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I think we should stop putting God-like enemies into videogames.
It’s always disappointing when they die.
Or you go like Lovecraft, where the characters only fight weak personifications of the Great Old Ones or someone of their worshippers. They never kill a God.
Or you do epic enemies without necessarily being Gods.
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(edited by redslion.9675)
But you have to keep an aye on the mesmer, the pantasms and the animation. That is what makes burst easier to land.
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Oh you mean the HGH build that has 20+ stacks of might most of the fight while having high toughness and vitality plus perma fury and retal? That build? Because as it stands yes that build is OP as all hell… And as far as 100 nades… I wasn’t terribly upset that it went bye bye but it was less of a pain in the kitten then HGH hands down… When mesmers could stack might that high it was wrecked… and as for the person that says everything else about the Mesmer is too good like DE and IP… Ipersona is essentially the only trait we have that is worth going 30 deep into…. if that wasn’t there mesmers would likely be one a lot less survivable and two run a 20/20/20/10 what ever build… our other grand master traits are just a sad…
Blurred frenzy is going to be here to stay as it is… if it was gonna be nerfed it would have gotten it long ago… and engies are still powerful as all hell even without HGH there are some nice tank builds out there… The only class that is really hurting is warrior but do I think they need helped by wrecking other classes specs? No… They need buffed. Plain and simple… And this whining and moaning about blurred frenzy… Since everyone and their mom here is going from personal experience I will say it… I GET HIT WITH BLURRED FRENZY MAYBE 2/10 TIMES…. illusionary leap is obvious and if a Mesmer throws out blurred frenzy before iLeap and swap then laugh and dodge… Seriously. I hate saying it but when it comes to this LEARN TO PLAY. Be aware… target the real Mesmer.. so on and so forth… Stop whining.
Learn to play: stay at range HGH and you won’t be harmed. They’d only have pistols at this point, messing with your phantasms. 2500 armor and 18k health is not high. They don’t have heavy defense systems like mesmers. And you can’t be hit by grenades if you stay away.
With engi I always managed to not get killed (even if I had to avoid him being close range myself). With warrior hammer+mace/mace I faced an HGH once. There was no chance… for him. He had to stay near me, but being near me meant getting stunned, knocked and bursted down. Elixir S wasn’t enough.
And mesmers could stack might, vulnerability, and do shatters with more than 3 illusions.
I don’t care about blurred frenzy, but I think you have more tools than other classes in 1v1 fights. I don’t even ask for nerfs: I just want to point out a few things, and tell people they are not the only endangered class.
Oh, and everyone here knows how to spot the right mesmer. It’s you who don’t understand it’s never enough.
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(edited by redslion.9675)
Well, mostly I just use Healing Surge right after I get ut of the spawn point. Most of the time I am eble to star a fight with full adrenaline and Healing Surge’s cooldown back up.
But actually with the signet I could use Longbow F1 without regret the loss of damage.XD
Axe rocks in hotjoin, but is tpvp you can get wrecked while spinning. And the ranged knockdown makes me feel like this:
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So just remove mesmers from the game because players aren’t good? yes lets do that makes perfect kittening sense.
Just saying, this is happening every couple of months since launch.
Player cry at something of the mes (regardless if actually OP, or only good/balanced) -> nerfed across the whole game due to spvp whiners.
Rinse and repeat.
TW portal phntasm CDs confusion shattered strenght….I know it is. I have seen it happen and go down hill since the shattered strength nerf… if the kittening devs want build diversity then they need to stop screwing over our viable builds… We have so many traits that deal with confusion. yet confusion damage isn’t that great… If they want confusion to be a spike damage condition then remove the barriers for damage that exist in sPvP and WvW. If they want it to be DOT then increase the base duration for all Mesmer skills and traits that apply confusion… Why not do this for engi you ask? Oh because they have blind/cripple/chill/bleed/burn/poison and so on… Mesmer have confusion and random good streaks with winds of chaos.
Soo… you are whining because they nerfed the nuclear holocaust shatter?
But you where happy when they erased 100 nades, right? And glass engies have no survivability, differently from mesmer glass cannons.
And is required much more skill to play against a mesmer in 1v1 than the skill required to actually play one.
But the problem stands: mesmers are an unbalanced class. I don’t mean Op. I mean that hey excel at doing specific tasks.
In team fights they aren’t more dangerous than other classes.
In 1v1, you’d have more chance defeating the main enemy in Slender.XD
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(edited by redslion.9675)
Well, as a bunker, mesmers can’t take you down: you can simply outheal all their damage. Not sure about being able to down them, though. That depends on the class.
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I’m ok about the fact I’m not a hero.
But I don’t want to be a boyscout. My main is a Charr Engineer. In the character creation I made him spiteful and aggressive. I am now Barbaric. And still in the personal story he is a good, respectful, nice guy who does all he is told to do. Sad.
I don’t want to be a hero. I want to be a renegade mercenary.
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I don’t think I need even more mobility. Lately I haven’t been kited much. I’d rather have a way to lock the enemy to land more sword damages.
And I don’t like the idea of escaping: even if I had the chance, I might just forget about it. And you already have almost perma swiftness from seal of rage. I tried with warhorn, first, but didn’t like it.
Mace is awesome this way: the #5 attack is an AoE knockdown, that deals heavy damage and is rather hard to predict. Some times I killed mesmers and thieves by leaping, kncoking them down and autoattacking them to death.
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You know, considering you can chain it instantly with immobilize (that has to be cleansed) your burst is kinda unavoidable.
And self-cc is not a problem, when you have phantasms doing damage for you.
And other classes can’t attack during blocks, and are on a much larger cooldown.
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I made my team win a lot of fights in random tournaments with a bunker, distracting 2-3 people at once during the whole match. It’s really a great help.
Problem is, sometimes it happens you go into a point you assume is empty, and then you spot 3 enemies who already spotted you. Depending on your class, you may be just screwed.XD
And in “First Blood” Rambo always did 1v1s.XD
(That film was even realistic! Wonderful!)
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Well, thanks for telling me. I will now know how much frustration I can get into hotjoins.
Well, it wasn’ta big surprise: you could already see 30% of mesmers in every hotjoin match.XD
And about the “you can dodge” argument: by dodging you take time, that means you can land even less pressure on the mesmer, just procrastinating your end: while you dodge, you ar not attacking and his defensive cooldowns tick.
I don’t know if those should be nerfed, but I think it’s nice to let new players know what are the strongest parts on every build. Even just for not making them frustrated for losing against a 1v1 build while playing a non 1v1 build.
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Well, you are right. I was thinking about banner of discipline, for example…
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Well, do you really think opportunist is needed? From my experience, FGJ! and SoR were enopugh to maintain perma fury
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I know, I HATE that + healing power. But the toughness + crit damage could be useful (or at least, that was a possibility).
I tried with shield, axe and mace offhand. I think they are all viable, but I prefer the mace. I find it more amusing.XD
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(edited by redslion.9675)
As an engineer, I feel much better off with antidote, Elixir C and throw Elixir C than I feel on my warrior with Signet of Stamina and Signet of Rage
Also because if I want the double condition cleanse I am forced into a not-so-good rune set (2-pieces bonus mostly is not needed, same goes for the 4-pieces one) to have at least 2 condition removers. AND one of those is already needed as one of the only sources of swiftness and/or fury (I’d rather not think that the class that was made to use the widest arrange of weapons is forced into using horn as an offhand).
And two big condition removals on a long cooldown are often much less useful than more smaller condition removals on a shorter cooldowns. Have you ever played against any condition engi? I actually don’t care if they cleanse all my conditions twice. I can reapply all of them in no time.
AND spvp is a part of the game. I wouldn’t mind if someone thinks about it while balancing. In PvP there are no zergs —-→ you can’t say warriors heal a lot because you won’t be healing 30+ people. Max you and other 2 players. Max.
You could try to go and bunker/support/wear down people with something like this:
Problem is, you’ll still do nothing on your own. And that’s another problem with warriors, and pretty big, if someone wants to learn how to play in tournaments pugs.
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http://gw2skills.net/editor/?fIAQNAT8ZjcOxwJPCPMRCE8BN0UoIuMoipQpoNsDA-TsAA1CnIKSVkrITRyisFNsYZxmAA
I’m trying this build.
My dream is to unify sustained damage with high survivability.
With sword, you get 27% + 5% sigil + 9% heightened focus + 10% blademaster+20% fury = 71% critical chance. Not bad for a toon with soldier’s amulet.XD
And you can maintain 5-8 stacks of might on average. And you have +25% critical damage. Not the highest you can get, but pretty significant.
With sword autoattack, you deal around 4k damage on heavy golem (2600 protection) every 1.5 seconds. It’s around 2.7k dps. With leap and mace knock down (which deals 2-3k damage) enemies have a hard time getting away from you.
This without considering bleeding.
With longbow, your autoattack deals around 1k damage per hit. It’s really useful for finishing retreating opponents. And Arcing arrow can deal 6k damage on lightest targets, making an excellent burst for cleaning up teafights.
I’m still unsure on many things, like whether putting Valkyrie or Soldier amulet, or whether using For Great Justice! or Banner of Discipline, but right now I like this build. Maybe only because it’s different from the others I saw.
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(edited by redslion.9675)
Although landing grenades is NOT easy at all.
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in sPvP I see no reason to stack ongoing regeneration. Better to use it as a burst heal, wether you decide to detonate it or not
Oh, and according to the wiki (http://wiki.guildwars2.com/wiki/Water_field) healing bunkers should try to leap insted of blasting for healing. Or leaping and blasting at the same time.
What happens if I leap and blast at the same time on two water fields at the same time?
(http://wiki.guildwars2.com/wiki/Leap_finisher Only jump shot is a leap?)
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(edited by redslion.9675)
I try
I was walking through closed beta
And an engi walks up to me and bleeds me with his guns
“Run faster, burn better”
Engi, I’m not gonna let you melt people
I nerfed pistol to the ground!
You must think I’m a joke!
I ain’t gonna let you auto-attack people!
Man! Put your time into another class!
I go to my favorite spvp map
There’s a FT engi “I’m the juggernaut kitten!”
I said “Man, what do I look like? A stupid dev?”
Juggernaut, I nerfed it to he ground!
You don’t need Stability!
You’re an adult!
Come on!
You can’t defend points man!
In WvWvW, with my signet warrior
‘nades destroy me! Say it’s my fault!
Man, this ain’t my fault!
This is not intended!
100 nerfs to the ground!
What, you think I’m stupid?
This ain’t a part of the intended!
Engi is not a burst!
DUH!
Some poser bunkers a point at a tourney match,
What you want to do with your KR SE? Heal?
Kit Refinement to the ground!
I messed with the cooldowns too!
Welcome to our vision of the class, noob!
Two engi phonies try to play in a tourney
Ground!
No one wants to play with you phonies!
Then the two reach up
Turns out one is HGH
And the other sticks turrets in my butthole
Knocked to the ground!
Rockets didn’t let me up!
Static shot in the butthole over and over
I was screamin’ and squirmin’
My toon was on fire
The morale of the story is
You can’t trust an engi
Man!
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We only have to answer one question: how does this scale with healing powe?
If they only halved the base placement healing, and they put the same scaling on cleansing burst, actually its healing got buffed, even if you just place it and pick it up.
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In 1v1, the idea with turrets is that your cc is so high you don’t need stunbreakers nor condition removers.
Another thing is that with turrets and +condition you should have both direct and burning damage.
Personally, I’d try a power build, with bombkit (and one day I’ll try it):
http://gw2skills.net/editor/?fcAQFAUl0p6ZnrSbF1LJxoCdO0jCnY1KSh+t8nCyF-TgAgzEgpAzBmBMJYWwGNA
The control from turrets should sinergize well with the need of placing bombs. And bombs autoattack can deal unsuspected high damage and contro, if it lands. I’d use power because Elixir-Infused bombs works good with auto-attack. And I still love the rifle too much for bunker: it gives you even more control, while turrets add pressure to actually threaten your enemy.
Net turret gives you all the control you need to land overcharge, bombs and jumpshot.
Maybe you could even use Soldier’s amulet and just try to outlast your enemy.
Another viable rune set may be Runes of Dwayna for regeneration, but if you use Cleric’s Amulet I think rune of the Forge is mandatory for protection: you could get downed by a thief using heartseeker, since your health is easier to lower, adding the spine that may kill you, if you are already outnumbered.
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However, about the incendiary power trait… sigil of intelligence would make it work also with non-crit builds.
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Problem is: will healing turret’s radius be long enough to actually let it be put OUT of the point and still be healed?
That’s the only way turrets aren’t going to be blown up in seconds in large fights.
The only way people should actually THINK about downing the turret, not just spam their usual rotation on you and destroy doing the same thing as if it didn’t exist.
If healing turret’s radius will be large enough, I’l be REALLY happy: having another choice aside of med kit for point defending is a good thing.
P.S.: sometimes I use Rocket Boots for the Falcon kick skill, on survivability/condition hybrid builds. But I hate the fact the utility skill is more like a “I REALLY want to die button”: I don’t know if something has changed, but now most of the time I don’t even get pushed back. I just knock myself down.
Let me do this joke:
Maybe engineers are masters of cc. Surely they are masters of self-cc.XD
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(edited by redslion.9675)
Well, it happened only when my team was losing, while I stayed at homepoint (my fault, I got nervous :P).
But yeah, builds like this (average armor, high healthpoints, protection stacking) can survive surprisingly well, considering they are not bunkers.
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I can confirm at least one of Nakoda’s builds works very well. The problem I met is that I felt limited: turrets force you to stand in one point, so you better hope the enemy is gonna attack that point, or you may be useless. And again, I was never able to survive a heavy outrunning situation for long enough.
When put in the right situation, turrets are really strong. But the main problem ANet didn’t solve yet is they are still not versatile enough, considering the fact you are forced to use at least 2 utility slots to make this works.
Another thing: I’m starting to thing that an element that REALLY pays-off is stat optimization: even if you don’t have “l33t skillz”, the very fact you have a little bit of everything makes you superior to other opponents. Even mesmers have problems facing me (and I STILL have a hard time telling what’s going on, fighting mesmers). FT+Juggernaut lets you do that, while having great cc with turrets. Against some opponents, all I needed to do was pressing 1 until they were dead. Sure, it’s the worst thing you can do with flamethrower… but kitten it’s satisfying!XD
But I still think ANet should buff gadgets (Rocket Boots), tweak bomb kit (no one is getting hit by them anymore: they just WALK out of them), buff Super Elixir (I used to be a bunker like you, guardian, but then I took a Kit Refinement nerf to the kneeXD), fix Scope and so on. And adjust camera for norns and carrs. Don’t force me to play an Asura in spvp.
I also think engineer’s kit skills should be stronger: we have to press more buttons to use them, so we are more likely to make errors. When I see an engineer fighting other enemies, they always look as if they were less skilled, less fluid. That’s obvious: they have to press at least the double the buttons the enemy has to press. So they double the errors on average. If we want to use a combo burst, we have to constantly switch kits. I think we all agree it’s harder and requires much more precision. So it should also be more rewarding.
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I used to run this build, with bunker, and I think I was doing a fairly decent job:
http://gw2skills.net/editor/?fcAQFAUl0p6ZX3SfF1LJxoCfO0D7bY1KSh+t8nCyF;ToAgzCmo2xsjYHLQudkANaY+B
But kit refinement got nerfed, and no matter how hard I try, this build will never feel the same. Even if I change kit refinement with backpack regenerator.
I have to change approach. I’ll try your build. With the following modification:
http://gw2skills.net/editor/?fcAQJAqel0picX3ShF17IxoHdW0bOkC7bYRK0vlB;ToAg2Cmo6y0loLbXuukdNaY+B
What do you think? Endurance regeneration should help us get out of spikes.
Another thing may be changing rune of the water for rune of Dwayna: regeneration from the latter should heal for more.
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This could become a thread about engi bunker!XD
Seriously, maybe someone else is curious about what an engi bunker can do, without talking about a specific build.
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Problem is: most mesmers are anti-melee characters. Chaos storm alone can be dangerous enough to be a death sentence to anyone who tries to get past it to kill the mesmer.
Once a mesmer adviced me to use a long-range weapon against them as a warrior. And, well, I still make a mess with rifle, but seems like its high damage is good at putting pressure on the mesmer and forcing him on the defensive.
I pair it with hammer, and seems like they get confused by that playstyle. Problem is I get confused, too.XD
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Well, when playing bunker I run Elixir S AND Self-Regulating Defense. I’m almost unspikable.XD
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I think Stability as well can render hammer builds a bit weak. Im probably going to stick with Sword+warhorn/Hammer, but i mostly just www. For tpvp I would probably roll another class.
An enemy with stability can stll be immobilized or crippled: you can use Hammer #3 or bolas, or both to delay the moment you’ll get in melee, until stability ended.
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Well, it depends on the attackers: if they are not 3 full burst, or there is not a heavy condition dealer among them, you can even manage to last long enough to heal yourself again.
But engi bunkers are always in a narrow spot: the line between life and death can be very thin. More than once I died 0.1 seconds before I could pop my next heal.
Even when you are totally stomped, I think it takes about 50 seconds – a minute to take you down.
About immobilize…. bandages were modified to spawn in front of you, so that you could pick them while running. I can’t get them if I get immobilized. Odd. And yeah: knock back
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I think it was a bomb healing build with Cleric’s amulet: you also get tons of protection, meaning you can outheal easily tons of damage. It’s not impossible to hold three people at once, if they are not coordinated/they are not all glass cannons (for instance: you could hold 3 bunker eles easily, maybe). The build has very low health though (17k), and if you get spiked without getting the chance to heal you REALLY risk to die quickly.
Immobilizes are particularly dangerous: healing builds use medkit because of the good bandage scaling. But you have to be able to move in order to heal yourself with them. That’s why you see them running around in circles.
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You could play a full cc build.
I’m trying something like this:
http://gw2skills.net/editor/?fIAQNAS5ZjcOtuxOqQMxBA0DrAjrTBlUPs7O5A;TsAg0CnoAzAmAMLYOwkgtgYQxmCA
It’s just an experiment and it’s probably sub-optimal (sigil of paralyzation may be better?). Haven’t tested this version well, but for sure can hold a lot of hits, while still being a damage-dealer. And, if you can come near your enemy, he’s dead. Unless he is a bunker. (Not even all bunkers: it’s really hard to down a guardian, but easier to down elementalists, if they can’t escape).
You can chain through burst abilities freely, thanks to the powered adrenaline management system.
Sure, you can’t cleanse condition, but condition dealers often have to be near you to apply their deadliest conditions (HGH engi, for instance, will try to land grenades at point-blank range). And you won’t give them the time. And Forge runes should be able to let you get out of bursts alive. So I decided to take Bolas instead of a stunbreaker.
Maybe I’m wrong, but I think Bull Rush and Bolas might be used in more creative ways:
When meleeing, Bull Rush is harder to distinguish, and becomes an instant-cast knockdown. Excellent for giving you those 2 seconds to land another stun.
Another use is the one of gap closer: even if the enemy dodges the knockdown, you may be close enough to launch bolas and land them before the enemy can dodge.
And then… you can massacre him: he has to cleanse immobilize in order to get out of Earthshaker, and probably he won’t even have the time to get out of its radius. And if he tries to break Earthshaker’s stun, he will still be immobilized.
You are mostly a 1v1 fighter. You focus on one enemy and take him down, more than going around and dealing tons of damage to everyone. If you get focused, you are dead. I may change mace/mace with mace/shield to solve this a bit, but the ranged knockdown is just too good to be true.XD
But true: if all this fails probably you will get kited to death. Expecially when fighting a mesmer: they are the bane of every melee build, probably. I may try to use rifle instead of mace/mace, and see what happens: the high adrenaline regeneration and damage will surely work with killshot, and volley, giving you an excellent way to put up pressure on the enemy at long range. AND sure they don’t expect a rifleman charging them and smashing their skull with a hammer.
However, warrior is not my main, so I’m not so expert. But I main an engineer and I don’t like HGH, so you can say I like underdog classes.XD
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rascal (chest & shoulders)
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Personally, I reached rank 20 testing so many different builds, I got proficiency with none. Except with engi bunker.
And again: maybe a low rank may be a veteran in WvW and he knows how to fight.
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Worst thing that can happen:
Point is under attack
A player thinks: kitten it’s under attack! What should i do? They may need my help! I could ask, but they won’t be able to tell: they are fighting! I’m sitting here doing nothing. What if no one goes? If I don’t go, and the enemy takes it, it will be my fault! I better go!
Problem: everyone thought the same thing… and now you have your entire team zerging the point. XD
Maybe we should be able to see the enemies our allies are fighting against: this way we would be able to know how bad is a fight before diciding whether to join it or not. Something all premades with voice chat can do.
Another thing: as of now, each time you try to defend a point being captured you are taking a guess: what if there are 3 people there? You have no way to go, except maybe doing a survey on your teammates, asking how many are they fighting.
If it was only one player capping the point, going in more than one could be a bad idea: you could make the team exposed somewhere else.
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(edited by redslion.9675)
Oddly, in Spvp, warriors are the easiest class to kill:
High armor, high health
BUT
Weak escaping systems
Bad condition cleansing options (Full shout warrior, maybe)
No protection (I think it’s a big part of bunker builds)
And bad healing options (You may have shouts, healing signet and regeneration from adrenaline. Nothing compared to Guardians, Elementalists and engineers)
AND warriors are forced to melee, unless they have highly predictable rifles.
What does this mean? That it’ll be hell to build a warrior as a bunker. So the most valuable amulet becomes Berserker’s Amulet. And with that, warriors are not so tough.
Yeah, tougher than other glass cannons, but the fact that you can take more damage is not much stronger than stealth, knockback or immunity/blink. If I can manage to slow them down, and if they don’t take me by surprise, I find them easier to kill than other classes.
But I must agree they have eccellent crowd control (maybe even more than engineer…) making them a potential threat in 1v1.
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I had the same problem with warrior’s heartshaker, too.
And with Magnet Pull. But that is from the beginning of the game. So many Prybars wasted… also because sometimes the target is pulled behind you
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Interesting…
You made me think of a change to a build I sometimes go back to.
I’d like to use your strategy, but with a bit more sturdy (I hope) character:
http://gw2skills.net/editor/?fcAQFAUl0p6ZH5y3F17IyoHdmotZgUkX+1HFy1DC;TkAA1CtoyxEkIIrOuck6MEB
Probably is just a kitten build. But whatever. One day I may find a good one.
However… I have two big questions:
1) I should be able to dish out something like 14-17 stacks of might in combat. Do you think they would make up a bit for the loss of precision?
2) Do you think stealth is necessary to set up the burst?
Thanks in advance.^^
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What do you think about combining turrets with grenade kit? Good or terrible idea.
I tried it. I went into hotjoin.
I only fought phantasm mesmers and got killed. And turrets targeted nothing
I think it’s a sign of bad luck.XD
Someone up there doesn’t want grenades and turrets to be together.
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HGH is seriously not necessary. It’s only useful for people that want to use Sigil of Earth, which IMO is really not all that special in the first place outside of PvE.
I find Sigil of Strength or Battle much more effective for stacking Might, and doesn’t require me to be tethered to drinking elixirs to support my damage output.
In sPvP, I’ll off-hand it with Force if I’m using the Tool Kit or Bomb Kit or Smoldering if going with the Flamethrower.
Thank you, really, you cheered me up!
Also because sometimes I try a build with might duration runes, enhanced performance and battle sigil with toolkit, rifle and Soldier’s Amulet.
Knowing that other people use Battle and Tool Kit cheers me up
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My best piece of advice to all aspiring engineers out there is to use your head, and change utilities and equipment according to what is needed. Any engineer that cookie-cutter’s themselves is severely limiting their strength.
If you are in a tournament match, you can’t swap utilities. So I hope being limited to 3 utilities is not limiting, because if it is… engi PvPers are screwed.
That’s not true, HGH builds are godly in tPVP & also, lately I’ve noticed a lot more Turret point holders! if anything, PvP is where the engineers shine the most
I know, I know, it was a joke.XD
But actually…
Maybe it’s just me, but seems like on forums and in game most people use/talk about HGH condition/nades only. Maybe it was supposed to happen, but it seems to me that our profession is getting less and less original.
Even if I am messy and always make mistakes pressing buttons (making me a terrible engineer) I kept sticking to the profession thanks to the freedom of builds I could make. It seemed to me every engineer was different. For the first time in a MMO, I felt unique. And I solved my problem with messiness by playing a bunker. I have never seen any other engineer playing a bunker like I did. Better, maybe, but never the same. But I suffered from the loss of kit refinement, too.
Now about pvp I keep hearing about HGH, and seems like any other possibility is nothing. A joke. Maybe turrets (but I’m yet to see them working against a ranger or a mesmer, and/or in something different than a 1v1 environment), but even them are rarely talked about.
I hope this isn’t true. I hope it’s just me who hates HGH (I can’t use grenades, and I don’t like squishy builds), but I hope engineer didn’t meet the worst of fates: becoming a few-ways class.
But I’ll keep playing the engineer. I’ll keep trying different builds. I’ll keep losing, if necessary.
because he doesn’t know it himself
My best piece of advice to all aspiring engineers out there is to use your head, and change utilities and equipment according to what is needed. Any engineer that cookie-cutter’s themselves is severely limiting their strength.
If you are in a tournament match, you can’t swap utilities. So I hope being limited to 3 utilities is not limiting, because if it is… engi PvPers are screwed.
because he doesn’t know it himself
What about Automated Response?
Automated Response trait: Grants immunity to conditions when the inflictor has over 100% duration.
What will that mean?
that now you are immune to condition that last more than 100% their normal duration?
because he doesn’t know it himself
I just want to understand a thing: they said Super Elixir was buffed, but to me it heals the same amount of health as before 274 per second. Now they are trying to nerf engineer bunkers, too.
because he doesn’t know it himself
Quickness+toolkit, maybe.
because he doesn’t know it himself
Well, now bombs may be a bit easier to use, thanks to kit refinement.
because he doesn’t know it himself
Or Anet has been inspired by this trailer in creating engineers kit appearances and rifle skills:
because he doesn’t know it himself
Why do i hate Trahearne? He is boring. I have just done the “A light in the darkness” quest, and his speech was… boring. Definetely.
His voice is plain, what he says is predictable… and he’ll start each fight saying “This will not end well”
I’m quickly getting real tired of your crap, Trahearne.XD
because he doesn’t know it himself