I’m not sure how this is your business.
It’s a nurture thing.
If you are specualting about whether ANet are listening or not, they are. This is most evidenced by the heavy use of suspensions and infractions however and not in their patches.
As I personal hate CoF I used to farm cursed shore once for my first legendary (I never farmed for the following legendarys anymore).
I used to get 6-10 gold per hour at cursed shore. And no, this was not before event spawn time was nerfed. According to your messurement u really suck or I am a cursed shore farm god.
I used to get 6-10 gold per hour in Cursed Shore too. Now I Get this. That was my point. I farmed 500g for Volcanus and t3 armor in CS. That was over three months ago.
Now. This is what I get. Why not go back and see how much of a farming god you are now?
And in this one its limited to the fact that you have town clothes and an imagination.
Hey, being cynical as I am, a game that is doing well doesn’t have to bribe people with goodies to get 1 million likes on facebook. It just occurs.
So, being bored I decided to go kill exactly 100 mobs in Cursed Shore. This is what I got:
3 x T5 Mats
5 x White gear
3 x Blue Gear
1 x Green Gear
22 x Porous Bone
10 x Dragon Coffer
22 x Heavy Moldy Bag
4 x Valuable Metal Scrap
2 x Discarded Garment
2 x Hard Leather Strap
Of the mobs I killed, 51 dropped nothing at all. The other 49 dropped what I listed above. I then opened all of the 22 bags and this is what I got:
3 x T6 Mats (1 dust, 1 fang and 1 Venom Sac)
25 x T5 Mats (of which 9 were Silk Scraps and 3 were Leather…ie. worthless)
I then opened the Coffers:
2 x Fireworks
14 x Zhaitaffy.
I then sold everything on the TP. I made, exactly, 67silver 39 copper.
The above 100 risen mobs (only risen mobs) took me 39 mins to kill. I then went and ran CoF P1. This took me 11 mins with a random pug group consisting of two thieves, 1 guardian (me), a mesmer and a warrior.
Through running CoF P1 and then selling the resulting loot, including buying Cabalist hoods x 2 and salvaging them and selling the ectos (2) I made 1 gold 40 silver 23 copper.
Therefore:
“Playing the game” for 39 mins = 67 silver 39 copper.
Running CoF P1 once (11 mins) = 1g 40 silver 23 copper.
Therefore, on balance, assuming I can run CoF P1 three times in the time it takes me to kill 100 mobs at level 80, running CoF P1 is 6.2 times as profitable as randomly playing the game (in Orr). It is therefore no surprise that there is always a queue outside CoF and Orr is a garbage lane of contested WP’s.
Please feel free to conduct this experiment yourselves should you have the time, as I realise that this is not an adequate sample to be conclusive. I would be genuinely interested in the results.
If Im honest I spend 90% of my time in game at the moment in Wayfarer Foothills (because its incredibly easy to do dailies there) or Harathi Highlands (because I consider it the best designed event chain in the game). I go to Orr or Frostgorge and I walk away disgusted with the broken mechanics (12 k damage egg-shooting chicken anyone?) and dreadful loot within ten minutes.
Get new players? Stop annoying the ones they have would be a start.
dodging is on an endurance basis (you can swing a sword bigger than your body all day long but you can only roll twice before you’re a bit tired?)
Going off on a tangent, it would seem to me that dodging should be the province of light and medium armor users – it seems (to me) particularly appropriate for the thief/assassin profession – whereas one would think the heavy armor types would dodge less (not that they can’t dodge, but that they shouldn’t have to – isn’t that the point of heavy armor?) and withstand more. All the one-size-fits-all dodging just seems very (ahem) dodgy to me.
Right, then. Carry on.
I wore a suit of armor once, at a medieval reenactment fair. Lets just say…I wasn’t going to be doing any forward or backwards rolls, thats for sure.
In other news…magic not real.
I have yet to see someone wearing it. Just saying. How unpopular was it really?
Can’t say Im overly taken with what I have seen of the new helmets, shoulders and gloves. I guess, like most people, I am waiting till the 9th to find out exactly what they cost in terms of AP. If getting a set equals most of the 5500 or so points I have accumulated, then I probably wont be that interested. I would rather be able to buy mats or hey, a precursor maybe?
My personal opinion, so not fact, just how I see it.
I was excited about Guild Wars 2, I was informed about it, I am a gamer, I read gaming magazines and websites regularly…I knew this game was coming and I bought it the day it hit the stores. My guess is that “most” of the people who were ever going to buy this game, and REALLY play it, bought in the first month or so. Casual gamers over the next few months or so. More, but comparitively fewer people maybe bought when the box price dropped a bit and maybe there a few more who will buy in the future due to either further box price reduction (they werent THAT bothered about the game but will give it a go if the price is right) or maybe if there is an expansion driving original game sales.
So in my opinion, most of the players the game is ever going to have or has had, have already played. Some have left (inevitable), some are leaving (inevitable), some play less (inevitable), others are waiting for the next big thing (totally inevitable).
So, in business terms, NCSoft make this a “cash cow” game by introducing desirable factors to the game, selling things in store that people actually want to buy (I have yet to see someone in Aetherblade armor) and adding much needed permanent content and class balance.
OR, everyone accepts that this wasnt Anet / NCSofts “Cash cow” and is in fact a “Star” that is turning into a “Dog”.
The above analogies are from the Boston or “Growth Share” Matrix and pretty much standard low-grade marketing comparisons.
Personally, I dont think this is ANet / NCSofts “Cash Cow”. I believe that was previously Aion, now in decline and will eventually be something else (maybe Wildstar). I believe this was a short-burning “star” designed to yield as much profit as possible over as short a time as possible in order to fuel further projects.
Maw of The Kitten Ed. I prefer that to the actual title. Who is Kitten Ed? Why do we have his maw?
It really isn’t the actual combat in itself that I have a problem with. Its the application of it. CC is practically meaningless, conditions are stack limited, dodging is on an endurance basis (you can swing a sword bigger than your body all day long but you can only roll twice before you’re a bit tired?) and most, if not all fights against champions and bosses are meaningless, repetitive, far too long and far too easy. Also, the zerg is apparent everywhere…this is not something I have seen in other MMOs and I, personally, dont like it. You have no role. You are merely a cog in a big machine of zerg fighting and rezzing. That is my biggest problem with this game…you can be a bad, average or good player and it makes no difference to the outcome of most fights. Whether I’m on my Guardian, my Thief, My Warrior or my Ele there is not much in the game to challenge me in open world pve and there is not much to challenge me in dungeons…even if I play badly, my team will pick me up.
I totally understand the fact that this game is meant to be “casual”, but unfortunately in its desire to achieve this it has become mundane.
The dodge roll in GW2 allows you to react and prevent attacks already launched at your character. Very different from ‘staying out of the red circle’.
You are talking about PvP. I am not talking about PvP. Either way, other games present multiple options for negating, deflecting or avoiding attacks. They are admittedly, different in this game…but new? No.
As I said THOSE events are not fun now, but many OTHER events are fun. Did you somehow get from the manifesto that every single second you play will be fun or equally fun? Because you’re losing credibility by the second.
I realise that you are a professional editor and therefore don’t presumably need niceties such as these, however I went to the trouble of looking up the dictionary definition of “game” and it is as follows: “activity engaged in for diversion or amusement”. So yes, it is not unreasonable to expect most, if not all, activities present within said “game” to be entertaining. That they are or not is entirely in the eye of the beholder.
The combat system isn’t just swinging a sword, since you can dodge in this game (and you can’t in most others).
You can in fact dodge in EVERY single MMO I have ever played, you just can’t “dodge roll”. In fact in every single MMO I have played dodging is a key factor in staying alive. Avoid the red circles, move out of the bosses telegraphed attack etc etc. There is nothing new here except an animation.
So dodging isn’t swinging a sword. Using environmental weapons isn’t swinging a sword either. He’s talking about making combat fun, and whether you personally like it or not, enough people think the combat in this game is fun, compared to the combat in most MMOs.
And enough people don’t. Your opinion (like all of your opinions and equally all of mine) is subjective and whether or not “many” people agree with you, equally as “many” do not. You are losing credibility here.
Colin (paraphrased): We want people to have fun with the combat. We want them to start having fun earlier in the game instead of grinding to get to the fun stuff. We want to change the way people view combat.
Personally, for me, me alone and not “many” or even “others”…this is not what they have achieved. Your opinion is obviously different and I respect that. Respect mine.
You personally may not like the combat, but that’s not a broken promise on the part of the devs. That’s a matter of personal taste.
Indeed it is a matter of personal taste, as is your support of the system. What IS a broken promise on the part of the developers is a lack of a persistent world in which you make a difference and a general statement that “we don’t make grindy games”, which, however you choose to interpret it….has A LOT of people stating that in fact in many ways this game is “grindy”.
Clearly, we are never going to agree. However you are no more right in your opinion than I am in mine. So stop acting like the voice of the people when you are in fact, exactly like I am, merely stating your own personal opinion.
And a lot of people didn’t find that particularly fun, so Anet changed it. But until the guaranteed rare for meta events, those events were fun.
They are not fun now. We are discussing the game now.
Because I’m not standing in one place swinging a sword. I’m swinging a sword, I’m using an off hand weapon, I’m swapping weapons, I’m using my profession mechanic, I’m using utility skills, I’m using environmental weapons.
Let me guess? Because Colin said “swinging a sword” this does not count if you are swinging a scepter and focus?
To me, and many others, the combat system is better and more fun than most MMOs.
Good Im happy for you, although what it has to do with the failure of the game to live up to its promises I have no idea. To me and many others it isn’t. Are we going to next argue about whether someones failure to like cheese is a failure of the cheese designer?
If it’s not better and more fun to you, I’m sure you can find an MMO to play that you like.
I can and will. Sadly, this doesn’t prevent me being entitled to have an opinion on this one.
I didnt say I found dungeons “fun stuff”. In fact I havent found any “fun stuff”. And Shadow Behemoth? Really? If that isn’t “swinging a sword again and again” then I really dont know what game you are playing. I killed it literally hundreds of times by standing in the same spot, pressing one and not moving. “Fun stuff”? Really?
To me, there is literally nothing in this game that isn’t “swinging a sword again and again”. If its different for you….I’m really happy for you.
Unless you get some guildies to run you there, you wont get there.
The fact that we DO see an increased amount of MMOs alone shows that the genre is profitable enough to develop for. If it was suicide for the company nobody would do it.
I would bet money we will see a decrease. Remember: MMOs take a LONG time to make. Not one or two years, but four to six years. So the number of MMOs coming out today is a reflection of the market back in 2007-2009, NOT today. With the horrendous failure of extremely high investment games like SWTOR, it makes the market less of the guarantee that it was back in those days. That will have game makers thinking twice about pushing out as many MMOs.
In 3-4 years, I would be exceptionally surprised if we saw as many MMOs being released each year as we do today.
I dont believe this to be true actually. I think if this game WAS the game that the manifesto set out and the developers had retained that level of enthusiasm and innovation, this would be an excellent game. But the money took over.
Someone, eventually will make that game, maybe technological advances will make it possible to have a persistent world when you can truly be a unique character with a unique personality. And more importantly maybe someone who is putting up the cash will put artistic and programming integrity before “the quick buck” in the hope that doing this will provide “the long buck”.
Colin Johanson: “When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow, that’s incredible. I’ve never seen anything like that.’ In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.”
Now context means reading the first part and associating with with the second part. Colin is DEFINING what he means by grind in this pargraph. In most games there’s this boring grind to get to the fun stuff…when he says we don’t want people to grind in Guild Wars 2, and then says three sentences later we don’t want people to grind in Guild Wars 2, it’s obviously liked to what he said in the first instance of the use of the word grind.
In MMO parlance, grinding orginally meant killing mobs to gain experience to level. It’s come to mean other things which is WHY Anet took the time to define it within the manifesto. You can ignore if if you like but don’t complain when you take a single sentence out of context and try to assign a different context to it.
Even allowing that you are correct. Here is the real meat and potatoes of the statement: “In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2.”
How is there not a boring grind to get to “the fun stuff”. If you want to do dungeons you must “grind” to get to the requisite level to enter said dungeon. If you want to do fractals, then you can do them from level 1…good luck with that. If you want to do fractals over level 15 or so you will need agony resist which means you must “grind” until you get to level 80. If you consider the “fun stuff” to be gathering weapon skins you must “grind” until your will to live falls out of your ears.
I guess it depends on what you consider the “fun stuff” right?
“I swung a sword, I swung it again.” Where is this fun stuff that is not about “swinging a sword again and again”? Is it the bit where you must hammer in a fence post again and again? Is it dungeons with HP Sponge bosses? Is it attempting to gather enough mats to make something you would like? Because the whole game is about swinging a sword (or whatever other weapon you are carrying) again and again. If not…tell me where?
So even assuming that your analysis of Colins statement is true. It is still, to a lot of people, wrong. You are not one of these people clearly, but they are out there, they are in high numbers and they are bored.
I can’t wait to find out what the 9th introduces because having once again gone from having gold to having none attempting to get a precursor, if it more of the same I am finally going to delete the game and my account and go back to a game where it does exactly what it says on the box.
Once you are fully geared in exotics / ascended….there is so little difference in playability between any of the classes that it doesnt matter what you roll or what stats and traits you use.
Every single class is equally unimpressive and could be played sufficiently well to do “OK” by a monkey with poor vision wearing boxing gloves.
The game is after all, “dress up your toon and dye your armor based” and therefore has more in common with Barbie than with a skill based MMO.
Open the Trading Post. The first thing you’ll see is new armors.
…Or did you mean GOOD armors?
He probably meant armors you dont have to buy. But yeah, your point equally valid.
Loot is absolutely fine. If you are an RP’er you can start an imaginary shop where you sell various items crafted from porous bone and globby goop. You would be instantly rich beyond your wildest dreams.
Karma vendors are supposed to represent people who want to help you for helping them. Do you even know what Karma is? It’s not supposed to be a currency.
Karma, as it is used to buy many things in the game, for example Cultural weapons, most peoples first exotic armor sets (temple armor), a variety of crafting materials, other miscellaneous armor sets and weapons and most importantly components towards crafting your legendary (Obsidian Shards) is definitely an in-game currency. As are skill points.
The one that drives me frequently nuts is that there is no option to search (for example) medium armor between certain levels on the TP. Cant be that hard to add that surely? Or even a “usable by me” checkbox as seen in other games?
I meant cultural armor actually, not sure why I typed weapon. But anyway, same principle applies. Take Volcanus or any of the more rare exotics and same thing. Time, grind, money and luck…not skill. Why reward for this?
Point remains…I personally doubt theyll get upgraded.
When Ascended weapons come out, Legendaries will be bumped up to those stats, but other than that, nothing will change.
I speculate that this will not happen. Ascended weapons (when they arrive) are bound to be hidden behind some meaningless, boring, inane token requirement…something like “get 60 laurels, get ascended weapon”.
So why is it fair that someone will automatically get that? Especially when the only thing they have differentiating them from the rest of the population is that they got lucky? Or in some cases that they flat out cheated the system early in the game, in others they just bought it off the TP because they spent the last 4 months playing stock market on the TP.
I for one, will not be happy about that. Because you could apply the same logic to T3 cultural weapons or anything else in the game that has required effort to get (ie. everything).
And yes, I know Arenanet have said this will happen. But then they have said many, many things that didnt.
I also specualte that if they do introduce it, it wont work for people who have transmuted their legendaries (the vast majority of people I suspect, as the stats on legendaries are not all berserker).
I didn’t need to play chess a thousand times to unlock the queen. It’d be such a bad game if that was part of the mechanics …
Yes but the thing about chess is it requires a great deal of skill and ultimately you can actually win.
If I played chess by sitting down opposite my opponent, ramming my head as hard as I could into the table and knocking all the pieces all over the floor, then bent down, picked them all up, set them up again, smiled and then did it all over again a thousand or more times. That would be like this game.
For me Guild Wars 2 is about exploring Tyria and doing the different personal story quests and dungeons, and because it’s an MMO getting to do it with my friends and/or random strangers.
And, to be fair, I enjoyed all of that the first time through. Less so the second and not much the third. Fourth 80 I levelled solely through crafting and the fifth I cant even be bothered with anymore. Once you have explored everywhere and done all the dungeons…what are you gonna do then huh?
That is the point you will probably join the whining masses. Resistance is futile.
Dont hate you, congratulations. DO hate the game mechanics with regard to this though. And ultimately, having thrown well over 500 rares and 100 plus exotics into the forge and got nothing, it is exactly what will make me quit when something else (heck, anything else, even GTA V…comes out).
In fact I hovered over the delete button earlier having thrown in another 50. Im sure I’m not alone. Wake up ANet, this is the most pathetic thing I have seen in a game in 25 years.
“It’s a marathon not a sprint and we’ve been getting better with each of our releases"
Erm. I don’t think this is true. Excepting the Aetherblade and Molten Facility dungeons every part of the living story has been short, uninspiring “whack-a-mole” or go kill 300 x, go hammer in 300y, go light 15 x etc etc.
I don’t think it’s getting better at all. Karka Invasion was an unmitigated disaster, Frost and Flame pt.1 was so boring it made my head spin, Frost and Flame part 2 was more of the same except for the facility (which was average), Dragon Bash was desperately uninspiring and Sky Pirates seems to be basically Dragon Bash part 2 with some requirement to go do JP’s again and a dungeon (can’t comment on it as haven’t run it yet).
I’d rather not have two weekly updates that keep me hammmering in fenceposts for two or three hours and have a decent sized content expansion with new mobs, new story elements and new weapons and armor every three months or so than instantly forgettable rubbish.
Edit: and the implementation? A few weeks ago there was barely a day I didnt log in and have to sit through a fixing patch. This content? Two already and it came out yesterday.
Further edit: Credit where credits due though, I think they have done a good “first shot” as a balancing patch. It clearly needs further refinement but for the most part I’m happy with the changes so far.
(edited by pricer.5091)
New features is “buy this box and gimme your money”. Balance is “Hey you got nothing…so did everyone else…so, balance”
Yeah, bad guys dont generally wear plushy backpacks or shoot unicorns from Rainbow Brites lost bow. Wrong game.
Who is the only class/profession that that can Enter and Exit 12-30+ zerg without a scratch or dying?
Warrior? Nope
Mesmer? Nope
Ranger? Nope
Elementalist? Nope
Guardian? Nope
Engineer? Nope
Thief? of course!! Yes.
Go roll a thief, level it to 80 and do just that. Good luck!
Deleted and infracted. So Ill summarise it politely. Yes, previously I said I was quitting posting. Today I said I was quitting arguing. You win the internet. Congratulations.
Either way the last content release was still utter and total pants.
@Pricer. Didn’t you say you were done with the forums on another thread? Back to taking out your frustrations on other posters I see.
I’m done arguing, you have your point of view and I have mine..and I’ll put it where I like. Having just finished Dragon Bash and once again walked away feeling completely and uttely underwhelmed and cheated. I am once again feeling in a mood to complain.
Done. Cya and thanks for your input.
The hard-core raiders are sadfaced that they can’t continue to play like basement dwelling neckbeards and get the same e-phallus recognition they would get in other games when they would waltz around in the latest tier gear.
Had to add this. Actually this isn’t true, because I have the following (by your logic) e-phallus gear:
Full T3
Fused Greatsword
Jade Greatsword
Jade Shield
Jade Staff
Volcanus
Vision of the Mists
The Anomaly
And yet I don’t feel special or epic. Or have any kind of “e-phallus” pleasure in them. You know why?
Because any old idiot could get all of that, without having done one single solitary thing that was difficult or in any way demonstrated his skill, or even his dedication. He merely played for a long time. Hell you could spend 2000 hours in the starter area and accomplish that.
You could not say the same about a legendary weapon in WoW, or someone who had one of the “world first” achievements.
We had to fight our way into the Molten Facility and kill the two leaders of that group and the boss dropped this jetpack skin."
Because I was one of the lucky 0.1% of people that it dropped for. Or alternatively “I bought it off the TP, so that someone could put 10% of the gold required towards his legendary”. Wow….“Epic”
“Oh, so can I get that skin?”
“Sorry pal, had to have been there.”
Or maybe.."You had to have enough money to buy it off the TP when people were selling it for crazy money because it was one of the few “lucky drops” in the game that actually meant anything.
I’m shocked so many people complain about temporary content and treat it like it isn’t real content
Really? Having bashed 150 pinatas, gambled on a pointless race and killed 300 minions etc etc and then sat through what was essentially three two-minute solo instances you think thats enough to keep a game going? Not going to argue…I gave it up. But I don’t consider that real content by a massively long stretch.
My thoughts are that people wanted a WoW clone, but not too close to WoW, but also not too far from WoW. The hard-core raiders are sadfaced that they can’t continue to play like basement dwelling neckbeards and get the same e-phallus recognition they would get in other games when they would waltz around in the latest tier gear. Therefore they say the game is broken, sucks, etc. and spend their time posting on the forums about a game they dislike.
Or maybe they wanted it to be different and everything it was originally promised to be and got very disappointed when it turned out to be just like WoW only with more grind, no rewards for your time and less skill required?
Truly sad.
(edited by pricer.5091)
Must….stop…no….temptation…too…great…..
“Bashing the pinatas, singin my little song….skip skip skipping to the next pinata, Aieeeeeeeee!!!!! Holograms!!! But wait, they can’t be holograms because theyre hitting me! Aieeeee!!! I better kill exactly three hundred of these quickly for some reason. Great…now I can ignore those weid strangely physically tangible holograms that spawn exactly every five minutes in the same place and weren’t really bothering anyone. Back to the pinatas…..wait! Whats that? You want me to be part of an investigation? Well sure I will, I was busting these pinatas, because I LOVE candy…but I got a spare couple of minutes to investigate a crime. Aieeeeeee!!!!!!! SNECKIN SKY PIRATES!!!!!!!! Where the sneckery sneck did they come from! Ah well they’re all dead now”
etc etc etc
One more thing.
Nah…just joking. Cya.
You know what Jheryn and Guns and Giblets…you are absolutely right. My frustration is based on the fact that I (like many other people) want change, so I come on the forum to highlight what I believe is wrong and I (much like everyone else) get no response from the developers at all, but a bunch of angry comments stating that “you are playing the game wrong”. Indeed. I certainly am, because I’m not playing it…I’m arguing about it on the internet, which as everyone knows is a really special way to prove your intellectual superiority. And I’m quite frankly bigger than that.
So with that in mind, being a creature of simple needs and easy frustration. I quit the forum. Au-revoir, bon-voyage, abiento and goodnight. You might see me in game whacking away at the latest version of a pinata….sky-pinata or something probably.
Have fun.
There was a great line from the original Star Trek (the episode Shore Leave written by the great science fiction author Theodore Sturgeon). The Enterprise had landed on a planet run by an advanced race. The alien said to Kirk and Sulu:
Keep: This planet was created by our race to come and play.
Sulu: Play? As advanced as you obviously are and you still play?
Kirk: Yes, play, Mr. Sulu. The more complex the mind the more need for the simplicity of play.
I’ve always particularly admired this excerpt from Dennis Leary’s No Cure For Cancer:
“I want the shiny people over here, and the happy people over here, ok! I represent angry, gun-toting, meat-eating f****** people”
Seems there are lots of people who play like me. The implication of your original premise is that intelligent people need to play games that mentally stimulate them, and this game isn’t stimulating you, so you must be more intelligent than other people.
It wasn’t actually. If you read back, I believe you will find it was you that was flashing your 150 IQ score around like a cub scout who got the gold star at the annual jamboree. I am merely flabbergasted that anyone with an intelligence level above that of a flounder would find the seek-and-go-repeat nature of the game stimulating. But you have clarified that not everyone with intelligence is a go-getter, so each to their own and I’ll leave it at that.
Did the thread even have a topic? Ah yes, I suppose it did, it was Vayne asking if anyone else played like he does…and the answer was, conclusively, yes they do.
So thats alright then, perhaps you will form a club or even a guild to keep yourselves entertained on those long winter nights. Everyone is happy. Not really much else to say on the subject.
Intelligent people DO need stimulation but that stimulation doesn’t have to be spoon fed entertainment or challenge. There are different kinds of intelligence and obviously they’d have different entertainment requirements.
I never said it did. I merely implied that this game does not provide the building blocks for an intelligent or non-intelligent person to properly amuse themselves as it is almost entirely based on repetitive actions. I suspect that those with more requirements, generally intelligent people who could be making better use of their time, would probably agree.
My mother always said ‘only stupid people get bored, they don’t know how to entertain themselves’.
Your mother was entirely wrong. The higher the intelligence the more the need for external stimulation. This is why there is frequently a link between high natural intelligence and poor behaviour in children at schools. It is also the reason why big cats, elephants, primates etc frequently display pacing behaviour, aggression and self-harm in captivity.
It is also the reason why highly intelligent people are usually not found working in highly repetitive jobs such as assembly line work.
You’ve said some untrue things but this is absolute at the bottom of the barrel. Intelligence doesn’t necessarily need to be spoon fed entertainment. SOME intelligent people can make their own entertainment.
What you’re confusing is something else with intelligence…and that’s drive. Some people are driven but many MANY intelligent people are not. A lot depends on their upbringing, their life experiences, their genes.
My intelligence tests quite high. I’m almost never bored. (and when I say quite high I mean just around the beginning’s of genius level). But I grew up in circumstances where I LEARNED to entertain myself, because when I grew up entertainment wasn’t spoon fed the way it is today. You had to think. Had to use your imagination. Had to figure out how to entertain yourself.
And once you get into that habit, external stimulation,. while nice, isn’t necessary.
There you go, stating your opinions as fact again. I’m happy that your intelligence has been tested as quite high…sounds like a thorough examination.
“Your sons test results are back, he is quite high on the general intelligence quotient”
“What does that mean exactly?”
“Well, he won’t be President but he won’t be hauling garbage”
“Thankyou very much Mr. Guy-from-Mensa, we were worried for a time because he spends most of his time bashing imaginary pinatas in a virtual world”
“I see”
But, it is however a proven fact that higher intelligence is linked to poor behaviour in childen, mainly because the school lessons they are forced to endure are just not stimulating enough.
I never said that intelligent people couldn’t make their own entertainment, in fact it’s more likely that very intelligent people make entertainment not only for themselves but also for others. This doesn’t alter the fact that unless you are actually not very intelligent you are unlikely to find satisfaction from repeating the same actions repeatedly. Unless you are intelligent and also autistic.
(edited by pricer.5091)
Don’t you know that the vocal minority of the Guild Wars 2 community know what Arena Net meant better than they do?
Erm, you ARE part of the vocal minority. Everyone else is either complaining or playing.
nothing is ever free,
Nelson Mandela, after a much publicized campaign back in the 1980’s is now free. Also, I have had actually more then one free lunch.
I don’t want people knowing how I pay for my free lunches. You’d only be jealous.
nothing is ever free,
Nelson Mandela, after a much publicized campaign back in the 1980’s is now free. Also, I have had actually more then one free lunch.
And yet, the amazing thing is that everyone, myself included still does it.
What if next time, everyone says “I have to bash a hundred and fifty pinatas like I’m some crazed Mexican infant, kill three hundred randomly spawning holograms and eventually I get a pair of wings everyone else will have too? The hell I will”
And then simply doesnt do it?