because he doesn’t know it himself
because he doesn’t know it himself
If it wasn’t for the fact that in the charrs everybody loves engineers, I would feel the same. And I name my character Tersite, because of this (his Englisc name is Thersites). The epitome of the outcast.
Thersites appears in the Iliad, he is described as the worst soldier among the Danais. The ugliest and the weakest. But he is the only one with enough courage to say what he thinks to everyone, and gets punished for this. An anti-hero in a world of heroes, struggling for each inch of his life.
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Sure, but then we should remove burst classes, if you don’t want GW2 pvp to be turned into a horrible frag-movie.
Well, you know, when a kitten thief can come and 1-shoot you while you are fighting another enemy, that sucks too. No skill involved, nothing: you can protect yourself from a thief only if you see him coming. If you don’t, you are gonna take damage. At least the backstab one.
And I don’t think Guild Wars 2 should all become about reflexes and few copy-paste builds for each class: from what I know, this is a mmoRPG, not a mmoFPS. So also the knowledge of game mechanics and the ability to build a character should be taken into account.
I actually like the fact that we tanking in PvP, instead of plain “kill or be killed in seconds”. It SHOULD make people think about what they are doing.
And that’s what they should try to do when fighting a bunker.
I have made a bunker build for engineer, and decided to play tournies with it.
I have to be extremely careful about the enemy, because I can get knocked off point, and zoning out groups of people with engi is not so simple. I can use Big ol’Bomb, but thanks to that fancy red circle anyone can avoid it. I can’t use flamethrower, because my build doesn’t allow it. Net Turret is nice, but I don’t trust it when I’m outnumbered.
Now: in a tournament, some time ago, I held a point against two guys, from half to the end of the match (we won). No big effort, one was an elementalist, and I think was a bunker, so the damage wasn’t extremely high.
Well, at the and of the fight, the guy with the elementalist asked me why was I playing bunker, because It doesn’t take any skills.
I don’t agree, but let’s say it’s true.
But it comes from someone who tought it was a brilliant idea to try to kill that bunker for 2 minutes, in a 2v1. So not only I held my point, but I also managed to make sure my 4 team members had to fight against 3 enemies for the remaining points.
So yeah: I did a double favor to my team, thanks to that guy who was too skilled to play bunker.
A thing I realized: most of the times I was in a team that lost, I have almost never seen an enemy. I was standing in one point, like an idiot, not feeling like leaving the point unchecked, but also thinking my teammates could use some help.
I don’t think I’m too good, but I think I realized at least one thing about bunkering: the best way to fight a bunker is to ignore him (unless you have anti-bunker builds).
The best way to play a bunker is to make sure you can’t be ignored. You also have to foresee which points will be the most contested. If you stand in one point where no one will ever come, you will just be wasting yourself. If you stand in one point excessively swarmed by the enemy forces, you could risk to die too early. If you can find a sweet spot, when you drag enemy forces but you don’t get killed too quickly, you’ll do a great favor to your team, IMHO.
One can still argue that the job a bunker has to do may be a bit easier than the job his enemies have to do, but playing a bunker is still a challenge.
And again, if I find any bunker that can whitstand 3 people at once without dying, I don’t think he is just a noob that spams buttons to win. I think he is a kitten good bunker. And that is not easy to achieve it.
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OMG! We HAVE to nerf gravity. It’s so OP!
Look, 10 kills, no deaths, no damage dealt to it!XD
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I’d say:
mesmer, elementalist, necromancer, ranger fight with brain, not brawl.
Engineers fight with BRAIN-POWERED BRAWL!XD
Nothing better than using your brain to make sure you can solve any problem with brute force.XD
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Well, we beat the crap out of people with wrenches, too…XD
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You could say engineers are the one inventing and testing weapons that will be given to all soldiers in the future. Yeah, if warriors, thieves or others can do stuff right now, is also thanks to the engineers who developed weapons like fast-reload rifles or guns.
Yeah, try to do your puny unload with your guns, when you have to recharge them after every shot.
Being in development, our toys are kinda dangerous. Only the the craziest of people would do such a job. And only the smartest of them would survive to do it again.
Other than that, the engineer is the intuitive, crafty, quick-minded guy, who doesn’t excel at any form of fight. He is not swift like a thief (even if he can run fast), nor strong like a warrior and can’t control any kind of magic power.
Our fighting techniques look clunky and risky. But when the enemy less expects it, we perform miracles.
Our weapons are fantasy, intuition, ingenuity and experience. And when we use them, the strong warrior who rushed us seeing us as an easy and weak prey will be lying on the ground, asking himself where the hell his legs may be.
And thieves thinking they can outsmart us just realize they can’t outsmart our prybar.XD
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I noticed that at 1:55 your health gets refilled. Is it thanks to another player doing combo fields?
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Yeah, but it works well as long as you don’t get in a fight. It doesn’t seem to me like a very resistant build. She can dish out only 400 healing/second with regeneration. You will heal a lot of people, but I think at best it will only be good in WvWvW. But it won’t save the life of someone focused.
Try to go in sPvP and see how much glass cannons care about your regeneration and your lack of protection.XD She’d probably make a bueautiful carpet in legacy of the foefire.XD
And, considering she’s trying to tell us how warriors are strong healer without showing anything of the build, whole topic ends with her bragging about how good she is.
because he doesn’t know it himself
http://en.gw2skills.net/editor/?fcAQFAUl0p6ZX3SfF1LJxoCfO0jCjf1KSh+r8nCyF;TkAgzCmo2xsjYHLQudkANaA
This is what I run. Just a heavy self-healing bunker. It’s focused on just staying alive. Because of this, to make him useful you have to make sure you stand on a point, with 2 or more people trying to kill you for the entire match. While they try to cap your point, their team will have to fight for the two remaining points in a 3 or less vs 4 situation, mostly ensuring your team victory. To make it work best, you have to know where to know and you have to see how the enemy reacts.
I’m experimenting a lot with this baby. At first I had problems with warriors/thieves glass cannons: while people were attacking me and I was not at full health, they could come and spike me down without me being able to do much. Then i put Elixir S and Self-Regulating defense, and it never happened to me again.
Another problem may be necromancer + other people: their enourmous conditions spamming sometimes makes my work extremely dangerous.
This build can whitstand enormous amounts of damage and many people at once, like guardians and elementalists, with good cc too.
This build served me very well (I’ts the only build I trust to go on tournies with), but I’m still testing how far it can go.
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Well, engineer clas is almost the Team Fortress 2 class:
We get the turrets from the ENGINEER (the charr says “Dispenser operational” when he lands a healing turret)
The flamethrower from the pyro. I mean… we have the air blast, too. And the flame-hadouken!
We bought the bomb kit and the grenade Launcher from the DEMOMAN, for some good booze.XD
We stole the Elixir Gun from the MEDIC: heals and darts!
Our rifle is a shotgun with explosives jump: it has SOLDIER written all over it, maggots!
And our tool kit makes us boink people like SCOUT would, while we have perma-swiftness and double speed.XD
What we are missing? The SPY and the SNIPER, but we can play those guys as engineers (even if we can throw elixirs as the sniper throws jarate).
But, worst of all, we are missing the HEAVY! The most awesome symbol in the entire game! We have to fix it.
How?
Time to riplace the mortar with a MINIGUN!XD
Yeah, we too want to touch Sasha!XD
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In WvW confusion destroys people.
If you are using a confusion-based build in spvp, I salute you, and I’m eager to see your vids.
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Next time, just stay away from the engineer. To kill you with barrage in one hit, the engineer has to use grenade barrage from the toolbelt (which is ranged) and the barrage coming from kit refinement (http://wiki.guildwars2.com/wiki/Kit_Refinement), which is set around the engineer.
That’s how it works: the engineer goes near you, uses the barrage from the toolbelt and switches to grenade kit while it’s being casted, thus hitting you with 2 high-damage barrages.
The problem is that, to reduce grenade spread to 0, he has to be INSIDE your model. Yeah, even more melee than melee.XD
If you want to avoid hundred nades as much as possible, then just don’t go near the engineer.
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Well, I’m using this as an advantage:
I have some succes playing tPvP as a bunker. I play full defense/self healing. I can overheal most of the damage I get. And I made my team win many matches because too many enemies tried to take me down.
Mostly of it it’s because, instead of putting pressure, I just run around like a headless chicken. People see me as a easy kill and try to burst me down.
Many times, after they kill me (in a 4v1 XD) someone makes fun on the fact I run around.
Seems like bunkering with the “easy kill” class means success without even trying!XD
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The engineer is not elegant.
He is not quick.
He is not strong.
He has no great magic powers.
He is not a sniper.
He doesn’t use guns with much proficiency.
He is the underdog, by any means.
But the latin motto says “Cave canem”, beware of the dog.
For this guy could mess you up when you least expect it. He can shake off the deadliest knife, or recover from the most vitious of wounds.
That’s how I play the engineer: he is the guy no one cares about, who has to show the world what he is made of. You wouldn’t bet a nickle on him at first sight, but he’ll do amazing things.
Engineer is just the guy with tools and determination. He doesn’t need anything else.
(But yeah, I’d really love to see some changes. But I’ll always play the engineer… I love this guy!)
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Well, I don’t like cloacking device… I mean, is useful only if the guy attacking you doesn’t know about that trait.
If he knows, he knows that, if an engineer turns invisible, he is also immobilized. I never got fooled by that.
I’d use leg mods instead, if it stacks with swiftness.
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Does Vigor stack with adrenal implant? I heard it didn’t…
However, rune of the adventure procs each time you just equip the medkit. Cool, right?XD
And… do you really want to use static discharge? Considering you are playing Rabid, I don’t know if this is a good idea.
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Wait, in that screen I see auto attack deals around 1k damage.
However, thanks for the reply, I will try and see how it feels (best part of tool kit auto attack is that you can make it worth in a bunker build… it’s harder to do that with a rifle)
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Thank you.
Did the damage increase in spvp after the patch, too?
(I can understand is lower than in pve, but I’d like to know if someone noticed an increase in spvp, after the patch)
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Wait, does anyone know if the Toolkit hits that hard only in pve/WvW or also in sPvP now?
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Did you notice the wrench increase in PvE and WvW only?
Because I tried it in the Mists, and it didn’t seem to me like it did any more damage.
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(edited by redslion.9675)
Or add an editor to let us create our own amulets, given an amount of bonus points to use into stats.
If that would alter the balance too much, you could put some limitations like a cap on a stat, or a cap on offensive/defensive stats.
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Well, bombs work wonders without grandmaster traits. All they need in III explosives trait. The rest is handy, but not mandatory.
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It doesn’t seem to me you can hit someone with a bomb, unless you knock back immobilize him/her, or he/she isn’t paying attention to the red circles. You don’t even have to dodge: running away is enough to avoid a bomb.
Unless I’m in a big scale fight and people don’t notice me, I can force only one target at a time to stay in the bombs, unless I use slickshoes.
And the AoE effect of bombs is not so frightening. We can kill people who want to melee us at all costs, but it takes time. For the other fights, or in condition builds, we can’t use only bombs.
Bomb kit is already a difficult kit to use, but one of the best tools of the class. And they already have a ridicolously small range. And a safe delay. Nerfing them would be criminal, in my opinion.
We would remain with elixir and static discharge builds. So the less complex builds (don’t know about SD, but p/p elixir is INCREDIBLY easy to play), while all the complexity engineer is renowned for would just be sub-optimal. And Tankcat, which I think would not be great in spvp without bombs (unless they fix power wrench, to make sure we can put toolkit autoattack to good use).
And about the FT… true, you may see bigger numbers than the rifle.
But don’t forget you dealt them in 2.5 seconds channelling. 3 times the time it takes to fire an autoattack.
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(edited by redslion.9675)
Aye, but trying to get the third tick from bleed autoattack should be important, too.
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Because signets are magic.
AND MAGIC IS FOR PUSSIES!XD
(seriously, it could be a good lore feature, if it was actually used: engineer character should be more… peculiar, in story mode.
They should refer more to the fact they fight in a unique way.)
About elites… well, I agree. But it’s not a big problem, to me.
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http://gw2skills.net/editor/?fcAQJAqalspSXHwShF17IBoH5Vv8V0jHD5J/pAbB;ToAAzCpo+yAjAG7XuvkfNqYGA
There are some differences: sigils and maybe firearms traits, but I dare say this is pretty much it.
Oh, and I didn’t see guys trying to cc you, or people cleansing your dots.
And it’s easy when you pop your elite all the time.
This is something really similar to the build you are using.
I must say I consider elixir builds MUCH more boring than kit builds.
But yeah, is solid and pretty straightforward.
And… no. It’s not original. 50% of the engineers I meet in spvp run this build. I ran that too: it’s the easiest to play.
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Well, if only they fixed Power wrench, you would have an autoattack that perma-cripples people.
However, many warriors, guardians and thieves learned the hard way meleeing a bunker engineer with bombkit is NEVER a good idea.
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Let’s put it this way: they are almost equal, but with burning you need less backup stuff: less traits, no need for crit chance (at least in builds with p/p, bomb kit and rocket boots) and no need to apply it constantly. That’s why is handier: you deal same damage as bleeding, but you can do other things while it ticks. And this means a lot, expecially in dynamic fights like spvp.
This also means you can use both in a condition build
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Is it just me, or medkit+soldier’s amulet+20 points in tools= grat survivability?
Seems like the high vitality level is more than enough to let us heal multiple times and survive almost everything (I died to a thief, but that’s my fault: playing too much hotjoin, I forgot they used haste).
Could that be or did I just fight weak opponents?
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http://gw2skills.net/editor/?fcIQJAqal0p6ZH5y3F17IxIFdW0ieofM74PKkL9B;TsAA1Cpoay0koJbTumkNNE5IyUAA
Updated Burncat.
Tough, with deadly burns. Half-bunker and bunker destroyer.
That’s the idea.
Spray some burns on the thieves and watch them die.
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Well, if we talk about people who never die in 1v1, then I agree.
However, remember there is also spvp. There, the situation is reversed: most glass cannons don’t live long enough to kill anyone, unless they are packed in groups, which may lead to defeat in tourneys.
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That’s still the problem: too many people say they never lose a 1v1.
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What about rune of the hearth? I think what makes engineer a bunker is, more than toughness, protection procs.
I tried a rifle version in spvp. I had problems landing bursts on people.
I’m starting to think pistol damage is better, for it does sneaky, sustained damage.
Just need something to increase condition damage, then.
Sooo, what about… the Burncat? Maybe a bit lower survivability (balanced by protection injection) but more burning damage, to show the vicious enemy something even more vicious!
Just made it in 2 minutes, maybe it sucks.
(as always, copy & paste the link)
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(edited by redslion.9675)
If we knew, other classes would know, too.
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(edited by redslion.9675)
This may be our strength: we are bound to be underestimated.
Take a look at our pistol abilities, for instance. They don’t stack much bleed, they don’t deal much direct damage, confusion is not so scary, neither burning is. You won’t see big numbers. But those little numbers are likely to kill people. I don’t think we fear condition cleansing, for instance: we have many condition, and we reapply them fast.
A condition warrior can deal massive amounts of bleed. But it’s only one condition, easier to cleanse.
And, well, I like my healing bomb engineer, and I don’t think is weaker than guardians, at least at guarding points in spvp.
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(edited by redslion.9675)
I’d even just love something based on conepts like these:
http://www.myfreewallpapers.net/fantasy/pages/psyop-soldier.kittenml
http://www.treygarrison.com/wp-content/uploads/2010/12/dieselpunk_nazi-300x225.jpg
http://www.flickr.com/photos/zilochius/8163521323/
Darker and more dieselpunk-like.
I DO WANT to look like a soldier!XD
Some kinde of experimental, heavy armored, unstoppable elite force, expecially when I’m playing a bunker.
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To all the people saying engineer is good and they know how to wrek everything…
I agree with you, really. But give some examples about why it’s good. Lol, there are too few engineer to make sharing your secrets a risk.XD
If you don’t do this, you may just look arrogant.
For instance…
I always trait at least 10 points in explosives for forceful explosives, and always make sure I have the bomb kit?
Why? Beacuse makes meleeing an engineer sucidial, expecially if you are bunker or half-bunker.
So warriors and guardians almost can’t kill me, for they have to get in melee. Thieves have a hard time too. Most of the time, if they kill me, is only because I healed too late.
With some ranged guys I have a bit more problems, though. EXPECIALLY mesmers. They are the real pain. But seems like some heavy condition-stacking is a problem for them. So…
I’m talking about sPvP, where I always end up last in points because I think I am rambo and go killing myself against 3+ people.XD
If they give us Condition, vitality, toughness amulets in spvp I will be VERY happy.XD
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I don’t know if this still works, but just equipping medkit counts as a healing skill. So you can do that every 10 seconds. And you don’t have to think about it: you’ll be already changing it every 10 seconds to get bandages. And each time you change it, you gain 6 stacks of might. And you can do it in a bunker build!
Good, ain’t it?
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Morale of the story: we want to get advantage of might? We have to find an easy way to gather them. Best is gathering them when we are doing something we however would be doing.
So I think we should scrap FlameThrower + Juggernaut.
Really! FT is not a reliable weapon, we have to get close to damage enemies. Only way to counter this problem would be to get the stacks by juggling with it.
Now we have to learn something: complicated things don’t work in a fight, when a thief is trying to mess your intestines up, a warrior to turn your limbs int jelly and a mesmer to make your brain melt out of your ears.
That’s also the reason why once in a while people come up with elixir, double-pistol builds, saying they are awesome. Well, they are much more limited than any other engineer build. But they are solid. You can always handle them, because they are simple. So you can concentrate moving, strafing and so on. Much harder with kit-swapping builds.
Same stuff for HGH: To get full use of it, I have to use all of my elixirs at once. So… I can’t use them when I could need them.
I think it’s better to get 15 stacks of might than 25, if you can keep playing normally without worrying they are stacked.
This in sPvP. Don’t know about PvE, but if you can sit one point, only minding about your might stack and pressing one button…. it’s another pair of sleeves.
Morale of the story: keep it as simple as you can. Engineer is already far more complicated than most professions.
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Bad news: 2800 armor and 18k HP don’t make you tanky. I don’t know how stuff goes in tournament, but in hotjoin pvp you are gonna die very quickly if 2 or more people try to kill you. And from my experience half of the tankiness is given by the efficiency of the heal. You can take Elixir H, but you have to use fast-acting elixirs to make its healing effective.
My suggestion: Forget about flamethrower, too clonky for a weapon. Invest 10 points more in explosives, get Enhance performance and Medkit (awesome with at least 15 points in tools) and remember to switch it every 10 seconds. Now you have 15 stable stacks of might.
Use that in a soldier build, alongside tool kit + power wrench, rifle, bomb kit And you’ll have a mighty bunker (with a 16 s cooldown block)!XD
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I suggest the rugged set from sPvP
It’s not steampunk, but is western-style and fits better with a technological class:
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