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Well, actually you can manage to get high defensive stats without sacrificing too much damage.
But that still makes you an armored roamer, more than a bunker: you still have the “kill before you are killed” goal, but you reach it also by increasing the time it takes to kill you.
But yeah: ANet deleted the Juggernaut class saying that a player willing to play a juggernaut would have been willing to play a warrior, too.
ANet, I don’t know what game you are playing: as a warrior I don’t feel like a juggernaut AT ALL. And no build gives me that feeling.
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Warrior uses longbow as engineer uses rifle:
he is strong, so can use weapons efficiently.
He is an expert tactician with a steady hand, so can use the rifle like a sniper would do.
But I don’t feel him like a high-dexterity guy, so he isn’t as good with the bow as the ranger.
He fixes the gap like the engineer does with the rifle: his attacks with the weapon are a series of low-range tricks (arrows that burn, explode, blind and pin down).
I like the idea that the two least magical classes live on their ingenuity.
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Problem is personal story is linked with Trahearne. Trahearne is boring to say the least. I don’t feel moved to respect him. He is just a nuisance, and I feel bad for helping him.
And well, seeing how the whole Southsun affair went, I fear the whole game tends to avoid moral dilemmas. There is always the obvious “right thing” to do, and no reason not to do it. Seriously, I’m starting to fear going out of the Mists. My character’s story feels so lame I’m sad when my toon wins a battle.
I think you should take DC Universe as an example: adding some internal conflict, giving the chance to fight some important character (like the ones from Destiny’s Edge), having a lot of grey areas (at least if you play as a villain: Lex Luthor is definetely an ambiguous character). This way you can feel like going through a living world, who feels you are in there, by reacting to your presence and sometimes rejecting it.
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(edited by redslion.9675)
Here is a link with the entire build.
http://gw2skills.net/editor/?fIAQNBiYDbkzJGuGS4hJSAgUUFXmCFpeYXdxlKIGA-TsAA1CnIKSVkrITRyisFNsYBxWEA
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Ah…
Well, and I was just running around, spamming stuns
I’ll try sword instead of mace, even if I’ll have to be more careful.XD
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Bump
I’m playing the skill floor edition right now:
http://gw2skills.net/editor/?fIAQNAS5ejcOtuxOqQMRCEkCNkLOFUC1D74OijUBxA-TsAA1CnIMSZkzIjRSjsGNQYhw2CA
The idea is I can chain stuns infinetely. So I don’t have to worry about dodges.
Still, there are some enemies (bunkers, expecially elementalists and Rangers) that I can’t take down. But in group fights is nice.
What about using Axe instead of sword?
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I think OP i strying to say that with mesmers, rangers and necros filling the node with tons of minions, clones, pets, it’s hard to get a target.
So in group fights stealth is even stronger because of game design flaws: it’s not a rule, it’s just that the tools players have for targetig are bad.
By my side, I think every tool aiding the player knowing what’s going on is helpful.
That’s the reason why addons were so succesful in WoW.
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Considering I have very low reflexes, I just build my characters so that they can resist bursts from single enemies.
When you have more than 2700 armor, over 2000 hp (on warrior I have 25k) or protection procs, you are pretty much unburstable.
If you manage to still get high damage, you are a pro builder.
And you deserve to kick those stupid glass cannons where sun doesn’t shine.XD
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Problem is asura are harder to target and sometimes you HAVE to see whe they are casting something to actually dodge it.
BUT I play only big species. Because I like them. I’d like to see the option of seeing everyone and myself as a human model. Just for the competitve battles.
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Go adrenaline build, Hammer main, Longbow off.
Combustive Shot the resser & ressee, then Earthshaker.
I then may just go hammer + mace/mace or shield and spam stuns until there are two downed enemies.XD
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Without survivability, warriors die incredibly easily.
My objective is to create a warrior with high defensive stats without sacrificing much.
running this http://gw2skills.net/editor/?fIAQJATRjcO9uZPCPMRCEjiiAIuMAQmQfoNSFCDA-ToAA1CnIKSVkrITRyisFNsYZB I have all the bonu damage I can find, having 70% crit chance and 35% crit damage.
Do you think I should use Eagle runes to get +8% crit damage?
This way I can stand in group fights and dealing high damage without falling in a matter of seconds. I thinki this way I may be more adaptable and not being useful only as carry.
And longbow makes me more able to win small scale fights against enemies than evade.
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And MAYBE to prevent people from reviving: if you don’t have enough time to stomp, there’s a chance 100 blades might be able to nullify the ress attempt. Not sure about that, though.
100b downed enemies should be muscle memory in team fights. Work those fingers.
Also this thread is dumb, although the points raised by zone are completely valid.
I know, I know, I just wasn’t sure 100 blades was enough to nullify a ress attempt.
However, I’m starting to think you can live without balanced state. BUT you have to increase your defensive stats by a lot (with 2700 armor and 25k health I can’t be ccd to death), and then gain damage stats by other means. AND you need ranged weapons in some fights.
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How do you feel in group fights? I’m starting to think different skills must be taken into account in tpvp fights: unless you are in 1v1, can you really read the action of all your enemies?
It may be in those fights things such as builds and strategy (decide whether to revive someone or down an enemy, for example) become more important.
It happened to me that, fighting on a point, I could use skills such as 100 blades and hit people without setting it up with cc.
Just asking, I personally don’t know if even good people tendo to fail readings enemy movement in these situations.
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Yeah, but with a hammer it would mean I should first use 3 auto attacks, then a cc.
With 100 blades I may be able to down the guardian.XD
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Thanks everyone!^^
I asked because sometimes it may happen than the ressing one is a guardian using blocks. Hammer does no good in these cases. And doesn’t fit in my build. Hundred blades won’t damage him, but it will sure damage the downed enemy.
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You can use 100 Blades to keep enemies off a point, effectively covering your teammates and cleaning up from every minion/clone/phantasm/turret.
And MAYBE to prevent people from reviving: if you don’t have enough time to stomp, there’s a chance 100 blades might be able to nullify the ress attempt. Not sure about that, though.
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Respect to all warriors in the world.
But if the most game breaking build we managed to create right now is longbow/greatsword… well, we are no where near elementalists IMHO.
I for myself am trying to get rid of berserker’s amulet, using Soldier and gaining damage stats from traits, banners and a signet. I sacrifice a stunbreaker, but I last much more, and deal damage comparable to the one of a glass cannon.
Something like this:
http://gw2skills.net/editor/?fIAQJATRjcO9uZPCPMRCEjiiAIuMAQmQfoNSFCDA-ToAA1CnIKSVkrITRyisFNsYZB
But I’m still struggling to find a place: In group, over a point, I can be dreadful, stacking up to 25 stacks of might, dealing massive amounts of damage while taking a lot before going down. In other fights I have more issue, but it may be about me being bad.XD
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IMHO, you could use a bit more protection.
In my experience, protection injection saved me more often than Alchemy IX.
And what about freeing up some space for Inertial converter? It can be used to give you Toss Elixir R more often (I personally don’t use it, but only because I realize too late I should have thrown itXD).
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Well, a thief bunker shouldn’t use stealth, right? For if he uses it, he will lose his point. Correct me if I am wrong, I don’t play thief.
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Hi everyone, I’d like to ask you a question about warrior.
Let’s imagine the following tpvp scenario:
I am a warrior with 2-handed sword. I have just downed an enemy, and one of his team mates is starting to ress him. I don’t have ways to get quickness (let’s put they are on cooldown). I can’t stomp him befor he gets revived.
Big question:
What should I do?
I was thinking: may I use 100 blades?
The idea is: given its amounts of damage and the fact it’s AoE, I should be able to damage both the resser and the one being ressed. Ok, if the ressed is gonna go down before he finishes, we are all very happy. So, let’s assume the resser survives 100 blades (Or stands long enough to ress the other one, putting me again in the same problem, except my 100 blades are now on cooldown). In this case, the problem is: what happens to the one behind ressed? When my 100 blades ends, did I manage to deal more damage than the one healed by the resser? Or I just wasted my time?
If that doesn’t work, is there another way I can get out of this other than being forced to fight two people (probably straining myself to death) or having to use cc weapons/utilities?
And a more general question:
Let’s put I found a team mate being downed by an enemy which is at low health. Another enemy is coming. Should I take down and try to stomp the first enemy, risking to get into the situation I described before (but being able to kill him and ress my mate if I succeed), or should I revive my ally?
Thanks for your attention.
(and yes, I need to learn to play.XD)
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I’d just like not to have my camera screwed up each time a walk near a wall as a norn or a charr.
It happens to me often while going to clock tower from the main entrance.
“You are in a fight? Too bad you can’t see everything now”
But maybe I am the only one with these issues.
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Look at him:
he is short.
He has an enormous head compared to the rest of the body. Some enormous arms, too.
And runs around with that kittened expression on his face.
This guy must have been taken from some show for 4 years old kids.
Or, outshined by “My little pony”, he decided to start a new career as a MMORPG NPC.XD
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Here is what I’m testing in spvp.
http://gw2skills.net/editor/?fIAQNAsZTjcOxwZPCPMxCAsAThiuMoaKli2sLVIMA-TsAA1CnIKSVkrITRyisFNsYZxkAA
My goal is to obtain a great stat optimization: I have high attack, high crit chance (80% with sword/mace), high crit damage (40% with banner), high vitality and high toughness.
Only problem is sword is a bit disappointing as a damage weapon.
Depending on how much I’m awake, I thing this could make a strong front line roamer. And seems really strong against other warrors (I just outlast them), but I am still not able to take down bunkers or strong 1v1 classes alone.
I would never use it in tPvP, but in WvW it gives huge mobility and awesome slows against opponents trying to run away while you beat them to death with Greatsword auto-attack.
Aye, I realized that too. I don’t need that much mobility. I could try almost the same build with a greatsword:
http://gw2skills.net/editor/?fIAQJARTjcOxwZPCPMRCAjiiA6ygKm0HaLVIMA-TkAA1CnIKSVkrITRyisFtsA
Maybe putting bolas to land 100 blades.
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Here is what I’m testing in spvp.
http://gw2skills.net/editor/?fIAQNAsZTjcOxwZPCPMxCAsAThiuMoaKli2sLVIMA-TsAA1CnIKSVkrITRyisFNsYZxkAA
My goal is to obtain a great stat optimization: I have high attack, high crit chance (80% with sword/mace), high crit damage (40% with banner), high vitality and high toughness.
Only problem is sword is a bit disappointing as a damage weapon.
Depending on how much I’m awake, I thing this could make a strong front line roamer. And seems really strong against other warrors (I just outlast them), but I am still not able to take down bunkers or strong 1v1 classes alone.
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When I go to warrior forum, I see:
people who say warriors suck
people who say warriors are fine and that other warriors just stick to sub-optimal builds.
The only thing I don’t see is people actually talking about BUILDS.
All build threads sink into 2nd page pretty fast.
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(edited by redslion.9675)
Thank you!
Well, you still can use toolbelt as an emergency heal.
You can use that while blasting #4 shield to knock someone back
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Gaze into the face of DEATH!
pvp gear
(orrian chest, Pit Fighter shoulder, legs and feet, Armageddon head and gloves)
Colors: Pitch and Matte.
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(edited by redslion.9675)
Do you know if we can double proc the combo on the healing turret as follows?
Use toolbelt → 1 water field
Deploy turret
Overcharge turret → 2 water fields
Detonate turret → double healing proc.
Does this work, or combo fields overwrite each other? Or the first field doesn’t last long enough?
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Caution: I don’t have played all personal story chapters. What I say has to be taken as true only if it’s true what OP states, i.e. you don’t get to know anything about what moves Zhaitan.
Zhaitan will still be nothing more a huge lizard skeleton.
Oh, shiny objects will tell you that thing is much more than a zombie horde spawn point. Too bad you’ll never see any more than that.XD
If that’s true, Zhaitan’s character is as deep as the source of all the orcs in Gothic 2:
A signboard behind a wall.XD
Really, the lore shouldn’t just be a wall of text.
That’s ok for stories. Like Guy A did this in year XYZ and then guy B got kitten ed off and did that.
But the player should have some hints about how his world works. On what really are the dragons. What do they want. Bioware had both: you could go straight and do the main quest only, and still (almost) realize what was the Reapers’ purpose. Almost.
And another thing: are there any chance to hear what a Dredge or a Flame Legion Charr has to say? Or all we do is slaughtering them?
I’m asking because I really don’t know, but as of now I didn’t have any occasion.
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I was thinking about a steam-powered engine as a backpack.
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Just one thing:
ENOUGH WITH DRAGONS!
played:
Dragon Age: dragons inside.
Skyrim: Dragons.
Cataclysm: Dragons.
Guild Wars 2: DRAGONS!
ENOUGH!
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I think engies should have some sort of steam-powered exoskeleton on their right arm.
After all, they are attacking people with wrenches and crowbars, dealing as much damage as a swordsman. AND they are using a wrench. That means they are fighting with sheer brute force.XD
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Just two quck questions about your build…
http://intothemists.com/calc/?build=VVRw;0B-cPVv0c-3UFx0;9;4J9-T942-5;308B5;0TJ;1J0-hoHAhJG42VG
1) Do you think Automated response is useful? I never liked it, also because its working has never been clear.
2) What about slotting protection in Alchemy? It could help your survivability a lot.
And it always amazes me how flexible and efficient engineer p/s Rabid builds can be.XD
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If he rolled a phantasm mesmer, with that skill level he would have won.XD
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He is just obscenely boring. I already know how he is (not) gonna react to everything. This character is so lame it makes other characters much more boring than what they may be.
I made a Charr character. A brutal, technocratic engineer. Something like a steampunk barbarian.
When I saw the first cinematic, I thought “Man, my character is gonna be a kitten. Exactly how I wanted him to be.”
The first missions didn’t disappoint me much. Even if I hoped with a bit more cooperetion with the character’s father (in the creation I chose he was from the Flame Legion).
But when I joined the Vigil, I felt my proud, aggressive explosives-loving engineer became some sort of boy scout. Some sort of tired comrade irony from Forgal. That’s all. Nothing else. But my character was almost ok.
Now I’m with Trahearne. And my character feels almost as boring as him. As if neither he gave a crap about Zhaitan or the Pact.
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Well… what about Banner of discipline with the cooldown reduction trait?
You gain permanently +170 precision and +15% crit damage (banner lasts 60 seconds, but boon lasts 5 seconds and is reapplied every 3. This means you have a 95 seconds buff if you stay alway in banner’s rage, and banner is on a 96 seconds cooldown). You almost don’t need berserker amulet to reach good damage, while having taking a lot of hits.
Mixing high vitality and toughness while maintaining high damage stacks can make you a great roamer, IMHO: you can stand in the frontline of a fight without risking much.
And I think many players actually focus warrior first in group fights, because it often takes less to take down, thus reducing enemies’ numbers and avoiding bursts. Having high will make it an awful idea: sure, you go down, but it takes A LOT of time.
I’m playing 1-handed sword with this concept (less base damage, but 80% crit chance and mobility and +10% damage from bleeding enemies) and I like it so far. It’s fun to soak hundred blades + frenzy and lose less than 1/5th of your health. Much more satisfying than avoiding it.XD
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(edited by redslion.9675)
The reward?
In pvp, you need no other reward than the sweet teste of your enemies’ tears.
That’s why you play tpvp.
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I’m testing this build now:
Compared to the last one, we have almost same survivability (less armor, but more HP means we take almost the same hits to go down, if not more)
BUT we have banner of discipline. Its boon lasts 95 seconds. Its cooldown is 96 seconds. That means we’ll have the bonus almost permanently.
Banner skills also give us fury on a lower cooldown (we can apply it more often if it gets ripped) AND swiftness. Considering this is a roamer build, we need it a lot.
But the best thing are the bonuses: 170 precision (+ 9% critical chance: we now reach 80% crit chance with sword and 65% with longbow) and 15% critical damage bonus. Now I reach 40% crit damage bonus.
The same as most GS builds.
Yeah, we are rocking the damage stats of a glass cannon.XD
I tried it in tourneys last night. I’m an awful player, so I got a bit confused in many fights (many people running around me, mesmers everywhere, while rangers unleashing hell upon me = I could hardly tell where I was XD). But the damage is very good (slicing through HGH engies… AWWW YEAH!). But alas, on random joins, I never got in a team with a bunker, so I never had the occasion to shine (we are nice bunker buddies!^^).
But I noticed a problem: I often leave banner on the ground and forget it. Many times I ran to defend a point and then turned back half way to take the banner. Luckily nobody whispered me to give me the insults I deserved.XD
Maybe one day I’ll learn.
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It may be sad, but here is a tip I learned the hard way:
if the enemy sticks into zergs in a tourney, you have already won. You just have to be sure to avoid the zerg capping the points they leave. But sometimes you need some coordination to do that.
In all other fights, reviving is an excellent mechanic.
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Well, at least now you can’t just build for more damage and hope to be useful. You have to master more aspects of the game.
And about the roles… you still have to spike down a bunker to down him. A bunker can still stand epic battles against 2-3 other peope, holding for the time needed to victory.
And many in team fights can save their comrades, even without heals. Even boons are enough. And cc.
Actually, there are other roles, dependant on your mobility, resistance and damage on the battlefield. And are fairly complex, like the roamer. A well positioned roamer can both attack a point and come to save the bunker. It can really be a match-winner.
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Sword can apply a stable, decent damage IMHO.
In the right build, you can deal around 1k on the first two hits and 2k on the third on eavily armored enemies. It’s 2.6k dps.
This thing would do those numbers against someone with less than 3285 armor, or 3559 on the third strike. Against someone with the “mythical” 2700 armor, it’d be dishing out 1216 on the first two hits, plus 2636 on the third, for a total of 5068.
I tried running a build similar to that one, but I found that the lack of condition damage made Flurry very weak, thus the build is very slow on killing things.
Personally, I really like Sword/Warhorn, but I don’t think that it can ever function as a direct damage set, so boosting the direct damage is kinda misguided.
You shouldn’t use Flurry at all: I use it paired with the bonuses from having a full adrenaline bar.
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Sword can apply a stable, decent damage IMHO.
In the right build, you can deal around 1k on the first two hits and 2k on the third on eavily armored enemies. It’s 2.6k dps.
Maybe is not our best dps options, but I think it may be enough to kill someone.
And there are some builds where swords open up some neat optimization possibilities…
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Well, I think it would be a bit odd if all players became Grand Marshalls.
I think the players should control the Pact indirectly. i. e. Trahearne is in charge, but he gets orders from you.
This way you could say the Pact is guided by a mysterious group of fighters above everything, the true protectors of Tyria whose names will never be known.
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(edited by redslion.9675)
Is not about distinguishing: mesmer have some mechanics that make them natural 1v1 fighters. Even if you can manage to spot them, they still have ways to get distance, to block you and put high pressure.
For instance, they can run away from an enemy while still forcing him to dodge thanks to phantasms. I don’t complain about them, but I think they are extremely strong in duels or similars. Do they need a nerf for this reason? I don’t know, I think not.
And that is what I was looking for in hotjoins to test builds, to see how they worked.
But I do agree I fear them much less in tpvp: group fights are completely different from duels, and from this experience I’m starting to think mesmer’s defense are good against single enemies, just like kiting.
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By my point of view, the whole story is just a little too bright.
I mean… Humans were presented on the edge of extintion.
Charrs as a brutal, technocratic empire trying to rule the world.
Asura as a sort of a species of racist scientists that sees all other species as animals.
Those background are really dark. Cool, by my point of view.
Then what I saw was a story where everything was at peace, war was only against some odd races, some of theme looked more like parodies (like the grawls and the dredge). The idea of the Pact itself was the most predictable thing: everyone is uniting, why shouldn’t have the Orders done the same?
I fought some presence of grudge only among separatists. Someone actually against the system our characters are born in. You don’t even hear renegades or flame legions. From what I saw, they just look like the bad guys.
Even the part about the ghosts of Ascalon was a bit spoiled. As a charr, I felt all the grudge they had against me. It was cool. Then, when I stepped out of the citadel, I found out they were seen as a nuisance even by other humans: “Ah, yeah, those pesky ghosts”.
Personally, I would have preferred a darker story, going something like this:
The Orders don’t want to forge the Pact.
The players go up in the ranking with their own orders.
At some point, they are reached by some sort of mysterious entity. This entity persuade us of the fact the Orders must be united by any means. You need to weaken the lords to make the Orders bend to your will.
So you start a series of missions to put them one against each other. In the chaos that follows, you manage to eliminate all the commanders of each Order.
This could happen in various ways: you could kill the General of the Vigil in a fight, you could convince one race’s lord to execute the chief of the Orde of Whispers, and so on. And maybe you could manipulate everything n a way that you partners on each order may become the new commanders, while being dependant on you.
Then you convince Trahearne to follow your cause, and you somehow force him to become the Great Marshal of the new Pact. But he remains a puppet into your hands, and you should use every occasion to remind him.
That would be coherent with the fact every player would follow that story: you are just a part of a group of individuals who is working under the guide of this misterious entity, all working on their own to destroy the Order’s autonomy.
And that would satisfy more kind of characters: the hero would be doing that for a greater good. The mercenary would be doing that for his lust of power. Another player would be doing that just to create chaos.
And all would bring more personality to your character even in the cutscenes, instead of being some sort of boring boyscout.
The mysterious entity would have also been an interesting step for the story in another expansion.
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(edited by redslion.9675)
But we have to put a big disclaimer for players: don’t take hotjoins seriously!XD
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Aww, come on! It was a joke. But i killed many times a rank 37 ranger, who was playing MUCH better than me. And I think it’s unfair. No hs thieves. No warriors.
And why should I play tpvp with this build? I thought we were talking about 1v1.XD
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No matter what build of Mesmer I use and no matter how much I “understand” the mechanic, nothing helps when playing a Mesmer in spvp – I am downed in one and dead in two hits.
Whoever has a Mesmer that can do far more than that is doing magic, I’ve tried so many builds to level 80 I am sure I tried them all that are found on the net at the good (not guide garbage) websites and all suggestions from every forum in this game.
Ranger is easier than Mesner is in spvp, good for me or I’d have nothing at all to play in this game.
I just jumped onto mesmer, and copied this build:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Overpowered-PvP-Phantasm-Build/first
First time I played, I killed people.
There is more:
I stood still, screwed up every single Blurred Frenzy I could screw up, forgot to heal and so on.
All I neded to do was running away at low health, while summoning phantasms. And really, phantasms are something you can spam and that aims for you. Easy. EXTREMELY easy.
No use: I still won.
It’s like the game won’t allow me to lose as long as I run this build.
Seriously: don’t tell me I am winning because I am good. I am not. I never learnt to dodge, I still need 1-2 seconds to spot the real mesmer, and I still can’t tell what abilities my enemies are using. Sometimes even running behind me is enough to take me down.
I am probably the worst player in Europe.
I don’t know if this should be nerfed, but we should tell to all new players:
“If you go into a hotjoin and get dominated by a phantasm mesmer… IT’S OK BRO. Don’t be sad about it. You are not as bad as you may think.”
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