I’ve transmuted for both my 80s freely, just using the ones I’ve found along the way, don’t feel particularly limited.
The ones I have big surplus are the 1-79 ones. Enough to clothe an army of alts.
As yet there’s not a need for them with ascended gear being invisible slots.
From the GW2Guru survey:
1. Warrior (1,886)
2. Guardian (1,816)
3. Thief (1,775)
4. Elementalist (1,741)
5. Engineer (1,494)
6. Ranger (1,430)
7. Mesmer (1,371)
8. Necromancer (1,314)
Haven’t noticed a lot accessories on the dungeon vendors.
Is there a tab I’m missing?
I think this is silly because most people prob’ly have had their gear for a while, don’t you think? I just got a full 2nd set (magic-find) of exotics. Yet despite not having anything to gear-up for, prior to the blog post, I still played.
I’m deeply disappointed in ArenaNet in many of their decisions, in the many weeks that my son’s storyline has been blocked by a bug, in the portal-bomb-culling-fest that’s wvw, in When it’s ready™ and related lies.
But having/not-having top gear… not gonna qq on that.
not a lot of need for transmutation stones on accessories, eh
Toughness works the same way as the other stats, no diminishing returns, by the way.
A misconception in the top post: doubling power will not double your damage. To double your damage you need to double (power + weapon strength).
Given that weapon strength is about the same as your naked power, it would take a considerable amount of power on your gear to double that base. You’d need roughly 2k power on your gear to do it. (hint: you get 315 power from 6 piece exotic armor)
It’s in-game, check the TP. Right now all but the mask are available, reasonable prices.
(edited by mulch.2586)
Whatever is fun for you, go ahead and do it.
I didn’t think GW2 was about getting top gear and quitting, at least not for me.
People can’t even see, unless you show them, what your gear is. So it’s only for you.
I totally get that ANet has not lived up to what they talked about pre-launch. When it’s ready and assorted campaign promises… But let’s be real — the one thing they did deliver is a game that gear doesn’t matter much and you can get full exotics with crafting/gathering, a credit card, dungeon runs, karma, wvw. That’s still true and that gear still will have the same stats it has now. But it was never intended that as soon as you get full gear, you’re done.
I’m completely confident that fine transmutation stones will work on ascended gear too.
I don’t think there’s anything on the horizon for this game that would challenge a casual player’s approach to the game, except that if you look at what’s been said about the fractals, you may need more than 2 hours to get through a set.
It will, obviously, take an infrequent player more days to progress through the content, but probably not notably more hours on task.
Here’s an example – my son is an ardent GW2 player, but he’s also a 3-sport athlete and plays in 2 extra music groups while being an honors student. So he’s still a deer in pvp rank and hasn’t attained level 80 yet, probably has fewer than 10 gold across all his characters. There are a lot of things in the game he can’t do yet that a 2-hr/day player can do. He’s still 1 zone away from Orr, and sadly his story quest is stuck in the 50s due to a bug. So, technically, right now he can’t do everything in the game. YET
You playing 2 hrs per day, for a while you were a long ways behind those who played 8 hrs a day. Once you catch up, you’ll be able to do the content.
Doesn’t seem that hard to add new pois, wp, vistas, and sp to the list, and grant them xp for getting them, but not removing the 100% from those that achieved it previous.
I’ve seen it a lot, too, altho not sure if it’s increased its rate since the maintenance.
In a real pvp game, I have felt some strong emotions.
But gw2 isn’t a pvp game. Even the mini-game parts of pvp (confined to never touch the actual game world) don’t have any consequence. Just good light-hearted fun.
US and UK citizens average 28 hrs of television viewing per week. For all the countries GW2 is aimed, the average is over 22 hrs of television per week.
Finding an average 2 hours per day, if that’s how you want to do it, is easy enough. Just trade half your tv time for the game.
But hey, this is GW2, no subscription, nothing is a race. So play more or play less, it’s all up to you.
I very much enjoyed doing several epic quests in EQ. I’d welcome a new version or update to the legendary weapons here with that kind of feel.
/sigh Math is hard.
Note that most of your stats are there when you’re naked. Except in pvp, your jewels aren’t a big component of the grand total.
Let’s imagine a character has 2000 power. Adding a couple points to 2k is not an 8% increase, nor a 26% increase.
Depending on your build and gear, possibly half of your stats comes from gear, with the other half coming from the providence of being a lvl 80 hero and trait points. If all of your gear went up by 8%, your damage on regular hits would go up much less than that. In the formula there’s a multiplier that’s (weapon damage + power). Of that multiplier, about 1/3 is from the weapon, 1/3 from your naked character, and 1/3 from gear. So your multiplier after adding 8% more power to your gear is an increase of less than 3%.
Seems like you’ll have no trouble reskinning it onto an ascended-quality weapon.
better hurry, there’s only a bit over 22 hours remaining
I find WvW to be great fun. Its really the only thing i do everyday from the time i get on to the time i get off. With that being said though, it would be great to get some type of reward for how much time you put into WvW. Doesnt matter if ur server places 1st, 2nd, 3rd. For example at the end of the weeks matchup you receive a chest depending on how much time you dedicated to WvW for that matchup. The chest can consist of badges,seige,$,karma jugs or whatever anet wants. Its nothing too big or game changing but hopefully it motivates people to do WvW. Atm bragging rights is not enough to bring people to WvW and keep them interested unless ofc They love it alrdy and just want to have fun and kill s**t like myself
With queue times as they are, do you really think we need more incentives to play?
What I heard is that trials would be freed from worrying about “Full” status, at least until they convert to paid accounts.
ya post 5000!
15-chars
Edit: dang I was 5002.
/shakes fist @Creslin
Gating content has been in MMOs since EQ’s Runes of Kunark (what 4 yrs before WoW), and WoW had it earlier with the keys required for UBRS.
Gating lets developers put brakes on how quickly content is consumed and is very effective in getting “haves” and “have-nots,” which some people don’t like, but other people do. C’mon, it’s the American way!!
It’s not always a good thing, nor is it always a bad thing.
I think looking with a realistic eye to how it’s played out in diff games, the worst thing you can do is completely change the direction of a game post-launch.
Finances, propoganda, espionage rule the day (from my History of Modern Warfare/ROTC class years ago)
The good thing is the removal of server transfers has made it so there’s no week-long blow-out matches anymore.
Since we don’t have preview on the TP, I do wish there were a way to see what cosmetic item someone’s wearing.
Some games (for me Trion’s Rift) had very quick response and very close attention to the customers, so that now it’s hard to accept a game/company that doesn’t measure up to that standard.
But deep breath, wait n see, seems like good counsel.
I remember in EQ1 waiting for about half a year as I and hundreds of others were stopped dead in progress on our bugged epic quest line. Or when WoW launched with no real pvp system yet.
We used to be patient. Can learn it again. And hey, no sub here, so it’s no problem to take some time off if you’re frustrated.
Right now the hardest part about gearing with having full exotic armor when you ding 80 is finding the temple karma vendor. With the big jugs of karma for daily and monthly achieves, anyone who’s needing gear will have it when they ding 80.
I have to say, tho, that with 2 80s so far, I’ve never got a gear upgrade in GW2 that was really all that noticable. Even going with my 2nd 80 and getting 5 pieces all at once of temple gear, my character didn’t feel like suddenly superman or even any more heroic.
Each step you go up, the difference seems to be smaller and smaller, backwards from how other games do gear progression.
PvP is safe, still its own gear, with skin-only progression.
New map might be good. I’m not crazy about z-axis stuff.
someone without use of all his keys will probably message you and offer a key
Well i guess no one cares about this stuff. I wont bother with dps then.
It’s all about the packaging. As a math professional, I can assure you it doesn’t just happen with gamers. Work out the delivery.
Someone who just got the game a week ago can take his/her time to fret about the wvw maps. Good counsel for non-wvw-players would be to watch the maps for good opportunities to fill it out.
In terms of game play, there’s not a lot of pvp-feeling to wvw.
Nailed it. I would modify (h) to say Some PvP players are the worst. Everytime I log in there is at least one player yelling at everyone else in the map. Namecalling. QQing. Etc etc.
You actually don’t get that in tPvP. In PuGs, /t isn’t used hardly at all, and of course if you tournament, your team is small and all on the same side, hopefully chosen by you.
I see (on forums, in /team, in my guild) a lot of self-superiority in wvw that’s very off-putting. Stuff like “everyone here is an idiot who doesn’t understand supply.” It reminds me of other pvp-minigames in other MMOs.
If I want good pvp, there’s sPvP, with balanced gear and attempted to be balanced teams.
WvW has consistently been about exploits, hacking the orb, bypassing the gates, using stealth and portals to make huge zergs invisible. Mostly the meta is about taking advantage of a crummy game system, rather than superior force or tactics.
The WvW side of the game just isn’t ready for release, even yet in 3rd month of game.
I do play WvW sometimes, but I don’t find it to be very satisfying, not enough that I’m willing to suffer a queue for it.
On average there’s 40,000 accounts per server. The wvw maps hold supposedly 666 players (if each map holds 500 capacity for all 3 servers). So there’s most all of a server that’s not on the wvw maps at any given time.
Since it’s such a small % of a server that does wvw, one or two guilds leaving (or immigrating) can really change how many go out for wvw. On the other hand, the rest of the server will find it hard to notice.
fixing game breaking bugs take priority [. .]
In a game where the endgame mostly consists of collecting nice-looking gear, clipping issues ARE game breaking.
I do not think that word means what you think it means.
When all classes have traits that actually work, and class functionality is equal across all classes, and events stop breaking every few hours, then you can complain about graphical anomalies being “game breaking.”
You think the animators and artists work on the mechanical stuff, too?
If so, I think we have an idea why there’s so many bugs yet.
You have hue and saturation, right? Is there an opacity value to the dyes as well?
The way it works, most times it’s like you’re painting without doing a primer coat first. And you really wish you could add another coat or two.
They’ve nerfed server transfers twice now. Once so that they had 24 hr cooldown, and now with a 168 hr cooldown, right?
Which s’posedly was the one thing killing wvw and now it’s all perfect.
Yep.
Zergs are full of people who think they’re a lot smarter than everyone else in the zerg.
So are forum threads.
I think the fact I have enough Karma to buy a full set of Karma gear and only 1 piece of badge gear says there is an imbalance.
I don’t think it is.
Consider if you’d farmed that karma in Orr. You’d have that gear and some 400-lvl crafting mats.
Consider if you’d farmed that karma in lower zones. You’d just have the karma gear.
Consider if you got all the karma in wvw. You’d have that gear, and badges.
So the badges gear isn’t supposed to be your main source of gear, but rather a supplemental perk, sorta like crafting is for Orr farmers.
Each profession has a different set of downed skills, so finishing each one differs accordingly.
A ranger’s pet will keep chewing on you. But all you have to do is spike the ranger.
A thief will port and stealth. So it’s better to just drop a dragon tooth on em.
etc.
You can port while you’re channeling the spike, though, so if have lightning flash equipped you can follow them.
Really the best solution is not to run solo in wvw.
I hated that zone til I got to the part where they explain its name. And then I went on and started hating the zone again.
To me it’s not the mobs. Maybe it’s cuz my 80s are guardian and ranger. Grab a buddy and the mobs aren’t bad, cept the temple fights. But the zone design, so much z-axis stuff, poor/lack of signals of what’s scalable. Just navigating is a bother. And travel never feels heroic or fun.
you get badges by doing wvw. duh I’m sure everyone knew that
But that’s really the answer.
I’ve averaged 3.54 player kills per badge. So to get 2.5k badges, I’d need 8850 kills or so. The time I did the jumping puzzle, the door was bugged, so not sure how many you get that way… I did get a bunch for map-complete.
Consider the fiasco around launch time with the mis-priced karma weapons. ArenaNet considered it an exploit, but not that the forge was being used. Rather the exploit was people got so many of the weapons and converted to make oodles of gold for very little karma.
The fix was to change the price of the weapons, not to bar use of the mystic forge for upgrading things (cuz that’s half its function).
Be cautious when asking for fixes to graphical glitches. Last one that was “fixed” for rangers cost ’em 10% or more of their dps on the most popular weapon.
Some really misguided ideas here.
“Casters” doesn’t apply to GW2. Everyone has the same skill mechanics.
“Melee Class” — no profession is a melee class. D/D ele compared to rifle/longbow warrior, or scepter0torch/focus guardian.
Look mathematically at what difference the armor type makes. It’s not much.
The real problem with the light armor professions is relatively low damage output. In “compensation” they get some great utility.
Some parts of dungeons are truly great.
Other parts, as noted, are …
It feels to me that the dungeon-team didn’t really “get” the purported design goals of GW2.
So often I feel like this could be the best game ever if they could just delay its release another 6 months or so, especially the dungeon team. Alas, in game launches there are no mulligans.
Other people playing the same game end up many levels above the zones before getting map completion.
If you go from heart to heart, you’ll miss a lot and end up under-leveled. If you go from DE to DE and trigger as many as you find, you’ll be in surplus.
If you prefer going heart to heart, that’s okay. Just do another zone. Or WvW. Or crafting/gathering. And consider adding in dungeons when you get past lvl 29.
Note that story quests can be done with a friend (or 2 or 3 or 4).
I’m the “Champion of Orr” and Commander of the Pact. Seems like I should be allowed to shop from any of the 3, darn it!!
It’s cosmetic gear, but cosmetics is what we have to go on in GW2.
It’s my hope that in the not-near future there’s new story quests added. Perhaps in those we could have a new choice of Order.
I could see a system working like that.
It wouldn’t be a Guild Wars system. Is it how the Elder Scrolls Online system will work?
In GW2, mostly armor is for looks. There’s minimal difference between light med heavy, given that damage-taken is inversely proportional to (armor + toughness), and there’s about 10% diff in armor-value between armor types.