It’s the chain I beat you with until you
recognize my command!”
Profession loot is very very bad idea.
- there are items for example rare GS or staffs what have like double average price than other weapons so again favor for already prefered classes like War or Guard. End precursors? So meanwhile Warriors ect will drop Dusks for 1500g while other cant drop it?.
- Another thing is salvage. I cant compare price of silk to mithril or leather.
It’s not that the other profession can’t drop it. They speficially said they can drop rare/exotic items for other professions.
So they don’t do anything? just look pretty? Or do they allow for portable crafting stations to be dropped wherever you may be?
Ok. Didn’t see the new blog. All caught up now.
But my initial thoughts on the matter, still don’t lead to believe that it will be a major issue. There are still plently of other ways to get silk, and other cloth, other than slavaging. Plus you’ll still be getting light/medium armor drops to salvage, just not as much as before.
(edited by pdavis.8031)
I don’t understand. As a guardian, you have just as much chance of getting silk (or any other mat) as any other profession. You don’t need to level an alt to get what you need for crafting. Silk is used across all professions, so you wouldn’t need to have a light or medium armor character to get silk.
@sligh
Good point. I really shoud brush up on my WvW skills with the tourny coming up. And while just playing the game, and not trying to focus on one thing, I should be able to get all the gold I need to buy it. (via mat sales, forging rare /exo drops etc.)
@vol
Interesting idea, if I do focus on forging, that might be a better way to go.
@cormac
Also good point. I was starting to get REALLY tired of farming for my T6. Don’t want to get burnt out, and have no reason to keep playing after I grind non stop to get what I am looking for.
(Also, I found Orr to be a bit lower in the drop rates for T6 and found several other places with much higher drops for T6, so didn’t spend much time, if any, in Orr farming.)
i dont buy gems anymore – arenanet start to be greedy
and at same time they reduce bringing content
no – watching livingstory is NO CONTENT and trieing to sell this lil qol changes now as a feature patch is more than pathetic
not worth my money
i agree for that i finishing main story months ago and instead giving us those short monthly events they should give us real expansions like cantha or elona but all they do is adding gem items and removing good things off like town clothes and did i agree to pay them as tonics not to speak whole clothes system was bad at beginning they should have made them wearable for whole time like some games has plus there should have been normal clothes stores and i dont mean gem store) but they idea was to turn most of them tonics other than making them better and perhaps add those merchants i was talking about
So the real issue isn’t that the game is moving toward having to buy gems to play content, but that you really want a expansion. I believe that there are already many threads on the matter, and compelling arguments on boths sides. However, what it all boils down to is that for the time being, Anet has decided to move away from a traditional expansion pack, and focus and develope the LS and that method to release content.
Yes, but its offered for free if you log in when its live. But if you can’t log in, its $2.50. Less then half what you probably pay for a cup of coffee. And its yours forever to replay on any of your characters.
(edited by pdavis.8031)
Gotcha. I guess that makes sense. Oh well I thought id be done grinding for mats for awhile…I guess not :P
Currently if you sold off all the components for a Battleaxe, losing 15% from TP fees, you would make about 55 silver, so that is something to consider if you decided to go the Mystic forge route. My source is http://www.gw2spidy.com/recipe/5918
However, I would still advise against the Mystic Forge simply because you are only after one item and the chance of having to make a large number of forgings before you get a drop are unacceptably high. As a rule of thumb, if you get a precursor every n tries on average, the chances of you not getting a precursor after n tries is 1 in 3. So if on average it take 1000 gold to forge a precursor there is still a greater than 10% chance that you will have nothing after having thrown in 2000 gold.
Forging makes sense if you are doing it on an industrial scale, or if you just really like gambling.
Oh i totally get the odds are not in my favor, but in my farming for T6 I gather T5s. And elder wood, and mithril is super easy to get by salvaging greens and blues. Im not actually spending any money on things ive crafted to drop in the forge. Buying the items to do that would be counter productive. But from what I understand you are saying is that it would be better to sell the mats, instead of crafting them, to make a bit of extra money to just buy it.
You’re asking us if it were faster to win the lottery, or work enough hours so that you’ll have the same money as 1st prize. We don’t know. You could be lucky and get it the first time you throw stuff in the forge, or you could end up NEVER getting one in your entire gw2 career.
My advice would be to save gold and work towards it (e.g. buy it from the TP). There’s nothing more disappointing than losing all the gold you’ve spent so much time gathering. Trust me, I’ve been there.
Yeah I think thats the direction im going to be heading. my main concern is with the higher demand and higher prices of precs on the TP that I’ll never be able to catch up. As I said, im a casual player, with only 2-4 hours a day to play. Im trying to find a balance where its not going to take me 15 years to get one, yet be able to still have a chance. Im thinking a mix of MF and mats/gold. Where I dont spend any money on the MF (I.E gathering crafting mats and using crafted items/dungeon items) and yet still make gold by selling t6 mats (again by farming.)
Im not oppsed to putting in the work, but also dont want to see that work be continually extended by the TP prices rising a hundred more gold by the time I have enough to get it at current rates.
Sorry there is no new information on guild halls. The only information we have about the possibility is in vague allusions to the possibility of maybe at some point there might be guild halls.
So holding onto and selling the crafting mats (T5 and T6) would be better than using the T5s to craft and throwing the items crafted into the forge?
I got linked to a picture earlier that showed someone getting banned by a GM for exploiting a dungeon and keeping the boss at ~50% while it was all done legit… Is that what we can expect now?
Wait, so why is the players poisiton in one location, quite a distance from the WP, then there is the stand out pic that shows him standing next to the WP? Did they run back to the WP and get banned there? Or did they WP back? But it looks like they were still in combat, so they couldn’t have used the WP…….I’m confused as to what this picture is representing. Do we know what the context of the “Dev” (not Gm as stated by other folks) is saying “legit”? Or is this person just mad they got caught?
Temporary content is not content
That’s funny, I am pretty sure it is … I played it for hours and hours, I enjoyed it, I shared the experience with friends and guildies, I had a great time, I moved on once it was done, and I have many fond and dear memories of it.
So what are you telling me? That all this is a lie, that I did not actually played it? That I did not have had my share of fun, that my dear memories are fake? That I am living in the Matrix, or that I am a replicant? Are you telling me that I don’t know what a tortoise is? Are you asking questions about my mother? Let me tell you about my mother …
~MRA
The cake is a lie!
the current cheapest combination of items to get Tooth of Frostfang will cost on average 922g to get Tooth of Frostfang. Since it currently only costs 828g to buy from the TP, I recommend just buying it.
If you do want to try your luck:
Carrion Verdant Axe of Corruption, Rare 67, buy for 18s2c
Berserker’s Iron Axe of Smoldering, Rare 80, buy for 35s11c
Berserker’s Iron Axe of Smoldering, Rare 80, buy for 35s11c
Dire Aureate Axe of Energy, Rare 74, buy for 29s78c
This wouldn’t be a bad idea if I was willing to buy rares to throw into the forge. I’m thinking crafting axes with excess T5s gained from farming, running dungeons and using token axes, and stocking up and selling T6 would be a much more economical way to go about it. Again, I’m poor (I only have 2g right now, and still need ectos)
Random questions of the day for fun purposes:
-At the actual market price, how much would it cost a single +70 Agony Resistance item?I managed to get a number like 6665327449000000000000000000000000000 gold, but i’m not sure if it’s accurate.
It also makes me wonder a second question.
-Has anyone done already a +20 item?
The highest I can find on the Gw2spidy is a +14. And it has a max buy offer of 240g.
If you run alot fractals, these infusions can be a great way to make some cash. Provided you can find a buyer, as most people aren’t willing to spend this kind of cash for unneeded agony infusions.
hold on to rare and exotic axes you get, and hold on separately to other rare and exotic weapons you get (excluding any that can be sold for well above the normal rare/exotic weapon price, typically daggars hammers and greatswords, along with unique exo skins- sell those).
when you get 4 rare or 4 exotic axes, dump in the forge. Don’t bother buying rare or exo axes for this, use only what you get in drops. Do the same when you get 3 rare or 3 exo other weapons, and throw in a mystic forge stone. if the result is really valuable, sell, otherwise, but back into the bank as a start on your next forging. meanwhile, again, don’t dump any gold into his; use only your drops. save your gold (or invest in t6 mats, as others have said). When you have enough to straight-up buy the prec, do that.
you can still get plenty of ectos from salvaging your rare/exo armor drops.
Yeah thats what I’m thinking. I’m not planning on buying anything to drop into the forge, but rather using dungeon tokens to get the axes solely for dropping in the forge. Of course this is AFTER I get my ectos, just trying to get a game plan together so I can best utilize my limited play schedule.
That actually makes sense.
Although I am leaning toward doing a bit of both (farming, and using the MF) If I were to farm the T6, and stock up, as well as farm dungeons for weapons to toss in the MF, and selling the “failures” (anything not a pre). I would not only be making gold, but also stocking up gold (in the form of T6).
Or should I just go straight for the T6 and leave the MF out of the equation?
I am almost finished with my legedary, Frostfang. The only things I need now are ectos and of course the precurser. (Please note this is not a QQ about the price of precursers, or RNG methods.)
The question I have is, would it be better to farm gold and buy it? or continue to farm and craft rares to throw in the forge? I know that the prices for pre’s are continually climbing, and thats fine, its part of how the player controlled market works. But in farming for gold, by the time I have enough to buy it, the prices will have gone up again. (I only have 2g right now)
In using the MF to get it, I may spend even longer, trying to farm the mats to craft the rares to throw in the forge. And if I was to buy the mats to craft the rares, or even buy the rares outright, I could very well be spending more then the price of the precurser.
Time isn’t really an issue. When I started I figured it would take a long time. And was in fact surprised it only took about 3 months to get all the other components. I mostly farmed for my T6 mats, and used bloodstone shards to get mats, and sold what I didn’t need, to buy what I did.
Here are potential issues with the change to dungeon ownership
-If you are selling, 2 people can easily kick you and steal your instance, simply killing the boss themselves. Two decent players would be able to do any end boss in Arah quite fast (or even invite their friends afterwards) and honestly griefers could very well use this opportunity to do all arah paths in record time.
People shouldn’t sell dungeon paths in the first place, it decreases the value of the reward items associated with that dungeon.
Selling dungeons isn’t this issue. Nothing wrong with it, it doesn’t “cause inflation”, or anything, and really does no harm. It benefits the seller, and the buyer who wants the dungeon credit, tokens, reward chest at the end, etc. But that a whole different discussion.
I agree though, this could be a bad thing. However, we still only have a general idea of what it entails. I would think that a “fail safe” would be included to prevent such things from happening. I guess we can only wait and see, or hope that a dev can at least confirm that such things will be addressed and taken care of with such a patch.
There is very little information that we have to make any sort of reasonable assumption of what actually took place. We have the OPs statement, (who may or may not be a troll, we don’t know) and a screen shot from someone else who was there. So instead of jumping to conclusions, and saying that the Dev was abusing his power, or even that the OP was griefing or trolling, or just had a bad connection that coincided with his DC and the timing of the devs statements.
We can speculate all day long about what actually happened, but remember we don’t really know anything about what happened.
Also this:
2 years is a long time for an MMO not to release anything.
I think you are mistaken. We have released content and features in the last two years on a fairly regular basis. Just because the content and/or features were things that you personally did not particularly care for doesn’t mean we didn’t release anything.
Please don’t trivialize the efforts of our design and development staff down to “nothing” because you didn’t like it. It’s fine to comment that you didn’t care for what was released, but don’t pretend like we’ve done nothing here for the past two years.
I think that people are getting caught up in the fact that GW2 is not your traditional MMO. They are used to the traditional MMO format from games such as EQ, WoW, and others, and feel that because GW2 is an MMO it should follow the same content release patterns as them. Until they get over the mindset that GW2 should be like every other MMO, they will never be happy with the way things get released.
WvW and PvP are the only end game. If you are only playing for a legendary then you would stop playing as soon as you get it…so what’s the point?
Wvw and PvP are end game for those who enjoy such things. Not everyone does. But making a legendary is a tangible goal, and not a terrible one. So after legendary? Why not ascended armor and weapons? The new back items wouldnt be a bad idea either. Have both a legendary and full ascended gear, why not titles, or get all the achievements? There is plenty to do in the game that doesnt require a ton of money and van be fun and rewarding.
But if the OP is already bored, doing any of those things isnt going to keep them playing. Your best bet at this point would be to put the game down and go do something else. You can always come back later and pick up where you left off. Not trying to be rude or anything, but if its not working for you, then why keep doing it?
Totally agree. But sadly open, direct, and honest communication is something that is severally lacking today. If only more people took this to heart, the forums would be a much cooler place.
Also that video is AWESOME!!!!!!!!!
white knights are strong in this thread. i agree with OP tho. since precursors can drop from a number of sources, it’s like they justified the uber low droprate. i still feel sad whenever i see the price of dusk/dawn @ TP. nothing will ever change as long as there are people who reassure them that nothing is wrong.
So what would you propose? (Aside from crafting, scavenger hunts, and the many tired threads which the devs responded to as something they are looking into) Anet stepping into the player controlled market and adjusting the price so its “fair”? Increasing drop rates? (Already been done for the MF, and John Smith has shown why doubling the drop rates would actually increase prices).
Aside from the current acquisition methods for precursors, the prices are the way they are becuase they are an uber rare drop. And people are willing to pay that much for them. The TP prices are solely controlled by the players. If Anet were to jump in and start to regulate prices on the TP, it would cause mass hysteria, and be a very very bad idea.
@Arrow
Farming is allowed, and encouraged. Abusing a bug (exploit) in order to farm is not.
As far as stuff to do? There is plenty to do. Tired of doing a 15 min dungeon run? Try doing the same run, but clearing every mob. Did you also know that some of the dungeons have hidden areas and secret bosses/encounters? Try to find them all!!
Working your way toward ascended or a legendary? Instead of farming gold through dungeons and buying what you need, try farming for ALL of it. Everything can be gotten in game, and at a decent pace, if you know where to go. Try to get the belchers bluff title. Or the yak slapper title. Why not try to solo a complete dungeon, every path, while using say Nomads gear or something?If Anet were to continually put out new “content” in the form that you are thinking, then any of the “old” content would quickly become irrelevant and dead.
“Farming is allowed, and encouraged.” LOL i laughed a little when I read that, name one farm that wasn’t an “Exploit” that was supposedly worth doing (Not counting frostgorge which was nerfed by the way). Every single farm has been nerfed to the ground half of the mobs don’t even drop loot anymore, they even nerfed dungeon farming!
There are several I use frequently, get great drops and is not an exploit. For example: cave spiders in WvW home borderland, NW near the skill point. Lots of mobs, a decent respawn rate, and average about 8 T6 sac an hour, sometimes more. Temple event chains, as long as no one is griefing (which some people get kicks out of) are great farms for mats and karma. EotM (as said), under leveled fractals, dry top events, various event chains around the world etc. There are many ways to farm without exploiting events and spawn bugs. CS blixx was nerfed (in fact only had the timer changed nothing more) because of the griefers, and the spawn time was bugged. It wasnt supposed to start so quickly. Such farming methods are exploits and are fixed, and rightly so.
@faereilos
Yeah I feel that way too sometimes. But I will say that in farming for T6, I found risen to be on the low-med end for drops. Skritt for scales and bones (and bags) icebrood colossus and wolves for fangs and claws, and cave spiders for sacs have been far better for me than risen any day of the week. Sure you should buy what you need to help speed it along, but most of the money I’ve gotten to but the mats I need are from selling the mats I dont need. But my point is, if you can set a goal, and are not worried about how long it takes you, then you can spend say, mondays and tuesdays for farming, and the rest for doing whatever, then it wont be such a dull process. Again its all about perception. If you think ita going to be boring then it will be. But if you can change your way of looking at it, then it wont be so mind numbingly boring.
As far as stuff to do? There is plenty to do. Tired of doing a 15 min dungeon run? Try doing the same run, but clearing every mob. Did you also know that some of the dungeons have hidden areas and secret bosses/encounters? Try to find them all!!
Working your way toward ascended or a legendary? Instead of farming gold through dungeons and buying what you need, try farming for ALL of it. Everything can be gotten in game, and at a decent pace, if you know where to go. Try to get the belchers bluff title. Or the yak slapper title. Why not try to solo a complete dungeon, every path, while using say Nomads gear or something?I think OP’s main gripe is how unrewarding the content feels. What’s the point of clearing dungeon mobs if they are harder than bosses and don’t drop anything? And if they don’t drop anything, how are you supposed to work toward the legendary? I have 2.7k hours logged and I have yet to see a full stack of T6 mats (don’t get me started with lodestones!) Your suggestions are fine and all, but for someone who has a goal to work towards, they just feel like distractions.
I can get how it feel unrewarding. But I have my gift of magic, and am almost done with my gift of might, mostly by farming them, and have less that about half that time. Again, you need to know the right places. Some mobs have a much higher drop rate than others. As far as dungeons mobs not dropping anything? Most of my exotics have drop from random dungeon mobs, and not the bosses. But with RNG it is hit and miss. Every mob, of any level, has a chance to drop a precurser. I haven’t gotten one yet, but I don’t feel that the loot rewards is broken because of that. And if you have a goal, such as T6 mats, then your play style should be centered around that goal. Right now I am working on getting Ancient bones. There are several ways to go about getting them, doing dungeons and buying them off the TP(which to me is kinda, meh.) or killing countless mobs and doing events that have a higher rate of dropping them. (which is more fun for me, as I get excited anticipating what may drop when I see a glowing corpse, or getting a bag.)
Basically it’s all about perception. If you think rewards/drops are bad, then farming is going to suck for you. If you find an area where drops are decent, it can be lots of fun.
As far as the tournament being a joke, or a distraction? Again that is personal opinion, and, as you yourself said, an extreamly biased one at that.
It’s the common opinion amongst serious WvW players; if you actively played in WvW every week or at least visited the WvW sub-forum from time to time, at least that much would become clear to you.
You only perceive my thoughts as biased because you don’t agree with them.
I do not see your thoughts as biased because I disagree with them. I call them biased because of whatever filter/point of view you are coming from, while may have its merits, is one that the game is failing, that people are leaving, that people don’t like what Anet is doing, and everything they work on and release is done to placate an angry mob, and so on and so forth.
You are/were expecting more from this game then it intended to offer, and by all rights, are disappointed and disenchanted with it. But I have a feeling that even if Anet were to cater to your, and everyone elses, thoughts on what should be released, and more content, you (speaking generally, not you specifically) would still not be happy with it because “they should have come out with X profession instead of Y!” Why did we get this map, instead of that one?". These same type of people will never be happy with anything that gets released, because thats just how they are. They have a romantic idea of how it should be, and when it can’t or won’t meet that perfect image in their minds, they will always feel disappointed and unhappy.
@Arrow
Farming is allowed, and encouraged. Abusing a bug (exploit) in order to farm is not.
As far as stuff to do? There is plenty to do. Tired of doing a 15 min dungeon run? Try doing the same run, but clearing every mob. Did you also know that some of the dungeons have hidden areas and secret bosses/encounters? Try to find them all!!
Working your way toward ascended or a legendary? Instead of farming gold through dungeons and buying what you need, try farming for ALL of it. Everything can be gotten in game, and at a decent pace, if you know where to go. Try to get the belchers bluff title. Or the yak slapper title. Why not try to solo a complete dungeon, every path, while using say Nomads gear or something?
If Anet were to continually put out new “content” in the form that you are thinking, then any of the “old” content would quickly become irrelevant and dead.
To put it simply, the WvW tourney is just a big joke to distract the people who actually WvW seriously and it’s become clear after two years that it’s not going to change for the better any time soon. An easy way to fix this would be to implement new abilities for each class so that the meta is forced to change, but they’ve teased new skills since 2013 and we’re still waiting so there’s no point in holding your breath.
Just on this part.
Even if/when new class abilities are added, it would only be a matter of time before a NEW meta is developed. The meta isn’t decided by Anet or the devs. It’s decided by the players. Of course you can argue that they way combat is, that the meta has been decided by Anet, because thats the most efficient way to play. But the devs made it so that almost any build/gear set can be used. People wanted to move back to a more traditional trinity so they came out with Nomad gear. But it loses almost all DPS, and people cried about it.
As far as the tournament being a joke, or a distraction? Again that is personal opinion, and, as you yourself said, an extreamly biased one at that. I feel that the tournament is to have a more competitive approach to WvW for those that play it, instead of a karma/champ train, that even the WvW forums agree that it’s becoming. Its a way to bring that game mode back to the original vision.
i dunno about you but i have more things to pay for then a game and my incomes isn’t exactly perfect, i also don’t have all the time in the world to farm my butt off just for some gold.
The game, unlike many others, allows you to buy nearly anything with your choice of gold (earned in the game) or cash (spent on gems); you can exchange the one for the other, so in effect, the game allows you the option of spending money or time. From my point of view, that’s very generous compared to most other games. (Heck, WoW still charges you a monthly fee even if you don’t play.)
If I understand you correctly, you’re suggesting that the game should also cater to people without money or time. If you can offer a constructive suggestion for how ANet might turn a profit from that, I’m sure they would consider it.
when i spend real money on a game, i better get my money’s worth.
Everyone’s definition of “money’s worth” is different. If you don’t believe you would get ten euros of entertainment from spending €10, then, of course, you shouldn’t spend it.
try again…..
I believe the ball is in your court: the system — and why it’s “fair” for the community as a whole — has been explained. What’s the alternative, that serves the need of game and its economy (including both buyers and sellers of gems)?
I always find it fascinating that the same people who won’t spend $10 on Gems->Gold (and would rather farm for ~15 hours to make the equivalent gold) have absolutely NO problem paying $10 (or more) to go see the latest 90-minute “Batman” movie. I guarantee you they wouldn’t work for the Movie Theater for 15 hours @ 75¢ an hour just to be able to see a movie.
funny, i do nether, fascinating indeed……-_- (really, a adult guy in a rubber suit running around with a boy……what kind of sick mind likes that……)
Jeff Dunham much? :P
I just played some solo tPvP.
And as per ussuall all you see is stunlock condispam.
Why doesnt anet realise that thats literally whats killing pvp.The no skill builds where u just perma stunlock and then spam condis ontop.
I love seeing scrubs justify how ‘good’ they are by saying theyr on the top of the leaderboard but aslong as people play this godawefull meta style. there is literally no skill involved so any ranking is null and void.
And what are they doing with engis? are they nerfing them? because asof now it seems that its the only viable proffesion to even use in pvp if you want to win. (maybe thats why 3/5 ppl on a team now roll engi)
So you want to be skillful? And don’t like the cheesy meta style? Then guess what!? You don’t have to!! I don’t like the meta styles any more than the next guy, so I don’t. I actually play a valk setup with my warrior, with duel axes and traits into Power, Precision, and Ferocity, which is considered “the worst possible setup outside of nomads possible” by some. Guess what? I still do allright. For my necro I run scepter/dagger and focus on bleeds. Not sure its its meta or not, but still do alright.
PvP is, and can be, skill based. Unless you are lazy, cheap, or don’t know exactly how to play your profession and go with the meta, then yeah it takes less skill
(in some cases) but giving a general statement about how it takes no skill is either trolling, ignorant, or both.
Thanks for the answers so far…..so u say we play the best PVP in the class we like the most….if i play Guardian…can i be a good PVP fighter?
Essentially yes. While each class has their strengths and weaknesses, it mostly depends on the player and how well they know and play their chosen profession.
What server are you on? NA or EU? That will also help in finding people to play with. You can also look me up in game and I can help show you the ropes.
Welcome to the game!!!
Well, as you are new to the whole thing, don’t let much of the negative stuff you may read on the forums turn you away.
One of the first things you should do is check out the combat guide here:
https://forum-en.gw2archive.eu/forum/game/players/GW2-Combat-system-101-Guide/page/5#post4217328
I would also recommend finding a guild or three. There are plenty out there, and are often advertised in map chat. Find one that has people willing to help out a beginner, and not expect too much from you. (I personally would avoid guilds that ask for 100% rep. they tend to be less forgiving, and expect alot out of their members, but thats my personal opinion and experience)
Other then that, explore, kill things, try different things, meet people and have fun!
Also you can use the LFG (looking for group) tool, located on the top menu bar (it looks like a group of people) and create a party that states you are new and looking for some pointers and people to play with.
(edited by pdavis.8031)
Not bad. I agree with many of the points, but this one:
•Dungeon Exploiting: This is an issue that has been going on for ages, Anet fix an exploit and people already have a new one ready. Instead of addign invisible walls just make it that to finish the dungeon you have to kill all the bosses. Who cares if someone wants to explore the map in a different way
The optional bosses in the dungeons are just that. Optional. Making them a requirement in order to force people to play a certain way is not a good idea. As far as exploiters, they are cheaters, and get banned and rightly so. However, being able to run past trash mobs, or being able to skip optional bosses by use of “creative pathing” is not an exploit. Breaking the map, going outside of it, in order to skip directly to the end is indeed an exploit and should be fixed, and offenders punished.
Being able to run the same path in a variety of ways, based on player/group preferences is one of the dungeons greatest strengths. Making all bosses mandatory, puts the player/group into a linear dungeon path (aka railroading) and removes that strength. Take Final Fantasy 13 as an example. The series was know of its massive open world exploration, optional side quests, and secrets to get the ultimate weapons/spells that can only be discovered by exploring off the beaten path. Final Fantasy 13 removed much of that. Instead it become a linear dungeon path, with little to no variation. It felt like running through a giant tunnel. Once you start dictating how players are supposed to run a dungeon, you loose the idea of an “explorable” dungeon path, and it then become a railroaded grind.
Yeah I’ve only run it once. 4 hours later we managed to finish it. Of course it didn’t help that we had an uncoordinated pug, had 4 players drop out at various points and had to wait to replace them. Overall it was fun, and challenging, but definetly not worth the rewards. And those chests at the end? Never did find any. It would help if there wasn’t a timer to get all of them. It was like you HAD to know the exact locations, and how to get to them. But having never run the dungeon we had no clue.
And another thing, I get an error report about d3d9.dll when trying to launch the game. If I delete that it runs. I wonder if that has something to do with the very minor, if any, changes?
And this is how it looks WITHOUT the presest
Ok So I loaded the game with the dragon reborn preset via the configurator
This is how it looks WITH the preset
I started playing with sweetFX last night and didnt really notice much of a change at all. Maybe I was doing something wrong. I’ll have to play with it some more.
SweetFX must be in the GW2 folder. Also, you have to restart the game before you notice the settings. Another thing, check the keys to turn it on and off. Once you load you can hit the button to see the difference…
Under save / load configuration, when you load selected preset and return to main screen. Be sure to Save New Config. I hope this helps. Once you get used to it, you can change the settings to make it look better.
In Game options – FXAA must be DISABLED.
SweetFX Takes the load for anti-aliasing from the CPU to the GPU. Hope that helps.
I did, but I was using the default presets that were included, and didnt see much of a difference. Unless those presets were just examples and not really functional.
About speed increases for gold. Perhaps, but not usable for PvP or WvW because then it becomes a “Pay to Win” scenario. Then you have people being able to buy gold with cash (via the exchange) and buying speed buffs creating a unfair advantage to those who dont buy them. Plus we already have temporary speed boosters that can be purchased via gems, or gotten via black lion chests. Making them permenant would cause players to revolt.
Also this:
Secondly, there are several good economic reasons why we shouldn’t set a flat rate and sell gold. The forefront of which is that gold’s value is very relative to the scarcity of gold. With a flat rate and sales of gold we would risk hyper-inflating the economy. This would in turn alienate new players, and make the game much less fun overall.
https://forum-en.gw2archive.eu/forum/game/bltc/Gold-sellers-vs-BLTCI feel like I’m reiterating a lot of what others have already stated here, but…
The game is designed to be a bit tight in the beginning. It is not our intent to amass wealth on players quickly or easily. We don’t want people to feel poor, but a sustainable economy is much better than an overly-inflationary economy.
The value of wealth is relative how much wealth there is.
SO this implies that my evil suggestions are indeed GOOD ones. Hell, it outright SAYS that taking MASSIVE amounts of gold out of the economy would increase wealth.
How does it feel to be supporting My arguments?
I dont see that stated or implied in any of the quotes that I posted. What was said in theose posts is that the players control the gem exchange rate, not anet. And reducing that rate, or making it a flat rate, would lead to a hyper inflated economy. Also if you are refering to the part where he says the value of wealth is relative to how much wealth there is, that doesn’t mean less gold means richer people. It means that if there was say only 100,000 gold total in the economy and 200,000 players, the value of gold would be much higher then say if there was 200,000 gold in the economy but only 100,000 players.
Also having static gold sinks of this nature only works for so long, but is not as effective as having dynamic sinks as well.
tolunart.2095:
Rouven.7409:
I’m not sure if John can, but if not, is someone else perhaps able to elaborate on the implications? Thanks in advance – and thanks John for participating here, love it!
Because most activities produce in-game currency (“gold” or whatever) from nothing, the amount of money in circulation tends to go up as the game ages. Currency sinks like repair costs are a major concern to new players, but a minor annoyance to more experienced players. Inflation of player-controlled market prices is expected, simply because it takes a lot of work to have 10 gold to spare on your toon while leveling, but when you’re at max level for six months you don’t upgrade or repair equipment as often so more experienced players have more gold to spend.
The game works much differently when 5% of the players have recently achieved max level vs. when 50% of the players are at max level and gearing alts. The market reflects this as a natural consequence of players involved in the game over time. The design of the game reflects this, for example removing repair costs makes it easier for newer players to accumulate gold while experienced players barely notice the difference.
Devs have to watch the effect of currency sinks and faucets carefully, and try to balance the amount of money in circulation with the sinks designed to remove it in order to make sure that new players can afford basic equipment as they level but experienced players can still feel as though they have goals to achieve. If either side is too rich or too poor the game suffers.
[John Smith.4601] To add to this. There are many different types of currency sinks, but the most common error when attempting to control for inflation is to apply a set of large static sinks. An example of a large static sink is something like a commander’s icon. You want a bunch of these in the game, but you don’t want them to be your only tool for controlling inflation.
What I call “Dynamic Sinks” are important. These are sinks that either change naturally with the state of the economy, or a sink that designers can modify to pull more or less money out of the total supply. The trading post is an example of a dynamic sink.
Combining multiple types of sinks together allow you to more effectively control the money supply as well as don’t look terrifying to a new player when he sees that there are 900,000 gold worth of stuff he needs to buy at level 80.
I think you guys should choose the topics. I am sure you are aware of the the players are asking about enough to choose which topics need to be covered. Leaving it to the players would only see topics like precursors, conditions, warrior being OP, and dungeon stacking.
I may be repeating a question, but couldn’t find it anywhere. Was there an economic reason for ascended gear being bound (Soul/account) and not tradeable on the TP? And if so, what were those reasons? Maybe a way to minimize a “pay to win” scenario? Or to avoid having a bunch of new items that would reach the cost of legendaries and be seen as unobtainable by the player base?
(edited by pdavis.8031)
Also this:
Ceronose.6019:
Well then I have to ask, isn’t Anet doing the same thing but worse?… Anet I just wanna bring up the point that if you guys had a set amount of gold you get from gems (and make it reasonable) then people might not be turning towards the gold sellers as I am.
[John Smith.4601]No we aren’t doing the same thing. We created an exchange fueled by player demand, not a port of sales of other people’s property. We don’t hack accounts, we provide the service to help return people’s hacked accounts and increase their future security. We don’t bot our game or engage in other illegal or destructive activities, because we love the game and the community, so we don’t create profit at the expensive of the players.
Secondly, there are several good economic reasons why we shouldn’t set a flat rate and sell gold. The forefront of which is that gold’s value is very relative to the scarcity of gold. With a flat rate and sales of gold we would risk hyper-inflating the economy. This would in turn alienate new players, and make the game much less fun overall.
https://forum-en.gw2archive.eu/forum/game/bltc/Gold-sellers-vs-BLTC
I feel like I’m reiterating a lot of what others have already stated here, but…
The game is designed to be a bit tight in the beginning. It is not our intent to amass wealth on players quickly or easily. We don’t want people to feel poor, but a sustainable economy is much better than an overly-inflationary economy.
The value of wealth is relative how much wealth there is.
""About the cost of gems. This has been covered many times. The reason isnt inflation. The gold to gems, and gem to gold ratio is dependent upon players only. Anet has no control over this.""
SO.. if they have LESS gold to spend, then it follows that gem price should drop. If they have a LOT less gold, it should drop substantially. Funny that.
""The more people spend gold to get gems the price increases. The more people buy gems and convert to gold, the price decreases.""
There’s about a 4 to 5 gold GAP in the price one spends to BUY gems as opposed to SELLING gems. You’d have to be asleep to turn cash into gems into gold these days. Ain’t worth it. OH, and Tell me again how ANET is NOT manipulating prices. In a “real world” market, that sort of differential is a few percent at most, NOT 30 plus percent.
""Back in may of 2013, 2 gold was a lot because not everyone was farming dungeons, or playing the TP. We were still discovering the world and having fun. Not grinding for gold. But more people are going to use gold to convert to gems to buy those gem store items they want now, because we’ve learned how best to get gold.""
True to a point. Can you say “GOLD FARMERS”? Can you say China? Hmm? But that still does NOT excuse over a 700% increase in exchange rate. My suggestions will SUCK gold out of the economy. And gee, You obviously AGREE that when that happens, Gem price WILL go down.
Case closed. The prosecution rests.
There is no way for you or for me to change the price of gems, they are exclusively decided by Anet.
False. Anyone watching the exchange rate relative to the the many factors that induce supply or demand will see an extremely simple pattern that shows that the price of Gems and Gold is in fact controlled by player demand and is pretty volatile as one might expect from a system.
If players have less gold to spend, and are still converting it to gems, the price will still continue to go up. Even if you were to severely nerf all gold making activities, as long as players use gold to get gems the price will never drop. The only way to make it go down is to use cash to gems to gold,. But as you pointed out, thats is a silly thing to do with the current exchange.
Also about the account bound items, I was mistaken. It was a discussion about making items bought from the TP account bound to stop flippers. (People in that thread were upset that people were making money that way.)
And whilst we are on the subject. if you think everything mentioned in a CDI is going to be agreed upon and magically created overnight then your expectations are perhaps a little bit high.
Chris
It’s the Twitter generation. If you can’t compress an idea into @100 keystrokes it’s not worth trying to read or understand. These are the same people who go to a restaurant, spend 20 minutes taking pictures of their food and posting to social media, then complain about the service because their food is cold.
These are people who are so caught up in narcissism that they can’t even understand that they are responsible for their own problems.
It is probably incorrect for me to say this but your post made me lol.
Thanks for social commentary humor, you have made a rather somber day turn into one where i am smiling now.
Chris
P.S: Somber because my Yellow Tang died 0-: not because of anything else.
Sorry about your fish
The funny thing is the story is true – I read an article not long ago about a restaurant where the management noticed a dramatic rise in complaints and bad comments on Facebook and such. They used to have video cameras taping the kitchen and dining areas so they found some old tapes and compared them to footage from their current system. They found that vs. 10 yrs ago people were taking a lot longer to order because now as soon as they sit down a lot of people are absorbed in their phones – talking, texting, surfing the web – where they used to pick up the menus immediately and order within five minutes or so, now it’s more like 10. Then the food arrives and they spend more time tweeting about it than eating it. This adds an extra half hour or so to the average visit and these are the people who are more likely to complain that the service was slow, food was cold, etc. The service is still as fast as ever, the customers have changed.
Food for thought…
Yeah saw the same article and thought the same thing. Also Yellow Tang is a fish? I was thinking about the drink…no wonder is was confused about the aquarium bit…
Sorry to hear that man.
Oh yeah, almost forgot the obligatory “can I have all your stuff?” Response when people say they are going away.
Can I have all your stuff?
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