Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I miss something that, ironically enough, was in GW1: the ability to simply click on an area and have your character run over there (as well as keeping the current modes of movement control as well, of course).
this is actually the first mmo I’ve played that doesn’t have that
I remember when I started playing WoW for a bit (shortly after I started playing GW1), WoW didn’t have that feature. When WoW eventually added it later on, I specifically thought of GW1’s influence.
WoW stole a lot from GW1. Some WoW updates almost resembled earlier GW1 patch notes. EG Battlegrounds were implemented as an answer to GW1’s ToPK. Party search in WoW came a month after GW1’s party search. Hard mode was an answer to Heroic dungeons though. Some cool cross pollination happened which improved both games.
Conversely, something I’d hoped that GW1 (and now GW2, for that matter) would use from WoW is the onscreen real-life clock in the upper right-hand corner of the screen. That way, I wouldn’t need to constantly look away from the screen to see what time it is in real-life.
It’s on the map, you can put it on real time in the options.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It is an easily achievable infusion slot, that can be transfered over alts. That way, every alt can start with a solid 5AR, which is enough until at least fotm15. By making it not BiS, they can’t be considered freebies.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Unfortunately, the ascended eq are a stopgap content and and laurels were designed not as equalizers or casual-helpers or anything like that, but as a core piece of a delaying tactics – and they do their delaying part beautifully. To the detriment of players.
To the detriment of hardcore players, which makes it a great equalizer for casual players, which I guesstimate at 80% of the playerbase.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I think rank will come faster as more and more activities reward rank. Also, wxp is based on opponent’s rank, so as the mass gets higher rank, newbies will get increased wxp gain automatically.
Furthermore, I believe respec books and global wxp are needed. No one is going to let 20 spare points lie there for supply r2. At the least, allowing them to be put in another line in the meanwhile would be the honest choice.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I’ve been invited by other players after being able to defeat them to their parties to chat with them before and it mostly wasn’t good. First time I accepted an invite after I killed a player he said “kitten you” then left the group. Other times most players act all condescending to me which I just find weird, funny and uncomfortable…
Earlier today I downed a thief, he kept spamming invite and I just declined multiple times, was I being rude?
So just wondering if I should or should not accept invites from enemy players after beating them, or is it rude not to accept invites from other players you’ve defeated in WvW?
Is it rude to report people to the police for stalking? Is it rude for a girl to turn down a drunk guy?
If people act annoying, you have a right to ignore them. Not accepting rudeness is not the same as being rude, just like denying someone’s hate speech does not make you a bigot.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Eh…. PayPal isn’t exactly the most trustworthy company. More power to others, but a lot of people, myself included, aren’t keen on their terms of service that basically say they can freeze your funds for any reason at any time.
On one hand, that’s in any terms of service, including the one at your own bank. On the other hand, if paypal would do so too often, they’d be out of business. In my experience, paypal is the most trustworthy company on the internet for payments, by a landslide. Furthermore, there’s no reason to keep funds in paypal, I just use it as a secure way of transfering money online.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Of course, no conspiracy theorist was ever convinced by facts.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Could you remind me what’s bad with low prices with everyone complaining about inflation and so on? This guy should get the nobel prize for videogame drama economics.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It feels like the OP is talking about someone that’s not me and that makes me happy. My life has meaning, and videogames are merely a past time. A hobby. I don’t want nor need traditional grinding endgame. There’s no eternal loneliness or failure I’m trying to cover up with being a boss raid leader or having gearscore. No compensation of any kind.
OP, I hope there’s more like you and me in this game, people who are happy and sane, and want to stay that way while playing games.
Yes because people who finish content faster than others have no meaning in their lives. Having something to do for those of us who need it is not a cover up for failure, either.
I guess I’m insane and have no meaning in my life if it means I actually have goals and pursue them at any point in time.
No wonder we are screwed, there are way too many different people trying to mold this game right now.
Some people, if they’d put only half the effort in real life, as they did in videogames, they’d be millionaire. I’m talking people who play more than 5 hours a day, and then complain content is too easy.
There’s nothing wrong with having goals and pursuing them. However if those goals only exist in a virtual world, or progress is only made towards virtual goals, you should have a good look at yourself.Is this not the same as saying “If you’re goals or reason for being do not align up with what I or society prescribe them to be, then you are flawed” ?
Life is how you decide to live it, not how others decide to live theirs.
That’s true as long as your lifestyle does not infringe on the lifestyle of others. If you can provide for your own life, by your own means, I will not judge. If you need welfare support, which I pay for, to support a lifestyle of excessive gaming, I will be the first to criticize you.
While that may seem harsh, the taxes on my monthly salary breakdown are harsh too. Currently I’m on a level where I literally support 3 people through welfare. If those people play videogames instead of looking for a job, I sure have a problem with that.
On the other hand, if you can make a sufficient income by working 3 hours a day, and play games the rest of the day, feel free. That’s absolutely your right. Society has no right to prescribe a valid lifestyle, as long as you can support it through your own means. However, if you depend on society for your lifestyle, you put the validity of your lifestyle on trial for society. Can’t have it both ways.
I hope that post is as balanced as I intended it to be. I only take a moral stand over hardcore people I effectively pay for. If you have a job and manage to play hardcore at the same time, fine.
Personally I hate ponies
Let’s agree to disagree on that one.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
In WoW I spent more time trying to customize the UI than actually playing the game. That proves something’s wrong with the game inherently, otherwise that would not have been necessary.
Allowing addons is an excuse for designers to release shoddy games.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It feels like the OP is talking about someone that’s not me and that makes me happy. My life has meaning, and videogames are merely a past time. A hobby. I don’t want nor need traditional grinding endgame. There’s no eternal loneliness or failure I’m trying to cover up with being a boss raid leader or having gearscore. No compensation of any kind.
OP, I hope there’s more like you and me in this game, people who are happy and sane, and want to stay that way while playing games.
Yes because people who finish content faster than others have no meaning in their lives. Having something to do for those of us who need it is not a cover up for failure, either.
I guess I’m insane and have no meaning in my life if it means I actually have goals and pursue them at any point in time.
No wonder we are screwed, there are way too many different people trying to mold this game right now.
Some people, if they’d put only half the effort in real life, as they did in videogames, they’d be millionaire. I’m talking people who play more than 5 hours a day, and then complain content is too easy.
There’s nothing wrong with having goals and pursuing them. However if those goals only exist in a virtual world, or progress is only made towards virtual goals, you should have a good look at yourself.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
45 is indeed the max currently. Furthermore, anything more than your current fractal level is useless, rounded down.
EG fotm12 needs 10AR max.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
If the only thing this game had was just 1600 events that you want to play, I assure you that farmers would not do all of them and would find the top 5% events that rewarded the most.
Which leads to a.net introducing DR to stimulate more healthy and engaging playstyles, to limit the advantage farmers have over players who game for fun. That became a big outrage, while in reality most players were never affected by it. Seriously, how many normal people consistently run the same dungeon path more than one, except for farmers? That’s not fun.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It feels like the OP is talking about someone that’s not me and that makes me happy. My life has meaning, and videogames are merely a past time. A hobby. I don’t want nor need traditional grinding endgame. There’s no eternal loneliness or failure I’m trying to cover up with being a boss raid leader or having gearscore. No compensation of any kind.
OP, I hope there’s more like you and me in this game, people who are happy and sane, and want to stay that way while playing games.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
That’s what a.net is denying people. They are denying it most to the people who contribute hardcore to society…[the ones who spend months away from the game]. Would you agree that these people also deserve a way to access the best content in the game?
Sure but the best content hasn’t come out yet (given that the content will be continously changing and is really depended on taste) so I don’t see what the problem is. If your question was should those people who could not play the game be able to experience the stuff they missed out on?
We’re not talking holiday content, that actually makes sense to go away and is permanent in a sense too, next year it’ll just come back. We’re talking about entire storylines being available only for three months … That really makes no sense.
I liked the F&F storyline, and in it’s entirety was worth something. How can I convince someone to return after a few months of inactivity? By telling them they missed out on a cool dungeon? Good luck …
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
(edited by marnick.4305)
Try the Rytlock Critter Rampage in the meanwhile
https://www.guildwars2.com/en/news/presenting-the-rytlocks-critter-rampage-game/
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I’m the type of person that doesn’t guess because I usually guess right and prefer to be surprised.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Isn’kitten about time to buff the jumping puzzle loot? Not in a monetary sense, but that’s the place where unique account-bound skins should drop, maybe some tokens leading to ascended gear. It’s just … I want to have a reason for doing them again. They’re fun, they’re cool but currently they’re so unrewarding when compared to similar time-scaled content.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
once they need to boost the casual players, read: wellfare.
now that they decided to go the gear grind route, you will have hardcore 24/7 players that’ll get everything before the mass.
and then you boost the mass and give the hardcore another impossible candy, and so on.
I don’t think casual players are on welfare. The primary reason they’re casual, is probably because they’re sponsoring the welfare system by having a job.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Hehe Menzzo Berranzan. I only managed to pick up my new card/PSU ’cos my GF was in a very understanding mood. Though when I told her the price, her voice jumped about 5 octaves :P
I’m the wage earner. If I want to buy another videocard, I do so. If she wants to buy another pair of shoes, she asks me.
That being said, pure graphics are still better in GW1, but nothing beats the rolling hills of Gendara with random people running around everywhere.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Not only that, but it technically already exists. Buy gems, convert to gold, buy materials, craft your way to 80. Wouldn’t even cost you 40€, more like 10-15.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Next update just hang on to the zerg, farm a few ranks. Shouldn’t be a big deal.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Now the only thing needed is a dynamic map :o
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
@techenon: Thats what Ive been saying about ascended gear from the start.
From arenanet/fanbois of ascended gear:
“Its not a gear grind”
“We will introduce the gear slowly so you have a lot of time to acquire. Over the next year you should have all slots”Great. So we spend a year or more slowly acquiring these pieces, and then enjoy a few months of having a full ascended set. Then when they do announce an expansion, and if they do increase the level cap, all of that ascended gear is obsolete. We will go through the next few levels, and then get to the new level cap. Once there, the grind for the new level cap ascended gear begins, and this cycle continues.
There are other games that follow this model: WoW, Tera, Rift, etc. To not call this a gear grind, however slow, is naieve.
That’s a slippery slope which is considered a fallacious argument. Because of that, you’re entire post falls apart. Unless you can prove all that to happen, especially the rinse-repeat part, you have absolutely no valid claim.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I’ve used the new API timers but they update far too often, hogging my entire connection leading to huge lag. A bit of optimization might be due.
If that’s true, you either have a very poor connection or the timers you’re using were made by people who have no clue what they’re doing and update them every few milliseconds, which wouldn’t be surprising considering. Even then, it would have to update roughly 30 events every millisecond to use up the average broadband connection. Or maybe they did done something even worse like requesting all events in the world every second, rather than just specific events, which would greatly increase the cost.
I’m currently collecting data on dragon events and monitoring the status on all 51 servers, using on average 2.9 KB/s at about 1600 requests per minute. Only 1 server would be 60 bytes per second on average. For that to lag you, you would have to be on something worse than dial-up.
My internet is pretty decent. As soon as I closed the timers, all lag disappeared.
http://v2.gw2stuff.com/events/far-shiverpeaks
No offense, it is my daytime job to fix these kinds of issues. If it were my internet, I would have said so.
At 1600 connections per minute, every consumer-grade connection will break, has absolutely nothing to do with bandwidth. Please optimize your code, I appreciate the effort but please think of the people with regular broadband who don’t live in a server farm.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
16k is nothing. That’s not even an ecto per active player on an offday. 16k is enough for 64 ascended backpieces. It is barely enough for a midsize guild to gear up one piece of ascended.
Don’t fret about this “cap”.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
So in an attempt to bring this conversation back on track, the crux of my argument is that while the in-game ability to to earn gold in gw2 has remained flat, or slightly increased, the total gold supply in the game has drastically increased thanks mostly to gem->gold conversions. As a result, price is pressured upwards and scarce items become more difficult to attain by people not willing to make gem->gold conversions or spend their game time flipping items on the TP.
Gold isn’t put into the economy by gems> gold but rather sinked. Every gem/gold transaction destroys 30% of the gold involved!!! This a very important point you don’t seem to get. As long as you don’t acknowledge that, further discussion is moot.
You are so set on this Austrian idée-fixe of an increase money supply, that you’re clinging to the one thing that could potentially create loads of money, while disregarding all evidence to the contrary. To your defense though, videogames are probably the only economies where Austrian ideas hold merit.
What 30% are you on about? When you buy gems with cash there’s no 30% fee. If you’re talking about gold->gems there’s still no fee. There is just the disparity between the 2 to keep people from creating endless wealth in gold.
Patently false. Both exchange directions incur a 15% gold tax, which creates the 30% disparity. That has been affirmed by the devs on several occasions. I’m too lazy to find the quote myself but I’m sure you could find it with a bit of googling …
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
- 250 karka shells are nowadays easy to get. They drop guarantueed from a whole lot of places. If you put your mind on it, you can have them before the end of Last Stand.
- 100 passion flowers are easy to get too, but require a bit of time.
Either doesn’t seem like grind to me. Karka shells go at 2s each and passion flower at 15. That makes 15 gold which isn’t a whole lot either. As far as ecto goes, I’ve got a hundred by doing nothing in particular. Just by playing the game you should be able to gather 50.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
You may have missed the fire field on #4 and the blast finisher for #2. I combo with flamethrower all the time.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
This suggestion is a bit silly isn’kitten . If you want badges, you’ll earn them. They’ve been implemented for WvW players, with a jumping puzzle for the PVE’ers. It’s a way to show what you’ve played.
PVE only players have other rewards, dare I say MORE rewards than WvW players. There’s absolutely no reason nor right to complain about hte current implementation of BoH.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I’m the kind of person that buys a third monitor just because my new videocard has a spare connection..
I have a friend what runs GW2 on a three monitor settup … it’s pretty dang awesome. (my home monitor seems so small and 2 dimensional after hanging out at his place for a weekend)
My GW2 runs on the center monitor. I’ve got 1 for podcasts and 1 for helper websites (lfg, timers, wiki …)
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I’ve used the new API timers but they update far too often, hogging my entire connection leading to huge lag. A bit of optimization might be due.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Vocal Minority. Hex Spell. For 5…17…20 seconds, target foe and all nearby foes cannot use shouts or chants.
http://wiki.guildwars.com/wiki/Vocal_Minority
I sincerely hope a.net bases their decisions on party/guild chat keywords and active play. A list of most used words in party/guild chat is exactly the kind of thing that’d show the opinion of the real playerbase, not the VOCAL MINORITY of which you and I are part.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Lifestyle gamer. It is my primary hobby, even though I don’t game that much compared to ‘hardcore’ gamers. People know me for being a gamer, even though I’m pretty casual by elitist standards. I’m the kind of person that buys a third monitor just because my new videocard has a spare connection.
I’m the kind of person who takes a week of holiday once a year to go on a complete gaming binge. I’m also the kind of person who’d never skip a party for a videogame.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
This is how I define a Guild Wars expansion:
http://wiki.guildwars.com/wiki/Guild_Wars_Eye_of_the_North
Some of the features included:
- 41 new armor sets
- 18 dungeons
- 124 new quests
- 4 new regions (each with a number of explorable areas)
And guess what? It wasn’t temporary content. Can anything added to GW2 since launch come close to matching all that?
That was a paid expansion two years after the game launched. Why not compare apples to apples. The updates prophecies got was Sorrows Furnace and hard mode, which was the same missions but harder.
In comparison Guild Wars 2 got a new PvP map, Fractals, Guild Missions and a ton of temporary content in the same space of time.
Guild Wars 2 has done far better with updates than Guild Wars 1, at least thus far. Anyone who denies it isn’t paying attention.
You are comparing apples to apples in terms of what was updated, but not what was advertised, which is the topic of discussion.
The update in prophecies was not an expansion. Eye of the North is the only thing the Guild Wars universe has had that has been advertised as an expansion. Therefore comparing it to the ‘expansion worth of content’ is an apples to apples comparison.
I understand the limitations of why they cannot add that, but if they are too limited to put out updates of an expansion worth of content by their own historical definition, then they shouldn’t say as much.
It would be like me saying, I’m going to give you $1000 tomorrow. Then tomorrow, I give you $10. Then I say it’s OK, because I have only been at my job for a week and cannot afford to give you $1000. Fair enough, but I still lied.
There was a clarification on what that meant by Colin after the original line was used. What he said, and he said this very clearly and publicly, was thakitten mean literally an expansion worth of content. Not the same THINGS that would be in an expansion, but the same amount of programming time/work/effort that would have gone into an expansion.
It’s not clear what an expansion’s worth of content really means, but that clarification sets what is meant at a different level. Everyone assumes an expansions worth of content means the same things you’d have in an expansion. But that’s not really what the words mean, that’s how people interpret it.
That’s really the trick about marketing. You say things that aren’t false, and allow people to mislead themselves.
That doesn’t make it any better, but it does mean that specifically comparing it to what’s in a different expansion isn’t actually a lie. It’s misdirection.
This is what makes them look bad. Really bad. An expansion is a specific term. If they want to allude to quantity merely – that’s fine – but that’s not what this is. They’re saying enough content to comprise an expansion will be released.
They’ve been on a downhill slide since the Ascended Gear fiasco and I’m starting to get a bit concern about the direction of the game. It’s things like this that keep adding fuel to that fear.
To be fair, the ascended fiasco wasn’t necessary if proper communication was used, but on the other hand, ascended isn’t nearly as bad as some people thought. Personally I like the very slow pace in which it’s introduced, even though I was part of the original ascended outcry.
Given how even their worst fiasco is handled so well, I wonder how you could define a steady increase as a downhill slide. But sure, you’re entitled to your opinion, I’d prefer to look at the facts.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
It is sad that marketing has come to mean deception. It didn’t have to be like this. That said, Anet is not alone here and it’s simply a pervasive reality in the business world. Marketing can be interesting as a thing in itself, but it can never be read as an accurate representation of reality.
Journalism and science have fallen to similar gods. Just part of the contemporary landscape.
Not in Europe. Here we’re a bit more critical and stuff like “fair and balanced” or “teach the controversy” doesn’t convince us. Here in Germany an average flyer has 2 lines of cool description and a list of cold facts. False advertisement only works if you let it work.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Having a stream of new content on a monthly basis makes the world alive, removal of content is irrelevant.
Remember you said that when the lag kicks in from the gazillion events taking place at once. Just think of all the events that already have happened or are happening. Now imagine all of them active at the same time forever on a loop, plus any future content stacked on top. The top right of your screen would be always filled with nearby events!
I’m imagining it and I’m seeing a living bright future. I can’t see anything wrong with it. Personally I thought the Wayfarer Foothills were better than ever before with the mass events happening everywhere.
Then think of a poor newbie trying to lag past dredge sonic devices, tixx’s crazy toys, haunted doors spewing for plastic spiders, random karka attacks and sudden molten alliance raids. You’d need to time your run into the karka hive well too incase something there isn’t bathing in the lava at the time. ;p
Let’s ignore for a moment the holiday content because it makes sense to be temporary and focus on the living story that doesn’t happen in the entire world at the same time …
Sure the newbie will find sonic devices and molten alliance raids. He’ll think the Wayfarer Foothills is the best designed zone in the game with unique mechanics.
As for lag … most of that is fixed with a bit of ram and a half-decent videocard, both ain’t expensive. 200 euros is all you need to remove lag in PVE.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Because legendaries are end game, BIS items and personal story isn’t really all that hard?
Talk for yourself. Id rather bang my head against a brick wall whilst getting run over by a truck than do the personal storyline again.
Oh comon, dealing with Trahearne isn’t that difficult..
Vol! Id rather jump off the tallest building in America and hope to catch my eyelid on a nail, than listen to Trahearne say “Commanduh, a word please” one more time.
And that’s why I play the PS without sound and a decent movie on my second monitor. If I have to do story time, I’d rather do it properly.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Look to the Moa Chick of GW1. The quest was doable but lengthy and across all maps (4) of GW1.
1. It required unique and deadly situations. Seriously who in their right mind would purposely get hit by the Forgeman’s molten dump?
2. It required interesting play. Dipping the egg in a stream that you can easily see but “can’t get there from here” half hour treck.
3. And most importantly I didn’t have to farm 250 of anything!
Don’t forget Black Moa Chick started with a rare spawn, that could be very frustrating to get initially.
Just starting the chain could be a challenge to some. Once you got it, it was two days of work.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Usually you would start a content to make people contribute, but if you look closely on day 3 of the API, there are already a lot people working on things, so a contest does not really make sense to motivate them (they are already motivated).
Also, while this first release of the API is definitely nice, it’s still not much and the possibilities what to do with them will be reached rather quickly. So I would suggest you bring this topic up again, when we have more interesting API access.
I will keep that in mind. Maybe I’ll revive this in a month or two, if API development slows down (hope not)
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
In PVE, having an API call every second is more than plenty for almost all purposes. Most relevant calls are on hour-long timers, and a few minutes won’t make a difference.
With a few exceptions – the Maw metaevent can actually start and finish in under a minute (I only saw this once). So I think reasonable timing also depends on how many people you expect to swarm the event and finish it.
If that happens, do you think it’d have made a difference? Such a time presumes overflow.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I care about the game, since it’s my primary hobby. But even my primary hobby is still a hobby. I care far more about keeping my job, fiancée, family and friends. Some of those can sometimes take up ALL time for 2-3 months. That could potentially mean missing out on an entire story arc.
And that’s really the big deal. Getting a kid can and will force your hand for several months. Some jobs will have you go abroad for 4 months to start up a new machine or company. At the end of those 4 months on a oil platform or 3 consecutive 100 hours workweeks, these people bring home thousands of dollars, ready to spend on their hobby, only to see they missed out on entire story arcs. That’s not fun.
That’s what a.net is denying people. They are denying it most to the people who contribute hardcore to society, be it by having kids, studying+passing exams or advancing the economy. These people, who need a hobby to relax after a crushing deadline are hurt most by the living story.
Would you agree that these people also deserve a way to access the best content in the game?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
That said- I do think it is a good thing that they sped up the LS content- if you look at the tremendous amount of QQ on here about how F&F was just too slowly paced, you can see why.
It makes sense that as a living story things change rather rapidly.
Yes absolutely, the F&F was a bit slow, but why can’t the stories overlap a bit? It would make sense for F&F to disappear in mid-june, for Southsun to disappear in mid july and so on while new stories commence. That way, in one binge, a casual player could play catch up once in a while. Even the most casual player has these days where he just plays videogames all day long.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Let’s assume for sake of argument that you can refresh as often as you like (which is technically not possible on your end). What would be a logical or good interval?
The definition of real time is to have data that is considered as accurate as necessary given the circumstances. For temperature measurements in a room, a measurement 15 minutes can be considered real time. So what’s real-time in GW2?
I would presume, for WvW, you’d want something that’s visible, which leaves you with the limit of eyes being at 24 fps or an update every 40ms, and that’s for people staring at the map without playing in WvW. Having an update every 200ms will be real time for all intents and purposes given active play.
In PVE, having an API call every second is more than plenty for almost all purposes. Most relevant calls are on hour-long timers, and a few minutes won’t make a difference.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
This is how I define a Guild Wars expansion:
http://wiki.guildwars.com/wiki/Guild_Wars_Eye_of_the_North
Some of the features included:
- 41 new armor sets
- 18 dungeons
- 124 new quests
- 4 new regions (each with a number of explorable areas)
And guess what? It wasn’t temporary content. Can anything added to GW2 since launch come close to matching all that?
I didn’t realize that EotN, small as it was for a GW expansion, actually rivals the entirety of GW2…but now that you mention it…
Again you’re comparing apples and oranges. The EotN expansion was made at a time where the team was well known with the GW1 tools, and a lot of it was copy paste. The dungeons were all copies of each other, while 3/4 “new” areas didn’t have a new theme. However that was 4 years into the game, hardly comparable to GW2.
One day, GW2 will be so matured that content can be pumped out at that pace too. That day is not yet here. I don’t think it’s even remotely fair to expect that.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Sure. A minimum 500 laurels/precursor would be a decent logical price.
Random precursor, of course.
Ouch. That would hurt a lot of people. Especially if you make the precursor account bound muahahaha.
Precursor shouldn’t be account bound. Just sell it if you’re unlucky and buy a more appropriate one.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
They don’t bind at all ever?
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Right click > page properties > accept pop-ups.
Nowadays standard disabled in chrome.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Someday…over the rainbow!
I’ll start crafting a Kudzu.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
