Yep resets at the same time the daily does.
Note: If it’s past daily reset time and your dailies haven’t reset yet, you won’t get a chest. I ran into that with SB last night.
Hey OP, just remember that these boards are nowhere NEAR as bad as the Blizzard boards. Doomsayers be doomsayin yet still playin the game erry day.
I haven’t logged in, in months.
Yet you’re still, trollin the forums!
Trolling? Nah, expressing my disappointment still? Yes.
Still, it seems kinda silly expressing disappointment about a game you obviously don’t like much and haven’t played in months, doesn’t it? At least let us partake in your insider info about how the game would die in a month if it went P2P?
Hey OP, just remember that these boards are nowhere NEAR as bad as the Blizzard boards. Doomsayers be doomsayin yet still playin the game erry day.
I haven’t logged in, in months.
Yet you’re still, trollin the forums!
Hey OP, just remember that these boards are nowhere NEAR as bad as the Blizzard boards. Doomsayers be doomsayin yet still playin the game erry day.
Well plus honestly I don’t really care about doing it. I hate dungeon design in this game so I’ve mostly put it out of my mind.
It’s an MMO that I can mostly play solo, that makes it the only good MMO in my opinion:)
So you play MMO’s because you like to play solo….
Can I introduce you to some fantastic solo player games that will blow this one out of the water?
No I play single player games as a rule but my friends convinced me to play GW2 because it’s fun and mostly doable solo. They were right, it’s fun and mostly doable solo. Plus there aren’t any sp games out right now that interest me.
I don’t mind Trahearne too much, but I just got to the part in the storyline where my character is like “Oh, all these attacks have been against me, but obviously YOU’RE the real target, Trahearne!”…that did rankle a bit.
It’s an MMO that I can mostly play solo, that makes it the only good MMO in my opinion:)
Do you think the movie would have been as huge a succes if they hadn’t taken the story seriously?
A: There was actually quite a bit of comedy in LotR and especially The Hobbit, though it doesn’t play that way today.
B: Jackson scrapped most of that comedy for friggen dwarf tossing…yep that was really serious. Just one of the places Jackson shows disrespect for the original material in his 20+ hour cashgrab.
Or just run the low level event on your low level alts. Running events on alts that are of the proper level is really cool because a lot of times you can actually use the gear you get rather than just praying for ectos.
Last time I bought the 10 dyes I got black. I’m thinking that’s nerfed because it used to be Celestial or Abyssal every time. Do you guys think it’s nerfed?
No seriously I did get black from buying them last week, RNG be RNGin.
Why would anyone even bother with doing Tier 3 if you could get the same reward for doing the easier Tier 1 version?
Because you can only get rewards for one per tier each week?
In order to maximize your merit gain per week you need to first complete a tier 1 and then do a tier 2 OR simply doing a tier 3.These training missions sounds like they are possible to complete and gain credit for several times each week though.
Even if they’re not, 3k influence on top of the normal 1-2k we make in a week is huge for my guild and just being able to do them is really all I wanted to begin with:)
Nice! Perfect, any kind of missions that we can unlock are awesome and 3k is literally 1-2 weeks worth of influence for us at least.
Thank you!!
Ha yeah I do that sometimes myself…last time was off a too high cliff in wvw as I remember lol.
Google is your friend!!!
Seriously, go on google and type in ‘guild wars 2 dragon timer’ and you’ll find it.
Dungeons are not very hard.. It’s all about placing your traits right and using the right skills. If you’re running a party with lots of boon support from everyone and a positive mind, then no task is too challenging in this game.
Once again, what you’re saying is “Dungeons are easy once you’ve memorized what exactly to do in each run.” That may be fun for you, getting repeatedly killed until you’ve memorized what to do and when, but it’s aggressively unfun to a lot of us out there. I’d rather run across a champ in the open world, they’re much more fun to figure out solo and you don’t have an entire party that’s depending on you to not die or they’re down a fifth of their strength. Oh also you can res right away when you’re dead, so you can go right back to the battle, not stare at other people having fun while you lay there dead(or worse yet making someone stop having their fun to res you).
Different strokes for different folks. Like when people tried to convince me that memorizing the hardest level of Guitar Hero was fun…if that’s fun for you, go for it, but to me it’s just memorization and that’s just not fun in my opinion. Fortunately the rewards for doing dungeons are pretty lame so nobody’s forced to run them.
I played MUDs for years and just got back into online gaming with Diablo 3 and GW2. The community seems to be exactly the same as it was 10+ years ago on MUDs to me. Maybe there was a giant sense of community in WoW because you had to spend a lot of time standing around or something, but I think it’s pretty much the same in GW2 as any of the numerous MUDs I played in the 90’s.
Maybe try an RP server?
If you’re still on the memento collection part, they can be given to the npc’s marked with stars in Diessa and Wayfarer.
I think she lost her warband because she od’d on the catnip, kitten
Hunger Games, eh?
So are you guys going to get some GM’s to run events regularly and stuff? One of the MUDs I played back in the day had active GM’s and a real ‘living world’ type feel in that things could and did change on a regular basis. From what I know, that kind of thing isn’t actually profitable so it’s not usually done in MMOs, but I’d love to see it in GW2.
Bah can’t get the nested quotes working right, screw it.
@OscarKitteh: Exactly, they’re frustrating until you have them memorized, then they’re ‘fun’ in that you know how to do them quick and profitably. To me that’s not fun.
(edited by rizzo.1079)
+1 EXCEPT for the Guild Missions/Challenges part. How can you have a casual guild and expect to be able to unlock and conquer the same content as a full-fledged guild? I myself have a small casual guild mostly made up of friends I know IRL, I don’t consider us a real guild at all. More like a few players who stick together and just bought a guild name to have a Guild bank.
To begin with there shouldn’t have been a big problem making smaller missions for smaller guilds with smaller rewards. I haven’t seen a single person in a small guild who wants the same rewards from small missions, just people tossing that straw man out. Even if it means that a 5 man guild can run one small mission a week and we each get one rare, I’d just be happy that we can do it.
Meh… You’re welcome to join me on any runs. I don’t have any memorized, either. I imagine there are plenty others like me. :-)
That’s very nice of you, but it would not be fun for me and would be frustrating for you too. I’ll stick to the content that is fun, because there’s plenty of it. I just like to complain about the dungeons because they stick out like a sore thumb in PvE.
Yeah, those stupid online games that force you to do group content (dungeons) with groups.
And I got through all the dungeons without min-maxing, learning about the dungeon beforehand or cheating with a group of regular players.
Yeah I know, I’m a sp only game player but my friends convinced me to pick this up and there are some very enjoyable aspects to it. I wish there were some solo dungeons, I’m a pretty antisocial person. Not to mention I feel bad holding a team back when they can pick up someone that has the dungeon memorized already.
Oh so it wasn’t frustrating to you when, say, red circles that you can’t dodge all the way out of covered the floor and killed you, while the other guys knew they had to hide in a certain corner to dodge those circles? Then, since you were laying there dead and couldn’t res, you didn’t have a chance to learn what exactly the mob even did to you? You battled through all the mobs instead of running past them because you didn’t know you should skip them to make the run bearable?
Obviously, from the OP, I’m not the only one with this complaint either.
I’d love to see how those “casual” players play the game if they struggle with the difficulty of dungeons, an actually video about a “casual” trying to get through a dungeon like hotw. The way some people describe them makes me think that they are physically disabled people with mental issues. No offense but I still think that people use this whole “casual” argument because they want to run through every dungeon first try in 20minutes.
I wouldn’t consider myself a ‘casual’ player, since I’ve been playing video games for almost 30 years and generally put at least 4 hours/weekday and 8-10 hours/weekend day in, though I wouldn’t say I’m hardcore either. That said, dungeon design rewards rote memorization, cheezing and cheating, not player skill. I can solo just about any champ in open world pve. I don’t expect my first time to take 20 minutes, but I would like my first time in a dungeon to not consist of an hour + of me res rushing(before) or battles where I’m dead, laying there and only a burden for the other 5 guys on the team. Especially with the no wp during combat change(meaning I can’t even learn how whatever downed me did it and how to avoid it, very bad design decision) I have no reason to even try to run dungeons, I’m just dead weight for any team while they vainly try to down the boss with only 4 players or res me.
Not to mention that the dungeon runs aren’t nearly as profitable as a few decent karma train runs, the gear is nothing special(I’m not into the dressup thing they have going) and the fact that I must play with other players, there’s no good reason for me, personally, to even attempt a dungeon.
I play the game to have fun, none of the experiences I’ve had in a dungeon in this game can be considered anything close to fun. The best, least foul adjective I can use to describe them is ‘frustrating’.
(edited by rizzo.1079)
Your post makes many good points, ESPECIALLY about dungeons.
Just a tip about making money: I’ve went from 0 to 44 gold in the bank this week. How? Wandering around normally, doing 3-4 events/day that give a boss chest and running through about 200 jewelery boxes. It’s seriously easy to make money once you stop spending it to level alts and crafting, and the jewelery boxes make karma actually useful for something.
Yay guild missions for smaller guilds!!
Yep that looks like what I’m getting. Same experience in WvW also.
Now… it’s possible that the client is handling these textures in a VERY inefficient manner and dropping textures once the server stops reporting their position. This seems to be what the original post is suggesting. That would be a TERRIBLE design, but perhaps could happen if there is a large enough number of characters all in the same area.
The playing around I’ve done with it has been with people waiting for meta events to start. It seems to render/display about 15-20 models that are right around me, also any guild/party members that are onscreen no matter their distance from me. If I move to a seemingly empty spot, the models that were previously rendered disappear and new models render after a few seconds. Same thing happens after I return to my original position and the render takes just as long, which is why I think the client could be flushing the previous renders totally. If it was storing them in vRAM, I would think they would appear as soon as I got close enough for the server to tell my machine to display them rather than all at once popin. I could very well be wrong though, I’m not an expert on video game code and vRAM, just a professional generalist.
This is on a decent vid card with 1.5gbvRAM and a hybrid SATA drive(main SSD is almost full atm).
Honestly I think it’s an issue with how the character models are stored(or not stored, as is the case) in RAM. Once my system has the model rendered it shouldn’t be dumping it from vRAM and rerendering unless I’m maxing out the RAM, which I’m not. There’s something screwy with the way their code is working at the moment.
Well first…the way the stuff is handled is server-side. The server determines who you should or should not have rendered. Secondly, if it didn’t dump the information from your RAM when you don’t need it, that would be called a memory leak. The game and your computer can’t magically know when you run out of RAM and know what to dump at that point. It doesn’t work that way.
After 15 years in the business I’m perfectly aware of what a memory leak is, and what I’m talking about is not a memory leak.
Your OS absolutely does know when you’re getting low and running out of RAM, it’s called dynamic memory allocation and has been a function of OS’s for quite a long time. Windows 7 is actually really good at it, which is why a machine that is capable of running 7 runs it better than either Vista or XP.
There are many ways that programs can load and unload information from memory and many strategies for doing so. It is unlikely that players who you see one second but not the next are being dropped from RAM. Those textures are very likely still in RAM, or at least the majority of them.
Huh never thought of it from that angle. The server should be sending the command to display the model, but it’s not. Either way, something is screwy because I can definitely render more models than 15-20 at a time.
(edited by rizzo.1079)
Engineer! All other professions are easy mode once you figure out how to play an engy well.
Computer software rule: There will ALWAYS be bugs.
I’ll usually at least attempt a group event if I come across one that looks neat, more of them can be done solo than you would think, especially ones in starter zones.
Guesting to do multiple events is not an exploit and does not cause the problems you think it does.
I know your pain…I’ve done 2 dungeon runs and have no desire to do them again. I don’t want to just toss the tokens though, because at some point a.net might actually make dungeons fun and I might want to do them.
Luckily it’s only 2 slots and I’m pretty good with keeping my bank tab clean:)
I can solo vets and champs pretty easily (on my Mesmer anyhow) but I’m terribad at any kind of PvP or dungeons. Never been good at pvp all the way back to MUD days and dungeons are more about rote memorization than skill, and I’ve always been horrible with rote memorization.
Oh also I’m an antisocial person who doesn’t like to talk to people I don’t know, especially when I"m playing video games, so I’m bad at the social aspect also:)
Promote skill target in options will fix it. Dunno why people don’t look in options.
Ah that’s why I didn’t see what his problem was, this is one of the first options I turned on when I got the game.
I can target with lmb?
Honestly I think it’s an issue with how the character models are stored(or not stored, as is the case) in RAM. Once my system has the model rendered it shouldn’t be dumping it from vRAM and rerendering unless I’m maxing out the RAM, which I’m not. There’s something screwy with the way their code is working at the moment.
Hahaha yeah you guys don’t know how RNG works. I made 3g in 2 hours last night just by salvaging like 6 rares. With Mystic kits not BL.
Don’t buy BL kits.
Well that and the # of mobs spamming aoe’s scales crazy bad with the number of players. They really just need to put in a logic check so only a certain amount of aoe’s will be cast in a certain period of time…or just give the stupid npc’s more hp.
I’d really rather see MORE rares added to the economy, personally, so limiting them is a bad idea, but longer/more preevent chains for meta events has always been something I’m in favor of.
When I logged on Sunday to find that a guildie had claimed one of the WvW towers for our guild. We don’t really WvW and seeing our silly banner all giant on the side of a tower was hilarious to me.
You’ve been told wrong, guesting is about the smallest thing causing this problem.
It will hopefully stop after the patch on the 26th because people won’t be able to get a guaranteed rare on every character.
They put in some kind of sound fix maybe last patch? Haven’t had the sound bug at Jormag since then, anyhow, but now sound does take a while to start up when I zone into heavily populated areas.
As far as the crashing, if it were happening to everyone I’d say it’s a.net’s problem, but yeah, you probably need to update your drivers.
And my main question is, where is the guild wars?…
The Guild Wars happened about 250 years ago, your character is living in the aftermath.
Also lack of drama is great! You really want a video game to stress you out, wtf?
Overflows mostly calmed down anyways.
They’re nerfing it based on the pbase reaction the first week or so….
This…haven’t hit an overflow in days if not longer, even for primetime events.
I can’t complain though, I’ve only been doing events on one alt so ecto prices going up means more profit for me. I did like the lower ecto prices though, ectos for the people!
Seems like a good change to me mostly. I really didn’t mind ecto prices tanking but I didn’t farm chests on alts anyhow so this just means more money for me hopefully:)
That’s just the game, it’s more about pretty pretty dressup parties than getting bigger numbers. I’m usually a bigger numbers man myself, but this game is cool in that you can ignore the pretty pretty dressup aspect too and just roll around looking at the cool scenery, doing de’s and whatnot while still crushing almost everything in pve without having to grind any higher than exotic gear.
As far as WvW and PvP I’m not really a fan so I don’t care much, but it seems like the devs want those aspects to rely more on zerging/skill than gear.
Not sure you’re getting the context there: I was going along with your argument that people won’t camp it. If the dragon is randomized and people won’t camp it, how will they know when it spawns? How will the people on that server get first dibs on it if they don’t know it’s happening? What happens if it only spawns at 3am on a NA server? I was following your line of reasoning to its conclusion, not restating my argument from my previous post. I mean, I may not “have a clue” as to what I’m basing my opinion on or whatever, but the only thing you’ve said that will actually make the events better(more fun) is to add a more involved preevent chain to each event.
Seriously, how will people even know when a random event that they want to participate in is happening? Do you know when the Ash Horizon is spawning without porting there to check every half hour? You’re pretty much relying on guildies to happen to be in that zone when it spawns, or someone running back to LA to tell everyone that it’s there and then risking overflow when they try to go back. Again, I may not “have a clue” about what I"m basing my opinions on, but I don’t think you’ve thought this all the way through. If your endgame idea is to have a randomly spawned boss fight with only people who take the time to camp it then I guess that’s…er…all good? But I don’t think that’s a.net’s idea of a good time and it’s definitely not mine.
Also: I’m fine with rares/ectos dropping in value. The economy was crazy inflated before and needed to be popped so that someone beyond hardcore gold farmers/dungeon runners/tp barons could actually make some coin.
(edited by rizzo.1079)