Showing Posts For mexay.3902:

Enhanced Squad UI Feedback

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

Currently the Squad UI doesn’t display boons or conditions. WHile I understand there are certain constraints with displaying this, I feel it’s necessary for Squad UI to be useful at all.

Simply put, it’s useless without it. Sure, creating parties and viewing everyone’s health is neat but if you can’t see who has stability, who has might and how much, you aren’t getting out of it what you would from a party. Hopefully this gets added before release.

In terms of the actual UI I think a better way to do with would be something similar to Simplified Party UI, or even just add your subsquad to the top in this form and add there boons. I’m sure the wonderful art team and UI team at ANet can figure this one out

noice

(edited by mexay.3902)

Enhanced Squad UI Feedback

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

Stuck in a squad please fix this asap.

Other feedback: Squad UI is scaling improperly atm. Squad UI doesn’t show boons or condis. This is a HUGE issue. You should at least be able to view your party/subsquad’s boons. This removes simple functionality that is integral to playing supportive roles in GW2.

noice

BWE #3 - NOW!

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

Squads are broken and now me and 10 others are stuck in a squad. The leader logged off and we can’t leave?

pls help anet

noice

BWE #3 - NOW!

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

Queue elevator music

noice

Jalis skills suggestion+extras

in Revenant

Posted by: mexay.3902

mexay.3902

M8 revenant has LOADS of Fury.

Fury access is poor on base rev. Glint is another story. But one should keep in mind that we will have future elite specs. Unless they get load of fury as well it will become problematic. Thmematically it also fits Shiro more to provide fury. Jalis fits better for retal+might.

Fury on Legend Swap (50% uptime not including boon duration), Fury on Heal etc is a pretty decent uptime. It’s actually higher than nearly every other class.

noice

Inspiring Reinforcement

in Revenant

Posted by: mexay.3902

mexay.3902

I’d definitely like to see this skill fixed a little. If there’s some way to create the aoe effects and the lightning field in the selected area immediately, while the existing animation is still finishing, I think that could be fine.

I think your post also highlights the massive restrictions placed on this class when we lack the ability to swap out a utility skill we have zero desire for, especially when there’s no way the three skills we’re locked into for each legend will be useful in every game type. But that’s going off topic for this thread I think.

I don’t event think creating the pulsing effect would be enough. The problem is that the AoE is so small and awkward that it’s largely useless in 90% of the game. If it was a bit easier to access like Hallowed Ground, then maybe. The stability is the key part of the skill and this is the bit that I’d like to see improved.

Regarding restrictions, I honestly think this is fine given how many skills we’re actually getting. In our 6 utility skills, at least 3 are usually useful, most of the Elites are pretty good and the heals are generally pretty good too.

That said, I compare all the other legends to Glint and they just pale in comparison. Every single one of Glint’s skills is useful and powerful to yourself an your team. They all work with every build too (okay maybe not a healing spec but eh). I don’t think that’s because glint is too strong, I think it’s cause the other legends are too weak, which is why I want to see Jalis finally improved in it’s last area. I have to wait and see how the new Forced Engagement is but I imagine it’s much better.

noice

BWE3 - What Stat/Consumable sets available

in Fractals, Dungeons & Raids

Posted by: mexay.3902

mexay.3902

Hey Chris, any chance we can get Accuracy sigils thrown in there?

Also some precision consumables? Maybe some of the alternate sharpening stones with boon duration?

noice

Inspiring Reinforcement

in Revenant

Posted by: mexay.3902

mexay.3902

snip

it is a bit OP like you propose. It just needs the first pulse on cast and that’s all

It needs more than one stack on the first pulse. To be perfectly honest having pulsing stability in a tiny area is largely useless when GW2 has such mobile gameplay. It’s half the reason skills like Hallowed Ground see next to no use, alongside their massive CD. It’s simply too restrictive.
  
  
   
    
The ONLY place this skill will see play is in specific areas of Conquest PvP. That’s it. The skill been completely designed around fighting on a 450 radius point. It’s largely garbage for PvE, WvW and even Stronghold as it currently stands. It either needs to allow you to MAINTAIN the stability it gives or to give off an instant couple stacks of stability like the guardian shouts do.

To be entirely honest, I’d rather see this skill turned into something else and having the hammers go up to a higher upkeep cost but pulse AoE stability. I’d give 9EPS for some reliable stab on the guardian.

noice

Inspiring Reinforcement

in Revenant

Posted by: mexay.3902

mexay.3902

snip

I couldn’t care either way what happens to the animation, though I imagine it took quite a bit of work so I’m not sure how willing they are to remove it. That said, I think functionality and usability should take precedence over visuals. After all, if the skill sucks then nobody will use it.

It just needs that initial AoE burst. I have no problem with a cooldown, though these can be augmented and reduced by adding a higher energy cost. I’d even go as far as saying 40 energy would be worth it on kitten cooldown to give that initial 3 stacks of stab. 3 stacks for 5 seconds would be pretty good. That way you can get a really good burst out and sustain the 3 stacks for a while, but it’s at a very high cost and obviously wont be permanent. I know that once you throw in boon duration it can be permanent, but this would be at the cost of using absolutely no other skills, other than auto-attack.

Just a thought on how it could be balanced.

noice

Enhanced Squad UI Feedback

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

So with the new invite only option, will the commander tag be private? I know this has been a much requested feature but it wasn’t mentioned in the article.

If it’s not, is it planned or “on the table”? If not, is there a particular reason?

noice

Upcoming Revenant changes for BWE3

in Revenant

Posted by: mexay.3902

mexay.3902

Love what’s happened with Mallyx, though Jalis still needs some fine tuning. Get the Inspiring Reinforcement fixed and we’re gold.

Facet of Strength could use a bit of a buff. I’d like to see around 7 or 8 stacks maintainable at base, instead of 5.

noice

Jalis skills suggestion+extras

in Revenant

Posted by: mexay.3902

mexay.3902

Definitely agree on most of the Jalis ideas. Not sure about Soothing Stone or RotGD. Both are actually in a pretty good spot atm. Seriously agree on Inspiring Reinforcement. I know I’ve been spamming the forums with this one, but as long as that initial stab is 3 stacks of AoE, I love it! Maybe throw kitten CD on it though, just cause no CD can be quite strong.

Agree on the Improved Agression trait. As it stands we only have somewhat limited access to taunt. It feels a bit of a lacklustre trait. I think the condi reduction on retal is definitely worthwhile. This would push Revenant into the spot it needs to be for conditions. Even 10 – 15% would be fine.

Agree the sword auto looks clunky. I’m not a fan of the overhead slash in the middle.

Imp Odds is fine. Nerf Momentum though, M8 revenant has LOADS of Fury. I think making it 2 or even 3 might would be much fairer though. 1 might is pretty eh considering the cost of most Shiro skills.

noice

Inspiring Reinforcement

in Revenant

Posted by: mexay.3902

mexay.3902

Just throwing a bump in for this thread. This needs attention. It needs a faster cast, instant stab and more importantly, improved ally support. A tiny square box in front of you when Revenant should be up front is basically useless. Make it longer or make it AoE.

I know the animation is cool, but it’s simply not worth including a cool animation when it stops the skill from being useful.

noice

Looking for a new server & guild [NA]

in Looking for...

Posted by: mexay.3902

mexay.3902

About Me

So I’m feeling a bit lost lately. Since the launch of GW2 I’ve always been part of a very strong community, having been in my guild at launch for nearly 2 years (we came from GW1 together) and for 18 month in my second guild, which I lead with two others. Both guilds are no more.

I was also part of the the IoJ community since launch, however after the disbanding of my old guild, I left for TC. As some of you who have transferred from small servers to very large ones, you can probably imagine how this went. Don’t get me wrong, TC is a lovely server full of lovely people, but it’s just not my thing.

This has ultimately lead to my current plight. While I am a member of a guild with many friends in it, they aren’t exactly active. See, I’m an oceanic player and this guild is primarily NA, so these guys don’t really play as much in my hours.

I’m a pretty laid back dude, even if I take the game quite seriously. I love jumping on voice-chat (no skype though pls that kills my connection!). I theory-craft new builds and comps in my spare time and I’m seriously interested in the lore.

The Content I’m Into

I’ve tried many other guilds, but I always end up disappointed. They’re never really into what I’m into and this has often resulted in me fading into the background and ultimately leaving (making a great case for myself as your newest member, I know :P).

I’m what I’d call a hardcore player. I get home from work or uni and I play GW2. I play WvW. I play high-end fractals. I play dungeons like Arah. I play PvP and I take it mostly seriously. I’m a serious player in all the content I do, but I’ve yet to find a guild that does all of this, on an active basis and takes it as seriously as I do, without the drama, attitudes and everything else that can come with.

The Atmosphere I’m Looking For

I’m not looking for a casual family-friendly guild either. I wanna be able to talk smack with you guys and banter into the early hours of the morning. In terms of timezones, I’m in Brissy, but I also play during the day, depending on how my week is, so NA/OCX is my ideal! In terms of size, that depends on activity, but anywhere between 50 – 150 is probably what I’m looking for, since I wanna get to know everyone, while still having people to play with whenever I log on.

I also don’t mind repping 99% of the time, though I do have my other guild of friends I still like to chat with occasionally (this wont be a problem come HoT though).
 
   
  
   
I want a new home. I want to make some new friends that I can play with daily. I want to roam and zergbust in WvW with you guys, I want to prepare for raids in HoT and do high end fractals semi-daily with you guys. I wanna stomp noobs in PvP ranked and unranked with you guys!

If I sound like someone you’d love to have in your guild, throw a post down below. Same as if you’re a server representative because as I mentioned, I’m looking to transfer soon

noice

(edited by mexay.3902)

Will Stability be Getting a Buff?

in WvW

Posted by: mexay.3902

mexay.3902

Just wanted to throw in my support for a small ICD on stab. I think 1s is going to be far too long for the devs to consider. Keep in mind you can travel quite far over the course of 1 second, so being able to have only 1 stack of stab be removed when crossing 10+ lines of warding and 5 static fields doesn’t really make sense. You SHOULD be punished for doing this, but not to the point where it makes stab useless.

Somewhere around 0.25 – 0.5s would be reasonable. This shouldn’t have too great of an effect on roaming in WvW, but will place importance on boon-stripping again, as a large amount of stability, isn’t going to give enormous amounts of immunity, with 5 seconds only being around 2.5s worth of CC immunity. Throw in some proper rotations with your guardians and you can actually maintain enough CC immunity to bring back the melee play, without trivialising all CCs. at 25 stacks, assuming you have an infinite duration, you can essentially maintain full CC immunity for around 12.5s, which would be fairly well balanced considered it’s nigh impossible to get that much stability in any realistic comp.

This should also place more importance on intelligently using CCs and field placements. Currently you can just throw down 5 static fields all on the same spot and you have an instant 10-stack removal for an entire zerg. This only goes up with the more people you have. Introducing an ICD would ensure that careful placement of fields and correct timing for CCs (not just spamming them all at once) becomes an important part of WvW. This is pretty much the best middle-ground I can see.

I think this would be extremely healthy for WvW, as it still retains the stack-based functionality and ensures you can’t just stay permanently immune to stab, but it allows melee play to be an option again.

noice

(edited by mexay.3902)

Ban "Efficiency" Website

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

Okay OP, I hope you’re sitting down. Prepare yourself, because I’m about to

BLOW
YOUR
MIND

You’re concerned this tool will become mandatory for groups who gear check?

Guess what OP, I already have the perfect solution for you!

Know what it is? Well I’m about to tell you.

Don’t join meta zerk gear check groups

BAM!!

Your problem is solved. You no longer have to worry about lying so that you can waste other’s time by forcing them to carry you.

  
  
  

But on a more serious not OP, the logic of “I shouldn’t have to run what others like” is the cancerous attitude. No, you don’t have to run it, but those people don’t have to play with you. You shouldn’t just expect people to take you along. If you can’t find a group, then make your own. If people aren’t joining, then maybe you need to consider why people run these builds and gear sets.

I don’t even understand why you’re worried about a tool like this. I mean, are you actually joining these groups and are now concerned you’re going to get caught out? Because that’s pretty disgusting behaviour if you are.

Literally nobody is forcing you to play a certain way. It is a game. If you don’t want to play a certain way, simply do not join the groups where people expect you to play that way. This is an extremely simple concept. It’s like complaining about them not offering hamburgers at a spaghetti house. Of course they’re only going to offer spaghetti and expect that all customers will be there to eat spaghetti, why would you go there if you wanted hamburgers?

Or alternatively, signing up to work as a mechanic, but then complaining to your employee that they’re expecting you to fix cars and when you fail to fix one correctly, getting upset that they’re asking to see your qualifications.

If you don’t want Spaghetti, don’t go to the Spaghetti house, if you don’t want to fix cars and/or don’t have the qualifications, don’t apply to be a mechanic. It’s literally common sense.

Saying that “everyone will expect I link my GW2Efficiency key” is completely wrong. Yes, there are going to be groups that will ask this of you. Yes, it may even become commonplace in dungeon, fractal and raid groups, but these runs will typically be tagged as “meta, zerk, link gw2ef” and such. If they label that, don’t join it, simple. If they don’t and they ask, leave. Nobody is forcing you to stay.

Find or create a group that suits your interests and needs, OP. That way everyone can have a good time. Outright demanding a website be banned because you’re scared people will ask to see your gear when you join their group is pretty childish.

noice

(edited by mexay.3902)

Squad UI Enhancement(s) Incoming

in WvW

Posted by: mexay.3902

mexay.3902

me right now.

Seriously so excited

CLOSED
OPEN
INVITE ONLY
PARTY UI
HEALTH
SUB GAT DANG SQUADRINOS
SUPPPPPLLLLYYYYYY
R A I D S

NYOUGH MAH GAT

Attachments:

noice

The All, Stabilization, Elder Dragons & FotM

in Lore

Posted by: mexay.3902

mexay.3902

I hadn’t quite considered the repeating element. This does put quite kitten in the theory.

Regarding the pacification, I don’t really have anything for this either. My only thought is perhaps it’s the active magic that causes the destabilization and by eliminating the active magic users the magic is then “lulled” into a passive state. The dragons work in a similar state where they remain dormant for millenia and one would assume the magic within them is inherently “passive” during this state.

That said, I’m still a fan of the zero-sum concept, though I think this would be more a matter of the nature of magic and the dragons, rather than fractals.

I’ll check when the pop-up occurs once I get through another Cliffside and report back. Though you may be right. That said, it could possibly be a problem of lore vs mechanics, but still we don’t really know the nature of the Colossus so I could be entirely wrong anyway.

noice

Upcoming Revenant changes for BWE3

in Revenant

Posted by: mexay.3902

mexay.3902

This still hasn’t fixed the problem of Inspiring Reinforcement sucking.

Give it AoE stab on cast, maybe 3 stacks for 5 seconds. Retain or increase the cast/cost (maybe about an extra 5 energy and 2 – 5 seconds). Extend the road to maybe 600 units and give it pulsing swiftness of 1 – 2 seconds.

noice

Inspiring Reinforcement

in Revenant

Posted by: mexay.3902

mexay.3902

I have to agree with Kodiak. AoE, 3 stab for 5s ON CAST. Give the road pulsing swiftness and extend the length of the road to 600 units. Retain cast time or hell even bump it up.

The key is giving Revenant reliable stability, which atm it seriously doesn’t have in real world use.

Having the Revenant be extremely vulnerable to conditions AND crowd control is too much of a penalty to the class.

noice

Signet of Courage Buff

in Guardian

Posted by: mexay.3902

mexay.3902

Simply put, this skills doesn’t work very well. The passive sucks, the cast time is INSANE, it roots you and on top of that it has a THREE MINUTE recharge. Something needs to give with this skill because frankly, it’s far too under-tuned.

So here’s 4 simple steps to improve this skill

1) Reduce the passive ICD to 5s and halve the heal it gives, retaining the same HPS but at a better rate
2) Increase the passive radius to 600 units – seriously you basically have to be right on top of the Guardian to get this effect.
3) Remove the root – seriously this makes you WAY too vulnerable
4) Reduce the cast time to 2.5s, maybe even 3 seconds – this is more than enough time to react to this skill

Simple. SoC is now a worthwhile skill to take compared to RF and FMW.

noice

Adding a "root" skill-fact

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

Quite simple, give skills that root you a new skill fact. I’d love to see this in-game. While it’s something more advanced players wouldn’t need, it would greatly help those new to the game or classes.

noice

The All, Stabilization, Elder Dragons & FotM

in Lore

Posted by: mexay.3902

mexay.3902

So I was watching a video about fractals and several things in the video seemed incorrect, which lead me to do some research. This research lead me onto a very specific theory about the nature of the Elder Dragons, Tyria, The All and Fractals.

Within Fractals, we have this concept of defeating a powerful creature to stabilize the Fractal for Dessa’s further study. My theory here relies on some assumptions, which I’ll detail below, so bear with me.

- The bosses we defeat, with the exception of the Arch-diviner (I’ll get into this later) have a high-concentration of inherit magic
- This inherit concentration of magic is uncontrolled

Magic and it’s Effects on Reality

“Should the energies become imbalanced, the world will tilt and all beings will fall off it into the void.” – The Map of the All

This quote relates to Tyria and how the energies, being magic, must remain balanced else the world will slip into the void (I’m taking it to me this means the Mists). This could essentially mean that the energies of Tyria must be balanced, else it will “destabilize”.

From this quote and some assumptions about how the properties of Fractal bosses lead me to believe that these effects are the same for Fractals. The fractal bosses are a high concentration of unbalanced magic. This magic concentration is more than the Fractal can cope with. As such for the Fractal to remain in existence it must have the magic balanced or resulted in a “zero-sum”. Essentially the magic must be removed or countered.

Properties of Tyria and Fractals

I’ve essentially come to the conclusion that Tyria and Fractals are very similar. While Fractals are essentially small “islands” or “memories” of Tyria’s past, they are still reality. Tyria as a larger plane or island of reality would take a much larger imbalance of magic to slip into the void. This is why we don’t see Tyria slipping into the Mists.

This leads me to believe that a plane of Reality can not exist for a lengthy period of time with a large portion of unbalanced magic in the world.

Elder Dragons as Stabilizers of Tyria

We know now that Elder Dragons “balance” magic in Tyria and unbalanced magic would result in Tyria slipping into the void/Mists. Based on observations in the mists and the potential properties of reality, I believe that the Elder Dragons are essentially playing an enormous zero-sum game within Tyria’s Reality.

Essentially this concept is the natural Tyrian magic is a +1 and Draconian Magic is a -1. By the Elder Dragons consuming the Tyrian magic, it results in a 0.

We’ve seen the signs of this;

- Elder Dragons sleep when they consume “too much” magic
- Elder Dragons lose magic while they sleep
- When Elder Dragons lose enough magic, they wake up
- Elder Dragons have shown to be at their most dangerous after waking up and having their Tyrian magic stocks depleted, essentially being the -1

With all Tyrian magic being at a +1, the need arises to stabilize this, preventing Tyrian from slipping into the void.

Why Killing Powerful Creatures Doesn’t Destabilize A Fractal

Now, you’re probably asking why simply killing a creature in a fractal doesn’t result in the magic running wild and destabilizing everything. My theory regarding this is that it’s so close to the mists it’s no longer anchored there and simply slips back into the mists.

Cliffside Fractal

This fractal, above all, has lead me to this conclusion. The fractal ends not when we slay the Arch-diviner, who is essentially a somewhat powerful human, but when the Colossus exits the fractal. This mighty, powerful creature released from it’s bindings is what is destabilizing the island, not the humans. After it’s “+1” presence has left, the fractal is left at a zero-sum. So the island is stable.

My belief is that the human’s have chained it up to make use of it’s power. That’s what the chains are. They’re tapping into the power as a source of magic. That’s why they aren’t a -1 to it’s +1. By taking the Arch-diviner’s hammer and killing Novices, we are essentially using the Hammer like a mini bloodstone. We’re charging it with magic and using it to overload the seals, forcing them to shatter. Once the seals are shattered, the Colossus is able to absorb it’s magic and leave the fractal.

The reason behind the Colossus being the destabilizer is further made evident by Dessa’s comment, “he can’t be all bad”, she states. Why would he bad at all, if not for him being what is destabilising the fractal.

Conclusions

I know this seems like a wild theory and probably isn’t quite correct, but I felt it was something new. Right now we’re lacking a lot of information on the All and the Elder Dragons, so the idea of Tyria being like one giant fractal island (or all forms of reality having the same properties) appealed to me as a concept.

My tl;dr for this theory is that Tyria is similar to one enormous island in the mists and that maintaining a stable island requires a zero-sum of active magic. This theory also speculates on the properties of magic being that Dragon Magic and Tyrian Magic are two separate things which balance each other. Having an equal amount of this dragon and tyrian magic results in a zero-sum and allows Tyria to remain a Reality.

noice

Africa server Needed.

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

Jump in line mate

If anyone’s getting servers it needs to be OCX/SEA. We only need 3, but jesus do we ever need ’em.

Among Australia, New Zealand, Philippines and the various other SEA countries I’m sure it’s more than justified. I love playing with my American buddies but god kitten if the lag doesn’t get annoying… and I’m sitting on 200 – 270 average.

noice

HoT Story Prerequisites?

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

I noticed this hasn’t yet been mentioned anywhere but what are the requirements for starting the HoT story?

Will you need to finish your personal story or even LW2? Only reason I ask is I wanna make my Revenant and jump straight in on that instead of my Warrior who has completed these story chapters.

noice

Jalis Feedback

in Revenant

Posted by: mexay.3902

mexay.3902

So I’ve now had the time to collect my thoughts on the Revenant and as a whole it’s looking really good and loads of fun, but there’s two legends in particular that need some serious work. Jalis and Ventari. I feel Ventari is going to be a very difficult legend to tackle for feedback as I haven’t played it a lot and most of the problems with the legend are it’s clunky behaviour, so I’m skipping that and jumping straight into Jalis!

As A Whole

When you put everything together, the mighty dwarf king Jalis is a pretty decent legend to channel in specific circumstances, but there’s quite a few things that really bring it down. On paper, the legend is great, it provides some awesome utility, the best heal of the class, and great support, but it’s let down by two skills*

The Heal

Soothing Stone is a really great heal. It has some awesome condi clear, Retal and it’s a pretty phat heal given the classes’ base health. This should be kept as is, though I wouldn’t complain if the base heal was bumped a few hundred.

Vengeful Hammers

The new version of this is simply awesome. It has the much needed damage and condi reduction and if you pair it with the Devastation line can make for some really solid life-steal in an AoE setting. This skill is pretty much perfect. Leave it as is.

Rite of the Great Dwarf

Again, this skill is much better in it’s new form. It could use some improvement, possibly in the way of a slightly longer duration as this skill is more of a preparation skill than a reaction skill, unlike most damage reducing skills. Around 8 seconds would be worth the cast-time and energy cost. Alternatively, a stack or two of stability would go a very, very, very long way on this skill as currently Revenant has extremely little access to it.

Now, you’ll notice I’ve done these out of order. That’s because I wanted to address the good skills first. I feel these last two are what is seriously letting the legend down right now and they need a bit of a longer discussion.

Forced Engagement

There’s no two ways about it. This skill sucks for something that costs 50 energy. It is simply rubbish. A single target taunt/slow for 2 seconds that costs half your energy. Absolutely not worth it. This skill simply needs either another effect (possibly a defensive effect or AoE effect) or reducing the cost to around 30/35. That said, I think this skill just needs a complete rework. Jalis is very AoE focused and somewhat supportive, so a single-target offensive skill just doesn’t make sense.

I propose something more along the lines of a shout, or an instant/short-case AoE skill. Something like granting AoE weakness to targets. You could even maintain the taunt/slow functionality and keep the energy cost, but add an AoE 5s weakness burst to the target & nearby enemies to make it worth it. This would allow better play in PvE and WvW. Currently this skill is only effective in PvP and even then it’s largely useless. Do the above and reduce the cost to 40 energy, perhaps shorten the slow and taunt to 1.5s for balance..

To summarize, I believe adding some form of AoE weakness burst when you hit the target, for around 5s, while maintaining the other functionality and reducing the cost to maybe 40 Energy would see this skill have more play

Inspiring Reinforcement

This skill is just… clunky. It can’t fulfil it’s purpose because of a number of reasons. It’s a front-cast ground-target AoE that doesn’t have it’s supportive effects until ~1s after casting. It’s a very small pulsed stability and lighting field. This just doesn’t work. It’s trying to be too thematic without taking into account how it works in actual play.

Many, many times I’ve used this skill and tun over it before getting any of the stability. Maybe I’ll get one stack. That or it’s just too small to be used properly. This skill discourages the mobile combat system GW2 has in place. Skills like Hallowed Ground can get away with it because they’re a far better ground target, don’t get fired off directly in front of you and are basically instant.

I like the notion of providing stability to your allies and weakness to enemies, but it just doesn’t work in the current way. It’s kind of hard to provide a proper solution for this, but it needs to work better as an AoE stability, since Revenant completely lacks it.

The best thing I can come up with is separating the Stability from Weakness and Road. Give it an AoE 3 – 5 stacks of Stability (short range, possibly 450 – 600, or even in the direction of the road), make the road pulse swiftness instead of stability once it’s cast and retain the weakness, reduce the damage.

This allows Revenant to gain access to Swiftness without the Herald, retains the road-like functionality and allows the class to have much better access to supportive Stability without it becoming Guardian. The Stability should be fairly short duration, possibly 4 – 5s. Increase the energy cost to 35 to compensate for the fact it now has swiftness.

To summarize, remove the pulsing stab, turn it into a 4s 3 – 5 stack AoE (or front facing cone) burst on cast, retain the road and weakness component but add pulsing swiftness. Increase the length of the road by ~100 – 200 units or unlock the road from the caster (turn it into a proper casted AoE) for swiftness to be more reliable. Increase energy

Conclusion

I see these changes giving Jalis a much, much more brawly, tanky feel than the current implementation, especially in WvW, because let’s be honest, Jalis is going to shine the most in WvW, not PvP or PvE. My hope is that these ideas can spark other, better ideas to improve Jalis, because I truly want it to shine and be on par with legends like Shiro and Glint.

noice

(edited by mexay.3902)

Are There Too Few Skills in the Game?

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

I see this topic come up a lot and it’s simply untrue.

If you take into account traits, since they function very similarly to many boons and buffs in GW1, you actually get a higher amount of “skills” than GW1, I believe it’s something along the lines of 1,600, though this number is debatable both ways since it depends on what counts as a separate.

But this isn’t even my point

Look at the skills GW1 had. Look at what each skill did and how it could be used. It was extremely limited and all skills had a specific purpose behind them. They were niche. Things like damage types, preparations, etc are combined and compressed. Most enchantments are now boons, hexes are conditions, etc.

Guild Wars 2 skills are the opposite to GW1. Each skill has a very general purpose and can be used in a large number of ways, especially when augmented with traits. This is why you see very few builds. You don’t need a completely specific build for Arah and another for CoE because skills like For Great Justice or Wall of Reflection are very general purpose. A blind is a blind. Might is Might. Damage is Damage.

Guild Wars 2 is more about how you actually use those skills and mechanics, rather than what skills you’re bringing along. Yes, the numerical value of builds and skills is probably a little lower, but the actual things a skill can do in GW2 is far greater.

It’s a different game and using the logic of “I have less options for what a particular button does” does not equate to the game actually needing those skills. Don’t forget, half of GW1’s skills were quite literally useless or only used in very, very, very specific areas.

noice

4 million exp to next Mastery O.O

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

-snip-

You get experience for literally everything in GW2. Just play the game and you’ll get the masteries eventually.

noice

Sword DPS-Unrelenting Assault Single Target

in Revenant

Posted by: mexay.3902

mexay.3902

UA is fine. It’s nicely balanced. Against a single target it’s very effective, but a single target is also going to be watching for this skill. The telegraph is relatively appropriate for what it’s offering.

The damage is fine. If we’re talking PvE you’re in one of two scenarios. Single target (normally a boss) or multi-target (trash mobs or trash mobs with a boss). Revenant excels at cleaving and the more targets, the better.

You pretty much have two primary options when engaging a PvE scenario. One is autoing and utilizing other skills to sustain DPS against multiple foes, or utilizing UA against a single target.

This is of course ignoring all other skills the Revenant has to offer. You need to remember you aren’t going to be JUST camping sword as there’s times where Staff or Hammer may be needed in PvE (sword offers practically 0 break bar counters for example).

The skill is fine. Doesn’t need a change

noice

Damage Mitigation/Reduction

in Fractals, Dungeons & Raids

Posted by: mexay.3902

mexay.3902

With Raids coming, I’m assuming damage mitigation and reduction such as Protection, Frost Aura, Rite of the Great Dwarf, etc are going to be somewhat useful.

I’ve been trying to find the best way to get the most damage reduction while retaining the most DPS possible via the above 3 skills and Berserker gear, however I’m trying to find the total damage reduction, but there’s no resources on this for the wiki,

Currently I can test Protection and Frost Aura, but I can’t really get much conclusive evidence to support the damage reduction being Additive or Multiplicative.

For additive you should be receiving a full 43% damage reduction and for multiplicative it should be approximately 39.3, if my maths is right (it’s probably wrong).

I’m interested to know this because it’s the difference between 93% damage reduction and ~71%

Has anyone else tried to figure this out before? Do different boons, traits and skills function differently?

noice

Herald Might Ramp-Up Time

in Revenant

Posted by: mexay.3902

mexay.3902

I’m not really trying to address the amount of Might. I think the amount you’re getting is fine, it’s just the time it takes to get to the 5 stacks minimum is way too high.

15 seconds into a fight and you’ll get the 180 power, yet other classes and hell even the other boons are instantly fully effective. By reducing the Interval as well as the Might duration you’re still maintaining the amount of power (anywhere from 5 – 10 depending on boon duration), but just shortening the time it actually takes to get there.

15 seconds to get 5 might, or 30 seconds to get 10 might is pretty sucky.

noice

Herald Might Ramp-Up Time

in Revenant

Posted by: mexay.3902

mexay.3902

I’ve been taking a look at the ramp-up time for Herald’s might and it’s actually pretty high. To get the most out of your might (at max you can pull ~10 stacks right now with 100% boon duration, base is around 5). It’s taking 15 to 30s and doesn’t synergize with the Shared Empowerment trait (1 might on ally when you give them a boon, 1s ICD).

At the moment, Shared Empowerment only gives around 3 might at max boon duration. Less without it, because of the ICD and the 3s Pulse on boons. You can kind of get around this by popping multiple Upkeeps, but this requires a lot of investment, is very hard to time and isn’t really worth the pay-off.

My suggestion is to lower the Boon Durations 1/3 and lower the Interval to 2s, instead of 3. This allows for better interaction with Shared Empowerment, in addition to a lower ramp-up time for the might generation (10 – 20s into a fight instead of 15 – 30).

This will also mean being boon-stripped isn’t quite as punishing. Right now being boonstripped on a Herald is quite punishing if it takes your might.

So to summarize

-Interval times for Boons are too high
-Might Ramp-Up time is far too long
-Boon Strip is too punishing
-Very poor interaction with Shared Empowerment
-Can be fixed by reducing the Interval/Boon Duration 1/3 or 2/3.

noice

Revenant PvE build?

in Fractals, Dungeons & Raids

Posted by: mexay.3902

mexay.3902

Honestly I think camping Mallyx is a waste.

It’s a 15% boost to stats. That’s literally huge. It’s somewhere around 350 – 400 power and nearly 150 ferocity for a full ascended Berserker spec. That’s an insane damage boost.

Hell assuming some basic stuff like full ascended berserker, a Co-eff of 1.0, an avg weapon str of 1000, 100% crit chance an attack is going to hit for 2105 in full berserker (2557 power, 214 Crit Damage)

With Embrace the Darkness you’re hitting 2534 damage. That’s a little over 20% extra damage.

This is assuming it’s taken into account BEFORE might, banners, etc. If it’s after then it could be even higher.

Unless you’re lacking a PS Warrior/Might Stacking Ele or a Guardian/Mesmer then Mallyx/Shiro is going to be the way to go. Hell Mallyx may even outdo Shiro depending on how much of a DPS increase quickness is going to be for the class.

noice

Revenant PvE build?

in Fractals, Dungeons & Raids

Posted by: mexay.3902

mexay.3902

snip

Close but there’s a couple things you’re missing:

1) You can’t have more than -10 Upkeep, so you can’t run Facet of Nature upkeep. You’ll need to double-tap it first and then pop IO

2) Your trait choices are close but I’d have taken something more along these lines: http://dulfy.net/gw2traits#build=AgYG5AVcA_Q~ This should give better Fury when you active your heal if you need it. The Might on Boon Application is just going to be better than the stunbreaker for PvE, especially if you’re popping the Facet of Nature active. Should be a little extra might per person. Also not sure if it’ll work on yourself but if it does it should be a decent DPS boost assuming you aren’t already capped on Might from your Ele or Warrior.

3) You’re most likely better off taking Fried Golden Dumplings. The Might gain will be better than 100 power (4 stacks of Might > 100 Power). The extended boon duration on should make up for the ~3.5% crit chance you lose out on from the precision, since it results in higher Might and Fury uptimes (as well as the 2% per boon bonus).

4) Not sure about the rotations. You may be better off popping UA depending on it’s modifier. Probably on the Mallyx rotation given Mallyx isn’t -10 and you can probably fit one in.

That said the idea of Mallyx Upkeep, swap, Shiro Upkeep is almost definitely going to be meta.

noice

Number of Armor Sets

in Guild Wars 2: Heart of Thorns

Posted by: mexay.3902

mexay.3902

http://heartofthorns.guildwars2.com/game/maguuma/

Within the open world of the Heart of Maguuma, you’ll earn and build two new armor sets with unique looks for light, medium, and heavy armor, five new weapon sets, and over 60 unique additional item skins, miniatures, and more!

The launch of Guild Wars 2: Heart of Thorns will introduce the beginning of a new line of legendary weapons. Start building any of the three initial legendary weapons and collect three additional new skins – including their precursors!

TWO NEW ARMOR SETS
FIVE NEW WEAPON SETS
NEW LINE OF LEGENDARY WEAPONS
60 UNIQUE ADDITIONAL ITEM SKINS, MINIATURES, AND MORE

Two new armor sets?
I’m fine with the number of weapon sets, but is this including Guild Hall armor, Legendary Precursor Armor, Raid Armor, etc?

Can we have confirmation that this is strictly open world, non-dungeon, non-raid, non-pvp, non-guild hall armors?

If this is the total amount of armor sets I’ll be seriously disappointed because for heavy that’s just Mistward and Guild Armors.

noice

"Bubbles" the hidden Elder Dragon

in Lore

Posted by: mexay.3902

mexay.3902

I’m expecting something to do with them being replaced in an “automated” process. Basically something happens at the end of this expansion or the next that results in the replacement or pacification of the remaining dragons.

We already have a setup for a replacement of Mordemoth via Glint’s Egg, though we don’t know if the baby (assuming it actually hatches) could be strong enough to take on the mantle of Mordremoth. There’s also Gleam and presumably the Pale Tree.

It sounds as if that’s the path they’re taking us down. That or what Konig said. We finish off the remaining two major threats and leave Primordus and DSD

noice

CTF Gamemode

in PvP

Posted by: mexay.3902

mexay.3902

I know Stronghold is ANet’s baby right now, but I’d like to hear everyone’s thoughts on a Capture The Flag map in GW2.

Personally I love the concept in other games and I think it could be awesome in GW2.

noice

When did warrior become an elementalist

in Lore

Posted by: mexay.3902

mexay.3902

If you read the scrolls from Orr, they used to use magic for even the most mundane tasks, such as bolstering strength to move cargo from ships.

It’s quite possible Warriors use a very similar form of magic. Many feats are pretty much impossible without some form of supernatural/superhuman force behind them.

Also keep in mind game mechanics does not equate to lore. Banners are most likely carried around in lore.

Regarding the fire, it is mostly the Warrior using low level Healing magic alongside some form of Strength magic to deal with the flames.

noice

An anti 'Meta' rant.

in Guild Wars 2 Discussion

Posted by: mexay.3902

mexay.3902

Why can’t you guys just form your own groups? It sucks that once or twice you might have been told off for joining a meta group when you didn’t understand what was happening, but that’s no reason to ruin everyone else’s time.

The lfg is there for a reason. There is more than plenty non-meta non-zerk groups you can have fun with. Why specifically join a meta group and then link gear you aren’t wearing just to waste someone else’s time?

How would you like it if someone did this to you? If you were standing in a queue somewhere in real life and wanted to be in and out of the place relatively quickly and some random decided to hold everything up at the front of the queue not because they had a legitimate problem, but just to upset you and waste your time

You don’t even know them, but simply by being there they decided it’s their duty to hold you up.

This is exactly what you guys are doing and in the real world that kind of stuff is socially unacceptable behaviour.

If you want I can join your groups and bug out the last boss and prevent you from killing it after you’ve spent the past 45 minutes getting to it. I mean you wouldn’t mind would you? I just enjoy that playstyle and I’m playing how I want. That’s pretty much what you guys are doing to us.

Join or make your own groups. We aren’t hurting or insulting you. Just don’t join a meta group without running meta. It isn’t hard. If you want to be part of the fast runs then get friends to carry you or learn to run Zerk.

noice

(edited by mexay.3902)

Roy, yes we can!

in Revenant

Posted by: mexay.3902

mexay.3902

Revenant will do fine against the Berserker. We have more than enough condition clear to deal with a class that has access to 2 – 3 DPS conditions at the best of times.

Cleanse on swap, 3 cleanse on Jalis heal, 20% damage reduction on damage with Hammers, 2 cleanse on Staff, loads of Resistance, cleanse on dodge, you can even have all that in the one build.

Sure it’ll get overwhelmed by Engis, Mesmers and Necros, but Revenant is lining up to be quite strong and tanky regarding dealing and taking Physical damage, something you can’t say for many other classes.

noice

Revenant PvP Champion Title

in Revenant

Posted by: mexay.3902

mexay.3902

Just hoping this doesn’t get overlooked.

All other classes currently have a title for 150 ranked/unranked wins. Really hpping Revenant sees the same treatment.

I can’t think of any title names myself. What do you guys think?

noice

Revenant Changes Based on BWE Feedback

in Revenant

Posted by: mexay.3902

mexay.3902

Also we should make a golden staff for Roy & his team, Revenant’s Staff is one of the most perfectly balanced weapons in the whole game, decent damage modifiers, good utility and great synergy with almost everything the profession can do.

It really is. I’m loving the staff. The blast on 4 is great, the daze, the evade on 5, the damage increase it got last patch, the whole weapon is great. Only thing I’d change is the heal orbs as they’re a little random, but if anything the weapon is great

noice

Revenant Changes Based on BWE Feedback

in Revenant

Posted by: mexay.3902

mexay.3902

Also commenting on the class changes:

Excellent changes all round Roy. Particularly Jalis and the Mist skills.

The only real changes I feel are needed is Forced Engagement. The cost is still far too high. Dropping it down to 30 – 40 would be better. Maybe even nerf the skil to 1s Slow and Taunt and halve the cost. It keeps the same level of balance but its easier to get that initial cast.

I feel Inspiring Reinforcement is fine but it needs a faster cast so the stab procs quicker. Unlocking it from the front of the caster would be good too.

The change to Rite of the Great Dwarf is fantastic and better than I could have hoped for. This is awesome.

Similarly Vengeful Hammers is great. The damage reduction, heals and condi reduction should really help the class with survival. Jalis is all round in a much much better place.

I feel Staff 5 needs the same functionality ad Whirlwing Attack on the Warrior Greatsword. Currently it can be a little clunky to pull off.

I still feel Enchanted Daggers need the ICD removed, but I can see why you dont want the ability to do 6k damage in a very short burst with no real cost. I think increasing the base heal but lowering lifesteal and ICD would be a healthier move for Shiro. Say move 50% off to the base heal so its around 4.5k (iirc) base and an added 3k if you pull off the rest.

All round Revenant is looking better and better. Its starting to almost feel like a community class since so much input has been taken on board.

noice

Revenant Changes Based on BWE Feedback

in Revenant

Posted by: mexay.3902

mexay.3902

Ah fair enough man. I do agree Glint is good if you lack a might but as you said organizdd groups will do better with Mallyx.

Im just happy to see how well herald rounds out the class.

noice

Revenant Changes Based on BWE Feedback

in Revenant

Posted by: mexay.3902

mexay.3902

The meta for pugs will more than likely be S/S+Staff, Ventari/Glint with Devastation, Invocation and Herald, you have condi cleanse on Ventari. If you need range you’ll just have to switch staff for Hammer, that change to rapid lacerations just made S/S AA camping even more mandatory for DPS than it already was.

I think you mean Shiro/Mallyx Sword/Axe Staff Devastation Invocation Herald.

Shiro and Mallyx legends offer the highest dps increases within the current meta and the boons that Glint offers are okay, but other classes give them out too. You still get the F2 for taking Herald. Axe offhand because it has quite a high damage modifier on 4, though I dont know how much use this skill will get.

Camping AA may not be likely either with UA having quite high damage (does more than the auto)

Typical rotation will likely be Upkeep Skill, UA, Auto. Legend swap, repeat. Activating Facet of nature basically off CD.

Vicious lacerations wont be taken, the AoE ferocity trait will. Its ~5% damage increase for your whole party at 100% crit chance iirc. Better than a personal 10.

Rechecked and you just need 1 Sword for Vicious Lacerations to work, still the OH Sword will be better than Axe because of the Block, but yeah Axe OH is better I agree with you there.

However in PuG situations you can’t rely on other professions to stack might (I’ve seen Eles that do not know how to do it, and if there’s no PS warrior you’re on your own), so it’s mandatory to use herald, besides you’re forgetting something the only 3 traits that have damage modifiers are in Devastation, Invocation and Herald, all of those are better than Maniacal Persistence because you already have a high enough critical chance with the ammount of fury you have plus traits, gear and food, the only 2 wothwhile traits for PvE from corruption are Rampant Vex and Maniacal Persistance and that’s just if the mobs tend to move around and again damage modifiers>crit chance modifiers as you already will hit 80% crit chance and around 190-200% crit damage.

Unrelenting Assault is a loss in DPS since 1) it’s not up 100% of the time, however it’ll provde nice burst and some might 2) you can’t cancel the channel 3) it has a built in evade now which kind of lets you have an oh kitten button if needed be 4) it’s not usable in all situations, as it hits various targets and not just only 1, Vicious Lacerations was changed to deal 2% extra DAMAGE per stack (10% total) instead of critical chance, your party will more than likely also run zerker+power/precision food, using facet of darkness is more useful than running assassin’s presence since you give high fury uptime and if the party already is at 80% crit chance it’s an overall DPS loss if you minimize your potential DPS.

Malyx utilities aren’t good for PvE as they’re focused in “managing” conditions and it’s not that effective, maybe it’ll be more effective with the trait that gives Resistance+Facet of Nature, Unyielding Anguish will get you hate if you use it and the skills don’t have effects that are overall desired in group content that exists at least up to date.

If you run Corruption instead of Invocation you’ll be losing personal might and fury uptime, plus you have 1 damage modifiers while under the effects of fury on Invocation: ferocious agression, and roiling mists gets you to 70% crit chance alone if you have base 50% crit chance and fury. Besides equilibrium works as a sort of subpar healing signet since most of the time you’ll be jumping around 40-60% energy.

Mallyx elite give you a 15% boost to all stats, and pain absorption is awesome group condi management. That’s pretty darn good for pve.

Basically this. You’re taking mallyx for the statboost. Power, prec, ferocity all up by 15%

Its like an extra free 10 might at 2000 power, which is far less than full zerk.

I agree that Glint could have a place. It’s situational kind of like PS on warrior.

Stacking ele? Full deeps
Pleb ele? PS

Ventari is only gonna be useful if there’s no Guard or Mes for projectile hate, but lets be honest, there is always guards.

Vicious lacerations is PERSONAL damage. The aoe ferocity is PARTY damage. The best meta comps make use of party dps. Everyone gives up something for the group – see PS Warrior.

UA is a GAIN if its coef is higher than the same amount of autoattacks in the time it fires off, which now I’m fairly sure it is, or it’s at least VERY close and the might gain is likely worth the loss.

We’re also talking PvE here so dps only really matters when we’re talking bosses, one target. Trash melts in seconds anyway. This is a very simplified statement but basically trash would see Autos in place of UA.

I never said to take Corruption. You DO know you can take legends without the trait lines… Right?

I think you’re getting a little confused with some of this or you arent talking dungeons/fractals here.

Also sorry for hijacking your quote Recursivision. I’m on my phone and cbf going through all the nonsense to properly quote atm.

noice

Revenant Changes Based on BWE Feedback

in Revenant

Posted by: mexay.3902

mexay.3902

The meta for pugs will more than likely be S/S+Staff, Ventari/Glint with Devastation, Invocation and Herald, you have condi cleanse on Ventari. If you need range you’ll just have to switch staff for Hammer, that change to rapid lacerations just made S/S AA camping even more mandatory for DPS than it already was.

I think you mean Shiro/Mallyx Sword/Axe Staff Devastation Invocation Herald.

Shiro and Mallyx legends offer the highest dps increases within the current meta and the boons that Glint offers are okay, but other classes give them out too. You still get the F2 for taking Herald. Axe offhand because it has quite a high damage modifier on 4, though I dont know how much use this skill will get.

Camping AA may not be likely either with UA having quite high damage (does more than the auto)

Typical rotation will likely be Upkeep Skill, UA, Auto. Legend swap, repeat. Activating Facet of nature basically off CD.

Vicious lacerations wont be taken, the AoE ferocity trait will. Its ~5% damage increase for your whole party at 100% crit chance iirc. Better than a personal 10.

noice

Damage Reducers & Rite of the Great Dwarf

in Revenant

Posted by: mexay.3902

mexay.3902

I couldn’t really find this anywhere on the wiki.

Does anyone know how Damage Reducers (via traits or Frost Aura/Protection) interact with each other and ultimately Rite of The Great Dwarf?

e.g. does RotGD, Protection and Frost Aura provide 90% Damage Reduction or 68.5% (50% * 30% * 10%).

I need to know for science.

noice

"She was as old as the Shiverpeaks"

in Lore

Posted by: mexay.3902

mexay.3902

What’s the probability it was an 8,000 year Dragonrise though? That’s possible isn’kitten if the dragons were spaced out far enough on Tyria (planet). If there were more races or even if he current races were more far spread I don’t see why this isn’t possible.

We’re killing them currently, who’s to say the ancient races couldn’t have simply held them off. After all, wasn’t the bloodstone a last resort?

noice

"Sword doesn't do enough damage" - Untrue

in Revenant

Posted by: mexay.3902

mexay.3902

I do also want to throw in that because of this skill’s functionality, it SERIOUSLY needs an evade, but this isn’t really to do with damage.

I am on fence with this. Evade would sort of make this skill have no counterplay besides being on the defensive by enemy players while being open to counterattack can reward them for punishing.

Question is how punishable UA really is. after first hit it’s easily interruptible tbh and if that’s the case longterm it won’t be used too much.

Lots of bugs with some skills as well like #2 hammer #5 sword #5 axe and so on.

I think being able to be CC’d during this is fine, that makes sense because it’s a high power skill, but I feel that the counter being to simply drop damage at your feet is kind of to easy. Maybe give it a Vapor Form effect, where you can be CC’d or receive conditions, but not damage?

noice

"Sword doesn't do enough damage" - Untrue

in Revenant

Posted by: mexay.3902

mexay.3902

I do also want to throw in that because of this skill’s functionality, it SERIOUSLY needs an evade, but this isn’t really to do with damage.

noice