Legitimate question for anyone at ArenaNet: why do you guys invest so much time and effort into making weapon assets that 99% of the players will never use?
Hey, you know these guys that make this game? For them thats called “work”. It’s this thing growed-ups do to make money so people can have houses and clothe their children etc. When people buy stuff it makes the people who work at A-Net happy, becuase it means the company continues to pay their salaries. Because, otherwise, this being a buy to play game, once the money ran out…everyone would get sacked! And then their would be no more A-Net…and no more game.
Happy to help. Subscription-based games are available.
Fact, if new skins were available on the Gem Store, they would make less money. This is because they would cease to be rare and no-one would want them. While it’s a gamble, its a way of showing the world….“hey, I won something”. Only way to get past this is not to care.
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regardless of how you got it, a fused weapon sends the message that you gambled 100$ of RL money on it. Legendaries while purchasable with RL money still have an element of farming and in game pride. These things will be released regularly so Fused weapon is the first of many many one time skins that have to be gambled for. Unless you are a Dubai prince or something you won’t be able to obtain them all so just get whatever you want. No one at any time in the future will care if you have a fused weapon I promise and it doesn’t make you look more elite ever.
They all look average (preference is irrelevant, that’s the truth). If they were on a dungeon token they would would be one of the least popular sets. Not to mention that’s one single weapon on one alt.
Waaaargh……I didnt get one, so they are garbage. Everyone who got one has more money than me….wwwwargh.
But. I got mine for free…and I think it looks awesome. Plus its a nice swap out for my main GS as its got nullification on it in times when I need it.
Johnny want a fused weapon skin. The only way he can get a fused weapon skin is by opening chests. He’s already used up the paltry amount of keys hes obtained through normal gameplay and had no luck. Now he has to pay money to obtain keys in order to get his skin.
Johnny doesn’t want a single thing other than a skin, therefore any thing he obtains apart from a skin is considered a loss. Johnny is risking money for a small chance of getting what he wants.
Johnny sounds like a moron with no self control. And thats pretty much the counterpoint to every argument that this is gambling. Sure it’s gambling…so if you dont like gambling, don’t do it.
The RNG is definitely out of control, but…you don’t HAVE to do it. Nor do you HAVE to play the game at all.
The game contains gambling, fact. You have to take part in it, fiction.
Two types of gambler, the drunk…shuffling from bar to bookie. The playboy, winning millions playing high stakes poker.
If you are moaning about this….you are definitely the former not the latter. I recommend not buying any chests and going outside for a run.
And no, I didn’t get a skin, or buy any chests. The skins are awful for one thing.
As in the other post I just made. Magic the Gathering, Pokemon cards etc etc have been operating this way for years. So while it technically IS gambling…it certainly isnt illegal in any country I can think of.
Although probably North Korea. All packs bought, there you are probably guaranteed a Kim Jong card, and he’s the most powerful character you can get.
It’s a … unique … skin, but it’s far too large and obnoxious. I’m already sick of seeing it just because it’s too dam large.
I’m already sick of seeing it because its so easy to get…
We have players under the age of 18 if they do buy it is that illegal(online gambling).
It’s not gambling. You are GUARENTEED to get something, just maybe not what you want.
I guess lucky dips should be illegal for children too.
It is gambling.The item you want is not guaranteed when opening the chest,you buy the chests to get a chance on the weapon skins,and nothing else..How in the world are you missing the fact that this is gambling ?
Gambling “. To take a risk in the hope of gaining an advantage or a benefit.” " An act or undertaking of uncertain outcome; a risk: I took a gamble that stock prices would rise."
Magic the Gathering, football cards and numerous things marketed primarily at under 18’s, have been operating this way for decades in most countries. So, it’s clearly not illegal. It kind of is gambling I suppose, but like most gambling…its the gamblers choice.
Pokemon being the biggest recent example I can think of. It’s peoples attitudes towards it that have changed. These days a lot of people can’t handle any kind of disppointment…it’s sad really. Rather than buying a chest or a key maybe they should go outside. The skins totally suck anyway…so why bother.
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They also “slightly” buffed CoF P1….becuase there are things in there that down me now and I havent been in a downed state on CoF in a very long time. Not sure if they just upped damage.
Also, there are veteran skills at penitent that now more or less one shot me, including the veteran chicken “egg shot skill” which has hit me for 9.5 k damage.
But amazingly, none of these changes were in the patch notes…sigh.
Putting those clumps of however many people back into the world would be a great first step.
You’ve said this countless times.
How would you go about doing this? If it was as easy as you’re implying, it would be done already. Problem is, as much as you blame the mechanics of the game, it’s a player problem.
Players will always tunnel vision the easiest rewards for their time.
So then, instead of stating a nebulous idea, let’s discuss possible solutions.
Increasing the quality of the loot in Orr would be a start. Having vets and champs (which can invisible 1 shot entire groups due to culling and broken scaling) drop porous bones and other kitten is not a great situation to be in.
Yes I smile everytime I get hit for 9.5k by a chicken launching its eggs at me. Oh no…hang on , I mean the opposite of smile. Or every time an event that has less than 10 people throws up 2 Champion Risen. Yes, fun indeed.
No wonder people are porting from world event to world event. Only a matter of time before they start hitting for 96 kabillion damage if theres more than three people there already. And CoF will be next….you heard it here first, get working on an alternative would be my advice.
It would be very hard to define what the publisher deems succesful, but just on box sales the game is VERY succesful. Are they even bothered about it having enduring qualities? They aren’t saying after all…and why would they?
I played WoW for three years (up until they released Cataclysm) and so spent about £360 or thereabouts on it in total (including expansions. I have played this game for what…9 months? Since launch anyway and have spent £50 box price plus conservatively estimating about £250. So, this game is more expensive (to me) overall (assuming I keep playing it). But yet I do not have everything in the game nor am I ever likely to as so much of it is hidden behing RNG.
For me personally , and I accept that everyone is different, I don’t like the fact that there is no reliable way to get a precursor, or a molten skin for example. I would rather grind a dungeon 350 times in the hope of something rare dropping than open little boxes. Stratholme for example…ran that hundreds of times and never did get Rivendare’s Steed….but it was worth running it because the loot was decent regardless.
Ultimately and ironically I gave up WoW because I thought it became TOO easy and also because of the elitism in guilds that was very prevalent. Also, although I like raiding….the requirements of most raiding guilds were like a job, and I have one of those in real life.
SWToR I gave up because the gear sucked and ultimately you were just on a very boring treadmill.
This business about WoW always makes me laugh. The reason WoW was and still is successful beyond the dreams of any other MMO is that it basically nailed the formula, it realises that people need to be given “stuff” to keep interested. In fact the reason you will find people endlessly grinding for things is that the things are deemed worth it. Nothing in this game is worth it and that includes a legendary. How many legendaries have you seen…hundreds. How many Time-Lost Protodrakes did you see in WoW? There were loads of things you could do to keep you busy in that game. Some admittedly more interesting than others. But ALL of them gave you “personal gain”.
Even the WoW clones messed this up, which is why the likes of SW ToR starting haemorraging players quite soon after launch. You could accumulate millions of credits and have absolutely nothing interesting to do with them. All the gear looked the same….what was the point? And basically, thats where this game is now. Excepting that its always been free to play, there are a lot of similarities. Plus, the dungeons and story in that game were far superior.
So to think that this game can’t and won’t fail in the same manner is naive at best.
There are still people playing SWToR and likely will be for years….but it still failed. WoW on the other hand is enduring well past its shelf life. This is why everyone is so DESPERATE for something more modern that has that same addictiveness. And sadly, this ain’t it.
- I see the dailies, living story and guild missions as evidence of this and those have helped a lot to get people out of FotM.
It is absolutely in their interest to get people out into the world .
Yes, and the next thing they are doing will get people to go to Southsun Cove! For about ten minutes! To complete whatever it is that they are doing! Probably hammering in some fence posts or something! Awesome!
Sorry about all the !!!! But I’m just so freaking excited! Southsun! Cove! Hammering! Fences!
Personally, I love the Harathi Hinterlands quest chains…it is one of the best though out areas and story lines in the game in my opinion. But, even so, I wouldn’t play it over and over again. Theres no reason to, because the things I need towards a legendary, which is the only point I have left to this game aren’t in that zone. And unless I had something wrong with my brain that made me forget what I just did immediately, then Im hardly likely to go back to see how the event ends up.
Dynamic Events imply more dynamism than they actually possess. What they actually are is a series of events with two potential outcomes which spawn ad infinitum until the end of time.
Nice, but hardly engaging enough to occupy people for ever. The ultimate game would have enemies in every area that had artificial intelligence, were free roaming and employed tactics. Enemies that led you into ambushes, were relentless and capable of tracking you for days, or enemies that knew when Hoelbrak (for example) was not well populated and then attacked it. etc etc….perhaps this will occur in my lifetime but perhaps not. So for now, everything is scripted and ultimately quite boring after a while.
I havent ever played a buy-to-play game before and I won’t again. It’s the RNG thats doing that for me. So, on a whim I just took every last cent I had (87g) and blew it on exotic greatswords that I then threw in the forge….and you know what I got? Thats right…nothing, I have ended up with one Valkyrie Pearl Broadsword. In total I have thrown over 350g into the mystic forge over the course of the last three months.
And that is why, I am not going to be playing anymore, unless I really am so desperately bored that this garbage becomes desirable.
If this was a pay to play game I would have deleted it a long time ago. Much as they had issues, there were epic things I remember from other games….the only thing I remember from this game is endless grind (more than any other game i ever played)and RNG.
So much for the “anti-grinding” game. Sure if you actually dont want anything and just want to play an hour or so a day…great…you’d still get bored eventually, but I understand. You’re probably the type of person that replays Angry Birds. If however you want T3 armor, legendary, rare exotics etc….there is not a game in the world more grindy than this one.
If you really wanted people to bother going to all the zones and staying there for any length of time you would have to implement Mat drops potentially being upscaled to your level just like items.
This will never happen.
But that won’t actually get people to the same zones, which is more what Anet is atempting to do with things like dailies and living stories. The world is too big for Anet not to attempt to focus the population more.
This is also true…see, we’re AGREEING with each other. Fancy a cup of tea and a biscuit?
This seems to happen a lot with me. I start off arguing with someone and the we end up agreeing. I’m really not as argumentative as people make me out to be. I just hate people making unsubstantiated claims and stating them as fact. Beyond that, I recognize the game needs a lot of work. But it’s still better for me than anything else out there (at last in MMORPG land).
It is for me too, its just how long it remains that way that is the uncomfortable question. And some focus on some of the issues would be nice…..flaming Guardian Scepter auto tracking for one……..grrrr.
Although personally I think TESO will bomb, because people are expecting too much of it and will be disappointed even if its a very good game.
If you really wanted people to bother going to all the zones and staying there for any length of time you would have to implement Mat drops potentially being upscaled to your level just like items.
This will never happen.
But that won’t actually get people to the same zones, which is more what Anet is atempting to do with things like dailies and living stories. The world is too big for Anet not to attempt to focus the population more.
This is also true…see, we’re AGREEING with each other. Fancy a cup of tea and a biscuit?
I never said the game doesn’t have legit issues. But yeah, every MMO I’ve played has legit issues. The issues in this game don’t seem much different than the issues on other games. Stuff needs to be fixed, some of it will eventually be fixed. Some people will wait around for those fixes and others will leave. Some new people will start playing to replace some of those who left. This forum looks exactly like every other MMORPG forum.
This doesn’t mean I’m trivilizing legit complaints. But saying the game is dying or people are leaving in droves isn’t a legit complaint, it’s at best an anecdotal bit of information that servers no real purpose. It doesn’t help or fix the game.
If you bring up the fact that we need more build variety, I’d not have said a word.
I agree. But there is a lot of static from the developers on some of the key issues that is becoming annoying. And by that I mean the major, gameplay breaking issues that have been reported since the beginning and still arent fixed…not the more trivial issues like loot drops and so on.
If you really wanted people to bother going to all the zones and staying there for any length of time you would have to implement Mat drops potentially being upscaled to your level just like items.
This will never happen.
It runs fractals all the time…and CoF. As it says above in fact. I’ve ran them till my ears bleed. MF sucks. Its just another horribly designed dungeon with poor rewards for time. Although it DOES have one or two slightly more interesting than others boss fights.
I know a whole lot of people who disagree with you about whether MF sucks for not. People ran it dozens of times. There’s threads right here on these forums saying it was the best dungeon Anet has done to date, with tons of people agreeing. So yeah, you may think it sucks, but a whole lot of people liked it.
As for rewards, there were some decent ones. The new recipes of course, the chance to get a jet pack or a rare mini were other reasons people ran it.
And when I say my guild runs dungeons, I mean TA, HotW, SoE, SE even AC sometimes. Not just fractals and CoF.
Though dungeon runs have slowed down, since the content is older. But that normally happens in all games. Newer content gets more looks than older content. That’s why people ran MF so much.
If you think running a dungeon over and over again for the chance to get a backpack is the pinnacle of gaming evolution…good for you.
And I know a lot of people who DIDNT like MF….what does that prove? That human beings have differing opinions? Hold on, I’m just going to phone someone and let them know…there might be a Nobel prize in it.
It doesn’t prove anytrhing. I’m not trying to prove it’s good or bad. I am trying to point out that there’s a counter point to your opinion. A lot of people did like it and ran it multiple times, including me.
Frankly I think the Fractals are the best dungeon in the game, but there’s no denying that MF was mad popular, which you seem to have left out of your equation. That’s why I brought it up as I did. You said no one is running dungeons and I brought up MF. You said it sucked, I said a lot of people liked it.
Why is a dissenting opinion so upsetting to you?
Edit: I also never said it was the pinnacle of gaming or even my favorite dungeon. Nice way to try to twist what I said.
It isn’t. I’m happy for you. But I was talking about MY opinions as I have more familiarity with them. So why are my opinions so upsetting for you?
EDIT: I KNOW there is a counter-point to my opinion. There always will be. Vive la difference. But, this may come as a surprise, I’m not alone in thinking the game has gotten very boring….the entire forum is full of it. So even if it was 50/50 (which it isnt because there are WAY more negative posts than positive) then that would suggest that perhaps someone should start listening?
There have ALWAYS been way more negative posts than positive. Why not go check out every MMO forum out there, including WoW’s. There are always more negative posts on forums than positive posts. Proving pricely nothing.
Far more people are willing to complain than compliment. It’s just human nature.
Unhappy people complain. SOME of those people will always complain…because they want the moon on a stick and they want it NOW. MANY of those people have legitimate observations and deserve to be taken seriously…not written off by people like you because they have a different opinion. Does Guardian Scepter need fixing yes/ no? Are the concerns about the loot issues warranted yes / no? There are many, many, many valid complaints right here on this forum about issues that are spoiling peoples enjoyment of a “game”. And there are some whiners….
Proving, precisely, that some people are so set in their opinions that anyone else with a differing opinion is automatically wrong.
And by mentioning WoW, theres that insinuation that everyone with issues with this game is a WoW fan. I haven’t played WoW since WoTLK came out…
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5. This statement makes no sense “Every single world event I go to is packed. Every one. Even ones that happen at the same time” How can you be a two or more world events at the same time?
Shortly after the patch tonight I was at the Fire Elemental event. When it was halfway dead, someone posted in chat “Hurry! Wurm pre-event is up!” As soon as I grabbed the loot from the FE I teleported to the Wurm event and got there just in time to see it spawn. There was already a crowd of people there who cleared the pre-events.
So, yes, there were two events going on at the same time, both with a crowd of people doing them, and I was at both.
But this is exactly whats wrong. You got to a zone, kill a boss (in less than 2 minutes with the exception of the Dragons, but even then is only Jormag that takes any time) and then you leave and go to the next one. How is that giving anyone the impression that those zones are full? They’re full for two minutes and empty for 2 hours.
It runs fractals all the time…and CoF. As it says above in fact. I’ve ran them till my ears bleed. MF sucks. Its just another horribly designed dungeon with poor rewards for time. Although it DOES have one or two slightly more interesting than others boss fights.
I know a whole lot of people who disagree with you about whether MF sucks for not. People ran it dozens of times. There’s threads right here on these forums saying it was the best dungeon Anet has done to date, with tons of people agreeing. So yeah, you may think it sucks, but a whole lot of people liked it.
As for rewards, there were some decent ones. The new recipes of course, the chance to get a jet pack or a rare mini were other reasons people ran it.
And when I say my guild runs dungeons, I mean TA, HotW, SoE, SE even AC sometimes. Not just fractals and CoF.
Though dungeon runs have slowed down, since the content is older. But that normally happens in all games. Newer content gets more looks than older content. That’s why people ran MF so much.
If you think running a dungeon over and over again for the chance to get a backpack is the pinnacle of gaming evolution…good for you.
And I know a lot of people who DIDNT like MF….what does that prove? That human beings have differing opinions? Hold on, I’m just going to phone someone and let them know…there might be a Nobel prize in it.
It doesn’t prove anytrhing. I’m not trying to prove it’s good or bad. I am trying to point out that there’s a counter point to your opinion. A lot of people did like it and ran it multiple times, including me.
Frankly I think the Fractals are the best dungeon in the game, but there’s no denying that MF was mad popular, which you seem to have left out of your equation. That’s why I brought it up as I did. You said no one is running dungeons and I brought up MF. You said it sucked, I said a lot of people liked it.
Why is a dissenting opinion so upsetting to you?
Edit: I also never said it was the pinnacle of gaming or even my favorite dungeon. Nice way to try to twist what I said.
It isn’t. I’m happy for you. But I was talking about MY opinions as I have more familiarity with them. So why are my opinions so upsetting for you?
EDIT: I KNOW there is a counter-point to my opinion. There always will be. Vive la difference. But, this may come as a surprise, I’m not alone in thinking the game has gotten very boring….the entire forum is full of it. So even if it was 50/50 (which it isnt because there are WAY more negative posts than positive) then that would suggest that perhaps someone should start listening?
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It runs fractals all the time…and CoF. As it says above in fact. I’ve ran them till my ears bleed. MF sucks. Its just another horribly designed dungeon with poor rewards for time. Although it DOES have one or two slightly more interesting than others boss fights.
I know a whole lot of people who disagree with you about whether MF sucks for not. People ran it dozens of times. There’s threads right here on these forums saying it was the best dungeon Anet has done to date, with tons of people agreeing. So yeah, you may think it sucks, but a whole lot of people liked it.
As for rewards, there were some decent ones. The new recipes of course, the chance to get a jet pack or a rare mini were other reasons people ran it.
And when I say my guild runs dungeons, I mean TA, HotW, SoE, SE even AC sometimes. Not just fractals and CoF.
Though dungeon runs have slowed down, since the content is older. But that normally happens in all games. Newer content gets more looks than older content. That’s why people ran MF so much.
If you think running a dungeon over and over again for the chance to get a backpack is the pinnacle of gaming evolution…good for you.
And I know a lot of people who DIDNT like MF….what does that prove? That human beings have differing opinions? Hold on, I’m just going to phone someone and let them know…there might be a Nobel prize in it.
To the other poster…if you “go where the people are” you will go to Queensdale while SB is up, and then you will go wherever they all happen to go after it finishes(2 minutes later). depending on what event just reached its point on dragontimer. You will do this all day.
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Correct ^ – No-one can prove anything. But the anecdotal evidence is there sure enough. My guild chat is normally just “Maw is up” – “Jormag is UP” etc all day. I havent seen anyone run a dungeon other than CoF or FoTM in months. Largest guild gatherings are on Sundays when we do guild missions and after that its just the same people all the time…of which there are less. Even the guild master quit.
Theres nothing fun about Jormag or any of the other events when you already did them 27 bazillion times. And I actually have to turn the sound off if I go to Orr because the mob sound effects “DEATH…GOOD!” actuallly make me want to commit murder. Same for the Dredge fractal….“Ikkit”……AAAAAARGH…SHUT UP!!!!!!! With the added annoyance that you have 20 Veteran mobs permastunning you while you bounce round the floor like a rag doll, completely helpless because you used up your next to useless stability abilities on the first two.. Does anyone actually enjoy that?
And for every person that says “go play the game”, “go explore” or any other such contrite nonsense it makes me want to kill a kitten (and I love kittens).. Thats right, I actually typed “kitten” ..its not a result of the ridiculous profanity filter. So you come on the forum to complain (in the genuine hope that something will be done about the issues you have) and you get infracted because “threads that complain are not constructive”?
Fun. With a capital F.
Maybe i’m just different, but I don’t see much of “This part of the game is terrible, absolutely terrible. Anet screwed up hard, I can’t wait for (insert upcoming game release here) to come out so I can leave this game.” to be constructive.
I never said it was constructive. Here are some suggestions that are however:
1) Fix mechanics so that dungeons actually take some skill to complete.
2) Fix loot so that your time is rewarded appropriately.
3) Fix, or eliminate the reliance on RNG mechanics
4) Fix bugs that have been present since the game began, like Guardian Scepter as an example.
5) Add some meaningful content that is actually fun to play, and permanent.
6)New Charr backpack or working character skills?
7) I could go on…in fact there are entire threads devoted to outstanding bug fixes for example.
All of these suggestions have been floating about for a very long time and havent been addressed. So peoples constructive criticism is turning to the other….non-constructive… kind.
It runs fractals all the time…and CoF. As it says above in fact. I’ve ran them till my ears bleed. MF sucks. Its just another horribly designed dungeon with poor rewards for time. Although it DOES have one or two slightly more interesting than others boss fights.
Correct ^ – No-one can prove anything. But the anecdotal evidence is there sure enough. My guild chat is normally just “Maw is up” – “Jormag is UP” etc all day. I havent seen anyone run a dungeon other than CoF or FoTM in months. Largest guild gatherings are on Sundays when we do guild missions and after that its just the same people all the time…of which there are less. Even the guild master quit.
Theres nothing fun about Jormag or any of the other events when you already did them 27 bazillion times. And I actually have to turn the sound off if I go to Orr because the mob sound effects “DEATH…GOOD!” actuallly make me want to commit murder. Same for the Dredge fractal….“Ikkit”……AAAAAARGH…SHUT UP!!!!!!! With the added annoyance that you have 20 Veteran mobs permastunning you while you bounce round the floor like a rag doll, completely helpless because you used up your next to useless stability abilities on the first two.. Does anyone actually enjoy that?
And for every person that says “go play the game”, “go explore” or any other such contrite nonsense it makes me want to kill a kitten (and I love kittens).. Thats right, I actually typed “kitten” ..its not a result of the ridiculous profanity filter. So you come on the forum to complain (in the genuine hope that something will be done about the issues you have) and you get infracted because “threads that complain are not constructive”?
Fun. With a capital F.
Iknow some will flame me for saying this and say its just RNG etc etc. BUT.
Up until the last patch (not the most recent one last week, the one before that put the Roxand Brahm story in) I was pretty happy farming Orr and in (maybe) 2 months I saved up about 500g. Primary source of acquisition was Heavy Moldy Bags and I always opened them and sold the T6 Mats. Out of 250 bags I was making maybe 8-9 g…depending on how many bloods dropped….I even got a fair few Giant Eyes. On a typical Penitent event I would get about 20 bags.
NOW, on a typical Penitent I get 5-6. Opening these bags gives me T5 Mats just about all the time. I haven’t seen a Giant Eye drop from these since the patch.
With the cost of the desirable items being what they are I would expect it to be possible to grind / farm/ or just play about 10g an hour (Dawn and Dusk would require 60-70 hours of play to get…not unreasonable I dont think)….would be a reasonable expectation. Last time I actually bothered playing Orr for an hour I got less than 1g.
I don’t know what happened, whether was loot nerf or whetehr it was just I have hit this mystical DR everyone talks about, but its not just me that has noticed….many in guild are having the same problems.
Either way, I will nto continue playing unless something gets done. I have bought gems in the past, but that was when I considered loot gathering fair…..now it is totally and unforgivably unfair.
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Like many mechanisms in the game, Magic Find has never been clearly defined, there is no tooltip that tells you what it is actually affecting or even a loot template that you can put a percentile increase against. So I have never bothered equipping any and you know what? I get very similar loot drops (ie…dreadful) to everyone I run with….whether they have full magic find gear or part.
Without any explanation of how it works and especially how it works in relation to DR (another mystical thing we know exists but nobody knows the details of). It is a stupid and pointless stat to accumulate.
None of them. Because none of them have a story.
Per Merriam-Webster:
Legendary: “of, relating to, or characteristic of legend or a legend”
Legend: “a story coming down from the past; especially : one popularly regarded as historical although not verifiable”Some people just want to watch the world burn.
Some people write their own story, some people don’t have the imagination required for that. The Moot, all the way.
- It is any of the possible character choices in the game…
Kill stuff. Salvage stuff. Craft stuff. List stuff. The trick is it must be the right stuff. I’m not sharing that part. You will have to figure that out on your own. I don’t much cotten to competition.
Well of course, why would you give away the secrets, if you did everyone would realise that you are talking through your posterior.
And, only yesterday, I was offered 5g for the location of the GB in Diessa Plateau. A certain “Short-Fuse Felix” , if I remember correctly, who has a rather large patrol path.
Well I hope you aren’t on my server, because every time I see a GB target I call it in map chat…for free. Because, basically, I’m not a jerk and kindness gets repaid.
Its only funny ’cos its true.
I would be extremely surprised if it was possible to make 10g in an hour from just killing and selling, never mind a 100g.
Thething an MMO needs to keep people interested is “achievement” and by that I don’t neccesarily mean “gaining” something like an item or even an “achievement”. Its just an undefined sense of having either accomplished something or being on the way towards it.
For me, in this game, that is lacking. I find it harder and harder with each patch to gain money, which I believe would be my preferred method of getting the precursor, having thrown well over 200g worth of greatswords in the mystic toilet. Previously, like many other people I used to grind penitent / shelters and cof p1 like a lot of people…but anyone that says Orr is still viable either has better luck than I do or I am under some ridiculous DR 99% of the time. I genuinely suspect the drop rate of heavy Moldy bags has been nerfed and so has the drop of t6 mats from them…but thats just me maybe? Opened 100 a couple of days ago and got 5 t6…none of them the valuable ones. Lodestones? Have seen like 3 since game began. Exotics? 90% of them are worth about 1g.
Anyway, I grinded like a grindy thing for the mats (well money tbh) to make Volcanus…made it and now I dont know what to play for? I’ve got “some” money, but not enough for precursor and certainly nowhere near enough for everything else associated with it. There is nothing else in the game I want for either my main or any of my alts apart from the legendary and I can just see it taking forever to get that without boring myself stupid doing the same things every day.
Guild missions are fun, I like running temples and dungeons with guildies, but its only really the social aspect that keeps me playing at all. If i’m solo…im bored and log off within half an hour.
I dont know exactly whats missing, but something is because I havent played an MMO that I got this bored of this quickly. There was always “something” to do.
I got 4 alts to 80, but because the game is so alt unfriendly….I obviously mostly play the one that has map complete, ascended gear, high fractals level etc etc. Why would you not? My level 80 warrior hasnt even been to Orr yet, so gets mainly used for doing the Maw. I can’t even be bothered to run it through the areas to get the waypoints.
DE’s to me are great…once. Hearts are just like every other MMo ever made since the beginning of time. Group events and World events are just zergs. WvW is just a zerg. Gathering mats is hideously boring and not particularly profitable. I can equip any gear and any traits and it makes next to no difference to effectiveness or playstyle. I don’t have any particualr role to play.
I just don’t “get” this game I guess. Sorry for when that predictably offends someone, but I find it basically very boring. Although I have a great guild, so that what keeps me playing mainly now. Without that I’d be long gone.
World versus World. No. Zerg versus Zerg. Please change the name to reflect reality. Because anyone thats spent more than ten minutes in wvw knows that its all about safety in numbers and zero about playing your class (unless you get into one of those really rare one vs one or one vs two situations). And if you didn’t bring friends (or you are on one of the lowest ranking wvw servers in the game)…good luck using every running away skill you have. Fun? Not on my server.
I just want world completion, I like PVE and I HATE (no word strong enough) this stuff. Pay to transfer? I’d rather eat my eyes with a rusty spoon. But thanks for all the suggestions i’m sure will be forthcoming.
And no, you can’t guest to do it…but cheers for the advice.
Stome the crows….you;re dead on …Im missing Fields of Ruin! TY so much for your help…was driving me mental.
No, I have every heart in the game according to the list that appears when you scroll over the zone name….so its either a bug or theres something wierd going on.
Help?
I got 94% complete and the only area I know I need to complete is red borderlands. But when I hit “map” i tells me I got 288/301 hearts (for example). I scrollover map and I have 100% in EVERY area……why? Where are the remaining hearts? They aren’t in this world thats for sure. And they aren’t in WVW cos there arent any there?
Confused.
I don’t need to assume, they in fact do speak with an American accent.
It was an example and no, not everyone in the game speaks with an american accent.
My point being that just because YOU pronounce something in one way does not make the other ways wrong.This is not correct, strictly speaking. Rules for a particular language have concrete definitions, even if there’s a lot of regional variation in practice and the rules tend to change over time.
Consequently, there is an official pronunciation for this word, and that pronunciation is “Goh-lem”.
Yeah, like in England people from London and people from Birmingham pronounce words the same? Or in America, people from Texas and people from Washington pronaounce words the same? But hey, they are speaking the same language so maybe the government should throw them in prison for non-comformity.
They do usually (particular inflations and drawls that don’t really change pronunciation of the word don’t count), and in cases where they don’t one is usually right and the other is usually wrong. I.e. “mis-che-vus” and “mis-chee-vee-us”.
Queens English: Right – pronouced “rite”
Geordie English: Right – pronounced “reet”
Sorry, but you don’t know what you are talking about.
You are however right in this instance as Golem should not be pronounced “Gollum”.
But as above. Who cares reet? Yee Cannae be tha fashed ya now?
It is actually Golem as in go to sound like “go away”…not the way that this game uses it. But hey, who cares right?
I don’t need to assume, they in fact do speak with an American accent.
It was an example and no, not everyone in the game speaks with an american accent.
My point being that just because YOU pronounce something in one way does not make the other ways wrong.This is not correct, strictly speaking. Rules for a particular language have concrete definitions, even if there’s a lot of regional variation in practice and the rules tend to change over time.
Consequently, there is an official pronunciation for this word, and that pronunciation is “Goh-lem”.
Yeah, like in England people from London and people from Birmingham pronounce words the same? Or in America, people from Texas and people from Washington pronaounce words the same? But hey, they are speaking the same language so maybe the government should throw them in prison for non-comformity.
For a game with no “Raids” there sure are alot of 5+ man raid content around. Unless were back to the foolish WoW mindset that “Raids” are 20-40 man dungeons where a Tank holds a boss in place with a few Healers while the rest of us go afk.
Best post about WoW by someone that has never played WoW yet.
So, please, stop asking for Raiding or ‘End Game content’ based on your definition of what that may be. This game is not about that in the least and will not change it’s direction just to appease to the crowds that like that sort of thing. There are many, many other games out there that have their exact goal to be Raiding as to what the players aim for; you’re more than welcome to go play one of those game. But this game will still be here, still be what it is, and still be enjoyable to those that want something different.
You are so wrong, you couldn’t be more wrong. The ONLY thing Anet have proved since this game launched is that they do in fact read the forums and they do change their game, the entire purpose of the game and in fact their own mission statement based on waht they perceive the majority of their players want. Because, they are good at business.
They said there would be no gear progression, there now is gear progression.
So, I bet you my entire life savings that if the people wanting raids became vocal enough…raids would be introduced.
But hey, keep posting, because thats how it works. But if thers more posts for raids than against, then raids you are gonna get.
Assuming everyone wants what you want it is setting yourself up for some disappointment.
(edited by pricer.5091)
Not entirely true, although partly I suppose. I just think its a bit sad that people (generally) look the same and I like to mix and match a bit to try and avoid this, but the most common armors in the game are the crafted, the temple vendor and CoF by a long, long, margin. Compound this with the fact that 99% of heavy armor wearers usually carry a greatsword, most mediums apart from egnigneers carry a bow and most light armor wearers carry a staff. Most of the time…ie…..the weapon they like to show to the world.
Then further compound this with the fact that they all have exactly the same skills, most are probably using similar trait setups and also probably have similar slot skills…depending whether they’re PvP or Pve focused.
It used to be the case that you would whisper someone and say “hey cool armor” or "whats that chest you’re wearing….but they’ve all been seen a million times now.
And yes, I understand its like that in other games too, but at least in other games you could be identifiable by your play style. For example in WoW (yawn, I know) you could be a desruction, demonology or afffliction warlock with very differing stat requirements and differnet playstyle. Here, I can make two sets of armor and one set of stats do everything I need in the game. I have 2 slot skils I switch around occasionally depending on circumstance (and every weapon available to my class), but other than that I’m just a guardian.
The first time I really felt this way was the first time I rolled through fractals in my berserker gear (I usually go P/V/T witha mix of some damage and some support accessories in dungeons / fractals) and realised it didn’t make a lot of difference to the outcome. I then changed my traits from damage orientated to fully defensive , geared up all defensive…and it still didnt really make a difference.
I honestly think I could wear a blindfold to select my traits and still play fine…
Exactly, like you might be close to death and suddenly you get a heal from somewehere that saves you…you know you did becasue you see the green numbers, but theyre usually minor only and you still nedd to heal yourself the rest of the way pretty quickly or your instantly down again. But unless you check the combat log you dont even knwo who or what healed you. So I have never left a dungeon thinking “man, that guy was an awesome player”. You know you’ve had a good party maybe, if you dont die and you finish quickly. But no-one stands out as having contributed more than anyone else. So the difference between good and bad players is invisible.
But sadly, the converse of that is that you definitely do notice is one person in an otherwise decent group is NOT very good, because hes always on the floor.
You are probably right. I think a large part of my point is that the skills need to be more, dunno the right word, but…useful I guess.The only two skills in the game I ever notice and think “that guy knows what he’s doing” are the mesmer portal and the thief Hide in shadows for a quick rez. Everything else….with the exception of maybe boons (aegis for example), I would never even notice. They just get lost with everything else because theyre so…minor.
My point is, it doesnt really matter which character I take..because they are all equally viable.
And isn’t this awesome? You get to bring with you the players, not the classes. As long as every player knows what they’re doing, you will be fine No more choosing someone for the classes he plays but for how he plays them
Yeah, in principle I agree, but the real point I think i’m trying to make is that unless you have an “all bad” party…it doesn’t make a massive difference whether or not some in the party dont know what they’re doing. And while I agree this is good for a friendly game, it’s not good for a sense of achievement.
Although it did improve when they removed waypoint respawning form dungeons, before that literally anyone could complete anything with enough time and money for repairs.
Soakman, you might be right, but you only have to look at the prices for any item on the TP with “berserker” stats over any other stat combination to know that somewhere, it is not working as intended. Cleric’s = cheap as hell, probably just salvage it or throw it in the forge. Berserkers = profit, because it’s what 90% of the gaming community want.
pricer, I am definitely NOT going to disagree with how you perceive the game. In a way, you are right.
But my version of fun does not really equate to “be-better-than-everyone-else.” I can understand people with highly competitive natures feeling that way, and I DO like a bit of competition (I played LoL for a while for instance).
But, Guild Wars 2 is really about being able to hop on and NOT be gated from MOST content. I can get on and hang out with friends I cannot go physically see. I don’t have to be frustrated due to griefing because there are very very few ways to actually do that in this game.
I don’t know what to tell you. It just sounds like this isn’t really the kind of game you want to be playing if you want to feel significantly better than other people.
But I can guarantee you that even though dodging and knowing dungeon mechanics are things that are fairly straight-forward and easy to master, the equivalent of “saving your group’s butt” in a difficult situation is the same as “teaching your group how to play this content.”
If you really want to feel like you’re doing the heavy lifting in a group, or saving your group’s skin, why don’t you try advertising for PuG’s that need some pointers.
Don’t worry about efficiency, or whatever, but actually use your skill to help other people. That seems like it would be more in-line with the philosophy of keeping your group’s head above the water.
But if you are looking for a game where you can be competitive instead of cooperative, this is not that game.
In fact, this game is probably the opposite of that game.
EDIT: I do want to say that I don’t play a LOT of SPVP. Maybe there’s some decent competition there (?), but wuvwuv just feels like you’re being sucked along a current in the middle of the ocean. You don’t really have a choice because if you leave that current, you either die or end up not really accomplishing anything.
No I don’t want to be better than othe rpeople, thats not my point and Im sorry if it sounds like that. Im just saying that what you bring to a dungeon makes little difference…..theres not enough differentiation between what the classes do. I go do Lupicus on my thief, I’m ranged….I do it on my Warrior, I’m ranged. Hell, do it anything, I’m ranged. Guardian might throw in some heals, which in the scheme of things are very minor. Thief might rez a few folks using invisibility. My point is, it doesnt really matter which character I take..because they are all equally viable.