Come to middle of Lion’s Arch for gear check.
Having played numerous MMO’s I eventually identified the one characteristic which drove me away from all of them. The gear treadmill. A gear treadmill is a linear design concept where every time new content is released, new gear is added with higher stats, effectively making all previous acquired gear obsolete (As well as your previous time & effort).
https://www.guildwars2.com/en/news/linsey-murdock-unveils-new-high-end-ascended-gear/
“This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.
As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content."
Perhaps I am misinterpreting your meaning but what I am reading as a customer is:
“We are going to continue to add better gear with addition of every content update rendering your previous gear void & oh yeah, your friends who haven’t logged on in a few months they will no longer be able to do content with you because they are not ascended.”
Now if I am not mistaken in GW2’s mission statement/manifesto was it not stated that GW2 would “NOT” be a gear treadmill based MMO?
There is no other way to make a MMO other than using the treadmill. Theres no progression without a treadmill… How do you guys not see that, how can sitting in the same gear since you turned level 80, and downing bosses that don’t vary in toughness be fun!?
This has to be a troll post.
Nobody is this ignorant surely.
Have you played any MMO’s before WoW butchered the market?
Every decent MMO uses the treadmill system weather you know it or not, please name one that doesen’t.
DAoC, SB.
All of which had strong communities playing for 10 years+
This game will be dead within 1 year if it continues down this path.
Nope, youre killing this game for yourself. I guess you dont realize that the new gear, as far as I’ve read, will only impact your progression IN THE ACTUAL DUNGEON.
Please quote the sentence where they state those new stats will be dungeon-specific and that you can’t use the items in, let’s say, WvW.
I can’t seem to find it.
Aside from the +5 precision or whatever, youre not getting any benefits from using an ascended piece with an infusion, in fact it nerfs you since you cant apply runes to these ascended pieces.
The stats are better even if you factor in gems from the screenshots provided.
The 3% MF could potentially be any other stat.
Judging from the sounds of infusion they will also offer some form of stat benefit. They talked about offensive, omni and defensive infusions or something.
They wouldn’t create a new set of gear just for 5 precision, they have goals in mind for the ascended set and that is not good news for anyone that dislikes gear treadmills.
Nope, youre killing this game for yourself. I guess you dont realize that the new gear, as far as I’ve read, will only impact your progression IN THE ACTUAL DUNGEON.
Please quote the sentence where they state those new stats will be dungeon-specific and that you can’t use the items in, let’s say, WvW.
I can’t seem to find it.
Yep, I would like this pointed out to me too.
Sounds to me like ArenaNet is getting their newborn to bite the curb as their foot hovers precariously over its head.
Whoa whoa guys, if you want to yell at each other go to one of the other treads. You have voiced your opinion on the pole. No reason to try to bend others to your will. Lets keep this thread civil shall we?
Tempers run hot when the developers of the game you love decide to go back on everything they said this game would be.
Expand vanity hunt or flesh out the PvP elements of this game.
It was marketed as a PvP game.
Sticking a gear treadmill into it = false advertising.
No thanks, I know where this is going.
Pretty obvious what direction they want to go when they release a new tier of gear this close to release.
Appalling.
Can’t believe they are actually trying to pull this kitten.
No. I really don’t like the ascended stuff.
This is stupid as kitten.
If i wanted a gear treadmill I would play WoW. It does it better anyway.
Arenanet, you start trying to go toe to toe with WoW your game will die just like every other one that came before you because you honestly can’t design PvE content worth kitten compared to blizzard.
You have a solid niche section of the gaming industry with WvW, capitalise on it you morons.
I pretty much used it once to see what it did and then never equipped it on my utility slots again.
this fits alot of the engi skills imo.
I agree, utility goggles, rocketboots, battering ram, flame turret…
Rocket boots: Remove immobilize. Break stun. Blast finisher. Remove cripple/freeze, etc. 30s cooldown (24s if traited). Good toolbelt. It only does everything on a 24 second cooldown.
Yeah, someone’s going to mention that rocket boots knocks you down on landing, but the difference between being down/immobilized exactly where your opponent wants you down and being immobilized 900 units away is huge. Doubly so if you use the blast finisher to be invisible for 4 seconds, which gives you more time as your opponent looks for you and/or rendering fails in your favor.
Not useful on all builds to be sure, but useful on a great many.
Utility Goggles: Breaks stun. Immune to blind. +20% chance to crit. Toolbelt applies instantly and gives +10% damage from all sources, great with static discharge. 40s cooldown (32 if traited).
The stunbreaker of choice for rifle-toolbelt builds. Decent on a few other builds as well.
I’ve seen battering ram used effectively, though it’s less popular these days compared to skills like slick shoes.
Truthful post, but most engineers don’t want to get away from their target. The reason you don’t ever see rocket boots in tourney play isn’t because its toolbelt skill is bad or anything its the fact it kicks you out of your effective range then knocks you down.
They are not rifles, rifles don’t fire nets or shoot you off the ground. They are not shotguns either. They are a two handed engineered weapon that has never existed in any shape or form in reality which has been labelled, for want of a better name, rifle. It shares a model with the warrior because that’s what happens in MMOs. All these arguments are absurd. Just say you don’t like the animation, don’t justify it, it won’t work. I do like it, I think it fits with the overall feel of the profession. I don’t care if it’s not realistic. Neither is firing nets or using a rifle to fire you across the room. And I’m no expert on animation but I think the animation from shoulder firing to leaping will look stupid or will slow down the ability.
I agree that most these arguments are absurd, they are just opinions, some like, some don’t. Realism shouldn’t hold much weight in an argument concerning a fantasy game but when a lot of people think something just looks plain stupid – it should be looked at in the very least.
What isn’t an absurd argument is the legendary rifle was clearly designed to be used by warriors.
Showing an engineer with predator skin is just a slap to the face.
Really anet? lmfao.
RP wouldn’t drive away the casuals.
It would give them a reason to aspire to be something other than zerglings and reward the people who can actually coordinate outside of PvD.
Implement realm points as it was in DAoC.
If you zerged something down you hardly got any, if you wiped a group or superior numbers you got tons.
Turrets aren’t terrible in SPvP but there are better options, which two turrets do you take out of curiosity?
edit: reason I say there are better options is you basically need a stun breaker for SPvP and not taking a kit is seriously kittening yourself in my experience.
(edited by nofo.8469)
https://forum-en.gw2archive.eu/forum/professions/engineer/30-bug-fixes-changes-inc/first#post691656
Likely true imo, wouldn’t be expecting huge buffs but maybe our broken skills will be working, or our tooltips will reflect they aren’t working lol.
Legendary rifle built entirely for warriors bothers me more than anything else.
Some people like the animation and as previous posters in other threads have said it looks like its supposed to be a blunderbuss and not a shotgun or a rifle, which is supposed to be hipfired. (apparently)
Still don’t care for it much but w/e, opinions are opinions.
Oh, and also you get stability, which engineers basically don’t have.
I pretty much agree with what you said except for this part!
Elixir S is insanely good imho – its even better for finishing than stability itself + it gives you the tool belt skill which gives you stability or invisibility both can be used to finish in most cases.
Then again Mesmer can get invulnerability much easier/faster and more often.In my experience, too many (non Bunker – cuz R is pretty awesome for bunker.. and S pretty bad for bunker) engis use elixir R atm imho – its just useless for finishing.
Both elixirs are great, I wish the active effect on S wasn’t random though.
@ OP, Agreed 100% the toolkit needs some serious help, especially the pull as you mentioned, its rather terrible at the moment lol.
Server transfers need to be heavily restricted or stopped altogether, people being able to jump ship at any times removes a lot of server pride and desire to “fight” for that server because as it stands at the moment there is no cost to just saying eh this server sucks lets get out and join a server thats stomping everyone.
I would just like to update that its basically too late to do anything about this, as I’m sure the folks at blackgate/SBI and JQ have noticed.
Problem with maces is they don’t look like anything an engineer would use as a tool.
And 2h hammer? Not really either.
I would love to see a melee viable weapon or kit, I just don’t feel maces or 2h hammers are the answer.
Have you seen the SE helmet? Looks very engineerish imo.
Can’t wait, hope its true.
On point one, would be ok but the dungeons aren’t even close to balanced in terms of difficulty, people will always take the path of least resistance.
In this case that means CoF and AC.
Point 2, agreed, although you can do small PvP successfully its fairly rare and zerging actually rewards you more. Most times while roaming in a small group you are either ganking stragglers or dodging the enemy zerg.
Not going to touch point 3 because if I wanted arena gameplay I would play a game with dedicated servers.
Point 4, Not many dungeons are like this tbh, there are a few dungeon paths that are designed badly and the difficulty isn’t even close to normalised but there are generally easy or relatively easy options for every dungeon. Even in Arah you can do things like kite lupus back to the waypoint to make it borderline impossible to wipe.
They will add it in due course don’t worry.
It’s a good source of money they would be silly not to.
Thank you engineer really need this. Anyway how do some people not know what bullet points are? Is it called differently in other countries?
If by need it you mean they need Grenade and bomb kit nerfed with some other stuff tweaked slightly to be brought up then yeah they do. Hopefully it finally happens this patch.
Um no, engineers do not need nerfed. We need buffed, as you will see in the patch notes tomorrow, I can already guarantee, if not I will eat spaghetti through my nose.
If Engineers get buffed with no nerfs to Grenades or bombs then we all might as well quit because obviously Anet doesn’t care about balancing.
Bombs and grenades are literally engineers only method at dealing halfway decent damage, and both are avoided reasonably easy in PvP.
I would love to see grenades nerfed if engineer main weapons did damage worth anything.
Engineers aren’t even close to OP though, sorry. If you are afk yes grenades are kind of OP.
Eh, OP is right on a few points.
SPvP is a joke and this game isn’t even close to esports material, its fairly balanced tbh but SPvP has an extremely small following compared to say, WvW or vanity hunting. Yes I’m aware that hotjoin matches typically have 3-4 thieves and the rest warriors or mesmers on each team but tournament play is a lot more balanced because people actually know what they are doing for the most part.
WvW, disagree about the no queues thing, I see them all the time but yes, interest in WvW is dwindling due to no server loyalty, lack of a proper ranking system (herald or something similar please) and lack of any character/guild progression.
Once anet stops spending all their staff hours on fluff events and fixes the bugs that riddle this game and flesh out WvW it will be a game that will stand the test of time.
I agree, would up the WvW requirements though.
As it is there are commander zergs on my server and frankly is quite annoying.
Yeah this issue is annoying for the non keyboard-turners out there.
A toggle would be greatly appreciated. <3
Implementing mounts would make people fat and lazy WoW players.
No ty.
I really love sorrows embrace actually.
No no no!
Legendary is legendary because most people don’t have several hundred gold lying around or the dungeon tokens necessary.
If you want the extra fluff expect to put in the hours, making it so everyone has a legendary is pointless
Some of the legendaries are pretty badly designed though imo, lol @ pistol. Also engineers use their rifle as a blunderbuss and the legendary rifle looks like an AWP on crack.
Designing a legendary around warriors and screwing the other class that might want to use it is a little absurd, couldn’t you at least make it ambiguous?
Pretty sure this game was marketed as a PvP MMO.
Focusing their efforts on implementing raids like WoW is far from optimal as honestly, WoW would do it better due to better funding; they can afford to release new raid dungeons every month.
I wouldn’t mind more zerg karma trains but I still feel their efforts are better spent elsewhere.
Grenades with grenadier is the best dps weapon engineers have regardless of range for condition spec even single target.
It’s harder to use while roaming but once you get within close range of target they are about as effective as bombs.
The hunter does change how grenades look.
Heard the predator does too.
Pity hipfiring a sniper rifle looks beyond stupid.
The pistol isn’t much better even though there is nothing inherently wrong with the animations.
So no, not going for legendaries, I would rather save up for that necklace that gives bonuses to all stats.
The only real problem I see with kits at the moment aside from scaling and some abilities not working or being rather bad is that the engineer is too heavily dependent on grenades and/or bombs to do damage.
This may be the case that grenades are OP because they beat either engineer main weapon dps at any range even without grenadier or it could be the case that engineer weapons are just extremely bad at doing damage.
From what I can see though this class was designed on the basis that every engineer would be taking at least one utility slot to kits, is this a problem in design? Not really, I would rather they supplemented rather than replaced the main weapon as a source of damage though.
I actually like solution 2.
Not really a gamebreaking issue but certainly improving engineer’s incentive to go for legendary weapons is a good thing.
You say Engineer needs a buff, OP?
I got an 80 Engineer and Mesmer, working on Warrior and Thief now. So far I can’t figure out how to out DPS my engi. Now, with burst I can, but the grenade kit, 1600 yards, 1000+ damage per nade. Plus all the elixirs, that “Immortal Engineer” build, I’ve been getting by quite fine.
But if ANet wants to make them even better I won’t complain.
Yeah mesmer does worse damage than engi. Thief should be able to out dps engi np because they scale better and can afford to go glass cannon.
Mesmer can afford to do it too, but doesn’t matter lol.
Build link doesn’t work for me.
You’re seriously trying to tell me how to discuss when you come up with this:
Again you make claims and assumptions to twist things to your agenda.
I can put slugs in a shot gun, put one of many scopes designed for a shot gun and by your definition it is a sniper rifle.
To me saying that a sniper rifle is just a modified rifle? Yes you are right, if you change all of the parts of a shotgun you could potentially turn it into a sniper rifle, kudos?
Tell me which parts of the wiki pages I sent you are errors, actually please correct them yourself so poor ignorant people like me don’t make uninformed opinions.
Ok, when have you ever shown evidence for your opinions? Ever. Seriously in that other thread concerning this very topic you made complete lies up and were called on it twice.
You are about as unbiased as I am.
I didn’t say their opinion didn’t count.
I said its a bigger issue for engineers.
That’s all i said.
No it isn’t . You claimed warriors couldn’t even attack with banners and that they only “wished” they could.
Yes, and I already apologised for being wrong.
I didn’t say their opinion didn’t count.
I said its a bigger issue for engineers.
That’s all i said.
Yep, wiki is always full of ignorant kids posting wrong stuff.
Shotguns are clearly commonly rifled and rifles are commonly smooth bore.
Get over yourself.
Shotgun + slug != sniper rifle. Rifles are called rifles because of rifling.
Great history of shotguns in games being hip fired? What? o_O
That is how they got named originally. Go ahead an retort claiming no shot guns have rifling and no “rifles” exist with out it so I can prove that statement wrong with links to em.
We have muskets in the game as well. Do they need to remake all the skills for that too?
http://en.wikipedia.org/wiki/Shotgun
http://en.wikipedia.org/wiki/Rifle
I don’t think rifle skills need to remade, I told you earlier in this thread and this one which skills I felt were lackluster and why.
Look, I’m not saying its not a problem for warriors.
There are plenty of things classes might want to do but can’t because they are buggy or not viable, warriors are no exception.
Warriors don’t have to spec for using banners to attack, most don’t in my experience, they have plenty of other options to use.
Warriors do have banner specs, and when you read the guides that go with some of the specs, they explain how the spec is set to use the banners to initiate fights, as well as fight in attacks between locations with banners.
So again, yes, it should be fixed for warriors and eles too. However banners and summoned weapons are not core parts of either of those classes that are required to be used for the vast majority of builds.
On this fact your 100% wrong. Elementalist have nearly as many traits that favor these weapons as we do kits. They have as many of these weapons as we do kits. They also fill their utility slots. One of their elites is even a conjure weapon. They have 5 of them as utilities and elites. How can you claim that they are any more or less valuable for that class then engineers?
Why do you keep insisting on telling those of us that have these classes leveled, what they do and do not do, when you obviously do not know for yourself, and are clearly making assumptions.
How many elementalists do you see with summoned weapon builds?
How many warriors do you see with banner attack builds?
How many engineers do you see with kit builds?
Sniper rifles are just rifles with a scope and a few small accuracy modifications.
Again you make claims and assumptions to twist things to your agenda.
I can put slugs in a shot gun, put one of many scopes designed for a shot gun and by your definition it is a sniper rifle.
Our rifle is a shotgun. It has shotgun styled skills and performs optimally at close range. In the great history of shotguns in games, the vast majority are hip fired. The only reason it’s called a rifle is because it would be ridiculous to have a weapon such as a shotgun that is entirely unique to a single class. The sooner people accept this, the fewer of these threads we’ll have to read.
Not to mention that they do not make weapons specific to one class and one class alone in this game. For the sake of using weapons across more then one class they have to call the all rifles or all shot guns.
Feel free to post an actual fact to your claim that there are more “sniper rifle” in the game then shot guns.
Shotgun + slug != sniper rifle. Rifles are called rifles because of rifling.
Great history of shotguns in games being hip fired? What? o_O
Go to PvP locker, there are a few things there that could be called a shotgun, quite a few things there that wouldn’t fall into any category, and quite a few rifles.
Ad hominem adds nothing to the discussion and you’d do well to abandon it. Insulting me personally isn’t going to do you any favors.
Let me try to rephrase why I think pistol is boring. Of the three skills on the weapon, there is only one for which any argument could be made that it has some tactical use, and that is, of course, static shot. Explosive shot is a filler skill that does (inadequate) raw damage, and there is no reason not to use poison dart volley on cooldown. Poison uptime to cover heals is a non-issue because, with zero traits or salient runes, it produces a 12.5s poison on an 8 second cooldown, a 156% uptime on the condition which also does more direct dps than explosive shot.
I’m more than happy to concede that static shot is not inherently a poorly designed skill. Skillfully applied, it can cancel out a large incoming attack or punish a quick flurry of small ones. However, in light of the rest of the weapon’s function, this ability is pidgeonholed cleanly into something that you quickly swap to pistol to use, then quickly swap to something else to carry on with whatever it is you were doing. The problem is that it is disadvantageous to use our primary weapon for more than about a second at a time, even when fully traited to utilize the pistol. Of course, in pve it’s virtually guaranteed that you’re just going to hit it on cooldown due to the clockwork regularity of mob attacks and the amount of damage the skill does.
Very true, rifle isn’t much different though except its just blunderbuss instead of static shot and poison volley.
I really dislike pistol #2 as well.
So your suggesting that there are 5 or more that represent “sniper rifles” since you are arguing on the side that “most” skins are that of a sniper rifle as the OP suggest?
What does “rocket jump” have to do with anything? It is not an engineer skill.
My apologies, I meant jump shot. Pretty sure you knew what I meant given the topic at hand but just felt like being an kitten
Sniper rifles are just rifles with a scope and a few small accuracy modifications.
Hip fire looks stupid with rifles of any type, especially sniper rifles.
And yes, there are far more rifles skins than shotgun skins.
I would like to place the request, that if indeed it is true that the FlameThrower kit’s #1 ability only hits 3 enemies, this is definitely inconsistent with the reality of the actual weapon and needs changing ASAP please. Even if it hits 5-6 enemies at a time that would be more realistic. And if it’s a bug I apologize for posting this here.
I do not use the FT primarily. But I find it hard to believe that it is the only AoE in the game that hits less then 5, although it is possible that it could be a bug.. My explosive shot can hit unlimited enemies but only hits 3 on those dummies as well. So it may be safe to say it is an issue with the dummies and not the FT.
2. The way pistol does its damage is uninspired, boring, and devoid of thought on the part of the player, basically boiling down to mash-on-cooldown. This is un-fun.
I think I’ve adequately covered why these things are, in fact, true.
Mmmkkay.
Hard to take anyone seriously, who is so full of themselves that they demand everyone accept their opinions as fact.
Feel free to provide a single fact, as you claim it, that they are uninspired, boring, and devoid of thought.
I for one disagree with you. I feel they are well inspired, not boring at all, and well themed with condition damage thy are intended to do.
I really like pistol #3 actually. 1 and 2 feel really lackluster though, they scale better with power than condition damage anyway.