because he doesn’t know it himself
because he doesn’t know it himself
I never fought one (Last time I played just one day after the last patch), so I’m curious, too.
Is it true you have to destroy Sun Spirit first?
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I think Hammer works best with mace, despite the lack of mobility.
The best way to land Heartshaker is to land Skull Crack first.
This way, we also find a role for us:
making the life of Necromancers as miserable as ours.XD
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Unfortunately a lot of people will use “playing to win” as an excuse to support a game setup which is legitimately in need of attention. I’m not supporting this thread at all, but think a healthy amount of criticism is just as important as the need to view one’s own skills and methods objectively.
I think the author didn’t mean that saying “X might not be balanced” is wrong. But that it is wrong to consider all players using a build you consider cheap noobs and not worth to learn to play against.
And saying that because something might be easy to do it shouldn’t be used.
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Well, when facing berserker warrior I know my job will be easier than with other classes. Their damage is heavy, but easily predictable.
A GC war lasts less than a GC thief, thanks to his stealth.
The advantage comes differently: warriors can play well rounded builds better (good damage and good damage-taking capability). Is it OP? Considering how pvp goes, I don’t think so.
IMHO they are much worse GCs than other classes and awful bunkers. But are better in the middle.
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I am very impressed with the warrior play I’ve seen in solo q by nikkle, riippii and Z O N E and Ezra ( plus a few more I don’t remember). At the moment if they are played right in high end games they carry their weight. Could use a couple minor buffs though.
More like, if they are played exceptionally better than everyone else, they can sometimes appear good when they outplay people.
Wait, don’t people say we are the easiest class to play?
kitten , I fear we overreacted too much on our forum.XD
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Hi eveyone.
I apologize in advance if this is a bad idea (too much time playing a warrior might have hindered my already scarce brain capabilities), but I was thinking… what about pairing the classic SD build with protection procs and anti-condi abilities, thus making up a bit for the low defense?
I must say I can’t log the game right now, so I can’t test it. I’d like to hear your opinion on how the damage might be nevertheless and what role might have in tpvp (in the remote case it’s not less than useless XD)
Here’s the idea:
http://gw2skills.net/editor/?fcAQFAUl0pyUX7SyF17IxIFdm0gUkX/K6R+1vjB-TkAg0CnIATBmDMDYSwsgNsA
I have +50% protection duration, perma vigor, immunity to conditions below 25% health, a handy block and good HPS with medkit (which synergizes with Inertial Converter)
What do you think? Would it be just a complete waste?
(if you want to call me a noob for this, go ahead, I deserve it.XD)
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If warrior was actually viable now, more top teams would be running them. Warrior isn’t as bad as it used to be, but it is still far from viable. There are a few builds that are alright, such as M/Sh GS, M/Sh H, M/Sh S/M(or A), and LB S/Sh. Really the first two excel more at 1v1 than anything else, and even then are at a disadvantage to many classes 1v1 builds. Healing Signet really isn’t that great imo. Sure, you end up with some decent regen, but you have no burst healing and are weak to spikes and poison. I and many others are still using surge for those reasons.
Well, it is true we can solve the burst problem in many different ways (Defy Pain/Endure Pain).
Actually some people say it’s a bit over the top. I don’t know, I for once like to feel like this:
XD
However, it’s not the highest HPS skill in the game (engi heals are higher, and I don’t think those are OP).
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O_o I always felt the opposite…
What was I thinking the whole time?XD
(I mean… I am sure you are right, something in what I do must be wrong).
What do you mean? Do you like Clocktower as a melee warrior? :p
Well, the nemy can’t hide much from my autoattack, for example.
And I feel a dirty pleasure by finishing someone with an autoattack chain.XD
And the enemy can’t go too far with teleports.
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I tried the “King of the Hill” server. There you fight around the spawn point in forest of Niflhel. I have a much wors time at using weapons like Greatsword for stable damage there, while in most points there is much less room for manuevers.
Well I could also say that clocktower is about as anti-melee as it gets so in comparison, the “King of the Hill” server is using a much better setting than what you could be facing in tPvP/sPvP. You’re also not always going to be fighting on points, some fights often occur in between them. I think the Forest of Niflhel’s spawn point is a really good spot for 1v1s imo, the terrain is pretty balanced helping both ranged and melee. With a GS you can take advantage of the wide space by kiting when you need just a few more seconds until your heal gets off CD and you can also kite around those 2 pillars vs ranged attacks.
Bottom line is that the point of the server is to make yourself more accustomed to what other professions can do and learn how to react accordingly. Having a medium that favors you isn’t going to help you improve. If you can do well in that setting you will have a much easier time when the terrain is in your advantage.
On that server I was able to do very well using the GS Mace/Shield build, managing to constantly beat all professions with the exception of Mesmers and really good S/D thieves.
O_o I always felt the opposite…
What was I thinking the whole time?XD
(I mean… I am sure you are right, something in what I do must be wrong).
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Yeah, but in 1v1 servers you fight in different grounds than tpvp. For instance, you play in a really open place, where trying to melee is a pain. And you’ll face 1v1 taylor-made builds.
While yes, there are some that come with specific 1v1 builds, the large majority come to test their tPvP builds and get better at fighting vs certain professions and increase their reaction time. As far as terrain goes, it’s pretty much the same as in tPvP/sPvP, the maps people fight on do have certain LoS elements.
I tried the “King of the Hill” server. There you fight around the spawn point in forest of Niflhel. I have a much wors time at using weapons like Greatsword for stable damage there, while in most points there is much less room for manuevers.
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In sPvP (hot joins) and tPvP you can get away with a lot of things due to either having some help from teammates or your opponents not having all their CDs or when you lose you blame it on you not having all your CDs and so forth.
I think the best way to test a build and see how well it really does is to go and spam a 1v1 server for a few days (maybe up to a week so you meet all sort of opponents) and see where its true weaknesses are. By doing this you know what professions hurt you more, vs which you are more effective and so forth and you get a really good idea of how strong the variation of your build really is.
Making a list with an order of the way you use your skills or simply suggesting a variation of a build based on a theory while it may sound good initially, it will often have a different result once you start trying it out vs competent players. While sPvP and tPvP may have solid players to fight against on some occasions, it’s rare that you actually get a fair fight vs them and the chance to analyze it and then re-match to see if your conclusions and new strat does better.
These are my personal thoughts at least and from my personal experience, testing and improving a build over and over again on a solid 1v1 server will help you immensely.
Yeah, but in 1v1 servers you fight in different grounds than tpvp. For instance, you play in a really open place, where trying to melee is a pain. And you’ll face 1v1 taylor-made builds.
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We have had enough nerfs. Please no more. We are balanced.
I have played alot of necro so I know what I am talking about.
Yeah, please: warrior would be muche less useful if it wasn’t for necros.XD
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http://gw2skills.net/editor/?fIAQRApe3ZjcO1wxQqQMRCAkivyyoYogOFUSpAP3A-TwAg0CnIqRVjrGTNyas1MQYZxmgZIA
This is what i have been running and having great success with. You can swap the traits and talents around a bit for aginst condi classes.
1.Mace stun
2.Frenzy+weapon swap
3.Axe auto attack until stun wears off
4.Mace 5
5.auto attack more
6. Then if they still are alive stack vul and axe fi
I call it the Axe murderer build idk if someone already made it but its insane damage does way more then gs does. Give it a try <3I was thinking about using it and posted a similar build some time ago.
Here’s my version
http://gw2skills.net/editor/?fIAQRAnZ5ejkOpwFPuQMxBE0DNsK2iTBlQ9wOmj4A-ToAg0CnIMSZkzIjRSjsGNsYhA
Never tested it, but it might work (you should be able to do the full chain while the enemy is stunned, right?).
Yours is more tanky mines more damage. You need frenzy though in order to do the full axe chain. Its completely worth it. With my build i can either kill or do about 80%( if they are bunker) of their life with the axe chain with frenzy. It hits unbelievably hard way more damage then gs
You might even do a nastier thing:
Skull Crack + Whirling Axe.
Yeah, it’s impractical, but… the humiliation of being killed by the most kittened skill in the game!XD
because he doesn’t know it himself
http://gw2skills.net/editor/?fIAQRApe3ZjcO1wxQqQMRCAkivyyoYogOFUSpAP3A-TwAg0CnIqRVjrGTNyas1MQYZxmgZIA
This is what i have been running and having great success with. You can swap the traits and talents around a bit for aginst condi classes.
1.Mace stun
2.Frenzy+weapon swap
3.Axe auto attack until stun wears off
4.Mace 5
5.auto attack more
6. Then if they still are alive stack vul and axe fi
I call it the Axe murderer build idk if someone already made it but its insane damage does way more then gs does. Give it a try <3
I was thinking about using it and posted a similar build some time ago.
Here’s my version
http://gw2skills.net/editor/?fIAQRAnZ5ejkOpwFPuQMxBE0DNsK2iTBlQ9wOmj4A-ToAg0CnIMSZkzIjRSjsGNsYhA
Never tested it, but it might work (you should be able to do the full chain while the enemy is stunned, right?).
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Oh come on. I’ve been watching videos from this guys this morning:
http://www.youtube.com/watch?feature=player_embedded&v=c_Dtv--t_RsAnd it’s absolutely ridiculous
A war can run full zerker in 100% crit chance, have more CC/burst than a thief and he’s running around with 20k health and probably over 2,3k armor. and still having really good survival.I call kitten on that.
LOL
You are using Internet Explorer, aren’t you?XD
GS/Axe is kinda old. It’s dangerous if you are a mob or pretending to be one. I fought a similar warrior in pvp. This build is so old I wanted to whisper him just to see if he would have answered me in latin.XD
Ok, I’ll leave this here:
http://www.sirlin.net/ptw-book/intermediates-guide.html
It is scrubs who judge others by the build they run and expect them to feel ashamed.
Calling the ones who play this build noob doesn’t help at all.
If you assume anyone who plays this build is a noob, I thank you, because you are just doing me a favor by becoming an even easier kill.
I ran for some time this version of the build (it worked even before Healing Signet patch, actually… I used Healing Surge):
http://gw2skills.net/editor/?fIAQNAR5ejkOpwFPuQMxBE0DNsK2iTBlQ9wOmj4A-TsAg0CnIMSZkzIjRSjsGNsYhwGCA
I wanted to taste the cheese, as some of you said.
And capitalized on the fact people expected me to use Skull Crack and Hundred Blades on them. Well, actually I could manage to take them down by using other GS skills. Many others can’t manage to do that, because they use Soldier’s Amulet. And I managed to defeat many of those guys, too.
And I’m not even such a great warrior.
Morale of the story: if you think all warriors running those weapons just copied and pasted a build and expect to play with two buttons, you are doing us a favor.
And if they nerf healing signet, Let it be. Healing Surge is not much worse.
And about the fact this build is boring… I agree, when I duel in hotjoin, this build is definetely boring. I use hammer there (DON’T BE FOOLED BY THE DPS ARGUMENT: hammer has less dps, but that doesn’t matter if the nemy is disabled all the time needed to land as much damage as the greatsword).
But in tpvp I don’t want to play another build only because I like it more. I play with other people, so I’d like to help them. That’s why I use GS, which gives out of combat mobility. Seems like it brings me luck. Maybe it’s a bit OP, I don’t know.
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must be a thief dont hate
Well, I fear we are kinda overreacting to people overreacting.
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kitten is still going…..
I know, we are all a bit excited… it’s been a year since the last time someone called warriors OP.
And this while my guildies laugh at me trying to bring warrior into tourneys (I play engi when I go with them)
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One thing i want to point out is is the Nightmare Court had these noble ambitions they wouldn’t be back-stabing and kill each other in Explore.
There is a difference between “It makes sense” and “It’s actually interesting”. I think this is what he intended.
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I played phantasm mesmer once… it wasn’t hard at all. With Phantasms I could deal heavy damage while running away. So skillcapped, yeah.XD
Mine was a bit of a joke, about the fact warriors are now strong because only the best remained… but it’s as absurd as saying warrior players are noober than the ones playing other classes.
And I have yet to see all those mighty warriors dominating the scene in HotM.
(the ones playing two random buttons are a joke to beat. Really. If you can’t manage to do it, you are as BAD as them.)
1)i said “shattercat build” non “phantasmal build”; because phantasmal build (aka GS/sword-pistol 30/20/0/0/20) is a noob build like skull cracker warriors.
2)i said that skull cracker warriors are noob simply because if they want to play that build they must be considered noob!
3)warriors still dominate the scene in hotm… read the above answer to “why skull crack build is strong and for noob”
4)the one playing with 2 random botton is a joke in 1vs1 (and i talked about “vs medium skilled” players) but in a 2vs2 or 3vs3 … or simply a 5vs5 you can’t block/avoid everithing… and when you avoid a necro’s mark, ele’s knockbacks and thieves bursts… then you see coming a kitten (i still don’t want to be offensive…) warrior stunning you and dealing 10-20k damage in few moment’s (10k with the most tanky and 20k with the most zerker one)
Actually, this build is WEAKER than hammer build. Almost same damage, less cc, less AoE effectiveness. Only bonus is the fact you move a bit faster around, making you a more effective roamer.
And if this is a noob build, Hammer/Mace is noob, too: I can easily use Mace stuns to setup Hearthshaker, thus nullifying the problem of highly telegraphed skills. All I have to do is manage to stay alive without evades or protection until that time comes.
Sure, we are the king of HotM. Definetely.
And if someone wants to play that build because he likes that? Just like… I like the weapons? I never thought someone should be considered a noob only because of the difficulty of the build he plays.
And it’s in group fights where this build is weaker: yuo can be quickly focused down, your AoE is neglectible and… well, even if you stomp someone, another will come and save him.
Also because this is a roamer build. You WILL fight in 1v1s or max 2v2s, if you are doing your job.
Talking about spvp.
About the easy factor: I find it MUCH, MUCH, MUCH easier to play as engi. Even if it has 3 times the number of skills a warrior has. Heck, especially for that reason.
But yeah, we are ALL noobs if that makes you feel better. I’m sorry, but I won’t play mesmers: I don’t like them.
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(edited by redslion.9675)
But again… the charr! Think of the charr!XD
To heck with the charr. I think humans should retake Ascalon and have all charr deported to the Ring of Fire Islands. No ship though; they have to swim.
Just thank your puny gods your meat tastes like crap, or we would have finished the job with you LONG ago.XD
History lesson:
The charr encounter the Titans, and are enslaved.
Humans encounter the Titans, and destroy them.The charr encounter the Destroyers and foolishly worship them.
Humans encounter the Destroyers and kill their queen.The charr lose the ancient symbol of their ruler and remain unable to get it back for two hundred years.
Humans manage to get back the symbol of the ancient char ruler in a week.The only thing the charr can do reliably is get themselves into messes the humans have to clean up.
That was the flame legion.
Now foolish human engineers are playing with Charr toys.XD
And the flame legion completely dominated the charr for hundreds of years. Thus the flame legion is superior to the other charr legions. And do you know who is superior to the flame legion? Humans. After all you would have never been able to “rebel” against them had it not been for mankind weakening them so much and rescuing your savior from captivity.
Well, USED to be superior, as you USED to be superior.
You should show respect to the race that invented your profession.XD
I run an elixir build, so that means I should be respecting the hylek, correct? Or perhaps the asura because they’ve been engineering a lot longer than charr. Either way you should show some respect to the race that invented cannons, and possibly gun powder (although I think that was the dwarves).
Humans already look cool. We want to do that too!
And if not, our warmachines are bigger than yours :P
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Hey man.. Glad you’ve seen the light with the cc warrior. I ran a very similar build when they first implemented cleansing ire, but after a couple of months of high level tpvp with it I’ve found this version to be stronger – definitely worth a try!
https://forum-en.gw2archive.eu/forum/pvp/pvp/Phaeton-s-Anchor-Warrior-Build-CC-cleave
Note: combination of condi immunity, soldiers ammy, and the ability to completely lock a condi player out if played correctly makes cleansing ire not mandatory with this set up
I know you are a great player, but I find this build rather odd: how 30 points in Strength Beat +25% damage vs disabled foes? Is it only thanks to Kick?
because he doesn’t know it himself
But again… the charr! Think of the charr!XD
To heck with the charr. I think humans should retake Ascalon and have all charr deported to the Ring of Fire Islands. No ship though; they have to swim.
Just thank your puny gods your meat tastes like crap, or we would have finished the job with you LONG ago.XD
History lesson:
The charr encounter the Titans, and are enslaved.
Humans encounter the Titans, and destroy them.The charr encounter the Destroyers and foolishly worship them.
Humans encounter the Destroyers and kill their queen.The charr lose the ancient symbol of their ruler and remain unable to get it back for two hundred years.
Humans manage to get back the symbol of the ancient char ruler in a week.The only thing the charr can do reliably is get themselves into messes the humans have to clean up.
That was the flame legion.
Now foolish human engineers are playing with Charr toys.XD
And the flame legion completely dominated the charr for hundreds of years. Thus the flame legion is superior to the other charr legions. And do you know who is superior to the flame legion? Humans. After all you would have never been able to “rebel” against them had it not been for mankind weakening them so much and rescuing your savior from captivity.
Well, USED to be superior, as you USED to be superior.
You should show respect to the race that invented your profession.XD
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“Stand still and don’t try to fight back, if you are not a coward!”
Yeah, makes sense.XD
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i’m playing warrior in pvp since game launch, i’have tried the skullcrack/100b build, and i have to say it’s really kitten and far from overpowered. With this build you are soooo predictable and people have sooo many way to escape the “deadly combo” and while you are doing it you are immobile, in pvp being immobile mean you are some dead meat soon.
Really don’t try this against brained ennemies you’ll only end frustrated.
Dude, we’ll never be able to convince you thakittens overpowered, That much is obvious..Nor will we convince most of the warriors on this forum of the same thing…..What most of us are saying is, When they come in and gut your class and build… Don’t be surprised… I’ll bump this thread when they do it… So you can remember next time to listen to other classes that have gotten nerfed fairly hard.
I’ll go back to hammer and make people cry even more.
However, would that mean it’s fair? Was all ANet does right, warriors wouldn’t have needed buffs in the first place.
We say “the whole build is FAR from unbeatable”. And many of us showed ways to fight this build. Is it too strong? I don’t know. And neither do you. You just act as if you held the truth in your hand.
Even if you come here and say “This will be nerfed” what do you want us to do? Stop playing the build? Stop playing Signets? Hell, considering we don’t know what will be nerfed, we should stop playing warrior already.
We will keep playing it, and tell you ways to fight us. If they want to nerf us, so be it. But I won’t fell guilty for playing this build (and I played it before anyone said it was OP), ok?
Oh, and when in my build I say warrior is viable in pvp people still laugh.
But I guess our class won’t be gutted. Rangers haven’t been gutted. If Anet did, it would be a big fail by them.
However, about the whole “warrior is easy mode, warrior is hard mode” thingy, I think the truth is variable:
Warrior is as hard as the enemy makes it.
Many skills are strong, but limited (example: hammer/mace can completely shut down someone… but they are easily avoided, too.)
So you are OP against mobs, very strong against new players… and underdog in high level pvp.
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(edited by redslion.9675)
…
Also, saying a build is OP because most warriors are running it is BEYOND funny. I guess Shatter Mesmer must be MASSIVELY OP because that’s all they run. We run it because it’s generally the strongest build we have, especially in PvP.
…the removed part of your post simply don’t deserve comment… but this one… ahahah is particularly ridicolous man ahahahh… really… do you want to know the truth? but please don’t answer me with more no-sense statements.
Skull Crack build is OP because it’s really easy to use (also a noob can use it with excellent results) and the fact that everyone even the most demented player can use it (and, in fact, everyone use that ridicolous build) make that build OP for 2 reason:
viability -> also the noobest player can kill a medium skilled one
power -> simply the best squishy build in 1vs1
the problem is that too many people like to easy win … then you have your game… enjoy it but please shut up!
“warrior is the hardest class to play!”
“warriors need more damage!”
“warriors need more sustain!!!”
“warriors need more everything!”all these statements… i can’t find the right words to describe them… i think i’ll become offensive against warriors noob players (about 50% of gw2 players) … so i’ll simply say: the are merely false.
The difference between a skull crack warrior and a shattercat mesmer is that while a skull cracker warrior, as everyone said over and over, is really really really… really easy to use instead a shattercat build isn’t. I challenge you to create a mesmer (shattercat build) and kill everyone in HotM! I don’t think that you can… simply because you are used to press two random button and down an enemy… but you have much to learn (refered to every noob warrior) not about classes… but about game mechanics.
If only Arena Net would make stuns harder to use (not a reduced duration… or longher cd, simply more buttons to get it)… 90% of skull cracker players will change classand that’s the truth.
I played phantasm mesmer once… it wasn’t hard at all. With Phantasms I could deal heavy damage while running away. So skillcapped, yeah.XD
Mine was a bit of a joke, about the fact warriors are now strong because only the best remained… but it’s as absurd as saying warrior players are noober than the ones playing other classes.
And I have yet to see all those mighty warriors dominating the scene in HotM.
(the ones playing two random buttons are a joke to beat. Really. If you can’t manage to do it, you are as BAD as them.)
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You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Oh myyyyy… +200 armor + 3k health! That makes us unstoppable juggernauts of doom! Who needs to dodge anymore? Sorry, evading is still much superior.
However, it might also be that warriors had to play with really sub-par tools for a LONG time. It might be that the work needed to be “decent” with other classes still made you a free kill as a warrior.
It might be that it was YOU who mistakenly tought you skillfully outplayed warriors when you killed them before.
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Oh i’m sorry, I didn’t know a Skull Crack Warrior required a huge learning curve that any dope couldn’t accomplish after a few hours of play…
Oh i don’t play a Spirit Ranger by the way..nice try cupcake
More than a BM bunker. You can bet it.
I dunno, I saw some warriors in tpvp trying this build and failing miserably. So seems like it isn’t that easy.
As I did at the beginning.
because he doesn’t know it himself
But again… the charr! Think of the charr!XD
To heck with the charr. I think humans should retake Ascalon and have all charr deported to the Ring of Fire Islands. No ship though; they have to swim.
Just thank your puny gods your meat tastes like crap, or we would have finished the job with you LONG ago.XD
History lesson:
The charr encounter the Titans, and are enslaved.
Humans encounter the Titans, and destroy them.The charr encounter the Destroyers and foolishly worship them.
Humans encounter the Destroyers and kill their queen.The charr lose the ancient symbol of their ruler and remain unable to get it back for two hundred years.
Humans manage to get back the symbol of the ancient char ruler in a week.The only thing the charr can do reliably is get themselves into messes the humans have to clean up.
That was the flame legion.
Now foolish human engineers are playing with Charr toys.XD
because he doesn’t know it himself
Well, as far as I recall in ANet’s stating it was said BM wasn’t OP (AFAIK they were extremely strong 1v1, but they died quickly when focused), BUT they wanted to give more damage potential to the ranger than to the pet. So it’s more like they are in the middle of a process: if this is true, then I think dev’s intention is to make sure Rangers remain strong. So they should expect buffs, right?
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But again… the charr! Think of the charr!XD
To heck with the charr. I think humans should retake Ascalon and have all charr deported to the Ring of Fire Islands. No ship though; they have to swim.
Just thank your puny gods your meat tastes like crap, or we would have finished the job with you LONG ago.XD
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I want this finisher!
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If 500:87 with ranks 1, 5 and 22 on the losing team seems normal, then I wish you all have such games, but not having my luck and be placed with the beginners (which weren’t supposed to be Qed in high ranks, if I recall correctly from the patch few weeks ago).
Also, I could give you the names of the other 2 players to ask them how much fun they had.
Oh, and ranks measures the time spent PvPing, be it in tourneys or hotjoin. It’s not indicative of one’s skill, but at least shows that he is more experienced.Huygens, follow your own advices.
I think he meant normal because it also happened before. Let’s wait a bit until leaderboards stabilize.
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You know what the burden of proof has been passed onto those who point out why this is OP. All I hear is there are counters. I know of a counter build on one class. However, most of you can not post a counter build on any class that actually shuts this one down.
Do not post a skill post a build. Post a build on another class that actually shuts this build down. Here you go http://en.gw2skills.net/editor/. You all keep saying there are counters why not take the time to show them.
I have sneaking suspicion that none of you actually can.
@galandor I would love for you to show us that engi SD build so I can rip it apart and show you why it will be lackluster if not useless.
Here’s one that works:
http://gw2skills.net/editor/?fcAQJAqelIq6ZX3SrF1LJxoCdGUh8KSR+1/nHyltpF-ToAAzCtI+S9l7LzXyvsfNEY+B
You want a SD build? I might tell you to shelf that as warriors shelved many built which became blatantly inferior with patches (like GS + Axe/Shield… I don’t see many of them around anymore).
But I’ll try with something I never tested, but that could be fun:
http://gw2skills.net/editor/?fcAQFAUl0pyUH5y2F17IxIFdm0gUkX/K6R+1vjB-TkAg0CnIATBmDMDYSwsgNsA
“Glass cannon” with protection, blocks, vigor and one of the best healing skills in the game. You can even swap out rifle mod for Protective Shield.
From my experience, protection should be enough to survive this.
because he doesn’t know it himself
I think there should be more medium armors designed for charr, heavy-looking and engi like, without exhaggerating much. Engineers are pretty tough guys and survival-oriented, after all!
But again… the charr! Think of the charr!XD
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TBH. GS is extremely easy to counter. I won’t even touch the thing against good opponents.
You can kite a Mace/Shield warrior pretty easily with cripples. And if they have Berzerkers stance up just simply spam evade frames, dodges, teleports or movement skills for the 8 seconds, then reapply cripples.
Personally, I’ve found that players who are over-eager to get a kill against a Mace/Shield warrior are the ones that get punished the hardest.
dodge,evade,teleport, movement skills for 8 seconds? Are you kidding? Not even a thief has that many evades/dodges without using shadow refuge. 8 seconds is a very long time in a fight.
You should take into account the time needed to reach you.
As a warrior who used cc way before it was mainstream (hipster power!XD), I never found dramatic waiting out 8 seconds of stability coming from other warrs. Is not as long as it seems.
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Sooo… the problem about healing signet is that it’s passive? I have never been downed because my heals got interrupted. Never, unless I faced a zerg of 3+people in tpvp (3 people out of 5 on you alone is already a zerg there). I don’t think pressing the heal button is much of a skill shot.
Let’s put it like this: healing is al that it does, and is weak against burst
because he doesn’t know it himself
100 blades should be a burst skill (and sped up).
Just to destroy one build?
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Let people bleed out.
If someone dies on a node that you already captured, just let them bleed.
I’m surprised not everyone does this, you really only see good players do this, in the tournament you saw how the top teams made there opponents bleed out and not rush to finish them because they wanted 15 points.You play to win not for points, make your opponents take forever to respawn and keep them out of game as long as possible.
But… but I want to show the enemy my manhood is bigger than his by stomping him… T_T
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The Point
Skullcrack should have a unique animation. No, I’m not talking about a five minute final thrust type animation, but something that signifies it as different from just a regular auto attack, but with the same cast time (I would suggest an overhand strike borrowed from axe or sword). That is all.
What about changing its name into “Thunderfist”
And adding lightning around the mace during a bit wider 0.5 s animation?
That should be visible.
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(edited by redslion.9675)
Only one rule: don’t even bother. It’s bad enough now, just imagine what it’ll be like with all the promotion about it with the upcomming patch…
There seriously needs to be a skill/knowledge check before you can even venture outside of sPvP and into soloq. Want to do soloq? then you need to show that you understand how to communicate, play a good build, when to rotate/support, what not to do, etc.
Straight-up joining soloq and expecting it to just be sPvP but with less players is a recipe for disaster. Not only will you likely not win(unless you get carried hard), but you will end up getting raged at by players there to win/have a good fight.
Talking about that, I think training grounds outside of the Mists should have some more advanced modes, for more complex situations than “stomp the downed guy”, like trying to ress someone while many are trying to stomp him and so on.
Same thing about the AI sparring partners of all classes. I think more should be added, with builds more similar to the ones you might actually encounter. Let’s take a look at mesmer, for example: he is completely different to the ones you meet in combat, and too easy. He doesn’t spawn clones nor phantasms. I think AI should be reworked on many of them (for example, only the Guardian uses his healing skill).
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All good narratives have good antagonists.
Force of Nature can be a good antagonist, but only if it is dire, urgent, and personal loss occurs.
The problem with the story so far, is that there is no sense of urgency or personal loss.
Lovecraftian novels don’t have much urgency, But the antagonists are incredible. And mostly unknown. They put together your lust for infinite knowledge with your fear of something whose power is endless, against whom you are helpless. And you understand what you thought was the whole world is just an insignificant particle in an ostile universe.
Something more than a mere “force of nature”.
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So are you upset at how Zhaitan is portrayed (as a force of nature) or the fact that he (a force of nature) had no character. I think you’re answering your own question. Coming from various other games, I think it’s just difficult to adjust to the mentaility of what these enemies really are. The fact that they don’t necessarily have intentions, and that they just “are” is a difficult concept to grasp when you add the hero aspect.
Showed as it is, is just boring.
I played Dragon Age: Origins (what I say doesn’t count Awakening, which was nevertheless a great expantion, IMHO). You know what was the most boring part? Who were the most boring enemies? The Darkspawn. And the Archdemon. They are kinda like Zhaitan in the game. You don’t really know why they do what they do. So it all ends up into farming them all.
Yeah, some fights were fun. Not Lore parts. I didn’t grow to hate them as I did with demons, or Logan, or the Queen. Or the whole Chant of light, for all that matters (I played a Mage, so I had good reasons to hate templars more than Darkspawn XD).
The problem is not whether it makes sense or not. The problem is: is it fun?
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did not record it but a warrior with healing, Endurance, dolyak, and signet of rage was outhealing and stomping everyone in my 10 man group by himself.
Don’t worry, I did:
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Anyone able to link the build?
You don’t want to. Abdul Alhazred mentioned it in the Necronomicon, and is said it can shatter the mind of thos who just read it.XD
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Ok, enough of it. There’s only one thing worthy of being said:
MATT DAMON!
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90% of guilds are guys only anyway. Woman says she is not interested in flirting, forum responds with ‘get over yourself you stuck up attention kitten’.
Throw in a few surprise sex jokes and some highly original kitchen one liners, add a dash of bragging about this one time you had sex and she
pretended sheloved the D, and you’ve got yourself the average guild.Boys will be boys, idgaf. It’s just funny that they cry sexist when a girl wants to avoid all that because they can’t figure out any other reason why she wouldn’t want to hang out with them.
Well, I don’t know: in my guild there are many female players, and I never heard anyone flirting with them because they were girls.
And we only swear. Kitchen jokes are hold.XD
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No………….
Just be glad more warriors don’t run m/s – hammer or you’d be crying anus blood tears even more.
shhhhh
Don’t make them know…
But I dunno: seems like Great Sword litterally brings me luck with teams when I play solo queue. I don’t do better, but I win much more matches.
because he doesn’t know it himself
We don’t need protection:
REAL MEN take the damage to their teeth, they don’t care about magic.
And REAL MEN don’t dodge (thet’s why we have a trickier acces to vigor compared to other classes).XD
As Heavy would say, we are GIANT MAN against TINY BABY MEN (and you might ask yourself “what sick man sends babies to fight me?”)
XD
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Some guys are making threads talking about the best ways to counter this build. And I think Stunbreakers are the least effective way. Example: I play engi. I think the best tool against warriors is Protection Injection, not a stunbreaker: each time I get stunned, damage is reduced by 33%.
Some engi actually used it against me..easy to counter. Pommel bash to trigger protection, wait it out or if u are less skilled use skull when its will be close to wear off. Tada protection is bypassed. In that trait we got 2sec hole to stun them again, its all down to timing. Howered Stabilized armor..
In general engi is a pretty strong class, probably even a lil op in right hands
That made you lose some time. The engi then has static shot, Static shield, or bombs. Or he just dodges out of melee (this might be one of those times when you don’t dodge to react to something). That effectively reduced pressure. It’s something. Many times I have to pull a combo when I can, because probably I won’t be able to use it 2 secs later.
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