Showing Posts For pdavis.8031:

Paying for past content?

in Living World

Posted by: pdavis.8031

pdavis.8031

Each season is ~$60…

Each season is free. If you miss previous seasons, and wish to access it, it doesn’t cost money. Just exchange Gold for Gems, and you get it for zero (0) dollars.

You’re welcome.

Free? hardly.

How does a new player get $60 worth of gold? That’s what I thought. Don’t be facetious.

The new player can play the game, earn Gold normally, and go back and enjoy content they missed. Again, it costs zero (0) dollars.

I’m glad I’m able to help you understand this concept.

Go look up the conversion costs of gold to gems. Yea, a new player can EASILY get 400g to get ONE season…lol. Keep on trolling bro.

Just looked up the numbers on GW2spidy.
Currently the exchange rate is:
•100 gems costs 11 g 50 s to buy.

Thats a total of 23g for 200 gems. That is a reasonable number for a new player to achieve. They can by it PER ESPISODE fairly easily. they don’t NEED to buy it in one go! If they want to pay the cash, great! And don’t forget that a new player CANNOT even access ANY of the previous content until they reach Level 80.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Paying for past content?

in Living World

Posted by: pdavis.8031

pdavis.8031

How does a new player get $60 worth of gold? That’s what I thought. Don’t be facetious.

Where do you even get the numbers from?

You are assuming that:
1: People would buy every single episode.
2: People would buy every single episode on their own.
3: ArenaNet won’t release a package at the end of a season at a reduced price.

The numbers are freely available(calculate them based upon S1 # of chapters and 200 gem cost per chapter).

If you’re a new player, then yes, you’re going to purchase the full season. The only people purchasing individual episodes will be people who missed a couple or people who want the reward from them. ANet will likely release a packaged season, but don’t expect it to be much cheaper(see: their “sales” on gem store items).

From my count, I can only see 18 episodes in season 1 that relate to the Living Story. Festivals don’t count, as they didn’t add to the Main story line, but were along side the main story line. That still only equals $45 USD (18*2.5). One can reasonably assume that Season 2 will be similar in the number of episodes. Do even those that miss all of season 2 will be paying $45 if they wanted to get all of them at once. ($62.5 USD if they wanted EVERYTHING from season 2, assuming the festivals will have to be paid for.) Thats a MAX of $62 USD for a full years worth of story and content. Thats not considering bundled Seasons, Sales, Etc. Again none of this is REQUIRED! It is and will continue to be 100% optional.

More then likely people might pay for a couple of episodes of the ones that sound interesting and had good feed back. But they can certainly split it out over time, and defray much of the cost by converting gold gained from each episode. If you buy one, play it all they way through, taking your time, you can easily have enough gold to buy the next and so on. People keep forgetting that you are still getting loot and money from those events. And don’t need to fork over a chunk of change from the get go.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Paying for past content?

in Living World

Posted by: pdavis.8031

pdavis.8031

Forgive me if this has been already answered but I am sort of in a confused/panic state regarding this new content release. I understand the fact we must log in during the first 2 weeks of its release to get it free; however, it is mentioned that otherwise, you would have to “pay” for season 1 or something.

My question is if a friend of mine was to join like later in this year on December, would he/she have to pay a fee just to enjoy the original personal storyline or is it just the new content coming July have to be paid for?

The personal story is not effected by this in the slightest. All the the past episodes of the Living Story that they missed will have to be purchased for $2.50 USD each. So if there is an episode release every 2 weeks to 1 month, exluding festivals, starting in July, they would have to buy each of the episodes up to december. But will be unable to play them until they reached Level 80. This is optional of course. If they are coming so late into the story they may not even care about the LS as they would be more focused on learning and enjoy the game.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Living World should NOT cost gems

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

I don’t see a problem with it as the new content coming out can be unlocked FOR FREE during the live event. Granted new players joining the game in the middle of season 2 would have to pay a little bit to unlock the previous season 2 episodes, but they couldn’t play them until they were level 80 anyway. Plus it would only be $25 (2000 gems) to unlock 10 full permenent episodes (200 gems per), which would be pretty much all of season 1, if/when season 1 will be added to the journal, and they decided to charge gems to unlock it. But still $25 will be more then enough to unlock all of season 2 for those who miss it completely. It’s not that bad of a deal really, and those who ARE interested in the history and story line wouldn’t have much of an issue paying the $25 or less to be able to go back in time and replay those events.

Also BUYING gems isn’t the only way to get them. You can convert gold to gems, and farming gold is pretty easy, and you get gems from achievment chests. so those who don’t have the cash to spend can still access ALL of the content. It’s a huge over reaction.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

(edited by pdavis.8031)

PvE Dueling

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

This is all false and illogical for reasons already explained.

There are no rewards for PvE dueling, thus people won’t want to because risk is too great for no reward. Thats why we have mega servers, so more people can get more loot easier. Just PuG dungeons and stack bosses like normal and you won’t have this issue, unless you are wearing full zerker, then you’ll need to increase your MF to have any effect on the PS.

(Just a nod to those in the LAST dueling thread….+37 points to any who get the reference)

Edit: I don’t care one way or another on the issue, I stopped caring after seeing the same thread revived 15,043 times.

(Just a nod to those in the LAST dueling thread….+37 points to any who get the reference)

(Waves hand excitedly in the air)

I got it! Are those forum achieve points? Where can I see my forum achievements? Is there a reward? Enquiring minds need to know.

Don’t tell me I need to duel you to earn the meta.

Yes those are forum achiement points, but they give no rewards, and you can view your forum achievements by clicking the “LOGOUT” button under your account name. No dueling is required.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Does Character size actually matter?

in Players Helping Players

Posted by: pdavis.8031

pdavis.8031

It’s not the size that matters, it’s how you use it that counts.

just saying….

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

PvE Dueling

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

This is all false and illogical for reasons already explained.

There are no rewards for PvE dueling, thus people won’t want to because risk is too great for no reward. Thats why we have mega servers, so more people can get more loot easier. Just PuG dungeons and stack bosses like normal and you won’t have this issue, unless you are wearing full zerker, then you’ll need to increase your MF to have any effect on the PS.

(Just a nod to those in the LAST dueling thread….+37 points to any who get the reference)

Edit: I don’t care one way or another on the issue, I stopped caring after seeing the same thread revived 15,043 times.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Players stealing from guild bank

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Wait, so he stole your guild stuff, and hasn’t logged back in? Did he sell it then bounce? If he hasn’t logged back in, then whatever he took and sold is useless. Unless he has an alternate account, and transfered everything to THAT account, but was it worth the $50-$60 bucks? Probably not. Although it sucks, and I feel for you, but this guy just seems to be a feel pickles short of a barrel.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

GW2 releases Story Journals: Feedback/Questions [Merged]

in Living World

Posted by: pdavis.8031

pdavis.8031

WOOT!!!

I am excited!!! Looking forward to this. Think it’s a great idea! As far as the large scale events, well we’ll just have to wait to see how its going to be implemented. Although I cen see it similar to the megaserver system. Everyone who wants to replay the marionette, for example, would activate it on the journal, and be sent to a megaserver shard with everyone else who wanted to do the event. It doesn’t seem that complicated really, as I’m sure there will be lots of players, old and new, who wouldn’t mind going back to replay some of those events.

I am going to keep my pessism to a minimum when it comes to implementation, we don’t know how thats going to play out, and commenting negativly about it now isn’t very constructive.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Solution to Berserker Meta

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Yeah not a fan of the beserker DPS is the only way to play mindeset, however punishing players who choose that gear or build is just not ok. Again dont join those groups or start your own lfg. That’s the only solution.

@eater of peeps. I also play a necro and have no issues finding groups for dungeons. You can still play the content meaningfully, as a power necro. Still does awesome dps, but necros can be quite tough. You dont have to conform to the meta. Play whatever build you want and start your own lfg. I play a condition necro and never have any issues with people in my any welcome pugs.

@both
Stop trying to ruin the game for others because they have a play style you dont like. Let beserkers be beserkers and dont run in Those groups. Period. There is plenty of diversity with builds, we dont need to super nerf one build because they are the loudest about ther builds and want to play with like minded people.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

We need to remove MORE skills

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

After much consideration I found that launching the client and logging in is in fact an exploit amd should be removed. As well as the forums. They are clearly exploits and should be removed. Please fix this or the entire player base will leave to go play around with Microsoft Bob. Kthnxbye!!!!!

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Convince me to play WvW

in Players Helping Players

Posted by: pdavis.8031

pdavis.8031

If you dont like it, why do you need to be convinced to play? If you feel you wont have and fun and dont jump in to try for yourself, chances are nothing anyone can say will make you want to. I dont much care for it myself, but I jump in occasionally. That being said, is a whole dfferent game that PvE. Much different playstle, mindset, and skill sets are required. If you have someone willing to teach you, go for it, you dont have anything to ose. You may just find you do enjoy it. Its like the matrix, one cannot tell you what WvWvW is, you , must experience it for yourself.

Good luck and have fun!

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Just starting out..

in Players Helping Players

Posted by: pdavis.8031

pdavis.8031

Looking for things to do? Run around and kill things, get loot, repeat. Explore, talk to npcs, listen to their conversations, etc. Get involved in the world. Find out why you should help the farmer clear the worms out of his garden. (Btw anyone else notice how Strikingly similiar that heart quest is to the one in gw1? I wonder if the farmers are related….). Gear you can get from heart vendors after you complete the heart, and from the icons on your map that look like a sword and a helmet. Looking to meet people, cultural starting city or lions arch. You could alao try the LFG tool to help find people to explore and level with. Also join a guild or 3. Plenty to choose from and most of them are cool with great people who are willing to teach and help out.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

So, I see more players in LFG key farming

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

It’s fairly labor intensive to farm keys to get tickets. The average over time is about 50 keys to get 10 scraps. If each run takes 20 to 25 minutes, then one ticket is ~16 to 20 hours of key running. Most people who do key running are not going to do it for the long haul. They’ll do a few, maybe enough to get one ticket, then stop. It’s much simpler to buy keys with real money or farm gold in game and buy the weapon skins off the trading post.

I was reading an article about that the other day, but can’t find it at the moment. However they basically calculated you need to open a chest every 7.3 seconds or something in order to make it worthwhile to get ticket scraps.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Guide to 300% mf

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Going to say right now that copper salvage o matic will never save you money as it still charges you more per salvage than a crude salvage kit is worth. (unless it got changed)

Its a quality of life item. The copper salvage kit is not about saving money but time. You never have to visit a vendor to buy salvage kits. You can simiple click the stack of items you want to salvage. If you salvage for profit it saves around 10-15% of your time. Which you can be using to do something else or make more gold.

While the Salvage-o-matic is cheaper than basic salvage kits, it is more expensive that crude salvage kits. Kits and cost per use. . However the basic kits, and the salvage-o-matic, over the crude offer a better chance at higher grade mats and upgrades, as well as more charges, so you can make up the cost difference in the end.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

(edited by pdavis.8031)

So, I see more players in LFG key farming

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

This farm is only good for the person that thinks they will get the big monetary reward for a skin that they will buy with a ticket, at the expense of playing the game. Sad really that they think like this.

The farm is also good for those players with stacks of chests taking up inventory/bank space, get bored with running dungeons everyday, and looking to do something else for a bit.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

We need to remove MORE skills

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

Also don’t forget killing mobs, dealing damage, dodging AoEs, using condition cleanses, and ranged weapons are all exploits as well. They should all be removed from the game.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

So, I see more players in LFG key farming

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Also just an idea, for those who have multiple lvl 80’s and no more available character slots to do key runs with, they would either delete a character, or buy a slot, Which costs 800 gems, or buy keys. To me, getting an extra slot just to do key runs now and again doesn’t seem worth it. The time investment to get the key, plus the finiancial investment to buy a slot is worth more than a key.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

So, I see more players in LFG key farming

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Thanks in advance for getting key rewards out of personal story nerfed, guys. :\

Honestly, get a hold of yourself. ArenaNet has been aware of key farming since launch. This is nothing new.

True, and even gave the go ahead to farm them.
Dev responses here.

Colin stated at Pax a long while back that the QD champ train was fine too… People were just “playing the game” etc etc. Look what happened to that.

So, I’d say take what’s said with a grain of salt and realize that their stance could change at any time.

True, it could change at any time. However about the champ train, I don’t believe it was nerfed because people were farming it all day long. It was nerfed partially due the toxic nature of players that was growing in QD, Champion level bosses didn’t quite fit in a starter zone, and were demoted to elite or veteren. The only change I am aware of about champ bags being nerfed was the amount of coin they contained. The train still runs in Queensdale and Frostgorge. At least least thats how I saw the reasons for the change.

All that being said, I don’t think they will nerf character creation to farm keys any time soon, but they still retain the right to change things in game with or without notice at anytime.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

So, I see more players in LFG key farming

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

A lot depends on if you have the banker golem that comes with a new character or not. If you don’t have that option then something like a ranger might be best as at the end you will be level 4 fighting a lot of level 10s. You will have an axe for ranged and a pet to hold agro. If you have the banker golem then you can set your char up nicely with max armor, runes and sigils.

As for the looking for group thing. Mostly because it can get boring to solo it. Once you know what to do it’s not hard.

actually about that banker golem…. thats the “bonus pack” or whatever it’s called with the wolf elite.

Does EVERY character you make get the golem for..well life? That… would certainly be useful as a keyfarmer

No…the banker that comes on a newly created character on the delux, or collectors edition only lasts for 2 weeks, then cannot be used any more. But every character you create, as long as you have one of those editions, comes with a banker golem, unless they decide to get rid of it for some reason.

thats what I asked, I know it’s 2 weeks… but if I delete a key character, and create another..I’ll get the banker again?

I did wonder at the waste of buying a 2 week golem on a key char.. XD
…this makes much more sense.

yes youll get the banker again.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

So, I see more players in LFG key farming

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Thanks in advance for getting key rewards out of personal story nerfed, guys. :\

Honestly, get a hold of yourself. ArenaNet has been aware of key farming since launch. This is nothing new.

True, and even gave the go ahead to farm them.
Dev responses here.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

So, I see more players in LFG key farming

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

A lot depends on if you have the banker golem that comes with a new character or not. If you don’t have that option then something like a ranger might be best as at the end you will be level 4 fighting a lot of level 10s. You will have an axe for ranged and a pet to hold agro. If you have the banker golem then you can set your char up nicely with max armor, runes and sigils.

As for the looking for group thing. Mostly because it can get boring to solo it. Once you know what to do it’s not hard.

actually about that banker golem…. thats the “bonus pack” or whatever it’s called with the wolf elite.

Does EVERY character you make get the golem for..well life? That… would certainly be useful as a keyfarmer

No…the banker that comes on a newly created character on the delux, or collectors edition only lasts for 2 weeks, then cannot be used any more. But every character you create, as long as you have one of those editions, comes with a banker golem, unless they decide to get rid of it for some reason.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

So, I see more players in LFG key farming

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

What would be the best method then?

I’m assuming it’s just “rush the personal storyline to level 10, quit and remake” but I’m not sure.

Some people like to grab a few WPs or do a heart or 2 along the way for an extra level. But yeah, it’s basically rush, desposit key in bank, quit, delete, repeat.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

So, I see more players in LFG key farming

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Why do people do this in groups? Can’t you solo it just as easily?

Yeah you can do it easily solo, but it’s more fun in a group. I occassionaly do it with guildies, and it can be fun discussing what we got from the chests, but thats just me.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

So, I see more players in LFG key farming

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

It really depends on what you are comfortable with. I do it fastest with a warrior, as I’ve been playing it as my main for a year and a half, and know which skills do what. Tried it recently with a elementalist and it took a bit longer as I didn’t know all the skills, what they do, which ones to use in which situations etc. But if you are comfortable with ALL the professions, just pick whatever and go.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

New player starting out

in Players Helping Players

Posted by: pdavis.8031

pdavis.8031

At level 28 I believe you priorities should be be exploring the world, learning the ins and outs of your class, which utilities to use and when, which weapon skills to use and when for a good rotation. Which combos you can setup or use your finishers on, etc. At this point I wouldn’t worry too much about gear, I generally just picked up whatever offered the highest armor at the time, as you can do pretty much anything in PvE while wearing any mix of gear with little to no trouble. And Lastly, have fun, explore, do things, get invloved in the story, and enjoy the game. There really is no need to rush through it.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Warrior Vs Necromancer. (PvP more than PvE)

in Players Helping Players

Posted by: pdavis.8031

pdavis.8031

Played warrior for a long time, loved it. Recently got my necro to level 80, LOVE IT!! Running a condition build, and do alright in PvP, better than my warrior. Still have a lot to learn, but found that conditions can help take down multiple mobs in PvE rather quickly, and are extreamly helpful in PvP. But in the end, pick whatever you enjoy playing and have fun with. Both classes offer great survivablity, and can be fun to play.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

stop with 2 weeks event, make unlimited

in Living World

Posted by: pdavis.8031

pdavis.8031

I agree with not having to read yet another post on the same topic posted multiple times a day, but can you clarify where the devs said “fully permanent”? I’m not disputing it, but I don’t follow any comms outside of the forums or website, so anything said on Reddit/ready up/social media/interviews, I will have missed.

A developer in game said it. The above post’s link was to a gallery with screenshots of the discussion.

A fixed link (because pdavis copied two urls on top of each other): http://i.imgur.com/JL4js7E.jpg Lady Avant is the dev.

It isn’t “absolute proof” but it’s kitten better than the pure speculation that drives these threads’ creation.

Good call. That’s what happens when trying to post links with a tablet. Thanks.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

stop with 2 weeks event, make unlimited

in Living World

Posted by: pdavis.8031

pdavis.8031

Also dev comments about permanent content here.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

stop with 2 weeks event, make unlimited

in Living World

Posted by: pdavis.8031

pdavis.8031

pdavis,
the idea of random hours was to make the living season more real
wasnt meant to be something anyone can participate on a schedule time
it s more oriented on who are lucky enough to participate in those changes
plus, it s something that will last long, there might be a chancer every people can face the event at least once.

and also, imagine , since u play at fixed schedule. the mobs attack the town between 3-6 pm PST and 9-0 am PST , while u r either at work or sleeping T_T
with the random, or let s say scheduled at a different time everyday
monday 3-6 pm tuesday 6-9 pm wednesday 5-8 pm and on and on, there is one day u ll be able to participate.

But even on a rotating schedule such as that ill only be able to play, say tuesdays and fridays, or something. As it is, with a two week episode, that rotates hourly (like marionette or battle for LA) I can still play casually, on a fixed schedual and still get all the achievements and whatever else I want out of the event. Seeing as how this game is catered to casuals, that makes the most sense. Having a month long event that changes daily would get old fast. I know id stop doing it after about the third day. The more hardcore people who finish everything in the first day, complain that it sucked, and that there is nothing else to do and that it feel rushed and poorly put together. It wasnt designed to be zerg rushed through. Now we dont know what season 2 will entail, plus with the addition of more permanent content, things are going to be different. They may not limit it to 2 weeks per episode. We dont know.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Survival if the Fittest = adaptation

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

I don’t know for the rest but this game badly needs team deathmatch arenas and ratings. They are obviously never going to add GvG system, but if they want PvP in this game to flourish a real competitive pvp mode must be added. Because camping caps is not skill, it’s not competitive in any shape or form. The native PvP population is really small, the majority is rank/chest farmers.
All good PvP teams left for a good reason.

Even if they did implement this, I still wouldnt play pvp. That being said, changing it to be like other games isnt the right answer either. I do agree they could do more with it, but it woild have to be uniquely gw2. Otherwise it Would get flamed down as “Anet is trying to copy X” and be pretty much in the same boat we are in now.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Why do you still log in?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

1. Its fun. I enjoy it.
2. Gives me something to do.
3. I paid for it, so im going to play it.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

A Designer's viewpoint: Condition Caps

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

@ OP That actually makes sense. Thank you. However, with the variations of condition damage, in say bleeding, how would that work in the upgraded condition? If I understand correctly, in a group of 5, say player 1 (or p1) adds 3 stacks of bleed at 50 dam/sec/stack, p2 adds 2 stacks of bleed at 100/dam/sec/stack. p3 adds 10 stacks at 60/dam/sec/stack, p4 adds 5 at 115/dam/sec/stack and p5 adds 5 at 140/dam/sec/stack. Now “Hemmoraging” or whatever is proced. What would be the damage/sec for the new condition? Also would any new stacks applied by p3 override those done by p1 or just his own as the duration runs out?

I’m not trying to be dense, but I just don’t see how it all comes together.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Pick up change

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Also AoE-looting with F still just loots one item per keypress if the items are next to you so you still have to either press F 10 times or just assign AoE-loot to a different key and use that always.

wait what? I thought AoE looting grabbed EVERTHING in range of the AoE? Unless you have the option to loot all items turned off…I’m confused.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Unlisted Dungeons Change

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

I thought spider queen always did AoE damage even when stacked? Its just usually there are so many condition cleanses going on, it’s hard to tell. CoF p1? Which part? We need specifics, just saying HoTW trolli s now AC troll, doesn’t really tell us much. Unless you are refering to the model that is being used.

you obviously dont even do dungeons then

I do dungeons all the time. and if IIRC I know I’ve seen the spider queens AoE while stacked. Please don’t make insulting assumptions. As far as HoTW troll is AC troll, are you saying that it functions in the same way? That the mechanics are the same? I am confused by what you mean by that statement.

I used to think like you regarding the AC spider, but then had to admit I was wrong when people showed me videos of players soloing the Queen in the middle of the room, in melee range, without getting one single circle on them.
The common element that was ruining that was mesmer clones, which a friend got a kick out of doing to PuGs stacking on the pillar (since the clone will move out of melee range, the spider will spit her poison around).

As for HotW, I personally didn’t try it, but guildies told me that his mechanics are the same as AC troll.

Its not just the same mechanics..it’s the very same troll. It drops ac tokens and items. It was a copy/paste.

Well that IS interesting…will have to check it out later.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Unlisted Dungeons Change

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

I thought spider queen always did AoE damage even when stacked? Its just usually there are so many condition cleanses going on, it’s hard to tell. CoF p1? Which part? We need specifics, just saying HoTW trolli s now AC troll, doesn’t really tell us much. Unless you are refering to the model that is being used.

you obviously dont even do dungeons then

I do dungeons all the time. and if IIRC I know I’ve seen the spider queens AoE while stacked. Please don’t make insulting assumptions. As far as HoTW troll is AC troll, are you saying that it functions in the same way? That the mechanics are the same? I am confused by what you mean by that statement.

I used to think like you regarding the AC spider, but then had to admit I was wrong when people showed me videos of players soloing the Queen in the middle of the room, in melee range, without getting one single circle on them.
The common element that was ruining that was mesmer clones, which a friend got a kick out of doing to PuGs stacking on the pillar (since the clone will move out of melee range, the spider will spit her poison around).

As for HotW, I personally didn’t try it, but guildies told me that his mechanics are the same as AC troll.

I’ve seen those videos too, but the ones I’ve seen still have the AoE being launched, just not near, or within dodging range. As far as the stack, I would think that the AoEs were still being lanched, just with the position of the stack, they made them pretty much useless.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Unlisted Dungeons Change

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

I thought spider queen always did AoE damage even when stacked? Its just usually there are so many condition cleanses going on, it’s hard to tell. CoF p1? Which part? We need specifics, just saying HoTW trolli s now AC troll, doesn’t really tell us much. Unless you are refering to the model that is being used.

you obviously dont even do dungeons then

I do dungeons all the time. and if IIRC I know I’ve seen the spider queens AoE while stacked. Please don’t make insulting assumptions. As far as HoTW troll is AC troll, are you saying that it functions in the same way? That the mechanics are the same? I am confused by what you mean by that statement.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Unlisted Dungeons Change

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

I thought spider queen always did AoE damage even when stacked? Its just usually there are so many condition cleanses going on, it’s hard to tell. CoF p1? Which part? We need specifics, just saying HoTW trolli s now AC troll, doesn’t really tell us much. Unless you are refering to the model that is being used.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Unlisted Dungeons Change

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

What did they change?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Does Anyone know?

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

I’m confused. However, "Damage dealt depends on the level and power of the Retaliation’s source (i.e. whoever gave Retaliation to the entity being attacked). At level 80 this is: 198 + (0.075 * Power) " from the wiki. I would think that if it was power based, then armor reduction would apply, if from condition damage, than no, armor reduction would not apply as condition damage ignores armor.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

stop with 2 weeks event, make unlimited

in Living World

Posted by: pdavis.8031

pdavis.8031

While I agree that having more player driven LS events would be neat, having them spawn at random hours wouldn’t be a good idea. Much like the world boss timers. I’m not the only one with a fixed play schedual. Because of my fixed play schedual, I cannot play certain bosses. Do this to the LS and how many more people, who are logging in each day, be unable to participate? Yeah not, liking this idea at all.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Survival if the Fittest = adaptation

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Just wondering why Orr needs to be fixed?

Yes we killed Zhaitan in the PS and begun the cleansing of Orr. However if it were to be cleansed than new players arriving in Orr would find a cleansed/healing Orr, and that wouldn’t line up with what was going on in the PS. From what I understand is that the open world is locked in time. Orr is locked in a state pre defeat of Zhaitan and the PS. If you were to have a cleansed Orr you’d have to have a whole seperate map just for those who have completed the PS and killed Zhaitan. And there wouldn’t be much to do there anyway. None of the DEs would apply, The temples would no longer be under Zhaitans control, so no need to take them, etc. It would quickly become a dead zone after the PS. No reason to “fix” it as it’s not really broken.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Anyone?

in Players Helping Players

Posted by: pdavis.8031

pdavis.8031

The fastest way would be EotM, but as you don’t want to go that route, your only other option is dungeons (swapping out at end), and exploring. Also make sure you are doing your dailies on your alt. I found when I was leveling my alt, I would swap in dungeons, a good idea would be to unlock all the WP to the dungeons, you can get quite a bit of EXP by exploring higher level areas as well. For example, running up to HotW WP, and Arah WP. Just avoid any mobs you can, and just plough through. There really isn’t another way to level faster, unless you want to craft each of the disciplines to 400, if you have the money for it.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

A question I need to ask

in Black Lion Trading Co

Posted by: pdavis.8031

pdavis.8031

It would appear that the OP has gotten what he has asked for.

Trading Post
•The listing fee can no longer be avoided by listing an item at a lower price than the highest buy order. Items priced lower than an existing highest buy order will now be sold at the lower price. The player with the highest buy order will receive the item and be refunded any difference in price.

In todays patch notes. Grats!

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Currently Working Soulbound Rune Solution

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

sweet! Thanks!! Ill check it out!

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

A Designer's viewpoint: Condition Caps

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

So If I read that correctly, as say bleed, stacks, everyone who adds to the stack deals damage as if they applied the full stack? Of course based on their own condition damage modifier.

So lets say if 1 stack of bleed ticks for 10 damage/sec, than 25 stacks would tick for 250 damage/sec. Sor for 5 people in a dungeon, each one applies bleed, than each person would deal bleed damage of 250 dam/sec for a total 1250 dam/sec. Now if everyone was using a condition build the bleed dam/sec increases to say 200 per tick for a party total of 25000 dam/sec. Which is faster than the current beserk meta dps builds, and thats JUST bleed damage in a 5 person group. Bosses would melt faster than a snow ball in hell. Add that to a world boss, and they quickly become puddles of goo without even trying, as bleed damage would be in the hundreds of thousands per tick. It would be a disaster.

To Fix the current problem with caps would either to raise/remove them and have a personal stack limit so one person couldn’t have moor than 25 stacks, or figure out a way to only have the conditions of the highest condition damage apply. So if you are running a power build asked do incidental bleed, your bleeds wouldn’t apply unless you were geared/traited for condition and/or bleed damage.

I don’t think that’s where the OP was going with this. His idea was that if there was a full stack (25 bleeds) that each one after would increase it’s intensity. But really, it’s far too roundabout and taxing on the system.

And I think your math is quite off. For starters, the bleeds don’t tick for 10 damage a second, ever. Maybe in queensdale when you’re just starting. Also, each person more than likely will not be sustaining 25 stacks of bleeding themselves. And I’m really not seeing how you got to 25k dmg/s from a party of 5. That sounds more like 25 stacks of 25 stacks of bleeding.

It will only do as much damage as the build can put out. It’s not different than a berserker doing it’s damage. The reason why there is a cap on bleeding is not because it’s overpowered in PvE, but that it’s a lot of calculations to make. There’s duration and condition power mixed in from multiple sources.

Ok I used 10 as an arbitrary number. Something to make the math easier. So using 10 as a random base number, 25 stacks of bleed would be 250 dam/sec. (10*25)Now they way I understood the OP was that everyone who applied bleed would essentially be doing damage as if they had applied 25 stacks of bleeding. (250*5=1250 dam/sec). Now on a full condition build one can do say 200 dam/sec(again random number to make the math easier) than a full stack would do 5000 dam/sec (200*25=5000). A party of 5, in full condition, EACH doing 5000 damg/sec would be 25000 dam/sec (5000*5). That’s not considering each individuals condition damage modifier, OR duration. That’s how I understood the OPs suggestion. I could be wrong.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

(edited by pdavis.8031)

A Designer's viewpoint: Condition Caps

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

For conditions that stack in duration, the first idea of converting a full stacks of “standard-to-mega-to-superior” can also be applied in here. But for poison, since it has a secondary role of reducing healing potency by 33%, the second idea of “rear-burst-after-the-final-stack” may not be suitable.

These are by no mean a quick and easy solutions. Fine-tuning and adjusting are still needt to be made in order to prevent being imbalanced. Nevertheless since the current stacking cap has presented the players with some annoying problems, some improvement is certainly needed.

I thought that duration conditions (poison, burning, etc.) Already just increased the duration further with each application? At what point would you make it a mega stack? After a 2 min duration has been reached? I feel that those Types are fine as is. Maybe if you made all conditions as duration instead of stacking? But then how is damage calculated? Also how is poison damage determined anyway if multiple people are applying poison?

I think we just need a complete overhaul of the whole system. I wouldn’t say they are broken, just dont work well with others. Just some thoughts

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

A Designer's viewpoint: Condition Caps

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

Which is faster than the current beserk meta dps builds, and thats JUST bleed damage in a 5 person group.

All that means is that conditions will need to be rebalanced to account for the OPs change.

So in essence you’re saying a nerf to condition damage in general? Even if it was nerfed, with enough players on a world boss, the bleed damge/sec would still be Insanely High. While I agree the way conditions currently work in a group needs desperately to be worked as a whole, I just dont see the OPs solution as actually being viable. Its not a bad idea, but its built on the premis of conditions operating as they do now. We actually need a whole new system for condition builds to be useful in a group setting. Right now they are great solo. But as soon as you add at least 2 more people they become almost useless.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

A Designer's viewpoint: Condition Caps

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

So If I read that correctly, as say bleed, stacks, everyone who adds to the stack deals damage as if they applied the full stack? Of course based on their own condition damage modifier.

So lets say if 1 stack of bleed ticks for 10 damage/sec, than 25 stacks would tick for 250 damage/sec. Sor for 5 people in a dungeon, each one applies bleed, than each person would deal bleed damage of 250 dam/sec for a total 1250 dam/sec. Now if everyone was using a condition build the bleed dam/sec increases to say 200 per tick for a party total of 25000 dam/sec. Which is faster than the current beserk meta dps builds, and thats JUST bleed damage in a 5 person group. Bosses would melt faster than a snow ball in hell. Add that to a world boss, and they quickly become puddles of goo without even trying, as bleed damage would be in the hundreds of thousands per tick. It would be a disaster.

To Fix the current problem with caps would either to raise/remove them and have a personal stack limit so one person couldn’t have moor than 25 stacks, or figure out a way to only have the conditions of the highest condition damage apply. So if you are running a power build asked do incidental bleed, your bleeds wouldn’t apply unless you were geared/traited for condition and/or bleed damage.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

So I want to become better at dungeons..Tips?

in Fractals, Dungeons & Raids

Posted by: pdavis.8031

pdavis.8031

These are all great builds and strategies, but I feel they lack one major element. If you are looking to be better in dungeons, dont run PUGs. Get guildmates, or find a regular group you can run with to do dungeons and take your time in learning the boss mechanics. Learn why you stack where you stack and not someplace else. What the boss tells are you so know when to dodge, etc. You could have the best build in the game, with the best gear and know that build inside and out, but if you are in a bad PUG with a bunch of leeroy jenkins’ or those not knowing what they are doing you’ll have a hard time regardless.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”