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why and how i get those boons

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Posted by: messiah.1908

messiah.1908

so its dev test as i got vigor and fury

Useless Utilities

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Posted by: messiah.1908

messiah.1908

@galsia
tripwire you suggested has the same effect – now its kd for 3 sec which cannot move

i love for some burning dmg but also for some defense utility in venom utilities like stunbreak, stealth, blind etc

what i really love for group supporting is to shadow trap be able to shadow step 4 more allies when i trigger it as for now its only rarely used in pvp and not pve and wvw

if anet gives it to us i guarantee that will see more groups calling for thieves

also i would love to see move stolen skills which change my skills bar if used like bundle for ele and engineer

why and how i get those boons

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Posted by: messiah.1908

messiah.1908

while fighting in the mist testing new build with pve chieftain when my health drops below 50% i got 10 seconds of fury and vigor which stacks with every hit

i tested the venom build (panicond) 20,0,30,0,20 with carrion gear and balthazar runes
no boons from stealing trait so…

i tested it with guildy thief and he got it too

we saw that trait ins. respons caused it?

is it bug?
is it dev test we just hijack ?

(edited by messiah.1908)

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

some Runes ideas for solo fights:

1. superior rune of the mad king
give 10% condition duration and 15% bleeding duration
and also summons raven (hunter call) to attack nearby foes (up to 3) icd 45 sec

does anyone knows if the ravens consider allies to get the venom share? if yes it could be awesome

2. superior rune of balthazar – #6 on the rune give burning for 5.5 seconds to nearby enemies. so theoretically 4-5k dmg aoe every 15 seconds (with heal skill)

Edit: ok i have tested it – 1v1 its over kill, 1v2/3 i was surprises by its effectiveness of putting so much pressure . its tick 4 or 5 times doing over 800 dmg per tick

3. superior rune of altruism – use only 2 to get 3 stack of might for 10 seconds every 15 seconds +105 condition dmg

4. superior rune of perplexity – use only 4. dmg will be between 500-700 per attack/dodge and mainly use as cover condition

5. superior rune of the traveler – just to have 25% more speed but in 1vX i think it less needed to p/d

(edited by messiah.1908)

Condi Dmg vs Duration + Perplexity?

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Posted by: messiah.1908

messiah.1908

it depends really where and whom you fight
in wvw usually you want to have more condition dmg over duration as many players already stack with 2-3 conditions removal skills so the more dps from condition is better
but also it depends on your game style. like if you play more defensively or aggressively
also take into account ppl use condition deduction duration with food

so after testing several builds i recommend on those state:

condition dmg 2000 and above with food, sigil of burst and corruption and 5 might stacks from stealth. i have about 2200

condition duration is 60% and above. i have 70%-85%

you also want 5 different conditions stacking to cover your bleed if you like more going on duration than dmg

Perplex runes have been nerfed

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Posted by: messiah.1908

messiah.1908

yes ppl use 4 runes of perplexity just to cover up their bleed condition

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

for the ppl who love the 1vX, i have tried it with thieves guild and later also with ambush

results for 1v2:
as for 1v1 you can down 1 enemy so fast he wont know what hit him so leaving you with 1 more to handle
the first 1 i target was the easy/dangerous target like ranger,thief, mesmer
after that i have about 20-25 seconds of cd on my venoms so i do mini burst on the enemy who left and/or try just cnd
if i miss cnd once or twice i try to reposition myself and get away with SB

i won (but from pure luck):
engi+thief
mesmer+thief
guardian+ele
ranger+warrior
ranger+necro

could not handle 2 engi, 2 warrior, 2 thieves ,2 mesmer etc..

after testing it bit more i changed to 20,0,30,0,20 build with ricochet to do more aoe pressure and it works better as my enemies didnt know at who i focused
i sometime do mini burst on the guardian and switch to ranger to full burst to make the guardian disengage and heal play defensively

1v3 results:
much much harder with no escape utilities and vigor but still doable against pugs/uplvled enemies

1v4 results:
i have stayed longer in stealth via cnd and burst 1 by 1 but they get to res so no point for me

so i guess the old p/d or d/d build works much better

(edited by messiah.1908)

The Forgotten Pistol/Dagger Thief

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Posted by: messiah.1908

messiah.1908

P/d is not forgotten. It’s like Canada, nobody cares about it. :P

:)

ppl didnt forget it

also if you not so fancy in 1vX fights and like more group fight check this

https://forum-en.gw2archive.eu/forum/professions/thief/The-Panicond-build-P-D/first#post3274700

1v2 is doable although

The Forgotten Pistol/Dagger Thief

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Posted by: messiah.1908

messiah.1908

I was thinking about revisiting my old P/D build.

I can’t remember exactly how it looked, but I think it was something like the one I linked above. I remember using it with full Carrion and going for maximum condition duration, especially the bleeds. I was usually the last one standing in dungeons and I did quite decent dps. For WvW I was usually winning outnumbered fights with ease.

I’ve tried so many different builds, and lately I’ve been running full berserker. Sometimes D/D and sometimes S/P. I feel like the OP do, that P/D is sort of my “home”.

Guess my question is; do you guys think that this build is still viable for WvW?

you have base 66% duration and you stacked it with 110% bleed duration so 10% more as you cant stack above 100%
caltrops for pve is ok but not for pvp/wvw
i would take shadow embrace instead of cloak in shadow
also sigil of corruption to another 250 condi dmg

Useless Utilities

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Posted by: messiah.1908

messiah.1908

so back to main subject

how you suggest traps should be fix if at all?

Will you play P/P after the update?

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Posted by: messiah.1908

messiah.1908

will keep playing all builds and also p/p in group play with ricochet
1v1 p/p need more love and buff from anet

Useless Utilities

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Posted by: messiah.1908

messiah.1908

if traps would be 15 seconds base cd and when traited 12 seconds so every 12 seconds you could kd 3 sec and immobilize your enemy which can have your enemy to think twice before he charge you . and give you more control on your area against melee classes
also with group play with couple of warriors with hammer stun you can shut down an area for up to 10 seconds

traps can be very handy like in wvw supplies traps when your group on the gate and suddenly thief who stealth and put on your group feets 2 traps

so pls anet give us some loving – christmas is coming

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

thanks!
in the past i tried carrion gear but for me as i lake with vigor and dodging, no blinds trait and no stunbreaks, little mistake can cost dying fast to signet/shout warrior.
in pvp i play carrion also but in wvw as you may face in group fight 5 warriors which can do massive aoe perma stun i prefer more durability over more dmg. and also as group play i like to just spot my target (immobilize/stun) for other ppl to burst on them
in wvw every warrior i met so far was down to 50% hp with the combos above and then, or they run to regen or the fight were too long for me/them ( +3min 1v1 getting me bored so i run and bow to my opponent )
combo against warrior should be more tricky one
you dont want to waste all venoms burst on the start but rather spread the activation like
use mini combo to lure him to use his shouts to cleanse poison from steal, weakness and bleeding. than use spider venom to apply more poison, than immobilize to secure sneak attack and 8-13 bleed stacks, than devourer/or thieves guild to prevent heal or torment as warrior after immobilize would move a lot so double/triple dmg

in the last video after i pushed the mesmer to use all his utilities early you can see after i attack the commander who was shout warrior i think. as you see 50% hp very fast but cleanse so easily and he disengage from the fight

we cant be OP or anet will nerf that too

Useless Utilities

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Posted by: messiah.1908

messiah.1908

give Anet your opinions on useless/bad design utilities for solo or group play

i will start with Traps
has anyone use before needle trap or tripe wire?
fix – area of activation to be circle instead of rectangle, lower the cd and/or increase the impact duration.
thieves life shorter than 30 seconds if been offensive playable

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

here is some small scale fight with guildies as i want to show you the dmg done by this build
http://www.youtube.com/watch?v=6oH_qdwLGK8&feature=youtu.be

regarding venom share – take in mind that the condition dmg done by your allies depends on theirs condition dmg – so party with condition necro, engi, mesmer, ranger is best
as you can see in 4-7 seconds i can do 17k dmg
the average dps is 2.6k and the fight will take 6-7 seconds

combos rotations:
for main burst with venoms use it when you sure you can down your enemy or take him by surprise
use all venom (sometime save devourer) cnd+steal→sneak attack→shadow strike→AA will result with 1 min poison, 4% vulnerability, weakness, torment 6 stacks for 9 seconds, 8 stacks bleeding for 7.5 seconds, lifesteal 2k, direct dmg 5k and 2-3 seconds stun

for mini burst to lure your enemy uses his cleanse/stun breaks before your major burst or to put him on defense mode use
cnd+steal→sneak attack→shadow strike→dodge in→shadow strike→AA will result with poison 30 seconds , 4 stacks torment, 8 stack of bleeding for 7.5 seconds, lifesteal 2k, direct dmg 5-6k

also a part which i died when i wasnt too careful

Perplexity runes

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Posted by: messiah.1908

messiah.1908

anet just wanted to prevent interrupt skills spamming and not the ability to stack 20 stack of confusion so engi and thief will now have to time their skills use or they just wast cd or ini
so most of all they buff massively the mesmer who can achieve that sooner as they start with 8-11 stacks

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

indeed as i mention several times d/d power thieves can do wonder and its just matter of play style experience etc.
the basic differences are d/d close combat, huge burst, high risk high reward and p/x range combat bit less dmg (p/d or p/p)
but i wont go and say you never die i just wish
as d/d (for me at least) if i target front line i will check first for aoe pressure which usually been used but i will look first for the back line enemies as my front line group handle the enemy heavies head to head
but i do my burst fast and back off quick so i wont get spotted or gank

as p/d with 3k armor and 20k hp i allow myself more freedom. i can burst fast and down ppl in 2-3 seconds and still stay in front switching to bow and do aoe and contributing to my group

and as i agree with you why still group prefer only 1-2 thieves in their ranks for scouts?

we need to show the gw2 community that we can brings more contribution to group play style even in gvg

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

bravo for doing something first unusual and second in a professional way with all goods and bads listed. tested venom share a while ago to but i Chose 30 in acrobatics for ini by weaponswitch and only on bow/bow. i was suprised how manageable everything was.

imo the best using field will be in smallscale as u can go via ts with a massiv spike esp with aoe classes besides u and less random dps like in zergs.

what happens if u switch one poison for calldrops in case of soloing or even ambush for one more to share ur venoms with.

thanks for the feedback. as it really important to me and to other who reads it to see we can do other things beside d/d or d/p

i never tried bow/bow as the AA has no conditions to put on and with condition build when your venoms on CD i basically dont do dmg and also venum wont spike as AA spread them to 3 targets so you losing your edge. but i can see how poison fields and clusterbobms (not with venoms mainly rather that other utilities) can do massive aoe areas

i also solo with ambush – but i must say it just unfair 1v1 with 3 allies attacking 1 enemy
you just steal+cnd → put ambush on your enemy and calling thieves guild and popup 2 venoms doing up to 20 torments stacks and 20 seconds chill (ice drake better as you want your enemy to move) – but i dont want anet to nerf venom yet so pls pls shosh!
also i have to admit i had hard time to kill ppl as they just run away when they saw 3 more enemies attacking them

although caltrops is too noticeable and dodgeable its doable with devourer venom.
use steal+cnd → devourer+basilisk →caltrops →sneak attack . if your enemy has already use his stun break he will die with 15-20 bleed stacks
also its nice 1v1 but not in group fight as i want full venom share abilities

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

i really like your build, its good contribution to the group, but just cant understand why are you comparing all to d/d zerker thief – which isnt the best build for guild/group roaming and is relatively low help to the group (aoe dmg,blasts and fields wise, and i mean a guild/group of like ~20 ppl)

its good to see more ppl trying to play thief within the group not only small scale roaming

thanks
exactly as you’ve said! d/d isnt the best build for group play
i compared it because some ppl in wvw play a d/d thief no matter what (also anet fault !!! ) and take SB in group and for some reason its hard to convince ppl that thief can be a group player other that d/d BS roamer/scouter and if they do take 1 its for scouting mainly

i also had the experience when my group raid they want to eliminate the enemy thief scout who followed us. who do you think they called out for?
me, even though they knew i geared for group play and not roaming – it was instinct
(even though he manage to run to the guards in hills i did manage to take him down in 10 seconds )

i also put a p/p thread with ricochet for group play and still ppl claim that d/d is better for group play style

and i really understand why
all the threads you read about in thieves forum are about nerf nerf nerf, and hardly any thread about how to buff thief in group play

ppl cant do the distinction anymore between solo play style and group play style and thinking doing 10k burst dmg to 2-4 backline enemies is all they can come up with (which is great by itself and i also like big numbers on my screen)

and also because Anet made the thief a solo roamer profession mainly so ppl forget how to experience other builds. and while the meta changed to conditions thief left far far behind

example:
if group takes and ele with them do you think he will goes staff or d/d ?
staff is the correct answer as staff is more group play weapon
same to mesmer, necro and other builds/classes

and back to track

i happy you like the build above and hope more ppl and groups will give it a chance

CnD suggestion

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Posted by: messiah.1908

messiah.1908

anet like to punish for mistakes that why many thieves who do sticks around even with all the nerfs around getting better and better and still getting all the QQ even though all the thief community thinks its more than enough nerfs around

many improvement need to be done but i think anet just made us stronger play class so if you want to be a thief you must learn and practice hard leading that they cant gives us any skill buff in the near future

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

new video (shorter one) with some small and big scale fight
demonstrate the effectiveness of this build while alone and while with a group small and big
http://www.youtube.com/watch?v=hn73fTKWZjM&feature=youtu.be

alone – can do massive burst – check the mesmer clip – as d/d i would manage to do the same probably with steal+cnd+bs but as he was PU mesmer with high armor my dmg would be 8k-12k and when the mesmer hp is about 18k so he would have left with 10k-6k health 33%-55%. while with conditions which ticks every seconds i manage to do the same 33% hp before he regen himself and using all his utilities and stealth skills
so if he would attack me it was only with AA. again PANIC reaction

also i think if someone could calculate the sdps (sustain dps) i think the result would be the same over time meaning both d/d and p/d can achieve same sdps (not talking about the massive super zerk d/d gear build)

1v1 with thieve guildif i manage to surprise them so far (silver league) my winning was very high % (and i am an average player)
mesmer 70% (most run PU)
ranger 100% (sry)
engineer 60% (they run mostly to regen)
ele 60% (again run)
thief 50% (SR+shadow step away and not re-engage )
guardian 80% (bit longer fight but easy just AA before you cnd to counter blind and aegis)
warrior 50% (they mostly run after first burst and try to re engage and very durable, if they use bow they fell like flies)

its harder to lose even if you perma stun by hammer/mace (not like d/d) but again if you miss dodge key skills you will lose the fight (like against hgh engineer with perplexity )

if you unable to surprize them than your win % will drop to 50% or lower as you dont have stealth/stunbreaks utilities)

small scale – here you will notice the big difference while boosting your allies. lets say in 3v3 if you target 1 enemy he will go down fast! while you being tanky i often confuse my enemies who try to gank me as i am thief so they think i am squishy while my allies can attack freely while doing massive conditions . most of the fight we win and some 3v4 or 5 we won or ended by not dying

big scale – again you boost your allies and doing bigs poison field to control the areas
my guildies/pugs allies told me they felt the impact with +8might stacks and venoms

Apothecary Signets D/D + P/D Build

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Posted by: messiah.1908

messiah.1908

hybrids and thieves dont walk together like other classes do
we have low base armor and health so we just cant hybrid to be effective

believe me i tried it

Body Shot needs 2 sec immobilize.

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Posted by: messiah.1908

messiah.1908

i would also like that p/x would be 1200 range and not 900 (even warrior with bow/rifle have 1200 range)

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

after testing it with my guild i search my position in the group
1. frontline group with warriors and guardians
2. range group with necros and eles

i find that to group with the range class is the best

so let say 20 men group would want
4 – 5 warriors
4 – 5 guardians
3 – 4 eles
1 – 2 mesmer
3 – 4 necors
1 venom thief
1 scout thief
4 – 0 more

the thief will roll with 3 necro group and 1 guardian (for boons sharing) or ele

why not roll with the front line – sometimes the enemy put lots of pressure on certain area which the warriors and guardians cant breach while necros and eles from range can
i find that warriors if cannot do the push because of AC/AOE etc my venoms just get wasted but lets say in open field the front and back group the effect will be the same so i should group with range group

i will try to do more examples of small scale fight or 1v1 and with big fight to demonstrate the poison/weakness field i am creating versus necro so you can compare
(and i playing 3 main classes – thief, mesmer and necro with all builds so i know a bit what i am talking about)
again you wont see 4k-10k fast hits like d/d does and also not always with all the bunker builds out there
and its wvw so not all opponents players are great and some are uplvled but this is wvw

thanks again and i hope more guild groups will give it a chance and share their opinions and ideas

(edited by messiah.1908)

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

This is a cool build, venoms don’t get enough love! I ran something similar with DD and would retrait depending on what was going on. That said, I like how this is a dedicated condition build, no holds barred, venoms ubber alles, kind of thing

The reason I went DD is that I find it’s hard to get folks downed quick enough with PD… so my question is… how is single target DPS? What do you do when you find you need to get the kill ASAP?

i didnt try it on roaming although i manage to do some 1v2 or 1v1
if all my skills ready to use its almost guarantee you manage to put your enemy in 10% hp if you take him by surprise by just using all you venoms cnd+steal and sneak attacks + AA
the thing in this build its get your enemy to panic – why?
1. get stun for 2-3 seconds
2. he dont see you for 2-4 seconds
3. suddenly 6 condition with huge stack on you -> 5-8 bleeds, 5-9 torment, poison, vulnerability, weakness, immobilize for 10 seconds
4. if roaming take thieves guild for *3 conditions so potentially 16 stacks of torment, immobilize longer – let your thieves guilds to burst first and save your burst for 3-4 seconds than burst – your enemy will be down in 2-4 seconds (check the clip above with 1v2 against mesmer and ele)
so if your target smart he will use stunbreak and than condition cleanse skills which basically use most if not all his utilities and long cd skills
mesmer, ranger, eles , engineer, thief, will not have fast response to that and could clear some of the conditions but not immediately giving you the time to put more bleeding on them and poison- if they smart they will run to regen. if he stays both of you will have utilities on CD just you have almost if not full hp and he has 10-40% hp.
against warrior and guardian you have to play more smartly and lure them to cleanse early so i like to use cnd+steal+sneak and after he cleanse i use all my venoms

and as you have 1 more strike on venom dont always spam attacks
press AA once let your enemy get stun for 1.5 seconds let your thieves guild do the same for another 1.5 seconds (and maybe your enemy will use stunbreak) than use your seconds attack to do third stun for 1.5 seconds and finish with puting all your venom on your enemy – hard to master but manageable

again it dont meant for roaming (for me at least)

and again d/d thief can kill faster sometimes but p/d has it place for doing almost the same and even better with group play

for roaming consider 20,0,30,0,20 build with boons stealing and vigor gain to soften bunker ele/guardian

(edited by messiah.1908)

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

No offense intended, but I’m pretty sure a necro will put out more condi pressure while still being able to support the group better. I didn’t really see anything that a power based thief couldn’t do better. It’s people like you that will find the next hot build so props for trying new things.

thanks
condition necro can put conditions pressure on certain point on the field.
why group dont like so much condition player? because smart group will cleanse them fast with null fields etc. condition SB thief can spam fields which enable him to counter the cleanse fast
condition necro can do poison field every 20 seconds with chilblains at certain area while thief can spam 2-3 areas which are also larger (if i am not mistaken)
also the same goes for bleeding (necro can do short “burst” but with larger cooldown only to 5 ppl as thief will do 1-3 stacks but with larger area and ppl (more than 5)
i dont say thief can replace necro (necro place in group is more important) but venom thief can add so much if already in a 20 men group has 3 necos than a 4th necro

as i mention a power base thief can do great job taking out fast the backline. what i was trying to fill is the time between bursting the backline and supporting your group
as power thief need to burst→stealth→regen health/initiative for his next burst or run if he feels pressured, while venom thief can do the same putting target down/low on health for other to finish and go back to share his venom with his group and dont need to run if he feels pressured
so while power thief can take lets say 4 backline, venom share thief can do the same and give something else to his group. while fighting i know its important to neutralize your enemy fast but also getting them to run away or disengage the fight can accomplish the same. and with venoms your enemy will run away and wont concentrate on attacking your group

thanks for the feedback

Starting over; P/D Condi

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Posted by: messiah.1908

messiah.1908

Starting over; P/D Condi

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Posted by: messiah.1908

messiah.1908

signet of malice is nice when you fight big groups or can utilize the caltrops with body shot perfectly
as p/d is not spammable set like p/p or d/d death blossom dont expect to heal much
also you said you like roaming so i expect you fight against 3-5 ppl

so i think the best way to go is full dire
take signet of bursting for more dmg
take shadow protector which give you more regen (if you know how the hit cnd)
and take vigorous recovery and you dont need speed as you are range attack
take withdraw to clear other set of condition off you
and drop caltrops for skale venom as you want 2 more conditions to do dmg and cover your bleeding

regarding seconds set either are good d/p use to escape only and dont use it for headshot and some opening combo with skale venom + shadow shot + shadow strike+steal+shadow strike for 7 stacks of torment

agony stacks

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

you can see it in the build link above

full dire set means armor ,weapons and trinkets
rune of centaur
sigil of corruption and bursting

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

here is me in group play from yesterday (so i didnt look to much for good parts)

hope you enjoy it and try it yourself

Body Shot needs 2 sec immobilize.

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Posted by: messiah.1908

messiah.1908

for p/p thief its usefull as gap closer and secure some unload hits
for p/d thief its useful to secure cnd or combine with uncatchable for more ticks
fro group play is good as spotter to help your team to lock down fast and kill

its ok skill as for now but it miss 80% of the time for me even when i am in range

The Panicond build P/D

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Posted by: messiah.1908

messiah.1908

Hello,
my goal is to create thief in wvw which can be useful and contribute to his group fight.
i can only wish for some day group will ask for venom share thief in them as you hardly see any thief pov videos while in group fight

also being a back-line burster with d/d or d/p with low health and armor which demand you to disengage a lot (by stealth/shadow step etc) and wait for your next burst which leave you with 5-10 seconds not contributing to the fight, made me think how can i contribute longer and better to my group.
(d/d power thieves have their place and also can do great job taking down the backline)

after seeing Whisperbox – The Condiman video roaming with 1-2 friends i thought why not take it to a larger group fight

i called it Panicond as the main role is to cause panic in your enemies and make them used all their utilities to cleanse and heal skills
ask yourself what would the reaction if you would see stun, torment, vulnerability, poison, weakness, bleeding and immobilize on yourself – you’ll press all your utilities to cleans them and heal yourself fast leaving open to AA simple attack to take you down

so what are our pros in group fight:
1. SB – can do spammable poison, weakness and bleeding AOE (better than necro and engineer which have skills CD) even when the enemy cleans them you can put new ones , also on demand blast finisher to create chaos storm, healing, swfitness, weakness
2. contribute to the group with – might, leech health and dmg, venoms, swiftness
3. the group can contribute to you as you can roll closer to them thus more boons time on you compared to zerk thief who must stay at the back or side

Here is the build i am testing
http://gw2skills.net/editor/?fYAQNAqYVlYmKNHay1E/5EC3DnCqeKvCOo2jbymiJA-jECBoOCi0Cgk0A0HQZSFRjtmpIasKZER1KlYSBAzyK-w
the left 10 points can go anywhere you want

with 3k armor and 20k health (with guard buff in wvw) you can roll with the front-line
and boost them right before their burst (while empower done much earlier before the burst)
the front line has the ability to stun for 2-3 seconds, immobilize for 10 seconds, torment 4 stacks, poison for 1 min, and vulnerability 4% more dmg which always result in 2-5 enemies down

if used with the backline necros engineer you can cause huge massive condition area

if played right use SB first to soften the enemy with poison and bleed aoe, and put the venom share 2 seconds after your group burst will usually result with your enemy wasting their cleanse/boons on necro aoe and vulnerable to your group next burst

this of course need good group and timing but also doable with pugs group play

your SB aoe will do around 2-3k to 5-10 enemies dmg with poison and bleed but it will be overtime (almost like clustebomb zerk thief, but which will disengage after using it as he cant stand near enemies)

and after you done your group role (which d/d zerk thief cannot do) you can go snipe and search for backline and kill them easily with venom burst or at least put them in 10% hp so other ppl will down them for you,
also you can go as spotter and immobilize enemies

the longer the fight the more useful you become (also compare to d/d power thief)

with minor changing as stunbreak and thieves guild, you can go roaming but make sure you catch your enemies by surprise but you’ll have hard time to do 1vX

i will try to do video of it and ask your opinions

TL;DR
conclusion:
p/d group play
harder to kill with high armor and health
great condition aoe burst
good supporting to your group
better aoe poison weakness and bleeding than ANY other professions (necro and engineer)
more group fun play just careful not to get stunned by the frontline enemies

Lol at spvp thieves

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Posted by: messiah.1908

messiah.1908

signet of spit does 7k dmg full condition build and fear can tick 1k-2k dmg
so how can you kill thief only with it alone?
i guess more AA

and if the thief dodge the signet you can be down easily also

and again thief need more love from anet

Apothecary Signets D/D + P/D Build

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Posted by: messiah.1908

messiah.1908

try this if you like the death blossom
http://gw2skills.net/editor/?fYEQRAoY4YlcmCO3ey8E+5EBXBn694rjNsdP4qWrKA-jEDBYiEZ0IOQ0CQUgJjkGg+I05RFRjt2uIas6ZER16jYmbCyWcKrSBYuyK-w

can go solo or group fight and spam, dodge, evade like crazy

[Video] Mugi outnumbered (no solo)

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Posted by: messiah.1908

messiah.1908

ppl always forget that the most dangerous class in group is the thief so if your party manage to draw fire to them the thief has easy time to be backline gunker

i would take blind on stealth trait for easy stomp

gg as always

Ricochet trait

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Posted by: messiah.1908

messiah.1908

when i use p/d with ricochet and sneak attack or AA the bleeding is bouncing between targets so if sneak attack does 5 stacks of bleeding it can do couple more to another target
from my experience it did 2-4 more stacks to another target

but when i use venom i would expected that skale venom which give 3 strikes will do the same to another target but when i tested it the max was 3 stack which spread over 3 targets and not like sneak attack

if i am not clear lets say

sneak attack did → first target 5 stacks , second target 2-4 stacks , third target 1-2 stacks

while venom → first target 1-2 stack, seconds target 1 stack, third target 0-1 stack

so why is that and is this bug?

Thief venom support

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Posted by: messiah.1908

messiah.1908

your changes are pretty illogical why get rid of improvisation for a 20% venom CD reduction stealth CD is 35 seconds while venom is normaly 45 this trait puts venom CD at 36 seconds a second longer than if you just used stealth but with my version at the start of the fight you get to use venom twice in a row once to give your team the advantage in the offensive burst and force all the condition removal skills to be used and then once to reapply all the conditions they removed the first time.

improvisation is random with 20% success to charge venom so its depends if you like 36 seconds for sure or not get lucky and w8 for 45 seconds

Ascended gear for wvw player

in Guild Wars 2 Discussion

Posted by: messiah.1908

messiah.1908

pvp hotjoin??? which give ascended?!

Ascended gear for wvw player

in Guild Wars 2 Discussion

Posted by: messiah.1908

messiah.1908

what are my options to acquire ascended weapon and armor (when it’ll come out) for a wvw player
and do Anet thinks to enable it in the armor and weapon master vendor in wvw

Do I *need* exotics for WvW roaming?

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Posted by: messiah.1908

messiah.1908

i can only imagine what would happened when ascended armor come

go ascended gear – do dailes and guild missions so it will cost you less

Tier 1 Zerg vs Zerg, Uncut Videos

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Posted by: messiah.1908

messiah.1908

but in the gvg the thief in some fights had hard time to take down the backline fast and more use of Infiltrator’s Arrow which result with 1 less effective member in the group so it was more 19v20 (or 14v15) and he hardly use the full potential of the d/p and spamm only 1 (so he would have been more useful with d/d cnd on hand for 4-5k dmg )
and nice vids!

You are totally wrong about 19v20. Somebody was hitting him, so it’s already “19v19”, roflmao, so stupid to write that thief, that is taking down key targets is a Zero in GvG. It\s not all about AoEing, you know?
Thief is both good and fun in WvW & GvG.

i said “in some fights” and “hard time” not ZERO
again even in 19v19 a necro would do much more than a thief
the thief role in gvg is the hardest i think and imo it didnt go all well in those videos – sry

the thief role is to take down the ele or necro fast OR draw to him the fire for 2-3 enemies so the battle will be 20v19 fast or 19v16 so his team has more easy time to win.
if he just shadow step or #5 sb he just running away contributing nothing while he could stay more in stealth with d/p and spike hard key targets from behind. but running with the group is the role of necro who can do more aoe dmg and more spike dmg.

but good job staying alive (i know its hard)

(edited by messiah.1908)

Who is the easy target ?

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Posted by: messiah.1908

messiah.1908

when running glass d/d and on 1v1 duel in wvw
ranger – easy
thief – easy to long fight if he uses d/p perma stealth
mesmer – medium to difficult if running PU build
ele – easy to medium but hard to kill as most run away to regen
guardian – easy but too difficult to kill
necro – medium to difficult (power and condition build)
warrior – difficult with all the heal signet builds out there
engineer – difficult with all the perplexity out there and massive conditions build

on in all conditions build are more harder to handle than power build

in random encounter all classes are easy but the engi and warrior (even if you manage to bring them down to 50% they just run away)

if running p/d all get more easy mode but some build its long fight to boredom

(edited by messiah.1908)

Thief venom support

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Posted by: messiah.1908

messiah.1908

did some changes to your build

also can be roamer just change to shadow rejuvenation and some utilities

the trick is to use venum after the first burst when all the condition clear skills where used and then burst with your team

http://gw2skills.net/editor/?fYAQNAqYVlYmKN3aS0E/5EB3DjC1n6V4raPupNjJA-j0BB4iCi0Cgk0AZSFRjtKsIasKZER1KlYSBAzyK-w

if you and 4 necros usnig tainted shackles it will be huge torment burst which give about 20 stacks to 1 player so i guess in average 12 stacks

How do I beat...

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Posted by: messiah.1908

messiah.1908

i dont use cnd as they just spam aoe around them so sure i would have got hit

i use utility stealth and try to suprise them with sb AA which immobilize than clusterbomb and poison field and AA or with p/p i use body shot and unload while dodging a lot
and again maybe 40% win chance
if its p/s engi with perplexity i am doomed

How do I beat...

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Posted by: messiah.1908

messiah.1908

try use sb or p/p more and stay back , abuse stealth

but agree with you they too much are hard to kill

New rune and sigil...

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Posted by: messiah.1908

messiah.1908

so as you say mesmer, ele, guardian, warrior will benefit them while thief will have even more hard time to kill them and meanwhile thief have no use with them

with every patch and update thieves seems to left far behind

s/d can use 2 signet ,and dont forget in zerg fight signet of malice but again we can afford to lose our power or crit chance

New rune and sigil...

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Posted by: messiah.1908

messiah.1908

How will it affect our fights and us?

The Rune of Resistance grants bonus toughness, a reduction in condition duration, and aegis upon using a signet
The Sigil of Momentum grants a stacking toughness buff every time you kill an enemy

so other classes have better armor (250+165=415), reduction condition duration, and AEGIS

so no more to killing guardian, mesmer, warrior even necro and ranger

can or should we use it? no, if we want to do dmg? or maybe only the p/d

thoughts?

The new torment?

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Posted by: messiah.1908

messiah.1908

if u wanna do hard torment burst go venom share with thieves guild with nice combo you can do 11-15 stack of torment for 8-10 seconds (potentially 12-24k dmg alone)(+bleed+poison+cripple+weakness+vulnerability)

if you wanna go p/p check my vid (viable only with group play and not roaming alone)
0,30,0,20,20
can do 6 dodges+3 stun breaks+condition clear, heal insane amounts AA heals you for 400-1000 and unload for 1800-2500

pvc armor +zerk trinkets

Tier 1 Zerg vs Zerg, Uncut Videos

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Posted by: messiah.1908

messiah.1908

in the zvz the thief did very well

but in the gvg the thief in some fights had hard time to take down the backline fast and more use of Infiltrator’s Arrow which result with 1 less effective member in the group so it was more 19v20 (or 14v15) and he hardly use the full potential of the d/p and spamm only 1 (so he would have been more useful with d/d cnd on hand for 4-5k dmg )
and nice vids!

The new torment?

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Posted by: messiah.1908

messiah.1908

dont put 30 points in CS with condition build

you condition is too low only 1200 so about 100 bleed dps for each stack
the AA direct dmg is still too low so maybe if anet buff p/x AA dmg we would see more hybrid builds

go full dire and 0,0,30,20,20 build with 2.2k condition dmg and 40-60% duration