Its nice to hear that u guys had as much fun as we had.
We had some very nice fights against u(Dius and TDA).
We noticed that u guys from TDA were less than us, but in my opinion you fought very well.
U kept fightig even when u lost the first encounter.
I’m looking forward to some realy nice fights until Friday and hope we stay in this Bracket 4 one more weakRiseAndFall Command and Co-Leader of [dC]
We were very happy to find a similar sized guild, definitely looking forward to fighting you more
You guys hurt
You were what made this night fun, as FSP were running a bit too many for us and we just let em kill us to get back to spawn sooner as they weren’t worth out time.
Kudos to their thief though in the NE tower we took, he was impossible to catch.
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It gives me great pleasure reading this thread
Best of luck to NP though, it’s a shame they have to face this madness.
The only class I’ve had a lot of success with fighting thieves while uplvled was my engineer. Don’t feel about losing to thieves in a 1v1 while uplvled as they designed their character for 1v1 roaming killing targets exactly like you as quickly as possible.
I think one of the more popular ranger builds at the moment is a regeneration beastmaster build, pretty much based on being tough and regenerating your HP constantly while slowly chipping away at your enemy. Definitely try and keep your gear as up to date as possible, if you can get your hands on some tanky gear at low level, you’ll be able to reach higher HP than you would in lvl 80 exotics.
Stop blobbing and you will have fixed the lag.
Our server dropped one tier this week and the difference is amazing, frequent skill lag → no skill lag at all, simply because the enemies don’t blob in this tier like they do in the other.
You generally want to do around 1k-2k damage on every target or be in a party and just tag people for any damage and rely on your party members to contribute enough damage. Definitely use staff for easy tagging and get as much vitality and toughness as you can.
They’ve been pretty brave as far as I can tell, even fighting us when they’re outnumbered.
Aco: Please note that the first worker in hills builds outer wall, the second worker builds inner wall (at a rate of 650 supply/hour and 850 supply/hour respectively, so second worker more than double upgrade rate). As the former is further way from the wall, giving swiftness to it will result in a higher increase in upgrade rate, as a greater percentage of total worker time is spent in running as opposed to building (which is unfortunately ‘bugged’ and cannot be timewarped – what a disgrace!). However the increase in total keep upgrade rate may be limited by the higher percentage of supply delivered by the second worker which cannot be effectively increased. (TLDR: The worker’s union thanks you for your service!)
Wow, learn something new every day
Good luck AG
Have a blast
And the OP is a warrior I believe. which can have access to around 20 seconds of stability.
Nice to see the general consensus about riverside, it’s very well earnt
Once upon a time you guys use to rival kodash as a organised fighting force but you chose to go down the other route instead which is a shame… and all this server reputation is because of that, because of your choices and style/preference for siege warfare, bunkering and blobbing.
I miss guilds like Ferox gaming who use to come out and play…
Good luck Gandara on staying in this tier… we might not always see eye to eye but I respect your spreading style and play for fun attitude backed up with a bit of roleplay now and then. If abbadon’s mouth style is anything like riversides… then ironically Gandara will be the ultimate winners of this week’s matchup
We’re counting on it
At least I am, so far it’s looking good. I think AG has only one guild our size and riverside has dw if they only have half their members on. Not a lot of good fights to be had in this matchup. Wishing CL the best of luck in gunnar’s hold, think they’re making the right decision there. Hoping the next two opponents won’t make me jealous of them.
1. Unkillable NPCs – Gameplay scenario- Run to camp, see there is a buff, and then just stand there for a few minutes. Boring. No NPC guarding an objective should be unkillable ever
2. Overpowered arrow carts. What? I want to fight people, not some arrow cart that I cannot see. This just means that a small group cannot take an objective and so everyone need to zerg even more than before. Boring.
.
Yeah, the AC are way overpowered at this point. I’ve been seeing in a ZvZvZ groups setting them up in the open field and nearly wiping everyone. By unkillable NPCs I’m guessing the ones that guard the supply places? I forget what they are called but they hit like a kittenkitten. Forgive me if I haven’t run into others. But these can be taken down rather quick with dark fields from what I’ve seen as nothing else seems to harm them, fire just seems to power them up, then bam, something hits and suddenly they melt.
Are they timed? I’m not sure. I’ve run from and attacked one forever and no luck. Then a group swarmed me and that was that. But I’ve only seen dark fields hurt them from the start. Unless I’m very mistaken. Which is possible.
I would just like to point out that they fixed the NPCs to be completely unkillable for 5 minutes after taking their objective. Camp and Tower lords hit reasonably hard with that buff on, and keep lords are just evil.
It would be great if some of you guys could perhaps start recording your fights and posting them here. I’m sure that would help draw in other groups as well, seeing the fun you’re having
I understand people whining about a lack of riverside guilds to fight in the open, but we’ve met [dw] a couple of times and they definitely do fight… Good thing about them is that they don’t seem to be as big as most of the AG guilds
We’re not sure wth was going on there, whether or not we interrupted a gvg or why all 3 servers were at the windmill in great numbers (well.. we might’ve lured RS there). But… We had a lot of fun! Cheered us up after getting demotivated by sieged up towers/keeps everywhere ^^
Regards, the (for kittens and giggles) [BLOB] initiative.
So [BLOB] was [WvW]? Had an amazing fight there at the island until Riverside ruined it :P
If they’re fighting inside a camp, by all means destroy them. If they’re doing it in a place that’s not strategically relevant and out of the way of normal travel then leave them alone. I’ve been told off before when killing a single enemy with a group of 8, by a person from our own server, but just ignore that. If you want to duel, do it somewhere you won’t get run over.
Most of the time single enemies are scouts and need to be killed or you ruin your ability to surprise attack things.
I was in Hills and if you have enough Supps and a Commander who knows everything about Siege there is no way to take Hills;-)
They got it cause most of the guys went to bed, only possibility for them to do that.
So much loot:-]
For all people complaining its just another way of fighting if you are heavently outmanned.Greets Myrmi
btw……..yes AC are op^^
Not complaining, Riverside is very impressive at the siege game
The problem isn’t with giant zergs of unorganized people, it’s when organized guilds gather up to form one massive army that things go into a state of ‘i need as big an army as they have to win’
Be more determined than the defenders. In the case of Riverside, just wait it out, next week they’re our problem.
Mostly necro + mesmer
They’re important when dealing with small scale group fights. When it comes to zergs, nothing really matters in WvW.
Necro heavy groups are one of the scariest opponents for a guardian heavy roaming group. I can’t speak for ZvZ fights, but in small scale fights a couple of necros are scary as hell. Power necros can dish out some crazy damage with their wells + marks and Condi necros are really evil when they convert all your boons.
I don’t think they’re the ideal class in 1v1 although I’ve met some really good ones, so that’s possibly a reason there’s some hate for them.
Don’t increase the zerg issue and run with the zerg, find your local small scale guilds/groups and run with them. Ninja some towers, cap camps and fight similar groups of the enemy servers. Just don’t give in to the dark side and everybody will be able to have more fun
So far I like my engineer best for roaming (I enjoyed roaming on him even at lvl 35) and my guardian for group play. I have a couple of others at 80, but those two are the ones I enjoy most. I’d probably have to pick the guardian as he’s ideal for playing with my guild which is the best part of WvW for me.
The issue here is mainly when you have for example a small group fighting a large group, where the small group continuously through movement either draws some over extenders in and kills them, or charges in to kill some and then withdraws. After the killing they need to move away a bit (there will be a billion red circles on the spot they were just at) and continue their tactics.
This will usually lead to a sizable area littered with corpses, but any corpses not close to the small group will get rezzed and the fight will last until slowly one-by-one the small group gets killed, since they will never have the opportunity to rez anyone.
This means that even if they kill every member of the large group twice, they still will get murdered eventually, giving a rather disappointing ‘victory’ as it will without doubt end in their death.
I know the thread for my server’s matchup is always on the first page, so seems active enough.
I am sorry, I wont log in my other 5 accounts to build siege again. Promise.
As soon as I come back home I will turn off the macro.
It’s ok, you can keep doing it, just transfer them to riverside first
On a similar note:
We are running out of commanders willing to turn on their tag because of all the abuse they get. Commanders should definitely keep their cool, but so do the people that want to follow a commander. Eventually all commanders will just stick to leading their guild groups as their guildies might actually behave in a civil manner and are willing to forgive the occasional mistake or frustrated outburst.
I personally can’t imagine anybody wanting to sacrifice themselves and put on a commander tag and attempt to herd the cats that are unwilling to get on TS or read /s, /t and /m, don’t pickup supplies (besides from towers of course) and just auto attack gates all day long, then moan and whine the moment they don’t get their way (suddenly they figure out how the chat system works)
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Ugh, ofcourse Gandara does their signature golem rush again…
Just by this golem rush I can predict what this week will look like.
Gandara is currently in 3rd place and to get to 2nd place, they will focus AG. Because they do this, AG will retaliate on Gandara, resulting in a relatively uncontested victory for the third party: Riverside.
Nevertheless I will keep fighting and doing everything I can to help AG to the victory here. We have had one of the best weekends in the past months and I am amazed in how much improvement we have made as a server over the past few weeks. Now the emotions have calmed down and we’re all on the same side again, it’s time to fight the enemies instead of ourselves. I still think we still have a very good chance of winning this matchup. If winning involves wiping Gandara over and over again until they stop golem rushing us, I will personally command to do so.
Good luck everyone, I’ve had the most fun weekend in a long time in WvW, I hope you all can agree to that. I’ll see you on the battlefield and may the best server get the victory.
Do you honestly think Gandara as a server has any strategy and decides to focus on any specific enemy? You overestimate Gandara I’m afraid to say
Had quite a lot of fun on AG borderlands (I think it was) trying to ninja some towers and attempting the occasional attack on a keep. Running with HPSN as usual and this time also with CL which boosted our numbers to around 20, meaning we could take down gates quite fast and last a bit longer against big groups
When trying out a class in a PvP setting for the first time, I’d recommend to always start off with a tanky build so you at least have the time to get used to some of your skills. Tanky might not be the best build in the end, but it helps teach how all your skills behave in a PvP setting and how other classes will act towards you without dying really fast.
If you build your guardian as tanky as possible, you can move through an entire zerg and come out alive. You won’t do much damage, but that’s not important as there is a lot of stuff to get used to that’s completely different from PvE.
Running around in full ‘glass cannon’ gear is what people in my guild see as free badges generally.
Gearwise try and aim for your exotic weapon first and the rest of your gear rare items (or karma/dungeon exotics) and focus on getting vitality and toughness above all else for the time being. Since guardians are a low HP class, I’d recommend prioritizing vitality above all else. Going with a build focused on shouts should also help out as they’re generally very defensive (especially Save Yourselves and Stand Your Ground should help you survive a lot more).
If you walk around alone and meet an enemy that’s walking around alone, it is generally because they choose to solo, are built to solo, and have a lot of experience in solo game play. Their classes are also generally the best suited to this style of play, and will generally be some of the nastiest enemies you will ever come across.
If you walk around in a group of random people and come across an enemy group of a similar size all from the same guild, don’t be surprised if you simply get rolled over; in a similar manner as vs the solo players these guilds are coordinated and have a well thought out group composition and generally a lot of experience in dealing with large enemy forces.
Don’t let the above situations discourage you though. You can opt to run with a WvW guild and learn from them, run with a large group (zerg / blob) following a commander or adapt and try and learn how to beat the solo roamers if that’s your preferred style. Seeing how you really resent dying, the best option will be to run with a large group (i.e. safety in numbers), just follow around one of the blue commander tags and listen to their instructions.
Once you get more comfortable in a PvP setting you can start tweaking your build towards something more offensive, or try the smaller scale fights again. PvP gameplay is really very different from PvE and it takes some getting used to. For me the first times I played WvW I had so much adrenaline whenever I got into a fight, my decision making suffered and I tended to panic a lot. Just getting the adrenaline under control took quite a while, let alone getting actually good at my class.
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Rangers are the most annoying with all their immobilizes I guess, and 15 second water field….
There, now the rangers can sleep peacefully having been mentioned in an OP thread
Also roaming they can be pretty good if you watch the pain inverter videos.
Pain inverter is an Asuran skill, not a Ranger Skill.
Also, their supposedly best inmobilicer (Entangle) is bugged.
Not to mention the useless pet’s AI.Yeah, a very OP class.
Even without the pain inverter skill his videos show that rangers can be quite effective at roaming.
How is entangled bugged btw? I always find it quite effective.
Pets… I quite like some of them. Their AI is not especially bad, just as bad as you’d expect from a pet class in an mmo.
I wasn’t serious when I said they were OP, but they’re quite alright.
Rangers are the most annoying with all their immobilizes I guess, and 15 second water field….
There, now the rangers can sleep peacefully having been mentioned in an OP thread
Also roaming they can be pretty good if you watch the pain inverter videos.
Ah well, on to the next blob thread, this one is over!
Reset will be here soon, so all Gandarans: It’s time for bed, let the other two servers fight over who is best at reset
So much resentment…
Yeah, I resent that we won’t be seeing your guild roaming when we match up again, some of the tensest moments in WvW even when we outnumber you
edit:
to clarify, with equal numbers we tended to just die, rather swiftly at that
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Not atm.
Please consider renaming you character, thank you.:P
But of course, wouldn’t want to be associated with you
Engineers are great for roaming and soloing camps while underlvled.
Ima slap you so bad, filthy Yaks!
We actually dont have a group anymore so its basically me roaming.
Really? No more invisible shatter bomb of doom while immobilized by a human elementalist?
I get killed by immobilize a lot more than I get killed by confusion, can we nerf that first please? It’s definitely the most powerful condition in the game.
I love this mechanic, it’s great when there’s no commander around to have the pugs something to gather up on. Just give up the bottom two towers, who cares? It makes it so much more likely the other side will show up if they have towers and you’ll get to have fun.
Because you can take it down so people can’t build siege there? Just my guess.
I hope this is intended, I like little quirks like this.
Loot kittens don’t like WvW and that is fine.
Some players like playing against Human AI as opposed to scripted NPC AI aka PVE.
Did you just say Human AI?
DIdn’t you get your chip implanted yet in your brain? AI is far superior to HI.
I believe you get kicked out of WvW after 10 mins afk, at least I certainly seem to.
sPvP is too claustrophobic and there’s no team play. I like playing support roles and since you end up by yourself or with two people in spvp there’s no place for those roles there. No dedicated CCer or Boon/Heals provider or other utilities. If it was just a bit more accessible terrain and less of a jumping puzzle and the goal was to beat another group of 5 people (kill them, not push and tug around some glowing circle) I would like it.
The best PvP in my opinion is 5-15 vs 5-15 organized fighters or 5-15 organized vs 10-30 unorganized fighters.
Besides that, in spvp you don’t have the camaraderie with your fellow server mates, the jokes when you run into an allied guild group and complaining about them stealing your badges when they get to a fight first. The pleasant atmosphere just isn’t there in spvp as far as I’ve seen, seems like it’s serious business.
You also can’t do sPvP as a guild, it’s like a dungeon where its full once the first 5 people decide they want to do it, and even then you’re not playing as a guild, but as individuals doing your own thing at whatever circles or objectives the map has in store for you.
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People would just find something new to complain about. It’s never your own team’s fault they’re losing.
Aye, we would’ve won if it wasn’t for those meddling kids!
I agree with this, if you’re defending a choke hold and the bodies start to pile up it gets harder and harder to judge how strong the opposition is and when to charge or retreat. Any way to distinguish corpses from the living would be great! Especially for those of us that only have name tags to go by (lowest graphics options)
@Caid
Too large a post to quote.
But i believe you have the wrong impression here.
The only reason it’s easier to ninja from AG is simply because BB has more players.
Another contributing factor is that BB is winning this match-up therefore their structures will be better upgraded, and much more difficult to ninja.
Sorry for my earlier post, thought you were complaining about blobbing. I do believe Gandara has more people on during prime time, but that should not mean they can ninja things at leisure.
Protecting against ninjas requires at most 4 or 5 defenders manning siege (usually 1 or 2 is enough as the ninja group generally has supply for 1 or 2 rams max). AG may have less people but they have plenty of people to defend against ninjas if they don’t all gather in the same spot trying to beat the entire BB server in open battle.
@MartyPartys: Don’t recall ever seeing that guild around before, but will be on the lookout. Wish there was an easy way to see a guild’s memberlist :p
some fight,the first part show how AG dont zerg,video are better than screenshoot,and ty arenanet to let us play without culling.
You have got to learn to read the replies!
I just noticed i had a screenshot laying around from a great fight against BB, so i’ll go ahead and attach it!
As you can see from the attached photos this fight was pretty exciting.
I have not counted the total numbers of BB, but i counted our numbers to the total of 4-5 people. Two of them are obvious, and if you look closely you can see a third and fourth one near the entrance to the camp.
I’m of course not being totally honest here, since 4-6 people from AG may have fled inside the camp where i unfortunately cannot see them anymore.
But a very exciting fight it was!
(As you can read from the chat, we might have knocked on the door.They wouldn’t open sadface)
Just because you’re in a fight where your server doesn’t outnumber the enemy doesn’t mean your server doesn’t zerg/blob/whatever. I have a lot of videos where the guild I’m in is fighting big blobs, that does not mean gandara doesn’t blob, because of course it does.
Try and understand that every single server blobs, with differing numbers depending on time and server, but the same mentality: safety in numbers. I don’t personally like it, but it’s a sound tactic, which is why every server does it to some extent.
Every server also has guilds / roamers that don’t participate as much in the blobbing, but even those guilds would disagree what a blob is. A 5-10 man guild might find a 20-25 man guild a blob, where a 20 man guild finds a 30-40 man guild a blob. Then there’s the possibility of several of these guilds teaming up (by accident or intentional) giving even wider variance in the numbers.
This is where a lot of extra tension in these forums comes from. One guild accusing another of blobbing and the other denying the claim simply because they have a different perception of what blobbing is. In the end there is no point complaining about it, except possibly to Anet or your own server mates, as you’ll never convince the ‘enemy’ to adjust their style to your preference.
In the meantime, just try and have fun, as every server also has smaller groups running around, although usually coordinated guild groups and solo players doing their thing.
I have both settings to ‘lowest’ and have no issues with not seeing enemies (their name tags that is, couldn’t care less about the actual models taking up my valuable resources).
Culling is gone and the game runs so much smoother I can actually record our battles now instead of not recording and still having my fps go to 0.
If I’m on my engineer or mesmer I’ll fight any solo person I come across.
If I’m on my guardian I’ll ignore any solo person I come across as I’m trying to get to my guild group where my boon / healing build will do more than just waste time fighting some 1v1 person that I’ll never kill unless they’re glass cannon and pretty bad.
I think a lot of people will have different characters set up for different jobs and they know quite well to avoid 1v1 with people that have dedicated 1v1 builds. Even if they win, they wasted a lot of time that would be better spent supporting their guild group.
My glass cannon staff ele you’ll never meet alone so no need to discuss him :p
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