Showing Posts For meow one twenty.4376:

may as well afk

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Posted by: meow one twenty.4376

meow one twenty.4376

when you enter a match and look at the other team only to see 2+ eles vs your 0-1 ele, every match i have like this requires extreme effort and communication vs no communication to win a close game or just flat out lose.

Your title… this is why game suck as often as they do…

Yes, there is an issue with eles… Yes, there is an issue with class stacked teams… But don’t take it out on your teams by refusing to do anything. You just end up being the problem, and in my opinion a larger problem then eles them selves. At least if you fight, you give your team a chance to win.

The issue is more the refusal of ANET to do their job and actually balance broken items in game. Until they start balancing, this type of thread and in game activity will happen more frequently.

Then those people should just stop playing. And dont blame a person being a poor sport on Anet.

Alright meow, where were we?

may as well afk

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Posted by: meow one twenty.4376

meow one twenty.4376

when you enter a match and look at the other team only to see 2+ eles vs your 0-1 ele, every match i have like this requires extreme effort and communication vs no communication to win a close game or just flat out lose.

Your title… this is why game suck as often as they do…

Yes, there is an issue with eles… Yes, there is an issue with class stacked teams… But don’t take it out on your teams by refusing to do anything. You just end up being the problem, and in my opinion a larger problem then eles them selves. At least if you fight, you give your team a chance to win.

How can people complain when they don’t even try? It disgusts me.

Alright meow, where were we?

Delete vamp rune

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Posted by: meow one twenty.4376

meow one twenty.4376

Look no further than this thread to see how Condi Meta IS NOT a thing if it was this wouldn’t be that much of an issue.

Cause even while vapor formed conditions still tick and I’ve dropped more than one endure pain warrior/ele/vamp rune player during the duration of it. Lol Especially if they are extremely glassy.

I thought the same thing reading this.

These runes are countered, hard, by conditions. Getting the mistform proc while conditions running on you is a liability more so than it helps. Being unable to use skills to heal, or clear conditions, because you’re locked into a mistform while still eating condition damage is a death sentence at such low health.

The fact people complain that it’s op and everyone runs them only shows that nobody must be using conditions or you would see these people complaining that these runes were underpowered.

I don’t believe in a current “condi meta” BUT there are alternative possibilities; the classes that have the best condi application also use Vamp runes, or the classes who use Vamp runes are weakest to power damage spikes, or classes who use Vamp runes often have healing/Condi cleanse/escapes immediately after Mist Form expires.

It’s not so black and white.

Alright meow, where were we?

Delete vamp rune

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Posted by: meow one twenty.4376

meow one twenty.4376

Vamp runes definitely seem to be a crutch right now. I’m not for deleting them, but they are serious game changers on some classes. Plus the bugs. I don’t like bugs

Alright meow, where were we?

What is your second favorite class?

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

Assuming Necro is your first.

I’m getting tired of the CC train and inability to finish mobile targets in PvP. There’s nothing quite as frustrating as having all of your abilities taken away from you and you watch yourself get CC’d to death over a 10 second period – can’t move, can’t use skills, can’t enjoy the game.

Please share what else you like to play with.
I’m not sure if I will be purchasing HoT, so Reaper isn’t a real solution right now.

Alright meow, where were we?

Am I hallucinating or...

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

Will check, tonight, if my human female still fans the flame of passion for vulnerability stacking.

I guess she causes a different kind of vulnerability.

Alright meow, where were we?

Why play pvp?

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

1. ele fire trait line needs some massive nerfing
2. burning base numbers need to be adjusted#
3. i think it is funny how people cry that there is no reason to pvp…. back in my days (lol) pvpers wouldn’t get crap besides some dyes… rewards tracks, gold, tomes didn’t exist…. back then people who did pvp did it for fun/challenge

also, leagues bring new rewards too…. if normal pvp is not rewarding enough for you, do tourneys…. builds are too broken and Anet as usuall ignores issues? play those builds duhh (if you want to win that is)

Talking like that I suggest your Daredevil use a cane as a staff skin :P

i highly doubt i would play staff or dd build for that matter…. but yeah i would totally make old guy with cane if i could xD

I would probably giggle every time you get crippled.

Alright meow, where were we?

Why play pvp?

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Posted by: meow one twenty.4376

meow one twenty.4376

1. ele fire trait line needs some massive nerfing
2. burning base numbers need to be adjusted#
3. i think it is funny how people cry that there is no reason to pvp…. back in my days (lol) pvpers wouldn’t get crap besides some dyes… rewards tracks, gold, tomes didn’t exist…. back then people who did pvp did it for fun/challenge

also, leagues bring new rewards too…. if normal pvp is not rewarding enough for you, do tourneys…. builds are too broken and Anet as usuall ignores issues? play those builds duhh (if you want to win that is)

Talking like that I suggest your Daredevil use a cane as a staff skin :P

Alright meow, where were we?

F2P accounts abuse in PvP

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

so today I was faced against and teamed up with 3 burn guardians who queued together. Each had 100-200 AP so obviously they’re new accounts and they would be matched up against people who are new to pvp. well im pretty sure its fun to get bursted with 13 stacks of burn and have the new players get a laugh spam by them

anyways i think there should be a higher lvl requirement for these f2p accounts to enter pvp.

For a new F2P player, to come up with a OP burn guard build, unless they were looking at meta battle, is highly unlikely. Even a veteran MMO player would take more that 2 days to come up with a build like that, and know how to play it. Unless those players were copying straight out of meta battle, but even then it would take a little bit of time to learn how to play it effectively.

My guess is that a couple of vets got free accounts, rolled up burn guards just to troll people in PvP. I am sure you weren’t the only one who saw it was a low AP account, with a lower level player and thought “easy prey” and weren’t prepared for what they could do.

I think you misunderstand him.

He’s saying that veterans making new accounts will ruin the experience for people who are actually new to the game. New players will be matched up against veterans on new accounts, get destroyed and laughed at, and dislike the game. He’s offering the suggestion of increasing the level requirement to play PvP so that veterans are less likely to spend the time making new accounts to troll with.

Alright meow, where were we?

How Do I Powermancer Now?

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

Has Blood Magic become any more viable?

Also i trained up all my skills using the hero points, but i still have 205 left? What do i do with them?

EDIT: I also can’t see any indication on the traits page that Spite increases power +300 etc. Do the traits still have this effect?

Hero points can be used for elite specializations.

Traits no longer have those stat effects. Now all stats are within armor/jewelry/weapons.

Alright meow, where were we?

Why celes necro is bad

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

So cele singet necro is bad cause burning is op and we don’t have enough of it got it.

You summed up OP’s 6 word post in 19 words. I got a giggle out of that.

Alright meow, where were we?

Reaper GS gear

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

Yeah I think Valkyrie is better, getting Toughness means all PVE mob will aggro you. If you want to tank for the group sure go ahead but live I run power Necro with Valkyries and I hit the crap of the mobs none of them Aggro to me but goes to Zerker Guardians/Warriors

But for PVP you should definitely got for Power/Toughness/Ferocity but I am not sure GS will function in PVP.

Unfortunately, Valk’s is Power/vitality/ferocity. There doesn’t seem to be a Power/toughness/ferocity set.

I’m hoping for a Power/Condi/Ferocity armor to come out. We can make better use of it than most classes thanks to all of our Crit enhancing traits and Power/Condi that comes from GS2, RS1 + Dhuumfire, and RS4. I’m holding off on making Ascended armor for the slight sliver of hope we get this.

Oh man that would be the absolute best. We’d have pretty beastly damage with that set, actually.

power/toughness/ferocity is Cavalier. I think toughness is the mainstat however.

Even if Power/Toughness/Ferocity were an actual set, I’d take Valkyrie. More toughness = more aggro. I’ll leave that to the guardians/warriors instead.

Switch toughness for condi and youll have the set I mentioned. :P

RS would have constant 4 stack of Burning, up to 24 stack Poison, and Dagger AA Power DPS. That would boost us up to maybe 14k DPS in RS I think.

Alright meow, where were we?

Ele stacking officially seen as an exploit ?

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Posted by: meow one twenty.4376

meow one twenty.4376

ele could still run d/f for might stacking, but they wouldnt be able to reach such a high number. there bam some build diversity. im betting cele staff would come back too.

removal of ring of fire fixes the problem of d/d being able to stack crazy burns and the problem of d/d being able to maintain 20+ might. d/d stays tough, it just looses damage. sure the build is gutted, but remember what happened to cele engi? yeah.

The only time Ring of Fire stacks crazy burns is when it’s used against people with incredibly poor environmental awareness. 3 stacks? I can understand that. 6? Less understandable, but I suppose if you ran straight through trying to catch the ele. Anymore than that and you’re basically jumping off a cliff then complaining that fall damage is too strong. You’d basically make D/D a weapon set with 4 blast finishers but not a single combo field across all the attunements. The end goal of balancing shouldn’t be to “gut” things, it should be to fix them and bring them in line.

devs always choose to gut engineer, can’t see why ele should receive special treatment.

the condis from RoF have never bothered me, but they seem to kill a lot of people on the forum, which was my experience with turret engineers. my issue is that ele can maintain 20+ might. d/d becomes finisher heavy so it’s good at blasting in coordinated teamfights. peopen have to use d/f if they want blasts are the fire field.

I thought the brutal, merciless nerf to turrets was the final nerf engies would get. Nerf is an understatement, they pretty much killed the turret build. So many people complained about it without fully understanding its weaknesses – poor mobility, no defense outside turrets, poor condition cleansing… They were far easier to kill than the current d/d ele.

The turret nerf was then followed by the bigger – overall trait, condition scaling nerf last June.

I very much dislike d/d eles but even they don’t deserve the needless gutting engineers suffered and endured this year.

Devs should do the right thing and buff engies.

The Turret Engie was an abomination in the fact that you could have 2 players with almost no experience, one with a Turret build and one with a number of other builds, and the Turret Engie could AFK kill the other. Sure at the top tier it didn’t matter as much, but at lower tiers it was unkillable. Scrubs matter, too.

Everyone who had experience knew Turret Engie’s weaknesses. The weaknesses were far less important than you give them credit for, mobility was particularly a poor argument. I remember the “just out rotate them” arguments that instsntly failed as soon as you had two Turret Engies on the same team. Poor defense may be so, but you could take the tankiest amulet and runes and your turrets would do the same damage as a glass cannon Turret build. Conditions worked, but pre-patch conditions weren’t nearly as lethal as they are now and kills took a long time considering how much damage they could output.

The tankiest amulet couldn’t protect them from conditions. I’ve countered tureteers with the rabid p/p and cele rifle engies, shatter Mesmer, condi trap ranger, staff ele….
It was also a known fact that turreteers owned d/d eles. I think most of the complaints were made by them. Makes me dislike d/d eles even more….

You didn’t contradict anything I said, so I guess what I said still stands.

The entire context my comment was agreeing with choovanski about how devs gutted the engineer starting with the turreteer build then its entire trait system.

I main a necro but the 2 kit engie pre-patch was my favorite.

That was a hard conclusion to come to considering how much of what I quoted was about Turret Engies… And then your response was about Turret Engies.

I think they need some buffs, but not to Turrets. Engies are easily one of the most fun classes.

Alright meow, where were we?

POLL: How are we doing?

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

Interesting results, mostly what I suspected, but a few things that struck me as odd.

1. People are much happier with DS than I thought they would be… I guess I don’t see the draw as a condition user.

2. People vastly overestimate their PvP skills. Sorry but you are not winning 50/50 fights against an ele, lol. Most of them are completely immune to necros.

Nearly all my fights with Ele’s end when someone else comes to +1 a fight. I’ve done a fair share of duels against Ele’s in private matches and they pretty much are all 5-10 minute fights that end in truces. I’d say that’s 50/50, and I don’t see why it would be impossible for other people to experience the same thing.

1v1 it’s closer to 50/50 but a good Ele still has the edge of they are smart enough to keep up pressure. In tpvp it’s much easier to +1 a Necromancer than an Ele, and are generally more useful. I’d still say Ele are a bit more on the hard side of things when given real PvP situations and good players. Seems to me the lower in skill tiers you go, the more it favors Necro, and the higher you go the more it edges toward Ele (from my experiences and observations).

I think you are putting more into the question than is necessary. The question is simply “how do you fare.” I fare decently well with my build. If we are asking the efficacy versus Ele’s in team fights, that’s an entirely different question. In sPvP it is very situational as to whether or not I can force an Ele off a point long enough to neutralize it or turn it to my side, some spots they have an advantage and others I have an advantage – still 50/50 for me.

If you want to see how I do, I fought Toker on his stream while he was playing Ele. I tried recording myself but my frames drop to 15-20.

Alright meow, where were we?

POLL: How are we doing?

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Posted by: meow one twenty.4376

meow one twenty.4376

Interesting results, mostly what I suspected, but a few things that struck me as odd.

1. People are much happier with DS than I thought they would be… I guess I don’t see the draw as a condition user.

2. People vastly overestimate their PvP skills. Sorry but you are not winning 50/50 fights against an ele, lol. Most of them are completely immune to necros.

Nearly all my fights with Ele’s end when someone else comes to +1 a fight. I’ve done a fair share of duels against Ele’s in private matches and they pretty much are all 5-10 minute fights that end in truces. I’d say that’s 50/50, and I don’t see why it would be impossible for other people to experience the same thing.

Alright meow, where were we?

Ele stacking officially seen as an exploit ?

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

ele could still run d/f for might stacking, but they wouldnt be able to reach such a high number. there bam some build diversity. im betting cele staff would come back too.

removal of ring of fire fixes the problem of d/d being able to stack crazy burns and the problem of d/d being able to maintain 20+ might. d/d stays tough, it just looses damage. sure the build is gutted, but remember what happened to cele engi? yeah.

The only time Ring of Fire stacks crazy burns is when it’s used against people with incredibly poor environmental awareness. 3 stacks? I can understand that. 6? Less understandable, but I suppose if you ran straight through trying to catch the ele. Anymore than that and you’re basically jumping off a cliff then complaining that fall damage is too strong. You’d basically make D/D a weapon set with 4 blast finishers but not a single combo field across all the attunements. The end goal of balancing shouldn’t be to “gut” things, it should be to fix them and bring them in line.

devs always choose to gut engineer, can’t see why ele should receive special treatment.

the condis from RoF have never bothered me, but they seem to kill a lot of people on the forum, which was my experience with turret engineers. my issue is that ele can maintain 20+ might. d/d becomes finisher heavy so it’s good at blasting in coordinated teamfights. peopen have to use d/f if they want blasts are the fire field.

I thought the brutal, merciless nerf to turrets was the final nerf engies would get. Nerf is an understatement, they pretty much killed the turret build. So many people complained about it without fully understanding its weaknesses – poor mobility, no defense outside turrets, poor condition cleansing… They were far easier to kill than the current d/d ele.

The turret nerf was then followed by the bigger – overall trait, condition scaling nerf last June.

I very much dislike d/d eles but even they don’t deserve the needless gutting engineers suffered and endured this year.

Devs should do the right thing and buff engies.

The Turret Engie was an abomination in the fact that you could have 2 players with almost no experience, one with a Turret build and one with a number of other builds, and the Turret Engie could AFK kill the other. Sure at the top tier it didn’t matter as much, but at lower tiers it was unkillable. Scrubs matter, too.

Everyone who had experience knew Turret Engie’s weaknesses. The weaknesses were far less important than you give them credit for, mobility was particularly a poor argument. I remember the “just out rotate them” arguments that instsntly failed as soon as you had two Turret Engies on the same team. Poor defense may be so, but you could take the tankiest amulet and runes and your turrets would do the same damage as a glass cannon Turret build. Conditions worked, but pre-patch conditions weren’t nearly as lethal as they are now and kills took a long time considering how much damage they could output.

The tankiest amulet couldn’t protect them from conditions. I’ve countered tureteers with the rabid p/p and cele rifle engies, shatter Mesmer, condi trap ranger, staff ele….
It was also a known fact that turreteers owned d/d eles. I think most of the complaints were made by them. Makes me dislike d/d eles even more….

You didn’t contradict anything I said, so I guess what I said still stands.

Alright meow, where were we?

Reaper GS gear

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

I’m hoping for a Power/Condi/Ferocity armor to come out. We can make better use of it than most classes thanks to all of our Crit enhancing traits and Power/Condi that comes from GS2, RS1 + Dhuumfire, and RS4. I’m holding off on making Ascended armor for the slight sliver of hope we get this.

Alright meow, where were we?

Ele stacking officially seen as an exploit ?

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

ele could still run d/f for might stacking, but they wouldnt be able to reach such a high number. there bam some build diversity. im betting cele staff would come back too.

removal of ring of fire fixes the problem of d/d being able to stack crazy burns and the problem of d/d being able to maintain 20+ might. d/d stays tough, it just looses damage. sure the build is gutted, but remember what happened to cele engi? yeah.

The only time Ring of Fire stacks crazy burns is when it’s used against people with incredibly poor environmental awareness. 3 stacks? I can understand that. 6? Less understandable, but I suppose if you ran straight through trying to catch the ele. Anymore than that and you’re basically jumping off a cliff then complaining that fall damage is too strong. You’d basically make D/D a weapon set with 4 blast finishers but not a single combo field across all the attunements. The end goal of balancing shouldn’t be to “gut” things, it should be to fix them and bring them in line.

devs always choose to gut engineer, can’t see why ele should receive special treatment.

the condis from RoF have never bothered me, but they seem to kill a lot of people on the forum, which was my experience with turret engineers. my issue is that ele can maintain 20+ might. d/d becomes finisher heavy so it’s good at blasting in coordinated teamfights. peopen have to use d/f if they want blasts are the fire field.

I thought the brutal, merciless nerf to turrets was the final nerf engies would get. Nerf is an understatement, they pretty much killed the turret build. So many people complained about it without fully understanding its weaknesses – poor mobility, no defense outside turrets, poor condition cleansing… They were far easier to kill than the current d/d ele.

The turret nerf was then followed by the bigger – overall trait, condition scaling nerf last June.

I very much dislike d/d eles but even they don’t deserve the needless gutting engineers suffered and endured this year.

Devs should do the right thing and buff engies.

The Turret Engie was an abomination in the fact that you could have 2 players with almost no experience, one with a Turret build and one with a number of other builds, and the Turret Engie could AFK kill the other. Sure at the top tier it didn’t matter as much, but at lower tiers it was unkillable. Scrubs matter, too.

Everyone who had experience knew Turret Engie’s weaknesses. The weaknesses were far less important than you give them credit for, mobility was particularly a poor argument. I remember the “just out rotate them” arguments that instsntly failed as soon as you had two Turret Engies on the same team. Poor defense may be so, but you could take the tankiest amulet and runes and your turrets would do the same damage as a glass cannon Turret build. Conditions worked, but pre-patch conditions weren’t nearly as lethal as they are now and kills took a long time considering how much damage they could output.

Alright meow, where were we?

"Slow" application on Necromancer

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

I would like Corruption skills using Master of Corruption to give additional Conditions to enemies, Slow being one of them.

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Why play pvp?

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Posted by: meow one twenty.4376

meow one twenty.4376

i play sPvP because i enjoy wiping my boots in the face of my opponents.

I like to say nice things to people I kill.

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Why play pvp?

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

It’s always the same, people fail to adapt their playstyle and start blaming the flavor of the month class. Guardian can do more damage and is less squishy on a Marauder amulet than an ele on celestial. Mesmers are doing 16k spikes from stealth and people still complain about an ele bunkering down. It’s not like the ele has a choice.

For every build there is a counter, and an ele is anything but difficult to kill if you bothered to learn the class weakness.

And what is this counter? Thief + Mes Moa combo from stealth?

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Legendary Armor Runes

in Guild Wars 2: Heart of Thorns

Posted by: meow one twenty.4376

meow one twenty.4376

I dont see the addition of a legendary rune/sigil that let’s you pick its type to be a problem. Just like legendaries, high up front cost for ease and usefulness, but not being better stats-wise.

Maybe give it a similar path in creation to legendary weapons where you have to make gifts in the forge, and by the time you’ve made it youve already bought most of the current runes/sigils.

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Why play pvp?

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

It’s a lot more fun playing against Guardians when you get to send all 14+ stacks of burning back at them.

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The Reign of The Smurf Begins

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Posted by: meow one twenty.4376

meow one twenty.4376

To Smurf you have to be above average at playing games. That fact alone makes it highly unlikely anyone in the Guild Wars 2 community can do it. The Warrior was considered OP when it was by and far the worst class in this game…. Or how about when they buffed Ranger longbow and the vast majority of you howled “NERF NOWZZ!”. I highly doubt smurfing will be a problem.

However, I do see veterans crying because someone who just picked up the game destroyed them.

The only thing that will happen is F2P users will try out the pvp and most likely quit after 3 to 4 weeks because of the horrible balance that has plagued this game for 3 years and the fact it is, honestly, very boring. Stronghold will just expedite this issue.

This post is absurd. It’s not about being better than average at “playing games.” You only have to be decent at playing the single game that you will be smurfing in, and guess what… Everything that has ever been done by anyone at anytime has people below average, average, and above average doing it.

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ESL Go4 Cup 44 Rule Update (READ)

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

As a matter of fact, I prefer when we have instances of 4-5 man Ele teams because it shines a harsher light on the balancing issues and will prompt the development team to act accordingly.

Obfuscating the glaring balance issue by creating flippant rules will only make matters worse. Because you will fix it in ESL, but the problem will still be running rampant in the ladder throughout the seasons.

Do not put a band-aid on a festering bullet wound.

This completely. If 4 Ele’s couldn’t be used in ESL on a single team then we would have never been able to definitively prove there was a problem.

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POLL: How are we doing?

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

I like the Plaque form. Death by slowly forming gum disease!

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Can I buy the expansion with gems?

in Guild Wars 2: Heart of Thorns

Posted by: meow one twenty.4376

meow one twenty.4376

What about Bitcoins?

(kidding)

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Is Reaper's Shroud damage really good enough?

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

Great. Just what we need, more burst skills with lower DPS than dagger.

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d/d cele cheaper than engie turret build

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

(-) * (-) = +
maths

(-)+(-)=2(-)

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Is Reaper's Shroud damage really good enough?

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

RS#4 is too weak for its duration. I can agree with that. The auto seems weak but i still think its fine considering the self buff potential and attack speed (with and without reapers onslaught).

Can you embellish on what you mean about RS4 being too weak for its duration? I haven’t bought HoT so I never got to test it and I havent seen any specifics about the damage it does. Does the whirl finisher not add enough damage? Ive seen some pretty good Poison stacks from it, but it doesn’t mean they were doing much for it.

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d/d cele cheaper than engie turret build

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

Two wrongs don’t make a right.

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Is PvP ever going to be rebalanced?

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

The title lol…. was it ever balanced to begin with?
Is any game with more than 1 class ever balanced?

You should probably read posts before you respond to them.

- Your title assumes it was balanced pre-patch.
- There has been no “HoT patch.”

Most people are expecting no balance changes until HoT comes out. It’s best to either grab an Ele or grab a pitchfork until then.

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Is the reaper going to be strong

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

My Reaper is going to be strong. We won’t skip leg day so we won’t have any weaknesses.

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Scepter ...

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

My suggestion to improve scepter AA:

1# chain: 2 stacks of bleeding.
2# chain: 2 stacks of poison.
3# chain: corrupt a boon.

Hahahahahahahah

Oh my word. No. Just no. Never. Not in this or any other lifetime. No with a side of nope, on a salad of not with a garnish of now way. This is the single most absurdly OP suggestion I’ve seen since the very first beta weekend.

Well that’s a bit of a rough response.

Alright meow, where were we?

Is Reaper's Shroud damage really good enough?

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

There won’t be slipts on skills because anet won’t do it and you are only looking at group content. You also have to consider the other facets of pve as well as pvp when Balancing. In solo play the might and vuln is extremely useful and allows you to be very strong while being self sufficient. Then you have group evenys where the higher target limit is better etc etc. It’s not at clear cut as it may seem because of how anet has chosen to balance their game.

We also have no idea of new pve challenges and mechanics that may make self sufficiency more desirable.

Although new content matters, the current content is here and we are near useless for it.

As for being, “clear cut,” the Elementalist is proof they don’t have any idea how balancing works.

Alright meow, where were we?

October 23 - PvP Leagues

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Posted by: meow one twenty.4376

meow one twenty.4376

i really really really really hope they will separate soloq and teamq or leagues will be huge fail due to
- premades vs pugs
- carries for gold
- uneven matchmaking
- faaaarmingggg
- soloq players (which are majority) having 0 chance to get any high tier rewards regardless skills -> no motvation to pvp -> people quiting

Yep, absolutely.

PvP Leagues will be a big shiny card for new players and new players = don’t have a team, so the option to be chain stomped by premades team will cause a fast quit and a huge rage for sure.

23 October is the date when the toxicity level will grow.

This is for sure. Simply fact, more competition = more rage/complains = more toxicity.

So for 23 October pvp needs to be really solid or lol jesus, this forum will explode for sure.

I could see this being a huge problem. The game is fast enough to confuse most beginners. When you consider all the skills they have to learn to watch for and that animations are different for different races, it can be intimidating to new people.

All I can think of is making a “minor league” type system for beginners. When they go to the Mists for the first time let them pick between X amount of teams and they will automatically join that guild. They can leave at any time but this way there is at least an attempt to force them into organization.

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4 ele and 1 thief win ESL

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Posted by: meow one twenty.4376

meow one twenty.4376

lololol. This makes the balance team look like a complete joke. I bet whoever handles ele is nervous right now. I can just imagine them thinking about how they will need to take a break from playing ping pong or foosball and actually do some work.

It’s too far gone at this point. The best thing to do is to delete all other classes and change the name to EleWars2, it’s better to work around a mistake than admit a mistake was ever made.

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D/D eles

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Posted by: meow one twenty.4376

meow one twenty.4376

ofc im serious. i actually think d/d ele needs buffs, but i dont want to sound biased. HoT worries me, all those new traits/weapons/mechanics, there might be some combination of it that can counter ele. If not counter, maybe something surprising ele just needs to learn to deal with. Something like that is unacceptable!! i would like a guarantee that my current rotation (that wins fights even when i unplug my monitor on accident) works against any new threats that come with HoT or any future add ons.
Pre-emptive buff sounds fair to me, the no ICD on burning ashes + stackable blind idea for example. Its logical, if i know how to blind a foe when i burn him, why would i wait 5s between blinds. It breaks my immersion.

That way i would have a safe buffer of not just massive amounts of blinds like now, but unlimited blinds until eles can learn the new animations and stuff. Then you can revert it back to 5s in a patch, or maybe 3-4s would be more apropriate.

i want a buff out of principle, ele did not get a single buff since the last time buffs where handed out to classes (spec patch). NOT A single one! travesty

I still get angry thinking about those first few days cele necros could kill me. They put out decent preasure, prevent me from having all boons all the time and had skills that actually can hurt me. Luckly i figured out almost all capture points have a safe spot to lightning flash on when i get near 50% (prevent all his traits kicking in), heal up in couple secs to full, he cant follow me, come back way before necro caps and kill him cause he recovers 0 health without hitting with attacks. I dont even have to that unless necro times all his key skills and limited dodges almost to perfection.

Nobody wants to see that kitten again.

The fact that cele necro is also much weaker in teamfights, has less sustain, can not handle 2v1/3v1 as me, has 1v1 counter builds and has vastly inferior mobility, team support and downstate is irrelevant to the point im making.

My hero!

Keep on fighting the fight!

Alright meow, where were we?

D/D eles

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Posted by: meow one twenty.4376

meow one twenty.4376

can agree. atm d/d eles make up only about 40% (50% at most) of total rankedQ pvp population. WTS winning teams only have 40% eles. Considering 8 classes and different builds, 40% seems about right for one single build math-wise .
Its rare you see like 6-8 of them in one match, maybe every 5 matches or even more rarely.

If it was OP you would see D/D eles more. Until i see a unknown 5-man d/d only team win WTS by beating teams that are only 40% ele, im not buying any talk of OP. if something is op, it would be best to run 5 and you would never loose, its logical.

As you see both math and logic support the cele ele not OP theory.

Its really a l2p issue – complain less, practice more your class of choosing and you will farm all those countless eles you encounter in every pvp match you play on every level of competition (but not cause ele op, because other reasons).

P.S. As a class that really suffers in PVE and WWW where eles are pretty neglected (unlike PvP, 4 ele parties are non-existant, they always want at least 2 other classes and vast majority of parties demand 2 eles but refuse the 3rd). to nerf us even the slightest bit in pvp would be a serious slap in the face to the ever-growing ele community.

Hahaha. Is this serious?

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Deleted

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Posted by: meow one twenty.4376

meow one twenty.4376

Quickness and Slow should not affect your mobility with skills. A boon harms you and a condition helps you escape. It makes no sense.

It’s not counterplay, it’s just counterproductive.

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Rangers and Necro's "Meta Worthy"?

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Posted by: meow one twenty.4376

meow one twenty.4376

I’m not a Ranger player but I do have my opinions about Necro.

PvE:
Necro is an inherently selfish class, but at the same time it has the lowest DPS in the game. Make it the best selfish class and/or give it a necessary team support. My opinion, which is really not agreed with, is to enhance the selfishness by giving it modifiers that only really become useful when picking up summoned weapons and in Lich. If Necro could somehow produce 15%-20% more DPS than any other class with Ice Bow, and Lich gets some good bonuses that can only really be optimized in teamplay, then I think it can see use. I think that any team support you could give Necro would have to be beyond OP to be chosen over the current meta classes.

PvP:
Make everyone as good as Nos.

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Axe skill 1

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Posted by: meow one twenty.4376

meow one twenty.4376

#Geelieve

And other necessary characters.

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Spectral Mastery - Damage Bonus

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Posted by: meow one twenty.4376

meow one twenty.4376

Definitely not a need.

The idea is if we start getting damage modifiers from traited sources we can start being more useful in PvE. Give us back our 10% bonus for weilding Axe, a 10% bonus for Spectral Mastery, and all of a sudden we start doing pretty decent damage with Ice Bow and Lich. Pvp-wise nothing really changes, axe is useless for much of anything else so TTK with Lich would be the same (it’s mostly 2-3 hits for a down anyway), and WvW balance is pretty much an oxymoron.

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Spectral Mastery - Damage Bonus

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Posted by: meow one twenty.4376

meow one twenty.4376

I consider spectral mastery the better trait. Its only held back by the weakness of certain spectral skills. But lich alone makes spectral mastery a top tier trait.

Who actually uses Lich? If they aren’t downed immediately in PvP then something is wrong.

Saying, “people forget,” implies I forgot. I didn’t. With Vampiric Rituals I get more damage, healing, and more or less Protection uptime.

You don’t get even close to the protection uptime on a skill for skill basis. 66% Protection uptime with 2 skills plus the minor trait using Spectral Mastery (if they fixed Spectral Wall), you get 37% if you fill all 4 utility/heal skills with the lowest CD wells. So it isn’t even close. And they don’t compete as traits, one is a GM, one is master, different trait lines, one is damage/healing, the other is LF/increased effectiveness.

I would like to point out that I already said Spectral Armor was decent. Spectral Mastery and Vampiric Wells don’t compete in traits, but with the exception of Spectral Armor they do compete on your utility bar.

Going back to your Spectral Wall and Spectral Grasp, you can’t be considering bugged/broken skills as not being bugged/broken for the sake of your argument. Things are or they are not. We can play the, “If they fixed ‘X’,” game all day long and get nowhere.

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Spectral Mastery - Damage Bonus

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Posted by: meow one twenty.4376

meow one twenty.4376

No it isn’t. People seem to forget that spectral mastery also grants a 50% increased duration on what spectrals give, on top of the 5% LF on use and CDR.

This means 50% longer protection and SA effect, which is much stronger in combat than 50% degeneration. It means Grasp is now a 6s chill 20% LF on a 24s CD. The only problem with Spectral Mastery right now is it doesn’t work properly on everything. Spectral Wall doesn’t get 50% longer protection or 50% longer fears, and the swiftness on Spectral Walk also isn’t increased. If those were true, SM would absolutely compete with VP, you would choose between high potential DS uptime when not under fire, or high in-combat DS uptime.

But the issues with SM aren’t what it is supposed to do, it is the discrepancy between what it should do and what it does, and then any weaknesses in Spectral skills themselves.

Saying, “people forget,” implies I forgot. I didn’t. With Vampiric Rituals I get more damage, healing, and more or less Protection uptime.

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Spectral Mastery - Damage Bonus

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Posted by: meow one twenty.4376

meow one twenty.4376

Spectral Mastery is completely outclasses by Vital Persistence unless you take a full Spectral build. As it is, Lich is way behind where Rampage is due to weak defense and easy counterplay. Spectral Walk lost its most fun advantage of free-fall negation. Spectral Armor is decent.

Why not add a 10% damage bonus while under the effect of a Spectral Skill for Spectral Mastery?

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Mechanic discussion - Necro Death Shroud

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Posted by: meow one twenty.4376

meow one twenty.4376

I mentioned this in another thread but here it is:

-Keep flashing ability
-F1 enter Shroud
-F2 exit Shroud

Everyone wins.

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Warrior Elite Livestream to a necro

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Posted by: meow one twenty.4376

meow one twenty.4376

Wasn’t his point that it wouldn’t make any sense for a skill to apply burning to yourself, that afterwards gets cleansed by it?

It makes as much sense as a Condi Cleansing Heal that applies Vulnerability to the user. I’m not being snarky or anything, it just sounds similar. I honestly don’t care about the skill, Guardians have a similar “set yourself on fire” anyways.

What I would like to see is Dead or Alive giving a self-stun or Slow. Raise base heal by 20% if necessary, but it should definitely do one of the two. You just took completely fatal blows that knocked you out of your adrenal drug craze, you should be at least a bit lethargic on your entrance to sobriety. Just make it a 2 second 20 percent “Slow” and call it a hangover. :P

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Did warriors need reflect and fire fields?

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Posted by: meow one twenty.4376

meow one twenty.4376

Honest question:

What do you think it would take to make Necro a good enough option to take over current PvE meta classes?

Enough stuff can be retooled.

Make Spectral Grasp AoE 5 target cap. Voila, necros now have a binding blade utility.

What about giving Reaper’s Grasp a similar tracking as Binding Blade, but in a 90 degree cone in front of the player?

Soul Spiral should be our reflect (not projectile destruction, which is inferior and doesn’t add group DPS).

Something tells me the reason they gave Death’s Charge the Projectile Destruction was specifically for Ranger Longbow 4 counterplay. Giving Soul Spiral a reflect trait seems perfectly reasonable to me.

Make Vampiric Aura life steal not total garbage so it actually adds comparable group DPS.

Thoughts on doubling the damage but keeping healing the same?

Blood Is Power is brought back to 15 stacks, aoe 15 sec duration (it’s a corruption with a 30 sec cd and no other feature than the might stacks…)

I would like Master of Corruption to remain the same mechanically, but have the additional effect of giving boons to allies within range. Sacrificing ourselves for the good of the group isn’t unreasonable.

I don’t even understand why we’re adding projectile destruction to Death’s Charge. I don’t want to displace myself with a projectile defense feature in PvE. Once again, a design that only considers PvP implications without considering its use in PvE.

Covered earlier.

Well of Blood converted to a water field. Make it transfer conditions on you to opponents inside the well.

Mmm. I have different thoughts on this one. It definitely doesn’t give enough positives for its 40 seconds cooldown, and still doesn’t even when traited. Water field and condi transfers is a bit of a weird combo, all other water fields just remove condis. I think keeping it a light field but giving Retaliation, decrease the self heal coefficient by .1 and increase the pulse heal by 100%. As much as I would like a water field it just doesn’t seem right, although it would be great.

Bring down Well of Darkness to a 25-30 sec cd. Same treatment for all wells above 25 sec cd (at least as a PvE only change if WvW starts crying).

Fair enough for Well of Darkness.
Thoughts on others:
Well of Corruption – decrease cooldown to 35 seconds.
Well of Power Pulses Stability – 45 second cooldown. I think that’s fair since you have to stay inside it to keep the Stability, and base Necro really needs SOME form of stability.
Well of Suffering is fine.

Locust Swarm affects 5 allies as an aura. Life Drain (dagger 2) is an aoe 600 range health channel that works like transfusion and heals allies nearby you. Lower its channel time or increase its DPS.

Man, that’s a tough one. I really like the way you’re thinking with it, it just doesn’t seem feasible to me.

Okay, tell me how this sounds… Make Locust Swarm and Vampic into Auras and turn Vapiric Presence into a Grandmaster that lets you share your Auras with teammates (upon activation).

Corrosive Cloud weakens and periodically blinds foes in addition to the poison.

Would you take Projectile Destruction instead? It’s not a Reflect or a Blind but a 12 second Projectile Destruction is pretty huge, plus the Poison field + Soul Spiral.

That’s about all I have the energy for tonight.

Alright meow, where were we?

Did warriors need reflect and fire fields?

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

I swear, the people on this forum just aren’t happy unless they can find something to complain about.

Reaper looks like it’s gonna be pretty awesome with the upcoming buffs. Can we at least get through the next BWE before we start whining about it again? Please?

Zenith just wants Necro to somehow be a viable option for PvE meta, Reaper doesn’t add anything to that in its current form.

Alright meow, where were we?