Showing Posts For redslion.9675:

Is it awesome?

in Warrior

Posted by: redslion.9675

redslion.9675

hey thanks for all the responses everyone!!! surprised this thread got so much attention made me smile! This feedback was helpful. I have respect for warriors. Least QQ group of players on this game

But we cause QQ in others.

I admit by the time of the buffs many builds that now are REALLY strong weren’t known at all. That’s because there wasn’t actually any attention about warriors.

It was much easier to just roll another class, and warrs were considered useles by pvpers. If your class wasn’t welcome in teams for it was universally considered sucky, I assure you no attempt to create new builds would be taken seriously. If you asked your teammates you made a good warrior build, they would have said: “Cool! Now please go back to your engi and let’s queue.”

Obviously now everything has changed, and with the buff people HAD to aknowledge the strength of a warrior.

The buff was needed: even if some things are toned down, it will be a long time before people will forget warriors CAN be a threat.

I remember very few names of famous warrs. The most famous I remember were Defektive and Anas Tarcis and among these were the only one working on different builds on these forums.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Power dmg higher than cond dmg(not cleansed!)

in PvP

Posted by: redslion.9675

redslion.9675

Let’s take the example of the engineer.

All condi heavy hitters are much harder to avoid than power heavy hitters.

Example: with condi damage, shrapnel grenade can deal up to 4k damage, even more. At short range you can’t reliably dodge a certain grenade (they all look the same).
Poison grenade puts an AoE effect on the ground? You dodge it? Who cares! You get poisoned once you get out of the dodge. Incendiary Power is unavoidable.

Power skills are much more readable/short ranged or on a longer cd. Example: Jump Shot. Grenade Barrage (you have to stand on top of the enemy to deal full damage). Toolkit skills (autoattack is slow, crowbar deals meh direct damage for being a melee skill on a long cd… but has good confusion). Blunderbuss needs you to be CLOSER than melee range.

Conditions skills are more spammable and less telegraphed than power skills, at least for engi.

I actually agree with you in general, but that is the worst example I have ever heard

Grenades hard to avoid? Static discharge spikes easy? Reduce your drug intake :P

Well, you have to spec deep to use static discharge, and chains are on a longish cd. I never went anywhere spamming single discharges.

Grenades are easy to avoid at LONG range. But you should use it at near point blank range.

And, most importan than all, if you are close enough the enemy won’t have time to tell what grenade you are throwing. You might bait dodges with autoattack and then land a chill grenade.

Range has to be used only in wvwvw, to make sure people on walls can’t reach siege weaponry.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Power dmg higher than cond dmg(not cleansed!)

in PvP

Posted by: redslion.9675

redslion.9675

Let’s take the example of the engineer.

All condi heavy hitters are much harder to avoid than power heavy hitters.

Example: with condi damage, shrapnel grenade can deal up to 4k damage, even more. At short range you can’t reliably dodge a certain grenade (they all look the same).
Poison grenade puts an AoE effect on the ground? You dodge it? Who cares! You get poisoned once you get out of the dodge. Incendiary Power is unavoidable.

Power skills are much more readable/short ranged or on a longer cd. Example: Jump Shot. Grenade Barrage (you have to stand on top of the enemy to deal full damage). Toolkit skills (autoattack is slow, crowbar deals meh direct damage for being a melee skill on a long cd… but has good confusion). Blunderbuss needs you to be CLOSER than melee range.

Conditions skills are more spammable and less telegraphed than power skills, at least for engi.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

New Playable Race and Lore

in Lore

Posted by: redslion.9675

redslion.9675

Krait might be done lore-wise.

Remember the mission “Wet Work” and following?

At the end of it, you steal the orb protecting the city in the Treacherous Depths from annihilation by the Risen. (IMHO in the personal story you character should say something about destroying an entire city, even if they deserved it)

Krait characters could start their story from there. They might barely escape the annihilation, maybe with some children they must protect, and they realize their superiority was just an illusion.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

My Experience from 20% to Top100 in Solo Q

in PvP

Posted by: redslion.9675

redslion.9675

Well on the hand, it isnt hard to get back. You can totaly carry the games with new players, in my case i think i got back in about 3-5 gaming days. You just need to adjust your build on the way. Either bunker 1v2 far for whole game or go glassy killing whole teams.

The bad thing is that those lower rank matches, i havent found any fun in them. It was very frustrating losing (at 80%s) because 1 teammate didnt do/knew his job. When you play some funzies, you then have to almost kinda grind your way back to higher ranks, where you can find the pleasure of the challenge

The only way to can carry a whole team is if you are one of the OP classes: warrior or necro. Otherwise, I’ve never seen someone good enough to carry a team.

Long time ago as an engi bunker I managed to do this, but only because enemy team was fooled and tried to take me down 2v1 the whole match on a contested point. If such a thing happens, your team is likely to win, because you drained numbers from your enemy.

IMHO, this only works if 2 or more players on the enemy team overreact.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Warriors, warriors everywhere

in WvW

Posted by: redslion.9675

redslion.9675

I play engi in WvWvW.

I admit warriors can be tough, but I can take down most of them with patience.

I have more hps than them (Healing Turret heals 2*2520+9s regen (= 1170)2*1320 (Turret blast + Rocket Boots) = 50401170+2640 = 8920 8920/20 = 446 hps).

I can blind them, chill them, stun them with shield #5, and stop him with bombs.

Sure, it’s a long fight. But not a hopeless one.

And one more thing: don’t avoid a warrior running a straight line, but circle around him. Warrior are mobile only when they need to walk in a straight line. And use +condi duration food (as you always should as an engi condi roamer).

Another possibility: Elixir Gun. Perma weakness, Perma bleed, Cripple and Poison. Good luck with that. Use Protection Injection and/or -20% damage when disabled alongside weakness and you won’t fear 100 blades that much anymore, even if weakness gets cleansed.

So you have to blow all your insane burst with your Perplexity build and its still have a tough battle with a warrior? Doesn’t that just say it all. If warriors were balanced we would be talking about putting a ICD on Perplexity runes, but Warriors are so over the top that your insanity is still second fiddle.

I don’t use perplexity runes. I am a poor guy who spent too much time on spvp.XD

I’m playing with Rare Dire gear against full exotic warrs, I use runes of the undead.

And Rocket Boots is on the same cooldown as turret. That means they work well together when I don’t need boots in other situations (in that case, you use the turret toolbelt to make another combo field).

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Warriors, warriors everywhere

in WvW

Posted by: redslion.9675

redslion.9675

I play engi in WvWvW.

I admit warriors can be tough, but I can take down most of them with patience.

I have more hps than them (Healing Turret heals 2*2520+9s regen (= 1170)2*1320 (Turret blast + Rocket Boots) = 50401170+2640 = 8920 8920/20 = 446 hps).

I can blind them, chill them, stun them with shield #5, and stop him with bombs.

Sure, it’s a long fight. But not a hopeless one.

And one more thing: don’t avoid a warrior running a straight line, but circle around him. Warrior are mobile only when they need to walk in a straight line. And use +condi duration food (as you always should as an engi condi roamer).

Another possibility: Elixir Gun. Perma weakness, Perma bleed, Cripple and Poison. Good luck with that. Use Protection Injection and/or -20% damage when disabled alongside weakness and you won’t fear 100 blades that much anymore, even if weakness gets cleansed.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

If you could create a vilain... ?

in Lore

Posted by: redslion.9675

redslion.9675

Turn Trahearne into a villain. Who wouldn’t be happy having to finally blow his head off?

Then Kormir as a final boss, just to give that “God-Slayer” feel.

ANet, where is my money?XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Is it awesome?

in Warrior

Posted by: redslion.9675

redslion.9675

Even when warrior was UP, many said it was the best designed class of all 8.

I think it was because it has an intuitive gameplay, which was hard to master (now it’s not for many builds, not for all, though). And it was intuitive to follow for the ones facing him (except Skull Crack et similia).

It let you to make the most flexible builds, without focusing on fixed things. You couldn’t make unkillable bunkers, and glass cannons were really easy to squash, but you could play a mix of both and not be worthless. I think you can do that even now, if you avoid cc weapons.

It was the class for an animation-based pvp.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Bombs!

in Engineer

Posted by: redslion.9675

redslion.9675

What do you think about bombs being used 1v1 in a power build?

I tried it and didn’t work well, but it was hotjoin, nothing works well.

I use bombs in a power build, but they are very situational. Basically they’re the strongest power auto we have but they’re certainly not worth taking just for the auto—I think they work well in rifle bunker builds, which are going to spend a lot of time dealing and soaking damage. I can’t think of any other way to use them in a power build.

I once played a bombing bunker with cleric amulet and elixir-infused bombs and it worked. I traded some bunkering capabilities with the ability to ensure my team to win group fights, where my bombs were hard to avoid. IMHO if you want to heal through bombs you have to use power, because you’ll use autoattack. Back in those dayse I could take down warrior 1v1, other classe just walked away from my bombs and left me alone. I just wanted to see if increased radius made bombs #1 useful in 1v1, but it’s not that easy.

Then I realized I just wanted to one-button-spam my way to victory.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Bombs!

in Engineer

Posted by: redslion.9675

redslion.9675

What do you think about bombs being used 1v1 in a power build?

I tried it and didn’t work well, but it was hotjoin, nothing works well.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

good names for engineers

in Engineer

Posted by: redslion.9675

redslion.9675

Thersites is the name i chose for my character.

(That name is free, I used the Italian version.)

http://en.wikipedia.org/wiki/Thersites

He is the weak guy dragged on a war that isn’t his. He is afraid of no warrior, no king, no god. He will always tell what he feels, no matter the cost.

Imagine a character like this: he can’t rely on strength. He can’t rely on speed. He can’t rely on magical powers. He can solely rely on his courage and the sharpness of his mind.

He is the underdog nobody expects to succeed, yet he does.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Bombs!

in Engineer

Posted by: redslion.9675

redslion.9675

Have you guys even compared the new radius to the traited radius?

Plz go ahead and test it, 180 radius vs 240. Plz test it carefully and provide feedback of your results. My tests results helped me by my dicision to drop that trait to gain something less useless. Sad thing that this is probably the best buff we got since ~3 patches.

This is what a buffs looks like

•Vigorous Shouts: Increased the base healing by 25%. Increased the scaling with healing power stat from 80% to 90%.
•Staggering Blow: This skill can now be used while moving. Reduced the cast time to 0.5 seconds.

With the trait, now you can be running with swiftness while using elixir infused bombs, and actually receive the heal. There have been hundred of post requesting this for a very long time. So, if the devs give a buff that hundreds of post over many many threads. It seems extremely petty to me, to see a post complaining about a buff like this. If you have a legitimate complaint about something that didn’t get fixed, then feel free to complain. But this benefited many players, and was well requested.

It was almost just me requesting this since BWE1, the radius on bombs got nerfed btw because back then they were at 240 traited. The difference between 120 and 180 is high but for some reason the difference between 180 and 240 doesnt look that high or its just the animation. Try it yourself with traited and untraited firebombs and compare.

Well, from 120 to 180 it’s +50%

From 180 to 240 it’s +33%

If you want to use power bombs, though (maybe in a soldier/cleric build) you won’t need Incendiary Powder, so that is the best trait there. And IMHO you should aim to make bombs as wide as possible.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

I don't understand warrior stuns, pls help

in PvP

Posted by: redslion.9675

redslion.9675

Some months ago people said that Earthshaker was too easy, and that avoiding it didn’t require skill.

IMHO when it whiffs it should deplete adrenaline but proc cleansing Ire (but it should proc after the damage). Playing a condi engi in wvwvw, sometimes I can just always avoid a warrior by cricle strafing and spamming Static Discharge.

Not that skillful of a gameplay, but if he gets to me, I might be dead.

I think it wouldnt’ be bad if warrior could get rid of conditions more, and I didn’t have to fear being touched by it. Like… a more balanced fight, instead of a “I can stop you indefinetely, but if you touch me, I’m dead”. But that’s just my opinion.

But then who cares, I use GS/LB. It’s hard to make a combo field whiff.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Autofacing

in PvP

Posted by: redslion.9675

redslion.9675

Of course we would need a supression mechanic to encourage realistic play.

Then we’d need a stagger mechanic with melee weapons. When you are hit by a sword, you feel it.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

The Truth about QQ - New Patch Edition

in PvP

Posted by: redslion.9675

redslion.9675

Yes, i didn’t say anythings about winning, thank you for realising that you were wrong.

Its hard to figure out why you’re even posting on the PvP forum if you don’t play it lol.

I haven’t logged in the game in more than a month.

Did i miss something?

And even if i did, i’m here to show you the way how to become better. We already came to the conclusion that winning isn’t all what players need, and sometimes, they don’t need it at all, but still, they are winning. If you’re playing to win, it does not increase your chances to win against that players. We also concluded, that there is no point of winning in computer games at all. So, whats the point? Fun, of course. And we all agreed, that fun is subjective. For some people fun is just getting text “you win” in the middle of their screen , and some people want to actually play the game the way they want, and it doesn’t connect to their winrate. So, we concluded that this thread is pointless.

If you ask me, if you are joining a competitive game mode you are entering into an unspoken contract that you will play to the best of your abilities and attempt to win. If you choose to play a crappy, ineffective build because you find it “fun” and your team loses as a result, you screwed them over.

One players’ fun doesn’t make it OK to ruin the enjoyment for, in this case, four other players fun. You could even say you could be ruining the fun for up to 9 people because many do not enjoy a steamroll.

When you enter into any sort of team environment you work for the success of that team. This means you give up a bit of individuality, but if you want a team to succeed it’s needed. There’s a lot of enjoyment to be had still working as a team though.

My point is, those who want to only have fun and run silly builds should stick to duel servers or hotjoin, game modes that are basically TDM and so casual that you aren’t screwing other over by running what you want because nobody else is taking things seriously. This applies to any game, not just GW2.

Well, some people might run a build they think it’s good.

However, hotjoin is casual mode.

Solo queue is CASUL mode.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Why Play Bad Builds?

in PvP

Posted by: redslion.9675

redslion.9675

If a build does not win 1v1s against strong opponents or help quickly conclude teamfights in your team’s favor, why run it?

Because, you know, there is only one way to tell whether a build is good or bad.

PLAY IT.

If not, go back in the herd and play builds somebody else played. This way you’ll always be a subpar player. That is not play to win. It’s just avoid people making fun of you.

At this point, people are eschewing playing the cheese builds in order to get a head start on the coming meta change.

Exactly. Even if you care about nothing but winning, if you constantly reroll to the current OP build, you’re likely to always be a step behind everyone else.

That depends on how OP the OP builds are. Back when pre-nerf dhuumfire necros were EVERYWHERE I was forced to reroll from condi engi. When that happens it sucks. I know it happens and sometimes you just gotta accept it.

I understand that you guys LOVE playing your OP builds, but let’s be real, you’re not challenged by hammer longbow are you? Don’t the kills feel like you don’t deserve them and you won by heal sig and perma-stuns alone? That’s what I feel like when I play one.

Whenever I start losing faith in engi I go play hammer/longbow and think I’d rather play engi because it’s not boring as hell.

But what if I invent a build that is easy to play, which is really strong and nobody uses it? Can I be proud because I invented it?

depends if they’re good, but even if they are here’s something I put together:

Initial Defense Rating (IDR)

A class’ starting armor and health levels get a 1-3 score. Each class’ rating is a combination of the values of their armor and health.

6 (3A, 3H)- Warrior
4 (3A, 1H)- Guardian
4 (1A, 3H)- Necromancer
4 (2A, 2H)- Ranger
4 (2A, 2H)- Engineer
3 (1A, 2H)- Mesmer
3 (2A, 1H)- Thief
2 (1A, 1H)- Elementalist

Based on this a Warrior is always going to start with more survivability than any other class, there are four classes with good survival, while Thief, Mesmer, and Ele have the lowest. To me in solo Q, where nobody is communicating effectively, doesn’t it make more sense to bring the 4 and above IDR classes than the lowest?

This table is not completely useless:

Even before warrior’s buffs, it tells you how viable are hybrid builds.

With hybrid builds I mean those builds who deal considerable amount of damage (less than glass cannons, but high enough to reliably kill people) while retaining some tankiness (AKA: taking many hits before you go down).

IMHO warriors has always been one of the best choices for this kind of playstyle. But you had to know how to min/max well to make them work. I think it was more fun than to just run full berserker. Now it’s easier, because you have healing signet which increases your survivability by a lot.

Another thing you’d have to take into account is Fury uptime and accessibility of might or protection for each class (you can live without too much precision if you have fury always on, or can maintain 20 stacks of might and you can live without too much armor if you have wide access to protection), but that might be harder.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

Which class is best (for me)?

in PvP

Posted by: redslion.9675

redslion.9675

Hi Everyone,

I’m new to the game and was wondering what class to role. I’m an ex WoW arena junky and have lots of experience in various MMO PvP scenarios and am looking forward to seeing what GW2 has to offer. I’m mainly interested in SPvP and would like to play a range class as I’ve played lots of melee classes in the past and am in the mood for a change. That said, if all the range classes are over-represented and/or nurfed to the ground then I’m OK playing whatever.

That all said, anyone have any suggestions for what I should make first? I need something to tide me over till Wildstar.

Thanks!

You are in the mood for a change?

Play engineer.

It’s entirely different compared to everything I have ever played.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

OP Warriors will baffed again..

in PvP

Posted by: redslion.9675

redslion.9675

so many warriors….this profession takes so much skills that warrior players are extremely rare..oh wait

It’s very difficult to spam 4s stuns on 8s CD.

It’s very difficult to kite someone that has 0 mobility : )

Warrior is fastest profession in game according to a recent discussion on the subreddit. And by a good margin too. How again do you kite that? There are options, sure. But warrior has counters to the counter.

Ok, not saying it’s easy, but here is a hint: Warrior’s mobility skills are fast, but not very maneuvrable.

Rush, Whirlwind and Savage Leap make you run faster, but in a straight line. When you use rush you can’t change your direction. Same with Whirlwind and Leap. Your mobility is more suited for roaming and is invaluable for conquest mode and WvWvW, it’s less useful, but still useful in combat.

So here’s the idea: try to circle strafe the warrior. You don’t have to be very distant from him, just enough to avoid most of melee attacks.

I’m not sure it will work, but it might be an idea.

Not trying to justify warrior, I actually stopped using mace and hammer when I realized everyone was using them. I use a tanky might stacking build now, which is trickier but can be even more powerful than other warriors if you can maintain 20 stacks.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

Conquest encourages dirty fighting

in PvP

Posted by: redslion.9675

redslion.9675

Some sorts of bunker engi builds are designed to lure the enemies in a 2v1 they can’t finish, forcing them to be outnumbered on other nodes. They can be secondary bunkers, sticking to the far point, preventing the enemy from capturing it and draining resources from them.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

[Merged]Stun warrior meta

in Warrior

Posted by: redslion.9675

redslion.9675

God I just wish they revert warriors back to the old frenzy hb that was good days when kitten players were so easy to spot. I hate now that all these warriors think they are good playing cheesy specs. Oh well I guess I will play DP trickery thief for now since that actually takes skill or maybe evis warrior…

But… But I want to play a tanky, hard to play build.

I’d like the idea of warriors being full of raw power. Juggernauts which are hard to unleash.

I’m sorry, but I always found that build really uncreative.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

A highlight showing lack of skill vs reward!

in PvP

Posted by: redslion.9675

redslion.9675

I have to ask a question…

As an engi, I always use protection injection, because I’m afraid of bursts and I feel like any class (warrior obviously included) that wants to burst me down will try to disable me first.

Why I see a lot of people running backpack regenerator? I feel like engis without stunbreaker might be weak to stun.

Said that, I used to play stun warrior, especially before the buff. It has always been extremely strong against necros and engis. Maybe too strong, while at first it was UP in other situations.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

[Merged]Stun warrior meta

in Warrior

Posted by: redslion.9675

redslion.9675

As a warrior main, I can’t wait for this horrible cheesy build to be destroyed. They should be showing love to our other weapons such as Hammers and Swords.

Hammer is part of the stun builds…

But it’s not the main cause of cheese, I guess. I used to have fun with it and the mace.

It hasn’t been changed much.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

The Truth about QQ - New Patch Edition

in PvP

Posted by: redslion.9675

redslion.9675

Hello GW2 PvP Forum,

I have been away from this game for a while and have only been keeping up with the game through the forums and will come back to this game in next week’s patch to put together a team and sign up for any tournaments.

I have come to the realization that all that we can control and do as players of this or any other competitive game is to look for advantages, overcome disadvantages, and to win or lose the games we play. I am directing this post to all class balance QQers, GvG scrubs, new gamemode QQers, and anybody who, like I have been in this game before, someone low or medium ranked who thinks they know what they’re talking about.

There are no style points for running a “high skill cap” build. You don’t get a handicap of 100 points for running hard builds. You don’t get anything for running inferior builds, no matter how risk / reward they are. Nobody cares if you do that if you lose, and make no mistake, if you run something suboptimal that is harder to run than an easy and effective build you will lose more than you win.

I highly recommend reading “Playing to Win” by David Sirlin, which is free to read on sirlin.net. You will probably get mad if you read this and you are not winning consistently against skilled players, ranked highly in solo queue or tPvP, etc. I sure as hell did. I had to realize that I was, in fact, objectively, without a shadow of a doubt a scrub.

Scrubs make mental obstacles for themselves through any number of imaginary rules and “ethics” in a constructed reality that does not reward that behavior in any way unless it allows them to win consistently over the majority of their opponents. The book goes over the advantages of winning in more detail, but the short way to say it is, if you’re not winning you’ll never have as much fun or appreciate a game for what it truly is.

Class balance is not your problem. It is Arenanet’s problem. They have to decide what is good or bad for the game and all they are ever going to do is take your opinions into whatever degree of consideration they feel is appropriate. You can complain all you want about stunlock warriors, condispam necros, afk2win rangers, and every other “OP” crap under the sun.

It doesn’t matter.

Game modes are also not your problem. If you don’t like conquest, and don’t want to compete in the game mode then what do you play this game’s PvP for? You obviously want to play it or you wouldn’t post on this forum or go to Heart of the Mists. You can also complain about “sPvE,” it’s “boring,” it’s “not fun,” it’s “cheesy,” blah blah blah.

It doesn’t matter.

All that matters, and all that ever will matter in a competitive game is who wins and who loses. If you want to appreciate PvP in Guild Wars 2, World of Warcraft, SWTOR, Dota, League of Legends, or any competitive game for what it really is then you have to win. Until then, you are just a scrub.

Do you want to be a scrub?

I sure as hell don’t.

I’ll see you all in game on Tuesday. Until then, ask yourself if you want to win in this game or just be some whiny scrub who tries to tell people who built a gaming experience from the ground up how to handle itself.

TLDR: Quit whining, start winning, enjoy the game, laugh at the scrubs once you evolve past their pathetic existence.

I’m a scrub:

I don’t play to win. I play to make you feel miserable. To make you understand you had no chance against me, and yet it was a fair fight.

But as a scrub, I never resorted to copy paste builds. This gives me a BIG advantage. I play easy mode builds, but I invented them on my own.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

[Merged]Stun warrior meta

in Warrior

Posted by: redslion.9675

redslion.9675

Necromancer > Warrior

You just need to learn better tactics then spamming scepter 1 and staff 2.

Just one thing, as a DkS player…

THE LEGEND NEVER DIES!

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Passive Faceroll has to go away

in Suggestions

Posted by: redslion.9675

redslion.9675

As someone who mains a warrior and also plays a thief I can easily say that the warrior class takes much less skill to play than the thief class. But the question is why is this. IMHO it’s because warriors get to spec tanky (like I do) but still get insane crits. Mesh this with the passive heal (which is amazing) you get an easy to play heavy damage dealing warrior. However, I like thief more but I realize I’m definitely not good with it, but I’m also getting a lot better over time. From my experiences with both classes warrior is simply too forgiving with the amount of damage and sustain it has. Not QQ’ing, just stating my opinion.

Well, before the buff the skill was to build a war capable of doing so.

However, if you want a morechallenging build you might try power might stacking GS/LB.

More risk, more damage, and you have to keep an eye on the stats to make it work. But you’ll melt even other warriors.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Spvp is only profanity.

in PvP

Posted by: redslion.9675

redslion.9675

I am top player in kills, and treb kills..

Maybe that’s your problem? You could make a few videos, then we might be
able to tell you, if it’s your fault or not.

Other than that, you should either ignore them, or tell them legit points, why
they are the ones at fault. If you do it without hostility it drives them crazy, and
they might think twice before they start insulting others in the future. But don’t take whatever they say to heart, they just don’t know it better.

Well, LB/GS warrs are often roamers. That means they tend to have higher score. Then it’s not necessary a high number of kills means “I was zerging”.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Why wouldn't this engi die? GOD?

in Engineer

Posted by: redslion.9675

redslion.9675

Engi has more raw resistance, and a bit more cc. But thye are more fragile against spike damage IMHO.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Med kit, am i just bad or better?

in Engineer

Posted by: redslion.9675

redslion.9675

If Med Kit is your only source of condition removal (it really shouldn’t be though), the immobilize problem can be solved by using Packaged Stimulants, which allows you to throw Drop Antidote on yourself. It also improves the bandages healing, and swiftness duration, by 25%.

If you wear dire gear, you can kinda tank through conditions… Or pressure the conditioneer more than he pressures you.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Engineer Bunkers Need NERF NOW!!!

in PvP

Posted by: redslion.9675

redslion.9675

When I played engi bunker, I feared high spike builds. Particularly thieves. You have low counters to spike.

I used this: http://gw2skills.net/editor/?fcAQJAqel0picX3y5F17IxIFdW0hUUYDL6R+1vjB-ToAgzCmIuRdj7GzNybs3M+Y2A

And I could counter thieves, but only if they were alone. My objective was to go and bunker the point nearest to the enemy spawn point, preventing them from capturing it and forcing them to bring there more than one person.

Against thieves you could use Super Speed, then Slick Shoes the nect time he comes around, then Gear Block, then Static shield.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Gear based PvP

in WvW

Posted by: redslion.9675

redslion.9675

The main difference is that in a game like WoW, the difference is so massive so that someone with lower tier gear CAN’T even defeat the other guy, unless the other guy is afk.

This is what I don’t get. How is it that PvP in WoW survives with this type of situation?

Because WoW started with a very different mind set. Any one that played in vanilla knows how hard it was to get gear and set up everyone to be very “hardcore” and time consuming. As time past it got more and more casual things became easier. GW2 doesn’t have that luxury, It started very casual, people had full exotics 1-2 weeks after release. The only way for GW2 to change is either give easy pointless gear progression or make it time consuming and harder. Problem is a vast majority will complain about things becoming harder. The mind sets between veteran WoW players and Gw2 players are much different.

That’s the way I see it at least. Anet made everyone feel entitled to easy content.

Well, farming is not hard. I’d agree if it was like Dark Souls: you’ll have a 100% chance to find most of the equipment. But you have to get there, by defeating hard bosses and stuff like that. Something you earn by overcoming a difficulty, not by doing clerk job for too much time.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

An idea to stop the mass blobbing.

in WvW

Posted by: redslion.9675

redslion.9675

I remember in Dragon Age there was a skill called Virulent Walking Bomb.

It worked like this:

you place it on a target. It’s a debuff that deals damage over time. If the enemy dies while having that debuff, it explodes, dealing heavy damage to the enemies around it.

Each enemy hit has a chance of being infected and getting the same debuff.

What does that mean? The more enemies you face, the more this skill is deadly.

I don’t think we should apply this skill as it is, but it could be used as an idea. Maybe it might be on an item carried by one guy which punishes blobs: the more the people are gathered in an area, the more devastating the weapon is.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Med kit, am i just bad or better?

in Engineer

Posted by: redslion.9675

redslion.9675

Medkit has higher hps and has sinergy with Inertial Converter.

The main problem is you’ll have to actively heal yourself, and it’ll take you more time and focus than healing turret.

And it’s a BIG problem if someone immobilizes you.

Outside of the AoE, those are more reasons while Healing Turret feels less frustrating to use than Medkit.

BUT Medkit lets you play some builds that are possible only with it.

Example: you can build and maintaint up to 18 stacks of might with 20 points in alchemy, Enhanced Performance and Rune of the noble. Use it in a build with dire gear, and you’ll have a walking nightmare… more similar to a Dark Souls boss :P

One question: does rune of scavenging life steal on heal have an internal cooldown? If not, you can spam lifesteals with medkit.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Why are some PvP'ers so incredibly FAST?

in PvP

Posted by: redslion.9675

redslion.9675

hrmm, are thieves still that strong in 1v1s? I would have thought warriors would give them a run for their money.

Well, that’s because warriors have good cleave, nice staying power and no matter how they are built they can inflict heavy pressure if you stay close for too much time.

Or they can use Longbow burst to create a fire field that acts as a dead zone. And a point blank arcing arrow at the right moment can kiss a thief goodbye.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Why are some PvP'ers so incredibly FAST?

in PvP

Posted by: redslion.9675

redslion.9675

hrmm, are thieves still that strong in 1v1s? I would have thought warriors would give them a run for their money.

Well, that’s because warriors have good cleave, nice staying power and no matter how they are built they can inflict heavy pressure if you stay close for too much time.

Or they can use Longbow burst to create a fire field that acts as a dead zone. And a point blank arcing arrow at the right moment can kiss a thief goodbye.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

[Merged]Stun warrior meta

in Warrior

Posted by: redslion.9675

redslion.9675

Ah, one thing:

to all the thieves around here…

You keep getting steamrolled? Play a warrior! Then you’ll understand how they move and you’ll avoid their mace. :P

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

GW2 in pictures

in PvP

Posted by: redslion.9675

redslion.9675

Good thing I never play with less than 2800 armor on warrior and 2700 on engi.

And that I use Longbow/Greatsword, or Bomb kit.

Good thing that, with some knowledge, I can build to solve the problems my reaction time can’t solve.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

"Weaklings!" - New Shout!

in Warrior

Posted by: redslion.9675

redslion.9675

“You are so small, it’s vomit to me!”XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

WvW Engi Bomb heal build/Q's

in Engineer

Posted by: redslion.9675

redslion.9675

Well, bomb autoattack is one of the strongest in the game, right? I guess in zergs it might be stronger than conditions, IMHO.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

The Ele is the Ideal Balancing Point

in PvP

Posted by: redslion.9675

redslion.9675

This sounds like the exact same posts people made made about warrior 4 months ago.

Well, aside from mace, warrior’s skills are kinda readable… that’s why people enjoyed fighting warrior, I guess…

Problem is that combining high hps (not the highest, but among the highest ones) with heavy cc means you can’t take down a warrior (Note: even before the patch taking down a mace/hammer warrior with Soldier’s Amulet wasn’t that easy).

If you play without one of the two, things become easier, I guess. This should make some weapon sets more enjoyable for both the warrior and his enemies (and some build might be as strong as the meta ones, but much more interesting, like might stacking)

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

What do YOU like about pvp?

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Posted by: redslion.9675

redslion.9675

I can win just running around avoiding fights and playing on cannons trebs etc…

If your enemies don’t have a brain yes, you can do that.

Guess its lucky for me the top of the leader boards all the way down to bottom players in this conquest mode dont have brains, conquest mode lol. I farmed to top 100 casually and easy.

Well, you know, if it’s that easy you’d be bound to find people on the opposing team doing the same exact thing…

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

[Merged]Stun warrior meta

in Warrior

Posted by: redslion.9675

redslion.9675

So you are saying greatsword/lonbow is not OP?

(Not a rhetorical question, I’m asking because it’s one of the set ups I love)

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

What do YOU like about pvp?

in PvP

Posted by: redslion.9675

redslion.9675

I can win just running around avoiding fights and playing on cannons trebs etc…

If your enemies don’t have a brain yes, you can do that.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

i HAD to!

in Warrior

Posted by: redslion.9675

redslion.9675

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

YOU'VE GOT DUH TEMPLE!

in PvP

Posted by: redslion.9675

redslion.9675

I want George Takei’s voice as announcer!

And I want to hear “Oh my!” every time I get a kill.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Tybalt the best character?

in Personal Story

Posted by: redslion.9675

redslion.9675

I think I’m one of the few that disliked Tybalt from the very beggining and was actually glad when he died.

I agree: I’d rather have had Trahearne as a mentor… so that I could watch him die on Claw Island.XD

(jk on the agree)

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

[Merged]Stun warrior meta

in Warrior

Posted by: redslion.9675

redslion.9675

Do you think that condition meta was horrible? WRONG!
Welcome to the stun meta, where condition-immune, 3200 armor 24k HP warriors are stunning you while dealing 4k damage per hit.

What it is funny is that the next patch, those warriors will become even more insane thanks to hammer and shout healing buffs. A step into the right direction, I’d say!

I really hope ArenaNet is aware that the meta is even worse compared to what it was a month ago.

We’re now at the apex of warrior OPness. OP in PvE, OP in WvW, OP in PvP. Yeah, they definitely need a buff.

Just one thing: remember the “Necromancer not OP, people need to L2P thread?”

Well, now it’s our turn.

I’m happy I can see things from this side of the barricade now, even if I don’t play cc war and never played condi.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Why people still playing PvP?

in PvP

Posted by: redslion.9675

redslion.9675

I can’t enjoy hotjoin anymore because of how many low-rank people there are. I’m rank 27, and I don’t like killing people with rank 20 or lower… it makes me feel like a bully

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Need a warrior build for SPvP

in PvP

Posted by: redslion.9675

redslion.9675

Here’s what I used, back in the time this build required the skill to know how to build it:

http://gw2skills.net/editor/?fIAQNApeRjcOFvtQqQMxBA0jrqarTBlUPmzu4A-TsAg0CnIMSZkzIjRSjsGNQYZxECA

It’s a bit more entertaining, because you’ll use all your GS skills to pressure the opponent. And you can cover every aspect of the fight. Did wonders in solo tourneys. But now I feel bad at using it, and sure as hell I’ll NEVER use it in hotjoin.

When I faced other Skullcrack warriors I beat them. Maybe it’s not the strongest, but I guess it’s strong enough to overpower the standard Skullcrack build.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Need a warrior build for SPvP

in PvP

Posted by: redslion.9675

redslion.9675

Don’t listen to people who say this or that build is too easy to play. Th greatest and most eloquent designs in this world are all based on simplicity. If you take the one of the best performance European sports car, the Lamborghini, it has an automatic manual clutch. It has gears you can change, but no clutch. Its traction control and wheel base ensure that if you hit a corner at 200km+ per hour, your still going to make it round. I will admit reversing them is a kitten though. The point is, streamlined builds are fine. The best builds usually are streamlined.

But it’s true Skull Crack is different from other warrior builds. You shouldn’t get used to it as your first build. If it gets nerfed, you’ll find out what you learnt doesn’t apply to other stuff.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself