems to indicate a lot of people act like that, leading to a decreasing gem supply.
Please don’t act like gold>gem is the only consideration for the people who bought the axe. Most people merely want to spend hard earned money on their afterwork hobby … I bought it because I wanted it not because I needed it. I didn’t do any gold/gem calculations because they’re not relevant to me. With the equivalent of 1 work week I could buy out the entire dusk supply if I wanted. I don’t because that’d kill the game for me but you catch my drift … I’m not even particularly rich IRL so I presume most players are on my side of the debate.
Furthermore, mithril supply didn’t need to spike for it to drop 2c in value. Given equal profit margins, that could happen overnight regardless of any changes in supply/demand. This decision wasn’t influenced by any gold concerns for most people who bought the molten axe.
I do not ignore the results of the dungeon, but you should not ignore the effects of the axe either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
And why not start with melandru’s, lyssa’s or dwayna’s realm? After all, we’ve seen 3 out of 6 realms, and they’re still there if we wanted them.
I always wondered what melandru’s realm would look like.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Not realty here its just a room to stand in why would you need that? If i am going to be afk all day why be online? If i was going to minly events why not do it with ppl out side of your guild?
UNHEARD OF RIGHT. Guild halls in a game called “Guild Wars” most urealistic thing ever heard of. The Guild Halls in GW was IMO one of the most epic things in the game, we had our own merchants, runesmiths, armorers, weaponsmiths as well as many other things as well as the place for your guild to congregate and hold GUILD ONLY events and such. Totally useless.
And yet most of those things were first added with Eye of the North. For the first 2 years, merely having a guild hall was a prohibitively expensive luxury, given the average 100k price for a celestial sigil. Mind you, that Guild Hall didn’t have a single NPC in it, and was primarily a PVP feature.
While I agree with guild halls, let’s agree to only have them when they were as epic as the final year of GW1. PVE-wise, we don’t need the very limited Guild Halls found in prophecies. I’m willing to wait for that.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
First, you’ll have to prove the top buy and lowest sell are listed by the same person 24/7. Your entire post stands or falls with that assumption. If you can’t prove that, you’re entire post can easily be ignored as a conspiracy theory.
MMOs don’t ban players based on unfounded paranoia of other players. That’d be very bad practice.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
let me add to that.
If you became wealthy with gem purchases, I take my hat off to you because you support the game.
Personally I only use my gem for gem purchases, but let’s not be hypocrites. This game needs money. Some people are willing to give it through gold purchases. One can only applaud the way it’s implemented without destroying the economy. In the end, someone farmed that money for you.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I’ve always wondered if MMOs negatively affected the PC game market by acting as a gaming time/money sponge.
The only time I buy new PC games is when I’m not drawn into a MMO.
Depends on the way you look at it. Almost all people have a favourite game or favourite genre. Games like Fifa and COD serve a s a time/money sponge just as well. Big companies like EA and Bioware act as time/money sponges based on the vast quantity of games they pump out, which leaves other companies with crumbs.
So merely sticking it to MMOs is a bit unfair. Every company plays their strength. For some, that’s making a game that has a hundred times the content of any other game, so they can rightfully earn hundreds of euros per player over several years.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Tried with Visa, but it was not accepted.
Next, I tried with my paypal which seemed to work up to the point where a website should open. It never showed and I couldn’t pay.
No gems for me, no money for a.net. Please help us both
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
This comes under choosing who you play with, instead of playing with elitists.
I m not an elitist.
I just use the gw2 lfg tool that anet didn t implement…
And seems differently from what you think MOST players are elitists playing fotm, cof and stuff like that.
Never had anyone check my gear in fotm. Never had any problems with joining groups as engineer. I use the same lfg website that a.net doesn’t need to implement since it already exists.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Well … yesterday I tried 3 times. Once with paypal (window didn’t open) and 2 times with my visa, which was refused. No idea why. Makes no sense since it always worked in GW1.
I hbad to put my visa in twice for it to work. My solution: Don’t buy thems, Anet clearly doesn’t want your money.
But but … I want to give it to them
Without GW2 to keep me busy, I’d probably have spent 60 euros a month on videogames. A few gems every other month goes a long way in supporting this game.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Im glad as well. Its a chance for them to renew the zone, to polish it. It really needs a meta event or 2, and some more dynamic events. Or a dungeon. Karka dungeon????
Unless the dungeon is soloable, no. I’m sick of being forced to party to complete content.
Welcome to life. If meeting people really makes you sick, you probably never leave the house right? There’s almost nothing in life you can finish on your own.
Group content is the most fun in games, and though it could be better with a large group event, no one wants the november 15th disaster again.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Dungeons: Warrior
Open world farming: Ranger or Necro
Completionist: mesmer, portal, stealth and tele are boss in jumping puzzles and explorer things
WvW: thief
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Your friend did nothing against the rules. The guild should have been smart enough to see this coming. The guild can’t do anything to your friend, and if they go announcing this, they are also announcing how careless they are.
And that, Folks, is a textbook example of “rationalizing poor behavior”. Thankfully, most people here have a more solid moral compass.
Quite the opposite. You’re the textbook example of “rationalizing poor behaviour”. If you give people the chance to steal, sooner or later someone is going to actually steal. Not everyone has a moral compass. Expecting anonymous people to behave morally is pretty silly.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
a.net won’t ban anyone over the stupidity of guild masters.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
character.
/thread.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
So this update is a total of a small PvE questline that will likely take 30 mins like Flame and Frost and EB JP being an instance. Thats it?
Sad…
If you call free stuff sad … you must really have a very, very sad life. I can’t imagine how sad paid content would make you.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Wasn’t this pretty much a given? The gem shop is about cosmetics. Dance moves are a cosmetic item.
I would appreciate an account-wide unlock pack for all GW1 emotes though.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
1. I played 99% of MMOs solo. Especially the levelling experience for most MMO games was a solo game.
2. I played 99% of GW2 with other people including jumping puzzles, dynamic events and the like.
3. In other MMOs my actions didn’t make the slightest difference. A farmer wasn’t attacked by mobs, he just said he was and required 100 centaur hooves.
4. In GW2 the world feels more alive, and actions do seem to make a difference, although that’s just the illusion being far stronger.
Conclusion: OP is wrong.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
A youngster
Anyone who doesn’t start his console history with a NES is young in my books.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Mithril dropped because of the molten pick axe. Mining doesn’t cost money anymore, it’s no hassle. Just go there, enjoy the pretty graphics. For many people that resulted in huge amounts of ore.
Same happened in lower level zones. Getting gatherer in Queensdale now doesn’t lose you money anymore with ori picks so doing the entire daily there becomes feasible.
Really? I only use ori tools in zones that may require them, everywhere else I use mithril. A mithril pick costs a whole 1.6c per swing. I can’t believe players didn’t bother to gather simply because they felt it’s not worth it financially. Even silver is profitable at 3.5s per 100 and it has the cheapest “instant sell” price.
And yet it’s a factor. It means that all ore could drop by 1.6c a piece without cutting in the profit margins of people with molten axes. In the big picture, that’s quite a lot.
Except you ignore the fact that the molten pickaxe did cost them 800 gems. $10 or roughly 24-26g for it. Sure actual cost per use is near 0 since it can be used infinite times.
GW2Spidy supports the theory that it’s the new dungeon since mithril supply spiked from 1.08 million before the April 30th patch to 1.47 million after. Just before the molten pickaxe was released the supply was at 1 million.
That fact is not relevant for people who bought the axe with €. The gold equivalent really doesn’t matter.
Furthermore, 800 gold is barely 18g by today’s conversion rate, not 24-26.
The dungeon obviously has something to do with it too. Both matter, neither stands alone.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
For a select few builds/professions the celestial stats are far superior. The zerker stats are better for other builds. If you give your profession and playstyle, we may help you better.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I never took month long breaks in GW1 like I do regularly in GW2, just sayin’. Currently the game has nothing going for it even in the long run unless they add a ton of build variety and fix a lot of stuff which would probably take ANet years to realize. At that point I’ll have just moved on to the next big thing like ESO or whatever new MMO comes out.
And temporary content is horrible. It’s all we’ve had so far…
When did you start playing GW1?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The only thing stealth needs is a glimmer like in starcraft. That balances it perfectly, puts in the skill for both thief and opponent.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
50sp makes you a mystic weapon. That gives you about 4-5g depending on the market.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
i did what vayne said best advice i can give you. im back for bit then ill probably go for a while. funny thing is gw1 had a big enough difference it kept me occupied for 7 years. pre was my soft spot havent found one in gw2 an area that refreshes me like pre did in the original
But you didn’t play Prophecies for 7 years. And* if you started with Prophecies, I predict you’d have taken a break at some point, before Factions came out.*
People are still comparing three full campaigns and an expansion to one game.
MMOs traidtionally take a year or two to really get going. That’s pretty much all of them. Guild Wars 2, in two years time, will have a lot more content. It may well be better in other ways too.
That’s so true, I constantly wonder why people simply don’t get it. Prophecies was boring, bland and short apart for the incredible promise it carried. It made true on that promise with factions, but really … 3 months into proph I was bored to death. Almost everyone I knew back then, stopped playing. I kept logging in because the game was that beautiful with such good mechanics, yet the content wasn’t there.
Had I played GW2 as religiously on launch as I did with GW1, I would have burned out by December. However I took back a step, I know by experience that MMOs at launch don’t contain that amount of content, and I’m prepared to let GW2 grow into the gem it will be, just like GW1 eventually became.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
If that’s the case, then make gw2 for any one linux distro. i would be happy to get any linux and play gw2, as opposed to buying windows (again). Besides alot of linux distros use similar builds, any one with sense should be able to make it work if a-net just makes a basic distro for one of the most popular ones.
Yup, target a specific distro. The Steam beta was supposedly Ubuntu only, but in a few hours after released it was already up and running on Arch Linux, and it’s not even Debian-based. The community is a community full of hackers and will gladly make it work on their own distro one way or another; the community does that work for you.
Don’t target a specific distro. Support a specific distro. You can say ‘we only test it on Ubuntu’, but don’t make it so it only runs on Ubuntu.
And yet that’s how it usually ends up. It’s impossible to support all distros. So either you choose, and get the wrath of all other distro fanboys, or leave linux and get the wrath of all linux fanboys. There’s no winning scenario here for anyone. The costs vs profits on Linux are not in Linux’ favor. Last time I checked, a.net was still a for-profit company.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I do almost everything with pugs, and for that I prefer people who say whether they did a boss before, can stand a bit of advice, and above all people who don’t become elitist.
I expect people to learn after one or two wipes, and I won’t start screaming over that. if other people start becoming annoyed over newbies, they’re the first to get kicked while I drag the newbies through.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Your lowest buy order does not get filled … what a mystery … why would people sell to higher buy orders instead of your lower?
Please explain it a bit further, because right now it’s pretty obvious, but I do think you are trying to say something else entirely.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Mithril dropped because of the molten pick axe. Mining doesn’t cost money anymore, it’s no hassle. Just go there, enjoy the pretty graphics. For many people that resulted in huge amounts of ore.
Same happened in lower level zones. Getting gatherer in Queensdale now doesn’t lose you money anymore with ori picks so doing the entire daily there becomes feasible.
Really? I only use ori tools in zones that may require them, everywhere else I use mithril. A mithril pick costs a whole 1.6c per swing. I can’t believe players didn’t bother to gather simply because they felt it’s not worth it financially. Even silver is profitable at 3.5s per 100 and it has the cheapest “instant sell” price.
And yet it’s a factor. It means that all ore could drop by 1.6c a piece without cutting in the profit margins of people with molten axes. In the big picture, that’s quite a lot.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Discrimination would be if it were forbidden for you to RP. However, as far as I can see, no rule specifically discriminates against RP in either letter or spirit.
Not catering to a group does not equate discrimination. BWM not making pink unicorn cars does not mean they discriminate against certain minorities. Now if they refused to sell cars to these minorities, that’d be discrimination.
You are allowed to RP on every server, and you have the right to group up in specific ones. I really don’t see where the word discrimination comes in.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
thanks for all the comments.
in wow (atleat pvp, i dont pve) u use 80%+ of your abilities
ofcurse you wont use “teleport: Orgrimar” when you are in the arena xD
And yet a whole lot of those WoW abilities are complete filler. You buff for the sake of having something to debuff, not because these buffs are any use (underwater breathing in arenas?). A lot of skills are redundant and could be cleaned up by proper design. Who needs portal skills in a game where travel is fast and easy for example, why have skills for mounts. Removing 70% of the skills in WoW would result in a far better game.
At least for PVE, the GW2 system is far superior. I actually use my skills instead of having 4 bars of filler on my screen.
Anyway, i find lots of good things in gw2, i just hope my guardian wont bored me soon..
(i’m only 16 but i feel i saw all he have to offer, and from now on, its only numbers improvements)
Isn’t that the case in WoW too? It’s just bigger numbers. Why not stay at lvl 20 with 480 hp. Has the exact same end effect as lvl 100 with 200000 hp.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
While I do love my job, the word “work” implies compensation with cold hard cash. Unless I get paid for playing GW2, it can’t be work. It is a contradiction to consider anything work unless you’re paid for doing it with real money.
That’s just your personal definition though. Some people consider grinding “work.” In the end, different people have different definitions.
And to take that futher … I do sprint distance triathlons about 2 or 3 times a year. It is a pretty hardcore run and most people strongly respect me for it. A single fotm10 run takes longer than a sprint distance triathlon. Some runs even take longer than olympic distance triathlons. Why can’t I expect a guaranteed ascended ring for doing something that takes more time than a triathlon? Food for thought.
You get 1/10th of a guaranteed ring, BTW.
You’re using your own personal values and making comparisons. That’s fine, but they don’t apply to everyone. I take 30 mins to run a 10k. I find the mere fact that I completed it very rewarding, as rewarding as my almost-to-be Legendary I’ve spent almost 1500 hours working on. And I trained a long time for the run. And grinded dungeons and fractals and such for the Legendary. I enjoyed every step of it, and some people would define it as “work.” But hey, I had fun!
Again, everyone has different definitions of “work” and “fun.” You have to recognize that your definition isn’t necessarily held by other people.
http://en.wikipedia.org/wiki/Work
The one that comes closest to grinding a legendary is Project Management, and even that one strongly implies a professional project. Almost all others imply monetary compensation.
People don’t define grinding as “work”, they compare it to “work” which is almost always a negative comparison. The implication being that real work comes with a salary, while grinding doesn’t. Almost never is work in a videogame considered positive.
So whether or not we agree on the precise semantics, we probably agree that “work” in the context of videogames, is a very bad word. When a videogame feels like work, the game has to change (or the salary, but good luck making that happen).
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
How does consumable stacking work currently?
And especially crafted consumables. Does all food stack with all other potions/oils/crystals? Do crystals stack with potions? Do deserts stack with soups? I can’t find a clear answer to this on the wiki.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I would suggest expanding on things like the mad realm, which was already a step in the good direction.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I should make a google docs file with all the copy paste answers one should give to some very common threads.
No. Ain’t gonna happen. You’re arguments are flawed. Check my post history, I’m not going to bother typing it all again until the google docs is finished.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Indeed. Backpacks are becoming the #1 cosmetic item next to legendaries, and engineers can’t use them as well. It pains me everytime my flamethrower covers my current guild logo and future fractal capacitor.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
At no point should the word “work” be used on the board of a videogame, or any game at all for that matter. It should be censored, just like kitten, kitten, kitten and kitten.
Study, practice, theorize, train … these are all valid words when it comes to games. Work isn’t one of them.
I’m surprised at these strong negative reactions to the word “Work.” Some of us enjoy our work, both in real life and in the game. I love my current job to death. I also loved my journey towards my Legendary. While you guys may not like what you personally define as “work,” in game, there are plenty of others who do, and are happier because of it. (And trust me, there are also many people who think practice/study/training is work. Just ask those disgruntled high school students!)
While I do love my job, the word “work” implies compensation with cold hard cash. Unless I get paid for playing GW2, it can’t be work. It is a contradiction to consider anything work unless you’re paid for doing it with real money.
So if people tell me I should put the work into GW2 to get anything, I expect them to pay me a monthly salary in return. If they won’t pay me cash, I won’t play the game the same way I’d do my job. I want to have half an hour of fun after work and that should lead to a finish in due time. I don’t want to reach the finish without playing, but I also don’t want to do the equivalent of several Ironman distance triathlons either.
And to take that futher … I do sprint distance triathlons about 2 or 3 times a year. It is a pretty hardcore run and most people strongly respect me for it. A single fotm10 run takes longer than a sprint distance triathlon. Some runs even take longer than olympic distance triathlons. Why can’t I expect a guaranteed ascended ring for doing something that takes more time than a triathlon? Food for thought.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
What do you mean with biofeedback?
I presume every company has players test their games, and look at them whether they like them or not. If testers tend to commit suicide after a 4 hour session, maybe their game isn’t that good. On the other hand, if they’re begging you to lift the NDA … that’s a sign too.
However, putting expensive words like “biofeedback” on that is a bit silly imho. The correct question being “do you make sure your games are fun”.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Be honest and tell us how many of those 30 hunter skills were actually useful. On my warlock, sure I did have 7 summon skills, but I only used one per game type (imp in pve, succubus duel etc). The 4 dots, I put into 1 macro. So out of 70+ skills as a warlock, I only ever used 5 on a daily basis. Raids could be done pretty much by spamming shadow bolt and life tap.
GW2 forces you to limit the skills you can use, which means every skill becomes far more valuable. In GW2 I use 10 out of 10 skills, in WoW I used 5 out of 70.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Mithril dropped because of the molten pick axe. Mining doesn’t cost money anymore, it’s no hassle. Just go there, enjoy the pretty graphics. For many people that resulted in huge amounts of ore.
Same happened in lower level zones. Getting gatherer in Queensdale now doesn’t lose you money anymore with ori picks so doing the entire daily there becomes feasible.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto