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Yeah, I meant bad news because Cleansing Ire is in defense, not exactly the most popular traitline for everyone. But you can also take dogged march.
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SWORD: F1- flurry is a solid move that works well with the lockdown and utility vision of warrior but if anet wants this to be a hybrid weapon then they should make this ability scale with power so that power builds can use it for more than just the immob.
May I suggest a little quality of life improvement? Might we be able to cancel Flurry by just pressing another skill? So we can do Flurry → Final Thrust more easily.
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Until you play a warrior, youd don’t know what “telegraphed” means…XD
Joking, but really, 90% of core warrior’s skill are screaming “DODGE MEEEEEEE!”
XD(or even just “walk away”)
Oh this I know… However people saying they have no clue how to avoid blurred frenzy… Just really? It is likely one of the worst skills in the game for pathing. Any slight incline ensures that the clone stands in one spot for a second then he kinda lollygags over to his target then we can maybe swap and do the combo if our target hasn’t figured out by know that we are about to burst them…. The 2s immob for the burst is knid of our reward for the off chance of having it actually work.
Sorry, I just used the occasion to whine and make fun of one of the classes I play.XD
I must say I have never learnt do dodge the leap, but I think I learnt to live with it. Or, at least, it’s not the reason I lose against mesmer.
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Bad news: if you want to survive when a necro is around, you are forced to take cleansing ire. And use bursts.
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What do you think about swapping Sword for Axe, or greatsword?
However, I was thinking… how many access to teleport do thieves have in tournaments? Is there the risk I bait their teleport, immobilize them, and they can just evade/teleport again?
They have a lot of teleports, far more than 1. Expect like 3.
I wouldnt swap sword for Axe unless your role was to sit near home point / mid point.
If you go GS your burst will be higher but your survivability will be lower. Pick your poisen.
Here, something with less burst and less survivability.XD
http://gw2skills.net/editor/?fIAQJARTjcOFvtQ+OMxBEkCNsKOKAQmQ9wO2w2A-ToAA1CnICSFkLITQygsBNIYZB
I could even swap Endure Pain for SoS, and become a full signet warrior.XD
Ok, now I brought shame to my name forever.XD
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Until you play a warrior, youd don’t know what “telegraphed” means…XD
Joking, but really, 90% of core warrior’s skill are screaming “DODGE MEEEEEEE!”
XD
(or even just “walk away”)
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What do you think about swapping Sword for Axe, or greatsword?
However, I was thinking… how many access to teleport do thieves have in tournaments? Is there the risk I bait their teleport, immobilize them, and they can just evade/teleport again?
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It was 3% more damage.
Be thankful.XD
Let’s put it like this: now I have to wait one second less if my Earthshacker fails. Which, given how our class works, necessarily happens.
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Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
How is SoS useless? It was good before, and now it’s even more valuable with the amount of condi pressure going around. The passive and the active are both extremely beneficial. It supplements Cleansing Ire nicely when you get decked out in condis A-Z Berserker Stance is also nice, but too long of a CD to be useful right now.. On top of these you should be using Melandru or Hoelbrak runes. Also any Warrior running Berserker ammy right now is nuts.
I meant… SoS et similia ALONE are useless. I still use it, for instance, but I can’t just put it in the utilities and forget about conditions.
We have to back it up with traits and runes.
More people should read this guy
He has a solution to the problem. No one wants to change their builds. It’s easier to ask for nerfs, instead of trying something different.
Because with those points making builds work is a pain.
So we might end up solving the condition problem, but becoming even MORE insignificant.
Like… I still lose, but my pathetic existence lasts longer.
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Hardest to easiest:
Treb – rangers pet – war – golem
Light golem, right?
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Guys,…guys,..before we say anything we may regret, let’s just remember it’s actually thieve’s we hate…not necromancers.
My second character is a warrior used for spvp.
Hence I hate everything.
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Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
How is SoS useless? It was good before, and now it’s even more valuable with the amount of condi pressure going around. The passive and the active are both extremely beneficial. It supplements Cleansing Ire nicely when you get decked out in condis A-Z Berserker Stance is also nice, but too long of a CD to be useful right now.. On top of these you should be using Melandru or Hoelbrak runes. Also any Warrior running Berserker ammy right now is nuts.
I meant… SoS et similia ALONE are useless. I still use it, for instance, but I can’t just put it in the utilities and forget about conditions.
We have to back it up with traits and runes.
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(edited by redslion.9675)
Odd build with hammer. What grandmaster strength trait do you take?
And do you get distracting strikes?
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http://gw2skills.net/editor/?fIAQNAS8ejcOFvtQCPMxBE0DNsK4iTBlQ9wO2w4A-TsAg0CnIMSZkzIjRSjsGNQYZxGBA
I’ve tried this. It’s good in teamfights, resistant to aoes, even if I probably have to stack more power to increase 1 on 1 pressure. And considering what necros have become, maybe it’s time to use mace.
And maybe I should change runes of Melandru for runes of Hoelbrak. But I think can kill thieves (unless they are in open field and pop that kitten thieves’ guild) and glassy necros, while conditions aren’t much of a trouble.
I use unsuspecting foe because let’s face it: non-critical final thrust sucks.
Or I can use off-hand axe and skull crack -> whirling axe as an anti-necro weapon.
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(edited by redslion.9675)
Stunbreaker? Just walk away from the charge.XD
I avoided bull rushes by just strafing.
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Anyone has been destroying warrs much before the patch.XD
Now they cleanse conditions better, but they probably deal less damage.
However, I still haven’t had the courage to bring a warrior into a tournament.XD
In hotjoin I have found many different necros, even a 5-minion bunker (whom I couldn’t take down… in a tournay I would have probably just waited to down him in more than one person).
I did a pair of tourneis as an engi bunker, and managed to face tank a mesmer + someone else for the whole match. It was a premade (I was in yoloqueue).
I still think they are really strong, but maybe the damage is bearable in tourneys.
Just… yeah, one more reason to say hotjoin sucks.XD
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Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
that would be a great defence against condis!!
more ppl should think like you sir.
Well, they are already doing. But really, this means nerfing our damage slightly. -> You will probably have an easier time by just outlasting warrs to death now.
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Put some stun breaks and some condi removal and you will be OK
l2p people!!!!
SOME?
No. You need stable, continuous, strong condition removal.
For instance, warriors need 20 points in defense for cleansing Ire. And that may not be enough. Stuff like signet of stamina is useless. Even shout cleansing, probably.
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You dodge Doom by dodging when a necromancer dips into Death Shroud. That will get it 90 percent of the time.
Since words don’t work, I will upload a video.
From the press of F1 to target feared I needed 9 frames, captured at 60 FPS.From Deathshroud showing on my character to Fear hitting, the client needed 5 frames.
That is That is 0.083s it took from showing deathshroud to getting hit by Doom.
Jep, very dodgeable.
You just aren’t allowed to have reaction time, and you have to move into the room, where your current PvP server is located for lan accessWill post the video once it is uploaded and processed.
Doom it’s better at close range, so stay away from necros, that would be easy for you
Not if you are fighting or a point (unavoidable on clocktower, for instance). Or if you are a warrior (unless you have to focus on longbow).XD
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You dodge Doom by dodging when a necromancer dips into Death Shroud. That will get it 90 percent of the time.
So all a necro has to do is go Death Shroud, waiting for dodge, and use it?
Or just make sure he is not using that while the enemy is dodging?
However, thanks for the advice.
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Thanks for the answer!^^
Is there a way to make sure thieves won’t teleport away from your immobilize?
(is it useful to bait it, or I will just end up losing time?)
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So just dodge fear, cuz if you don’t you die.
http://wiki.guildwars2.com/wiki/Doom
Isn’t doom instant? I guess it’s hard to dodge an instant skill, unless you are a telepath.
http://wiki.guildwars2.com/wiki/Reaper%27s_Mark
This can be avoided. Maybe. Dodging through the mark might work?
If I need stability to get past Spectral Wall, am I not asking to get stability corrupted into fear?
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I’d ask for at least one thing to devs: make sure spectral wall is noticeable, even with all that crap that necros and other classes put down on the floor.
Haven’t had the chance to test it: can we dodge into it to avoid fear?
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I would say engineer
, just to break cycle of warrior crybabies :p.
Trust me: I play both warrior and engineer. Engineer is hard. Warrior is impossible: sure, you have less buttons to press. But you have to fight against the entire game.
And as engi I still can go bunker and have some chances to win tourneys against premades.
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I’m sure this build can work, but i think you have to pick your fights carefully in order to win. You have to be on favorable terrain, IMHO.
But yeah, being without condition removal means you need to be extra careful, I guess. Even in group fights, it might be dangerous in AoE fights. I tried something similar (30/0/0/10/30, lb and axe/shield) with soldier’s amulet (still 60% crit chance with all buffs) and fighting in group with enemy necros around ends up with me getting destroyed in seconds by conditions, even with 26k HP (Signet of Stamina doesn’t help). That’s way many roll with cleansing ire, now: it makes you a bit more flexible, allowing you to be a bit more sure in fights. The real problem is finding builds/weapons where 20 points in defence don’t mean a big letdown in damage.
All of these are my nooby two cents, remember.XD
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Mmmh, looking from your last twitch… seems like landing Arcing Arrow is actually hard. So it’s not just me… (even if sometimes I mess up even on placing the circle… my bad.XD).
I’m starting to think the warrior might be strong, but he has to choose the right terrain.
For instance, sometimes I duel mesmers in battle of Khylo. If I fight them in narrow spaces, like the grouned around clocktower, I can manage to down even good mesmers. If I fight theme on open places, like near spawn points… no chance. Maybe one of our worst enemies is teleport. And in narrow spaces teleports are weaker.
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http://intothemists.com/calc/?build=-u7wo;1RKVP0d4RL-60;9;4T;09T19B;42;057BLJV4;2F-03F-036Bj
I just tried this. The damage is good. Just hoping I will be able to surprise something and kill it. Or chop someone down in a group fight. Nothing more than that, considering how weak I am against conditions.XD
I still hit 9k with eviscerate, and might be able to take down something. Just stay away from necromancers. And mesmers. And probably thieves (in 1v1 at least).
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Soo…
I tried to ditch around with stats a bit:
with 1k healing power, our sustain is not high enough to make us play as a bunker.
655-755 HPS is nothing, even with vigor, dodges and condition removal. You are gonna get sliced up pretty fast.
So I was thinking: what about using heals over time in a non bunker build, as a side buff to our sustain?
I tried, and is almost unnoticeable unless you don’t play with longbow.
That may be the little dirty secret: you want to be sustainable? Don’t get hit. How not to get hit? First thing; go ranged.
So yeah, that way might end up finding some use for it, maybe. IMHO.
But the problem remains: you have to invest 30 points in tacticts. And at least 15 in defense. Putting something else elsewhere is kinda hard.
With 300 or 1500 Healing Power, we don’t really have any good heals to really make notice of that, and 750 HPS? That is like 1500 to other classes because we take so much more damage due to our complete lack of everything.
Regeneration is just better for other classes because they have less Health, more ways to avoid/decrease damage, so the heals even though lower are going to be a lot better and they have HIGHER healing… it doesn’t make any sense.
Incoming: Oh hes just spreading out lies/whining.
I don’t assure anything. Just saying that I think that if it doesn’t work that way, it probably won’t work at all.
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Well, seems like the future of warrior is ranged warfare. Odd.XD
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Soo…
I tried to ditch around with stats a bit:
with 1k healing power, our sustain is not high enough to make us play as a bunker.
655-755 HPS is nothing, even with vigor, dodges and condition removal. You are gonna get sliced up pretty fast.
So I was thinking: what about using heals over time in a non bunker build, as a side buff to our sustain?
I tried, and is almost unnoticeable unless you don’t play with longbow.
That may be the little dirty secret: you want to be sustainable? Don’t get hit. How not to get hit? First thing; go ranged.
So yeah, that way might end up finding some use for it, maybe. IMHO.
But the problem remains: you have to invest 30 points in tacticts. And at least 15 in defense. Putting something else elsewhere is kinda hard.
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http://gw2skills.net/editor/?fIAQJARTjkOxwZPCPMxBEkCNEAUKsDAI9IMGj1A-ToAg0CtIMSZkzIjRSjsGNIYxB
Here is the stoooooooopid sustain build I’m trying to run.
It still lacks vigor, so maybe I’ll have to change weapons.
The empty trait slot is DotE. The only thing I think Might help.
Warning: will most probably not work.XD
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People had almost no chance to kill me as an engi bunker. Either they needed an EXTREMELY lucky spike, or more than two people. And I am surely a bad player.
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These posts…facepalm you guys assume that I am not a warrior, yet you talk like you think you know how to use one.. haha
Lyonell: Your post is funny because I don’t encounter those problems on my warrior at all.
Redslion: Neither are you, and neither is Ashanor, if we were to play by your logic
All you did was saying “stack healing power”, while calling people dumb. I tried to dish out some numbers and some ideas, instead.
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IMHO you should focus on the HoT
And should think about ways to attain perma-vigor.
Here is the idea: with heals over time, you should spend a lot of time dodging. Why? Because while you are dodging, you are not taking damage. But while you are dodging, you are still healing.
Therefore, Sigil of energy and warhorn are needed.
So that’s how i see it: if bunker warrior will ever be viable, it goes through Hots and dodges. And defy pain. And blocks.
And scrap that rune: you already have regeneration up 100% of the time.
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I agree with you.
Adrenal Health should not be based on Adrenaline, atleast. Just change its name.Go home Guts, you are drunk(spelling your own name wrong!!)
On another note, hows Griffith?!
And yes the Warrior traits are weirdly thought out, now its more of a tradeoff than was before ^^
Miura is so slow and lazy now no surprise the main character might have forgot his own name… XD
Slow yes, lazy i doubt it :P His artwork goes far beyond any other comic i have seen so i can understand all the breaks. Doing artwork like that for a comic can be nothing but exhausting
Well, he now takes 7 month pauses every 3 chapters… and thelast chapter weren’t even that great, story wise…
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I agree with you.
Adrenal Health should not be based on Adrenaline, atleast. Just change its name.Go home Guts, you are drunk(spelling your own name wrong!!)
On another note, hows Griffith?!
And yes the Warrior traits are weirdly thought out, now its more of a tradeoff than was before ^^
Miura is so slow and lazy now no surprise the main character might have forgot his own name… XD
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You can dish out, with 1000 healing power, 655 HPS with healing signet. Something arount 750 with healing surge.
(With banner regeneration and adrenal health)
Cleansing Ire works against adrenal health (Warrior is awesome: the only class where traits are antisynergic with each other). But let’s ignore it.
Now… that HPS shouldn’t be higher than the one I have on my engi bunker. But my bunker has protection. And almost the same number of blocks.
We don’t have protection, and that’s a problem. We might have a bit more immunity through endure pain.
Still I’m not convinced about warrior bunkers, but that’s what you should need.
Probably, if they fixed banner of tactics, we might get another heal. The one we have now is kinda low.
Oh, one more thing: better to stack every vigor available: the more time you spend dodging, the more time you pass not suffering damage, while your heals are ticking (one good reason to bring healing signet).
Or you can use Hots as a damage reduction mechanic, not expecting it to sustain you forever.
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Yeah, sorry. Talking about the classes I tried.XD
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For the first time in this game, a condition can shut down a condition remover.XD
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Speaking of a laugh, you are giving me one now. A guy who surely doesn’t know how to use a warrior, starts complaining on how much it sucks. Please explore more possible builds instead of spamming 100b and complaining for sustain. Maybe you will learn something new
Yep, we all only use Hundred Blades and have never tried anything else. That must be the problem with the class! Us dumb warriors just can’t see it as well as you, with your godlike ability to tell everything about a class without even playing it.
Well that IS true. At least you admit you are stupid
good job
Do me a favor: SHUT UP. You are not useful.
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You can dish out, with 1000 healing power, 655 HPS with healing signet. Something arount 750 with healing surge.
(With banner regeneration and adrenal health)
Cleansing Ire works against adrenal health (Warrior is awesome: the only class where traits are antisynergic with each other). But let’s ignore it.
Now… that HPS shouldn’t be higher than the one I have on my engi bunker. But my bunker has protection. And almost the same number of blocks.
We don’t have protection, and that’s a problem. We might have a bit more immunity through endure pain.
Still I’m not convinced about warrior bunkers, but that’s what you should need.
Probably, if they fixed banner of tactics, we might get another heal. The one we have now is kinda low.
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Sorry, just wanted to make a bad joke.XD
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I only feel disappointed because I expected Sword to become less of a support weapon (that is my dream). Seems like it’s not the case.
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I use Both hammer and mace. That’s the idea to make sure the enemy won’t avoid mace F1. Let’s say it’s an extreme stunlock version. Useful for eliminating single target. But I played it long time ago, and I’ll have to test it again: I remember I suffered being kited, even if with dogged March+Melandru I didn’t have much of a problem.
But yeah, stability is a pain.
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But if I have a sword in MH I don’t have a 4 seconds stun.
Allowing me to dish out Whirling Axe, that deals similar damage to final thrust, but also replenishes my adrenaline for another heartshaker.
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1000 healing power:
255 from regeneration On banners. Which I think is better than shout healing.
233 Healing Signet
167 Adrenal Health (if you sit on three stacks all day)
= 655 HPS.
Better if you use healig surge instead of signet, even if you use on-heal runes.
When I tried it, that was not so high. Guess you’ll have to use Mace/sword and x/shield For full block, and Endure pain+Defy Pain.
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I use hammer with mace, just to be sure the enemy stays down whatever happens.
I have to back it up with bolas and bull’s charge, but seems like it’s worth the effort. At least in 1v1.
But what should I do with it? Far-point assaulter? Roamer?
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Just saying this: sword animation looks like crap.
Not saying it is not viable or anything. It just looks like crap. Aestethic opinion.
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Yeah, but it makes sure I can chain it with another heartshaker.
This way I should be able to compensate for the loss of Berserker’s Stance (my beloved noob tool :’( …).
Is there any place out there for a stun lock build?
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