…because the people building actual value (the T6 mats, precursor, ect.)
Who are these people and what is the preferred, acceptable method of building said value?
Hello all, I looked into this because we intended to have a release note for the changes to the champion loot.
We did modify the gold and bloodstone dust coming from champion bags, and a release note will be added shortly.
What I can tell you is that we made a mistake, this one fell through the cracks and I’m truly sorry. I’ve promised before that we won’t make stealthy economic changes without notes and I mean to stick to that promise.
Thank you all for pointing out the error, we will be more vigilant in the future.
Good luck in your adventures.
In the spirit of collaborative development, I’m personally less interested in a sentence declaring “we did this” as I am a mission statement regarding the company’s philosophy behind the world economy of their video game, how this change helps to fulfill that mission statement, and what sorts of ‘faucets’ we can expect to see in the future to support the mission, broken out by activity types, play styles and play time with metrics.
1. DEs
2. Champs
3. World Events
4. Dungeons
5. Fractals (w/ some obvious exceptions, as that whole experience was ‘designed’ as a bit of an ‘off in the corner’ vertical progression for those that enjoy that sort of thing).
6. WvW
7. Selling on the TP
8. ???Money-wise
Bad
Bad now
Ok
Ok
Bad
Bad
Bad
Tp flipping
I disagree. I think all play styles and choices should be awarded.
Brad McQuaid is working on a new niche game, however, if you are interested.
Anet doesn’t hate farming. They hate farming that awards negative play and game values.
The champ train did that as evidence in Queendale map chat at the sheer negativity between those that train and those that don’t and new players that are lead away from the real game and led to believe champ farming is the only way to play GW 2 while missing out on the true experience and exploration that GW 2 offers.
I still haven’t been able to get a good honest group for Arah paths 1-4 (LFG is not used or even looked at by others) because no one does it in favor of the easy life style of champ farming. Between playing the TP and the champ farms, I have nothing else to do for money.I already realize its bad behavior, but if you can’t beat them, join them right?
The only issue I have with your comment is to me, it seems subjective as to what positive and negative play values are.
I don’t, and have never, thought it a good idea to put the money in one place. You juxtapose champ farming with wanting to run Arah, and put that on a pedestal as (without explicitly saying it, I suppose) as a ‘positive play value’. And that’s fine, that is what ‘you’ perceive as a positive play value and experience.
I do not enjoy dungeons. I find the social pressures and experiences over the years be much the same as your characterization of people who are champ farming, as you perceive them. That’s also fine, but it’s your own perception that it’s a negative play value.
I’m just the opposite.
As for “…missing out on the true experience and exploration that GW 2 offers”, that IS the point, and thank you!
But to me, that means that ‘all’ these things should reward the same money, so there is no ‘best way’:
1. DEs
2. Champs
3. World Events
4. Dungeons
5. Fractals (w/ some obvious exceptions, as that whole experience was ‘designed’ as a bit of an ‘off in the corner’ vertical progression for those that enjoy that sort of thing).
6. WvW
7. Selling on the TP
8. ???
If everything rewarded the same money, T6 mats, crafting mats, whatever it was you needed to work towards whatever it is you wanted, then there would be no ‘best way’, and you wouldn’t see CoF P1 runs, and champ runs, and whatever. It would just be a mix of everything. Which would be great!
Today, I choose to make my ‘n’ money per hour in dungeons.
Today, I choose to make my ‘n’ money per hour with DEs.
Today, I choose to make my ‘n’ money doing WvW.
As long as that is the goal, and that is what they are striving for, then I’m all for it.
Lol, so much hate in these forums. We want change so much, but when it happens we throw a tantrum. I personally like the changes they made. The Kessex HIlls of before was nothing special. It barely contained anything visually to separate it from Gendarren, Queensdale, or parts of Bloodtide and Harathi. I found the original a fairly boring, cookie-cutter medieval agrarian setting with nothing to bring me back to it after I’d completed the map. At least the new map is something decently appealing bringing me to it for the time being. I hope the effects of this “invasion” stay.
Honestly, most of you who complain about how good Kessex Hills was before probably spend 99.9% of your time afking in Lion’s Arch anyway :lol:
You talk about hate, then you put down anyone who doesn’t agree with you liking more ‘dark’ areas in the game, and then slap a label on those of us who enjoy more sunny, grassy areas.
Here is another star for your belly, Sneetch.
While I wouldn’t want to finish every wolf and the wolf they summon, I think it’s a great mechanic and could make some DEs interesting here and there.
One of the few green and grassy places in the world (Jungle and Perma-Fall don’t count) in the game. Oh well.
I guess if they turn every zone into Orr, then we’ll all just give up and go there because now every place is ugly and depressing?
Collaborative.
The LFG tool tells you what server you are currently on (if you are guested and forgot, or think you are guested and are maybe back on your home world).
That’s not a bad idea. It would be nice to not have it reset on the character itself, so you can see where you are guesting before you log back in?
My problem is sometimes I’ll get a few characters guested on a few servers and some on my main server and I’ll sit at that character screen wanting to see where they are located and what server they are on so I can go look at the appropriate world event timers to decide who to bring in next, based on location, and timers coming up, and if I should flip them from their current guest.
Or maybe rather than a pop-up, build it into that UI right there, where you can check a server to log into that you are currently guesting to or your own before clicking play? If none of those are the one you want, and you aren’t maxed out on worlds, ‘then’ you can drill into the guesting to pick another server?
It would be more convenient for us not having another screen to go through, but would be a little redesigning, which would be costly and not desirable for them, which makes your idea more efficient for them, I suppose.
…per character when logging out to the character screen and even exiting the game until it expires.
you can open LFG tool, in open world section you will see server name (on which you are currently online)
Bingo, thank you!
Ok, thanks folks, I’ll just have to ask. I’m going to sound like some crazy person in a time travel movie:
“What’s the date?”
“Oct 23rd.”
“No, the year! What year is it!?!”
“Ahhh, Crazy person! Run!!!”
:)
Seras and ghost, appreciated, but if you forget which one you are on and are already in the game, I think when you logout to the character select, it resets you to your home world, at which point you have to pick the guest server again. If you have two guested, you might not remember which one you were currently guested to with that character before you logged out.
I was looking around for some sort of in game indicator, but couldn’t find one.
I’m guested.
I ‘think’ I’m currently guested to Tarnished Coast.
Is there a way in game to see, with my current logged in character? If I leave, it resets, so I won’t know.
Its been down for days, I’ve no idea whats going on with it
Ok, thanks for the reply. 
I don’t suppose anyone knows these people or know what happened to the site?
Or is it fine and OpenDNS just can’t seem to find it?
Thanks.
I kinda wish they had given you what a lot of you wanted, a big instanced raid that you can organized runs for and put a big ol’ dragon in there.
I miss the old Tequatl, and never understood why it was necessary to take content away to provide new content. He is what he is now, though. Sadly some of the tweaks to some of the other dragons make them a bit less frequented too. FE and Shaterer (the purple crystal dragon, if it ends up getting filtered), come to mind. Even Claw, while actually easier to complete now if you have enough people, has taken a really big hit between the champ runs (which I also do, I certainly don’t blame them for how they spend their time, I get it) and the fact that they stripped rewards from the champs at the event. I’m happy to work the wall during the event and forgo the rewards. It was nice having more people around like in the old days that were more interested in the champs, to be honest. At least the ended up helping.
PVE
1. Skin Bank (using TC/Ss to ‘memorize’ skins into a place where you can reuse them again on a whim, like a dye or like how the armor/weapon skins are made available in the achievement system).
2. ‘Retooling’ existing content and shifting it towards a different player base (often having it nearly abandoned after a rush) while the players who used to enjoy the content as it was lost a piece of their world vs. making ‘new’ content to suit those needs. (i.e. Tequatl)
3. Making ‘all’ activities profitable in the game. I shouldn’t have to (in the old days) run CoF P1 to make money, or do champ runs (new way). Doing events should provide money, scaled to your level. World events. Whatever we can think of, just flatten it out more. There shouldn’t be those ‘one or two’ things that are the only way to make money to save up for materials and cultural armor or whatever.
I have some general ‘quality of life’ questions (i.e., was it really necessary to make the plush griffon that I paid $6.25 for not able to swim under water after he did it for 3-4 months and wasn’t hurting anyone), but I’ll save those for when we get into more detailed Q/A, I guess. I’m hoping that communication also involves the smaller things and not only big, heady topics.
I was a fan of last year’s ‘open world’ approach and was a bit sad during the first hour yesterday trying to figure out what to do. That quickly subsided and I think keeping it contained in the labyrinth has the upside of keeping it all organized. After I gave in and formed up with everyone, everything came together really quickly and I was able to get the big achievements done yesterday.
I did two dailies yesterday, two today. Two more tomorrow and I got the first meta and am ready for the second stage.
So not really sure what the answer is. There is a certain amount of charm to having these intermixed in the world. Jury is out for me. 
Nope, especially disappointing on the Quaggan, I decided I’m just gonna craft these guys into Carlotta and not pick up the replacment set.
Last years mini pack was much better IMO.
That’s too bad. I was thinking the swimming quaggan ghost would be fun. Not sure why he has to have a swimming animation either, just ‘be’ underwater. Like the Plush Griffon, who was killed 3 months after release for no real reason (which, some of us paid money for).
Thank you very much for verifying that. Big sway on whether I was going to purchase it or not.
Do any (all) of them swim? Could anyone that bought them verify for me please? Thanks.
I was hoping for a Spooky ghost myself.
Is it going to be possible to get them this year? Will you be adding them back to the store before the end of the event? What about the witch costume? Other items?
I was really hoping to get last year’s pets.
Not this year?
Lots of corn lying around in nodes to be harvested in the labyrinth and the mobs there drop the stuff too. On the other hand, the bosses hit FAR too hard, they regularly one shot everyone around them but a few warriors and guardians. Some of the mobs also have torment (!)
Ok, the Labrinth. I think I’m getting this now, thank you.
Little bit different from last year, they just gave the zerg it’s own instance.
Lots of corn lying around in nodes to be harvested in the labyrinth and the mobs there drop the stuff too. On the other hand, the bosses hit FAR too hard, they regularly one shot everyone around them but a few warriors and guardians. Some of the mobs also have torment (!)
So they moved all that into the labyrinth then, and the candy nodes aren’t just around in the world this year?
So I have to do all those things this year that I avoided last year farming doors to get candy corn?
If by “all those things you avoided” means “playing most of the content”, then yes, it seems you will have to do that.
Or if you prefer grinding and not actually playing the new stuff, you can just buy it.
Just meant we had other choices last year.
If I wanted candy and monster counts, I would do the doors in Gendarran Fields. Also, there were candy mine nodes, and I don’t see those around yet?
So I have to do all those things this year that I avoided last year farming doors to get candy corn? 
Weren’t there a lot more monsters at doors dropping a lot more candy corn last year?
I’ve looked around for a half hour. Visited 6 doors. Only 3 had monsters. Of those only 2 gave candy corn. At 1 candy corn each.
I now have 2.
I need to eat 50 today. :|
While not a ‘gap’ like we’ve seen in the past with some combinations, there is an eye sore seam at the midsection when wearing a Conjurer’s chest with Whisper’s legs (light).
This is such a rare and wonderful opportunity, so I have to ask: Will there be a way for us to pass on suggestions and receive feedback on more quality-of-life type enhancements, specifically to do with i.e. UI improvements, mouse/keyboard input and ideas surrounding a fixes for things like the camera collision issues (the jumpyness), extra menu options for FoV and even vertical camera offset adjustments?
It would be really great to get some dialog going surrounding these things, since they really affect gameplay at the most basic level … and some of these unresolved issues are quite old now. It would really make my day getting some info about these things, and I’m sure others share my eagerness as well.
Also, thank you for being so proactive Chris. It’s really great to have this type of interaction with the people behind this great game. I hope it will continue.
Hi,
We will do everything we can to make this work (-: . It is very exciting. In answer to your question:
Following the deployment of the first three threads and discussion with the community about what worked and what didn’t, we can then look at rolling out more global threads such as Quality of Life.
Chris
QoL was what I was just going to come out and ask about. Little things in life that aren’t so ‘weighty’ that maybe are sub par, or maybe worked one way for many months and then was mysteriously changed so it became difficult to work with, and we haven’t been able to get a good reason as to why.
Also, what about the forums themselves as a tool? These forums are rather sub par, in that you can’t watch threads and be notified of posts to discussions. Be notified when someone quotes you, responds to a specific question you have, etc.
So I went ‘back’ to one I already did this morning (and it allowed me to open the chest, I might add) which didn’t register. I went back because the rich mithril node on top hadn’t reset (which ‘is’ on a 24 hour clock), and this time, the ‘discovery’ did register.
So the JP chest reset, apparently, on the ‘daily’ reset like everything else ‘daily’ does. The discovery ‘hook’, if you will, is tied to a true 24 hour clock, like a vegetable farm or mithril node.
And it’s tied to a daily quest, which we all assume, since fire was invented, reset for us when dailies reset.
That is silly.
Which is why it won’t get fixed.
Because…
I think the first two posts are right. It’s ‘largely’ abandoned, but there are probably some big guilds and meta guilds that tackle it on a server or two on a regular schedule.
My question: Did it make any sense at all using Teq to produce that content rather than creating it out of something else, or putting it off in a corner of an existing zone where not much happens (Southsun Cove). I’m sure there are big guilds and meta guilds that periodically do that big thing in Southsun Cove from time to time.
I for one miss Teq. I think for the people that enjoy the new Teq, what they built you is awesome, and I’m excited that you like it, everyone should get some content that suits their play style.
I’m not sure taking something out away from one play style and giving it to another was the best way to go.
Please stop kicking random people from the LFG-Tool who sell legally their run. At least check the run out whether exploits/skips were used or not. Thanks.
I’m not following the order of action here, or maybe I just don’t understand how the tool works, or how ‘selling’ your dungeon run works? And then…how someone kicks you? Are you selling spots in your own group to ‘escort’ people through a dungeon? That’s actually kinda cool, if I could afford it, as I’ll need some help with Arah some day if I get The Legend and it seems like ‘everyone’ advertises ‘experienced only’ on those runs.
But then…how would we kick you? You can kick the party leader out of their own party?
I’m not understanding the mechanics.
Thanks! Guess I didn’t dig around there well enough. I thought she had it.
(edited by notebene.3190)
I guess it hasn’t started yet.
The daily puzzle discoverer is not working for me either.
Yes, I’m visiting the same puzzles I visited yesterday (I put 4 easy ones on my radar to do every day for the crafting mats), but those were all visited ‘before’ the daily reset. The proof, I suppose, being that as I’m visiting them now, I’m getting to open the chests, so they’ve all reset.
At any rate, I visited them about the same time yesterday, and ‘every’ daily quest should be tied to something which resets at the daily reset time regardless. This being ‘discover’, even if it were some sort of ‘24 hour’ clock, it wouldn’t matter.
So yes, this is bugged this morning, and unfortunate, because I really needed this one today.
(edited by notebene.3190)
I don’t suppose there’s any sort of compendium that anyone put together with screenshots of the various mini pets, by someone who is a collector?
I can’t help but wonder if this is the calm before the storm .
As an example, I’m excited to see the staff elementalist get good boosts to support. What concerns me is what “isn’t” said. “…and part of that is to reduce how effective the existing staff attunements are for damage. If you want damage, you ‘must’ use daggers or something else”. Guess we’ll see next week.
He still can’t remember how to swim (well, run in place or glide, but at least he was with us underwater).
In the spirit of this, I would like to ask ‘why’ again, and hope for a more thoughtful reason.
It seems like an awful lot of effort to change something that wasn’t hurting anything, and left those of us with a Plush Griffon a frustrating pet to use in a zone with a lot of swimming, not to mention some of us paid actual money for it (I used my one frame last year on the doll, and bought plushy from the store).
To me, it would be like if all the sudden infinite mining picks weren’t allowed to work in Frostgorge any more because someone reported that they are immersion breaking because snow doesn’t fly up from the ground when you strike the ore.
I like when my human female says, “oooo shiney!”
Is there a way to just get that little sound bite?
Im just gonna give 1 tip discover mithrill wepons fine and masterwork (blue and green)
they both give around 4 to 5k craft xp and you can discover 8 wepons with 8 different infusions 7 if you leave out setteler whats expensive (just buy infusions on tp they like 3s each there atm) doing all these discoverys shood give ya around 50 crafting lvls atlast and before tath 400 to 415 you make with makeing tier 6 metal wood and from 450 to 470 you make tier 7 materials so basicly you can make from 400 to 500 without eny big gold lost oo and you also can disover all rare rescepies to get extra lvls makeing excotics is overrated.
I’m confused, is this talking about what to do from 470-500? That’s what I came out here looking for. If it is, can you provide a little more insight on the discoveries?
My Elementalist was my first and my main. I spent a lot of time crafting and making sure my crafting level was as caught up as I could. That ended up leveling my far over the areas I was playing in, which then helped make it easier.
I was (and still am) primarly a staff elementalist. I did a lot of circle strafing to kite mobs around in a small circle, rotate my attunements when they are up, throw as much CC on the ground as I could (Earth, Water and Air all have one). Earth has a little reflect, so if something is shooting you from range, that helps to get into that when it’s up. Lots of fire and throwing any instant cast area on the ground in the middle of the circle while I strafe. Fire and Earth have good ones for that.
The Elementalist gets a lot better when you start getting more skill points and can get a Elemental buddy and the Greater one to help you out, especially the Earth one (the element you throw will be based on what you are currently attuned to).
With all characters, learn, and don’t forget to, dodge. Dodging to avoid damage is a really big part of this game. Learning to fight while moving in general is pretty important.
As far as whether to abandon it to try another for now, hard to say. I see someone recommended the Mesmer over the Elementalist. I have a 46th level Elementalist and ‘still’ have a hard time with that character. Having also leveled a Ranger and Guardian to 80, the Elementalist was probably the second easiest behind the Ranger. The Guardian was difficult because I had to learn how to move and ‘melee’, which was new to me.
Ok thanks folks. I’ll use the masters.
Does the type of salvage kit influence how ‘much’ (or ‘any’, or do you always get at least 1?) dust you get from an ecto?
Ok, thank you.
I’m getting better with yours, I think. I’m learning to let my duelist establish a for a few quick seconds before sending in my warden. Seems like the first duelist is always long dead before I can get a 2nd duelist (3rd phantasm) up, or the mob is dead, which is fine by me.
I think part of my problem was trying that stupid cave as one of the first things I did when I came back. I seem to recall having a problem with that cave on all of my characters, in hind sight. Thankfully someone came by that also needed the skill point and discovery and that was that.
It’s a good guide, I didn’t mean to sound like I was dismissing it. It was more that I was struggling to understand it, and if it was linked to from another page that said this was an easy way to learn, I started to feel a bit dumb.
Thanks again.
My mesmer is 39th level. After having way too many close calls and a crazy embarrassing death in “Glorious Dredge Excavation” in NE Lornar’s Pass just trying to work my way to the skill point and getting jumped by 2-3 NPCs, I’m just not getting it.
I played her a bit before, I think I was mostly using staff and the greatsword and had like 5 points in everything because I had no idea what to do. Somehow I managed to get up to about 35th level (though I really probably actually played in combat to about 24th level, the rest was crafting).
I decided to pick her up again, but thought I’d read and try to make a build that had a little more purpose than just running around with a GS and Staff and 5 points in everything.
That led me here. And it seemed like from there, the ‘easy’ newbie thing to do was this.
I’m trying that, using a long sword and then switching between pistol/focus in the offhand, and the whole thing seems crazy dangerous, and I can’t seem to get more than 2 phantasms up, and they don’t seem to last very long.
I’m trying his ‘alternate’ build of 0/20/0/25/25 (but mine looks like 0/9/0/10/10 at 39th level). Maybe I’m misunderstanding the phantasms, should I be trying to keep them rolling or just blow them up willy nilly? I assumed with this build I would ‘not’ be shattering much?
I don’t want to delete her, she seems like she could be fun. I seem to recall it ‘was’ fun up to 24th level and I wasn’t have too hard of a time with my terrible build.
Is there ‘any’ sort of easy-mode leveling up path that I can try?
As points of reference, my main and favorite character is my Elementalist with a Staff (and I’m good about rolling through elements as they come up and getting in a bit of everything, so the function keys don’t scare me much). My second favorite is probably my Ranger with Shortbow and Axe/Horn with lots of traps (though I rotate in a whole second set of 5 skills and switch the Axe/Horn to a Longbow when doing things like Shat). I also have a Guardian that’s GS and Staff, for the most part. I like to play around with other things like wand torch/focus and mace/shield and hammer from time to time as well.
Any help would be appreciated.
How should you know when the player is going to be surprised? How should you know when some mechanic are clear and when they are clear only for you?
Well, you could have open and frequent dialogues in the community like Gazillion does?
I feel like they work in a bubble and don’t really care about what we think. From the very small to the very tall.
Yep Jumping Puzzle pirates do count, I just did it there.
Thanks!
So now the question is, will there be something like this every day where we can pull it off outside of a dungeon?
No idea what the daily will be tomorrow, but I hope so.
I guess I’ll just try the same, and just be content if I can’t make it that way. Thanks again.
