because he doesn’t know it himself
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Running away is really smart if you know you would be more helpful somewhere else and get there soon enough to prevent a wipe or seal the deal on a fight that could have gone either way.
I agree with the building strategy though, GS needs to be built around to set up 100blades with CC or immob stacking.
I know, but you can do it with many other things, too. Then you can say warrior has more roaming capability, and I agree.
But IMHO he meant mobility also as capability to reset a fight. Well, that doesn’t happen much in spvp, IMHO. Unless you go out of combat, but then it doesn’t matter.
Either for setting up 100blades or for increasing your base damage.
IMHO you need at least 20 points in Strength to make it a threat without hundred blades.
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I don’t understand how you guys aren’t landing hundred blades if you are primary GS/X Warrior. If you use GS as a mobility tool and don’t build for it then of course you’ll never land 100b.
I run a GS/Sw/Shield build with 0/25/25/0/20 build, and using the Flurry->100b combo I always manage to land it unless they are quick with clearing it or is another Warrior with Lemongrass and Melandru runes+dogged march. In that situation I switch to using GS F1 instead, do NOT underestimate Arcing Slice, Fury is a powerful boon and combined with Signet of Rage you get perma fury. Perma fury + full 100b using Forceful Greatsword typical annihilates any class as each 100b strike gets stronger.
Remember you can ‘t slap a GS into any build and expect it to work, GS can provide extremely high damage and insane amounts of mobility. I’ve haven’t lost to a Hammer/x Warrior in a fair duel yet with this build .
I don’t land hundred blades because I don’t actually try. I love GS for other skills. 100blades can work, but it’s boring.
And it’s much more challenging killing people with autoattacks, learning to stick to them. When the enemy knows a bit what he is doing, it won’t be that easy, and gap closers won’t help you: they make you move in a straight line, so strafe is often enough to make sure the warrior doesn’t reach you.
And… well, from what you say you use that build in WvWvW. I play warrior in spvp, and IMHO things are a bit different. You can’t achieve the same excellent stat choices in spvp, and might alone does nothing for GS. I play it with 30 points in Strength, for Slashing Power and +15% damage at full adrenaline. I don’t regret it.
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lol greatsword OP? It has a weak autoattack , #2,4,5 skills all useless and never hit the target. And yes healing signet+ cleansing ire is a must have for a wARRIOR . I agree however that UF trait needed a change and hammer nerfs pretty mich needed because they wanna separate CC from the damage.
with greatsword, warrior can achieve damage, sustain, mobility in the same build along the same vein as old DD ele. without greatsword a warrior can’t be truly OP, but that’s just my opinion.
In WvWvW that might be useful. In spvp not that much. Running away mostly equals giving up.
And damage is achieved with other weapons to support hundred blades.
You can do that with base damage, but you have to build for it.
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I’ll say it again: 100b is (almost) useless, GS is awesome.
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You can play GS alone.
Here are some things I might have discovered in spvp:
First: use Sigil of Fire. Adds spike to a spike-less weapon.
Second: The two best traits for damage are precision and critical damage. As many said, GS doesn’t benefit much from power. I don’t know how this is possible, but you gain more with crits. Probably because reliable crits are more important when you have to pressure down someone. Higher random spikes mean the enemy will have to go on the defense sooner. I tried a might-stacking tank build, which on paper did good damage, but was pretty underwhelming in combat.
Third: Use autoattack. It’s strong. You need to learn how to move in order to keep in range (you can use dodges as mini gap-closers… then prepare for pain, but you are a war after all), but that can really net impressive pressure.
Fourth: Get +% damage traits. If power is underwhelming, these won’t fail. IMHO they are more important than cooldown reduction.
Fifth: Try to use rush at close range for a pretty good spike and Whirlwind if you want to start defensively and aggresively, or when an enemy is running away from you in a straight line.
This stuff might be all wrong, I’m not that expert, after all.
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Here’s another kind of build.
More damage, more reliable. Hitting more crits might change your life.
http://gw2skills.net/editor/?fIAQJARTjkOxwFPCPMxBEkCNsKMP+BgoIUKsj6A-ToAg0CnIMSZkzIjRSjsGNsYZB
Quick thing: Sigil of fire gives a pretty good spike.
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Gs is TERRIBLE.
Just have more than 2700 armor and don’t make it revolve around 100 blades.
If you know how to move to remain in range (which is not that easy, but not impossible), you can kill people with autos.
I actually wonder if hb is all that much stronger than autos..Anyone knows how long the aa takes?
The tooltip says 0.5 seconds, but I never controlled how long it actually takes.
It’s not much, but the times I tried I felt like it was enough to drop people pretty efficiently.
Tooltips tend to lie, but if that the case lets say the whole aa takes 1.7sec, dps should be:
2030 for hb
1702 aa over over the same timeQuestion is..does it worth to run all the cc to land if aa value is accurate?
If the aa value is accurate, IMHO building around the other skills and leaving hb for downed cleaving is a good idea.
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Gs is TERRIBLE.
Just have more than 2700 armor and don’t make it revolve around 100 blades.
If you know how to move to remain in range (which is not that easy, but not impossible), you can kill people with autos.
I actually wonder if hb is all that much stronger than autos..Anyone knows how long the aa takes?
The tooltip says 0.5 seconds, but I never controlled how long it actually takes.
It’s not much, but the times I tried I felt like it was enough to drop people pretty efficiently.
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Bunker Engi with Healing bombs is very skill-less for the amount of sustain it has, plus a smattering of nasty control and damage conditions against enemies means he contributes to the team fight without trying and can even win some 1v1’s because Condi classes can build bunkers that can kill in 1v1, unlike Power classes.
Most of the problems in this game and in balance come from the conditions we have in GW2. Too many conditions. Too many that ruin gameplay instead of enhancing it, the designers never watched the video “What is my skill like to play against? Is it fun?”
Conditions being able to build tanky while also doing great damage because of how condition damage and stats work is a broken mechanic.
Well, healing bombs don’t work well with condis, because you should spam bomb 1. And the whole healing bomb thing is kinda overrated. Most effective engi bunker builds don’t even use bombs.
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Gs is TERRIBLE.
Just have more than 2700 armor and don’t make it revolve around 100 blades.
If you know how to move to remain in range (which is not that easy, but not impossible), you can kill people with autos.
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So with your own words;
perma vigor/swiftness
perma regen on some builds
perma protection if getting stunned/cc’ed
access to high up time mightI never said they were god mode. I did say I can respect good play rewarding players being able to pull back from near defeat.
I did say are the boons getting out of control?..look at what you’ve just said about them..seriously, look at the statics you’ve just stated.
The point being made here is that i respect there is no passive and every boon must be activated. But as stated by others, running in circles dropping nades/bombs with 98% regen/ 50% swiftness/100% vigor/ 40% might/ with activated protection on CC/30% retail/30% fury…it may not be god mode, but perhaps Jesus mode.
Please state any other profession that can stack this many boons for these duration’s and rinse-repeat them with as many low cool downs.
it is one thing to call others liars, and then go and give facts about how many boons they can keep at near 100% up time.
Oh yeah, the good old 30/30/30/40/30 engineer with Berserker and Rabid Amulet, 12 runes (6 Dwayna, 2 Fire, 2 Strength and 2 Hoelbrak), 3 Kits (Bombs, ’nades, Elixir Gun) 3 Elixirs, Medkit, Healing Turret with Rifle and Shield as weapons.
I agree, that build is a beast.XD
Just quoting the pro-engi own words. Not my fault he described viable builds that you think are god mode, which aren’t god mode..they’re just what a-net has said, “Too many too good of skills in adept that doesn’t require them to go into grand master.”
So what you’re really saying is;
10-15-20-15-10 w/ nade/bomb kit and healing turret+shield/pistol with supply dump elite.= may as well be “Oh yeah, the good old 30/30/30/40/30 engineer with Berserker and Rabid Amulet, 12 runes (6 Dwayna, 2 Fire, 2 Strength and 2 Hoelbrak), 3 Kits (Bombs, ’nades, Elixir Gun) 3 Elixirs, Medkit, Healing Turret with Rifle and Shield as weapons.”Please read all of thread before answering. Skim reading doesn’t do you any favors. It is only a few thousand words long. An average intelligence person can read that in under 3 minutes..not a long time to spend to answer thoughtfully.
hugs+kisses thread creator.
Tl/DR;
It’s easier to be sarcastic than actually add something useful.
If you have all those boons in a signle build, you’ll have a pretty bad build. Like the one you posted. If you want to use ’nades, you need the Grenadier trait. And you need the explosives III trait. With the traits you showed, you have awful damage. Maybe you can build a bunker, but even there there are better bunker builds.
In order for might to be useful, you need to either invest 30 points into Alchemy for HGH and use at least 3 elixirs, or to invest 20 points into explosives for enhanced performance and use Medkit.
If you play HGH, you have to wave goodbye to defensive utilities other than elixir S. You are wearing glass amulets, and you will probably go down pretty quickly. And you don’t have stunbreakers nor protection injection to cover you.
And about protection… if you have 2 ccs you can go around this. If not, you can just burst an engi down.
And you don’t run in circles and spam bombs. Everyone worth their salt can avoid it. Even someone dumb like me can do it.
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(edited by redslion.9675)
I said framework. Framework /= carbon copy. Also, proof please.
Ok, I did it in 2013, nevermind.
Butit still changes nothing:
you are the father of a build if you discover it, realize its true potential, show to people, and see what it can do. IMHO Tarcis did this so the build should bring his name if it should bring someone’s name.
If you put together the same traits, post it on the forums, and then dismiss the build, you shouldn’t receive credits.
Putting some weapons and some traits at random is not the same thing.
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Because that looks EXACTLY the same…
If you talk about 0/10/30/0/30, I used it since April, and still it wasn’t new.XD
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I wouldn’t use it either if immob didn’t stack, but being able to use either weapon to put immob on and set TB up makes it worth it and sets up a full 100 blades if they can’t cleanse it.
I run full zerker, 0/30/0/10/30 and Lyssa runes, so I have to be really careful to make it work but the combination of damage, mobility, cleave, and being able to immob the called target in team fights for days makes it valuable enough to help me go on a 15-2 winning streak in Solo Q over the past week.
I’d rather have some more tankiness, but it’s just me: I hate the idea of war glass cannons.
And I’d rather go in team queue: I feel like solo makes me a worse player (fighting heartseeker-spamming thieves makes me feel like a pubstomper XD).
(But I recognize zerker is much better at killing mesmers and thieves… you just need to land that perfect whirlwind)
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I had moments in games where i was defending a point solo vs 2-3 ppl. Ended up getting trashtalk from a guy that was just zerging and randomly capping/leaving points and killing people. How i had only 150 points while he had 200. And how i was the reason for that loss.
People who think the points equals the contribution to a win are just clueless. Those are the same guys who sit on closepoint with 4 untill it caps, at the start of a match.
Contribution to a win/loss is not that clear… sometimes no one did stupid things, but no one actually helped the other.
And you can’t tell that by the points…
Only thing you can say is: if you are a roamer and are first/second on your team, probably you didn’t your job. Or at least you didn’t fail miserably at it.
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Silvary, cause the rest is more or less too mainstream.
-Norn/Charr Warrior: see them everywhere
-Human Wa-: it’s Human, ’nuff said.
-Asura Warrior: the amount of ppl doing Warrior/Guardian on the tiny race is prolly even higher than ppl doing it on the big ones.So, walking salad.
uh oh, watch out for the new breed of Hipster Warriors ;p
Just don’t go around with a hammer. It’s all the hipster you need.
And my norn doesn’t have a beard, is ugly and has an intimidating face. Not mainstream.XD
And I don’t want to have ANYTHING in common with Trahearne.
I mean… while wieldin a GS I’d remember that piece of weed spouting “this will not end well”, or spouting crap as if he was a big guy and then lay on the ground.
I’d lose 1v1s on purpose.XD
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So with your own words;
perma vigor/swiftness
perma regen on some builds
perma protection if getting stunned/cc’ed
access to high up time mightI never said they were god mode. I did say I can respect good play rewarding players being able to pull back from near defeat.
I did say are the boons getting out of control?..look at what you’ve just said about them..seriously, look at the statics you’ve just stated.
The point being made here is that i respect there is no passive and every boon must be activated. But as stated by others, running in circles dropping nades/bombs with 98% regen/ 50% swiftness/100% vigor/ 40% might/ with activated protection on CC/30% retail/30% fury…it may not be god mode, but perhaps Jesus mode.
Please state any other profession that can stack this many boons for these duration’s and rinse-repeat them with as many low cool downs.
it is one thing to call others liars, and then go and give facts about how many boons they can keep at near 100% up time.
Oh yeah, the good old 30/30/30/40/30 engineer with Berserker and Rabid Amulet, 12 runes (6 Dwayna, 2 Fire, 2 Strength and 2 Hoelbrak), 3 Kits (Bombs, ’nades, Elixir Gun) 3 Elixirs, Medkit, Healing Turret with Rifle and Shield as weapons.
I agree, that build is a beast.XD
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Humans are way too fragile to become warriors, but thats my personal point of view, and theres no point in this discussion bc its simply down to personal opinion
Human skin looks way too perfect-y to be the one of a warrior. Someone who takes the battle close and personal and takes the fury to his or her teeth and runs around with heavy armor all day. And they look to young to be warriors. I like the idea of a warrior as a veteran who has a lot of experience and seen a lot of battles, and is used to take a brutal beating.
I’m not talking about scars, actually. Even there, human ones are not that impressive.
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I wouldn’t use bolas, because IMHO there are better choices, but it all goes on your build’s tankiness.
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Well it’s mainly game mode problem. In real fight nades or bombs don’t really hit anybody if enemy isn’t stupid. Problem is that in sPvP people circle hmm hug inside some small ring. And engi needs perma vigor because they don’t have any good stun breaker or stability source.
That’s the only reason why low-range skills are still used: sometimes you won’t be able to count on running around the whole map.
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Even WvWvW is player vs circle.XD
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For me, the Charr. They have a culture that values strength and discipline highly.
The Norn isn’t a warrior class for me, rather a barbarian/berserker class (which we don’t have in GW2, even though that would be a nice 3rd Heavy Armour class). They don’t cooperate well together and are mostly loners. Even their racial elite shows this: they go into some berserker-kind of rage, taking the form of their spirit animal.
Well, warriors in GW2 can be either soldiers or lone wolves.
When I think of a mercenary I think of a cross between a soldier and a barbarian. A mercenary doesn’t have the discipline and the sense of duty of a soldier, but fight using his experience and some tactics, instead of pure rage.
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Norn and Charrs make great warriors if you are more into sword and sorcery.
You can make them look like battle-worn veterans, covered with scars. Something like brutal mercenaries, who live by adventure and bow to no one. IMHO they even look better when covered into big suits of armor. They REALLY look like juggernauts or warlords.
Charrs might look more like “barbarians”, using bare chested armor, like Pit Fighter set. They also benefit for a wider array of colors for their fur, to make it match with the armor dye.
And let’s remember this: if you think about fantasy and don’t think about sword and sorcery… IMHO you should NOT choose a warrior.
Another reason to choose these two races: their animations are always clear and easy to read.
That means that
A: you have to play better, because the enemy will be able to avoid your attacks.
B: you’ll offer a true fight, without hiding anything. No fancy magic. No fancy acrobatics. Just you, the enemy and your big sword.
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Yeah , finally uninstalled gw2 bout 10 min ago. Tired of these no skill builds , run around and gain life, run around as an engi and make condos into boons have perm swiftness vigor and mass aoe.
I could handle ghese minion necrosis but now so many Engis with aoe spams adding to the warrior and necro bullkitten class list. Good riddance to gw 2 , I may play again when there is actual balance
Yeah, because mesmers require mad skillzzzz. I assure you an engi is harder to play. By a lot.
For all others: back in my days people used to WALK out of bombs, which were only somewhat dangerous in group fights, and useful to gain some rest from meleers with smoke bombs.
Even with chill on it’s hard to land bombs on someone.
However, I might understand warrior and guardians complaining about this. Guardians are somewhat hard-countered by condi engies, even if it requires them several minutes to gain victory (if against a bunker-ish guard).
Warriors, on the other hand, can be either countered by engi or hard counter him. If you play cc, engi is in DEEP trouble. He can win if he circle-strafes a lot and can manage to blind the war each time he reaches melee. If you don’t have cc, you might be countered by bombs. Use gs whirlwind to get in and out of bombs’ range while still damaging him. And remember: engi has higher sustain than you. So don’t try to chase him around the map, he will outlast you.
For all the others… keep moving. ‘nades will barely hit you and you’ll be able to get out of bombs easily.
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(Btw already tried engi rifle, cant get over how they hold the dam thing, and it just feels alot stronger on warrior)
Problem with engies: they use the rifle as if it was a shotgun. But 90% of the rifles in the game look like sniper/long range rifles. And an engi using blunderbuss on a sniper rifle is the silliest thing you’ll ever find in this game.
About war… IMHO they have to rework its mechanics, more than buff numbers. Having a condi auto while all other skills are power based is pretty awkward. Its damage shouldn’t revolve around Killshot and Volley.
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You think this is a bad ranged weapon, why dont u check out thiefs pistol auto attack. roflcopter
Well, they are saying that both are bad, and they shouldn’t be.
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+ greatsword and axe in their current state are laughable in spvp. You’ll definately see warriors disappear from solo queues and dps warriors from higher level teams.
Greatsword does even more damage than hammer.
You can reach 2k autoattacks without much effort, but you have to trait for it.
I use this, and love it:
http://gw2skills.net/editor/?fIAQFARjkOxwFPqQMxBEkCNsKMP+BgoIUKmD7A-TkAg0CnIMSZkzIjRSjsGNsA
Pretty heavy damage (5k with rush, 7-8k with a full whirlwind… talking about glass, but it’s still good) and good resistance (armor*hp is over 60k, which means we can stay in the heat of battle without dropping in seconds unless focused). You might also drop points in defense to get desperate power in tactics.
The second weapon set might vary
Axe might deal good pressure, but without Unsuspecting Foe IMHO it’s underwhelming: Eviscerate is not that great if it doesn’t crit. And after patch pairing GS and axe/shield will be harder:
you’ll have to go deep into arms, and decide whether you get forceful GS or UF, while dropping strength.
Then there’s Longbow, which is always cool for a flexible playstyle.
Or Hammer, if you feel like you can drop Cleansing Ire, for a more varied playstyle. But be careful: you don’t have many systems to fuel your adrenaline, so you’ll have to make every strike count (pretty hard with hammer, considering its gameplay always revolved around using burst as often as possible, for its easiness to be avoided).
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Warrior needs ways to stand when focused and healing signet can give some sustain against conditions but its weak against bursts. Its a choice you made. You dont have sustain against burst if you take HS. You dont have sustain against attrition if you take surge.
If you dont see many warriors with surge its because the meta is a condition one. When players decide to change the meta you will see the surge warriors. and then you will see the whine against surge. And the qq will go on…All other classes sustain gives them health on attack. Make healing signet 360 regen per attack, not regen out of ur anus while u run around picking t1 materials.
Well, if you think we need that… but what when I stricke 5 people with my GS? 1800 healing every 0.5 seconds? Thanks!XD
Or even… just 720 hps for autoattack (if it heals per attack and not per strike).
Cool!
Or almost 1440 hps with axe
Yep. Totally balanced.xD
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I think Artemis really got onto what I wanted to say… I dont know if HS is really overpowered, but there is something wrong when nearly all warriors are running the same heal skill in all situations. Thats not right and does suggest its overpowered to a degree, although in 1v1 situations (which is all I can accurately comment on) I dont find warriors using it to be anymore better or worse than another class using some other heal.
That was the same thing before buffs, with Healing Surge.
That didn’t actually meant Healing Surge was OP, right?
However, yeah, damage immunity might be a problem.
But it gets nerfed: if you move unsuspecting foe up, people will probably have to drop 30 points int defense. And Hammer warriors already didn’t use Defy Pain.
Mace/shield GS is able to stack such invulnerability, but they won’t from December 10.
Hammer/Longbow warrior only uses Endure Pain. It’s OP for other reasons. Worse than that, it’s over punishing. With some builds you can take down a hammer/longbow war, even if neither of you makes mistakes. But your mistakes are much more damaging than theirs (which was also the problem with dueling phantasm mesmers, back in their days).
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(edited by redslion.9675)
You’re missing the point, but proving it in the same time.
It’s passive. Uninterruptible. It requires no skill from the player to use it properly.
So it’s easier than an active skill you have to trigger, yet it heals for higher, hps speaking. That’s exactly the problem.
Speaking about burst, it’s pointless. You shouldn’t win 1vs3 competent people, and against a single opponent, the burst is more avoided with dodges, endure pain/shield tricks than through pure healing.
Then make it harder to use.
And maybe then you can even make it more powerful and be balanced.
Like a toggle on/off effect. The Signet heals while it’s toggled on but it has a drawback (I proposed more damage received, but some people didn’t like it). Then put a small cd on toggle (5s).
Here, instead of a skill that many people want nerfed because they feel it’s supposed to be a noob skill (less strong, easier to use), which is a BAD, BAD, BAD design, let’s have a highly risky, highly rewarding skill that works completely different from others.
Or just put healing signet’s hps on active, remove regen and put something else on passive (6400 heals when activated, so that it has the same HPS with Signet Mastery).
Or change it into an “Old School Signet”. No healing, no procs, but reduces all damage received by 50%, or something like that. Back in the days when healing was rare.XD
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it appears that Spvp is not the location to showcase our pvp skills. for this I am sorry if it has rustled your Jimmies. I will no longer try to fight other players but instead try and decap an empty point for the entire match so we can “win” the pvp match.
Too bad, the game makes you think before engaging, and doesn’t revolve around 1v1. Too bad.
Who said 1v1 any place in this thread. To assume is foolish just like playing the same game mode since launch.
Holding cap points is so 2003
Well, most people way it’s there where skills are showed.
I mean… not when there is AI and everything around, and the fight is a mess.
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it appears that Spvp is not the location to showcase our pvp skills. for this I am sorry if it has rustled your Jimmies. I will no longer try to fight other players but instead try and decap an empty point for the entire match so we can “win” the pvp match.
Too bad, the game makes you think before engaging, and doesn’t revolve around 1v1. Too bad.
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@ Redscope and Mini
If you guys don’t think two sources of long immob cooldown can’t set up hundred blades, then you’re not as good as you think you are.
Where do i can get these long immo in my gs skills? Or rifle at least? Utility slot? Sorry, reserved for triple stance.
Longbow
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Probably disengaging ability wasn’t taken into account because before the buffs disengaging as a warrior meant losing the fight:
either you disengaged to run away, or stayed in the fight: gaining time would have meant being in a disadvantage, considering other classes had a higher hps than you.
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You guys just don’t know how to spec for dps warrior. It’s OP. All I’m suggesting is to add something to the GS f1 because there isn’t anything, and that’s bad design (respectfully).
I don’t know if it’s OP, but greatsword works incredibly well in pvp when you know when to engage (AKA: while fighting on a point).
And works with both berserker and tankier versions.XD
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As a warrior, would you feel like you are in a fair fight if you are fighting someone who heals 625 HPS (.02 × 31238) passively and has a base health pool of 31238? These numbers simply allow you to view things from a new perspective. If you think it is fair, then all the power to you. I just hope these numbers will allow people to view this from an entirely humbling perspective.
Yeah, but
a) That guy will be slower than me, and his skills will be harder to land than mine. Or he will have straight-line gap closers, which can be avoided by strafing.
b) I’ll have more acces to vigor and protection or other active defenses than him.
Then the problem is about how much this will be.
However, IMHO a class with high damage and high damage resistance CAN exist. As long as it has skills that are harder to land. A class that is the more powerful the better the player is.
Like in Dark Souls pvp: you can stay in heavy armor and equip a big weapon.
You will deal a ton of damage to the enemy and suffer much less.
Then new players will bite the dust, because big weapons are slow and easy to avoid (if they get you, they might stunlock you to death, but it will happen rarely). While they will have a harder time avoiding damage (heavy armor = more equip load = shorter dodge rolls and slower movement speed = much more precision and timing required to avoid damage).
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(edited by redslion.9675)
Sword is more about hybrid or condition damage.
GS damage-wise is superior for power builds.
my final thrust says hi to ur face with 10k damage and to 2 of ur friends also
Well, too bad I won’t be there to see it landing.XD
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Opynn, i sympathize your response, i really do.
I sincerely do want warriors to be strong and able to have condition removal and to able to equip with heavy set weapons that does strong damages.
But what I sincerely do not want is having a unsupervised warrior class, causing outrageous devastating damage + perma stuns in the game and say that it is ok for not breaking the game.
Well, that will never work and most importantly, it completely make the other classes near obsolete for their roles in the game.
Again, as long warriors are closely supervised, they can be strong and powerful.
I hope you understand.
I nominate Burnfall as Warrior Truth Supervisor!
I want to be strong and powerful, but I recognize that with great power comes great need for supervisionry, and I think Burnfall would be perfect!
He would perform strong damages against any powerful that becomes too powerful.
Or strong.
Extra strong would create too much outrage and harm the truth and righteous vision our lord Anet wants for us.
Amen.
I hope that was sarcasm.XD
So you are saying that if I don’t play with perma stuns I’m not an offender, right? That when I’m not using hammer or mace I’m playing a balanced class.
because he doesn’t know it himself
Sword is more about hybrid or condition damage.
GS damage-wise is superior for power builds.
because he doesn’t know it himself
I play engineer. I’d laugh at 400 hps if I had to invest in healing power. I have more like 800 with medkit. Without counting other traits.
Warrior’s damage has already been nerfed, too. We lost 9% crit chance and 12% damage.
mind elaborating how you achieved 800/s regen without investing in healing power? the only way i can figure is with at least 300 healing power from speccing +50 trait points between inventions and alchemy, and it still leaves you wildly short of 800/sec.
supposing backpack regenerator (160) + elixir bombs (~270) + regen boon (~140, gets some healing power from speccing for bombs) = 570, only while using bomb kit, 300 the rest of the time? what am i missing.
note that blowing 50 trait points to achieve moderate regen is different than throwing on a healing signet in any spec and having 400/sec (which is the reason i left adrenal out of the warrior healing argument).
800 hps with 1000 healing power and medkit.
Without Healing gear (and 20 points in tools) it heals for 551 hps and has cooldown reset. With 10 points in tools is just a bit less. Scaling with 60% healing power is an esteem.
That’s why SD engies are actually less glassy than you’d expect: they don’t have to be into the fray of battle like warriors and have superior hps (ok, it’s not passive and IMHO the skill does NOT need to be toned down). Warriors have more armor and hp.
With other passives and healing gear you get a lot more. I think you should be able to go past 1000 hps.
Elixir bombs heal for 540 per sec, if you spam them you drop 2 bombs per second.
because he doesn’t know it himself
can you point me in the direction of where to find anet saying warriors (or any one specific class) ought to be more survivable than everyone else in the game?
this is a bizarre choice for them to make given the relative damage equality of classes.
some might argue that 80% more base health and 13% more base damage mitagation amounts to more than just “a few extra hitpoints and armor.” the warrior also has some of the best weapons for mobility and control.
like i said, i dont think healing signet ticcing for 400/sec is OP, what is OP is that it does that without any investment into healing power. If you want to gear a warrior to have high sustain and be hard to take down, that is awesome. but its not awesome to be able to gear for straight dps and still have more regen than the other classes that went full blown into healing power. thats just bad.
I play engineer. I’d laugh at 400 hps if I had to invest in healing power. I have more like 800 with medkit. Without counting other traits.
Warrior’s damage has already been nerfed, too. We lost 9% crit chance and 12% damage.
because he doesn’t know it himself
Just three words:
PLAY
TEAM
QUEUE
No matter if you have a team or don’t. Just do it. Is much better.
because he doesn’t know it himself
Warrior GS has always been hard to land on pvp foes, requiring good timing amd skilled play, but when you do its drool-worthy. It definitely would be my choice in pve.
Sooo… you are telling me that Greatword is a hard weapon to use?
Well, I kinda agree…. I guess.
Oh my, I’m so noob I can’t even realize if something is hard to use or not.XD
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Ok, thanks for the tips about that doubt!^^
Trial and error is not a good way to learn in soloqueue, because it’s hard to understand when something is an error or not.
because he doesn’t know it himself
I don’t know… I always torn between going to help my teammates and capping an enemy point left unchecked, what should I do?
However, I found that I feel much less frustrated when I play teamqueue (even by joining solo). And I feel like I’m playing better, even if I’m fighting more experienced opponents.
I don’t know why
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Lol everyone is a talented Warrior. Just roll forehead across keyboard.
Everyone is a talented (put class here) that loses against no talented warrior.
Thing is after only a few matches I was heaps better on my warrior than on any of my other classes. There was no opportunity cost. Unlike other classes, I could do damage and be very tanky at the same time. I could swap in cc weapons and do all 3. It didn’t seem to matter what order you used your skills at all. There was really no thinking or opportunity cost at all. Missing a skill or using it at the wrong time didn’t matter. I would call that a faceroll.
I did the same with my mesmer and i killed those warriors without many worries (of course i know how to dodge and kite hambows).
Then i picked a ranger and did the same.
In the end i reached one conclusion with this two classes.
I dont even need to actively hit the other player to defeat him. The AI does that for me.
If that is not faceroll…Now i´m going to start playing necro.
What happens when you get hit on mesmer / thief ?
Compare it to what happens when war gets hit …
You have now figured out what mesmer and thief have to sacrifice while warrior has to sacrifice NOTHING. ( risk vs reward )
btw a war’s dps isnt that far from that of a mesmer/ thief ( just mesmer /thief have to go full glasscanon to get it while war can do it on bunkerish gear setup )NOW imagine a team fight ….. where you cant just keep your attention on 1 character.
Warriors were actually much better even before patch while fighting on a point compared to pure 1v1.
Before patch warriors were a joke in 1v1 (yeah, gap closers… that you could dodge by STRAFING, didn’t even need to dodge).
That’s why warriors by nature have to take more hits than other classes. Not only because they don’t have protection, many evades, vigor and teleports, but also because they are melee-centric.
Other classes, like mesmers, are able to avoid more damage because of active effects, and can do that also because they have an easier time hitting their opponents than warriors (mind you, I’m talking about 1v1, no points to hold, nothing else). But active effects are much weaker in big fights. And in big fights warriors were ALMOST on par with other classes, if built tanky enough. Now it’s even stronger in group fights, for it has the sustain it needs.
My experience as an engi: killing 1v1 a warrior, or at least not dying, is actually pretty easy. Take into account you can spec to have protection while stunned and bombs to make melee combat impossible.
Then, the most important trick: warrior’s mobility is rendered useless if you strafe as much as possible. All of their gap-closers make them run in a straight line. This means they can barely touch you if you can manage to strafe and avoid hearthshaker (using shield, static shot, other blinds, and if things go grim protection will save you).
because he doesn’t know it himself
Well, you know… you can get pvp skins with pve gold, using transmutation crystals, if I am not mistaken.
Why can’t we get pve gold with pvp glory?
How can I use transmutation crystals in sPvP? Never heard about that.
Would probably help me, so if someone know the answers – u know what to doTarkan
According to the wiki, I was wrong. You can’t use transmutation crystal between pve and pvp. I knew I was right about not being sure.XD
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Im talking about pvp. But thats why you pair it with shield.
You can pair mace and sword with the shield as well and you’re still better off.
I see axe as a glass cannon weapon, get lots of power and you can do crazy damage with Eviscerate. You just won’t be able to survive well if focused.
Might try it with a tanky might-stacking build. Lots of power, lots of toughness, lots of HP. Kinda tricky to raise might stacks, but when you do you are unstoppable.XD
Only problem: after the patch I won’t be able to use Eviscerate + shield bash and having a guaranteed crit, unless I don’t use Forceful GS, which is core in might stacking. Or I give up furious (30 points in arms).
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Well, compared to other weapons, it’ws even more critical to land the whole chain. And that means staying on the enemy’s face for more time without dodging/disengaging. Thus you have to build tanky, unless you use it for the burst mostly. It’s easier to use in big fights, but they are not that common in pvp.
And it doesn’t add any more mobility, which is critical if you roam to get to a contested point as fast as possible. And it’s important to go in and out of battle, which is how you outplay the enemy, for example if he is using the hambow build and you don’t, or if you are not a cc centered build against a necro, or if you fight against a mesmer in the same situation.
This means it needs a lot of support, and you need greatsword for the other set. I might actually try it instead of Longbow some day, but I think LB/GS is soooo elegant, I don’t know why.XD
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