Showing Posts For messiah.1908:

A Build to Burn Over

in Guardian

Posted by: messiah.1908

messiah.1908

in wvw and pvp burning guardian are very strong 1v1 and can hold nicely 1v2 on points especially against melee classes which take the whole blocks burning ticks
against conditions classes its bit harder so as state above if i die he will die 2 seconds later

d/d - p/d build tell me what you think

in Thief

Posted by: messiah.1908

messiah.1908

not very good
thief cant go hybrid as you’ll be just harassment at best
also if you take improvisation take 3 different skills to maximize the chance of one of them to recharge
maybe 10,0,30,0,30 with confusion and more dodge abilities with sigils

WvW guild raid advice

in Thief

Posted by: messiah.1908

messiah.1908

imo it really depends what your group running

if your back line focus on condition than you might think venom share wont do much difference
but and its BIG BUT
if your team can through it at the right time you can win most of your fight

i have used at the beginning full venom share when it wasnt so popular. my guilds mates didnt want me to . after 1 raid the back line scream for me to use only venom share
the ability to time it right and use it to mass immobilize the enemy front line which are the most dangerous and torment them alongside the necros for 6-8 stacks and poison them yield instant death to them
again you have to practice and time it right/ if you just use it and the enemy use mass cleanse than you just miss used it.

also i play once nurse who in outnumbered situation got able to res 10 of our allies and won the fight. i basically did almost no dmg just ressing ppl all around. so only skill commander will notice your contribution.

and the basic ganker which most like is also situational . if you fight against tight guild group you probably wont do much as you cant stand near them as you got low armor.
so now and than you be able to get down 1-2 ppl who didnt make to the tight group.
if you fight scattered enemy you can find many target to down fast

as you see its all depends how the group like to fight and know it and how is your skill contribute to them.

Thief POV WvW Raids AKA Blast Bot

in Thief

Posted by: messiah.1908

messiah.1908

the problem that thief dont handle really well zerg fight. they cant do anything useful to the group beside staying alive and gank the scattered if there are any

[Video] Burning Guardian

in Guardian

Posted by: messiah.1908

messiah.1908

here are some more action of my burning guardian from yesterday on wvw

the lag oh the lag…

Thief POV WvW Raids AKA Blast Bot

in Thief

Posted by: messiah.1908

messiah.1908

tip: learn to withdraw forward
in pov1 most of your sb dmg came after you team manage to take down most of the enemy group so try to come from the sides and not from the back if you wanna contribute better

good videos though

[Video]Arista Skyfall~WvW~DPS Mediations

in Guardian

Posted by: messiah.1908

messiah.1908

nice but it took you some time to fully utilize your combo
meaning at the start you manage to do less dmg than the build can make and only to the end you use the combo which done 3k+2k+4k aoe dmg

hijack …
so far what i have calculate the dmg over time you have done is preety much equal to the condi burning guaridan
yours AA hit for 700-1000 while my build hits for 1500
only yours have nice burst every 20 sec

from where you took the theme fonts?

On demand burst condi: Napalm Cat

in Mesmer

Posted by: messiah.1908

messiah.1908

what i love in pu build is the fact you dont have to chase your enemy. you just walk alone in the area. than you been spotted probably saying oh lets take that so slow mesmer. so if they stupid enough you’ll kill them so easily
in 1v1 its troll build
but in 1vX its so fun build

Prestigious Survival Thief build.

in Thief

Posted by: messiah.1908

messiah.1908

what the hell is that??
what do you want to achieve with that?

i need a solo P/D build?

in Thief

Posted by: messiah.1908

messiah.1908

my panicond build (post above) 30,0,30,0,10 full venom OP in 1v1, ok in 1v2, bad in 1vX, good in group play
torment build with torment runes 0,0,30,20,20 easy mode good in 1vX
confusion build with confusion runes x,0,30,x,30 easy mode good in 1vX
or take krait rune with hidden thief +elite skill

over all P/D easy mode 1v1 but hell of fun mode if you manage to do 1vX

[Build] condition ranger

in Ranger

Posted by: messiah.1908

messiah.1908

i want to start new ranger and i love conditions build

pls criticise my build (dont know if being used already by others)

http://gw2skills.net/editor/?fNEQRAnf8YjMq0wa7K+rQ1aABhadAUADQ7XIZ76XfxJvqQQA-TFiAABJcQACc/BAOBA4of4I1fkUJoYK/64JAQKAYWWB-w

pros:
high survivability with armor and hp poll
also signet help against burst attacks
2k condition dmg
80%-100% condition duration
tons of bleed and poison
burning and chill
cover conditions as cripple and vulnerability
good conditions cleanse
good evades and endurance regen
nice speed buff from pet

On demand burst condi: Napalm Cat

in Mesmer

Posted by: messiah.1908

messiah.1908

nice osi
i use same variant b4 the patch while testing the old balthazar with my poof retaliate build
as you i agree its no fair build but so fun
keep up the work and vids

Pyro-Guard doing over 60k aoe dmg

in Guardian

Posted by: messiah.1908

messiah.1908

utilities and weapon i used in the video were for group play. if i wanna roam i will take sw/f and for utilities full meditation (some likes still PF as it cleanse 3 conditions and when you go in and out 1 more condition and also burn your enemy for 10 seconds)
so PF very good in group and solo play

meditation heals you for 1960 each one while merciful intervention heals you for 3920 or if ally next to you for 5880 which is like another heal
other meditation clear condition/s and teleport you

versus engi – so far it was easy fight 1v1 all i do is play passively and block their attack to stack them with burning. you just need to time it right and w8 till they use poison field which proc blocks like crazy. also use sword and focus to blind them and i hardly use my heal skill for heal alone (again i use it to block his attack)

engi dmg – while his burning can tick 900 he got also 2 more conditions which do dmg bleeding and poison but they stack really low so they can get to 1200-1500
while guardian can do the same as burning now hit 33% more dmg with retal, direct dmg bleeding poison etc.
also engi got cd on there main skills between 10 seconds -20 seconds while guardian can put burning almost with each skill they got. so you got window of minimum 10 seconds to do dmg 10k-15k.
one engi who farm outside our spawn kill almost every one who came out alone until i just stood and block and he died. after he got back he hit me and try to understand how he got burned while i was doing nothing and run away to heal . it was funny

now necro are whole different story — they are much much much harder to kill 50/50 chance (for me. and i play necro also) . if you manage to dodge the fear your winning chances raise up to 90%
all necros has the same rotation. he will fear you use #1DS #5+#4 and signet to put lots of condition
but guardian got 5 skills which eliminate the hit. 2 blinds skills and 3 block skills
also you got 2-3 conditions cleanse skills. so if he misses his hits with DS skills you got more easy time. so if you see him DS use focus to block 3 attack then #4 to blind than #2 sword to blind again to eliminate most of his dmg and proc burning which kills his life pool. if you manage that he can do nothing to you maybe 5 stack of bleed and signet which you can cleanse and got the same cd on the meditation skill.

as you can see if you 1v1 against enemy who is condition base the tactic will win here as both using conditions dmg

pu mesmer – hard to kill but cant kill you either as you got 4 heal skills available.
if you manage to immobilize him you win as he wont able to stealth. for me it boring fight. their condition dmg base on that you kill the illusion. and also you can block which proc burning on them also so just dont stand near them and you wont get bleeding proc. also mesmer will need time to get to hit you for high condition tick while you from the start hit higher so you got advantage for few seconds. also mesmer clone hit random and burning is for 1 seconds only.
if the mesmer blink i will use JI to him or sword #2 to teleport
mesmer got low cleanse skills so you got the upper hand.

p/d thief can be pain but also easy fight as again you can block but than they will SR to cleanse so again boring fight. if he get you by surprise you can be in trouble. so far all the thief (power or condition) who attack me died while some manage to down me but the burning took them down as they used all their utilities and couldnt cnd on me. if i got prepared than most of the time i won. again blind and block

pd dmg – 5 stack of bleed and 3 torment, poison in average will yield 1000-1500 +direct dmg can be 2k dps. as do we but we can proc 2k dmg consistently while thief relay on initiative and cd of utilities

ranger can be hard to kill as they got great healing skill combine with good cleanse abilities. so the longer the fight goes i think ranger get the uper hand. if you manage to immobilize him you got a chance

now all the power base profession tend to be easy to moderate to handle as they proc retal+block and got 1-2 cleanse ability so the longer the fight goes you got the upper hand

regarding burning proc. you can hit up to 5 enemies at 1 attack so you will see 5 procs in 1 seconds and if i hit other ppl in the clump they will tick after again 1 seconds so you’ll think its the same enemies. if you can watch it in slow motion you will see i proc it on different enemies so as they clump together you see ticks above their heads but its different enemy. i proc it on 7-9 enemies (the last fight is much easier to see that. watch on my left as i move forward the enemies on my left still ticking)

hope it helps

[Build]Retal-burning condi guard

in Guardian

Posted by: messiah.1908

messiah.1908

i got it after i tested it and thanks
my actual duration is 85% 40% from food and 45% from rune which is fine.
but still 85% is not 100%

Pyro-Guard doing over 60k aoe dmg

in Guardian

Posted by: messiah.1908

messiah.1908

as i love conditions way before it was meta i was trying this build concept before the patch and it did work (more slowly without the 33% more dmg) and with hybrid set

also other test it and came with the idea long before me – Ceimash
as i love group play i try to take in into wvw group play and not roaming

also i know its hard to bring changes into the game style ppl all around got used to
i dont hink group stop asking for healer guard. it is just an alternative which now more useable (as it does far more dmg than power/condition necro in group play but still we need necros to strip boon and poison/chill etc. so anet made change and give guardian more space to play with

with 300+hp we can go play more zerk build we can be more roamer and 1vX etc

and who knows if more ppl play it and like it, it can become meta and than anet nerf it …

[Build]Retal-burning condi guard

in Guardian

Posted by: messiah.1908

messiah.1908

after testing it a bit more shouts support your group but you have to be near your group so they can support you as you dont have much self heal versus meditation which are self heals

Pyro-Guard doing over 60k aoe dmg

in Guardian

Posted by: messiah.1908

messiah.1908

i test this build in spvp (also post video of it on my build thread)
i use rabid so 10k hp with high armor (as i didnt want to be burst down) – as i want to check the condition dmg which would be in wvw against 1v2 and 1v3
also tested carrion (no video) and dont want to SCREAM OMG with power
the video above i am using rampeger armor for more power and crit while having 2.95k armor and 18k hp so i could handle big groups

in wvw if you gonna roam take carrion/ rampager
try to be on 1200 base condition dmg and attack 1900-2100 with ferocity/crit
also try using staff for getting 12 stack of might instead of GS
(in fact you can try this build with full zerk as its meditation based. your condition will be 0-350 so alongside huge dirct dmg you will do 436-552 burning – my next test)

for group fight over 20 ppl try to be more tanky
the more zerk you are the less time you will have to dishout your dmg as you need to dodge more/ heal and move out

i am sure the more confidant in ths build the more zerk you can become to do more direct dmg alongside condition

Spirit Guardian _ Spvp

in Guardian

Posted by: messiah.1908

messiah.1908

:) lol
at least he is consistent

Pyro-Guard doing over 60k aoe dmg

in Guardian

Posted by: messiah.1908

messiah.1908

clearly you didnt watch the video
the main burning comes from me

adding stack of burning will prolong the duration
if you watch closely (its bit hard) you could see ppl burning for 10 second in average(just follow 1 enemy and check the tick)

and above i mention just for you the calculation of how hitting 1.5-2k per second

and you have just mention why ppl igonre burning (maybe till now)
ppl expect you to be pvt guardian so the dmg will be 328 only which is ignorable so they save their cleanse against poison and bleeding mainly and even when they cleanse it i can put it right away so the tick goes on.

and good player dont w8 to tell his group when to engage. he prepare himself
we were on coms in this video and i knew where my group going and whem hitting
if my tome is on cd you can see me using aoe skills like PF which burn for 8-12 seconds longer.
you can see me pushing alone in the front while the enemy restacking so they back up as most of them were on 50% hp and could gain higher hp while my group refreshed freely

i see you dont like this build and you dont have to ( so far you havent put any fact either) . i am glade other like it

p.s i am use to it (from my days as thief creating the build panicond full venom which ppl said its useless but when i put video taking down enemies in 3 seconds… you guess the rest

as Bash said i will try to test more builds and take ideas from ppl here to continue test them as see if they are usefull for me and others

Pyro-Guard doing over 60k aoe dmg

in Guardian

Posted by: messiah.1908

messiah.1908

if you watch the movie you’ll see its not pve and also can count the ticks of dmg which are greater the 60k over 12 seconds time

the build is in other thread i post
but for you i will do it again shortly
6,1,6,0,1 meditation build with 100% burning duration and 1700-1900 attack and 1800-1900 condition dmg
i use full dire or semi dire and ramapger gear

the math
burning dmg (1900*0.25+328)1.33=1070 damage per seconds
retal 200-300 per attack
bleeding 100-300 per second
direct dmg 700-1000 per 4 second (if only hit different 5 ppl group)

min dmg per second 1545- max dmg 1920 per second

with tome of wrath its 4 seconds duration on 5 enemies
as i can hit multiply enemies every time

1545*5*4 =30,900 on 5 ppl group. now multiple it by (lets say) 3 group of 5 ppl is 92,700

pls explain where is the flaw on the math?

Pyro-Guard doing over 60k aoe dmg

in Guardian

Posted by: messiah.1908

messiah.1908

@kelnis – i didnt use it as its only 3 seconds with 2 seconds activation so its about less 3 attacks from auto attack. and sometime quickness result in massive retal dmg counter as you attack faster

again why compare it to the power build. you cant compare condition thief to power thief who is better… also here its a different role
power/support guardian will stay with his group always. as you can see i dont do that and go to punish the enemy restack when i can.

also staff is 600 range while mine is 1200 range , this build can hit 4k above 5 enemies while staff only hits up to 2k 5 enemies

my build force the enemies to cleanse and use shout and utilities erlier before they burst so my team has easy the finishing job

@fadeaway – who said it was pve build. pve is only power zerk build

Pyro-Guard doing over 60k aoe dmg

in Guardian

Posted by: messiah.1908

messiah.1908

guardians will always have the spot of supporter in the group
staff will hit 0.5k-1.5k dmg from range of 600
maybe try to compare it to condition or power necro role as this build comes from the backline and hit aoe dmg. so compared to that i think this build yield far more dmg

Pyro-Guard doing over 60k aoe dmg

in Guardian

Posted by: messiah.1908

messiah.1908

here is an example of the new pyroguard perma burning build using tome of wrath elite skill

conflagrate hit 5 enemies in radius of 240 burning 4 seconds of +1k and 0.5-1k direct dmg
so potential dmg is 5 enemies * 1.5k-2k * 10-15 seconds => 75000k – 150000k
with no condition duration reduction (if with than divided by ~2)

Radient Retaliation

in Guardian

Posted by: messiah.1908

messiah.1908

i think what anet wanted was to bring the power build guardian back even higher with 33% more burning so even in base dmg of 328 it becomes 436 but most builds dont use 30 points in zeal so they just create another new build which is 6,x,6,x,x based on direct dmg or condition which both with meditations
so now the guardian have support builds and 2 dmg build evolving condition or direct dmg

Radient Retaliation

in Guardian

Posted by: messiah.1908

messiah.1908

i dont use those
i use rune of balthazar which give 45%, trait line 30% and food 28%-40%

i will put soon video of doing over 60k aoe dmg in 12 seconds on ~20v20 open field wvw fights

Radient Retaliation

in Guardian

Posted by: messiah.1908

messiah.1908

with 100% duration its doubled
JI 6 seconds
VOJ 2 seconds every 5th attack (so smite which hit 8-16 times proc voj it so well)
torch #4 is 3 stacks for 6 seconds
each block 2 seconds
torch #5 is 10 hits (also proc voj it very well)
PF 8 seconds

so basic rotation against clump group is
1. smite
2. torch 4
3. ji
4. torch 5
5. heal which block or PF
6. GS #4 sow
etc

dont expect to see 30 seconds in 20 group fight as probably they will cleanse it but you can re-put the condition right after. and also enemies move around so it hard to target the same enemies to continue stack your burning
so expect to see enemy burning 1k for 3-5 seconds and your main target for 8-15 seconds which is so far the best aoe dmg
if you can target 10 ppl and cause only 3 seconds burning its 10*3*1000=30,000 dmg (3k each enemy) didnt consider the direct dmg which can be 1k-2k each hit so 50k dmg in 3 seconds

[Build]Retal-burning condi guard

in Guardian

Posted by: messiah.1908

messiah.1908

my other perma burning build with meditation work nicely roaming
1v1 very well
pu mesmer just die from burning and lacking in conditions cleanse . if they attack you need just to block to do dmg. in one case i just run to my group from south to the north camp and mesmer was on my six and got himself killed just by me using blocking (he was so angry and didnt know how i did it)
some other smart pu mesmer time their mantra and stealth so the fight can go for ever
thief – same case if you block their burst you can burn them for 8-10 seconds to force them to go stealth. some can burst me if i get caught by surprise but than they died after 2 seconds later
warrior so far easy kill
guardian boring fight but cant kill you either
necro is easy if you time right your cleanse (i put video in the forum of spvp match which my health didnt go down against condi necro). but if they play smart they can be hard
engi can be hard with lots of cc and conditions

1v2 is bit harder but much easier against melee class as your blocks take them down faster
1v3 hard for me so far. i can take 1 but the other 2 will res and i cannot sustain the fight

Radient Retaliation

in Guardian

Posted by: messiah.1908

messiah.1908

My question is though, how do you sustain. How do you remove conditions, how do you keep your health up in larger group fights? (15-20+) What build would you use that could give that much burning, with that much damage, with enough duration to actually let the burns cause damage, that also has sustain and condition removal?

my build revolve around meditation so 6,1,6,0,1 with full meditation which heals me ~2k each utility and 5k from merciful intervention and also remove conditions
i got 100% burning duration
my main problem is not in 15-20 ppl group rather than blob. if i dodge the wrong way i cant handle the train rushing me (nor any other class). but i can block for 2-6 seconds
so even after my enemy cleanse his condition i can put burning right after while his cd is 30-45 i have enough time to deal dmg.

Radient Retaliation

in Guardian

Posted by: messiah.1908

messiah.1908

for my point of view as i started play as support and than bunker in wvw, my guardian didnt do much sustain dmg if i wanted him to survive in the melee front with +2k power.
sure if you compare it to power zerk meditation build which dies insane dmg but its roaming build and not group one.
the condition allows me to do aoe burn between 3-5k on 4-9 ppl, and if i target 1 enemy i can do 8-12k till he dies as i can stay on him easily.
while power hammer or sword can do the same on smaller number of ppl 1-3 but protection/blocks/dodges/high armor will negate direct dmg.

ppl mistaking trying to compare condition to power. power is burst dmg on one location while condition is dmg over time.
so consider the enemy group taking heave burst dmg and going to heal themselve while if i put condition the dmg still tick

so the main question is does the condi guard can do better dmg over condi necro/engi in group fight…

so its different play style which i think some group will adopt it in the future as more of us will try it

Radient Retaliation

in Guardian

Posted by: messiah.1908

messiah.1908

That is a lot of burning, but that still does not equate to permanent burning even with everything you stated.

why not? or i dont understand you
the fight was 12 seconds and the ele got burn for 11 seconds till he got downed

Radient Retaliation

in Guardian

Posted by: messiah.1908

messiah.1908

Engie just needs incendiary powder and bombs to keep perma burning. You are right about the mesmer, my mistake.

My other question is how are is everyone here keeping with perma burning on one target with these builds?

Sword auto itself takes 2.5 seconds for its auto to fire off (this includes animation time) for 1 second of burning.

The videos do not show anyone here keeping up perma burning unless I’m missing something.

block gives you 2 sec per block so if you get attacked save it when beeing burst than you can stack 6-8 seconds burning than your voj every 5th attack is 2 seconds and using symbol also stack as attack while you auto attack , JI also is 6 seconds ,PF is 10 seconds

here is short example from tonight
https://www.youtube.com/watch?v=WYbEfzl81qI&feature=youtu.be

[Build]Retal-burning condi guard

in Guardian

Posted by: messiah.1908

messiah.1908

so after playing bit with the perma burning guard you can see its bit solo build which do good dmg over time
so i want to find a build which the dmg is still from burning and give something back to the group (for wvw)

The build:
http://gw2skills.net/editor/?fVAQNApdSlsApZo97wVIEENxARZdAsAtJ2rwLUDX9AA-TFyCABVcIAA4EAcy+DvoPwH1fm4JAkoSwsU+FAABgZOzZOzZOzSBAx0I-w

the idea behind the build:
1. burning duration 100%
2. shout to support your group when pushing
3. block to proc burning
4. aoe conditions removal
5. retaliation creator

dmg calculator (full stacks):
burning dmg – 870 dps
retaliation dmg 345 dps (wvw and pvp)
bleeding from swapping – 450 dps

how to utilize it in big group fight:
1. as your armor and hp is high you can jump inside the enemy line and use
shield of wrath and protector strike
these two skills will give you 5 seconds block which proc burning on each enemy who stuck you and got blocked
2. use symbol – first symbol of faith and with hammer blast it to create retaliation for 3 seconds or use shout if needed
3. dodge out while using shelter

this easy rotation will yield massive aoe dmg almost 1700 dps for 3 seconds which is 5100 on everyone around you who hits you and stand near you (my best hit was 9 enemies between 3k-5k dmg)
massive massive aoe!

after that you can bash with your hammer to create symbol which proc burning (240r) and blast it to create retaliation , use cc with ring etc…
use shout for more retaliation uptime etc…

tome of wrath
1. spam 1 which is amazing skill which burn every one in radius of 240 for 4 seconds 4k dmg and from 1200 safe range.

what do you ppl say. can it work?

Radient Retaliation

in Guardian

Posted by: messiah.1908

messiah.1908

the main difference is guardian can put perma burning while other profession cant.

I keep seeing this being said. An engie can put up perma burning. So can a mesmer.

Outside of that (this isn’t directed to anyone specifically), it would be cool to see some PvP gameplay videos of these condi builds? Its one thing to write about how its effective, and how to x, y, and z. But seeing it is what makes people believers.

here is video of hot join testing it and it was fun. you can see me doing 1v2/3 and taking condi necro bit too easy (probably he w8 for me to use boons and not burn him). as i am not so good guardian i am sure other will put better video of it

https://www.youtube.com/watch?v=cFbopJeE2UY

about perma burning
1. mesmer and engi cannot perma it. sure they can put it but not make it perma. mesmer has random with staff and prestige which is long cd.
2. dont forget that enemy will use cleanse so other profession will have to w8 their cd off while guard can put it right away . hence perma
3. guard can do aoe burn for quite long time while other cannot.
4. guard does 33% more dmg from burning while other dont.
5. also dont forget enemy will use decrease duration (in wvw mainly) so 2 seconds becomes 0) while guard burning duration is longer

(edited by messiah.1908)

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

i am not tpvp player
i use spvp for testing builds in small scale fight to to test if i can win the match
but if you really want it to work on pvp you can be bunker as you can hold long enough 1v2 on a spot or control an area with PF JI burning the area around you

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

great thanks
i use 6,1,6,0,1 with full dire gear in wvw and works li a charme
merciful intervention even though its great heal skill sometime with blobs it can mess you up and stuck you inside the blob if ally is stuck there but its great +5k heal

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

definitely good fights +1

just post your build pls

Radient Retaliation

in Guardian

Posted by: messiah.1908

messiah.1908

The biggest issue with condis guard is not the damage, or sustain, for me it’s mostly the fact that we do not have any cripple, or chill, or fear, or AoE condition (except for traited VoJ?) A good necro will give you about EVERYTHING, so your heal won’t be as effective (Poison) your cooldown will be slow (Chill) you will be slow (cripple, chill) while receiving bleed, fire, torment damage. Warrior will put fire, cripple, bleed and CC you at the same time. Same goes for every other classes.

Even if the guard fire hits for 1k (in PvP it’s more like 800) it’s the only thing we have.

Also in PvP, the fact that we have low health pool means we have to go for HP or toughness, either way we get wrecked by either conditions (Toughness) or by any burst build (HP with trait and gear is hardly over 18k)

the main difference is guardian can put perma burning while other profession cant.
in pvp my burning dmg is between 950-1050 and retaliation is 192 combine with swap sigil of bleeding and poison and you got yourself another 3 stack of bleed 300+250
so total of 1750 dps from conditions

necro can put between 4-6 bleed, poison,2-3 torment which do about 1300-1800 dps. sure he can use fear (trait) for 1k dmg tick, and burning but you need to dodge them or block
1 video a fight me fighting condi necro. my hp was 10k and didnt drop at all as i manage to block all his burst conditions skills. just need practice

@Dirame +1
couldnt agree more
burning guardian starting to be more viable in small scale fight
even if you try to ignore the fight you’re dishing out good dmg
without hitting a mesmer i could get him to 10% hp just by blocking and when he put viel i JI and he burn himself to death.

Burning Guardian Spirit Weapon condi build

in Guardian

Posted by: messiah.1908

messiah.1908

after playing a bit around condi guard i can say its viable build (not the spirit one)

enemies cannot out regen 900 dps but they have other means to heal and cleanse burning

thieves – will go stealth but cannot do much harm either
pu mesmer – can stealth and cleanse with mantra but cannot do much harm either
warrior if not paying attention the the symbol and aoe will run or die
necro can heal once or transfer conditions once so its wearing down game
condi ranger can wear you with poison
ele can rotate heal ability really easy
engi can be pain in the kitten

burning build is much viable in small group fight 5-20 but in larger group (blobs) or 1vX its not so notiable

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

here is my test in spvp with rabid gear and GS

hell of fun

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

couldnt agree more on the chaotic play as you dont need to do much to burn your enemies
so as long they’re on your back they get burned

1. block – passive
2. zealot’s flame – passive
3. JI – active to jump in and burn ppl around you
4. smite and PF – aoe burning

but i find it really hard to do 1vX as they tend to run away easily from you and heal and re-engage
maybe if you go more rampager gear you can dish out more dmg but you have less armor and vitality to stay alive longer

fought against thieves and it so funny to see them burning making them go stealth to cleanse and then burning again so the fight goes longer till they Shadow refuge

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

the first scene the warrior died from burning even when running away
also i play back liner who teleport in and not frontliner support guardian who run with the melee.

i agree that if anet want to see more condition spec by guardians they really needs to improve more things
nevertheless its a starting points which give me fun running around and burning ppl

but for comparison in group play the best condition applier is necro but condi necro really aint needed by group. group just prefer the power necro for its wells and DS skills. and also the conditions are easily cleaned by shouts

but for condi guardian who can easily apply aoe burning over and over the shouts wont help much

also teleporting inside bunch of enemies and burn them and role out while blocking which proc more bruning has its pros

against coordinate group you mostly harass them by preventing them to restack and stand in one point as burning really hurts

here is video from today trying to push it bit more into the hurt of the enemy
https://www.youtube.com/watch?v=YJp6b7DOLMI&feature=youtu.be

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

You should post some where the enemies aren’t so heavily outnumbered. It would give people interested a better idea of what the spec can do in even encounters, or even when you are outnumbered.

as i state 1vX is hard to do
the video demonstrate the dmg output and not how to handle a fight (3 months absence)
and actually in those fight most of the time we (gh) were outnumbered (AG & AM)
you just see me coming from behind or side to the backline of the enemy
one fight i join 1v2 and took the thief by surprise too easy
i will try to make more group play if i get the chance

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

i havent try radiant retaliation as it would left me without any defenses (also retaliation dmg reduced by 33% in wvw) so to compare it against amplified wrath can be done and yield the same dmg around 300 (in wvw) (1700*0.15+198)*0.66 but its hard to proc it all the time and when you needed like burning.

kindled zeal only gives 13% from power
so to compare 2200 power will give 286 condition dmg which give 71 more burning dmg. but you must go with hight power so your condition dmg will be low. if you go with 1500 power it will yield around 45 more burning dmg
Amplified Wrath gives you 33% which is around 250 more burning dmg

what i was trying to say is Amplified Wrath bring back to the table condition dmg as
1. guardian only have burning as condition dmg so it needs to be high to compete with other professions veracity condition dmg
2. as it doesnt get covered much by other conditions so it must tick higher
3. guardians have better defenses so can fight longer

if you want to compare it to other guardian, build compare it to the zerk build as it doesnt support or heal only do dmg over time
with small changes i could take 1v2 and hold nicely 1v3

@Crapgame – carrion gear will leave you too much vulnerable with low armor so you must dish out huge dmg fast in order to be able to pressure fast your enemy

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

here is my first video test in wvw group play
i hope we will see more condi guardians out there
i used both build in this video
meditation build more forgiving as it heals you like crazy
but the first build just spread burning much faster
i dont think this build will be valid with guild groups as support guardian are much needed and also group prefer to go full power builds than conditions
however i can think of few roles this pyroguard can fill in guild group play
1.put pressure on the enemy restack, sieg placement
2.pushing the backline,
3.pressure the enemy to use shouts early

Burning Guardian Spirit Weapon condi build

in Guardian

Posted by: messiah.1908

messiah.1908

Tons of burning ticks for ~950 per second.

by your state you mention you tick for 730 dps and not 950
you need 1545 condition dmg to tick 950

Guardian - Burning Build?

in Guardian

Posted by: messiah.1908

messiah.1908

might rethink your burning duration stacking
you go 70% with food and 20% with torch which is 90% +25% with supreme justice
you only need 100% which is max cap
so if you take balthazar runes which give 45% you can free some trait line choises

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

i go full dire set

Perma-Pyroguard

in Guardian

Posted by: messiah.1908

messiah.1908

so after 3 months break i got back and found a lot has changed
as i love the conditions dmg with other classes, i see anet want us to try the condi-guard too
so i try it in wvw

trait :6,2,2,0,4
basically 100% burning duration with balthazar runes and food and 1836 condition dmg (with might its about 2000)
burning dmg is 1050-1100 per seconds alongside direct dmg which is 450-1000 dps

as i see it Amplified Wrath takes the burning condition 33% higher so basically you doing regular burning dmg (like any other class) with “another” condition which does another 333 dmg per second

also tried 6,2,6,0,0 condition meditation build for more roaming ability and higher condition dmg with might on block

weapon:
sw/f+sc/t with bleeding and poison when swap weapons and sigil of corruption

utilities:
SoR, JI, PF, SoW, RF

pros:
2.9k armor and 18k hp which is nice base defense
sc/t is the offensive and sw/f is for defense with blocks and blind
2 skills which immobilize (5 sec and 3 sec) and proce vulnerability (cover condition)
constant burning applyer so condition removal is futile
good with small and big group
auto attack alone does 2 sec of burning which is 2.1k dmg every 3 attack
1800 range teleport

cons:
only 1 skills remove 3 conditions when needed
1 breakstun
slow mobility
hard to take fast healing classes like ele and engineer, guardian
bad at 1v1 as most enemies will run away and re-engage

dmg output:
basically the dmg is almost the same as condi necro or engi
necro can put in average fight 6 stacks of bleeding, poison, torment in auto attack which the dmg is 1000-1300 per second.
but necro take about 6 auto attack to start doing above 1k dmg while guardian only take 3 seconds or 0 second if using VOJ

even without much conditions cover i manage to put in 15 seconds 11k dmg from burning alone (with direct dmg and poison/bleeding i did 21k dmg)
if i manage to put my target below 50% hp most of the time they run away with 5-10 seconds burning

regarding aoe dmg JI+PF can do 16 seconds of aoe burning , ZF can burn 3 foes around you for 18 seconds and VOJ can burn for 8 seconds.
so basically you are burning bottle of molotov who needs to go in and out

does it better than other guardian builds?
no, but it gives another option as effective condi class

ranger, thief , warrior are easy to kill if you immobilize them
engi, mesmer and ele can disengage easily
guardian are hard to kill but cant kill you either
necro hard to counter but doable if you manage to blind them and immobilize them

hope you like it too

Ambush what is that?

in Thief

Posted by: messiah.1908

messiah.1908

if anet want to bring the trap thief they need to do some rework on them like
shorter the cd as thief must stay mobile so traps must too.
ambush 20 sec cd and duration 12 seconds
needle trap 12 seconds cd
tripwire 20 sec cd
shadow trap for spvp maybe fine but for pve/wvw shorter the cd more
thief can throw traps (huge group buff with aoe immobilize and kd)

maybe give more trait line advantage
more critical dmg /duration/power

give it more unexpected ability
ambush – the fellow thief use unload and disappear and reappear again after 3 sec etc
trap give all conditions for short duration or random 4 conditions for longer time
tripwire gives stealth to the thief also