Mate your suggestions are terrible.
Here are the ones I agree with:
- player rating system (account based)
- more maps (will come in time)
Pinder, there is no distinction that can be made that would allow “casual” players to group together for pub spvp, but disallow “serious” players from abusing this. That is the crux of the matter. It’s irrelevant that people don’t believe small groups of good players could cause grief to the opposing team — the possibility still exists and would be exploited to its maximum potential to farm glory.
Lauder, the problem with your idea is that 99% of the time, each side would get their boss and that would be that. Then there is almost no reason to have the bosses in the first place since one team can’t have 2 and the other none. You just need to anticipate that they will try to steal yours, and try to send people to steal theirs.
Knote they do have pvp titles, check your achievements tab.
op: the incentive to pvp in gw1 has always been only the pursuit of wrecking your opponent’s face, and recognition from titles/guild rank/everyone in the world seeing a message that you won in the hall of heroes/etc. If you are trying to “grind” and are feeling like there’s no point, you’d be right.
Dungfish, if you are grinding yourkitten off in pvp for skins I hate to say it but I think you’re doing it wrong. Maybe they will at some point allow some way to have some pvp armor rewards cross over into pve, but judging from gw1 it’s not going to happen. Play pvp because you like it, not because you feel it should be a means to get rewards. Relax a little man, don’t worry so much about what people will think of you.
Is there any reason for Death Shroud to start at 0% at the start of a match
in PvP
Posted by: milo.6942
Warriors begin with 0 adrenaline, too.
that’s an interesting post shoom, maybe they will change things to help with that
This is a very silly thread. Downed state does minimal damage. If you are constantly in situations where you are getting killed by downed players, I would urge you to take a look at your toughness or vitality stats.
It’s a real thing, but whatever.
Yes, you’re right, browsing the forums I see many people that are crying because they don’t understand how to play with this new mechanic, and are frustrated that they can’t win their 2v1 fights. You should have another look at my post. Or that video someone posted about how a real team player works with downed state.
Edit: here it is https://forum-en.gw2archive.eu/forum/pvp/pvp/Get-Rid-of-Downed-all-together-in-PvP/116768
(edited by milo.6942)
This trait causes the elixir gun numbers to change:
- tranquilizer dart weakness to last 3 1/4 second
- elixer f cd becomes 5 seconds, cripple lasts 5 1/2 seconds, swiftness lasts 6 1/2 seconds
Skolops I think introducing a player rank system would go a long way to helping casual players feel like they’re not getting dominated constantly by highskilled players.
If there was no downed state in some servers, those would all become burst deathmatches, and people would care very little about their teammates. I think that’s ok, but I’m glad arenanet doesn’t prefer this type of pvp.
Hey Kapoun, as other poster has said, you need to stealth for the stomp so it will go through. You are noticing that downed state is giving you some trouble, and it’s probably for the best actually. In my opinion downed state is to help balanced teams protect themselves from teams of 5 thieves (for example). When you are downed you can buy yourself some time and can be rescued by a teammate. Here is some more info I put together which I encourage you to read: https://forum-en.gw2archive.eu/forum/pvp/pvp/Downed-State-Tutorial/first
Kind of a useless thread. They said they’d explore other map options when things get calmer, but that Conquest will be the primary map type.
I think many of these players are surprised at the difficulty of pvp. “This or that class owns me all the time and I can’t do anything and this game sucks” They’re just not used to it, I guess. People are just getting too emotional about losing. Best advice I’d have for people is to take a break, go out with some friends and have a pizza, come back and play the class that owned you. People in game are busy actually playing the game, not raging about losing.
I hate when you win a 1v1 then a random guy comes and stuns/ect you then revives the guy you just beat then they both kick yourkitten
hahahahah! That’s exactly what downed state is for!! You will see this happening more often and you need to prepare for it by bringing some kind of invulnerability for your stomps. Also remember to bring your own stuns/cc so you can be like that guy and rescue your teammate at the last second.
(edited by milo.6942)
It’s pretty normal. Was in GW1 too (hammer warrior quarter knocking).
Yes. However, there is a high chance the other 3 are grouped and not “randoms”. Just like anywhere else, you can get good players or bad ones, it’s just a bit easier to get good ones. (plus you can play with your friends)
Edit: They are releasing “paid” tournaments at some point, which should make the free tournaments less challenging.
It’s a mixed bag. When you find a guild that does tourneys it’s much better.
Hey that sucks man. Try free tournament by yourself, you can enter solo. Tournaments are 5v5, I agree 8v8 is a bit much.
Indeed Dxx… indeed.
that’s an excellent vid Xanidus
/wipes tear away
That Mr. Peters is a cool guy.
1) How exactly are you CCing opposing players as a counter to their CC when you’re CCed yourself? You must be quite good!
The time to cc has already passed when they’re on top of you. Do it sooner.
2) Is there some kind of special food you can buy off the TP which is usable in PvP which allows you to dodge incoming CCs when your endurance is empty?
No. There are a few bullet points that address this issue, however.
Look, the CC in this game is too strong, and this is coming from probably the only guy in the world who thought CC was perfectly fine in TOR. I am not one who just jumps off the rails and shouts “broken!” every time I die to something and my track record in that game is one of performing near the top in every category while adapting to whatever difficulties – like CC – I had to face. As a person with this history, I can’t help but say the CC in this game is out of control.
If a thing seems broken, then use it yourself. Maybe you will find that it has other drawbacks you weren’t aware of. Maybe you will find (As I have before) that you will have gained the skills to fight against it better.
My main is Engineer
Ahh, makes sense. You play the class that has by far the most defensive utility of the sorts you described. What might seem easy to an engineer (and I know as I do play one myself) may be incredibly difficult or even impossible to some other classes.
It’s true that engineers have an abundance of options in this regard, but all classes have skills (and traits!) that can help. Failing that, we can all stand to learn to dodge and watch the field better (I know I can).
You also repeat the fallacy of discussing these issues as if everything were a 1 on 1, in which case you’d be correct. Turn that into a 3v3 or a 5v5 and it’s an entirely different story.
Yes absolutely. The entire post was aimed at people who get into 1v1 situations and then cry when they get demolished. Which, if it’s happening a lot, indicates that maybe you shouldn’t go roaming around solo.
The problem is exactly as Mr. Peters has said. I can see how the game is multi layered, and I can see that people are not getting past the 1st one and they think they know it all. I don’t play necro, but I took a look at some of their skills. Did you know there was a skill that removed 3 buffs? With a 20 second CD? Do you have any idea how good that is… No I don’t want to hear about how you can strip someone’s protection so you can do more damage (layer 1), or even how you can anticipate a guardian’s retaliation because your warrior is about to burst him and save your warrior’skitten (layer 2). How about you anticipate your team’s cc that is about to hit an enemy thief, who is about to stomp your teammate and will receive stability from his guardian and possibly a cover buff too, all so that you can prevent your teammate from getting stomped (layer). And I don’t even play necro. Calm down, use brain, not everything is about dps.
Right, so maybe this isn’t clear to people that haven’t played guild wars 1, but the necro was not a “damage dealer”. He provided mostly enemy debuffs, buff stripping, degeneration, light cc, and if you build him properly, a moderate amount of damage. I feel like I have to spell this out: The necro was a team asset. You didn’t play necro and then complain on forums that you did no damage. Which is what you people are doing. Which is why everyone needs to get a grip, relax, and apologize to Mr. Peters, who was trying to help out.
(yes, bloodspike, aura of the lich, and a few other gimmick builds for high damage, but they got nerfed and I was speaking about their more standard roles.)
(edited by milo.6942)
Wow. That was amazing. Couple of you people are so out of line with human decency, let alone basic respect for the people that created the game you are playing it’s jaw-dropping.
Especially this one:
The OP is 100% correct. The damage with the necro is just pathetic compared to other professions. DS does not give any significant damage boost, so telling people that they just need to learn to properly use DS is complete nonsense.
You are responsible for the balancing and you failed. Stop patronizing us, stop talking nonsense and do your job!
Completely oblivious to how the game works and the idea that maybe, just maybe, classes are not balanced only around their damage output. What a joke.
Edit: Oh wow he’s still posting that bs…
And if you use stability too, the issue is moot.
I don’t know, I rarely see it. I do know that you can still dodge while transformed, and I’ve never died while in it. I’ve heard that you can dodge it in the first place. Assuming it is a projectile, which it might be but the wiki doesn’t say, then you could just block it.
Did you know you could join a free tournament with a partial roster and get matched with other partials for a full team?
I’m pretty sure that’s not true. I’ve never had a full team when I did any of the free tournaments, but I’m pretty sure I saw an entire enemy team from one guild.
It is 100% true. I do it all the time. I even enter myself as a solo player and I get on teams with 4 others in the same guild that just needed 1 more player apparently. There is a comment from a developer saying the same thing in one of these (many) threads on the subject.
If you cc someone, they can’t damage you. That is how they are meant to replace healers. It doesn’t even have to be you. In teams it is normal for your more cc or support oriented characters to attempt to interrupt or delay an enemy’s burst on you. Not everything is meant to be a 1v1.
Hi. There are many posts about people saying the game is not balanced because they died very quickly at some point. In this post I will outline some ways people suck and suggestions for how to stop.
- You will not win every encounter.
- The enemy may be better.
- The enemy may have counters to your build.
- The enemy may call for backup.
- You may lack counters to the enemy’s build.
- You may just have a terrible build.
- kitten happens. Move on.
- Do not complain about too much cc. The counters to cc in order of ease-of-use are:
- cc-breakers
- cc of your own
- Knowing the enemy’s cc skill, how it is used, and dodging at an appropriate time.
- Do not complain about too much burst damage. The counters to burst damage in order of ease-of-use are:
- Defensive skill (even on a weapon) offering get-out-of-jail functionality like stun break or some form of damage mitigation or displacement (varies a great deal, read your skills).
- Having the field awareness and forethought to cc the enemy before they get to you (high burst is always melee range). Prevention is key; cc is king.
- Knowing the enemy’s weapon skills, how they use them, and dodging before the stun/immob hits.
Please note that knowledge of the enemy’s class/weapon/general build is necessary for several of these points. If all else fails, roll the class that beat you, maybe it really is OP. Hopefully at least some of you will take this seriously.
This Thread must be brought up to the Dev’s and in my opinion is to make a vote system.
Whant people to keep playing? Give the people what they whant?
Make a vote system and see what the GW2 community whant.. cause if i read the forums nobody likes the Downed State (in pvp), only a few exeptions like Milo.
There is some rule in customer support that I think is applicable here, where for whatever number of complaints you get, there are 7-10 other people that are content. People that are happy with the way things are generally aren’t vocal about it. I can’t remember anyone in my teams complaining about downed state. I’d guess most people just play the game.
I play engineer. I keep warriors cc’d like a boss. Eat thieves for breakfast. Sadly I haven’t played ele yet so who knows.
CC is gw2’s answer to no healers. So, bring some yourself to counter theirs. Interrupt their second stun, dodge out of it if you know it’s coming.
Hey guys, it’s understandable you’d want not like the downed state if you’re trying to play gw2 deathmatch 1v1 mode, but gw2 is actually balanced around team tournament play. Play some tournaments, get into a nice guild, get organized in voip and you will quickly realize the downed state’s purpose and usefulness.
It’s like this. The warrior’s problem is you could cc them and keep them away, so when they manage to get to you, they need to make sure it counts big. The other problem is if they don’t lock you down, you would just move out of hundred blades. So, you need to make what the warrior is scared of, happen. Have field awareness. Watch enemies and where they are headed. Predict their moves and outsmart them.
I play tournaments. That is my perspective when I talk about downed state. If you are more interested in deathmatches and 1v1s, I can understand you’d not be thrilled at what seems like having to kill someone twice. The only thing I can offer is once you understand how to deal with it, it’s not so bad. In tpvp it’s a really fun and hectic 5-10 seconds as we try to prevent stomps on teammates. Getting a stomp through the enemy team’s defenses is also really satisfying.
Don't see the point of the PvP gear in GW2, maybe I don't get the system?
in PvP
Posted by: milo.6942
Skolops you can still swap your runes on your armor if that’s what you mean.
Don't see the point of the PvP gear in GW2, maybe I don't get the system?
in PvP
Posted by: milo.6942
That’s a fair point, Pineapple Man.
Don't see the point of the PvP gear in GW2, maybe I don't get the system?
in PvP
Posted by: milo.6942
It is a skill based pvp game. You play pvp because you enjoy it. Everyone is on equal footing with max armor and gear unlocked automatically.
/agree with bruno
I can’t think of any reason they’d do this. Especially awkward for dual wielding.
Thief vs warrior: Whichever was closer. However this scenario is a little annoying because the warrior will kd me no matter who I go for. I agree that thieves are more annoying than other classes, but mostly because my invuls I can pop for stomps do nothing (mesmers too in this respect). All other things being equal it would take about the same amount of time.
The mesmer: I would watch my health and go for the stomp. Just like vs any other class.
@Imbs I thought it was a reasonable effort. There are many subtleties to the downed state and I wanted to collect the info in one place.
makes gameplay less interesting (esp with the 3 second self-stun thing slowing everything down when u do it)
I think this makes combat more interesting. Do I risk my positioning to finish him? Can my team keep that warrior off me while I do this? Is it worth using my stealth to finish him? (yes) Could I just damage him occasionally to keep him downed and out of the fight while my team presses in with our advantage? Of course, I doubt you are sincerely thinking of these scenarios and taking them to heart, but as long as we are stating opinions the least I can do is give some specific situations I’ve encountered where the downed state has made my gameplay more interesting.
and too forgiving. You shouldn’t have to die >1 times to actually die. Ressing another player is overpowered whilst they are downed, if you just use one of your immunities (as a mesmer for example) whilst you do it it becomes absurd.
Did you know you could use those immunities to perform finishers as well?
Often you will die because you make a mistake or a series of mistakes and getting a second chance so cost-free is counter-productive to good gameplay.
If you are alone and you make a mistake and you die, downed state won’t help you. If you are with your team and you make a mistake and die, your team now has to try and res you, which can hardly be considered “cost-free” in the middle of combat. Not sure where you are getting your ideas from.
It makes pug groups far worse, 2(or more)v1ing players is often just impossible if they spam rez vs certain classes.
If they can “spam res” and you’ve got nothing to interrupt them, what does that tell you? Also this is one of the silliest arguments against downed state I keep hearing. “I can’t win 2v1! pls nerf downed state” You can’t just burst down 1 player, run circles till you’re recharged and kill the other guy. What kind of skill is that.
I play mesmer and our immunities give us the opportunity to ress ppl like most classes cannot. Not to mention actual downed abilities for some classes – you can stomp some straight away, whilst others are a pain to land finishers on (like mesmer, thief) creating more unnecessary balance factors.
You talk in forums like you are experienced spvp player, but the more I read the less I am convinced. ALL classes have utility skills help to give an edge to ressing, and stomping. Mesmers do not have a monopoly on this. Also as I wrote in my downed state tutorial (which you should take a look at…) mesmers are just as easy to stomp as other classes. Using immunities for stomps and resses is par for the course in tpvp.