Showing Posts For meow one twenty.4376:

Matchmaker-yet another fail

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Posted by: meow one twenty.4376

meow one twenty.4376

he is complaining about match prediction % not match making.
match making is doing a great job, but match prediction is not.

well match prediction is still kittened because as long as match prediction thinks you have at least 40% to win, you will lose 1 pip regardless of what score you get.

Which is reasonable.

not really.

would be more reasonable if it is at least 50% and not at least 40%

40% is pretty good odds in a competitive environment. Ha! At least 50%? You’re just asking for a handout at that rate.

Alright meow, where were we?

auramancer is Broken

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Posted by: meow one twenty.4376

meow one twenty.4376

Couldn’t help it and found myself giggling at my desk :P yet, Diamond skin is been there for ages and nobody cared, … the real cancer is Condition damage, now that is started being a thing. Condition damage is so broken that it takes only one attribute to max, ignores armor and toughness!

I’m getting tired of seeing this. People did complain about DS back in the celeddele Era but it was rare enough not to be a big concern.

Alright meow, where were we?

Matchmaker-yet another fail

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Posted by: meow one twenty.4376

meow one twenty.4376

he is complaining about match prediction % not match making.
match making is doing a great job, but match prediction is not.

well match prediction is still kittened because as long as match prediction thinks you have at least 40% to win, you will lose 1 pip regardless of what score you get.

Which is reasonable.

Alright meow, where were we?

Matchmaker-yet another fail

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Posted by: meow one twenty.4376

meow one twenty.4376

So… They have two groups of two players. they have two players in Sapphire and 3 in Emerald. My team has zero grouped players. Everyone in Emerald. We lost by 69 AND you guess it, we lose a pip.

Will Anet please just admit that this system is entirely fail and that they are NOT going to fix it this season IF ever? that would at least bring closure to this awfulness.

This one isn’t even bad.

Alright meow, where were we?

GREAT LEAGUE SYSTEM!

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Posted by: meow one twenty.4376

meow one twenty.4376

Who is this Kapa guy I keep hearing about?

He’s a famous 4chan hackler.

hackle hackle hackle

Alright meow, where were we?

remove healing on bunker specs

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Posted by: meow one twenty.4376

meow one twenty.4376

Just remove half of the passives and aoe, suddenly game is playable again.

Remove half the passives, decrease effectiveness of AoE’s, increase cooldown on blocks, give aftercast on skills that grant evades/blur/invuln, decrease Protection time. Man they really did a great job on the powercreep.

Alright meow, where were we?

auramancer is Broken

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Posted by: meow one twenty.4376

meow one twenty.4376

1 less counterbuild against conditions and we’d simply have 2 reapers, 2 condi-revs and 1 bunker mesmer per team: Is that better?

DH’s would get a shot. Scrappers would also be included due to strengths against Reapers and DH’s.

Yeah yeah, scappers would still be very strong, but DH’s are crap…. DH’s get hardcountered by chronobunker, scrappers and rev’s way more than by tempest.

As long as there are chronobunkers for quickrezzes, a 1-shot-wonder like DH doesn’t stand a chance.

Sharing Magnetic Aura makes a DH’s useless in teamfights. Otherwise they have some sort of presence and can be effective against Reapers in teamfights. They aren’t a perfect addition from what I know, hence why I only said they had a shot.

Either way it opens up more options and could help get us out of the bunker meta.

Alright meow, where were we?

auramancer is Broken

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Posted by: meow one twenty.4376

meow one twenty.4376

1 less counterbuild against conditions and we’d simply have 2 reapers, 2 condi-revs and 1 bunker mesmer per team: Is that better?

DH’s would get a shot. Scrappers would also be included due to strengths against Reapers and DH’s.

And DD is good against Reapers as well. Not to mention that 1 bunker (1 Chrono) is better than 3 bunkers (2 Auramancers + 1 Chrono).

Alright meow, where were we?

auramancer is Broken

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Posted by: meow one twenty.4376

meow one twenty.4376

1 less counterbuild against conditions and we’d simply have 2 reapers, 2 condi-revs and 1 bunker mesmer per team: Is that better?

DH’s would get a shot. Scrappers would also be included due to strengths against Reapers and DH’s.

Alright meow, where were we?

Chronobunker is still broken

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Posted by: meow one twenty.4376

meow one twenty.4376

I agree that chronobunkers are still a bit too strong vs most builds.

At the same time…Diamond Skin is NOT what bunkers should be. It’s blatantly overpowered.

But that’s the crazy part, more people were crying for Chronobunker to be nerfed than DS Ele, I guess those players all have an ele alt. It’s ok for ele to remain in meta, but not for mesmers. Pathetic community, I must say.

It’s the same thing with Condi builds and Dragonhunter. DS and aura sharing are excellent counters and with these Ele’s pushed DH and all Condi builds except mallyx out of the meta, but if you take Ele out of the picture for just a few weeks it’s the end of the world.

Alright meow, where were we?

How I'd nerf elite specs

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Posted by: meow one twenty.4376

meow one twenty.4376

Not bad, Supreme.

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Traids: soul eater, back to the roots?

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Posted by: meow one twenty.4376

meow one twenty.4376

GS3 could become a decent heal skill with that, which it could use with how low it hits.

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Such PvP

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Posted by: meow one twenty.4376

meow one twenty.4376

Awwww that sun is adorable!

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Keeping players around

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Posted by: meow one twenty.4376

meow one twenty.4376

I feel bad for some of the devs, others can suck it. The reign of the celeDDele was far too long, and then to immediately replace that with the insane power creep of HoT without any real balance change planned for months, just pure incompetence.

Lesh and Gee are the only ones I currently have any respect for, and I appreciate both their efforts.

Alright meow, where were we?

Keeping players around

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Posted by: meow one twenty.4376

meow one twenty.4376

Giving you a solid answer:

The problem/ main culprit about all those problems is either the dev team is super incompetent OR maybe it’s an upper management decision that resulted in all those problems and the dev team not being able to do anything

I made a comment about this is a thread that got deleted. It’s definitely upper management, there is an agenda and the balance team cannot get in the way of it.

Alright meow, where were we?

Bigger secret to fast legendary division??!

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Posted by: meow one twenty.4376

meow one twenty.4376

Post wouldve been better if all it said was:

Git gud

/15 chars

Alright meow, where were we?

Humor me

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Posted by: meow one twenty.4376

meow one twenty.4376

.. what is wrong with this pic xD

WTF ARE YOU DOING IN EMERALD?

I’ve seen thieves who arent as good as you in my sparkly woman’s best friend division.

It’s ok Cynz, you’re still my hero and a heartthrob.

Lookin’ for love in all the wrong places… Lalala

P.s. What is this sparkly woman’s best friend division thing?

Oh look it’s the most famous necro healer in gw2. I read about that on the necro forum and some other thread.

I solo Q’d all the way to ruby and but completed all of ruby in a 3 man premade, no low division, we were all rubies. I’m at diamond now and the road to legendary looks like a chore. Oh and the Q times are longer when 3 diamonds queue together. I queued solo and lost 3 pips, lmao. So Im pretty much done w/ pvp till next season. I’ll pve or rp instead.

Most famous…only one… Same thing, but I’ll take it!

Something about pairing two different matchmaking systems is just so lovely. Im only a greenie, like your friend Cynz, except I haven’t played PvP in almost three weeks now. It’s like watching a ship sink next to the dock, we can all see it is slowly sinking, and sure there might be free booze on board, but I’m just going to step off onto this here dock and watch it sink in 3rd person. The crazy thing is everyone is warning the captain and crew, but they are just like “Nah, this is fine. The boat will regain buoyancy soon. Probably.”

Alright meow, where were we?

Humor me

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Posted by: meow one twenty.4376

meow one twenty.4376

.. what is wrong with this pic xD

WTF ARE YOU DOING IN EMERALD?

I’ve seen thieves who arent as good as you in my sparkly woman’s best friend division.

It’s ok Cynz, you’re still my hero and a heartthrob.

Lookin’ for love in all the wrong places… Lalala

P.s. What is this sparkly woman’s best friend division thing?

Alright meow, where were we?

Greatsword vs Dagger for Power Build?

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Posted by: meow one twenty.4376

meow one twenty.4376

Target >50% HP -> Dagger
Target <50% HP -> GS

But I mostly keep on using my Dagger for the entire fight. Dagger is too much love <3

Seriously you people need to stop spreading this misinformation.

What’s great is I think they are basing it off of your info from the betas.

I dont think i ever made conclusive statements during beta. Other people were doing that. I provided some numbers saying greatsword needs to be buffed because it wasnt that strong. I dont believe i did any direct comparisons other than for the auto attack (but that doesnt mean anything because greatsword has other skills and i never expected it to have a better auto-attack than dagger). And it was buffed during the next beta anyway. So yeah…. :/

Haha, I just meant back when you did some quick math on the coef/s of the two and everyone started interpreting that. At least, I thought that was you. If not, my bad! The outlash from that is partially responsible for getting the GS buffed, which I am more than happy to see.

Alright meow, where were we?

Humor me

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Posted by: meow one twenty.4376

meow one twenty.4376

You’re a greenie!

Alright meow, where were we?

Greatsword vs Dagger for Power Build?

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Posted by: meow one twenty.4376

meow one twenty.4376

Target >50% HP -> Dagger
Target <50% HP -> GS

But I mostly keep on using my Dagger for the entire fight. Dagger is too much love <3

Seriously you people need to stop spreading this misinformation.

What’s great is I think they are basing it off of your info from the betas.

Alright meow, where were we?

Is Beserker Warrior too OP for the pvp?

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Posted by: meow one twenty.4376

meow one twenty.4376

Its normal you know.

One time i was like usual doing 100b in mid Foefire, my m8 chrono gave me alacrity and quickness, my 100b turned into 1000b then our engi gave me magnet power, i pulled all players to my 1000b and then it happened numbers beyond believe started to appear, My GS got too hot to the point that 1000b reached their lord and got insta died, game ended with the message:

“You Win”

no joke i tell you.

This is real. I saw the video but anet had it deleted. Supe srs.

Alright meow, where were we?

Necro needs damage buff

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Posted by: meow one twenty.4376

meow one twenty.4376

My recommendation a while ago was to give a damage bonus while ubder the effects of Spectral attunements.

Alright meow, where were we?

My MMR officially too low

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Posted by: meow one twenty.4376

meow one twenty.4376

I enjoyed reading the wall of text and can relate.

We all know a puppy dies every time a teammate with bad mobility runs far, fails to decap and leave us outnumbered

I’d rather have a veteran warrior than a noob expact elite

Ugh, this is what I tell people when they yell at me for not going far on my Necro.

Yeah, for me I cringe when a teammate volunteers to go far. Most of the time they’ve already made their decision. The 1-3-1 split is very risky to do in a solo pug team

You only go far if you have the mobility to get there before they capture it. It’s not necessarily 3 capping but contesting/preventing them for scoring.

I remember your healing necro.

I’m being recognized! It’s really not a bad build if people are communicating, up to 9k healing to 5 teammates, 7-11k heals from Consume Conditions, up to 10k heals from Signet of Locust, and decent Condi pressure. It just happens to be that SoloQ’ers don’t communicate well enough to make it beneficial.

Alright meow, where were we?

My MMR officially too low

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Posted by: meow one twenty.4376

meow one twenty.4376

I enjoyed reading the wall of text and can relate.

We all know a puppy dies every time a teammate with bad mobility runs far, fails to decap and leave us outnumbered

I’d rather have a veteran warrior than a noob expact elite

Ugh, this is what I tell people when they yell at me for not going far on my Necro.

Alright meow, where were we?

[PvX] Spectral Wall - it should act like one!

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Posted by: meow one twenty.4376

meow one twenty.4376

Literally all it would need to do is be its own entity (and so Fears you away from it) like Line of Warding, and inherits one of very few traits from Necromancer. This wouldn’t be that hard to do, it needs your condition damage/duration, and it needs a few traits: Terror, Parasitic Contagion, Shivers of Dread, Deathly Chill, Bitter Chill.

Minions already have all the functions mentioned, the only difference is you’d need to make the Fear from the wall.

You realize that you started with “Literally all it would need,” and then gave a long list of things it would need. It might not be “a lot of work” to some people, but to a dev it is a complete redesign that requires 6 times the coding all for the net gain of Fearing a person in a different direction sometimes.

Sorry for being harsh OP. I didn’t mean to come off that way, I just wanted to point out what it would require to remain effectively similar.

You’re mistaking your assumptions for facts and are failing to properly perceive what a great beneifit changing Spectral Wall in such a way would be, and of course coming off as the only harsh person in this thread for no foreseeable reason.

Did you just bring up me being harsh after I apologized for being harsh? That’s very strange of you. The assumptions I listed are interestingly almost exactly the same as Bawb said. In order for the Fear to be directed 180 degrees from the wall the wall has to become the source (unless, as I said before, they decide to make Fear turn 180 degrees from something that is not the source). In order for the Fear from the wall to be the same as the Fear from us, the wall has to receive all the same benefits we do. It’s not as simple as just a Minion either, because Minions do not (currently) copy stats from their masters. It’s not difficult to make all this happen, but it is a revamp, not a balance change.

Also, both methods of determining Fear direction have very distinct advantages. It’s hard to say one is so much better than the other that is worth a revamp (the point of my posts).

You realize that you started with “Literally all it would need,” and then gave a long list of things it would need.

This isn’t a list of things requiring hundreds of lines of code each, these are (or should be, I can’t say for certain if ANet’s code base is actually worse than what a mentally challenged monkey could do) simple checks. On creation, the “minion” would copy these qualities if the Necromancer had them (fairly simple to check a few qualities), and from that point on all it needs little.

If Riot can cut corners in every single ability they make by coding it as a minion, I think ANet can manage to code something as a minion with a few properties that are already in the game.

First of all, I would love to see a Spectral Wall be turned into a Moa if it was changed to a minion. This would be the only minion that copied stats from the user instead of having predetermined stats I think? And that also brings up my questions about whether it can receive Might, and whether or not it would have to be given health.

Second, by 6 times more code I was referring strictly to Fear potency determination coding, considering that is about all I’ve been talking about.

Lastly, my quoting of you was referring to the inaccuracy of using the words, “Literally all it would need to do is be its own entity,” because you followed that up by adding a list of other things it would need (that looked oddly familiar to my first post).

I don’t even understand how the argument “they can’t code it” even appeared in the first place. I’m here giving an idea. Wheather a-net can or cannot code it, shouldn’t that be a-net’s concern and no one else’s?

No one said they can’t code it. Here’s what I said and I’m sticking to it…

It just seems like a lot of work for not a big deal.

You guys are trying to make me look bad for no reason. All I’ve done is pointed out what problems have to be solved in order for this to happen and mentioned my opinion that I don’t think this is something that deserves as much attention as it requires right now. As my previous apology should have come across, I was sorry for getting in the way of your little circle-jerk. Now, not so much.

Alright meow, where were we?

Incorrect Rallies

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Posted by: meow one twenty.4376

meow one twenty.4376

Unless they change how Condi transfers work, this bug will be here forever.

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[PvX] Spectral Wall - it should act like one!

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

Literally all it would need to do is be its own entity (and so Fears you away from it) like Line of Warding, and inherits one of very few traits from Necromancer. This wouldn’t be that hard to do, it needs your condition damage/duration, and it needs a few traits: Terror, Parasitic Contagion, Shivers of Dread, Deathly Chill, Bitter Chill.

Minions already have all the functions mentioned, the only difference is you’d need to make the Fear from the wall.

You realize that you started with “Literally all it would need,” and then gave a long list of things it would need. It might not be “a lot of work” to some people, but to a dev it is a complete redesign that requires 6 times the coding all for the net gain of Fearing a person in a different direction sometimes.

Sorry for being harsh OP. I didn’t mean to come off that way, I just wanted to point out what it would require to remain effectively similar.

Alright meow, where were we?

As someone is clearly monitoring this forum

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Posted by: meow one twenty.4376

meow one twenty.4376

Reported for constructive feedback.

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nerf reapers

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Posted by: meow one twenty.4376

meow one twenty.4376

There is a semi-invulni panic button for the reaper – spectral armor. A smart reaper will pop that right before shroud to gethimself some solid survivability uptime. If his overall defense is strong and enemy’s burst comes in multiple hits rather then one big one it may ineed seem reaper pushed 0 damage button. Well except he didn’t and it won’t work well against condi spam.

Shroud disables the LF gain from spectral armor, which means popping it going into shroud just gives the reaper the prot buff for the first ~6 seconds of shroud. That’s not even remotely a semi-invuln.

All reapers are defensively is a giant HP sponge. Shroud is essentially a second health bar, albeit one that heals itself via LF gain rather than standard heals.

Bolded section is false—SA works in shroud and is a great way to secure near-invuln to power damage for the first 6 seconds of shroud.

Alright I tested it myself, I was wrong. (seriously Anet, incorrect tooltips)

It’s still not a invuln. LF gain is healing, which is a reactive defense. Invulns are proactive.

Tooltips aren’t wrong. You’re wrong for reading tooltips. -Anet

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match predict plz change 20-39% into 20-49%

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Posted by: meow one twenty.4376

meow one twenty.4376

someone made a table in reddit
https://www.reddit.com/r/Guildwars2/comments/3x7ngm/the_pvp_pip_reward_algorithm_in_table_form_and/

When matchmaking determines you have a 0-19% chance to win
Your team loses and scores 0-199 points -1 pip
Your team loses and scores 200-299 points 0
Your team loses and scores 300-399 points +1 pip
Your team loses and scores 400-499 points +2 pip
Your team wins +3 pip

When matchmaking determines you have a 20-39% chance to win
Your team loses and scores 0-299 points -1 pip
Your team loses and scores 300-399 points 0
Your team loses and scores 400-499 points +1 pip
Your team wins +2 pip

When matchmaking determines you have a 40-59% chance to win
Your team loses -1 pip
Your team wins +1 pip

When matchmaking determines you have a 60-79% chance to win
Your team loses and scores 0-299 points -2 pip
Your team loses and scores 300-499 points -1 pip
Your team wins +1 pip

When matchmaking determines you have a 80-99% chance to win
Your team loses and scores 0-199 points -3 pip
Your team loses and scores 200-299 points -2 pip
Your team loses and scores 300-499 points -1 pip
Your team wins +1 pip

i must say, the pips gains and loss from 40% win chance onwards is royally kittened.
please fix.

Both of those tables are inaccurate. I just got my official wiki account, and I’ve slowly started to update the matchmaking page. I will try and update the ladder point tables today.

We might not agree with the structure, but thank you for posting this chart. For those who want to learn instead of complain it is a huge benefit to have.

Alright meow, where were we?

[PvX] Spectral Wall - it should act like one!

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Posted by: meow one twenty.4376

meow one twenty.4376

Meow – let’s not exaggerate here. Guardian’s line of warding (their knockback wall) is it’s own center of knockback, separate entity etc and it works just fine.

And what about every well or better yet corrosive poison cloud? They too don’t follow us around are separate entities, have condi damage beased off us and what not and worked with proper traits.

Wall would be much the same, not minion as you might think, just a field that applied condi and has enemy fear direction calculations based on it’s position and not ours. Not a terribly hard thing to do considered they already did half of the job with line of warding, and other half (condi calculations) with corrosive poison cloud.

The knockbacks from Line of Warding don’t actually apply anything from the user.

Wells and CPC, yes the damage source is the user. Just like the source of Fear from Spectral Wall is the user, and the enemy is therefore turned 180 degrees from the user.

In order for the enemy to be Feared 180 degrees from the Spectral Wall, the Spectral Wall would need to be its own user, its own source, hence it would be more like a Thumper Turret than a Line of Warding. The likeness to Thumper Turrets just reinforces what I’m saying.

Alright meow, where were we?

(edited by meow one twenty.4376)

diamond skin esports

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Posted by: meow one twenty.4376

meow one twenty.4376

Diamond skin is fine, there needs to be someone to keep condition reapers in check. Just tested it recently, and chilblains by itself does 6k on a condi build while the opponent has rune of melandru, if the condi arent cleansed.

As far as I see it, diamond skin is only an issue in low mmr where condition reapers try to kill anti condition bunkers by themselves, or teams cant press ctrl+j to focus on a target. Ele can heal alot, but cc is very effective at shutting them down, as most arent running any kind of stability, few on demand stunbreaks, and only a single invulnerability.

It really cant be said enough:
Diamond skin is a grandmaster trait that does absolutely nothing unless the lowest health profession is above 90% hp

If we are making such a big deal about Ele’s being the lowest health pool, can we also talk about the effective health of the Ele, or maybe all the ways they have to heal? Maybe even how Ele’s make the argument that “if you nerf DS then Reapers will take Ele’s out of meta,” but completely ignore that Ele’s completely take Reapers out of meta currently. It’s a case of “it’s okay to happen to you, but not me.”

Reapers need adjusting and DS needs changing. Both these things can be true and benefit the game.

Alright meow, where were we?

[StrongHold][NPC Blur&Heal Balance]

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Posted by: meow one twenty.4376

meow one twenty.4376

It’s the same in either scenario. That’s pure sophistry. Either way, the chrono was obviously not under much pressure. The OP’s team got outplayed and that’s not a reason to cry for a nerf. Particularly right after a heavy nerf to the same skill.

You’re right, you were purely using sophistry. It’s almost like a bunker build surviving is an unnatural occurance.

Alright meow, where were we?

[StrongHold][NPC Blur&Heal Balance]

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Posted by: meow one twenty.4376

meow one twenty.4376

If a chronomancer has Continuum split up, multiple clones to spend on it and WoP free… then you failed to play well against them.

If a chronomancer gets all the way to your lord without basically spending much power at all.. then you failed. Learn to Play.

You’re ticked off that at the very end of the game, a chrono used there defenses to help finish the lord. They wouldn’t have been able to do so unless you had let them get there without much effort.

Sorry, you were outplayed. Learn to Play.

Ignoring almost everything in this post, you got one thing very wrong. They are talking about a Chrono defending the Chrono’s lord, not the Chrono attacking the OP’s lord. Your post is irrelevant.

Alright meow, where were we?

I present to you PvP League

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Posted by: meow one twenty.4376

meow one twenty.4376

Just curious what your saying here. Your team looks like it was trying to lower their ELO by bringing in low level plebs. It didnt work and you got wrecked. What were you expecting?

Might wanna take a better look next time LOL

Perhaps you should,. Where in his post did he specify Solo que for everyone?

When you go to the scoredboard after a match and click “Details” it shows who is in a party or not. Brackets connecting names shows who is a party together. In OP’s picture no one on his team is in a party and two of his opponents are partied together.

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Why do people say score doesn't matter?

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Posted by: meow one twenty.4376

meow one twenty.4376

A tank can score zero points in a match by holding an already held location, prevent it from being captured in 1v1, 2v1, 3v1, etc. and because of their build never kill anyone for the eternity of the match. Did they not contribute? They got zero points, so they must suck.

Alright meow, where were we?

Same old competitive community

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Posted by: meow one twenty.4376

meow one twenty.4376

Except it really is unfair.

I remember seeing a picture of someones first ranked game against a full premade Abjured (this is like week 2 of the season). Just recently someone posted that they got 3 amber players, against a full 5 ruby team.

Hell, just last night fighting match after match of ESL players, we suddenly got a game we absolutely dominated. Turns out, the entire opposing team as all sapphire. We were 2 diamonds and a ruby premade and they were all sapphire solo Qers? HOW?!

The fact is, the system really is busted and there is proof of it.

I don’t mind if it means lower queue times, but the issue is the opposing team gets a pip loss because of the completely unfair match making. The pip brackets really needs to be split into 3 divisions instead of 4.

Theoretically, algorithms are supposed to consider this unfairness when awarding pips. The chart in the thread Evan last posted in should clear things up. The problem is that a game ends in a binary win/loss yet it’s the score that awards the pips, not the win/loss. Fun part is that MMR comes from win/loss and then becomes a factor for pip awards.

From looking at the chart, the best way to advance is to often have 0-19% chance of winning and scoring between 400-499 points in a loss. That will award you 2 pips, and (most likely) lower your MMR so that you you have less of a chance beating the next team you play, possibly increasing your pip gain or making the range of players you gain extra pips from greater. So, starting with a low MMR doesn’t just increase your chance of playing against a bad team, it literally increases your pip gain because of the unfair matches.

Alright meow, where were we?

[PvX] Spectral Wall - it should act like one!

in Necromancer

Posted by: meow one twenty.4376

meow one twenty.4376

Just some comments…

The origin of the Fear is us, not the wall, and it sends them away from us because of this. To make the wall the source it needs to be reprogrammed as it’s own entity. That adds a lot of checks that it needs to go through before it can be similar to its current productivity:

Copies users condi stat
Copies users condi duration
Copies users might
Terror Y/N
Fear of Death Y/N
Shivers of Dread Y/N
Cold Shoulder Y/N
Deathly Chill Y/N

Since it’s now it’s own entity does it get boons? If it gets boons it should be able to be destroyed. If it doesn’t get boons it can’t recreate potential damage a Necro does now. Alternatively they could try reprogramming Fear to force an enemy 180 degrees from something that isn’t the source of fear.

It just seems like a lot of work for not a big deal.

Alright meow, where were we?

Is This Supposed to be Fun?

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Posted by: meow one twenty.4376

meow one twenty.4376

I finally won a game after 14 (possibly more, not sure) losses. After that I was just like kitten it, I need to stop before I develop hypertension.

I Don’t know why these matches were so bad. I’m better at necro than engi but still, marauder engi is strong enough to 1v1 most things.

My best guess is that my teams just couldn’t win teamfights due to countercomp or failure to spam AoE CC first or couldn’t rotate properly, so even if they did win teamfights we’d be getting outnumbered or back capped somewhere else. When I just tried to watch home and more it seemed to help slightly, but yeah.

In the match we played against each other your team was just horrible. They weren’t even using anti-stomp mechanics.

Alright meow, where were we?

Anet's Long Term Goals

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Posted by: meow one twenty.4376

meow one twenty.4376

The purpose of this thread is to go over the long term goals Anet has for SPvP, how those are supposed to be met by the current League structure, and how we can help them achieve those goals in a manner that leaves the most people happy.

First, the main goal is E-sports (money is always a main goal, TF not being included). We all know it, no shocker here. So let’s get into how their current structure is supposed to promote the goal of becoming E-sports.


Ranked/Unranked:
The lack of SoloQ is designed to promote premades and give solos a chance. The more official teams there are, the more competitive the scene is supposed to get. The more competitive the scene gets, the more it leads towards E-sports. For those who don’t quite understand what I’m getting at… Anet wants teams!

Problems:
This makes solo people second class. Being second class leads to people quitting the game or not being compelled to play. This can be an extreme problem, if only the elite remain then the amount of new teams forming will become limited. You just can’t have elites picking on newcomers constantly, even if newcomer is considered 500 matches in this game.

Solutions: (everyone share solutions, please)
- I would like to suggest Team Comms. Communication is very important for a game like this. Builds can be compared and rotations coordinated. At the beginning of a match institute an “Activate Team Comms” button so we can talk without TeamSpeak or any third party solution. Team Comms would end after the match ends.


MMR + Pips:
The idea behind combining MMR and Pips is to create a progressive system for increasing your leaderboard rating while maintaining difficulty. Make elite fight elite and scrubs fight scrubs. Eventually you will even out at a Pip level, or division, that is reflective of your skill (or your team’s skill).

Problems:
- The way these two are designed is counterintuitive. MMR is designed to keep a person at or around a 50% win rate so the difficulty is constant. Pips require constant wins in order to increase. Ideally you will win until you are at the division befitting your skills and stay there, but that is plagued by the problem of teams and solos being combined.

- High MMR and High division players have stupidly high wait times. Possibly from a lack of population. Elites have high wait times and are fighting against solo players with much less skill. It’s a loss for the elites (high wait times) and a loss for the others (guaranteed loss in-game).

- Promotes tanking MMR.

Solutions: (everyone share solutions, please)
- More competitive teams. This shows that, “maybe the system will work itself out.”

- Increase profit for high MMR + High Division teams who fight each other while decreasing the rate at which they play lower MMR, lower Div players. Currently a two high MMR + Div teams gain the same amount of pips as low MMR + Ambers while waiting 10x-120x longer. Basically, make it a “profit per hour” formula.

- Reiterating, if you make it “profit per hour” then there would be no reason for someone to tank their MMR.


Balance Changes and League Reset:
Prevents stagnation (cough DD Ele cough), gives people a chance to climb up the Division ladder fresh, and more items to receive from ranking up.

Problems:
- Balance changes are infrequent and can thus lead to a lack of balance.

- Every League reset would be just as chaotic as we are seeing now. That’s just what happens when you combine everyone together in the same pool.

Solutions: (everyone share solutions, please)
Two balance changes every off-season. One right after League ends to shake things up, and one right before League starts to fine tune.
______________________________________________________________

tl;dr: Look at the bold to see if it interest you, if it does then read the short paragraph that follows.

This is my attempt at trying to make the community more constructive as a whole towards making the League system better for everyone. There are problems, and sometimes devs don’t have all the answers.

Alright meow, where were we?

Transferred conditions still cause rallies

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Posted by: meow one twenty.4376

meow one twenty.4376

Maybe they just lack the capable know-how to actually fix this bug… I hope that isn’t the case. At they very least, they’ve actively ignored the multitude of related topics made specifically addressing this issue, and it’s especially frustrating with Leagues now active.

I’m going to make a guess and say they don’t have the technology.

Alright meow, where were we?

People deliberately tossing games

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Posted by: meow one twenty.4376

meow one twenty.4376

Its possible to get a pip even from losing which imo encourages you to play at your best. Its happened to me personally when losing against a good team. I also don’t think losing 5 matches in a row to win 5 matches in a row is even logical. Its gotta just dumb gullible kids who would even believe they are buying magical sand from the beach. I wonder if people are even doing this…

The bigger problem is sync dropping, which is why we can’t have a solo only qeue and which ruined random arena in gw1. Nothing anet can do about that.

Just because you can’t understand something doesn’t make it incorrect.

If you start at 0 pips and lose five games you have 0 pips, you then win five games and have 5-8 pips realistically. How do you make sure you can win five games? You make sure you are playing people who are much worse than you. How do you make sure you play people who are much worse than you? You lower your own rating.

People have shown it works. For now.

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Transferred conditions still cause rallies

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Posted by: meow one twenty.4376

meow one twenty.4376

I legit lost a match from this yesterday. I’m just getting more and more unhappy.

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Casual Soloers will be gone in a week or less

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Posted by: meow one twenty.4376

meow one twenty.4376

I think adding “team comms” could alleviate this. As solo teams we just can’t communicate effectively.

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Divisions Built to Push Solos into Teams

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Posted by: meow one twenty.4376

meow one twenty.4376

Agree. It’s likely a management decision to do this to foster teams for ESports. Use the combat system the way it was designed from the start.

Once people DO find a team and a TS server, they will probably have a whole lot more fun that tryhard soloQing.

There is still hotjoin for just messing around.

Until Anet gives us the ability to mic up without a third party software I won’t be playing in full premades. I like competing, I like learning unit cohesion, etc., but I cannot stand third party mic software.

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THIS IS IT!

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Posted by: meow one twenty.4376

meow one twenty.4376

Random arena is a fitting name for current matchmaking

Except you are facing premades.

More and more premades everyday. Soon, it’ll be random premades.

+1

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Lost 2 PIPs 499-502 and 478-501

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Posted by: meow one twenty.4376

meow one twenty.4376

The more people figure out that lowering your MMR early is the best way to get pips the more you’ll have teammates not caring as Ambers.

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Less than 2 months till season resets

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Posted by: meow one twenty.4376

meow one twenty.4376

Getting diamond/legendary is supposed to be only for the extremely good and/or devoted. It’s counterintuitive to the rest of GW2, but it was designed to be.

That would still be the case if the season was twice as long. It would just give people who are decent, but have jobs/irl commitments, a chance to make it to the division they belong in.

But then you would only need to be half as devoted. You aren’t supposed to be “decent” and make it to legendary, sorry.

I didn’t say decent players belonged in legendary. They deserve to end up in the division that is representative of their skill, whether that be emerald, ruby, diamond, etc. As it stands a lot of good players don’t have the opportunity to climb to the division they belong in because of how short the season is.

Weird, this is very much not at all what you were saying in your OP. The problem is how you gain pips, as pointed out above. Not how long you have to gain them.

Alright meow, where were we?

Less than 2 months till season resets

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Posted by: meow one twenty.4376

meow one twenty.4376

Getting diamond/legendary is supposed to be only for the extremely good and/or devoted. It’s counterintuitive to the rest of GW2, but it was designed to be.

That would still be the case if the season was twice as long. It would just give people who are decent, but have jobs/irl commitments, a chance to make it to the division they belong in.

But then you would only need to be half as devoted. You aren’t supposed to be “decent” and make it to legendary, sorry.

Alright meow, where were we?