because he doesn’t know it himself
because he doesn’t know it himself
I’m trying sword/shield + GS at the moment, with an immobilize-centered build:
http://gw2skills.net/editor/?fIAQNAR8ejkOxwtOqQMxBEkCNsKMP+BgoIUKsj6A-TsAg0CnIMSZkzIjRSjsGNsYZxGCA
I tried it once, and was fun. It’s all around landing hundred blades, with bonus damage for normal attacks.
Bolas is in there for the cool combo: Bolas -> 100 Blades -> Whirlwind -> swap -> Shield Bash/Flurry -> Final thrust.
I don’t know, though… some might say Flurry is actually istant cast. Is this another easymode spec?
Tried with the same setup as well. (Like 2 ~3 months ago) and I have to say sword shield greatsword isn’t a good combination. Cleansing Ire become worthless when you don’t bring longbow, and longbow is also a good team-fight weapon as well.
Bolas is not a good skill, it get counters by blind, range, angle, and reflection.
Immo stacks is broken, but not really broken in the combination of Bolas and Furry.Also the HGH Hammer Longbow is weird as well. I do not see any point of putting sigil of battle on and also the might duration runes. You are already able to get 20 mights stacks + without any of those runes and sigils. Especially in a team fight with you team-mates, you bascially can get 25 stacks of might most of the time.
I play in pug, and never saw so many stacks, but I see what you mean: a guardian with empowerment can make sure you don’t need might stacking.
About Sword /GS, it’s an assassination-based setup. You play around tacking down the target called by the team. LB brings more aoe, but sometimes I tend to overshoot Arcing Arrow/ Miss Pin Down because of lucky random dodges, and I find that annoying. If I can manage to set up bursts, I can take down that one annoying enemy that won’t let us win, while allowing me one extra utility slot compared to Frenzy/Rush. And I run fasterwith sword.
But yeah, landing cleansing ire is a pain.XD
But I played only one match with this, and I tend to overestimate new setups I play.
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Can this topic be closed already, we already stated that HS can be counted by many many spells and the simple is poison, lol 400 hp when even auto attack deals more than that is a joke so lets just move on…
But it’s BOOOOORIIING!
C’mon, remember the EXCITEMENT, the GLORY of playing a warrior, back in the old days? Where tourney warriors were legends, HEROES, fighting against the power, fighting against D/D eles, S/D thieves, 3 kit engies and BM rangers?
When warrior’s simplistic nature was seen as a weakness to overcome?
Warriors were like the Brawlers in Hawken.
Hawken is a free to play FPS mech-based game (not advertising, but I need to say this to explain what I mean). There are different mech classes there, varying in speed, armor and weapon used.
One of these classes is the Brawler. It’s the slowest and most armored of all mechs, and is equipped with CQC weaponry only.
You’d say it’s the easy-mode mech, for newbies that don’t know how to dance and aim, right? WRONG!
In fact, the Brawler is considered one of the hardest classes to play, if not the hardest. That’s because reflexes will only get you so far. You also need to have an incredible sense of strategy, and learn how to plan your attacks long before they happen.
This is mostly because Hawken is very centered about mobility, and feels like the Brawler is off-beat with all the other classes. You have to force the enemy to play a fast-paced game.
All of this to say:
IMHO warriors are the best designed class, their moves are readable, and don’t clog your screen with useless stuff. They are intuitive, which could go into the “easy to learn, hard to master” concept. They actually have a very varied and particular array of weapons, which are extremely well characterized, mostly. And they have more freedom of choice in their builds.
The problem is that back then warriors felt both easy and limited, which means they weren’t easier than other classes. More than that, they were harder past a certain point. They could work in tourney, but skill wasn’t enough: you had to understand where you could fight, and how to make the enemy play on your terms, when they have much more resources than you. Yeah, they probably were too weak compared to other classes. True that. But ANet whould have brought other classes to the warrior’s level. Instead they brought warrior and necro on other classes level. And beyond. And then everything changed.
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I’m trying sword/shield + GS at the moment, with an immobilize-centered build:
http://gw2skills.net/editor/?fIAQNAR8ejkOxwtOqQMxBEkCNsKMP+BgoIUKsj6A-TsAg0CnIMSZkzIjRSjsGNsYZxGCA
I tried it once, and was fun. It’s all around landing hundred blades, with bonus damage for normal attacks.
Bolas is in there for the cool combo: Bolas → 100 Blades → Whirlwind → swap → Shield Bash/Flurry → Final thrust.
I don’t know, though… some might say Flurry is actually istant cast. Is this another easymode spec?
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As one of my guildies said:
HS is an overpowered skill in an overpowered meta. Reduce sustain, and warriors will melt in seconds against necros and engis.
We have to bring a lot of stuff down.
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hammer aa 3 is an aoe. tadaam
I wish you read my original post… every weapon has a cleave which is a form of aoe, you can hit multiple targets in-front, i am talking about actual condition…
That’s not the point wether or not a weapon can hit multiple targets, it’s how many. Saying that it’s “all the same since every weapon can cleave” is like saying hitting 2 more target is neglible. If that is the logic than hitting 1 target is just as good as hitting 3 target (cleave) which is just as good as hitting 5 targets (AoE).
Fine, give it a condition like other weapons — and then also tame down its damage and CC abilities to be like other weapons.
Oh wait, nobody here wants that.
Why would they tone down the auto dmg lol, greatsword auto dmg is higher,axe auto dmg is higher, why am even trying….
Greatsword auto damage is not greater.
Greatsword chain: 0.7+0.7+0.9/2.4 = 0.9583~
Hammer chain: 0.9+0.9+1.2/2.75 = 1.090909~
Even with the vurln stacks, GS offers it still lower in output. The higher the coeficient the weapon has also makes it scale better with power, the damage potential for the hammer is greater in both damage per hit and damage per second.Axe chain: 0.7+0.7+0.7+0.7+0.7+1.5/3.6=1.38~
The Axe is higher in damage per second and higher on damage per hit on that last hit of triple chop.It’s potential for damage if it hit max amount of targets for all hits is 4.14DPS. Hammer’s max potential DPS if hitting 3 every hit and then 5 on the last hit would be 4.1454~.
You do know that the greatsword applies vulnerability which means increased dmg the more you auto attack, plus the 5 aoe hit the hammer 3 has is not worth since in team pvp you never fight more than 3 people at same spot and if you do its not that often
I learned this the hard way: in pvp burst is unvaluable. E.g. for killing bunkers. I can make some GS builds that have much more reliable, sustained damage than a hammer war. You’ll fight better 1v1, maybe, but when you are in big fights, with people ressing everywhere and bunkers you have to take down, pressure will work only on a certain level. Hambow is a burst combo by itself, with stuns to help focus.
For GS, this might be true: you want to use it competitively? Make sure you land those hundred blades, thus make sure to land those immobilizes.
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Actually, I was at 400 for some time. Not bragging, I have just been lucky, I don’t play enough to get a habit into pvp and raise my score fast enough.
I saw rank 40-50 people pvping. Well, hambow warriors went down pretty fast. Problem was they could take down enemies fast as well, especially without stability.
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Did the math: Meditation guardian has 500 hps (with Virtue of Resolve, Shelter, Contemplation of Purity, Judge’s Intervention, Shield of Absorption). And feels actually more fun to play: harder to land stuff on people because of mobility, but the damage explosion froms sword and scepter feels good.
And guardians have cool vigor uptime.
With this I just don’t want to say that guardian is OP. I think he is pretty balanced. And fun. It’s pretty hard to use as a roamer because it’s one of the slowest builds in the game, but when you manage to overcome that shortcoming, it’s awesome.
However, glass guards aren’t outsustained by warrs.
Said that, I feel like what is really a problem with HS is its passivenes, more than its sheer healing power.
I have never seen someone complaining about a sword/GS war build, or a GS/LB. Those are still pretty avoidable, and it’s challenging to fight hammer wars with them.
And I’d like no class to be the “noob class”: I like warrior because I like the flavor, and because I wanted to play a Norn barbarian. I started to play it in spvp when they were a joke, and never stopped. I shunned away from hammer longbow, only retained signet because of enemy cheese.
And even then: try play Tarcis’ build, even if you have Healing Signet, and let’s see how long you last.XD
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Other than that, you can use flurry to set up ally burst.
I’m already doing this with a roamer war, to set up 100b (even if the best combo is bolas → 100b → Skull Bash/Flurry → Final thrust)
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Why are you even trying to argue for a buff to a weapon considered one of the most overpowered in the game? Good question.
What about we add a harmless condition, just for the sake of tradition?
0.05 secs of bleeding.XD
Pretend that your hammer has .05 seconds of bleed on aa 3 the rest of us can do without.
I was actually joking.XD
Truth be told, it isn’t even a tradition:
Nor LB nor Axe autoattack have it.
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Well, from what I saw Dark Souls pvp is pretty balanced if you don’t count backstab easiness and a pair of spells.
And Dark souls is a game where every weapon is unique, you can build for anything you want and can choose a wide array of weapons and skills
I don’t know how that would fare in more than 1v1, but IMHO it’s also fun to watch. I mean… most of the fight build up a lot of suspence.
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Why are you even trying to argue for a buff to a weapon considered one of the most overpowered in the game? Good question.
What about we add a harmless condition, just for the sake of tradition?
0.05 secs of bleeding.XD
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Hi.
I would like to complain that some classes like the guardian are OP in pvp (kitten if i can kill them with anything really, other than X vs 1). Also some classes are too kitten to play in pvp/spvp like elementalists/engineers. Can we get some sort of balance please ?:)
thank you.
That’s the deal with bunkers:
if you can manage to kill them fast in a 2v1 situation, it might already be a victory.
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The actual combat animations are really cool and the all flow together so much smoother than any other MMO. However I agree with the general consensus that many skills are TOO flashy. Maybe flashy is the wrong word, perhaps it would be more apt to say that many AoE’s obscure the other animations. If they were more subtle you would be able to see everything else and as a result it would be more fun to watch.
I think this game is not much different than other MMORPGs when it comes to flashiness.
But other MMORPGs are not animation based. And this is still a problem even for them.
So yeah, reducing AoE and AI clutter is important.
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Well, then Soloqueue might be a good occasion of facing high level opponents in a match-like environment.
This is important, because the difference between high-lewel players and low level players seems enormous.
For example: before reset I was at 94% rating in team queue, by joining solo. After reset I tried SoloQ again, and don’t know why ended at rank 400 (I was in 60% before, and stopped playing for a while), with rank 40 and 50 guys.
I used to tear bunker to shreds with my warrior build, but after the reset I had much more problems taking them down.
Then I fought with my guildie, which is a pvp veteran using bunker guardian, and could barely dent his healthbar.
By one side, experience makes a huge difference. On the other side, if you can never face higher level opponents, you’ll never learn.
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Ok, hammer doesn’t need buffs, but condi on war aa is tradition, and IT MUST BE PRESERVED (maybe it’s not, but shhhh)XD
So… what about 0.1 secs of bleeding?
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Tarcis, you back!
With current meta you mean Hammer/Longbro?
Here’s what some are testing now:
http://gw2skills.net/editor/?fIAQJASTjkOxwJPqQMxBE0DNsK4C1D7YDjjUB0A-ToAg0CnICSpjTHTQycs5MEZJC
Yeah, there’s always someone following the HGH warrior dream.XD
And then my crazy build:
http://gw2skills.net/editor/?fIAQJARTjkOxwJPqQMxBEjifAIOPSCmoJUKsjNE-ToAg0CnICSpjTHTQycs5MsYZB
Even more centered around might stacking and damage bonus. No defense whatsoever, though. People will melt really fast, but you might melt faster. The idea is that more than burst damage, I deal very heavy sustained damage. If I can stand long enough in battle to land some autoattack, I win.
It’s very fun to play, but I’m not sure how good it might be: I destroyed many bunkers with it, but when I tried it against a good guildie guardian it was no use. As long as I can’t fight high level players, I don’t know how good will it be.
A less crazy version involves dropping 20 points in strength for 20 in defense and cleansing Ire.
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Skyhammer gives me diabeetus.
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Well, there is alway good ole’ glass war.
You know, those guys everyone laughed about?
I can’t guarantee you’ll do well with them. But sure they are fun and you’ll learn a lot.
http://gw2skills.net/editor/?fIAQJARTjkOFvJPqQMxBEjijAIOPoCmoJUKsjNE-ToAg0CnI0RFkLIjOycs5MEZJC
HGH glass war
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Why are you entering the water in the first place?XD
(if you are talking about water outside of personal story, of course)
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ban asura from casted tournies. instant improvement for viewership.
“spam” is a misnomer imo. GW2 has very low cooldowns so the APM feels spammy, but it is still the most skillful application & timing of abilities that win fights.
a part of the problem is that skilled players are always leaving, so the top level is always in a state of flux & the best players don’t have the proper competition to continue to elevate their game, so instead less intelligent application of cooldowns can still be successful when by all rights it shouldn’t.
There’s also a problem with particle effects. They are too flashy, and can make a big fight on a small point completely unreadable (example: fight at mid in temple of the silent storm).
When you can’t tell what’s going on, spamming is the only option left.
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That sounds like Skyhammer.
If I want to play a more complex gameplay with war in spvp than just hammer combo, I want to use GS (without mace). Too bad Gs will barely work in narrow platforms, considering the deepest part of its gameplay is about combining melee and movement, and ends up into an autoattack fest + 100 blades in the middle of the point because people can’t move too much.
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Sometimes I see people playing, then standing still on the spawn for some time, then starting to play again. Odd.
Sometimes people crash mid-fight and log again after 1-2 minutes.
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A way to fix this by yourself: a signet passive works if its icon is showing in the cast bar.
If it doesn’t, activate the signet. Once it’s off cooldown, it will work.
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skyhammer takes huge skills. it’s the best map where you can win 4v5 with proper strategy and excellent positioning.
That might also be because the enemy team just can’t stand the map, though.
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I am top 25 europe solo q with more than 1.500 games and I love this map.
The map is ORIGINAL.
The map requires EXPERIENCE & SKILL.
The map enriches conquest mode diversity build & FUN. BIG FUN.For me everyone who cries at this map is just a BIG SCRUB without any skill, experience, or competitive aim // RESILIENCE to win a game.
Deal with it.
The best war setup for this map is hammer longbow. Pop your stances, drop your AoE and go to town. Where da skillz at?
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>Look at me, I’m so dumb I can’t take stability and stay as far as I can from breakable platforms! I’ll just selfishly leave games so Anet probably listens to my whining! Such a great plan for such a cool guy as I am!
Can’t say if fat or just very stupid.
As a warrior, playing in Skyhammer means I have to go hammer.
And even if it works, it’s just the dullest gameplay ever. Smash that big thing on narrow points. I could gouge my eyes out and still hold a point.
This while one of the msot interesting weapons for the class (GS) is, worse than useless, dangerous, for you might fall if you overshoot whirlwind.
So yeah, Skyhammer turns GW2 into a “crap AoEs on the ground and the hell with ya” gameplay.
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You might have just made my life a lot better.XD
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Actually there is a guy who got rank 80 now!
THIS is the real deal guys!!!
That would mean you can throw a fight into chaos by just typing /rank.
Wait…
I can do this with every rank.
Here, the new way to land telegraphed skills: use /rank first.XD
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There is skill in gw2. People just don’t care for the amount of effort required to preform marginally better.
A good example would be a ranger. While I can beat shortbow rangers 1v1 by playing s/d a/t and watching empatic bond, I can also do 90% as well running shortbow and playing 111111111.
Inscentivise skill play and you will begin to see skilled play. Until then people will autopilot with the 90% efffective builds.
What I always say: if you are in a big mid fight, and can’t litterarly say where you are, you are gonna spam. Enemies won’t see you either, so it comes to a build war: the build that can take/deal more damage wins.
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loved the math, now I’m convinced.
Only question is if between all the fire blast , which are even easier now that combustive shot duration has increased, is +70% an overkill?
meaning we will reach 25 stacks anyhow and could maybe change 1 of the 20% might duration to +100 power(3 hoelbrak + 3 fire sigils) or mayb +10% boon duration (for swiftness stab and fury)?
Well, this is a matter of personal preference.
Speaking for myself, I’m a really clumsy player, and might mess too many things up if I also have to stop and use arcing arrow on the field. If I don’t need to rely on that combo, I feel better and more free to use arcing arrow and bursts.
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Being unique can win you fights, even if your build is subpar.
As a warrior, I play GS/LB and can beat hambows 1v1 most of the time.
Yeah, I died if they got me at half health and/or with stability on cooldown, but that’s the risk of the job.
But many people fell because they didn’t expect GS autoattack to be so strong
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We need Solaire of Astora.
Everything is better with Solaire of Astora.XD
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Btw, kids, don’t try this at home.
Don’t rush mid alone against the enemy team.XD
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You are trading:
- (90+50+25) – (25*3) = 90 power (= 3 might stack )
- gain 20sec might evevy 5 sec
- -20% cond reduction ( or +5% dmg if go strength sigil)
for +40% duration?
I’m not convinced.Hoelbrak is a very solid sigil even without the might stack, so even if I do end up with a bit less might than with your sigils, once those stacks gets ripped/stolen I won’t end up with nothing…
Now you can keep 5 stacks permanently from Signet of Rage.
6 From FgJ.
9 From sigil of battle.
2 from minor 25 in discipline, assuming one swap every 10 seconds
Here, you have 22 perma stacks, built in 30 seconds.
With your build, you have:
-20% condi duration (we have to go back from this condi hate, kitten!XD We have to go back to hard builds.XD)
You have now 6 stacks from FGJ only 60% on time, rest 3.
Might from Signet is not permanent.
Battle only gives you 9 stacks 60% of the time, rest 6.
You never know when you might need to have most stacks, and if that happens when you lose the stacks from SoR and FGJ… you are down 8 stacks, which are 280 power.
Or, at least I’d rather keep high might stacks, even if full Hoelbrak is doable.
Another thing: Might from Hoelbrack is unreliable, because of its low chance.
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You’ve put the same link, but I got you mean. I actually do switch pretty often , but that +5% dmg is pretty meh anyhow so y not.
I can write all day how to ‘stack’ might on this build but that won’t prove nothing, test it yourself and see how on normal gameplay (not just thinking ‘might stack might stack’) after 1 minute of fighting you find yourself on that ~20 stack, or at least 15.
http://gw2skills.net/editor/?fIAQJATSjkOJvxQqQMxBE0DNsK4C1D7YDjjUB0A-ToAg0CnICSljLITOSds6MEZJC
Here, this should be what I meant. Using +60% might duration setup.
I know it works, but I always want to maximize stacks. And the faster you go at full might regime, the better.
And better if you don’t have to rely on Fire field → Arcing arrow combo for it. IMHO they tend to be useful in different situations.
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That feel when no gf
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Sorry but if u want REAL hammerbow 2.0 check this:
https://forum-en.gw2archive.eu/forum/professions/warrior/Build-Hammerbow-HGH/first#post3311244
Let me correct that build:
http://en.gw2skills.net/editor/?fIAQJATSjkOJvNPqQMxBE0DNsK4C1D4YDjjUB0A-ToAg0CnICSFkLITQygsBNEZVA
I tried might stacking once, and can tell you this: might stacking should come with normal combat. If you have to stop what you were doing to stack might, you’ll lose dps.
That’s why I think you should put double battle: you need only one if you swap weapons every 5 seconds. But swapping every 5 seconds is pretty unrealistic, and if you don’t do that, you’ll lose stacks. Double sigil gives you more freedom.
However, the best weapon for might stacking is Greatsword, even if 100 blades doesn’t get anything from might, don’t know why.
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Don’t share builds please. I hate that copy-paste noobs running around.
Don’t listen to him: the more these builds are spread, the more I’ll know what Fotmers run and the easier it will be to kill them.XD
What if I anticipated this and I’m just spreading bad info just to confuse you!?
I’m not so slow to mistake this build from another. I do it only on enemy thieves, because I don’t have the time to play more classes.
And even then, you can realize what a certain setup can and can’t afford.
And also because I was here when Mace/GS build were born, and was here when Hambow spread. Experience makes me think it will likely go this way even now, if the build works.
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(edited by redslion.9675)
If they wanted to create a good PS they should’ve learn from Runescape quests, where you hero most of the time, except for moments when elder evil enter the game. But you almost always a hero.
Or like Dark Souls: nothing ever actually matters, no matter what you do.
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(edited by redslion.9675)
Todaay i was furst in tha world two get dragon rank in spvp. Much congradds to me!
Now we know what the next elder dragon will look like.
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Don’t share builds please. I hate that copy-paste noobs running around.
Don’t listen to him: the more these builds are spread, the more I’ll know what Fotmers run and the easier it will be to kill them.XD
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You just need to make everything much more readable, by also reducing particle effects.
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It’s balanced as long as duels aren’t involved, then.
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I know asuras are not the biggest issue when I am in a fight in mid and can’t tell MY position.
And I am a norn.
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I tried to make a glass cannon might stacking war.
Last Chance is awesome.
http://gw2skills.net/editor/?fIAQNAR3ejkOFvJPqQMxBEjijAIOPoCmoJUKsjNE-TsAg0CnI0RFkLIjOycs5MEZJyGCA
You go up to 3k crits. With autoattack. Near 5k dps.
Staying alive is kinda tricky (maybe using Valkyrie Amulet?), thieves are a problem.
But anything else you can reliably hit is going down. Unless you get focused. This is probably the ultimate risk/reward build. Compared to this, frenzy+hundred blades might be easy: no burst for you this time.
Probably axe should be swapped for longbow.
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Its probably to combat leavers, not to sound like a kitten but dont leave a match in progress and you will be fine.
But what if you crash during one of them?
And… well, changing a class midfight isn’t necessarily a bad thing.
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Also because if you are thrown from the fights you have as a new tourney player into the lions’ pit which is top solo queue (enemies are much more dangerous), a streak of losses is more than expectable.XD
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Are people high saying 100b dosent work? Id rather have a strong 100b/Evis player than some brainless cheese pve’r any day.
I know it isnt what it was any the build has taken significant damage since release, but its still a force to be reckoned with.edit: as for players shifting I couldnt really speculate on what might happen. You should play what you want for fun!
I find Eviscerate to be really disappointing in pvp. I’d rather have a longbow, which also gives more pressure while disengaging.
And glass war is a good “school build”, not the best around but good to learn the class very well, IMHO.
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That being said, I do rage at my team a lot in solo q in hopes that they will get their act together :P
It won’t, trust me.
Most of the time, it’s people who like me lost focus and then got nervous because of it. Yelling at them makes it even worse.
And other people just can’t stand raging guys, so won’t listen to you.
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