..and don’t overlook the WvW ones. Some are really more PvE than anything, though you might get jumped from time to time (it’s not personal!). Like ‘land claimer’ is one guard at a flag that isn’t your color, and then wait for the capture. Killing 5 guards can be easily done at a camp capture. Killing a dolly is as easy. Vet creature killer.
I’m not much of a WvW player, but I set my rewards to the Gift of Battle and usually get 1-2 of those done each day, and then 1-2 of the others.
Oh, okay. Thank you. Guess it goes in the bank. I think everyone has this earring already.
I had read a few times in passing about a way to use two of the same unique accessory by putting an infusion in one? I just tried it, and it won’t let me equip the other one.
Did I put the wrong kind of infusion in, or did they remove the ability to do that?
I struggled with HoT when it first came out and walked away for about 15 months. Came back this past December, and had a blast with it (still occasionally AB or DS). Everyone of my alts (one for each class) has cleared the VB map for the ascended weapon collection.
I found it a lot easier when I came back, or less aggravating at any rate. They must have made some adjustments to it during that time.
Made and leveled a Revenant in the middle of all that too.
Thing with that is they didn’t really…change anything if you’re talking about mob difficulty or how the zones were laid out.
Here is the thing with “knee jerk” reactions. People tend to get annoyed/frustrated/angry at something initially due to not being used to it or having a misunderstanding in relation to it, but then they step away (for however long) and when they come back after not thinking about it, aka cooling off, typically someone will tend to approach the situation with a better mindset and handle whatever difficulty they ran into much better after the fact. Or just have a better understanding of it.
Crazy what impulse emotions can do to ones objective reasoning.
Disclaimer: I’m not taking a shot at you, just making an observation based on your comment.
No no, didn’t take it that way. It’s an interesting point and something to consider moving forward. Or…in less than 3 weeks!
I struggled with HoT when it first came out and walked away for about 15 months. Came back this past December, and had a blast with it (still occasionally AB or DS). Everyone of my alts (one for each class) has cleared the VB map for the ascended weapon collection.
I found it a lot easier when I came back, or less aggravating at any rate. They must have made some adjustments to it during that time.
Made and leveled a Revenant in the middle of all that too.
I actually like their jumping mechanic, compared to other MMOs I’ve played. I think there are some puzzles that are too hard for me to do, but that’s more about my personal skill than the mechanic itself. I don’t have the extra burden of an under performing computer to contend with, thankfully.
I’ve never made the connection before, but sometimes I feel like a tool.
Well, next time you’ll read item descriptions more carefully, so it’s a good thing! Seriously though, try contacting support, they have been known to fix things like this for people (according to reports, can’t say I had any dealings with them myself).
They seem to be good at giving you a ‘courtesy help’ if you do a blunder like that. I bought two of the same laurel ring back in the day because I didn’t read the ‘Unique’ part, and they refunded the second ring for me.
Where’s Weaver?
Do you really want it added to a poll that can’t possibly even tell anything of any substance due to specs being randomly paired together? I’m surprised this thread still hasn’t been deleted.
Right?
“Revisionist New-Age Isolationist Humanitarian Neo-Classical Beatle-esque Utilitarian seeking…”
:|
For me it’s always the death/goth/emo/metal places that usually constitute end game zones, as is the case with Orr.
Terrible lighting.
I actually really enjoy snowy place, especially the way they did it with GW2, where when you travel south through Lornar’s Pass and into Timberline Falls, it feels like a contiguous land (even though they are instanced).
I mostly enjoy sunny places, like Queensdale (lighting), and glad to see they will throw us some of that with the LW content for end game.
Excited to be going to a desert. Other than getting a taste of it with Dry Top and Silverwastes, it’ll be fun to see what they do with it in big, sprawling areas with the occasional oasis or what not.
Deserts should have good lighting.
If it’s a bound skin-only (not an actual item), the ability to convert those to charges would be neat.
It would have to be a ‘skin-only’ item, as being able to convert anything to a transmutation charge would clearly kill that entire source of income for them.
Select and cut all the screenshots into a new folder. Will allow you to start from #1 all over again without deleting them.
You can even leave them there, select them all, and rename them something like “a-gw2” (add the .jpg on the end if you show file extensions) and let explorer add a " (n)" to them all. Then the game will pick up with “gw001” again.
I think it goes to 999 and that’s it.
I could see it either way. It would be fun to have it as a WB, since the area is all still there, and they could just clean up the destroyed version and move that Vista. The fractal idea is intriguing (even though sadly I’d never end up getting to do it), for this purpose as well as maybe re-thinking some of those other instances from LW1 as fractals, and trickle them in, like a Memory Box section of fractals. Maybe a little ‘Old Lion’s Arch’ as a fractal too.
Someone pieced together a great like 3 hour video with narrative as well as some game play footage from a ‘lot’ of different sources and it’s worth watching that if you are curious about it and never got to experience it and are just curious as to the story.
Found it .
Oh, one last thing you might want to consider: there is a thing called “Masteries”, which was introduced in HoT. Since it retrospectively introduced masteries for the core game as well, you might want to buy HoT in order to be able to level those masteries. Not right away, but as soon as you decide that you indeed enjoy the game and want to continue playing it.
At the ‘very’ least, get into HoT after 80 and level up the gliding mastery, that will be useful (and fun) every where. 1 point for bouncy mushrooms in Itzel, and complete the Verdant Brink map and learn the meta. I think that’s the funnest of the maps in HoT. The AB meta is still fun for me too (I actually stopped when HoT came out, but started up again 15 months later around Dec ‘16 and did all of HoT and LW3 up till now…lot of content!), and the Dragon’s Stand meta is worth experiencing. I really hope there are still people playing it. While I wasn’t super excited about HoT originally, I had a blast there when I came back!
But really, I suppose you could ‘tag team’ between PoF and HoT once you get to 80. It might be an interesting way to play. Of course, if you want continuity of story, you’d want to follow that path through, wherever it takes you.
3. The Loot Impact – additive or replacement – this is likely my biggest concern, and I think it is for many others. As long as drop rates for rares/exotics are unchanged from core/HoT, the option to “convert” a green into a rare/exotic is part of the gamble. Drop rates for greens/blues should be lower anyway, which would lead to the perceived benefit of stacking these items as unidentified gear
3. replacement for event rewards, and loot drops in the zone iirc (but heart quests are easily doable anyways… if you just want the gold, salvage it and u never need to do HQ to identify.)
This was all I really cared about getting an official answer to. If it’s a replacement, as you suggest, then they are charging me for things I used to get before for free. In my case, any 70+ weapon was 30-ish silver, salvaged 70+ armor for ectos. Exotics depended on supply/demand, sold if I could get a penny, otherwise saved if I wanted the skin or salvaged for mats. I didn’t have to pay to see if I got any rare or exotics, I just got them. I got two ‘Truth’ axes today on an AB run.
If it’s a new additional mechanic, then the cost is part of a new ‘gamble’ mechanic, and that’s kinda fun and fine. To take away my usual allotment of rare and exotic drops, based on drop rate + my current magic find (which, I got plenty of them…enough to keep me in mats and ectos and gold…contrary to the arguments I’ve seen here indicating what I got was nothing, still trying to figure that argument out), and tell me I have to gamble to get my usual supply of ectos and gold, how is that an improvement?
I can see it more if it was a new feature that boxed all the green/blues in a convenient stack of things, with an added new feature to let you spend money to gamble on turning them into better things, or salvaging them as is. That’s a neat new mechanic. To then ‘bury’ my usual supply of rare and exotic drops inside those bags and ask me to pay for them, that just doesn’t make any sense. Is the new cost to pay for the development of the new feature? Like we’re tax payers paying for a professional sports team’s stadium renovations?
It just sends an odd message, and I’d like to know what that message is. If it is a replacement for rare and exotics, and to find those to salvage, I must now pay for the privilege to use my magic find + drop rate to get any rare and exotic items (or the items I used to get naturally), what was the thinking behind that? What gaming issue does it solve? How does that help us enjoy the game more?
If it’s solely about taking money out of the economy, and they feel we have too many rare/exotic items to sell or salvage for ectos or legendary mats, why not increase the AH fees? I’m completely confused as to what it’s purpose is, with respect to making us pay to find what we used to find for free.
{snip} (other than WvW, which they removed the guild bank from a few years back)?
FYI, you can still access the Guild Bank in WvW. Just talk to the Guild Master(Guild Registrar) NPC. There is an option to access the guild bank.
:O
Thanks!
…things…
Thank you!
I’ll have to keep an eye out for the Mistlock Santuary key then. Edit: Bummer, I see it was like ‘just’ on sale a month ago. Crossing my fingers the PoF one works like the Mistlock item (but I highly doubt it, as a give-away item).
You’re right except for the last part – the passes do not send you back to where you entered from. To leave you either walk out the entrance into Divinity’s Reach or use the asura gate to go to another city, or use a waypoint.
Thank you. The new PoF pass will work the same way when it’s active?
Is there another type of pass that sends you back to where you were (other than WvW, which they removed the guild bank from a few years back)? I see there is a Home Portal stone that says “d-click while in your home to go back to where you were”. If you walk out into the city and use the services and then walk back into the home instance and then use the Home Portal, do you go back to where you were? Update: Disregard last question, this in the notes says you can’t do what I’d want to do.
Without the ability to use services and go back to where you were, I’m not seeing the appeal of these things.
Could someone explain how they are supposed to work?
I got one of the 2 week ones, and picked the Divinity Reach one, and I thought the way they worked was you used it to go there and when you were done, you’d use it again and it would send you back where you were? It doesn’t seem to do that?
You can’t go wrong if you go with thief.
5111111511122nice https://www.youtube.com/watch?v=FuVmvUJLhG8 reference ;>
Never seen this before. That is some catchy [donkey] [stuff]! Now I’m listening to that on Spotify while I’m playing. I gotta go dial the rest up on youtube so I can catch all the lyrics.
On a sad note, like, everyone in the world is more talented than me!
Edit: On a sadder note, I just followed my new discovery through to its sad ending via a binge YouTube and googling. Oh well.
(edited by notebene.3190)
More good info, thanks!
Okay buddies, here’s something fun: That’s exactly what I did, especially yesterday and today
- and they don’t drop for me anymore at all.Just a long shot: maybe the game checks if you already have it somewhere. I think I never got one when I already had it in the inventory. It’s an account bound item, so it could be on another character or in the bank. For some items, the game keeps track of what happened to them.
I suggest checking your bank again and your other characters. Might be easier with gw2efficiency or gw2timer.
You can have more than one. The character I have that runs Hab in Bloodstone Fen every morning has a stack of them.
Pretty sure, if you look at the wiki, they have to come from champ bandits and a few others? I don’t think they just drop from normal bandits.
They do. Good Lord, do they ever. Run around the northwestern half of Brisban Wildlands for more than two seconds, get accosted by the numerous bandits there, and you’re basically guaranteed a drop.
I guess I thought they were talking about this item, not the other one that you take to the person in DR to get a quest.
Must admit, always get excited when I get my birthday mails.
I banked the dye, need to sit down and see what all the choices are and what I have. I picked a sword and knife skin for the two weapons, but it was a difficult choice, they’re all pretty nice. I picked the backpack with the hat on it, thought that was fun.
I get them periodically from Hab in Bloodstone Fen.
Pretty sure, if you look at the wiki, they have to come from champ bandits and a few others? I don’t think they just drop from normal bandits.
This is a strange one as I’m not quite sure. It could be because the weapons are rare at that specific level but I’m seeing inconsistencies to that. I’ve seen an explanation to this before but I can’t remember where it was.
Yeah, thought it was strange. Thanks!
The sigil inside doesn’t seem to be worth anything? There are other shields of the same type and skin that sell for the ‘normal’ 28-34s. I see a few other shields sell for more too.
So I was scratching my head on that one. I hate to list it for that much and get burned on the deposit only to have a flood of ones come in offered for 35s and then I have to pull it and re list it. Hate it when that happens.
Thanks folks! I tried looking the item up, but it didn’t exist. Probably searched on too specific of a name.
Hunh, really does go for that much.
Now I need to figure out why.
Is there a way to lookup the buy/sell history of an item?
I have an item to put up on the AH. It’s not, in my opinion, a special item. The asking price is normal for the item. However, the sell price of the item is way more than it should be.
I wanted to see if the item is actually moving at that price, or if for whatever reason, buyers and sellers are in some weird stalemate for that item.
Jon Snow From Cincinnati
I don’t really understand the OP’s complaint. The original launcher was only black with a bit of red, the HoT launcher was only a few shades of green. This is the style of GW2 launchers. Looks perfectly fine to me.
Same feeling here, I’m not opposed to the color palette theme for the new expansion. My only complaint is on the new character select (which we saw in both demo weekends), where I wish the background was a bit lighter to give a better contrast with the characters. I don’t know anything about colors or anything like that, so for me to suggest some arbitrary “20% lighter” would be meaningless.
If I ask the fastest way to get to London, I’d need to reveal what my starting location was.
Otherwise, planes, trains and automobiles are all valid answers.
How about G I double L I ?
I got up early for that once, and as soon as the event started, every TTS commander vanished. Didn’t even bother trying again.
The trick is to follow them, somehow, to their instance. They don’t advertise it often, but sometimes you can join an old triple trouble advert about 3 min before.
They like to start a little later, so everyone coming from TT has a chance to get there. As such, if people are doing the pres too fast, they will use another anchor. If you’re lucky and get it, you will undoubtedly get the achievement for him never flying, and won’t even need to do the 20. They are quite good at it.
I did one once where they maybe started at 11 min after and still made wurm, dragon never took off.
I just wish I could hover over my character portraits and use the mousewheel to scroll through them.
Yeah, that’s my only other ‘would be nice’ feature.
…because everything in your main character’s crafting bag disappeared, and zoning didn’t fix the problem, and you realized you just bought a storage expander.
Anyone else noticed this?
Would love to see a fix ANet!
I made a support ticket, but they said they verified I completed Transfer Chaser, but they couldn’t just give me the MP, and I should submit a bug report on it.
Pleeeeeease… if nothing else, at least remove the awful dark orange lighting from the PoF character selection screen.
Agreed. It would be nice if they could come up with something lighter, but still keep the same theme they are going for.
If it’s an ‘option’ to show other things in character select, that is fine, but I would ‘not’ want to see extra things on my character in the character select screen. I like how all my characters look in the select screen at the moment. The only issue I have is not being able to use the mouse wheel to scroll the carousel at the bottom. And I might have some issues with the new darker background being introduced with PoF (I like the lighter HoT background for contrast).
1. Don’t like the darker red/brown (?) background on character select. Fine with theme, but would like lighter like the bright HoT current one.
2. Would very much like an official discussion on unidentified items, exactly what they replace, what they add. If it in no way takes away any of the rare and exotics we are used to getting as drops, bag drops or other types of rewards, and the cost to ID them and possibly get rares and exotics is a new gamble bonus then they are fine. IF, however, they take away any existing rare or exotic we would get in exchange for introducing a fee and gamble mechanic to hopefully get some of those back, I am entirely opposed to it.
Another thing. I normally give containers to my level 53 to open. This won’t be possible with the requirement of doing a heart first in a level 80 area. Even if I can get it to that area, doing the heart on a regular basis will give that char XP so that starts leveling again.
Can’t you just salvage them directly on the 53 char?
Idk. Will they be level 80 gear when salvaged directly or level 53ish? The gear from HoT containers originally was level 80 only. Lower level options was added later. And there’s the problem again of losing all rares and exotics.
Do these not drop as trophies in addition to other loot?
No, those only come from heart vendors and cost 1 silver, 68 copper plus one unidentified gear.
If you were asking about unidentified gear, they very much seem to replace normal loot, not in addition to it.
It’s a simple question they need to answer: “Do I get the same amount of rare and exotic gear (considering all current RNG and other factors) that I always got without having to pay for it?”
If the answer to that simple question is ‘Yes’, then the new system makes sense to me. If the answer is ‘No’, and I have to pay and gamble and spend time with hearts to possibly get back up to the level I had before, then the new system makes _no_sense.
Identifying gear from the Unidentified Gear is a gamble. You pay money for the chance you end up with something more valuable. Usually you do not. As with every gambling, you will lose money in the long run. However, you are not forced to identify anything, nobody is making you to identify, or to put it clearer – to gamble. This is something you choose to do.
Do not like to loose money – salvage Unidentified gear. You will get materials like from any item you salvage. You will earn money by salvaging the Unidentified gear.
Only thing currently wrong with Unidentified gear is that the description does not specifically mention the gambling aspect. It hints, but seeing how many players complain about it, the gambling with your money should be made much more clear. With big red letters. That blink. And dance. And make annoying sounds. Like, you know, real casino.
I agree with this if we still get our normal, pre-identified (for free) rare and exotic drops from the world, as we do now, based on our MF, drop rates and whatever else happens now. If I still get everything I always used to get, and the rare and exotics that have a chance of coming out of these new items, for a cost, is in addition to what we used to always get, and I’m just paying to gamble to get a little more, then it’s a neat system.
If they have removed all the rate and exotics from the world and they are ‘all’ buried inside those bags and the only way to get them is to pay for them, then I’m pretty angry.
I haven’t seen (or if it was posited, completely missed) anyone demonstrate or assert this is true, that we still get rare and exotics like we used to, pre-identified, in addition to these new bags.
I’ve noticed a hell of a lot less regular gear dropping on the demo. The Unidentified Gear almost certainly replaces normal loot drops. It is NOT “in addition to.”
Well, see, this is something I’m trying to get clear on, because it totally changes the discussion.
Do we still get our MF rolls for Rare and Exotics, and those just pop in our bags? And as rewards for DEs sometimes? Or in lieu of (or still) boxes from champs, like how Maw drops a few chests in addition to the DE reward chest (I get a fair amount of rare and sometimes exotic out of those).
If all things are still equal and we get all those, and these new UNIDs (which is a weird thing to call them, because I see Universal ID when I look at that ) stack up in our bag, and we can view them as ‘blue/greens’, b/c we are still getting our normal share of rare and exotics outside of that, and the ‘cost’ to ID is a new gamble system to ‘potentially’ turn some of those blues and greens into rare and exotic…well that’s a very different discussion, and everything makes sense to me.
It makes no sense to me if I’m not getting the exact same thing (or more! I’ll take more! :p) now for rares and exotics in addition to those UNIDs, and the source of our rare and exotics are bound to identifying those.
If the rares and exotics we get for identifying UNIDs are in addition to all the rare and exotics we’re used to getting, and we’re paying for that ‘chance’, then the cost and time associated with that activity makes sense.
I have yet to see that assertion made or demonstrated. I hope that is the case. I’ll gladly Homer (Spicer?) back into the bushes.
But if I don’t still get my normal rare and exotic rolls outside of the new system, pre-identified, for free, then I have a problem with the system. I would expect to see taxing chat next. Or maybe a fee to move things in and out of our bank. It would make no sense.
Instead of calling them unid gear, they should have called them “Forged Chests” and the vendors should have sold lockpicks for 1s 68c, wouldn’t be half the whining.
That’s like the reverse of Republicans calling ‘Estate Taxes’ ‘Death Taxes’ to achieve a desired result. It doesn’t change what a thing is.
No, it’s nothing like your analogy at all, it’s closer to the opposite. The unid stuff is in addition to normal loot.
I did say ‘reverse’.
Where is there still normal loot? So we get the green stackable things (which, as people have demonstrated, can contain rares and exotics), and we ‘still’ get our magic find roll on top of that so normal rares and exotics just pop in our bags? If that is the case, and my ratio of obtaining rare and exotic, in no way, is reduced in frequency, but the new ‘cost’ to ID is a new gamble to get more rares and exotics that I didn’t get before, or not gamble and just salvage the stack, then that would be awesome.
But I haven’t seen that point made yet, that we still get our normal MF rolls and get rare and exotics that are already ID’d and just pop in our bags.
Why are they adding a gold and time cost to something that has neither now?
Legraptorlas
15 chars
So is it the price of IDing that’s objectionable?
Convenience vs hassle seems to balance out. (Items stacking so less inventory space taken up vs needing heart vendors)
For me, price and hiding rare and exotics in unids with greens and blues.
I still salvage rares. Armor for ectos, and sell the weapons on the AH for 30-40 silver. It adds up. If they keep the price, it turns the process into a gamble: Am I going to get enough rare armor for ectos to make it worth it? Am I going to get enough weapons to make as much money as I used to selling them?
1. No cost
2. Do it wherever you are (no hearts)
3. Two types: green/blue and rare/exotic