because he doesn’t know it himself
because he doesn’t know it himself
With all the crap that gets tossed around.
This is still the most fun PVP I’ve ever had. The ability to actively avoid attacks, outplay opponents, no reliance on gear, etc…its great.
THAT’S THE PROBLEM
Now I almost can’t go back to any other game.XD
And add the fact that here build still matter.
I come from wow and similar games. There was ONE optimal spec for role. And you had to follow it. More than a unique person, I felt like a clone.
For Pvp, there were only two roles: heal and dps. Depressing.
BUT this game still has problems.
And I think all the credit Anet needs from us is the fact we complain and play the game. That means we give them CREDIT and we CARE for the game.
because he doesn’t know it himself
He probably will just resurrect that Sylvari. Salad Marshal is a necromancer
Sure, considering she said that her only purpose in life is to destroy risen, I am SURE she’ll enjoy being turned into one.XD
because he doesn’t know it himself
But you can make conquest mode based on more small scale fight.
For instance… adding a conquest map with 5 points: you have to split more → less fights → people get into smaller fights → becomes more important who wins those fights.
Then you should also balance the game around 1v1, though.
because he doesn’t know it himself
His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.
Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.
I’m not a fan of GS for this style of build what-so-ever.
Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).
As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.
Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).
food 4 thought.
TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.
The skull cracker build is more of a roaming/anti-bunker build, right?
I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.
Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc
An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.
Yeah, but can’t you trick them into using stability?
Or can you just have acces to stun more reliabli than their access to stability?
The issue isn’t being never able to land the stun…its that the build is really a game of timing, baiting, etc to set up big bursts. A bunker guardian is not going to go down in 1 combo, you need to land it back to back a few times to take them out. That’s where it gets unlikely vrs a good bunker Guard. Blinds, Blocks out the kitten , etc. You wont land every stun and without the stun your pressure isn’t enough to burst a bunker down.
Basically the Guardian will likely not eat 2 Skull Cracks right back to back and there’s too much healing going on in between the bursts.
A bunker Engi you can just basically shut down the whole time.
Well, maybe you could be anti-bunker by being able to burst the guardian down quickly alongside another mate.
Like… you can make taking down the guardian an easier job.
This is very true! But that’s basically the role of the Sword/Mace and Mace/Shield setup…even more CC to better control the opponent to allow the burster to do their job.
Yeah, but you can be 75% of a burster by yourself. And you might not even need a glasscannon.
But I admit I don’t like the target support idea only because I am not in an organized team. The most I do is playing with my guildies on voice chat, without thinking much about the team (only check: do we have a bunker? then we goXD).
So I still don’t feel comfortable if I can’t do good damage by myself, if I am not a bunker.
because he doesn’t know it himself
Why this kitten ing match over the build?
All it takes to make what he is saying is.
Endure Pain, Balanced Stance, Berserker Stance, Sig of Rage
Lyssa rune will condi cleanse before you pop Berserker stance.
30 points into Defense for Stance duration, Cleansing Ire, and Land Stand.
The other 40 points are free to be spent. It only takes those utilities/runes and 30 defense to do what he said.
Why not Defy Pain instead of Last Stand?
However, if you want to hold, you’ll have to invest additional 30 points into tactics for other heals. And then your damage is low, right?
because he doesn’t know it himself
I saw it in action. Once the stances are gone, when you are focused you melt without being able to heal back enough IMHO.
Or, at least, this is what I saw with warriors: defence is still something you get to complement something else.
because he doesn’t know it himself
His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.
Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.
I’m not a fan of GS for this style of build what-so-ever.
Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).
As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.
Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).
food 4 thought.
TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.
The skull cracker build is more of a roaming/anti-bunker build, right?
I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.
Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc
An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.
Yeah, but can’t you trick them into using stability?
Or can you just have acces to stun more reliabli than their access to stability?
The issue isn’t being never able to land the stun…its that the build is really a game of timing, baiting, etc to set up big bursts. A bunker guardian is not going to go down in 1 combo, you need to land it back to back a few times to take them out. That’s where it gets unlikely vrs a good bunker Guard. Blinds, Blocks out the kitten , etc. You wont land every stun and without the stun your pressure isn’t enough to burst a bunker down.
Basically the Guardian will likely not eat 2 Skull Cracks right back to back and there’s too much healing going on in between the bursts.
A bunker Engi you can just basically shut down the whole time.
Well, maybe you could be anti-bunker by being able to burst the guardian down quickly alongside another mate.
Like… you can make taking down the guardian an easier job.
because he doesn’t know it himself
Yeah it sucks being forced into something (when it isn’t crazy OP).
Ele’s didn’t mind bunkering all those months ago when they just couldnt be beaten
I don’t see Necro’s complaining about insane terrormancer dhuumfire buildsBut I can completely see why Warrior’s might resent playing CC builds, especially when the skill floor is a lot higher than the bog standard GS build. (not saying that is why you aren’t happy with it btw!)
Also because you mostly focus on a single target, in my experience. GS gameplay is much more mobile and fun to watch.
And running away from enemies with stability waiting it out just isn’t fun. Not much of a problem, but annoying.
because he doesn’t know it himself
Well, some lockdown builds combine target support with some burst and survivability, too, even if they are less mobile.
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I love how it went on Dzhudin Stormbreak:
After a few seconds, all the guys around me were lying lifeless, steamrolled by the guy and his abominations.
I remained alone and managed to take all of them down after a long battle.
First think they say is: “OMG Trahearne, you are so cool! You defeated him!”
And Trahearne: “No, we ALL defeated him, together.”
Why didn’t my character answer “Yeah, you all did a great job at LYING ON THE GROUND!”
Seriously, it’s like the fights and the cutscenes are not from the same game. In the fight you were the only thing that stood between Trahearne and his death (WHY ME? WHYYYYY!XD). The cutscene talks about a fight where all the NPCs managed to down the enemy together. Two different things.
And it wasn’t even NEEDED: most of those guys were researchers. They were not supposed to be fighters, so it’s ok if they can’t help in that fight. The only ones that were supposed to help were the crusader and the asura from the order of Whisper.
It would have been better if that crusade died, and Traheare said something about how much he despised himself, not being able to save that Sylvari crusader that worshipped him.
because he doesn’t know it himself
(edited by redslion.9675)
Did you think I was whining about gap closers?
I’m just saying you don’t have a reliable gap-closing system (raliable= on short cooldown, easier to land, like svage leap). This means the player has to make up for this loss. If he can manage to do that, mace+shield/hammer makes you a frightful enemy.
Just wanted to be sure: I don’t wanna hear any necro/thief/mesmer whining and crying about these weapons. EVER.
What’s your point, then?
Hammer Shock is your tool to close the gap.
It is there and it is quite reliable. You won’t just follow your enemy with your hammer swinging the air.
My point is that you can’t rely on gap closers with hammer to get on someone. They aren’t enough. You have to develop a strategy to make hammer work. It’s fun and I want it to remain like this.
I just wanted to answer the question “why people don’t complain about hammer and mace warriors?”
because he doesn’t know it himself
His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.
Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.
I’m not a fan of GS for this style of build what-so-ever.
Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).
As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.
Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).
food 4 thought.
TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.
The skull cracker build is more of a roaming/anti-bunker build, right?
I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.
Depending on the profession of the bunker. A good Guardian bunker is not going to just drop the the Skull Crack 100b builds…too much stability, blocks, blinds, etc
An Engi? Lol Engis are so screwed by this setup – just like Necros. No stability is no fun. A bunker one will still likely be ROUGH to take out – they can trait for -53% damage when stunned or knocked down. Protection procs and another -20% on top of that trait. Cuts the damage on this build a LOT.
Yeah, but can’t you trick them into using stability?
Or can you just have acces to stun more reliabli than their access to stability?
because he doesn’t know it himself
No, because fighting in groups with that build is more of a mess.
because he doesn’t know it himself
His build is tougher but I have to question whether its survival is that much better. With condis being the meta toughness doesn’t count for much anymore, and you simply have to save Endure Pain for any Thief/Ele spikes that come your way. Not to mention the evade on Whirlwind Attack can still be a lifesaver. I gotta say though Tremor is a nice skill. This build seems more focused on the control element while mine is singling out a target (usually Necro) and takinging them out of the fight as fast as possible. The synergy between Unsuspecting Foe, Forceful GS, and Hoelbrak runes is also something I enjoy.
Survivability is indeed much higher due to better escapes, on-demand immobolize and an additional ranged stun.
I’m not a fan of GS for this style of build what-so-ever.
Your job on the team isn’t to do cleave damage or insane spike, thats what other classes are there for (and have always been the reason not to take a warrior).
As soon as I stopped trying to make the deeps happen and relied on my teammates for that spike / cleave – my job became much clearer. If my team is cleaving a downed body, then my job is to interrupt the ressers and keep them in that AoE cleave.
Because of that it makes trait choices, sigil choices and the like much easier since I’m trying to fullfil two roles (roaming / team fight) not 3 (roaming / team fight / aoe cleave).
food 4 thought.
TLDR, most Warrior builds over extend themselves and I think that’s one of the primary reasons we’re not needed in tPvP.
The skull cracker build is more of a roaming/anti-bunker build, right?
I mean, packing high single target bursts and decent survivability you can pick out single enemies and destroy them, maybe even bunkers.
because he doesn’t know it himself
I think it would be funnier if everyone rolled stun warriors.
They’d get rolled by Necros. You gotta land those stuns first, while necro is just running around, double-dodging randomly, because he doesn’t have to land anything to kill you.
lol bad warriors giving bad rep to the class, a necro can’t kill a decent stun lock warrior. right now warriors have lots of stability sources as well as they they have the most condi clears
More than that, all they need is to spam those stuns. You have more than the enemy can dodge. This means necros won’t have the time to kill you with conditions.
because he doesn’t know it himself
LOL
The enemy can walk out of Bull’s Charge, that works only on perfectly plain terrain, and has a 40s cooldown.
Throw Bolas will hit only 50% of the time.
Hammer shock is extremely easy to avoid too.
I think hammer/mace is fine as it is: it’s hard to reach enemies, but once you do, you can almost completely shut them down and destroy them.
Those are gap closers/skill that helps to close the gap, regardless what you think about them.
If you aren’t able to use them properly, just don’t run Mace+Shield/Hammer and take a Sword.
Did you think I was whining about gap closers?
I’m just saying you don’t have a reliable gap-closing system (raliable= on short cooldown, easier to land, like svage leap). This means the player has to make up for this loss. If he can manage to do that, mace+shield/hammer makes you a frightful enemy.
Just wanted to be sure: I don’t wanna hear any necro/thief/mesmer whining and crying about these weapons. EVER.
because he doesn’t know it himself
http://wiki.guildwars2.com/wiki/Hammer_Shock
http://wiki.guildwars2.com/wiki/Bull%27s_Charge
http://wiki.guildwars2.com/wiki/Throw_BolasIt’s your fault if you don’t know how to close a gap.
LOL
The enemy can walk out of Bull’s Charge, that works only on perfectly plain terrain, and has a 40s cooldown.
Throw Bolas will hit only 50% of the time.
Hammer shock is extremely easy to avoid too.
I think hammer/mace is fine as it is: it’s hard to reach enemies, but once you do, you can almost completely shut them down and destroy them.
because he doesn’t know it himself
I find it funny that people are upset about CC that necros can pull off but not what Mace/Shiled+Hammer warriors can do :P Now THAT is funny. (I’ve done it)
Because Hammer and Mace with warriors are real skillshots:
Hammer is very slow and telegraphed, while mace’s stun is fast, but has a really short reach.
And those warriors are rare.
because he doesn’t know it himself
So there was no mace shield/greatsword build, then…
That build is kinda odd… at first sight I’d say it doesn’t deal a great amount of damage, but seems like it works.
because he doesn’t know it himself
Fine, more kills for me.XD
http://gw2skills.net/editor/?fIAQNAS5ejcOFvBPyOMxBE0DNsK4iTBlQ9wOmj4A-TsAg0CnIMSZkzIjRSjsGNQYhwmCA
because he doesn’t know it himself
I’m guessing 0, 10, 30, 0, 30
unsuspecting foe
shield mastery/dogged march, sundering mace, cleansing ire
warrior sprint/vigorous focus, destruction of the empowered, burst masteryzerk ammy, sigil of paralyzation om mace/shield set and melandru runes
So pretty much a standard M/Sh/GS build with vigor on stance? I currently go back and forth between 0 20 20 0 30 and 0 10 30 0 30. If it was that simple you really think this guy would care whether it is shared? Of course, I didn’t watch him play so who knows. Also, I find Hoelbrak to work better than Melandru for me.
But… isn’t he using soldier’s amulet, sword mace and mace shield in the video?
http://www.twitch.tv/defektive/b/430003013
Am I watching the wrong one?
because he doesn’t know it himself
Yeah thanks to the one who made that build. I was using the same traits on my S/Shield/LB warrior for a while 0-10-20-10-30. I never used really used a Great sword since launch. I also had Braham’s shield/mace and a GS in my bank that was pretty much only using bank space.
Now I just run away I do a quick trait/gear change, I switch from my old self to the skull crusher build and vice versa. I also have a reason to use Braham weapons now.
What’re you running in tactics?
Desperate power, I guess
because he doesn’t know it himself
Let’s replace it with this:
because he doesn’t know it himself
http://gw2skills.net/editor/?fIAQNAR5ejgOtwBPGPMxBE0DNsK2iTBlQ9wOqj4A-TsAg0CvIMSZkzIjRSjsGNsYhwGCA
What about this for spvp?
because he doesn’t know it himself
Bunker builds don’t particularly need to kill anything. Just stay alive long enough for people to come and support you.
Right now, almost every Warrior is running the 0/10/30/0/30 build with some slight variations on weapons and trait selection but point allocation still remains the same. This is because the stun is less predictable than the spin dash animation of a Bull’s charge and it lasts longer.
I noticed the stun lock builds work extremely well against Necros and the like and I believe if we are not careful, it will become the new War meta instead of 100B.
You talk about it as if it was a threat.
However, shout healing is not enough to keep you alive against direct damage, AFAIK.
Maybe in 1v1, but bunkers should be able to survive against more than 1 enemy for some time.
There are many variations on the build you mentioned, some try to add some sustained damage to pressure with GS, others do it with mace.
because he doesn’t know it himself
Mercenary, definetely:
Screw all that “being out in the world, making a difference” thing! I’m here for the money, for the power and for the fun!
because he doesn’t know it himself
What do you guys think?
- do you want more fun and creative maps, with innovate mechanics ?
OR..- plain boring maps with meaningless mechanics so you can run the same build and team comp map after the next?
Played Skyhammer. If you like it, you are for the second option.
Fallacy for fallacy.
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Contrary to what the other posts above say, you can indeed soak up damage as a warrior. You can soak up a significant amount of damage if you go into tactics for shout healing (2k per shout, 6k for 3 shouts on a 20s cooldown). If you are getting killed by condis, soldier’s runes with shout healing can help a lot too (1 condi removed per shout).
If you go a little bit into the defense tree for the shield trait and run shield on top of shouts, you can also negate quite a bit of damage with well-timed blocks.
That being said, you have to sacrifice the big damage and get creative with how you take down your opponent. On the plus side, since shouts and condi removal with soldier’s runes are aoe, you will help your team win the big fights moreso than if you charge in, 100b someone and drop dead.
Dont believe us, just try what this guy says and then come back to say us how you were kitten d anyway.
You do realize that he is correct, right? Shouts are infact quite good at mitigating damage.
Especially YOUR damage.XD
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But, tell me one thing, how can you even block an attack you can’t see? o_O
Its called instinct, its called experience, its called sixth sense, believe it or not, but a person who has a lot of experience in battle can predict something like this.
The same way you know when a thief stealths you sense their backstab coming then you block.
It’s called: if you see the thief stealth, run the opposite direction, count to two-three nd raise the shield. You should be able to wait the thief out of stealth then, right?
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Haven’t played much, but for me it was a bit boring:
all I needed to do was keeping under pressure the cannon, to:
A- capture it
B- prevent the enemy from firing (hopefully keeping two enemies engaged at once)
If I can bring them to keep 2 people on the cannon all the time without firing much, we win.
Pretty boring.
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Right now the Shouts Heal build can work even better if you run it with Beserker stance and Cleansing Ire. The only thing you’ll have a problem with is direct damage after that.
And your damage. You won’t be able to kill anything, but anything will be able to kill you. It will just take more time.
The issue with warriors is that soaking damage only comes in the form of the enemy taking a longer time to chew through your healthbar. What you have to do next is to kill the enemy before that time.
Some try to combine Soldier’s Amulet and M/s + gs build. IMHO you might get annoyed with bunkers: if you don’t burst them at first, you’ll have problems bursting them again
I deal with conditions by pressuring the conditioner, with a full cc build. Necromancers and engineers cannot deal with stun spam. Some bunker rangers have problems too, even if their kitten pets help a lot (you can’t kite them with hammer). And their pets still deal 5k damage spikes (while the ranger uses Shaman’s Amulet).
In group fights you are great for focusing, though.
All of this to say: as a warrior, you want high armor, high hp (I find myself comfortable when HP*armor exceeds 60k) and high burst/damage. That’s how I see it.
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I know they don’t break stuns, but creating a gap at random + loss of target means by the time you get to him again the stun will be gone.
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Who invited the philosophers into this forum?
Just wanted to say that if the naysayers are bad, the yaysayers who say naysayers are bad may be fascists as well
However, I do well at Skyhammer.
Said that, I think I do well in a cheesy way: in other maps I have to force enemies to walk into my hammer. Here is not needed: spaces are so narrow they can’t kite you properly.
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Is the Community just bad ?
Probably. Human nature to resist any form of change.
As it is human nature to think everyone who thinks differently from you is either stupid, dishonest, or ignorant.
because he doesn’t know it himself
Just use a bomb healing engi and go to point A or B. Or go to cannon. You will be able to hit people with your bombs → you will become REALLY dangerous.
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Yeah, but I can massacre people on cannon with my hammer, without effort. Even if I can’t see what the hell is going on.
Hammer warrior used to be a hard setup: you could spam cc and you didn’t need to be mobile, but landing all your attacks was no joke. Until now.
While on the cannon, I don’t feel proud for killing people.
And mostly kills by fall are randomly obtained.
If you want this map to be enjoyable, we need to TONE DOWN PARTICLE EFFECTS first.
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Really, I dislike the map.
But I had success: all I needed to do was keep harassing the cannon, to make sure the enemy couldn’t fire it. And to keep at least two people there. Once you get the points, taking them away is really hard.
Is that fun? No.
Is that skillful? I did it, so HECK NO!
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With some cunning and patiente, I can down mesmers with hammer, but the problem is that phase retreat is instant, so it works under stuns. And its movement is not predictable.
I just think it’s a messy skill, working in hotjoin but sub-par in tourneys.
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o.O the private messages don’t even make sense, the engi died not the warrior… he must be used to people whispering him about his dumb hacks
It might be skyhammer:
since the patch, while messing in hotjoin, people call me noob if I kill them 1v1 with my warrior. If later they manage to kill me (luck, elites, stuff like that), they don’t say a thing.
It’s like some people feel the game is reversed now: the one who dies wins. The first team to reach 500 loses.XD
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Here’s an example for spvp:
http://gw2skills.net/editor/?fIAQNAR5ejcOFvBPyOMxBAkCAA4oQJmUPsru4A-TsAA1CnICSFkLITQygsBNsYhwGCA
Not the finest probably, but you get the idea:
your goal is to use the combo Skull Crack + Hundred Blades.
Unsuspectiong Foe gives you a lot of freedom with the amulet. Even with Soldier’s Amulet, your burst won’t be much less effective.
Skull Crack is a bit hard to land, but it’s on a fairly low cooldown.
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Half of the warrior community did, when they saw the buff.
The other half didn’t think of it because they didn’t like the concept, at least at first.
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Mesmer GS are taking 3100+ all time with Spatial Surge, and sword are granting 2,5s evasion with low CD.
This no talking about teleport, invis, and a lot of other tricks.You mean doing 3k auto attacks? That will only be true if they are at max range and you have 0 toughness in which case you should be taking heavy damage. Sword evasion is needed because a light armor class needs defenses to get into melee without getting blown up (even warriors know the problem of melee at the moment). Teleport and invis are on long cds and usually cant be repeated more than once in a fight. I agree a mesmer has a lot of defenses but run a condition build on necro/engi (even warrior) and watch them melt to your conditions :-P
Except for the fact that mesmers fight at range, thanks to phantasms.
So yeah, they can kite while dealing damage, using LoS and when they are caught they become invulnerable.
At least Aegis from chaos armor was removed…
The best way to kill a mesmer, as a warrior (and as some engi specs), is to lure them into narrow spaces, where their escapes are less effective.
WHAT? Teleports on long cooldown?
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Well, whatever. A war between races would be cool though.
It probably would be between Asuras and Charrs, right? They are the ones looking like empires.
Higher technology vs Lower technology, but made by people who know how to kill. (Charrs don’t have high technology compared to the Asura, but they know better than them how to make things work best with what they have).
That would be interesting.
because he doesn’t know it himself
http://gw2skills.net/editor/?fIAQJAs8icOKPMRBizDAMFyreYHAEHA-TgAg1CqIKSVkrITRyisFB
Here, go to the mists and use this build to test it.
The idea: you have 70% crit chance. With Fury 90%. With Blademaster 100%. You should be able to get perma fury.
Hack the golems with a sword for a while. If you see a non-crit, the trait is bugged.
Use Flurry to hit many times in less time.
The OP is saying that the +10% crit doesn’t show up in the Hero Menu when he looks at the stats.
And I’m pretty sure it’s always been like that.
But yes, it is very easy to test.
I mean… this way he can test whether blademaster is working or not, regardless of the display.
because he doesn’t know it himself
http://gw2skills.net/editor/?fIAQJAs8icOKPMRBizDAMFyreYHAEHA-TgAg1CqIKSVkrITRyisFB
Here, go to the mists and use this build to test it.
The idea: you have 70% crit chance. With Fury 90%. With Blademaster 100%. You should be able to get perma fury.
Hack the golems with a sword for a while. If you see a non-crit, the trait is bugged.
Use Flurry to hit many times in less time.
because he doesn’t know it himself
(edited by redslion.9675)
Spirit-Hammer gets finally viable!!!
This gave me an idea: Spirit Watch + Sky Hammer = Spirit Hammer map. A map with such a huge cannon… but you need to get an orb there to charge it(and get a few shots… only 1 would be too boring… a few more but not too much so you wouldn’t spam the cannon).
What about Forest of Hammer? You have to take a huge cannon and shoot Svanirs to the enemy’s head.
because he doesn’t know it himself
Well, you’ll have to get out of your machines to eat sometimes.XD
And… well, make sure you work on your tracking system. Hitting a big, stunned dragon is one thing. Hitting an enemy who knows what he is doing is another.
However, you let a walkin cabbage order you around. Pretty humiliating.XD
because he doesn’t know it himself
Or tame the wurms.XD
because he doesn’t know it himself
Whatever it is, if you fall down the edge, I don’t think you’ll be able to come back up again. More like a permanent death, if you don’t die.
If you are talking about falling from non-lethal slopes, then I don’t know.
because he doesn’t know it himself