If all the clones start running towards you, MOVE/DODGE! shatter inc. Mesmers also use themselves as a shatter when traited for it, so be ready for that burst if they’re near.
They have very little condi removal, use that to your advantage.
Death shroud takes half damage from direct damage attacks. If you can’t avoid a shatter, be sure to DS it. You should still be standing after.
Just clarifying. You want to dodge past the clones. If you dodge away from them they can still shatter on you. And that trait was made baseline.
Really the best way to understand Mesmers is to play as one for a while. Obvious, of course, but it let’s you learn the Mesmer thinking so you can do better to predict Stun-bursts.
Give it just 4 more days and you’ll be able to complain about ~everything~
inb4 reaper op chrono op scrapper op rev op herald op druid op tempest op berserker op daredevil op
Welllllll… I thought Tempest was OP until I realized there were two attacking me.
I prefer dd ele when it was op coz i now im out of builds to complain about on the forum. not fun. and i cant complain about dd eles now coz theyre not hard to kill anymore…or more like they don’t kill me before i kill them as much anymore.
and i wont complain about burn damage in general coz its cheap and easy to counter.
hmm this is bad….
Give it just 4 more days and you’ll be able to complain about ~everything~
Of course I mean pve.
Done no need for a case.
I use it in sPvP about 50% of the time. It can be useful but also worthless.
- I like to make players think I’m horrible by distracting them with Axe 1 tickles.
- Axe 2 is okay for stealthing targets or baiting dodges. Mainly baiting dodges to land a Dark Pact right after.
- Axe 3’s uses are obvious, but not very important
- Dagger 4 is really the reason to take it. Everyone knows about Condi bursting after Staff 4, but no one can keep track of Dagger 4.
You have to reallllly try to make Axe work.
F2 skill that does a massive AOE Heal and AOE Damage which consumes your life force maybe something.
Im hoping for a LF draining support specialization akin to Revenant.
Lawnmower’s hardcounter grass, but fire both burns grass and ignites Lawnmower’s fuel so it goes boom. The problem is that there is too much oxygen in the atmosphere. For most of earth’s history, spontaneous wild fires did not occur. However, only in the last 600 million years of earths 4.5 billion year history, the oxygen levels went up to the point where forest fires became common. I think the moral of the lesson is they should decrease the amount of atmospheric oxygen and insure the grass and lawnmowers all have adequate fire extinguishers. That, and guns. Lawnmowers would be much happier if they all had rifles and MH pistols.
Trees produce oxygen and oxygen is responsible for the burning. This is classic counterplay and if you don’t think so you need to get more experience before you come back here. Decreasing the oxygen wouldn’t solve any of the real problems between grass and lawnmowers.
I think the idea behind it is that you’re supposed to transfer the additional conditions towards your enemies. Could the trait be better? Yes, of course. but just saying.
I can’t transfer a blind.
I get where you are coming from, so I’m going to deflect by just pointing out that a red ring before the animation is completely a false indicator if the skill is interrupted.
(edited by meow one twenty.4376)
Sorry for this nonsense
I accept your apology.
lol, cute.
You really want to do this? Right meow?
Let’s go! RIGHT MEOW!
Meow, meow, just calm down. No point overracting, meow is there?
Sorry for this nonsense
I accept your apology.
lol, cute.
Im no PVP expert but that wee devil seems to be running with 4 boons most of the time. Wouldnt Corrupt boon/condi sending be much mure useful vs him than the wurm/well of suffering ? That would force him to try and cleanse rather than do anything else. Also wouldnt a scepter be better vs such a nimble target than a staff ?
I think there are things he could’ve changed to better himself against the DD too, but if this is his general PvP build it would be best to do the duels with the build he’ll actually be using.
People don’t use corrupt boons in Spvp?!?! >.> <.< >.>
Greatest leg up you can have is stripping the boons from boon heavy classes ( which there are more and more).Literally nothing you said had anything to do with what I said.
Go back and actually look at both quotes i used, necessarily it wasn’t focused on your comment but the conversation in general.
You also stated about general Spvp builds and i found it crazy that corrupt boons wouldn’t be a given in the boon heavy environment that GW2 is.
Would you like me to read to you what you wrote again?
Yes please. Or dont, because what I said was it was “his” general PvP build. That’s a pretty specific build. What I getting at was that he wanted to test the build he would planned on playing with.
Sorry for this nonsense Holl. Video was as enjoyable as always.
Im no PVP expert but that wee devil seems to be running with 4 boons most of the time. Wouldnt Corrupt boon/condi sending be much mure useful vs him than the wurm/well of suffering ? That would force him to try and cleanse rather than do anything else. Also wouldnt a scepter be better vs such a nimble target than a staff ?
I think there are things he could’ve changed to better himself against the DD too, but if this is his general PvP build it would be best to do the duels with the build he’ll actually be using.
People don’t use corrupt boons in Spvp?!?! >.> <.< >.>
Greatest leg up you can have is stripping the boons from boon heavy classes ( which there are more and more).
Literally nothing you said had anything to do with what I said.
Im no PVP expert but that wee devil seems to be running with 4 boons most of the time. Wouldnt Corrupt boon/condi sending be much mure useful vs him than the wurm/well of suffering ? That would force him to try and cleanse rather than do anything else. Also wouldnt a scepter be better vs such a nimble target than a staff ?
I think there are things he could’ve changed to better himself against the DD too, but if this is his general PvP build it would be best to do the duels with the build he’ll actually be using.
I hate to be the barrer of bad news, but this is a major change that would require a lot of new coding for the skill and wouldn’t be capable of effecting PvE. Since this isn’t GW1 which people love to remind me of that, Niche skills like that just can’t exist in this game. They need to have at least a small bit of function in all 3 game modes even if its not optimal in one or more.
Another direction could be a skill the straight up ends an aoe field when it touches it, like snuffing it out. And that could have really cool uses in all 3 game modes. But I can’t say I like the idea of that being on well of darkness even. Personally, I’d like to see some new utility given to the skill, yes, but it shouldn’t be overly complex for a core skill.
Oh, it would totally take new coding and plenty of time. Like pointed put earlier, it would completely change WvW zerging, which may or may not be something Anet wants to do at some time. If they do want to change WvW zerging it would actually be a time saver.
The skill would retain all its current function for PvE.
The technology to end fields doesn’t exist and won’t exist, unfortunately. Not liking the idea is something I can respect though.
I smell trolling of fire fields during a Tequatl burn phase. Just sayin’
People are already trolling with water and light fields. I wouldn’t be worried about that.
Irrelevant anyways. It’s a Dark Field for allies so it would be like any other utility Well.
I was gonna pre order FO4 but used my money on HoT instead. Hope I made the right decision
I pretty much did the opposite. I have been unhappy with how the balancing has been handled for the past 8 months or so (Gee not withstanding), so I dusted off my Xbox and I look forward to playing it again. If the new specs really are upgrades, like Reaper and Scrapper seem to be, it’ll pretty much look like pay-to-win and I’ll mostly be done with the game.
I’ve already taken multiple leaves of absense, like the Turret Engie Era and the recent Ele-Vamp domination, if it keeps happening I would consider myself stupid to stay.
You should stay. It’s fun beating people, something you can’t get from FO4.
Scrapper is the only elite I care about.
Ele, guard, warrior, ranger and yes even necro are more powerful than their HoT elite spec. Haven’t picked up on revenant and prefer chronomancer over it so far.
Vapour didn’t purchase FO4 coz he prolly gets one shotted by deathclaws. He put all his points on Speech, lmao.
We all know speech is op. Pls nerf speech.
Lol!
abc, competition is the reason I started doing PvP in this game, but I only started it because of a back injury I got back in December. Now that my back is about 90% healed I’ve started back up on my training.
It is not a good idea to remove daily from hot joint because if it can’t be completed there, players will join arenas. So imagine a lot of new/casual/non-competitive/testing build players in arenas…
This. You do not want people doing their dailies in competitive maps. What a mess and headache that would be.
You can easily get the dailies by playing normally. I often get them all the first game I play.
That’s if they want to play normally. There are quite a few people who have no interest in playing with a “win” mentality.
You are missing the point here. Non-PvPers do not want to play normally and so they do not do so. You do not want them doing this in anything other than meaningless hotjoins where they don’t interfere with actual pvpers that care.
Yes, that’s what im saying…
I was gonna pre order FO4 but used my money on HoT instead. Hope I made the right decision
I pretty much did the opposite. I have been unhappy with how the balancing has been handled for the past 8 months or so (Gee not withstanding), so I dusted off my Xbox and I look forward to playing it again. If the new specs really are upgrades, like Reaper and Scrapper seem to be, it’ll pretty much look like pay-to-win and I’ll mostly be done with the game.
I’ve already taken multiple leaves of absense, like the Turret Engie Era and the recent Ele-Vamp domination, if it keeps happening I would consider myself stupid to stay.
Maybe it’s just me, but Ele’s are stacking more burning on me now than they were pre-patch. The auto 2 stack from Ring of Fire was a buff.
Okay, idea…
Just go with me on it…First, let’s make it a condition. (.25 second duration)
Then, let’s scrap the current least favorite Focus skill. Let’s make Defenseless be applied by this skill, but this skill is a channel so we can’t be attacking while using it. Teammates can take full advantage, but it prevents Signet of Might type bursts from the user.It has counterplay in three forms, it is a Condition, it can be interrupted, it prevents the applicator from using other skills.
A 25 second channel would be ridiculous. It would be over powered in PvP and highly situational all at the same time (you can immediately guarantee someone gets wrecked in a team fight, but it’s useless in every other scenario) It would also leave you incredibly vulnerable.
Lets compare it to spinal shivers:
-Spinal shivers relies on the enemy having boons for it’s full effect, it has a 1.25 second cast time
-If the enemy has no boons, it still deals some damage and applies chill
-it has a relatively decent cooldown (20 seconds isn’t too bad, the skill is always gonna be up when you really need to use it).Despite the fact that spinal shivers still does plenty when it’s situation isn’t met, it is still considered lack luster because of it’s cast time and reliance on boons for it’s full effect. A massive 25 second channel to only stop blocking and nothing else would be an atrocious skill for all these same reasons. too long, too situational, very little benefit.
If we are to gain a way to remove an enemies ability to block ,it either needs to be caused by a ramp up (following suit with our attrition format) or needs to be usable on reaction (which makes it more bursty, which really contradicts the necromancers design).
The issue here really, is that by making it a ramp up it’s unreliable at best, and can proc when it isn’t needed.
If anything, we need more skills that are unblock-able. Spinal shivers could be made unblock-able and it would be a huge boon to the skill, the same goes for spectral grasp.
Not to mention, we already have wail of doom on the warhorn that acts as a guard break, one of the only ones in the game. We don’t want to step on the skills toes as that creates contradictions.
Honestly, I really like Lily’s suggestion. Putting the condition on skills that already specialize in that (warhorn, well of darkness) or putting it on skills that can be actively avoided (wells come to mind) or on skills that really need it or can utilize it the most (spectral grasp becoming unblockable and applying defenseless would make it a great lock horns skill, punishing players for trying to escape) would make the most sense thematically and mechanically.
There is clearly a period before the 25.
Okay, idea…
Just go with me on it…
First, let’s make it a condition. (.25 second duration)
Then, let’s scrap the current least favorite Focus skill. Let’s make Defenseless be applied by this skill, but this skill is a channel so we can’t be attacking while using it. Teammates can take full advantage, but it prevents Signet of Might type bursts from the user.
It has counterplay in three forms, it is a Condition, it can be interrupted, it prevents the applicator from using other skills.
It is not a good idea to remove daily from hot joint because if it can’t be completed there, players will join arenas. So imagine a lot of new/casual/non-competitive/testing build players in arenas…
This. You do not want people doing their dailies in competitive maps. What a mess and headache that would be.
You can easily get the dailies by playing normally. I often get them all the first game I play.
That’s if they want to play normally. There are quite a few people who have no interest in playing with a “win” mentality.
I still think Plague could be made into an elite Well (if Warriors can have a mobile fire field because they light themselves on fire, we can use our bodies to channel a Well through).
So, I would have to offer a modified Plague as my candidate and give Corruptions a new Elite: Bitter Sacrifice. Sacrifice half your health to heal teammates around you for the same amount you lose, you are Chilled. Master of Corruptions also applies Slow to the user.
@meow: It doesn’t really feel like you’re reading what I’m writing, especially when you draw conclusions on my opinion of whether each class deserves at least one viable build in the meta. I think distilling the game’s interactions to a single dimension, such as “I have an ability that makes it so the target cannot block for 3 seconds, I automatically beat builds that use blocks”, is dishonest. It’s akin to saying “I brought Corrupt Boon, so if a class uses Boons, I win”, when in fact a class like Guardian can convert all of those conditions right back into boons if the Necro misplays it.
At the end of the day, I think Defenseless is an interesting idea, and could be neat if implemented properly.
This is far more like having an AoE 6 second Reveal that can be used every 20 seconds against a Thief, all on a class that already has good tools for taking out Thieves. Obviously, I’m against that as well.
There are currently three options that I can think of to implement it:
-Passive
-Active, skill dependent
-Active, skill type dependent
Examples for each:
Passive – striker’s idea. If you can make the requirement high enough to not be common in PvP without extra effort then I could see it being balanced. On the other hand, it could become useless in PvE since you need to activate it riiiiight before the enemy blocks. NCSY and Well of Suffering might be able to save it.
Skill Dependent – Share your Shout’s abilities with teammates; NCSY is obviously share and instead of Defenseless it’s your teammates get Unblockable. I think most people wanted Shouts to share something with teammates when they came out. (Gee, please replace Soul Eater with this, even if you guve teammates the non-scaling values and balance accordingly).
Skill Type Dependent – Enemies inside Wells are Defenseless. This bodes somewhat well because people can “move out,” but at the same time Guardians have next to no mobility while in Shelter. Throwing down a Well and then a Gravedigger just seems like a super easy way to take Guards out.
I feel like there are a lot of ways it can almost be balanced based off of current circumstances.
The people who play in hotjoin, don’t want to play unranked or ranked sPvP. Making that their only option will not improve the game for anyone.
This.
Assuming that they would begin to play unranked/ranked is nothing but speculation with no evidence to support it. It would hurt people without helping anyone, just seems selfish to me.
To be fair, everyone has to do every game mode to get this. WvW and PvP are needed for the gift. And they removed the need to explore the entire core map, so thank god that soul crushingly boring task is gone.
Only problem is I absolutely hate staff as a weapon, but the Fashion Wars 2 speaks to me.
This exactly.
People keep saying projectile finisher this, blast finisher that but it’s extremely irrelevant since necro doesn’t have proper fields to benefit from it.
No, dark field life steal is not good enough. Neither is 3 seconds of weakness.
Reaper Shroud 5 + Blast would be great for teamfights and MM’s. I would actually love to see four Frost Armored little minions hanging out by their master.
My mistake, I thought Guardians had consistently been a part of the sPvP meta since the release of the game. If Guardians are struggling in the sPvP scene, and this would only kick them down further, then that is a consideration to make against a unique debuff like this for Necros. Even if it might not have a necessarily large impact on the current state of the meta if Guardians aren’t really in the meta at the moment, it still should be noted that adding salt on a class’s wound may not be a good approach.
However, I don’t subscribe to the idea that Guardians would be unable to outplay an Unblockable debuff. Also, if this could be a really unique and interesting way to make Necros really valuable for certain PvE encounters as part of a larger raid instance, they could potentially remove that one component from the sPvP scene. That’s better, imo, than affecting # of bleeds or condi duration or something along those lines.
The problem here is you are saying that they haven’t been “challenged” because they have always been part of meta. Those are two separate things. Necros already challenge Guardians in fights and that alone is enough to debunk your wording. If you think that the game wouldn’t be better for every class to always have at least one meta-worthy build then I would have to disagree with you on principle, and suggesting that because a class has always been a part of meta is a good enough reason to take them out of meta then that must be what you believe.
With this ability we could take on any block reliant build pretty handidly because all of a sudden we can use our DPS skills against blocking players, and that is the difference between now and after defenseless. You know what that would mean? Gravediggers right through Aegis and Blocks without having to prep or use a utility for NCSY. That would be game changing against Guards. I like our position as a “counter class,” but this goes a bit too far for me in a PvP side.
You forgot the biggest anti between guardians and Necros, they have always been useful, we haven’t.
I would have to actively try to be more bitter than you.
If nothing has challenged a class/build enough to challenge it in the meta, is that not a consideration to make when thinking about balance?
Are we all of a sudden talking about d/d Ele? If you are talking about Guardian, then I request that you embellish.
You forgot the biggest anti between guardians and Necros, they have always been useful, we haven’t.
I would have to actively try to be more bitter than you.
Would change the wvw meta overnight. This kind of thing might actually discourage stacking
…that’s a good thing, right?
I really like this idea, personally. And if Guardians have to adapt, is that such a bad thing? Adaptation should be the spice of PvP, not stagnation of builds and styles.
As long as they can adapt, sometimes adaptation is impossible and they fall out of meta. Guardians are already the second slowest class (first slowest if you count Reaper with Necro), only have one damaging condition, and are super reliant on blocks.
Guardian versus Necro, we are basically the counter-Guardian:
They give boons, we turn boons into conditions.
They have Aegis, we have the best access to unblockables.
They have Reflections and projectile destructing blue orbs, all of our mainhand ranged skills except one is non-projectile.
I’ve been on teams that have come back 300 point deficits, so the “early on” is something I don’t believe is always a proper indicator. If it is late in the game and there is no way to come back I’ll look for some fights to have some fun. To me, playing for “credit” is silly. You get relatively nothing for playing PvP in this game; I play for fun and I play for competition.
Did you really just take a photo of the corner of your computer monitor?
Don’t hate on modern “Screen Shots”. Too edgy for you.
This is why I don’t go to art museums. Last one I went to was the national gallery in DC and the girls I was with kept telling me I just didn’t understand and there was a deeper meaning. The exhibit we were looking at was literally a net full of trash hanging from the ceiling.
https://bellamozzarella.wordpress.com/2013/07/12/the-blank-canvas/
“Art”
Remember everyone, with enough drugs even YOU could be an artist!
ANet doesn’t have the tech to do the suggestion in the OP at this point, though it is cool.
Honestly if they just had it pulse damage akin to WoS/WoC in addition to the blind it would be awesome and see use. Doesn’t take much to bring this skill to usable from where it’s at now.
I thought about that…
If (big if) they make it an enemy field and created a new field type (void field) with new finishers (void finishers) with a top field priority it would work. The only thing that would be odd about it is that it would have a red ring around it.And it would be a hostile skill with a white ring around it if you were fighting the Necro.
It would still have a red ring for the blinding field.
ANet doesn’t have the tech to do the suggestion in the OP at this point, though it is cool.
Honestly if they just had it pulse damage akin to WoS/WoC in addition to the blind it would be awesome and see use. Doesn’t take much to bring this skill to usable from where it’s at now.
I thought about that…
If (big if) they make it an enemy field and created a new field type (void field) with new finishers (void finishers) with a top field priority it would work. The only thing that would be odd about it is that it would have a red ring around it.
LMAO not all stubborn and hard headed people are fraudulent.
Maybe you have an older account that lists solo and team queue separately.Anyway….burning underpowered, pls buff burning
Shhhhhhh…
L2Play
wotm8fitemenvmafkqq
Bumping this up for more exposure.
If RS1 can net the same DPS as Dagger, then GS/Axe/RS looks to be a good all-purpose power build.
As the title says, do finishers (the swishy glowy ball skill to finish off downed players) do anything meaningful?
In WvW I’ve been told they give a better chance at loot, but in PvP I’ve seen no change in score, and there’s no special loot to gain.
Admittedly I don’t have the largest experience with PvP and it could be a reflex players carry over from WvW into unranked, but with so many player’s builds and playstyles focused on surviving for a few moments more or escaping the combat scenario entirely with their downed skills my question stands thusly:Is there a meaningful choice between choosing to using the context prompt finisher or continuing to attack the downed player until they die?
You pick the one you think will upset the other person the most. They don’t do anything else.
LMAO not all stubborn and hard headed people are fraudulent.
Maybe you have an older account that lists solo and team queue separately.Anyway….burning underpowered, pls buff burning
Shhhhhhh…
L2Play
With RS you can also get the weapon strength boost from using GS with it. So don’t forget that.
I dont think this is correct. RS doesnt work like DS regarding the the weapon coefficent. If i remember correctly RS always uses the hammer weapon coefficent but depends on the rarity of your equipped weapon much like weaponkits do. So GS and dagger for example should give the same damage in RS if they have the same rarity (and level).
I believe it is actually an exotic level Hammer.
It has happened to me and everyone in my party before. I think we asked around and everyone on the map had the same thing.
We were confused but nothing bad came from it.
I mean, I’d love pulls, but I don’t think it fits on Axe, and it’d cause Axe to lose potential power from its damage/other stuff. At 900 range pretty much the only person who would be outranging you is Mesmer and Ranger, and at that point a single pull doesn’t really accomplish much.
What about longbow warrior? Or is it impractical for them to stay at such a range?
Longbow on Warrior is primarily used up close.
F1 is for the Fire field, which they like both parties to stay in.
2 is only effective up close, where all three arrows hit.
3 is so slow it doesn’t hit targets from far away.
5 is often used to set up GS burst damage or Hammer CC chain.
My honest guess, if the 4v1 really happened, is that someone went down to condi overload and everyone who tried to res got beat down by Gravediggers.
That is pretty much the only way that could happen, in which case scrubs be scrubs.
you realize you don’t need to activate said reward track, yes?
Rather, the dragon animation is a bit too flashy. I think the best option is to tone down the flames coming out.You realize you don’t need to use the flashy dragon? yes?
and the moral of the story is, don’t get smart with me…
No one is impressed by that response.
Domino actually had a pretty good point, no one loses and some gain.
Lol its funny. When people run 4 ele, you cry op, ok. When people run 2, back to the old meta, you still cry op.
So if people run it in esl, it’s op? That would make many classes ‘op’. It’s good, no doubt, but not op.
If nobody runs it, it means it isn’t good. Aka underpowered. So if the only way to convince you that ele isn’t op is to have teams run none of them, you can remain unconvinced.
It’s the most represented class to me that means its the strongest. It’s not just that its used. It’s really not hard logic.
Beg to differ. Most represented means that it’s the most versatile. No point changing to another class when this class can fulfil most of your needs.
Does not necessarily translate to strength, it’s not hard logic.
So ele is most represented because is is the most versatile. It is the most versatile because it fulfills all roles except stealth decapper better than most every class fills individual roles. Clearly not the strongest class.
This has turned into one of the most enjoyable threads I’ve read.
I don’t play thief. I tried it years ago but failed. I suck at it.
But I see the value in having a great thief in your team and from my encounters in-game, thieves tend to lose most 1v1 encounters and lack survivability.
I know the forum is teeming with QQ threads. I know such threads make it harder to filter out the good threads. I know most QQ threads are L2P issues.
But threads that are cries for help should at least be looked at.
Logic dictate that a marauder build engaging a bruiser/bunker build will most likely lose, I don’t see how this is any different for other professions.
Now how thief fare on marauder vs marauder?…but then again..where are the other marauder builds?
Most other classes benefit teams more with builds other than Marauder. Mesmers and Guardians seem to have no problems against Thieves, current Necro not so much but Reaper will be better. There’s no point pretending that the pre-June 24 meta logic is the same as now.