No quivers due to clipping issues.
Has been discussed before.
If clipping issues is the real issue, we need to get rid of daggers. And foci. And swords. And pistols. And pants. And hair. And …
It would really imbalance bleeds versus burn and poison if there were unlimited stacks of bleed. It’s already very easy to load up a lot of bleeds. You can only have one burn. The consolation is 1 burn does a lot more than 1 bleed, and bleeds are capped at 25.
To change it would require going back to balance everything all over again.
Even if it were possible and ANet was willing to do the work with due diligence, I don’t think it would make for a better game. As it is now, if you’re a group player, plan accordingly.
Ranger was the only class completely left out of the prev big update.
So many traits don’t work like the tooltip says they should.
Mesmer portal – WvW has become almost all portal bombs. They are fun to do, but the whole strategy is based on exploiting dysfunctional (dare I say buggy without getting infraction?) rendering. When the overall meta depends on a broken game, it’s bad for the game and its image. Similar to orbs, which were sometimes hacked and always accused of being hacked, so needed to be removed.
They made the decision to have them be completely separate games. It’s the way it is.
What I wonder is if there’s legendary skins for spvp that you get the usual way (from getting rank chests and using pvp salvage on the items inside). Or perhaps you can only get the ingredients from paid/rank tournaments.
Buying 25 diffrent lvl 74 Rares right now + 25 of the cheapest lvl 80´s
i will let you know the results of my 50 atempts.
You’ll need 75 lvl 74 rares + 25 lvl 80s to make 25 attempts without recycling. With recycling, the number of attempts depends how many exotics you get. Imagine you’ll get 5 or 6 more.
Simple solution is to do your crafting on lvl 80 characters only. Or finish zones early, I don’t see anything wrong with that, either.
Wvw is just pve (pvdoor) in an unrestricted zone.
Moves that would never work in pvp work just fine in wvw, and vice versa. Wvw is not pvp. It’s not meant to be balanced, so they don’t give you gear and lvl 80 for free. Also if you buy gems, you can have an advantage in wvw, but not pvp.
Mind you, I’m not saying wvw is less than pvp, just it’s not the skilled-pvp part of the game which is set aside to be completely separate.
In terms of what they said about gear, they said you can get the same tier of gear via karma wvw dungeons crafting and drops. I’m pretty sure they never meant that you could take your pvp set out, as that wing of the economy was always separate.
I think it’s for performance, not security, and certainly not a deliberately unsecured area to serve as bait for botters.
Don’t call me mean names, you nasty Jabberwock.
That’s exactly what I was posting. pvp amulets are very different from pve, because pvp and pve, by design, don’t intersect. PvP is carefully balanced and PvE is carefully balanced. There’s no reason to expect them to match up, cuz they were divorced early in development.
If you read patch notes, you’ll see guardian has been nerfed repeatedly. So has thief.
I really don’t see WoW as being in the same league as GW2. It’s more the era of Runescape, EQ2, GW1, SWG — and very successful for that era of a game.
GW2 is more comparable to Rift, Tera, SWTOR.
I find both daily achieves and the monthly achieve rewarding enough as it is.
I admit I do check my progress on the daily to make sure I make the kill-variety and even detour to get it, if needed. And that’s with it being 5 silver or so. (I prob’ly earn a gold while doin the daily, adding up drops, mats, and all)
In general, making huge changes, like 20x, in a game is not a balanced adjustment. Like when ANet changes a trait/boon from 10s to 4s, or things like that, it’s bad enough we call it a “nerf.” 20x just has to be too much, no matter what you’re looking at.
Edit: I’ll say this much — if you massively increased achievement payouts, one thing is it’d motivate the farmers to acquire lots more accounts. I remember when Blizzard implemented daily quests during the Burning Crusade — claiming they were putting gold sellers out of business. The only real effect is it drove down the price of their gold and inflated prices of everything.
(edited by mulch.2586)
Soon™.. Anet is simply terrified to have promise they cant fulfill, thrown back at them
This — always it’s best to under-promise and over-deliver.
As painfully as they’ve been bitten by their failure to live up to When it’s ready™, ArenaNet is gonna be particularly reticent.
Also consider the importance of timing in marketing. If the info about something that’s coming in 4 months is all out there now, it’ll be hard to generate any buzz with old news when the time comes.
I watched the interview with MMORPG.com’s Pokket.
He did come across a bit like a politician, in dodging or not answering some of the questions. But also made it clear they plan to do stuff like the Mad King every month, so after 4 months or so, it adds up to a whole expansion’s worth of content, for free.
Nothing to secrete. But it’s just like stores don’t tell you what their day after Xmas sale will be until it’s time, even though they definitely have people working on it already.
My point wasn’t that you’d get it in 20G, just that if you’ve gathered the 250 stacks of mats, the 500 badges, million karma, etc, After gathering all that, to fill your bags with cheap rares and exotics for the forge won’t seem like a big deal. (my bags won’t hold more than 20 G of forge fuel)
I get the feeling most people who’re complaining about the price of precursors haven’t yet done the other hard parts.
Are there some that let you see opponents on the minimap or at longer range than usual?
If only you could get an amulet like that in pve…. ahh if only…
If only I had stats on my pvp armor… ahhh if only…
Non-intersecting paths of play don’t intersect. It seems weird, but what can you do?
No need to call us names. Just tryin to answer your question.
Did you do something wrong? – the answer is yes, you didn’t show that you were making an effort to contribute. (not that I think that justifies kicking, but I only run with guildmate and friends)
Should you report them? No, they broke no rule. Vote-kick is an option in the party menu.
What should you do in this situation? Move on. Don’t group with those people again. Try sticking to your friends-list and guild.
I think the other sensible thing is to perform all the other tasks before going for the precursor. If you’ve farmed the million + karma, world complete, etc, then 20g worth of rares won’t seem so spendy.
I don’t think they did anything against the Terms of Service.
You know, it’s free to revive at WP and run back.
Moral of the story: Don’t PUG.
This is a good enough idea that I think you should post it in the suggestions forums.
I’d usually say this feature’s a necessity, cept GW2 shows me that a lot of “essential” features can be left out and still sell a couple million accounts.
Putting in barriers for legit players to enjoy the game is not an appropriate way to deal with crummy design.
When I read the title, I thought for sure this would be a suggestion that ANet give loans, pay interest on deposits, you know, like real banks. And maybe then they’d get way out of balance by trying to pursue higher yields, collapse, and we’d all be suffering for their bail-out. Well… I think that’s about as likely to come from ANet as a PIN.
Good luck with that!
Facing off against thieves almost always ends with them running away.
Clearly they need nerfed. o.O
(good players don’t lose to thief — learn to count them running away as a victory)
I don’t think this is at all about etiquette. Sounds like “bullying”
I’m a former farm kid (still in recovery)
There’s some animals that just get bullied. Herd/pack animals, birds… the instinct to pummel the wimpy non-conforming one is observable across a lot of species.
Humans should be above that, but we aren’t.
The post above (kunu honua) makes the implication that there’s contributors on both sides of this. Don’t want to blame the victim, not by any means. But if you are a victim, either embrace that role, or look at what you can do to change it. If nothing else, alt-F4 will put the train back on them.
I have trouble with getting that many kill variety.
I can see that if you’re in leveling zones doing zone-completion, it can be really hard to find DEs anymore.
I ran from one edge of the zone to the other without seeing a working DE or another player recently (I forget its name, it’s the one south of Blazeridge Steppes). If you’re in a lowbie zone, you’ll have to make a deliberate choice to find them, cuz parts of the world are dead quiet.
The OP should note that right after reset is a good time to start on tomorrow’s daily. In that hour from 7 to 8, kick them out. That way you can feel unencumbered to enjoy tomorrow’s gaming session.
A venom-share thief can give extremely good support.
In terms of the “roleplaying” part of RPG, GW2 doesn’t do much to help. We’ve 5 races inexplicably speaking the same language, now suddenly working together. NPCs don’t notice my race or sex. Heck, my closest friends can’t even remember my name.
The game doesn’t promote it. We have wvw taking place on some metaphysical plane. We don’t have to level, just get past tutorial and pop, you’re 80 with full gear and all. Lion’s Arch is the only real functioning city, but there’s no place to sit…
So it turns into RPG which really isn’t about role-playing in the sense of acting or making a story, but rather that we run a particular character with a role.
I’ve been the other kind of roleplayer before. It took prob’ly 9 months in EQ before I even got to lvl 20, despite playing 5+ days/week, because was busy making stories. But the EQ franchise is a lot more about roleplaying than GW is. I’m ok with that.
Every time this gets brought up, I wonder why, given the rules of the game, why are these players attempting condition builds for pve in the first place?
They have their place in pvp. Confusion in particular is wicked awful to a player.
But these complaints don’t make sense to me. The rules are clear. Don’t attempt these builds.
There’s plenty of builds that totally suck for one of the types of gameplay. To a dev, that may or may not mean they should revise the rules.
To a player, it means you shouldn’t run that build.
So in other words, Scepters and Torches are PvP weapons for Mesmers? That is just terrible game design. Also, I quite enjoy DoT damage than direct damage, but right now it is absolutely terrible in PvE.
Justify that with the observation that a lot of weapon combos and builds are strictly PvE.
Is it terrible game design? There’s a lot of GW2 that is poorly done, but this part I think is fine. It is good game design because it’s giving you outrageously powerful pvp capability on some sets. On different sets you have very strong pve capability.
My guardian’s bunker-build is useless for pve, too. So… I don’t run it in pve.
Your job as a player is to select the right tool for the job. Scepter torch ain’t it.
If you want to support me, I don’t really need your heals. Interrupts and blinds on the bad guys, boons on me, conditions on the mobs, conditions removed, and teamwork for managing the field.
If you think support means aoe heals, you’re missing most of it.
umm if you’re leveling up you prob’ly never need to repair, just replace it.
There’s enough gear that’s only copper pennies more than its resale/salvage value.
Every time this gets brought up, I wonder why, given the rules of the game, why are these players attempting condition builds for pve in the first place?
They have their place in pvp. Confusion in particular is wicked awful to a player.
But these complaints don’t make sense to me. The rules are clear. Don’t attempt these builds.
There’s plenty of builds that totally suck for one of the types of gameplay. To a dev, that may or may not mean they should revise the rules.
To a player, it means you shouldn’t run that build.
It’s O as in Ohio for Black Lion Trading Company.
level 45 itemization is important.
Look ahead 15 levels, and you’ll have 3 stats to be disappointed in.
And hey, this “armour” is created by Armorsmiths. Drop the u!
I wouldn’t buy them. But I don’t throw them away. So I guess to me they’re worth more than an empty inventory slot.
If it were true, I think it’s consistent and very fine.
By yourself, you get 2 inf for each event. Pair with a guildmate and together you get 20 inf.
There’s soooo very little party content in GW2 (none outside dungeons and tournaments). It’d be good to have some incentive.
It’s the same when you run dungeons. Half the loot is the level of the dungeon and the other half is 75-80
There’s many NPCs I wish I could put on my /block list.
I know the voice-over stuff is a real hoopy big selling point, one of the few things that distinguishes GW2 from other MMOs. But… zomg shut up!!!
There’s so much of the basic ability traits we have now that aren’t working right. I just don’t think they have the talent to get something more elaborate, make it work, and make it balanced. It would be difficult.
I really hope the new zone is designed a lot lot better than Orr. That the designers think of fun game play, rather than how to make people freakin hate Orr.
I’d like it to be gameplay-challenging. I think most all of us, when we suffer Orr, we do it in kitten magic-find gear.
But the z-axis shennanigans coupled with the worst camera in MMO history… I just hope there’s a place to get 400 mats, orichalcum, ancient wood, etc. that’s not un-fun.
My guild uses mail to send gold a lot, actually. We’ve purchased a few commander books so far.
It’s not secure to put it in the guild bank, cuz any member can take it out.
I really think you’ve said everything that should convince you ANet doesn’t care to combat the buyers. If it’s true that players don’t transfer money by mail, why wouldn’t/don’t they monitor that, identify the buyers and ban them? They are frying different fish.
They have access to all gold transfers in the mail database.
If they wanted to stop it, they’d at least threaten to ban buyers.
It’s really really crummy game design to put in things that hamper legit play in attempt to slow the rule-breakers.
Gold sellers in your model would just invite you to their guild, put your order of gold in the guild bank, then kick you when you have it. Maybe you slow them down a little, but now there’s not as easy ways to track it.
It’s not like there’s other games where we leveled all the way to max only to find “small mushroom” and “diseased rat” and the like to fight.
Have a couple who’re skeptical, but considering it. They’re younger people for whom $60 is not a throw-away amount.
Guesting is really important, cuz doing a trial and facing empty zones alone wouldn’t help recruiting.
You’ve played about an hour, and your character hasn’t yet unlocked most of its capabilities.
I can understand that maybe it’s not great fun for you, but you’ve not really given it much of a chance yet.
Several of the professions don’t come into their own until lvl 20 or 30 (engineer and mesmer).
Even not by DC, but just flat out bugged getting to the end of a path and no reward, they didn’t give me any compensation either, not even a “we’re sorry.”
It’s shocking, having come from a Trion game where they quickly mail you the missing loot.
Yeah, even if was a bug error, a loss from server roll-back, whatever, don’t expect help or refund. You can earn it again…
We’re really not sposed to talk about bots in forums posts. There’s a sticky thread. It suffices to say not everyone plays with the official client.
Some zones are empty of real players. Other zones have plenty – for example I’m frequently put into overflow in Lion’s Arch.
Your enjoyment of the game will be enhanced if you get an active guild.
Im currently gonna try for the dungeon master title and what an aggravation it is to try to find a group. I wish they would make a group of henches like in gw1, but in this game just have them for grab and go dungeons. it would be so much better. i know i could join a guild, but i dont really care to atm. i would prefer to join a guild that i will stay in and be part of then just use to help me get past stuff in the game then leave it.
Honestly, if you’re working toward that title and have trouble finding a group, it’s a clear and present sign that you do not deserve the title.
If you’re a good player, people will seek you out, add you to their friends list, and/or you’ll have them on yours.
When the game first came out, and on my first character, there were opportunities for story modes everywhere. Now, working on my fourth character there isn’t very many opportunities.
I don’t understand. There’s the same instanced dungeons with story mode as there ever was. You have the same opportunities.
I think he/she meant getting into groups for the story mode of dungeons.
Ok, I get it. The opportunities are there.
You just need cooperative friends to do ’em.