Showing Posts For redslion.9675:

Why Warrior is popular

in Warrior

Posted by: redslion.9675

redslion.9675

Warrior is the class you can make the most builds with.

And you can make almost any stat combination, from glass cannon to bunker, and also make a tank build (tanky with viable damage). This has always been like this, buffs or not.

That’s why warriors are fun despite the lack of buttons to press.

Every class should have this freedom of choice.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Warriors are beyond broken - ridiculously op

in PvP

Posted by: redslion.9675

redslion.9675

This Engineer build has 5 blast finishers and his own fire field, thats 15 STACKS OF MIGHT WTF ANET SO OP QQQQq

You don’t need combos to gain even more might. And no, might stacking is not OP. Even on warrior.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

A call to remove Hammer from Warrior

in Suggestions

Posted by: redslion.9675

redslion.9675

I can kill hammer warriors with my condition engi. In WvWvW. While I have no food and in rare gear, against full exotic warriors with food bonuses.

Since I’m in dire gear, that means 200 points in armor less than what I should have.

Yet, I down them in the right time. What I need is to be careful and patient. I circle strafe him, and I’m always ready to blind him while he tries to use earthshaker.

Sometimes I make a mistake and get stunned, but I have protection to make sure I don’t die.

And then I put bombs on the ground, which work like invulnerability fields (when I drop smoke bomb warriors go away, because trying to hit me is useless).

Against GS/mace warriors I have a tougher time, for I have to be much more careful. But remember: circle strafing works wonders, and makes warrior’s mobility useless. I just need to dodge rush.

I’m much more scared of thieves and their automated gameplay.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Warriors are beyond broken - ridiculously op

in PvP

Posted by: redslion.9675

redslion.9675

warriors are not OP. you just dont know how to deal with them. these qq threads about warriors are getting old and boring.

next please…

Warrior is a little OP.

“Ridiculously OP” is an exaggeration, but warrior clearly has some problems at the moment. They mostly stem from the interaction of Healing Signet, Adrenal health, and cleansing ire.

Once that anomaly has been acknowledged and addressed, we can re-examine other warrior “issues” (which may or may not be issues, once we’ve adressed HS+AH+CI).

?

Why is there an intelligent comment here? Oh well I’ll go too then…

As I’ve already suggested, the refund on adrenaline with burst mastery needs to be changed so that cleansing ire doesn’t remove as if three bars have been lost.

This will balance the build vs conditions and improve build diversity significantly for new/rerolled warriors.

Healing signet needs to actually be shaved, not changed fundamentally like it was with Eles. Following that the scaling with healing power should be increased slightly, to compensate for full bunker warriors, as at the moment its effects are fairly negligible.

IMHO HS should be changed to be more interesting and harder to use.

As I always say, Medkit has more HPS than HS and Adrenal Health combined. WITHOUT healing power. (that’s the reason why Static Discharge has always been viable or semi-viable: you are glass, but have good sustain to live longer than your opponent)

(550 vs 510, and medkit has other side effects)

Why is Medkit balanced and HS OP?

Because to use Medkit at its most as an engineer every 11 seconds you have to stop dealing damage for 1-2 seconds, start running and drop three bandages.

Morale of the story: you can make healing signet balanced in many ways without touching HPS.

The simplest:

remove regeneration, put something different as passive effect.

Increase active healing to make it have the same HPS as Healing Signet (7840, or 6272 to make it reach 392 HPS with signet mastery).

Here, now in order for the warrior to heal he has to stop attacking for 1.25 seconds to activate the signet.

Another thing: Healing Signet has always an advantage compared to other healing skills because it starts as soon as the fight starts. With activated skills you start to heal when your health is low enough for you to benefit entirely for a full heal.

Example: let’s assume you’ll always use healing surge at full adrenaline.

Let’s assume you’ll lose 9820 health in 20 seconds from the beginning of the fight.

With Healing Signet you start healing as soon as the fight starts. With Healing Surge you start healing 20 seconds later. This is nothing on the long run. But might be important in shorter fights.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

I become worse and worse!

in PvP

Posted by: redslion.9675

redslion.9675

Well, in hotjoin there is also a problem about motivation: at some time, after some games, you might end up dying to everyone because you don’t care anymore.

And considering how hotjoin works, your concentration will drop very easily.

And also keep in mind that sometimes there are delusions: for example, if you play another class at first it might look like it’s much more powerful than what you used to play.
Same with some builds.

Ah, and don’t be afraid to play in soloqueue: when I go there, I see people who actually don’t care.

Just be ready for frustration.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Warriors are beyond broken - ridiculously op

in PvP

Posted by: redslion.9675

redslion.9675

snip

I been suggesting to make cleansing ire as f2 long time ago, but that bc i hate fixing class by traits. I still fail to see how it is completely passive – to cleanse conditions we actually need to land burst skill.

A passive condi removal is empathic bond from ranger (just for example), put it once and forget. No need to hit anything whatsoever.

Cleansing Ire it’s active because you need to do something in order for it to proc.

Someone might say it’s passive because you proc it by doing something which is not related to cleansing conditions.

And because you can attack and cleanse at the same time.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Warriors are beyond broken - ridiculously op

in PvP

Posted by: redslion.9675

redslion.9675

They need to make warrior skillbased instead of passive stuff
like cleansing ire.

Since when its passive? Wut a troll..

It’s kinda passive: you don’t have to worry about it.

This can be solved

Example: make the IX trait in defense do something else along with granting adrenalin when hit.

Put the following F2: deplete your adrenaline and remove a number of condition according to the bars depleted (example: 1 per bar). Make it work with Burst Mastery (example: it will cost 33% to use it -> When used at full adrenaline will deplete only 2 bars and work as if 3 bars were depleted).

This means you have to CHOOSE whether to use bursts or remove conditions.

Not necessarily a nerf, though: sometimes trying desperatly to land a burst might be dangerous, especially under blind spam.

Here, added active gameplay.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

just nerf heal sig to silence the whiners

in Warrior

Posted by: redslion.9675

redslion.9675

I’m pretty sure any class can tank 3 normal pve mobs with heals. Using the heal signet for the passive effect is a legit way to use a heal. It’s no different than any other class occasionally pressing 6. I saw a heal working as intended

What other class can passively regenerate almost a thousand health per second? Paired with the superior natural defenses of a warrior this is gamebreakingly overpowered.

Engineer can reach 800 hps WITHOUT the healing skill, just with bombs, regeneration from trait and regeneration from boon.

Your point being? So in order to match the healing from 1 heal skill that warrior has the engineer must not only spam bombs(IE be in melee range or be doing 0 damage) has to apply regeneration(which btw would in fact most likely require them to use their heal or toolbelt heal in order to gain that regen buff) and go 20 points into a trait tree for 1 trait and then 30 points into another tree for a different trait. All of that to get the equivalent of 3 skill points. Face it, to match the passive regen of signet(we’re not even taking into account the damage loss or survivability loss another class would have to undergo to obtain this feat) another class would have to spec entirely for it and probably still wouldn’t even match it, let alone achieve the same amount of utility.

So just to sum up.
Engineer Requirements for Large Regen
20 Trait points in Alchemy
30 Trait points in Inventions
Spamming Bombs the entire time
Somehow apply regeneration, most likely via your heal skill/heal toolbelt skill

Warrior Requirements for Large Regen
Put on healing signet

And 30 points into tactics
And 20 into defense

And a banner. And not using bursts.

Actually, I can do that by putting Runes of Dwayna and/or using some utilities. Then I have to press 1 repeatedly. Oh, such skill it takes!

Problem is…

I actually have MUCH MORE sustain, because I still have healing skills!

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

I become worse and worse!

in PvP

Posted by: redslion.9675

redslion.9675

My experience is: to improve you need to play in a situation where what you do actually matters.

Hotjoin is not the case. Neither solo queue, in most cases (like when you try to hold points while your teammates are fighting in random places).

That’s why OP builds exist, IMHO: to make sure you can carry your team and get out of those brackets.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Warriors Nerf them Now!

in Warrior

Posted by: redslion.9675

redslion.9675

As i will continue to say, my mission is to expose and to stand by the truth, how is that delusional to begin with?

You’re a warrior; read your forums and see that i am not the only Truthbearer..
read the threads and posts to to see how "delusional or " biased, hateful and misinformed" i am.

I encourage you to take a look at this demostration of The Truth and to explain this to me and the truthbearers of how “delusion” i am and they are.

Thread; “just nerf heal sig to silence the whiners”…
= (Fungalfoo— http://www.youtube.com/watch?v=Xvt4elvUzGU )

Harper, Is this “nonsense”?

Harper, are you going to tell me, what you’re witnessing is “an act of delusion/s”?

I hope not!

As the saying goes, "the Truth is not hidden in Shame, for it is the Light in exposing Darkness "

To my Commarades….

Be Brave, Embrace the Truth, Expose the Truth, Shine your Light to this Darknesss; Warrior class must be nerf at all cost.

We can solve this by improving BOTH warrior’s gameplay and gameplay against warriors, without actually nerfing anything. Making warrior a less passive, more complex class, changing healing signet to become challenging.

We should have learnt this lesson: in GW2, EASY=STRONG. An easier build lets you focus more on the surrounding. Easy to play is an attribute as important as damage, tankiness and support.

This is why the only OP aspect about the signet is that it’s easy to use. Leave it as powerful as it is, but make it harder to use. And then I bet less people would find it OP. You could even make it more powerful, then (maintaining the risk/reward ratio, though).

But neither you nor the one attacking you won’t listen.

You truth is just weak, crippled ad very limited. It is a truth that brings us back. A truth we should fight to turn into a lie.

And a half truth. There are better ones.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

just nerf heal sig to silence the whiners

in Warrior

Posted by: redslion.9675

redslion.9675

I’m pretty sure any class can tank 3 normal pve mobs with heals. Using the heal signet for the passive effect is a legit way to use a heal. It’s no different than any other class occasionally pressing 6. I saw a heal working as intended

What other class can passively regenerate almost a thousand health per second? Paired with the superior natural defenses of a warrior this is gamebreakingly overpowered.

Engineer can reach 800 hps WITHOUT the healing skill, just with bombs, regeneration from trait and regeneration from boon.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Nostalgia; the old warrior

in Warrior

Posted by: redslion.9675

redslion.9675

I remember the good old days where few brave souls dared to use Hammer and Mace…

When playing with soldier amulet meant challenging al that was agreed about warriors.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

just nerf heal sig to silence the whiners

in Warrior

Posted by: redslion.9675

redslion.9675

Healing signet is fine.
You people must not have been around when warriors didn’t have this and were literally the laughing stock of sPVP.

Just because people whine there’s no reason to nerf a viable tool into the ground. Why? Because noobs ask for it?

Healing signet has a strong passive regen – but that’s the deal – it is passive – your active heal is terrible and you can do little to counter a spike.
People don’t really understand this and feel it is OP. Learn to poison, and time your bursts when they are out of options to block them.

Warriors not being a freekill anymore has gotten so many people mad it’s not even funny.

Do you guys even play this class?

Yeah, but poweful passive stuf has always been the bane of the game.

Remember phantasm mesmers? The real reason they were OP in 1v1 was because they could put all the pressure they wanted on the enemy whithout risk of being pressured in return.

For example, you could summon a phantom and deal a good deal of damage to the enemy while running away.

Without the need to stop and heal, warriors can pressure you all day.

Another idea for healing signet: making it a toggle utility.

Toggled off, provides nothing.

Toggled on, provides CRAZY healing regeneration (800 hps, for example), BUT dramatically increases direct and condition damage received (+50%, for example).

Put a cooldown on toggle ability, and there you have it, a skill that rewards strategic gameplay. As long as the warrior can use that batter than the enemy can exploit the penalty, the warrior is OP. As long as the enemy can exploit it better, the warrior will be wiped out in seconds.

No need to nerf the warrior. But IMHO the class has to become smarter.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

just nerf heal sig to silence the whiners

in Warrior

Posted by: redslion.9675

redslion.9675

Just make it active.

I don’t know, swap hps between passive and active, or put passive hps on active and something else on passive.

There, done.

There are a lot of ways you can make warrior harder to play without nerfing him.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Armor Class and Class

in Lore

Posted by: redslion.9675

redslion.9675

Well, it should also be noted than a level 80 robe armor offers better protection than a level 1 metal armor.

I always trying to explain this by saying that what players wear at max level is more similar to an exoskeleton than to a suit of armor. Knowing this, armors might become complex structures that require knowledge to control. So only warriors and guardians can move into heavy armor.

It might be like the heavier the armor, the more you have to rely to the magic and the enhancement coming from it, as if it was a machine. And that also might explain why most of our stats come from gear.

And why asura warriors are as strong as norns: armors are made in a way than your original strenght is insignificant.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Warriors Nerf them Now!

in Warrior

Posted by: redslion.9675

redslion.9675

I BET all of this would be less of a problem is warrior’s power was left as it is.

But modified to make sure its gameplay becomes more active.

Example: modify Healing Signet to work like guardian’s Signet of Resolve. Leave HPS unchanged, but put it on the active part, while the passive effects gives something else.

Change Cleansing Ire into something else (or remove the condition removal part) and put it as a stable F2 skill, which consumes Adrenaline to remove conditions.

This would be a buff and a nerf: you aren’t forced to go 20 into defense anymore, and maybe you could add new things to cleansing Ire.

But you can’t burst and cleanse at the same time anymore.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Warriors Nerf them Now!

in Warrior

Posted by: redslion.9675

redslion.9675

Ok, I’m not gonna argue, but…

back in my day, thieves used to teleport out of stuns. What changed?

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

why nerf the class?

in Warrior

Posted by: redslion.9675

redslion.9675

Skill means what I posted above. The rest of the things you’ve posted all fall under different definitions.

Then what definitions are you talking about? Because “skill” applies to many different things, and not all of those things are just muscle memory or reaction times, even within the context of gaming.

Again: what about games which require little to no emphasis on reaction time or muscle memory? Chess, poker, and many, many other games don’t place much if any emphasis on raw reaction speed or muscle memory, but surely you’d say that there is “skill” involved, right?

If not “skill”, then what?

For example: Dark Souls doesn’t require much reflexes.

It’s actually slow paced, and mostly needs you to understand how the enemy attacks. Once you do this, you’ll realize you have all the time to dodge/counterattack

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

A call to remove Hammer from Warrior

in Suggestions

Posted by: redslion.9675

redslion.9675

First of all I’m not a troll, second of all i’ve been a long time player of guild wars 2 since beta, and third of all i speak the truth to everything i say.

My truthful track records speak for itself; and no, i don’t

I am a player of Action and the Truth; and that is why I’ve been encouraging many of you to see that as well.

Most Importantly, Arena.net because they are the makers of this game and they have the Absolute Power to take into action of any threats that is overpowering and breaking their beautiful world of guild wars 2.

And no, i will not be silent to see this class take this away from them; not at all.

My purpose is to reveal the truth and so is the truth i’’m revealing to you and most importantly to Arena.net; to remove hammer from warrior class until it’s fully balanced.

As the saying goes, ‘the truth will set you free’

The truth will set warriors free from their OP status and their op hammer.

For, ‘I take my stand, I will not be shaken’

You know, as long as you are the one saying it’s the truth, we can take it as trolling.

I don’t need Anet destroying warriors. I can find viable non-OP builds by myself.

However, by the same reasoning we should remove thief entirely. In a game of positioning, there should be no place for skills that automatically position you behind the enemy.

As a GS/LB I can defeat hammer warriors. Same with engineer. Just need to be vigilant and not thinking OMG I’ll die!

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

You Have To Actively React To Passives

in PvP

Posted by: redslion.9675

redslion.9675

Well, that was the problem with fighting a phantasm mesmer 1 on 1. Looking at some videos, you can see how the mesmer managed to put a big amount of pressure of the enemy and made him unable to counterpressure. The enemy had to chain his defensive abilities while the mesmer was just sitting back, healing the few damage received.

We are talking about months ago, but IMHO many remember them.

Now you see this with warriors: they can pressure you without fear of being pressured back. Also because Healing Signet doesn’t need them to stop and heal.

Probably if healing skill was changed to give different passive bonuses and a passive heal with the same hps it would be less problematic.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

A call to remove Hammer from Warrior

in Suggestions

Posted by: redslion.9675

redslion.9675

If they had a giant icon of a hammer above the warrior with a count down timer on top of that, so ever one could see, when earth shaker is gonna drop there would still be people kitten ing around and just standing in the same place.

I miss the days when I could facetank a warrior with my engi with Berserker amulet.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

why nerf the class?

in Warrior

Posted by: redslion.9675

redslion.9675

That however does not mean you can faceroll a skilled – muscle memory player. You are sadly mistaken.
If your build is unconventional chances are it is also suboptimal – since there are only a few builds for each class that are the best. So a player specced to defeat those builds that ALSO has good reflexes will dispatch you quickly.

Ok, not facerolling, but throwing them off-balance. If my build is also good, I have a bit more chances than fighting them with a meta build.

However, this game has luckily a lot of build diversity. And we all agree more build diversity there is, the better. But the less build diversity there is, the more skill as you define it is important, right?

The problem of all of this is: how much every ability coming into play should be rewarded?

IMHO skill shouldn’t be the only focus, build diversity should always be as much as possible, and smart positioning should always be important.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Healing Cleric bomber "tank" for PVE?

in Engineer

Posted by: redslion.9675

redslion.9675

I’ve actually used a similar build (30/0/30/0/10) and clerics… it was rare, not exoitc, but I can give some feedback

1) It kills fast for a tank. You will never keep up with a zerker however, but they will be long dead by the time you notice you were even hit.

2) full clerics is overkill. Between smoke bomb, shield 4&5, CCs from other kits you just don’t need that much defense most of the time. Honestly, you are a better tank by using your skills smartly than relying on healing power.

3) that said… bosses. Can’t be CCed, can’t really be blinded. You lose about 3/5ths of your survival as soon as something gets kitten stacks of Defiant

4) keep something ranged ready, too many bosses hate melee users

Honestly, if you want to be a big supporter, go for a better mix of gear (some knights is nice) and pick kits/utilities that are able

Well, high healing on 1 spamming might be nice for turning some dungeons into speedruns, where Berserker doesn’t cut it. Maybe.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

why nerf the class?

in Warrior

Posted by: redslion.9675

redslion.9675

So ok, all you did was naming that different.

What about understanding which movement is best to execute against an enemy? For example, circle strafing is more effective against war or thief than just running away. Or knowing where to fight an enemy to be sure he can’t rely on his teleports. It doesn’t require much reflexes, but it requires you to be sure about what you are doing. But I have doubts it can be copied.

However, even if you name it differently from other things, why should it be rewarded more than others?

Even build crafting, either you have it or not. If you don’t have it, the enemy will recognize the build you copied and make you taste hell. If you play your own effective build, you have an advantage against skilled players, which respond on muscle memory. You can faceroll them just because you play differently than what they are used to see.

And considering definition a, one might say that also buildcrafting takes skill. You know traits like any other. But you have the ability to use your knowledge effectively, putting traits and stats together in a way that works, taking into account as much threats as possible.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

AIs are just visual conditions and buffs

in PvP

Posted by: redslion.9675

redslion.9675

you have to actively react to all the passive things going on, so its still very reactionary and there is still a LOT of skill in spirit ranger

Everyone has to react to enemy passive stuff.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Does Trahearne ruin the personal story?

in Personal Story

Posted by: redslion.9675

redslion.9675

Trahearne is perfect for this story.

A continuous cliché, at a certain point someone is going to die in every mission. That isn’t dramatic. It’s just stupid. Just put a blasted redshirt on the designed victim so AT LEAST it looks like an ironic quote.

And most of these sacrificed themselves just because of endless stupidity.


Like that mesmer of the Pale Reavers, which had to give her life to activate the beacon for the artillery because she went into battle with a giant and damaged the device. As if you and the other Reaver weren’t enough to take down the giant. I’m sorry, I will not feel sorry for her. One stupid officer less. She might have been a threat for herself and everyone under her command.

The part against the Risen was monotonous, retrieve the artifact, kill undead, blow up undead stuff, retrieve more artifacts.

Very few interesting aspects come by, but are completely ignored by the personal story.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

SPvP has zerglings too....

in PvP

Posted by: redslion.9675

redslion.9675

First lesson for pvpers: NEVER take ANYTHING happened in hotjoin seriously.

You go there to:

bash some heads

see how your new build dishes damage against real opponents

getting warmed up before a tournament

farm glory points (not recommended by me)

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

AIs are just visual conditions and buffs

in PvP

Posted by: redslion.9675

redslion.9675

But they don’t turn the battlefield into a mess.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Warrior gs #5 rush is 1550 range, says 1200

in PvP

Posted by: redslion.9675

redslion.9675

In spvp there isn’t a straight line longer than 1200, I guess, so it’s not that great.

But yeah, the skill is kinda clunky, the range should be fixed, as the chance to interrupt it.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

why nerf the class?

in Warrior

Posted by: redslion.9675

redslion.9675

What they need to do is nerf all of the OP builds on each profession and then work on making builds that require skill, not this spammy crap we have in the current meta.

Define “skill.” Don’t be vague.

Sure, here you go.

skill is playing the game well.

Well, that doesn’t tell anything.

The question is: what should it take to play the game well? Knowledge of the meta? High reflexes? Innovation within the builds? Coordination? How much each of these things should be important?

For example, should be fair a player with low reflexes might get on the top and defeat quicker foes with his strategical cunning and/or an original and well thought-out build?

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Let's play a game Warriors!

in PvP

Posted by: redslion.9675

redslion.9675

@redslion: Gonna check it out tomorrow then mate

It’s pretty clunky, but might have some potential.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Let's play a game Warriors!

in PvP

Posted by: redslion.9675

redslion.9675

Either way we can see that there are indeed builds that can achieve similar results to what warriors can do on paper, however most of these builds are not run in real situations for PvP, and there are good reasons for that, now I’d like to discuss what those reasons are.

I tested the build I posted. IMHO it’s nothing to joke about.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Let's play a game Warriors!

in PvP

Posted by: redslion.9675

redslion.9675

Warriors don’t use Support Skills, unless they use banners. And I guess they don’t.

However, warriors are kitable, as long as you don’t run a straight line away from them.

Ranged damage kittens as kitable, right?

And there are some people using power GC engi in pvp, even if it feels clunky to use.

Here is what I feel about Mace/Greatsword:

Not only it’s easy to use. But it’s easy to use WELL. That’s because the main combo is reliable and effective. This means You naturally tend to be patient with it.

With other builds, you not only have to be proficient with the game: you have to be psychologically ready. I for myself find it particularly easy to panic and play mindlessly, spamming autoattack and so. And the clunkiest the mechanics you have to rely on, the easiest it gets to panic. At least for me.

I always felt Static Discharge engi to be pretty clunky. Don’t ask me why. So I always panicked while playing it.

Skull Crack → Hundred Blades is one of the least clunky. This means I remain calm more easily. Even if I get easily bored by it.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

New Playable Race and Lore

in Lore

Posted by: redslion.9675

redslion.9675

Just curious, what makes people think that a new playable race has to be in the game already?

People keep saying like Tengu, Kodan, Hylek, Largos and so on are the likely races to be playable, but they could just add a completely new race that’s not in the game at the moment.

I mean, Sylvari were a new race introduced in GW2 so there’s no reason they couldn’t bring in another new race with an expansion and make them playable, or even races that are in the Guild Wars lore but not in the game.

I never played original WoW and started around the end of Lich King stuff but I’m pretty sure I never saw a Pandaren in the game, yet now they are playable. Yes they were in the lore already but wasn’t in the game (as far as I know) so Anet could do the same, there’s no reason a new playable race has to be a race that already has NPC’s running around in game.

They were in the Warcraft RTS games.

Seems like there are other reasons why Tengu are the most likely new playable race, even if I find them kinda boring, by reading about them on the wiki.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

State of the Warrior (Discussion)

in Warrior

Posted by: redslion.9675

redslion.9675

You can’t expect to rely solely on stunbreaks to get out of war cc.

You need to have a plan to stay away from it. And slot a stunbreak/protection on stun/add armor to make sure you don’t die the first time you make a mistake.

This is what I learned fighting warriors with my engi.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Let's play a game Warriors!

in PvP

Posted by: redslion.9675

redslion.9675

You can assume full usage of every trait you pick regardless of resource management. This build needs to be capable of healing 15600 HP within a 30 second time frame, while allowing to cleanse 18 conditions (as I said, I am assuming full usage of every trait regardless of resource management).

>Play Engi

>Slot in Medkit

> 20 points in tools. 3 medkits healing 1000 on 12 s cd = 3 × 83.333 hps = 250 hps. One skill healing 4920 every 16.75 seconds = 293 hps.

> 250 + 293 = 543 hps = 16311 halth in 30 seconds. Done.

> Oh, did I say the heal will reset when you go below 25% health?

Something like this:

http://gw2skills.net/editor/?fcAQFAUl0pyUX7SyF17IyIFdGpJ6R+pfO2HFs1DC-TkAg0CnI0RFkLIjOycs5MEB

Condition IMMUNITY below 25% (hope this counts). 8% chance to convert one condition into a boon. One condi removal every 14 seconds.

Might Stacking (20 permanent stacks), Burst, Perma Vigor, more healing, a stunbreak, a block. AND protection while cc’d.

One pull, one knockback, one immobilize.

With THIS version

http://gw2skills.net/editor/?fcAQFAUl0pKeX7SyF17IyIFdGpJ6R+pfO2HFs1DC-TkAg0CnI0RFkLIjOycs5MEB

One pull, TWO knockbacks, one immobilize, one cripple.

Never played it, and I don’t guarantee it will work.

Also because I despise Berserk amulet on any build. I HATE glass cannons.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Deplete adrenaline when war Bursts miss

in PvP

Posted by: redslion.9675

redslion.9675

Well, I think every class which needs to go in melee to deal its damage should have a bit more condi removal.

I play engi. Most of my condis are much more dangerous at point blank (grenades, bombs et similia). If you have to stay near me to deal damage, either you have to outplay me by a lot, or you need more condi clear, or you will barely be able to touch me.

However, do as you wish: I play LB/GS, and LB bursts lands 100% of the time. The ground doesn’t dodge attacks.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

(edited by redslion.9675)

Omg this PvP

in PvP

Posted by: redslion.9675

redslion.9675

_ Why when I play my main Ele, I have to be 200% at my best to be just equally good to any other people my rank
_ Why when I just created a warrior a couple days ago, I “no brain-no skill” conditions to finish first of my group 75% of the time and easily those ele mentioned just above
_ Why allow people to leave BG as soon as we are 30pts beind to leave us in an even more unconfortable condition
_ Why when I check my death 100% of the time conditions are the cause of my death
_ Why am I bound to just protect those kitten points in that single play style (Btw why only in tPvP people seems to play by those rules?)

War is not balanced, but take into account spvp warriors are teamfighting-oriented roamers. And roamers who fight in group fights get naturally more points than other roles (like bunkers).

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Why is the best heal in GW2 the passive one

in PvP

Posted by: redslion.9675

redslion.9675

Problem is: Healing Signet is either useless or too strong.

Either its passive healing outclasses other heals evekittenmilar HPS values, either it heals so much less that nobody takes it.

I honestly don’t want a “noob skill” taking a slot, a skill that is easy to use but extremely weak.

We need to redesign Healing Signet. Completely.

Example: change it into a toggle signet. While toggled off it does nothing. While toggled on it heals for 850 hp/s (or different) BUT it increases your damage taken by 50% (or different). Every toggle has a 5 seconds cooldown (or different).

It should have a high hps and a high increase in damage taken. Risk and reward. You use it wrong? You get killed in seconds. You use it better than your opponents can exploit it? It will fuel your healthbar like crazy.

THIS^ so much this. Remember back in gw1 when using frenzy for the insane auto-attack speed buff to get kills in pvp but you took alot more damage and needed a cancel stance. Great idea man, the High Risk High Reward playstyle was always the most fun to me when I actually took these games seriously. Now i don’t rage I just blame it on the game’s design or the other team being “stacked” lol…

RIP condition classes.

You’d just need to increase ALSO condi damage. Or to get 1 stack of bleeding for each condition you receive. There, added risk against condi, too.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

State of the Warrior (Discussion)

in Warrior

Posted by: redslion.9675

redslion.9675

Well, I realize balancing in this game is pretty dangerous.

One reason why warrior is now so strong is that in a sense it’s true that it has been overbuffed. But without the overbuff many builds which would have been strong even before the buff wouldn’t have been created.

Coming from personal experience, before buffs most people didn’t care about warriors and didn’t want them on their team. This means little effort was put into build crafting. Most warriors were pretty straightforward berserker builds (I remember videos saying “warriors are fine” while showing hotjoin heroes).

I could make effective war builds even before necro and warrior buffs, but when I played with guildies, they always felt those build weren’t serious ones.

Only with the buffs more people put warriors on their teams. This lead to more chance for experimenting. Warrs builds got perfected. And warrior is a class which benefits a lot with tweaking and optimizing stats. If you go full glass cannon or full bunker, you are going to be subpar.

Warriors’ resistance doesn’t come from active defences, but from stats. Sure, double endure pain can help you, but is not reliable.

What looked like a gimmick at first (Mace/GS) became OP. What looked like a laughable weapon (Hammer) became fearful aswell.

This in spvp. And it’s all IMHO.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Best race for warrior?

in Warrior

Posted by: redslion.9675

redslion.9675

A male norn without a beard or mustache? Impossible! You, dear sir, are just an overweight human. =oP

For spvp, yea asura is best. As someone said above it’s a bit harder to tell the difference between their skills.

For pve/wvw well you just have to ask yourself if you want to blend in (human or sylvari) or stand out more (norn, charr, or asura (yes, for me, I notice the little people running about in a zerg or by their lonesome)).

http://www.lolbrary.com/lolpics/927/its-the-beard-on-the-inside-that-counts-5927.jpg

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Why is the best heal in GW2 the passive one

in PvP

Posted by: redslion.9675

redslion.9675

Now i’m a based god on warrior. But hey, why should any class take skill right? Lets give mesmers perma invisability and guardians perma invuln, kitten it!

Really? May I ask what your rank is on the leaderboard?

idk I haven’t checked since they released soloqueue, like 400 i think? Anyways, all I know is before the buffs I died -like ALOT on warrior (i play every class, but warrior was by far my weakest). Now I can run around 1v3ing ppl while watching dexter on my second monitor. Get low, disengage for a few seconds, go back in get a kill, ect…

If you truly think warrior is in a good place right now you’re insane. They needed buffs, but they got overbuffed to the point where playing one successfully doesn’t even feel rewarding.

However, there are different warrior builds. Don’t use CC and you’ll have fun again. LB/GS is always here for us.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Why is the best heal in GW2 the passive one

in PvP

Posted by: redslion.9675

redslion.9675

Now i’m a based god on warrior. But hey, why should any class take skill right? Lets give mesmers perma invisability and guardians perma invuln, kitten it!

Really? May I ask what your rank is on the leaderboard?

idk I haven’t checked since they released soloqueue, like 400 i think? Anyways, all I know is before the buffs I died -like ALOT on warrior (i play every class, but warrior was by far my weakest). Now I can run around 1v3ing ppl while watching dexter on my second monitor. Get low, disengage for a few seconds, go back in get a kill, ect…

If you truly think warrior is in a good place right now you’re insane. They needed buffs, but they got overbuffed to the point where playing one successfully doesn’t even feel rewarding.

However, there are different warrior builds. Don’t use CC and you’ll have fun again. LB/GS is always here for us.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Why is the best heal in GW2 the passive one

in PvP

Posted by: redslion.9675

redslion.9675

You are suggesting destroying a signet because you don’t like how it plays.
You’d fit right in with Anet, but no one with any sense can do anything but face palm.

garethh, dude… I have seen you post on these forums before. I have seen you post things that suggest you have the capacity to think. Why is it that you think that the strongest heal in the game should be a passive that you should pretty much never activate?

The Healing signet on Guardian (in full cleric with Mace of Justice and Signet of Mercy, and 30 points in the healing line) removes a single condition every 10s for a passive (2 if traited), heals for less per second than the Warrior signet when the warrior is in Zerker gear. Nevermind that I just spent 80 trait points on a Guardian to do this. In what world is that ok? Other classes are even worse off by comparison.

Currently the state of Warrior is:
Maximum Base Armor
Maximum Base Health
Best Healing per Second
Extremely high cleansing ability (arguably the best among builds that are viable)
Ability to play effectively from multiple amulet sets (yep, Valkyrie can still kill you 1v1 in most instances, and condition ammys work too if you use different weapon sets)

How is that a reasonable state of being? Help me understand.

Problem is: Healing Signet is either useless or too strong.

Either its passive healing outclasses other heals evekittenmilar HPS values, either it heals so much less that nobody takes it.

I honestly don’t want a “noob skill” taking a slot, a skill that is easy to use but extremely weak.

We need to redesign Healing Signet. Completely.

Example: change it into a toggle signet. While toggled off it does nothing. While toggled on it heals for 850 hp/s (or different) BUT it increases your damage taken by 50% (or different). Every toggle has a 5 seconds cooldown (or different).

It should have a high hps and a high increase in damage taken. Risk and reward. You use it wrong? You get killed in seconds. You use it better than your opponents can exploit it? It will fuel your healthbar like crazy.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Best race for warrior?

in Warrior

Posted by: redslion.9675

redslion.9675

Is that that hard?

Go norn. Orrian chest. Here, you already look awesome.

Give those pansies from the Pact REAL nightmares about Orr and the Risen!

You only need to make a norn without a beard to make him original. Mine looks like a brutal, relentless, traitorous villain.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

The reason the meta stays the same...

in PvP

Posted by: redslion.9675

redslion.9675

I think there aren’t any players left that play better then a potato, and noone cares about PvP anymore, why should you there isn’t any PvP in this game.

That’s also the feel for matchmarking is a mess.

I don’t soloq much, also because when I lose, often it’s because there are really low ranks, or leavers. If we win, I always feel like I just stomped some new players, and I feel bad. So I don’t play much. So I don’t get out from the leaderboards.

Mybe with teamQ things go differently: you fight against organized an motivated teams, right? RIGHT?
I really hope so

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Warriors, warriors everywhere

in WvW

Posted by: redslion.9675

redslion.9675

I play engi in WvWvW.

I admit warriors can be tough, but I can take down most of them with patience.

I have more hps than them (Healing Turret heals 2*2520+9s regen (= 1170)2*1320 (Turret blast + Rocket Boots) = 50401170+2640 = 8920 8920/20 = 446 hps).

I can blind them, chill them, stun them with shield #5, and stop him with bombs.

Sure, it’s a long fight. But not a hopeless one.

And one more thing: don’t avoid a warrior running a straight line, but circle around him. Warrior are mobile only when they need to walk in a straight line. And use +condi duration food (as you always should as an engi condi roamer).

Another possibility: Elixir Gun. Perma weakness, Perma bleed, Cripple and Poison. Good luck with that. Use Protection Injection and/or -20% damage when disabled alongside weakness and you won’t fear 100 blades that much anymore, even if weakness gets cleansed.

Warriors have 400 from Healing Signet and another 400/3sec from a trait in the third line. I’m sorry but they still have u beat there. Then factor in that u blew a kitten ton of cds to get that heal and the fact that u still have to avoid the stuns. My only 2 80s are an engineer that I’ve played over 3000 spvp matches w/ and a warrior that is the troll 0/10/30/0/30. Easily swappable into hammer or greatsword. Not complaining cause u’re right, they can be beat but if they decide they want to run away, guess what, their mobility trumps urs too.

If the war doesn’t use his adrenaline every 7 seconds, he is not a threat at all. His adrenaline bar shouldn’t spend much time full. Especially if he doesn’t hit you.

Probably you should halve the healing value.

And I didn’t blew many cds. Rocket Boots is on the same cd. I use it mostly out of combat to move faster, and because I need a source of burning, but I need the shield aswell (I’m looking at you, thieves! :P). If I realize the enemy can immobilize me, I save it, and use F1+Rocket Boots (that should work).

Yeah, if they want to run away they’ll do. But I play as a roamer. 90% of the time right now people try to run away to reach a group of more of them. So I’m kinda forced not to chase people.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

New Playable Race and Lore

in Lore

Posted by: redslion.9675

redslion.9675

Neither I think they’ll ever do it. But if they wanted, there wouldn’t be lore-based obstacles.

There aren’t any real mechanics based obstacles either. And we all know that companies reverse their positions on decisions made, so the fact that they said the race was supposed to be irredeemable doesn’t mean they won’t change that.

Jumping is just a stupid argument. Really, trying to keep a race from being playable because of an animation issue is just silly. The armor can be handled easily. “Pants” can be made into hip/tail armor and “boots” can be made into tail tip ornamentation.

Honestly, I’d be excited to see ANet beat Blizzard to taking on a non-traditional humanoid in a game. That would be beyond exciting. Trendsetting, even.

They made Trahearne.

I won’t hope nor expect anything from them.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Human Story is too goody

in Personal Story

Posted by: redslion.9675

redslion.9675

Same with me. I imagined my charr engi as a steampunk barbarian. Personal Story made him a boy scout.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

New Playable Race and Lore

in Lore

Posted by: redslion.9675

redslion.9675

Neither I think they’ll ever do it. But if they wanted, there wouldn’t be lore-based obstacles.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself