because he doesn’t know it himself
because he doesn’t know it himself
And if you give rewards that can be spent in pve (gold, skins, tradable stuff) you will make heart of the mists look less like a minigame area and more like part of the world.
because he doesn’t know it himself
Just have 1 thing to say to this. Thanks for the burst mastery nerf arenanet. My warrior is officially useless in pvp i will play exclusively necromancer until its working again.
The only nerf was in damage bonus. 3%.
They just fixed a wrong tooltip. All it has ever done was reducing burst skill cost by 33%.
because he doesn’t know it himself
Play PvE. It’s easier to get skins that way. All skins. Without waiting for rank or farming for it and spoiling pvp too.
I’d rather do without the skins than play PVE.
That’s exactly what happens: luckily I found myself happy with tourney skins, which are easy to obtain.
because he doesn’t know it himself
I went through these guys: http://www.youtube.com/watch?v=5W_18-tAW7U
I can go through the nerfs.
because he doesn’t know it himself
Na that’s a lie , you’re forced to use meta builds unless you wanna lose . The guy is right , people had respect for warriors back then , not anymore with passive signet and Aoe ground target spam . Need to rethink the class mechanic a lil bit .
I didn’t have respect for zerker warriors who thought zerker was the only way to play back then.
I just killed them. And laughed while I was facetanking their hundred blades with my engi.
IMHO GS/Axe was just a subpar build. And a bit superficial. It looked to me more like a rogue with a big sword.
I don’t know… I felt much more rewarded when I ended up with a working build using sodlier’s amulet, sword/mace and longbow.
GS/LB was much better, though.
GS/Axe is still harder to use than just spamming earthshaker. People played zerk because the class had 0 sustain , it’s kill or be killed. Now it’s a completed joke, Healing signet lol….. No other classes have such a strong passive Healing. Warrior passed from Hard mode to ez mode braindead spam.
Just don’t use hammer. No matter how tanky you build, IMHO GS/LB is harder than hammer.
However, I always felt like that was exactly what a class with no sustain shouldn’t have done: I remember one defensive skill was enough to deal damage to the warrior in order to kill him with my engi. And because of protection off disable no warrior could kill me using burst.
because he doesn’t know it himself
(edited by redslion.9675)
Na that’s a lie , you’re forced to use meta builds unless you wanna lose . The guy is right , people had respect for warriors back then , not anymore with passive signet and Aoe ground target spam . Need to rethink the class mechanic a lil bit .
I didn’t have respect for zerker warriors who thought zerker was the only way to play back then.
I just killed them. And laughed while I was facetanking their hundred blades with my engi.
IMHO GS/Axe was just a subpar build. And a bit superficial. It looked to me more like a rogue with a big sword.
I don’t know… I felt much more rewarded when I ended up with a working build using sodlier’s amulet, sword/mace and longbow.
GS/LB was much better, though.
because he doesn’t know it himself
Imo it would be silly to add a gold reward because PvP is a different game to PvE and Wvw essentially. There is no use for gold in PvP because everything is brought with glory.
No, I want some gold from time to time to buy skins which aren’t avail in pvp with glory/rank/tourneys. I would rather they just add those skins to pvp somehow, though.
Play PvE. It’s easier to get skins that way. All skins. Without waiting for rank or farming for it and spoiling pvp too.
because he doesn’t know it himself
Also it was possible to land a skullcrack right between a thief’s sword evades.Gl doing that in the future. Just sit and get spammed all day by a sword thief.MAce is dead if patch goes live except against obvious noobs but then again i don’t need no mace to kill any baddies i just do it with whatever weapon i have sloted.
If you could time a Skull Crack between evades before, just press the button .25 seconds earlier than you used to. It’s still a matter of timing and anticipation, it’s just a slight bit different.
Problem solved.
You have no ideea whatsoever about pvp just by saying that.
In what way is he wrong? Any warrior with half a brain does that currently, and any warrior with half a brain will be able to compensate after this nerf.
Because the thief would already be inside his evasion animation by then.You can’t start loading your skullcrack because no one ever has a clue when a thief is gonna pop on them out of nowhere.Brain has nothing to do with it,only reflexes and castingt time is too long now even if you have perfect ones.
You are both just like that guy saying landing a finalthrust is harder when in fact mace lacks the tools to close the gaps ,immobilize,cripple to perform it and it’s exactly the opposite.Just stop talking nonsense you are the guys that need to land a shield bash or a bs just to do a skullcrack even in the curent state.This change will only affect good players while baddies will still go arround landing one shield bash->skullcrack-> 100 blades every christmass since shield stun is 1 sec and ppl will still complain about it.
I don’t even use a Mace. Hammer/GS in Zerker gear is my squeeze, and will continue to be.
I just thought it was interesting how you didn’t factor anything into the equation besides the change to Skull Crack. All those Thief tears about nerfs to Initiative regen through traits, Sword’s shadow step mechanic, and perma stealth must be for nothing.
It all remains to be seen.Meanwhile lacernous strike will still hit for 7k and will be harder to counter with mace.The initiative regen loss will only be punishing the bads that need to spam forever while skilled thieves will always expect the right situation and burst you down without fail.
In what works does larcenous strike hit 7k? When a zerk S/D thief hits my zerk thief with scholar runes, it hits for 4.5k max. Skull crack has a small cast time, that will now make it a pretty balanced skill. It’s gonna be harder to land now, but with a 3 second stun it has a great pay off. I think the balance changes are going I’m a pretty good direction this next patch
What good payoff ?Where does it say i need to use it only at full andrenaline for a full stun ? i just want to interrupt his big damage so i can prepare my counter..Did you even notice even autoattack barely hits?Just stick to hambow pls and stop talking nonsense.
How can you not understand how huge a 3 second stun is in a pvp setting? You can get off most of a hundred blades and then whirlwind through and kill almost any thief in that 3 seconds. A 3 second stun on a 8 second cooldown should have a very obvious animation and a small cast time. Even if you miss you can swap to your other weapon set and use your F1 with no penalty. If you can’t see how the changes to skullcrack are a good thing, then you’re the one who’s talking nonsense.
3.45. By using sigil of paralyzation you should be able to land a full hundred blades.
Actually, I feel like the biggest counter to my combo is Shadow Return, which can be used to avoid hundred blades entirely.
If they remove it, they should increase Skull Crack’s cast time.
IMHO I will not be able to count half a second, just because when fighting in tourney most of the time the fight is a mess: or you can barely see where you are, or you are always keeping an eye on points and teammates’ healthbars. That means timing will be barely possible. But at the same time a 0.5 seconds cast skill will be less dodgeable.
However, even before patch I used to miss with Skull Crack. But I still managed to fight decently with that.
Here’s the trick: if you suck like me, build your character in order to make up for it. It’s possible. And most of the time, even if people can see your build, won’t copy it because they can’t see how good it is (or they just don’t like it).
because he doesn’t know it himself
I don’t look at keys.
Maybe that’s why I missclick 30% of the time.XD
because he doesn’t know it himself
Imo it would be silly to add a gold reward because PvP is a different game to PvE and Wvw essentially. There is no use for gold in PvP because everything is brought with glory.
yeah..except for black lion stuff like char slots and skins, for dyes that you need to buy in order to use them in pvp, for custom arenas that cost gems (= gold or real money)….and so on…
It’s much easier to get skins by using transmutation crystal than by reaching rank 40.
because he doesn’t know it himself
I’d rather have gold that skins I can easily craft. So I can do pvp without feeling guilty, and I’m not forced to wait for a team to do dungeons in order to make money.
You might persuade some pvpers to start pveing more, for example.
because he doesn’t know it himself
http://gw2skills.net/editor/?fIAQJARTjkOxwJPqQMxBEkCNsKOPoCmg8UKsj6A-ToAA1CnIyRFkLITOSds6MEZJC
Here is what I run and will keep running
Power HGH warrior.
I regain the damage I lose with Soldier’s Amulet with the stacks I get from might. You can maintain 20 stacks of might without too much effort, especially in group fights.
It has good AoE, and even condition damage is cool (you reach 1000 by the time you get at 20 stacks). Point-blank Fan of Fire can be really deadly.
It has the problem most warrior builds with little cc have: in open field your attacks are easily avoidable… but you are gonna fight in tight spaces.
I tried with berserker’s amulet, and IMHO you deal less damage just because you’ll go down in no time if you get focused.
I usually join team queue alone, and IMHO I’m doing decently (I win often enough, and I’m usually first in my team…. I’m a roamer, not a big surprise, but that means I’m doing my job, right?)
because he doesn’t know it himself
I would agree that if I lose games there is definitely something wrong with the system. I consider myself to be ‘good at games’ and probably in the top 80% of GW2 players by virtue of [fill this in later].
What I’m saying is that I’m good and Anet needs to build a system that recognizes that instead of punishing me personally because they hate me.
Nilgoow from warhammer?
Nope nilgoow the Nub lol
Look at you kittening up quote.
And yes I’m from warhammer. I am literally a tiny figurine that a nerd painted in his basement.
Then you must have a more active social life than I do. Congratulations!
However, I don’t care about the rank. Just make sure I don’t have to kill heartseeker spamming thieves anymore. I feel dirty inside, as if I was beating children.
because he doesn’t know it himself
I just don’t want to be a burden while I desperately try to convince my teammates to join in team pvp.
But let’s put it this way.
If I do WvWvW, I need to do less stuff for pve, because I can earn money in wvwvw. And can buy equipment. I can join into spvp any time I like, because I’m not weaker than others.
If I do PvE, I gain equipment I can use in WvWvW. And earn money. And can go into PvP.
If I do pvp, I lost time for both PvE and WvWvW. I didn’t make money, nor gear, nothing. The only good thing is I might have got better than some other people, so I can kill people with exotic even while I’m full rare.
because he doesn’t know it himself
Well, you know… you can get pvp skins with pve gold, using transmutation crystals, if I am not mistaken.
Why can’t we get pve gold with pvp glory?
because he doesn’t know it himself
I would agree that if I lose games there is definitely something wrong with the system. I consider myself to be ‘good at games’ and probably in the top 80% of GW2 players by virtue of [fill this in later].
What I’m saying is that I’m good and Anet needs to build a system that recognizes that instead of punishing me personally because they hate me.
You are rewriting what OP says, right?
However, the best way to learn is being teamed against better plaqyers.
because he doesn’t know it himself
(edited by redslion.9675)
How to stop losing in solo queue and get on the leaderboard.
1. Play a meta build that can carry
2. Carry
3. Never solo queue without syncing again
Or even better:
How to be happy about soloqueue.
1. Screw soloqueue.
2. Play team queue. No team needed. There are more pugs than you can imagine, and are competent players. Awaiting time is not that high
because he doesn’t know it himself
It’s more annoying when enemy team is full of pro PvPers who run around tight 8 man blob and your own team is full of noobs who run around and cap some circles. Every frigging fight is 8 vs 1 or 8 vs 2.
Actually, when the enemy is zerging, juggling around him, spreading and getting 2 points while they get 1 might be a good strategy against zergers.
because he doesn’t know it himself
It might shock you, but it might be you.
Have you ever considered this ^?
It may be your bad play that’s bringing your teammates down?
Well, if you find your teammates fighting on random locations and staying in three on empty nodes, you might start to think it’s not ENTIRELY your fault.
because he doesn’t know it himself
I don’t know…
In solo queue, where I fight with and against people with less than rank 10, my rating is 22% (I have done only 10 games, actually, and didn’t have an awful win/loss ratio… maybe it’s because my rank is too high for those games and I lose a lot of points when I lose and win nothing when win)
In team queue, with and against people with more than rank 30 (and better players) is 79%. And I plan to raise it.
In both queues I join solo.
I admit in solo queue I usually lose the will to play. Enemy players are so easy to get down that I kinda feel like a kitten and a ganker.XD
My suggestion: forget about solo queue. Play Team queue. At least you will not play AGAINST your teammates.
because he doesn’t know it himself
Here, 4 possible builds for Mace/GS
With Soldier’s Amulet
http://gw2skills.net/editor/?fIAQNApeRjkOBvpQyQMxBEkCNsKOKoClQ9wOqj4A-TsAA1CnICSFkLITQygsBNQYZxECA
http://gw2skills.net/editor/?fIAQNApeRjkOBvpQyQMxBEkCNsKOPoClg8UKsj6A-TsAA1CnICSFkLITQygsBNQYZxECA
With Berserker’s Amulet
http://gw2skills.net/editor/?fIAQNApeRjkOBvpQGPMxBEkCNsKOKoClQ9wOqj4A-TsAg0CtIMSZkzIjRSjsGNQYZxECA
http://gw2skills.net/editor/?fIAQNApeRjkOBvpQGPMxBEkCNsKOPoClg8UKsj6A-TsAg0CtIMSZkzIjRSjsGNQYZxECA
Stop posting builds for ppl with no hands.Noobs will always die and qq even is skullcrack would be a 30 second cast time starting to channel it before you leave Lion’s Arch.The issue is decent and skilled players and mace/gs was never enough for them.
Gl with the new 1/2 second cast time.You will need to land a 20 sec cd shield bash to apply a 7,1/2 sec cd skullcrack.Pretty kitten useless.
Also it was possible to land a skullcrack right between a thief’s sword evades.Gl doing that in the future. Just sit and get spammed all day by a sword thief.MAce is dead if patch goes live except against obvious noobs but then again i don’t need no mace to kill any baddies i just do it with whatever weapon i have sloted.
I’m pretty sure people with no hands will die playing this. It’s not as strong as it was before.
But knowing you have one more build which isn’t subpar is a good thing. Even I don’t play it. But sometimes I might.
because he doesn’t know it himself
Whatever happens, these are the changes. IMHO making HS weaker might be a bit of an overkill now.
because he doesn’t know it himself
Sigh..why bother? Fact is the class was OP (not really) then UP then OP. Players came in like waves and anyone who dare say this class had even one OP trait was branded an traitor and flamed.
The way I see it everything I asked for months ago got done and they went overboard with the hammer nerfs, but who knows how that will pan out. FoTM players will move on to the next top their class if this one still isn’t at that level. What disappoints me the most is that we all know in another class forum conversation will erupt over what is OP and what is not resulting in the same wasted arguments we saw here.
I will be glad to dust off my Lyssa warrior (which I hung up due to feeling too strong), however I feel the community that used to be the best has gone to kitten in this length of time. So many good warrior defended stun lock builds and Ham/Bow as being skill based vs OP traits and mechanics. As much finger pointing goes to the FoTM the same should go to the players who were active and positive members of the community who stayed quiet or simply jumped on the band wagon.
I do not know what irks me more of the two. While some may want to dance on the grave that might be the warrior profession I am honestly not feeling “The told you so!” and feel more like the damage has been done. What used to be the hardest working class has turned into the the cheesiest most disgusting pool of bad players I have ever seen. So while I agree with many of the nerfs coming to this class I feel the opportunity to rework warrior into something good and unique has been lost.
Some time ago I spammed many times a might-stacking power GS/LB build which didn’t rely on cc at all, but no one cared. All the warrior section was about “OMG nooooob warrior op!!!” and “Noooo War not op L2P nooob!”.
Please let’s start talking about builds again.XD
because he doesn’t know it himself
^ People still playing that gimmick? Im shocked..
It might be a gimmick…
But it’s my gimmick.XD
(and I played it before it was cool, so my hipster powers will make me go where the build won’t let me… :P)
That’s how I feel with hammer warrior XD been playing it for at least half a year. I remember seeing threads with people saying hammer was useless and to take greatsword instead, and now it’s getting nerfed.
I know that feel bro, Hammer was one of my favorite builds too. Played it from time to time since April. Some people were laughing at me for using it, but it did its job. Now it will be harder.
because he doesn’t know it himself
And thank you for another reason:
before the buff many people actually never gave wars a chance in tournaments.
I’m confident this won’t happen anymore for a long time.
because he doesn’t know it himself
^ People still playing that gimmick? Im shocked..
It might be a gimmick…
But it’s my gimmick.XD
(and I played it before it was cool, so my hipster powers will make me go where the build won’t let me… :P)
Well the point it.. Play whatever u want as long u have fun ;b
Before I was afraid it was OP, but now…
because he doesn’t know it himself
Yeah, give warrior 200 heal each time he deals damage. If I can strike five targets with GS autoattack (not that hard with AI), I’ll have 1000 health. I can strike twice per second.
Here, 2000 hps. This would give wars an interesting job: forcing fights off points. On open fields warrior have always been more vulnerable (unless they run away).
I’d like the idea, the more you stand in the heat of the battle, the more you heal.
If you want whirling axe to be a full heal. They did this with guard leech until people used multi hit attacks and healed way more than they got hurt
I admit I was a bit sarcastic.XD
Warrior already does that job, actually.
because he doesn’t know it himself
It’s 7% nerf and they said it will give no more.adrenaline back I think .
I don’t really understand what they said about adrenaline, but if thats true, this trait no longer will be viable and they can just simply delete it of the game.
Too many nerfs just to silense forum whiners.
They just corrected the tooltip.
The tooltip said Burst Mastery reduced burst skill cost AND refunded 15 adrenaline. That was not true. They’ll remove the 15 adrenaline part from the tooltip.
The only difference between old and new burst mastery is that now it increases burst damage by 10%. New Burst mastery will increase damage by 7%. No big deal.
because he doesn’t know it himself
^ People still playing that gimmick? Im shocked..
It might be a gimmick…
But it’s my gimmick.XD
(and I played it before it was cool, so my hipster powers will make me go where the build won’t let me… :P)
because he doesn’t know it himself
Yeah, give warrior 200 heal each time he deals damage. If I can strike five targets with GS autoattack (not that hard with AI), I’ll have 1000 health. I can strike twice per second.
Here, 2000 hps. This would give wars an interesting job: forcing fights off points. On open fields warrior have always been more vulnerable (unless they run away).
I’d like the idea, the more you stand in the heat of the battle, the more you heal.
because he doesn’t know it himself
Here, 4 possible builds for Mace/GS
With Soldier’s Amulet
http://gw2skills.net/editor/?fIAQNApeRjkOBvpQyQMxBEkCNsKOKoClQ9wOqj4A-TsAA1CnICSFkLITQygsBNQYZxECA
http://gw2skills.net/editor/?fIAQNApeRjkOBvpQyQMxBEkCNsKOPoClg8UKsj6A-TsAA1CnICSFkLITQygsBNQYZxECA
With Berserker’s Amulet
http://gw2skills.net/editor/?fIAQNApeRjkOBvpQGPMxBEkCNsKOKoClQ9wOqj4A-TsAg0CtIMSZkzIjRSjsGNQYZxECA
http://gw2skills.net/editor/?fIAQNApeRjkOBvpQGPMxBEkCNsKOPoClg8UKsj6A-TsAg0CtIMSZkzIjRSjsGNQYZxECA
because he doesn’t know it himself
Well, at least I can feel better about playing GS/Mace, while using Healing Surge.
It’s a bit plain, but more challenging than fotm. And a reliable anti bunker is always needed.
because he doesn’t know it himself
Well, I have played few soloQ. So few I don’t have a Leaderboard rating yet. That’s because I find games kinda depressing. I’m often sided with many people with less than rank 10 on both teams.
Even if I win, I feel a little dirty inside, because I ganked new players.
Another problem: people don’t care about soloQ. And you have Skyhammer, which is even more depressing.
Solution: play teamqueue. Join even if you are alone.
Maybe you’ll face premades, but you’ll play with people who actually cares, and ranks involved are much higher.
because he doesn’t know it himself
you suggestion is flat out stupid. no way to get around that, it’s pretty dumb
because the warrior lacks access to a lot of damage mitigation. (aoe blinds, protection, aegis, clones, pets, stealth) the warrior has to take the majority of the damage that they are dealt directly.
that is the entire reason that they have a large hp pool AND heavy armor. because they don’t have any other way of mitigating damage.
so your suggestion for a HEAL that increases the amount of damage that they take directly…
Yeah, you will have to avoid being hit during that time. Time to put mobility and cc to good use.
Then you have to tweak the healing to make sure you don’t need to stay in it too much and you don’t die too fast.
because he doesn’t know it himself
(edited by redslion.9675)
Well you get points for originality, I’ve never heard of a support skill that actually makes you take more damage. I think that’s a horrible suggestion for a skill that heals, the drawback you suggest should be used for something that allows you to hit harder rather than something that heals.
A better drawback would be reducing your damage output by 33%, your sustain goes up but you become less of a threat.
Then you are turtling. That’s boring. You DON’T have to keep it on at all times. such a signet would make you wish to do it in order to hold a point.
You have to know when the signet would outheal the damage. You have to time it with other things to use safely
You can use it by going in and out of battle. As warriors used to do before the buff.
And that’s is similar to how the old healing signet worked.
http://wiki.guildwars.com/wiki/Healing_Signet
Increasing damage taken and received would be utterly useless. Warriors already take damage to their teeth. If you made such a trade, you wouldn’t live enough to deal damage. That’s why I think Frenzy is an awful skill outside of combos.
If you have to use a skill that makes you temporarly squishier, it is better to stay away from the battlefield. And to use a skill that rewards you for retreating at the right time.
because he doesn’t know it himself
(edited by redslion.9675)
Healing Signet was buffed a few month ago for a reason. The reason was that warriors lack serious sustain. Warriors doesnt have access to Protection, Aegis, Blinds, Evades, Stealth, Blinks, Pets, Clones and stuff like that. Warriors are meant to eat all that damage. Before the latest buffs to warriors, they were a running joke in pvp, because even with high hp pool and heavy armor, sustain was subpar compared to the other professions.
All those sustain boons and skills I mentioned above doesnt force you to run a certain build (e.g. healing build). The moment you make warrior heals depend on healing power you force every warrior to run bunker builds.
Those skills often DO force you to run certain traits to get enough of them to make a significant difference. What class do you consider to be a natural master of sustain with no trade off?
Engineer.
because he doesn’t know it himself
I have been spamming two ideas for Healing Signet, but they have been ignored.
The goal remains the same: the problem is not healing signet’s HPS. It’s the fact that it’s passive. You never need to stop and heal.
(phantasm mesmer was OP in 1v1 for a similar reason: thanks to phantasm dealing most damage, he could cast them and deal damage while running to safety that’s why apllying pressure to a mesmer was nearly impossible, and you had to outplay him just to stay alive longer)
- Idea #1 (the easy one): Get rid of the actual passive effect. Put something different in its place (something particular). Buff the activated heal so it reaches 392 hps. Increase the cast time by a bit if needed (just to be a bit over other heals).
Now you have two choices:
A) you want wars to use signet mastery in order to obtain the same hps.
Healing signet should then heal for 392*16=6272
B) you want wars to have even more heals if they use signet mastery (not advised).
Healing signet should then heal for 7840
- Idea #2 (the odd one): Change Healing Signet to make it work like a toggle utility, more than an usual signet.
Here’s how it might work:
Toggled OFF: Nothing happens.
Toggled ON: Warrior gets healed by a BIG amount (840 per second or different). BUT all damage taken (both direct and condi) is increased by 50% (or different, basically the higher the heal, the more dramatic the increase should be).
You can even put a cooldown on toggling.
Here, with the right tweaks healing signet can become the most strategy-based, fun and rewarding healing skill in the game.XD
because he doesn’t know it himself
The mesmer npc moas you everytime…so good!
Mesmer npc is the worst offender: he just stands there and spams 1. No illusions, no phantasms, no shatters. Nothing. Completely different from what you have to fight.
because he doesn’t know it himself
Do you guys know why i gave up on this OP or not OP non-sense ? 3 reasons why warrior can’t even be nerfed.
1) gw2 is a casual game , they must allow dem bads to win or they will quit
the game and won’t buy gems
2) warrior is the most played class in ALL aspects of the game.. do you really think they can nerf it into the ground like Ele ?
3) I don’t even think people care about the balance . Active. Pvpers already rolled warrior because it takes 30 sec to make a character .
Well, but what if I play warrior because I like the idea of playing a non-magic fighter?
It feels bad to be forced to play an OP class, knowing it and forcing myself to make a build and make it not too powerful. I had to give up on all cc because of how strong and popular it became.
I, as a warrior, want a balanced class. I want to be able to use any weapon my class has without feeling ashamed.
And I don’t want to play a thief. Or a mesmer. Or a ranger.
because he doesn’t know it himself
I want to ask you this:
Do you think this build is OP or cheesy?
http://gw2skills.net/editor/?fIAQJARTjkOxwJPqQMxBEkCNsKOPSCmg8UKsj6A-ToAA1CnI0RFkLIjOycs5MEZJC
It’s a might stacking power build.
I used Healing Signet, and I should get rid of it, but where I am now in the leaderboards many of my teams need to be carried.
At least I don’t use stuns.XD
Soldier’s Amulet is because I don’t like glass cannons, so I don’t like Berserker’s amulet that much.
You have to work actively to maintain all stacks and to make this build work at its full potential (20 stacks of might). And you always risk your might being stolen or stripped. At least that is a weakness.XD
IMHO it’s a fun build, and at least it’s original, but considering I like playing warrior in spvp too much, I’m not sure if I’m decent or if I am being carried by my class anymore.XD
because he doesn’t know it himself
744 condi damage is pretty low.
And I don’t think you can kill anything that can survive against a necro.
because he doesn’t know it himself
You should have to record fight with and against that build.
This because seeing a video of someone winning with a build doesn’t say anything about the OPness.
But something can be said about the effort needed to play a build vs the effort needed to fight it.
because he doesn’t know it himself
Here is how I see it, Op.
As you play this game, you start off fresh and brand new, excited by all the buttons in front of you and what might happen if you push that button and hit a player with it.
For some, eventually this thrill wears off as you become familiar with the consequences for hitting your buttons—this does not happen for all. So, you OP, have gotten tired of just hitting buttons and tried to figure out how to succeed.
Congrats, this is a real pvp mentality. However, here is why you suck, if you in a hotjoin or yoloq do what is necessary to actually win a match, you will be punished by the rest of your team for not knowing how to actually win a match.
You will see what needs to be done and where, and you will go to do those tasks and find yourself alone and outnumbered 99% of the time. This is not your fault, even though you are failing. This is because the pvp player base at large only knows the basics of how to “win” a hotjoin.
Using competitive tactics only works with others who understand the competition at the deeper levels. Most of the time, in this game, the concept of tactics is irrelevant and it is just better to try and counter enemies with a spam of your own BS as they spam their BS at you.
You can do something, but you have to play as a roamer. And guardians aren’t the best roamers.
And thieves tend to be too squishy. Engineers don’t move fast enough across the map.
I don’t know about rangers, but maybe that’s one more reason why warriors are so popular. They are easy, strong and incredibly good roamers who can hold a point.
because he doesn’t know it himself
you obviously never played a half good engineer. Run in circles spamming the ground, swap to pistol if they get too far, spam every condition there is, drop bombs for AoE knockback and have a 50% up time swiftness and and massive regen with reflect and block and more skills than any other player…yet some how you think warrior is O.P.
You mean a tournament level engineer like Ostrich Eggs?
You should see the tittle of that video…
I <3 Protection Injection.
However, warriors require now much less attention to play well.
IMHO warriors might not be too strong, but just too easy. And a class that is too easy to play is far less vulnerable.
Maybe making Healing Signet harder, or improving BOTH risk and reward connected, you might fix this.
I can agree if they lower the HS if the player dont have any point in healing (traits included) but with traits and healing investment it should be a real strong heal.
IMHO it shouldn’t reward healing power.
It should reward smart gameplay (not necessarily reflexes, but a good strategy). So it shouldn’t be a passive regen, but something different.
Like a toggled skill which heals for a lot every second (800 hps… even more) and increases all damage received by 50% (or a different %… the idea is it should increase the damage dealt to you dramatically).
because he doesn’t know it himself
There are still other broken classes with OP builds (if played well ofc)
Stopped reading right there! you know what!? you are right!! Some professions can be OP if PLAYED WELL. Warriors can simply roll their faces on the keyboard and get free kills. that’s were the problem is!
No one minds having good competitive Warriors to play with and against, thing is atm every single warrior is competitive, even the ones that played the profession for 5 min, skill is not a requirement to play warrior atm and that is simply lame…
Also lame is coming to the forum whining about other ppl whining. -_-’
right.. i just have to press 111111 and i win.. ofc ..
@OP:
You miss the point completely. Warriors shouldn’t be worse than every other class. They just shouldn’t be OP. They are currently OP.
1 Not every warrior build is OP
2 there are still many other classes with OP builds, but they have maybe only 1 OP build (see post above)But almost every warrior build rely on healing signet, and most traits in defense traitline..
That’s what people want to nerf (and ALLOT more..), and if you nerf those skills/traits there are none good builds left for warriors.. you not only nerf the OP builds but also good (balanced) builds.
Sure nerf the kitten healing signet (i am done with that whining)
But after that don’t touch a single skill/trait! because its a full year waiting to get some good traits/skills on warriors..
first we got nerfs (frenzy mostly)
After that we where waiting a year for some buffs for sustain
Mostly: Dogged march > cleansing ire > healing signet (other healing skills also) > berserkers stance
But also some nerfs like heightneted focus/bersekers powerLet me see on other class and his 6 healing skills.
Thief: Withdraw 15 sec CD 4368 heal , Hide in Shadows 30 sec CD 5240 + 520 heal , Signet of Malice 133 hp per hit or 3275 15 sec CD
Mesmer: Ether Feast 5560 + 650 per ilusion 20 sec CD, Power Return 2620 x2 20 sec CD , Mirror 3915 15 sec CD
Necromancer: Consume Conditions 5240 + 724 per condition 25 sec CD (This is really good heal) , Well of Blood 5240 + aoe regen on 10 sec with 40 sec CD
Ranger: Heal as One 6520 20 sec CD, Healing Spring 4920 + 2340 30 sec CD,Troll Unguent 856 x10 25sec CD
Guardian: Signet of Resolve 8150 40 sec CD, Shelter kitten 30 sec CD, Healing Breeze 6525 self + 1725 othe player 40 sec CD
Now tel me why warrior with best HP poll in this game with many invurnerable abilities(block endurance payn etc) has best PASSIVE heal in this game ?
Why Ranger passive healing spell heal for 342 per sec and warrior 400 ?Warrior Healing Signet 400 per sec or 3275 direct heal ( 400×15 sec + direct heal 3275 = 9275 in 16 sec combat, 400×30 + direct heal= only 15275 lol in 31 sec combat + many other passive healing traits)
Top 6 healing spell in this game 60 sec combat
1) Consume Conditions: 38336 (necromancer must cleanse 6 conditions every single heal on this numbers)
2) Healing signet: 27275
3)Heal as One 26080
4)Ether Feast 22530 (Mesmer need 3x illusion every single heal)
5)Troll Unguent 20544
6)Healing Surge 19640Now we see how weak is Healing Signet. Healing Signet is best one healing spell in this game Of course! PASSIVE healing spell
Actually engineer has the highest hps with medkit (550 hps + more stuff with 20 points in tools and 0 healing power). It’s much harder to use, but this is what keeps alive SD builds.
I just wanted to point that out, not saying Healing Signet is not strong.
because he doesn’t know it himself
Well, there is also one more reason warriors are popular.
Gutts from Berserk.
I dare you to find another character representing another class which is half as awesome as that guy.
because he doesn’t know it himself
I want to ask you this:
Do you think this build is OP or cheesy?
http://gw2skills.net/editor/?fIAQJARTjkOxwJPqQMxBEkCNsKOPSCmg8UKsj6A-ToAA1CnI0RFkLIjOycs5MEZJC
It’s a might stacking power build.
I used Healing Signet, and I should get rid of it, but when I am now in the leaderboards many of my teams need to be carried.
Soldier’s Amulet is because I don’t like glass cannons, so I don’t like Berserker’s amulet that much.
because he doesn’t know it himself
you obviously never played a half good engineer. Run in circles spamming the ground, swap to pistol if they get too far, spam every condition there is, drop bombs for AoE knockback and have a 50% up time swiftness and and massive regen with reflect and block and more skills than any other player…yet some how you think warrior is O.P.
You mean a tournament level engineer like Ostrich Eggs?
You should see the tittle of that video…
I <3 Protection Injection.
However, warriors require now much less attention to play well.
IMHO warriors might not be too strong, but just too easy. And a class that is too easy to play is far less vulnerable.
Maybe making Healing Signet harder, or improving BOTH risk and reward connected, you might fix this.
because he doesn’t know it himself
You got it the other way around. Warrior is popular because it is OPed.
Warrior was popular few patches back before the buff. No one ever complain about that. Now, warrior population exploded in Pve and Wvw way above their population before. You see fresh warrior with little experience jump into Wvw and 1v3 1v5, of course people want to play this class more, so they can win. And winning is fun. Even people who has no interested in playing warrior before is leveling one now. With the way things are going you will basically see no other classes around in Wvw. Is that what you want for this game? Is that healthy?
I was saying why warrior was fun before the patch.
Now it’s awkward to try to make a build aboiding all the op things (not playing hammer or mace or condi damage mostly, but also reducing condi removal by using different runes and not playing in wvwvw)
because he doesn’t know it himself