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Death shroud counts as weapon swap

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Posted by: meow one twenty.4376

meow one twenty.4376

Loving this change. Superior sigil of speed (agility) pop in RS for a quick 5.

This is what I like to hear.

Alright meow, where were we?

Soul Reaping

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Posted by: meow one twenty.4376

meow one twenty.4376

Theoretically I should have enough life force because I go towards team fights, but the kitten start of a match is ridiculous

You should hang back behind your team for the beginning of the match. A smart team would target you at the beginning of a team fight and with no defenses it quickly turns into a 4v5, hang back long enough for your Ele/Engie/Guard to get focused and then you can start attacking.

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The builds I've been seeing in PvP

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Posted by: meow one twenty.4376

meow one twenty.4376

The amount of tankiness that classes get along with good damage needs to go.

I’m tired of seeing builds that fall into the hard as kitten to kill and hit hard as kitten. The balance team needs to get in gear b/c right now you’re failing at your job

I agree 100%. I would agree more if I could. The influence of boons has far exceeded what I think the original intent was, and now it’s breeding these insane super-bruisers, but they’ve embraced it tenfold. Maybe I’m wrong on that, but the results are the same.

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Soul Reaping

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Posted by: meow one twenty.4376

meow one twenty.4376

I’ve run into that exact problem. My advice probably isn’t what you want to hear, but you will need fo test what hurts you the least to not take. I’m somewhat preferring Axe/Dagger now, so the decision has been easier.

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Let's Balance Warriors Next :)

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Posted by: meow one twenty.4376

meow one twenty.4376

Inspiring presence…..give 30 healpower on might ( like power and conditiondamage)
And do something about banners+ fast hands baseline

Oh, that’s fun. Probably reduce it though, an extra 750 Healing Power at 25 Might would be insane.

I like you Warriors. With the Warrior fallout I’m starting to see more of the good ones and less not-good ones.

Alright meow, where were we?

Let's Balance Warriors Next :)

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Posted by: meow one twenty.4376

meow one twenty.4376

This is another thought, but going berserk mode itself should be scarier, as in more intimidating to go against. Chnages could be maybe taking a little less damage in berserk mode for example, something that makes people react the same way they do whena reaper goes into reaper shroud.

Honestly I’m in favor of granting something upon entering Berserk. Necros can spec for Condi clear, Fury, and Stunbreak upon entering Shroud on a 7-10 second cooldown. Thematically I think either something like a “Roar” stunning foes in a cone in front of you, or Resistance would work.

Alright meow, where were we?

Let's Balance Warriors Next :)

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Posted by: meow one twenty.4376

meow one twenty.4376

Yeah, even with heavy armor and 28k HP, I STILL get bursted in 2-3 seconds at 2v1.

Exactly, speak loud!

What kind of buffs would you like?

lets start with some small buffs eh?

first,
replace
thick skin – https://wiki.guildwars2.com/wiki/Thick_Skin
“Gain toughness while your health is above the threshold.”
Health Threshold: 90%
Toughness: +120

with

turtle’s defense – https://wiki.guildwars2.com/wiki/Turtle's_Defense
Gain +200 toughness when crippled, chilled, stunned, or immobilized.
Toughness: +200

this would be a nice start.
definitely not overpowered.
would make minor defense trait actually useful.

Not bad ideas, I’m not a professional at balancing or anything, but even brainstorming will help give good ideas for the overall final product of warrior and berserker.

If Engies can have 500 Toughness just from getting hit. I’d say 200 Toughness is perfectly reasonable.

Alright meow, where were we?

Let's Balance Warriors Next :)

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Posted by: meow one twenty.4376

meow one twenty.4376

What kind of buffs would you like?

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First Reaper nerf of the expansion!

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Posted by: meow one twenty.4376

meow one twenty.4376

I insist but nobody seems to notice it (or everyone think it’s stupid):
Blighter’s boon:
“You gain 100 HP or 0.5% LF every seconds for each unique boons currently on you. Maximum number of boons: 5”.

This way, there is a cap to how much we can get (500 HP or 2.5% every seconds in this example, but the values or the intervals can be adjusted). This also allows to not favor more “fast stacking of short duration boons” compared to “long duration boons”. Since we have few boons ourselves, we cannot easily cap this without allies help.

For what it’s worth, I like it.

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They are not Overpowered.

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Posted by: meow one twenty.4376

meow one twenty.4376

reaper has gotten the short end of the stick. The only ELITE SPEC IN THE GAME not allowed to be in competitive pvp.

Great work.

did i read it wrong or you mean berserker

Yeah, I’m torn on whether they meant Berserker or not. They are obviously a Necro main, but Berserker is the only Elite not being used in competitive. Hmm…

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Why is arguing about "OP" builds impossible?

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Posted by: meow one twenty.4376

meow one twenty.4376

Tempest: Shocking Aura to entire team nearly permanently while spamming the ridiculous massive AoE damage of Overcharge Air.

Reaper: Permanent chill and far more CC on Reaper Form while they get high stability up time and better damage than base and Rise gives too much sustain and damage in one skill.

Druid: New pets are obvious upgrades over base, too much free sustain for non bunker builds, ignore the people who complain about Astral Force generation because staff is probably the best weapon in one slot either way, too much immobilize if they take Ancient Seeds.

Dragon Hunter: Traps in general with their nearly instant ridiculous damage, CC and utility. Virtues are pure upgrades over base besides possibly Resolve since it can be interrupted but everything else about it is better. Too much CC in general with LB grandmaster, LB5, Justice pull and elite trap giving 12 seconds of barrier spam. Too tanky with a damage build compared to a normal Guardian damage build.

Chronomancer: 10 seconds of easily hit stuns that hit in a massive AoE and remove multiple stacks of stability. Need to remove Continuum or at least the cooldown reset portion which would solve above.

Scrapper: Too much defense and damage combined on the hammer combined with base Engineer amazingness with a free revive/stomp support.

Berserker: Pretty ridiculous condition damage and CC with mace.

Daredevil: Too much condition removal on dodge, but I still die on my bunker Thief to condition builds nearly instantly so…

Herald: Too much block/evade spam combined with amazing damage and healing. Hammer zerkers do some broken damage from ridiculous ranges with Coalescence of Ruin with just one use and it has nearly no cooldown.

In no actual order.

You kind of contradicted yourself, by saying every class is OP would in fact make all the classes balanced.

o.0

Now think of the people without the expansion with these supposed side grade options. Not like they are all at the same level of OP, just listed pieces that are possibly OP.

Hi, that’s me. I think I’m the only normal Necro I’ve seen in the last 5 days.

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To make GS PvP viable...

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Posted by: meow one twenty.4376

meow one twenty.4376

I do think in terms of “feeling” the AA is the main offender. When you see the frost on your sword, you actually wonder if it didn’t freeze you too. Increasing the attack speed by maybe 10%, especially on the last hit, would be amazing, even if the damage is decreased by 10% too. It’s just this kitten feeling of being frozen.

Else, I think GS is great in the middle of a messy fight.

This is what our Major I trait should be instead of Soul Eater.

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Weapon swap and you <3

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Posted by: meow one twenty.4376

meow one twenty.4376

Thank you for testing that. It could really come in handy.

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Revert quickness and slow change please

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Posted by: meow one twenty.4376

meow one twenty.4376

-snip-

I like kittens, but clearly not as much as you.

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Greatsword Situation.

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Posted by: meow one twenty.4376

meow one twenty.4376

I think people crap on GS for no real reason honestly. The only thing that is really problematic right now is the aftercast on 2, especially with it cancelling out the CD return, and how abysmally slow the AA is, to the point you’ll never really chain it. 3/4/5 are all plenty strong, and 2 is strong when it lands (which is the point, its an AoE that hits harder than backstab by a significant amount), its really just the awful AA that hurts it, and the fact that people expect a slow AoE focused weapon to be good 1v1.

Greatsword has an obvious niche: teamfighting. Don’t expect it to be strong outside of its uses and its just fine. And then obviously its trait is garbage but I can’t blame that on GS.

It isnt that bad 1v1, aslong as u can get some form of Damage going, its Just a Good player can make that really kitten you… but tbh, Reaper is Aimed to be a 1v1 Specc, so it isnt doing its Job at all, so again it does need somewhat change

a AA buff would be Nice to see, i dont think the specc really needs to be buffed Hugely ability wise… its Just they need to fix the AA.

I would have to disagree with Reaper being designed as a 1v1 spec, the only skill that Reaper has that impacts only a single target is Executioner Scythe. Even then it leaves an AoE field that can be traited to do Condi damage. It may have turned into a 1v1 spec purely from our lack of defenses and team support though.

Alright meow, where were we?

PLEASE fix our shroud #2 skill!

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Posted by: meow one twenty.4376

meow one twenty.4376

Yeah, a bigger hitbox would be reasonable, considering the attack appears huge.

K.

#15charactersis13morethanineededtoexpresssupport

Spaces count as characters btw.

Same for RS1 then?

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First Reaper nerf of the expansion!

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Posted by: meow one twenty.4376

meow one twenty.4376

Well if it has to be selfish switch it to Conditions Applied instead of Boons received. We have no consistent source of Boons but we don’t lack for condition application.

Blighter’s Boon

Gain life force when you apply a condition. If you are in reaper’s shroud, gain health instead.

Healing: 133
Life Force: 1%

I like this idea but the name blighters boon would not really fit.
How about giving us a chance to boon strip and then giving us life force and healing based on boons stripped?

I really don’t like the fact they gutted an entire trait without trying to reduce the amount of life force and healing first.

I was going to suggest the bolded part. A decent Health/LF gain from Corrupting boons could make a lot of builds fun. Axe, Focus, Spiteful Spirit, Chill of Death, Unholy Furvor, Signets of Suffering, Path of Corruption all become more viable than they would otherwise. Just think of that sweet, sweet Boon Corruption Heal.

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First Reaper nerf of the expansion!

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Posted by: meow one twenty.4376

meow one twenty.4376

I guess necromancers need to live in their own instances apart from the rest of the game, not being able to support or receive support

I’m fairly confident that boons will still apply their effects to necromancers even if this trait is not equipped.

Does this mean we get Regeneration through Shroud?

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Berseker reaper with Dhuumfire ?

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Posted by: meow one twenty.4376

meow one twenty.4376

How do you guys think Runes of the Flame Legion would be instead of Runes of the Scholar? Possibly permanent 7% boost to damage versus an easy loss of the 10% and trade the Ferocity for Burning duration.

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Necro/Reaper, The Hidden OP Class

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Posted by: meow one twenty.4376

meow one twenty.4376

Yes..Necro has too much damage/team support/mobility/sustain/blocks/invulerabilities.Ofc they need a nerf.

I would say, “burn it with fire,” but being a Necro they would just transfer it back.

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Berseker reaper with Dhuumfire ?

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Posted by: meow one twenty.4376

meow one twenty.4376

Who said the necro community was better ? Bury the hatchet guys.
If you want to pick a fight, go for anet imbalance team.

He literally made a thread for the purpose of making fun of people’s builds. I don’t know how everyone is supposed to respond nicely to that?

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gs to slow everything else stronger.

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Posted by: meow one twenty.4376

meow one twenty.4376

GS is actually great in PvP, but you don’t want to camp it. Pair it with the axe, for example, and you can pressure people really effectively until the time is right to switch to GS (i.e., you’ve set up your attacks). GS is awful to camp (its too slow, predictable, and kiteable) but makes a great rotation inbetween shroud and your offhand (which is preferably ranged to keep up unkiteable pressure).

This. Most of you are failing to adapt.

Maybe try using Sigil of Speed and doing a Swap→GS 2 for Gravedigger + Quickness? Done quickly you really increase your chance of landing hits.

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The core of Reaper's Unbalance

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Posted by: meow one twenty.4376

meow one twenty.4376

I like how all the people denying reaper OPness are also the ones playing it (and probably maining it)
“ive been playing reaper a lot but i dont think its overpowered, i just definitely outplayed everyone else this past weekend”

Its never the class, they just became really good at pvp overnight

In this case it’s “I’ve been playing Reaper all weekend and Rise isn’t OP.”

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Dragon Hunter DPS

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Posted by: meow one twenty.4376

meow one twenty.4376

So many people were talking kitten about DH before beta, but oh how the tables do turn.

A bunch of buffs can do that to a class…

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Why is rune of the reaper so bad?

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Posted by: meow one twenty.4376

meow one twenty.4376

I mean enjoy it while it lasts but I wouldn’t be investing in class specific runes for an obvious exploit that’s going to be fixed.

It’s still going to be a great rune if you run wells.

It is.

This actually makes Well of Blood worthwhile though, and it should be like this normally. Currently a Traited Well of Blood with Chrono runes can give 11745 healing against 5 targets with a 32 second cooldown and 3/4 second cast time, plus the Protection. This, to me, is finally a heal worth taking instead of Consume Conditions. Heck, put it on a Reaper and then use Spin-to-Win for the Cleansing Bolts.

EDIT: on a Marauder build.

Alright meow, where were we?

(edited by meow one twenty.4376)

Sikari Leaving. I'll miss you! <3

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Posted by: meow one twenty.4376

meow one twenty.4376

But… Now I dont have a reason to stay either.

Just remember, I’ll +1 you forever. <3 :}

Please don’t make me cry in front of everyone

But really, do what you gotta do! You’ve done some good things here and I hope you enjoy whatever you are up to.

Alright meow, where were we?

Sikari Leaving. I'll miss you! <3

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Posted by: meow one twenty.4376

meow one twenty.4376

But… Now I dont have a reason to stay either.

Alright meow, where were we?

Why is rune of the reaper so bad?

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Posted by: meow one twenty.4376

meow one twenty.4376

I mean enjoy it while it lasts but I wouldn’t be investing in class specific runes for an obvious exploit that’s going to be fixed.

SPvP investment is only 5g. :P

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Lessons from sunday's Go4

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Posted by: meow one twenty.4376

meow one twenty.4376

Maybe not so much “informed,” and “infallible,” but more, “during testing (practice), this combination was better than that.”

Do you really think that they managed to thoroughly test everything in the small amount of time since expac?

I’ve been PvP’ing in various games long enough to make the observation that what players/teams think is optimal immediately after expac rarely ends up being optimal in the long run.

Except I didn’t say they tested everything and I didn’t say that they were definitely right. What I said was that in they used what they found was best in their testing. If you want to put more into that than necessary then go ahead, but you aren’t going to get anywhere.

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Lessons from sunday's Go4

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Posted by: meow one twenty.4376

meow one twenty.4376

These people are playing for prizes, they will use what they think gives them the best chance to win.

But the real question is: Are they correct? They are certainly the most informed players, but most informed does not mean infallible.
I bring this up because there has been so little time passed since the HoT launched. Sure there was the betas, but those where incomplete and lacked the new runes and amulets, plus stuff was changed between them.

It’s simply too early for anyone to be to definitively claim they know what’s the strongest comp and class, since there simply hasn’t been enough time for the meta to settle.

Maybe not so much “informed,” and “infallible,” but more, “during testing (practice), this combination was better than that.”

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Why is rune of the reaper so bad?

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Posted by: meow one twenty.4376

meow one twenty.4376

It won’t be on the beginning of cast, it’ll only be when it affects someone. Nothing in the game (that I know of) allows you to begin casting a skill, gain some kind of effect, and cancel the skill before it has finished casting and have the skill not go on its standard CD.

Rune of Chronomancer + Well of Blood cancel-casts for Quickness.

Only WoB?

Out of the Wells, yes. You can cancel-cast the others but they cancel out the actual Well and put it on cooldown, making them 30+ second recharges for 2 seconds of Quickness.

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Lessons from sunday's Go4

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Posted by: meow one twenty.4376

meow one twenty.4376

Come on people are trying the new specs out you can’t extrapolate anything out of that. Some of the new specs are strong some are average and imo some are weak.

These people are playing for prizes, they will use what they think gives them the best chance to win.

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Honestly we need a nerf (Mesmers)

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Posted by: meow one twenty.4376

meow one twenty.4376

…I can take down new players in litterally 2 seconds and veterans in 5 seconds…

kitten son are you on an ESL team? You must be on the Abjured if you’re that good

It doesn’t take lobg to kill a veteran Pvp’er (who is afk).

The fact you didn’t know I was being sarcastic worries me

The fact that you didn’t think of it as a joke while knowing your own was a joke should worry you more.

Jokes are supposed to be funny, didn’t they ever teach you how to laugh n tell stories?

Like that time, we killed all the newbies in 2 seconds, n all the pros in 5 seconds.

That’s a proper story :^)

I had to watch from the sidelines because I’m not a Chrono.

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Honestly we need a nerf (Mesmers)

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Posted by: meow one twenty.4376

meow one twenty.4376

…I can take down new players in litterally 2 seconds and veterans in 5 seconds…

kitten son are you on an ESL team? You must be on the Abjured if you’re that good

It doesn’t take lobg to kill a veteran Pvp’er (who is afk).

The fact you didn’t know I was being sarcastic worries me

The fact that you didn’t think of it as a joke while knowing your own was a joke should worry you more.

Alright meow, where were we?

Honestly we need a nerf (Mesmers)

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Posted by: meow one twenty.4376

meow one twenty.4376

…I can take down new players in litterally 2 seconds and veterans in 5 seconds…

kitten son are you on an ESL team? You must be on the Abjured if you’re that good

It doesn’t take long to kill a veteran Pvp’er (who is afk).

Alright meow, where were we?

(edited by meow one twenty.4376)

Death's Charge awkwardness

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Posted by: meow one twenty.4376

meow one twenty.4376

Hitbox is small and it only goes to where your enemy was at the time you began the charge. I like this. You can’t always press it and just expect a hit, you actually have to time it.

That isn’t consistent with most skills, especially dashes and leaps. The other ones have some tracking. Why shouldn’t this one?

No reason. I just like it.

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Why is rune of the reaper so bad?

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Posted by: meow one twenty.4376

meow one twenty.4376

Same thing happened with Signets of Suffering when the June 23rd patch hit and that got fixed pretty quickly. Don’t count on it staying for more than a patch or 2.

2 patches can be a good amount of time.

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Why is rune of the reaper so bad?

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Posted by: meow one twenty.4376

meow one twenty.4376

It won’t be on the beginning of cast, it’ll only be when it affects someone. Nothing in the game (that I know of) allows you to begin casting a skill, gain some kind of effect, and cancel the skill before it has finished casting and have the skill not go on its standard CD.

Rune of Chronomancer + Well of Blood cancel-casts for Quickness.

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Why is rune of the reaper so bad?

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Posted by: meow one twenty.4376

meow one twenty.4376

When does the Chill take place on CttB + Reaper runes?

Anyone?

If it is at the beginning then you could cancel-cast Chill constantly. If it is at the end it would be beyond pointless.

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Self conditioning is FINE!!!!

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Posted by: meow one twenty.4376

meow one twenty.4376

Proof that people can find a use for anything.

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Quality Teammates > Build OPness

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Posted by: meow one twenty.4376

meow one twenty.4376

From now on I’m going to start each match with a few emotes, a rigorous amount of jumping, and at least one nonsense comment.

Ok fine but just please be a human male and say lots of obvious pvp things and then invite the whole team to do fractals after match win or lose

I just realized how many times this has actually happened… :O

We need exceptions to some of the signs of bad pugs, like jumping around on the tents in Forrest of Niflhelopolous means that person is 2legit. And homeless is a good look for Rangers.

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Death's Charge awkwardness

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Posted by: meow one twenty.4376

meow one twenty.4376

Hitbox is small and it only goes to where your enemy was at the time you began the charge. I like this. You can’t always press it and just expect a hit, you actually have to time it.

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Volcanus on Reaper. Does is work?

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Posted by: meow one twenty.4376

meow one twenty.4376

Just go for a fire and Ice combo (on my warrior I use a corrupted axe and titan’s vengeance) and it looks pretty cool.

Yep, yep. Fire and ice is always a good combo.

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Why is rune of the reaper so bad?

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Posted by: meow one twenty.4376

meow one twenty.4376

When does the Chill take place on CttB + Reaper runes?

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Rune of chronomancer!!!

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Posted by: meow one twenty.4376

meow one twenty.4376

Yes I believe they are also available in PvE but I don’t know how, and I don’t know if they are account bound or if they will appear slowly on the TP.

You are given the ability to craft them after completing the Chronomancer Elite I think.

Im liking them in PvP. I have quickstomps

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Master of Corruption Idea

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Posted by: meow one twenty.4376

meow one twenty.4376

@Meow: Sacrificing a 5% HP (again just a number) is hardly a burden compared to taking 5% MORE damage from all sources when you actually need that heal. Not to mention how that blind is gonna treat things like Runs of Vamp and Scavange or Sigils of Blood and Leeching. ANYTHING else really.

Check what kills you on death screens. When it’s not Burning or Confusion it tends to be attacks accounting for 2.5k to 7k damage, I don’t want to be inflicting as much damage on myself as my enemies are to me with their most potent moves.

And stop pretending I’m okay with the current conditions from Corruptions. This thread is here because we aren’t happy with them, so stop comparing the Vuln to guaranteed damage.

Also, if you don’t understand why/how a Power Necro would want to use CPC and how the awesomeness of the pulsing Poising on a node when you’re in turn hit with Weakness is detrimental, then I don’t think I’m the one who needs to brush up on game mechanics.
*Hint:Why would a POWER spec want to apply a lot of poison to an enemy?
*Bonus:What does Weakness do to Power specs?

Plz go be condescending to someone else.

Sheesh, and you are calling me condescending? Trying to make me look bad and avoid how your quote doesn’t make sense / is dishonest doesn’t help your case. If CPC wasn’t good then why would you be referring to it as “awesome?”

- Poison decreases their healing power while dealing small amounts of damage (4 stacks isn’t horrible).
- Weakness decreases your direct damage dealt and slows endurance regeneration.
What do they have to do with each other? Why does one negate the other?

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Master of Corruption Idea

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Posted by: meow one twenty.4376

meow one twenty.4376

New idea for Corruptions/Master of Corruptions.

Corruption skills sacrifice 5-10% of maximum HP. Master of Corruptions adds a 5-10% sacrifice of Life Force. If you don’t have at least 5-10% Life Force, you are Dazed for 1-2 secs.

Yay. Corruptions are fixed. Still thematic. Not counter-intuitive/‘pita’ to build around.

The numbers are just thrown out there. It could be instead, 5-10% sacrifice of current HP and MoC adding a sacrifice of 5-10% of current Life Force. If the current LF threshold isn’t you get a 0.5-1/sec self Daze, but the skill still fires.

In either scenario it makes for more skillfully play w/o being pigeonholed into stacking certain condi clear/transfers traits and subpar weapons (depending on build, which is my next point.. It opens up for versatility across ALL Necro builds. MMs, Condis, and Celes are hardly hurting for HPs. Then there’s skills like CPC which is amazing for Power Necro sustain but gives self Weakness, rendering it nearly useless. What good is a few secs of less pressure from that Ranger/Mesmer/Engi/staff Ele wrecking you from range while fighting on point if you self inflict Weakness, killing your damage, or have to take offhand Dagg, starving yourself of LF, or swapping to staff, which has bad damage anyway?

Plague might need a bit higher sacrifice as it is strong and MoC reduces it’s CD by a full minute. I would also like to see a 2-3% LF gain per enemy on Deathly Swarm to give those Condi guys a bit of love (especially with this gem of an idea going live.)

Ultimately this change would open build options (or rather release them), it stays in line with the self sacrifice theme, it stays truer to it’s GW1 counterpart, and is INIFINITELY more intuitive.

Infinitely more intuitive? How is a heal that does direct damage to you intuitive? Or how about “the more health you have the more health you lose using your skills?” One more, why would you add self-Daze to the class with nearly no access to Stability?

What the heck makes this more “skillful” when there’s nothing you can do about it? The current form is more skillful because you actually CAN do something about (most) of the conditions you receive from Corruptions.

Calling your own idea a gem made me hurl a little bit.

Corruptions are gonna have some form of sadism attached to them no matter how it’s done. That’s the theme and that’s what we have to work with when making suggestions. The problem now is that they’re mostly geared toward condi builds and pigeonhole us into taking traits, weapons, and/or specific utility skills to make them work leaving you with a suboptimal build in nearly any case. I have to use my condi clears/transfers on self-inflicted only to then be bursted by a condi build. This is bad.

CPC is awesome and is, arguably, most useful for a power Necro. A pulsing poison field with projectile destruction but now I’m left Weakened making the poison useless and the proj destroy to only draw out the fight for a bit. Run offhand dagger? Meh. Swap to staff? Damage still sucks.

How about a condi build running Scavenger for sustain. Better pop my heal! Good thing that extra 1k leech is gonna fail. :/

I’m not saying my exact idea or the numbers are perfect but it’s still thematic and MUCH easier to work Corruptions into multiple builds.

As far as these “invisible buffs I’ve written into Corruptions”, I think making them more practical and initiative is a good enough start.

Corruptions aren’t currently geared towards condi builds. Condi builds receive the most damage from them, so there is give and take to both sides. If you try not blowing all your Corruptions at once then many of the condi’s are much less damaging than your idea, I don’t see why you have to transfer them unless you are just spamming skills.

“CPC is awesome and is, arguably, most useful for a power Necro. A pulsing poison field with projectile destruction but now I’m left Weakened making the poison useless and the proj destroy to only draw out the fight for a bit. Run offhand dagger? Meh. Swap to staff? Damage still sucks.”

???
Is this serious? I don’t like the Weakness either but this logic sucks. Somehow you are saying the Poison is useless because you are Weakened… Yeah, that makes sense. Saying that projectile destruction only “draw(s) out the fight for a bit” is a pretty dishonest thing to say. Either this is a declaration that you don’t know how to PvP or you are knowingly being dishonest to make your point stronger.


If you want to make this idea something I can get behind, then turn health sacrifice into LF sacrifice and revert “too low threshold” from Daze back to current condi’s so we can counterplay.

Alright meow, where were we?

Dagger life force necros

in PvP

Posted by: meow one twenty.4376

meow one twenty.4376

tbh, necros should get either 25% or 50% life force out of the gate anyway.

That’s basically bullkitten, Necros should have 100% life force to start with. Does any other class start with completely unuable class mechanics? Do mesmers have all shatters on cooldown to start a fight? Do thieves start with 0 initiative?

That would require nerfing to the LF pool since Necros have a huge advantage with full LF. I’ll pass. 20% is enough for me.

Alright meow, where were we?

How to nerf Reaper

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

Hi!

In your opinion, if they want to reduce Reaper power, how should they do it?

Hi. Obvious answer is to make the scythe foam and let the whirl finishers shoot out suctiony foam projectiles. That would be a proper nerfing.

Alright meow, where were we?

Master of Corruption Idea

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

New idea for Corruptions/Master of Corruptions.

Corruption skills sacrifice 5-10% of maximum HP. Master of Corruptions adds a 5-10% sacrifice of Life Force. If you don’t have at least 5-10% Life Force, you are Dazed for 1-2 secs.

Yay. Corruptions are fixed. Still thematic. Not counter-intuitive/‘pita’ to build around.

That’s an interesting definition of fixed.

Fixed = Neutered by the look of it.

Alright meow, where were we?