because he doesn’t know it himself
because he doesn’t know it himself
Yeh this trait is ridiculously bad design. Good design = fun for person to play with and against. Making somebody immune to certain builds is NOT fun at all. It is super lame. What next – a new 30 point trait which reads “Under 25% health you take no damage from mesmers”. lol. Ridiculous.
Unfun mechanics to protect players from other unfun mechanics.
because he doesn’t know it himself
Well I never wanted to believe that all this whining was true. However, I learned was wrong. My guildies was right when they told me that warrior are the worst sPvP class.
Here is my personal experience with the warrior.The past few weeks, I been PvPing and theory-crafting with my warrior. I kept losing 1 vs 1 duels with my guildies(unless they are warriors), and was a shamed during tPvP, that I could not hold my weight. I noticed by myself(1 vs 1) there was 92% chance i will lose(loses to win, Ratio) unless I was with my teammates. Against skilled players(pros), it was better for me to leave otherwise i would hold my team down because they were kind to rez me(it got them killed). The day we lost 3(or 4) matches in a row was the day I stop playing warrior and started playing ranger. The next time we TPvP we won 4 matches in a row, and since that day we won more then we lost(nearly all). This is depressing for me and a eye opener that you guys might be right when you say warrior are terrible at PvP.
For those who are good with warriors, think about this.
The matches/duels that you won,
Was it because there was an other person with you?
was it because they(enemy) screw up?
because you were attacking form the sidelines and/or no one focus on you?The reasons above are the reasons on why I won matches on my warrior which happen too few.
if you have any tips/build that won’t require the above happening then please tell me because I am warrior lover and would like to keep playing it without hurting my teammates.
btw I play at night when most skilled players play.(to my experience at-least.)
I’ll motivate you with this:
What’s the difference between a warrior and an hero?
Even when all hope is lost, warriors will go on fighting.
XD
(I’m punishing you instead of the forum for not letting me to add this on my signatureXD)
because he doesn’t know it himself
No, don’t worry, I can even down some necros on my warrior. They sure are annoying, but not the most annoying thing 1v1. And I surely punish them more for being near me than they punish me for being near them.
And as a bunker engi, necros can’t take me down.
But I just don’t like people who consider everything “crying”.
But really, if that is dodgeable it means necros all use it when they enter Death Shroud, for example. Then it’s the mesmer’s fault: you are making a predictable move.
Even with my warrior, I have never seen someone dodging my mace burst. The only time it missed, it was because I made a mistake with distance. That’s because is istant. And I make sure people can’t dodge it, by just not making predictable moves, like spamming it right after I equipped mace.
because he doesn’t know it himself
However, I have also a serious question: which one do you think is better? Berserker’s Power or Heightened Focus?
Berserker’s Power. In general, flat +dmg% adds more damage than +crit%.
Yes, but there’s also the part about that +10% crit damage, that outweights the +100 power.
The difference should be small, and Berserker’s power should be more effective.
However, there’s also the problem about the fact that crits might make the difference between life and death: a lucky spite might make the enemy not in position of healing. And healing is our worst enemy. Can we take into account that?
because he doesn’t know it himself
Actually, warriors were said to be merged with the old juggernaut class.
I don’t know about you, but juggernaut is the LAST word I’d use to describe warriors.
They’d need, to fit that style, to create a mechanic that makes warrior really dangerous as long as they keep moving.
Juggernauts are unstoppable, but they don’t stand around and defend, so it’s different from a bunker.
Don’t ask me how is this possible, though.
because he doesn’t know it himself
I love my Necro +800 games, but I simply won’t play it in the current state. Annoying to see more then half the players in a game all being the same class. That’s not fun for anyone imo, and I don’t want to add to the problem. But that’s just me, a lot of people don’t care and just roll whatever the fotm class is.
+1
Meta is changing and ppl cant handle this very well..
I think necros dont need big adjustments, just need little ones like; making dodgeable the undodgeable fears. if anet makes spectral wall dodgeable , give an animation and a short cast time to Ds #3 fear, players will cope this better..
if spectral wall is dodgebale, there is no point into putting in. DS3 is dodgebale, but very hard.
DS3 is instant cast, right? How is an instant cast dodgeable, unless it’s the necro’s fault?
However… considering how you awesome necros hate whining, I won’t hear you crying about Automated Response, RIGHT?XD
because he doesn’t know it himself
I think even the same concept of skill is different from class to class.
For instance, warriors are easier to maneuver than engineers. (less buttons to press)
But when I play warriors I always feel like I have to outsmart the whole game, or perish, that “not making mistakes” is just not good enough. And I perish often.XD
because he doesn’t know it himself
http://www.twitch.tv/defektive/c/2509289
This guy must be so mad.
Can just feel the keyboard slamming into the ground.Why you pick on other warriors?XD
We shouldn’t be fighting each other in grim moments like these.XD
Warrior vs. Warrior are the most interesting duels in this game, because warrior really needs skill and also is a balanced class. If I see eles dueling I’m nearly vomitting.
I know, but we have worse enemies.
And a warrior kicking another class in the kitten is even more epic: you fight on uneven ground, yet you succeed.
I can’t put this in my signature, so I’ll put this here:
What’s the difference between a warrior and a hero?
A warrior doesn’t need hope to keep fighting.
However, I have also a serious question: which one do you think is better? Berserker’s Power or Heightened Focus?
because he doesn’t know it himself
(edited by redslion.9675)
I stopped playing hotjoin for glory a long time ago.
And I ALWAYS try to go play with low rank guys: I wan to fight proficient people, not newcomers.
I am happier if I take down a thief at rank 40 than at rank 9.
because he doesn’t know it himself
http://www.twitch.tv/defektive/c/2509289
This guy must be so mad.
Can just feel the keyboard slamming into the ground.
Why you pick on other warriors?XD
We shouldn’t be fighting each other in grim moments like these.XD
because he doesn’t know it himself
Already made a thread on necro forums about this stupid trait months ago, as it is really broken vs pure condi specs…Pretty much an autowin button.
Obviously nothing was done about it, but at least the newest necro spec can finish off such crap with dagger/staff auto, and DS 1. Pity anyone speccing 0 in power or running no minions is pretty much screwed.And because people seem to believe it’s fine to have such a trait on no ICD, no limitations whatsoever, I demand, as a necro, a trait to give me immunity to all sources of damage apart for conditions as soon as I hit 25%. Funny how it wouldn’t be even remotely as broken though.
As some necros say it:
Automated Response not OP. Necros need to L2P.
because he doesn’t know it himself
(edited by redslion.9675)
Alright i have tried the longbow + sword,shield build. And it actually is pretty fun to play but..
It is useless vs thiefs… when they target me, and i hear.. TICK TICK TICK 4k,5k,5k dead
they go stealth and finish me.
For the rest, ye its pretty fun to play with it.
But with the same playstyle, a thief has more damage, and more survivability.
Warrior is really useless.
Yup, I don’t main thief and owned a warrior while I had no armor on. People that play warriors are so predicable. If you should do anything you need to rush, you need to stop waiting to time your stun and what not because I know your waiting for that lol.
Everyone is in mindset of dps dps dps. Try bunker. They aint heavy armor and high health for nothing.
Also you have to realize everyone is out for themselves the only time you’ll have good experience is when playing with a group or a friend that actually sets you up for the kill. Nobody will set u up even though a lot of people play “support builds”
Is almost impossible to play bunker with warrior.
We are at most big punching bags. Considering how much damage you can take if locked down, and how few of it we can take back, and considering we don’t have protection, I think it’s no surprise I never saw a warrior bunkering. If I want to bunker, I use my engineer.
And, considering how much is easy to escape our moves, and the fact we are less sustainable than other classes (for instance, mesmers’ Ether Feasts outheal our heals), time is the thing we are most short of: like for landing Final Thrust, If a warrior doesn’t land it on me, I’ll heal right away. And it will be useless.
One big problem is some classes are good at earning time, letting their heals recharge. Our healse recharge too, but they are less efficient than the ones others have.
Let’s take Aether Feast, with no healing power: it heals for 5560+3*640=7480. On a 20 second cooldown. It equals 374 HPS
Healing Surge: 8440. On a 30 seconds cooldown. It equals 281 HPS. Ether Feast heals 33% more.
The more the battle is dragged on, the more that matters. And mesmers have many ways to earn time (teleport, stealths, invulnerabilities… we have to wait them out. I think our best bet is retreating and find a better ground to fight). And so do other enemies.
So… if you see a warrior rushing, it’s because we REALLY are in a hurry. Our bigger HP matters until your heals is back on again.
because he doesn’t know it himself
(edited by redslion.9675)
This build works a bit better:
http://gw2skills.net/editor/?fIAQJARTjcOFvBP+OMxBEkCNsKMP+BgoIUKsjNE-ToAg0CnICSFkLITQygsBNgYZB
Might work even with soldier’s amulet, maybe, but Rune of the Pack would be needed:
http://gw2skills.net/editor/?fIAQJARTjcOFvBP+OMxBEkCNsKMP+BgoIUKsjNE-ToAA1CnISSlkLJTSyksJNIYZB
(we compensate for the lack of criticals through power: autoattack deals 1k non-crit damage)
Might also change Berserker’s power for Heightened Focus or Burst mastery.
because he doesn’t know it himself
(edited by redslion.9675)
IMHO it would make more sense if we were technologically/magically enhanced sodliers. Taking from everywhere to improve our combat prowess.
Well there is a Guardian for this ‘magic warrior’ thingy already.
Though steampunk-y mix of Warrior and Engi sounds quite awesome…
Well, Guardians use only one kind of magic. We should be more like tricksters, taking anything that might help us. Maybe more focused on technology.
And actually, we are already similar to engineers:
We shoot explosive arrows. Our entire longbow is like a bag of tricks, more than a weapon we use with superior dexterity.
because he doesn’t know it himself
However, I still like -20% duration, too.
because he doesn’t know it himself
Really? Odd.
On the wiki it says it turns stability into fear. You say they have a priority system for boons?
because he doesn’t know it himself
However, I guess the idea is warriors are from a different era. The world is changing, and is overrun by magic and technology. Personal strength and ability in combat count less and less. Warriors are already more like tactitian experts than like juggernauts or berserkers. They have to consider their position carefully, knwing they have more limits than anyone else in the battlefield.
IMHO it would make more sense if we were technologically/magically enhanced sodliers. Taking from everywhere to improve our combat prowess.
because he doesn’t know it himself
The problem is: to do well in a pug tournament, you have to already know what job you want to do.
For instance, if you play bunker, you go into the centre point, and try to hold it with all you’ve got. Or try to harass the enemy to the far point. Whether someone comes to help you or not, you can go on knowing you did your job.
Warriors have always been built as roamers. Who -From what I’ve understood- don’t have a precise role, and help other players fulfilling theirs. When there’s not a group, and you don’t know what other people will do… that might be a really bad time.XD
because he doesn’t know it himself
https://forum-en.gw2archive.eu/forum/game/gw2/Finding-the-Diminishing-Returns-in-Stats
That is quite a useful post Redslion
Thank you! That was enlightening!^^
I probably should have made it myself, but whatever…spent too much time conjuring builds.XD
because he doesn’t know it himself
Best warrior build? No. But I am glad that people are taking Lyssa runes seriously since my post about how we can in fact give ourselves defensive boons utilizing them.
Until all those boons are corrupted.XD
because he doesn’t know it himself
Yeah, but not critting with rush/whirlwind/Arcing Arrow hurts a bit…
But you are right, maybe I’m a bit too concerned about seeing that big number.
You also need to factor in stat DR.
Going from 20% crit chance +20% = 40%.
But going from +40% to mid 60’s, and they dont give the full number you expect.You mean… dminishing returns in +% damage increase, right?
That as well as +crit chance increase (Crit chance).
Really? I thought all bonus were only added. Thanks for telling me this thruth!^^
because he doesn’t know it himself
A Net wants us to puck up 30 points in Tactics, slot rune of mercy and become the ultimate battlefield armored nurses! XD
because he doesn’t know it himself
Yeah, but not critting with rush/whirlwind/Arcing Arrow hurts a bit…
But you are right, maybe I’m a bit too concerned about seeing that big number.
You also need to factor in stat DR.
Going from 20% crit chance +20% = 40%.
But going from +40% to mid 60’s, and they dont give the full number you expect.
You mean… dminishing returns in +% damage increase, right?
because he doesn’t know it himself
kinda disappointing, people continue to take the time to QQ on forums but don’t take the time to actually play the class and come up with a build on their own…..
I’m give you a clue…. there are traits such as “Cleansing Ire” which along “Signet of stamina”, “mending” and runes of lyssa with “signet of rage” can keep yourself condi free…
try mace/shield + GS….. the mace burst skill is a 3s+ stun long enough to let you do a full HB without frenzy… every 10s and removes x3 condis…. u also get x2 stuns, daze block and the godly mobility from gs.
take “Unsuspecting Foe” and use soilders while keeping high dmg.
use those tips, come up with a build and enjoy being god among most meta builds, including the buffed necro terror spam, the only one that should be of any trouble is phantasm/shatter mesmers, but just because Anet spoiled them with those brainless cheesy builds, other than that you should be able to handle any situation…
I’ve been having a great deal of success with this:
https://forum-en.gw2archive.eu/forum/professions/warrior/PvP-Build-Feedback-Please/first#post2316097
Good old armored stun build. Before patch I played it with mace and hammer, but works with sword, too.
This kind of build works surprisingly well in 1v1, from my limited experience: thanks to your damage soaking, you can play patiently. The enemy has always ran out of countermeasures before I ran out of stuns. And the pressure for controls complements your high HP/armor well: you force the enemy on the defensive, reducing the attacks laid upon you.
But I like Berserk too much not to try greatsword once in a while. It feels so raw is fun to use. But alas, works worse with soldier’s amulet.XD
because he doesn’t know it himself
What do you think about swapping Sword for Axe, or greatsword?
However, I was thinking… how many access to teleport do thieves have in tournaments? Is there the risk I bait their teleport, immobilize them, and they can just evade/teleport again?
They have a lot of teleports, far more than 1. Expect like 3.
I wouldnt swap sword for Axe unless your role was to sit near home point / mid point.
If you go GS your burst will be higher but your survivability will be lower. Pick your poisen.
Here, something with less burst and less survivability.XD
http://gw2skills.net/editor/?fIAQJARTjcOFvtQ+OMxBEkCNsKOKAQmQ9wO2w2A-ToAA1CnICSFkLITQygsBNIYZB
I could even swap Endure Pain for SoS, and become a full signet warrior.XD
Ok, now I brought shame to my name forever.XD
I like it! Could work, I’d recommend seeing how feasible the damage numbers from GS would be. Possibly testing it in tournies etc.
Ok, I tried it in some hotjoin (still to scared to bring it into a tourney).
I managed to down a decent necro, I guess.
But Mesmer are just off limits: the battle lasts a lot, but they heal more than I do. But maybe it’s my fault and I’m too scared to go near.
I realized Arcing slice is not so bad to apply some extra spike to the damage. Do you think it might be back to give up rune of hoelbrak for rune of lyssa, dropping my power to 1830?
And I also realized I need signet of stone more than endure pain. So yeah, I’m basically a signet warrior.XD
However, not getting critical is a bit annoying. I might need to swap Soldier’s amulet for berserker, then use rune of melandru. Or Hoelbrak and soldier’s jewel.
I’ve been running the build exactly as listed in the OP with Zerker amy Valkyrie jewel and Hoelbreak runes and so far I have not had any issues with Mesmers with the build. Even dueled a pretty good shatter mesmer in my guild a few times.
Running it with Soldier and such may be your reason…the build seemed (at least to me) to be about bringing targets down quickly. Losing all that crit and crit damage is going to remove your ability to basically insta-kill the mesmer once they are half HP.
Was pretty priceless in the first duel with guildie…he pulled off a stealth when he was low but I tried to predict movement and threw a final thrust out at the air. On TS I hear “WTF was that?! 6.7k!”
While I am at full adrenaline (I replete it quickly if I use it) I have:
31% base crit chance.
+20% with fury
+15% with Heightened focus
= 66% crit chance.
And 35% crit damage.
They are not much lower, I guess.
However, seems like that crit chance is really too low. Just changing that to Berserker’s Amulet makes everything easier.
Stupid class, forcing us only on one amulet.
I would also average out Heightened Focus because you’re not going to be sitting at 100% adren all the time. So It’s fair to say 7.5% +crit is your average from that.
Then factor in Fury uptime vs. downtime, if it’s uptime is 30 seconds on a 48sec cd (SoR), thats 62.5% uptime, which is an average of 12.5% + crit.
So your real crit chance (on average) is more like:
31% base crit chance.+12.5% with fury
+7.5% with Heightened focus
= 51% crit chance.
I also have furious reaction, though.
And I can optimize fury uptime by using SoR at the beginning of combat.
because he doesn’t know it himself
What do you think about swapping Sword for Axe, or greatsword?
However, I was thinking… how many access to teleport do thieves have in tournaments? Is there the risk I bait their teleport, immobilize them, and they can just evade/teleport again?
They have a lot of teleports, far more than 1. Expect like 3.
I wouldnt swap sword for Axe unless your role was to sit near home point / mid point.
If you go GS your burst will be higher but your survivability will be lower. Pick your poisen.
Here, something with less burst and less survivability.XD
http://gw2skills.net/editor/?fIAQJARTjcOFvtQ+OMxBEkCNsKOKAQmQ9wO2w2A-ToAA1CnICSFkLITQygsBNIYZB
I could even swap Endure Pain for SoS, and become a full signet warrior.XD
Ok, now I brought shame to my name forever.XD
I like it! Could work, I’d recommend seeing how feasible the damage numbers from GS would be. Possibly testing it in tournies etc.
Ok, I tried it in some hotjoin (still to scared to bring it into a tourney).
I managed to down a decent necro, I guess.
But Mesmer are just off limits: the battle lasts a lot, but they heal more than I do. But maybe it’s my fault and I’m too scared to go near.
I realized Arcing slice is not so bad to apply some extra spike to the damage. Do you think it might be back to give up rune of hoelbrak for rune of lyssa, dropping my power to 1830?
And I also realized I need signet of stone more than endure pain. So yeah, I’m basically a signet warrior.XD
However, not getting critical is a bit annoying. I might need to swap Soldier’s amulet for berserker, then use rune of melandru. Or Hoelbrak and soldier’s jewel.
I’ve been running the build exactly as listed in the OP with Zerker amy Valkyrie jewel and Hoelbreak runes and so far I have not had any issues with Mesmers with the build. Even dueled a pretty good shatter mesmer in my guild a few times.
Running it with Soldier and such may be your reason…the build seemed (at least to me) to be about bringing targets down quickly. Losing all that crit and crit damage is going to remove your ability to basically insta-kill the mesmer once they are half HP.
Was pretty priceless in the first duel with guildie…he pulled off a stealth when he was low but I tried to predict movement and threw a final thrust out at the air. On TS I hear “WTF was that?! 6.7k!”
While I am at full adrenaline (I replete it quickly if I use it) I have:
31% base crit chance.
+20% with fury
+15% with Heightened focus
= 66% crit chance.
And 35% crit damage.
They are not much lower, I guess.
However, seems like that crit chance is really too low. Just changing that to Berserker’s Amulet makes everything easier.
Stupid class, forcing us only on one amulet.
because he doesn’t know it himself
Fight.
Even when you have no hope.
That’s the way of the warrior.
XD
(Disclaimer: still, if you are dying, RUN XD)
because he doesn’t know it himself
kinda disappointing, people continue to take the time to QQ on forums but don’t take the time to actually play the class and come up with a build on their own…..
I’m give you a clue…. there are traits such as “Cleansing Ire” which along “Signet of stamina”, “mending” and runes of lyssa with “signet of rage” can keep yourself condi free…
try mace/shield + GS….. the mace burst skill is a 3s+ stun long enough to let you do a full HB without frenzy… every 10s and removes x3 condis…. u also get x2 stuns, daze block and the godly mobility from gs.
take “Unsuspecting Foe” and use soilders while keeping high dmg.
use those tips, come up with a build and enjoy being god among most meta builds, including the buffed necro terror spam, the only one that should be of any trouble is phantasm/shatter mesmers, but just because Anet spoiled them with those brainless cheesy builds, other than that you should be able to handle any situation…
Well, that won’t work on mesmers or thieves: they’ll just teleport away. I guess you might do a Skull crack -> teleport -> shield bash combo, probably a fully crit 100b + whirlwind might be enough to take ’em down. But you have to be quick.
Or even just Skull Crack, start 100b, they teleport, Shield bash while they are still stunned, Rush, Whirlwind.
Might try it, even if Skull Crack is a nightmare to land.
Only problem I see is that you might have problems proccing cleansing Ire.
And I’d still use Healing Surge: still better heals.
because he doesn’t know it himself
(edited by redslion.9675)
ppl insist in nerfing necros, but necros are powerful not over power.
Dhuumfire it’s the best trait necros could get. It allows a lot of builds to be viable. I’m not playing the terror build ‘cause it’s a glass build and easily countered. It does, indeed, a lot of condi damage, but you are quickly shut down.
As long as they won’t buff warriors, I want to see EVERYTHING ELSE nerfed.
because he doesn’t know it himself
What do you think about swapping Sword for Axe, or greatsword?
However, I was thinking… how many access to teleport do thieves have in tournaments? Is there the risk I bait their teleport, immobilize them, and they can just evade/teleport again?
They have a lot of teleports, far more than 1. Expect like 3.
I wouldnt swap sword for Axe unless your role was to sit near home point / mid point.
If you go GS your burst will be higher but your survivability will be lower. Pick your poisen.
Here, something with less burst and less survivability.XD
http://gw2skills.net/editor/?fIAQJARTjcOFvtQ+OMxBEkCNsKOKAQmQ9wO2w2A-ToAA1CnICSFkLITQygsBNIYZB
I could even swap Endure Pain for SoS, and become a full signet warrior.XD
Ok, now I brought shame to my name forever.XD
I like it! Could work, I’d recommend seeing how feasible the damage numbers from GS would be. Possibly testing it in tournies etc.
Ok, I tried it in some hotjoin (still to scared to bring it into a tourney).
I managed to down a decent necro, I guess.
But Mesmer are just off limits: the battle lasts a lot, but they heal more than I do. But maybe it’s my fault and I’m too scared to go near.
I realized Arcing slice is not so bad to apply some extra spike to the damage. Do you think it might be back to give up rune of hoelbrak for rune of lyssa, dropping my power to 1830?
And I also realized I need signet of stone more than endure pain. So yeah, I’m basically a signet warrior.XD
However, not getting critical is a bit annoying. I might need to swap Soldier’s amulet for berserker, then use rune of melandru. Or Hoelbrak and soldier’s jewel.
I’ve been running the build exactly as listed in the OP with Zerker amy Valkyrie jewel and Hoelbreak runes and so far I have not had any issues with Mesmers with the build. Even dueled a pretty good shatter mesmer in my guild a few times.
Running it with Soldier and such may be your reason…the build seemed (at least to me) to be about bringing targets down quickly. Losing all that crit and crit damage is going to remove your ability to basically insta-kill the mesmer once they are half HP.
Was pretty priceless in the first duel with guildie…he pulled off a stealth when he was low but I tried to predict movement and threw a final thrust out at the air. On TS I hear “WTF was that?! 6.7k!”
While I am at full adrenaline (I replete it quickly if I use it) I have:
31% base crit chance.
+20% with fury
+15% with Heightened focus
= 66% crit chance.
And 35% crit damage.
They are not much lower, I guess.
because he doesn’t know it himself
What do you think about swapping Sword for Axe, or greatsword?
However, I was thinking… how many access to teleport do thieves have in tournaments? Is there the risk I bait their teleport, immobilize them, and they can just evade/teleport again?
They have a lot of teleports, far more than 1. Expect like 3.
I wouldnt swap sword for Axe unless your role was to sit near home point / mid point.
If you go GS your burst will be higher but your survivability will be lower. Pick your poisen.
Here, something with less burst and less survivability.XD
http://gw2skills.net/editor/?fIAQJARTjcOFvtQ+OMxBEkCNsKOKAQmQ9wO2w2A-ToAA1CnICSFkLITQygsBNIYZB
I could even swap Endure Pain for SoS, and become a full signet warrior.XD
Ok, now I brought shame to my name forever.XD
I like it! Could work, I’d recommend seeing how feasible the damage numbers from GS would be. Possibly testing it in tournies etc.
Ok, I tried it in some hotjoin (still to scared to bring it into a tourney).
I managed to down a decent necro, I guess.
But Mesmer are just off limits: the battle lasts a lot, but they heal more than I do. But maybe it’s my fault and I’m too scared to go near.
I realized Arcing slice is not so bad to apply some extra spike to the damage. Do you think it might be back to give up rune of hoelbrak for rune of lyssa, dropping my power to 1830?
And I also realized I need signet of stone more than endure pain. So yeah, I’m basically a signet warrior.XD
However, not getting critical is a bit annoying. I might need to swap Soldier’s amulet for berserker, then use rune of melandru. Or Hoelbrak and soldier’s jewel.
because he doesn’t know it himself
Actually I don’t have a lot of problems. You just need to work with knockback/immobilize/stun and use block/riposte skills while they are stealthed. Its even better when you know the usual stealth timers.
Thieves will get in stealth if you bullcharge or immobilize them. Its just one cooldown – much likely not a high one.
Honestly … I never had a problem with Hammer/Sword-Shield plus 1 or 2 physical utilities. Its easy to control them if they are not stealthed.Though I know its pretty hard to fight just like a blind berserker against thieves.
You have also tons condition cure … Use it
Yeah, I used a similar build. I also thought I was able to take down thieves easily. Well, some I can. But some play conservative enough they’ll have a teleport ready for every control they can’t evade. AND stealth doesn’t reveal them. However, I think mace is better. I just used to use soldier’s amulet and outlast them to death, but I fear that worked only with really bad thieves.
And no, don’t label anyone who doesn’t use hammer as a blind berserker, please. I HATE this behaviour.
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If the thief wants to get away, hes going to get away. You can win a fight of attrition though if you are using longbow and are traited properly. Keep firing the lonwbow at him and close the distance. Set up a huge ring of fire with your burst skill (try to hit the thief and cast it on yourself at the same time), and unload your arcing shot on him as well.
He will ofcourse stealth and dissappear. When he reappears, engage him with a powerful and fast hitting melee weapon and shield (such as sword 1) so that blinds dont effect you. Catch him in a flurry, then switch back to longbow. Your longbow burst and arcing shot are gonna be able to hit him while hes stealthed, and your sword will counter his blinds.
It should be a stalemate fight. If the thief is really good you may still lose, because thief is a much stronger class in 1on1.
But if he has s/d, won’t he outdamage you (last blow in autoattakc chain weakens, cripples and deals 3k damage…), steal your Fury and evade part of your attacks?
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Give them rats visible cast bars or flashier animations and I won’t complain that I can’t see crap behind all the explosions and fires going on around Asuras.
If you want watching animations to be a pivotal part of whether you avoid damage or not you can’t pretend to then include a race whose average size is about half the size of other characters, but whatever, who cares about competitive play? If you ask me, it’s acceptable for one race to suffer for the sake of 4 others but I dunno.
But that’s not the issue: they wouldn’t suffer. What we are asking for is the option to see every other enemy as a race of our choice in the mists. We are asking for another option.
For instance, I play a norn warrior, but the enemy might still see me as a norn, but also as a human, or an asura if he wants to.
I think it’d be great if we could get the chance of deciding whether race we want to use as standard model. This way we might decide to see everyone as norn (with clearer animations but potential battlefield cluttering), as asura (harder to read animation, least cluttering), as human (balanced) and so on, or to see each enemy as the race he has chosen.
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For sure you can’t hit a thief with arcing arrow following pin down, because thieves have the skillcapped “press one button and sole everything” teleport.
BUT I think you can get him by using Arcing Arrow on your feet. Hopefully the thief will be too skilled to actually notice it.
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(edited by redslion.9675)
Definetely, the wall is hard to see.
CAN WE PLEASE REDUCE PARTICLE EFFECTS?
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Considering how ugly humans are, I like the idea:
It would feed my hate towards the enemy even more!XD
OR we might have specialized tabs for enemy players only.
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Because they are a mess. Too chaotic to play decently and understand the game mechanics.
When i was new, I played into hotjoin. Getting jumped by three people all the time. The only rule in 8v8 is stick with the zerg. Not a great idea.
For instance: there’s no way you can bunker in 8v8. If you played there, and then you start tourneys, you might have a bad surprise.
And IMHO you can’t learn anything if most of the fights you play are 5v5s on a point, and you can barely tell where YOUR character is.
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you can bait the thief to come out then burst him. For example, if a thief is stealthed and he doesn’t need to heal/run away, then I know he will be going for a backstab. Here you can bait his backstab and then go for a quick stun with shield bash or things of the like then burst him. Shield bash + eviscerate is a deadly and quick combo that is very difficult to avoid if you are using it to counter a thief coming out of stealth.
if you let the thief dance all around you then he will stomp you. you gotta bait and burst. trying to pin down a thief for long periods of time is silly IMO. so bolas is a no-no.
also i think you are really just scared of thieves so you make up stories of how super powerful they are. thieves do not heal to full every time they go into stealth. if they do, then their backstabs are like tickles.
But can’t they just teleport out of stun? Is the combo fast enough to land BEFORE they realize what’s going on?
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Well, you are talking about hotjoin, right?
I always considered it nothing more than a fun-mode, where you duel and test builds. But to do this, I always pick lowly-populated servers, trying not to hinder those lovely rookies who want to get glory.
IMHO, the most important thing they should do is wipe out 8v8 maps. That mode is just pointless to me.
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Be careful… that might actually compel warriors to leave, to improve their performance.XD
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Yeah, but in the chaos of group fights, you might not live long enough.
And that saves you from necro’s engi buddy.XD
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Well, I think Greatsword might still be useful.
Sword has only a big problem to me: Final thrust can be blocked under flurry (correct me if I’m wrong: can some classe block without any particular boon showing?) and, most important, if it doesn’t crit… we wasted a lot.
Greatsword is still steadier, IMHO.
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Aaaah, yeah, that “convert stability” thingy
Dammit.
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So you gotta attack under stability. With mace, hammer, sigil of paralyzation on both and 30 points in discipline with burst mastery you can almost perma cc them
Unless, obviously, they escape, or break the stun. Or if they can get away from you in very little time.
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Yeah, that’s stealth.
From my limited experience, you have your best chances by fighting them in narrow spaces: one of their heaviest defensive mechanic is teleport. By forcing them in a narrow space, you limit the effectiveness of the teleport and its gap-creating capability. Same with stealth.
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It depends what role for your warrior you have in mind. And what team you play in, IMHO.
From what I have seen, now conditions are becoming a big issue in team fights. If you want to fight on the point, and to remain there, I think condition cleansing MIGHT be something you might want to look at.
Then damage dealing might be a problem, since we invest 20 points into defense…
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Bad news: if you want to survive when a necro is around, you are forced to take cleansing ire. And use bursts.
In sPvP you mean.
Food+melandru+ mobile strikes -or- dogged march with you on them the whole time is more than enough.
Necros don’t have any stability-outside from 3sec into shroud form or plague form- and the majority don’t slot stun breakers. A lot of them are bad at removing conditions, too.
Yeah, sorry, I always talk about spvp.
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I’ll surely do it.
An issue might be adrenaline generation, but I’m not sure it will be a problem.
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