The norn personal home instance has my preference now, everything is super easy to reach, except ore, but there’s a shortcut, that you can run straight for them. Not to much going around. Today I got a ‘Yam’ at 9 silver from the node, not to bad. And a kale + onion. Yesterday cabbage (worthless). So it’s random. Haven’t checked human home instance yet, but this looks stupid, anyone checked sylvari home?
Can you elaborate on the shortcut? I always use the Norn home instance, but it’s irritating having to run up and over on the stairs.
Hunter, thanks for taking the time to post this info. Regardless of whether it is old news or not, it is still helpful to see a recent post on the subject rather than one that is 6 months or older.
Newer players and even older players who may not main a thief are sure to appreciate the effort.
The rest of you, get over yourselves. You should be encouraging discourse not ragging on a guy for trying to be helpful.
The link you posted goes to an Ele build, not thief.
Watching to see if you get good replies. I have no WvW experience with my thief either.
Not sure if serious…
If you are, I have a few questions:
How can you be sure this is THE Kris Constantine?
Even if it is, do you have any reason to believe he could not be a commander on Blackgate? You are aware that people who have actual jobs also play games right?
I like the idea of defining the tag colors. However, what color does what should strictly be at the discretion of the server. That way when an enemy sees a colored tag he thinks: Is that a tower busting zerg? Or just a large interferance zerg? Wait, small group with a yellow tag. Scout? or havoc?
It has been my experience that enemies cannot see each other’s commander tags.
Good point. Although I never really looked for a tag, when trying to stay alive in a zerg battle. Either way, it should be server specific instead of a standard.
Being able to find tag can mean life or death for your server in an open field combat situation. It can be the difference between a well stacked and composed force with no signs of weakness and an unorganized open target with their back line casters exposed.
I would suggest getting the hang of finding tag. If your server has one worth following.Oh of course! I was referring to enemies tags, and being in a battle, I wasn’t trying to find their tags. I do try to keep an eye on our tags.
Enemy tags are not visible. No need to try to look for something you can’t see.
Why is this topic even still open? It’s a ridiculous complaint and just plain rude.
Karl gets me the info I need. I don’t need a professional actor to do it. Keep up the good work Karl.
DeWolfe, I agree, I didn’t see any rage in your post, but with respect to the changes regarding WvW as it pertains to your performance concerns, this was in the News regarding the Sept patch:
Performance Updates
We‘re always working on the performance of the game with every update, but we have a big batch of improvements coming in this feature pack. We’ve changed the way many of the underlying systems work, making them more cost-effective, which will reduce how often players will be seeing issues caused by performance. This is most notable in large combat situations like WvW and at the PvE world boss events. These improvements affect both the server and client performance, so in these situations, you should see increased frame rates as well!
I get your point, but trying to establish such a thing is simply not going to happen. Each server community is going to have to work it out for themselves. I’m betting on some of the lower pop servers, such as mine, we will just have commanders using whatever color they want just to differentiate from each other.
Commanders on low pop servers will often map hop, playing all roles from offense, defense, havok and pugmander. In these cases I would rather a commander pick a color so I can stick with them regardless of which map we hop to. Sure, I could join squad, but honestly I like to be able to see when there are multiple commanders on a map.
Paragraphs. Learn to use them.
Seriously though, jumping on dead bodies isn’t going to have the desired effect. It’s rather poor sportsmanship. If you want a challenge, try running in smaller groups.
The rest of your post appears to be ranting about PvE. It’s a game mode, deal with it. Not everyone wants to WvW. Step down off the soap box.
If you are talking about instances that are specifically for PvP, sure. If you are talking about adding PvP to the existing PvE instances, absolutely not.
Yes, having a matching stacking sigil on your water weapons prevents you from losing your stacks.
Poster is a girl I think. thats midly interesting
Not really. It’s incredibly common.
If they use the ranks as currency, people would just create new characters and keep expending their rank points as currency.
Low level caracters used to get ranks faster, but it is not so anymore with the shared pool. All caracters get XP as fast, and only the firsts WvW ranks demand less WxP; it is not linked with the character level, but the account WvW rank…
I think his point is with the account bound wxp, if unused wxp could be spent on siege (or anything else), you could create a new toon and instantly have a pool of wxp to spend. Rinse and repeat.
I must not be understanding something then.
I’m saying for lower population servers, the lurking crafters artificially inflate the reported player hours and would have an effect on the conclusions being drawn from the data. Get rid of the crafting stations and you can be more confident that the player hours reflect the people who are actually participating.
For higher population servers, these people would not skew the results very much as they would represent a much lower percentage of active players.
Hard to believe, but I’ve been on my own borderlands at times where the guys at the crafting stations outnumbered the active players. I play enough, that I can recognise the active players from the crafters.
Nothing sucks more than trying to rally a defense and realizing the player pool is a bunch of crafters.
Total players hours will be skewed, particularly in the lower tiers by the people that spend hours at the crafting stations.
I was thinking more about this, and actually reporting player hours might help this problem. A world that has people sitting otherwise idle, “just crafting,” in WvW would probably score much lower (relative to their logged hours!) than one where everyone is out fighting hard. They would have high hours and low score, and that’s exactly the feedback that world needs if they want to improve their WvW standing.
And if that world just doesn’t care about WvW and people still craft in WvW maps, well then it won’t matter to them what their score/hours were.
Since you can not prevent these people from using the crafting stations, how would you suggest those people that do care about WvW evaluate the situation is the results are skewed by these individuals?
People use them because it is a convenient way to access crafting stations and then be able to return to your previous location without ever spending a single copper on way points.
I stand by my belief they should be removed.
This is an interesting proposal. It is data I would be curious to see as well. One important step would have to happen along side this: get rid of the crafting stations.
Total players hours will be skewed, particularly in the lower tiers by the people that spend hours at the crafting stations. If I had a nickel for everytime I had a total of five people trying defend and there are 6-7 standing at crafting stations. It effects the outnumbered buff also. There are so many other places to craft.
I think the troll issue is more about he troll destroying siege rather than placing it.
I’m unclear why Alysia thinks this would make lower tiered players leave WvW. I hate having to run around three keeps and four towers trying to keep siege refreshed. This would make this unnecessary, allowing me to throw and build siege and then be able to roam or zerg without having to keep one eye on the clock.
Kilam, this gets my vote for post of the year. Excellent work.
I don’t think VOIP is a bad thing…
But the “Be on VOIP or GTFO of WvW” attitude we see from some commanders is ridiculous…
It is not ridiculous. Most players not on TS are usually rallybots that are best left at home. That doesn’t apply to ALL players but it is a general sentiment that has been reinforced by experience. Knowing where a commander is turning, going, dodging, etc is not only useful but for out numbered zerg busting situations a decided advantage. A zerg without voice comms is at a tremendous disadvantage to one that has it and uses it.
I would point out that a player doesn’t have to engage in the voice chat, but listening is usually a very easy thing to do. I often mute everyone but the commander and simply listen mainly because I find chatter distracting.
I did not know this. Do you manually have to mute people one at a time?
That is one of the biggest reason I don’t enter TS. Too much useless distracting banter.
Commander: Inc in 10 seconds. Might up
User 1 : OMG you should see my cat. He’s attacking my toes! lol !
Commander: Push through …push push push
User 2 : too cute. I have 3 cats. I used to have 4 but one ran away
Commander: Waterfields on me !!
User 3: I hate cats. dogs ruleThat or the commander that sounds like he just got out of middle school and his voice is still changing
There is a certain group thieves that frequently discuss builds, how they are pwning people, etc, while our commander is trying to lead. They also provide frequent status updates, so we can’t mute them. I believe TS3 has a whisper feature. I wish they would learn to use it. I hate having to talk over them to provide critical updates.
#2
You guys don’t know anyone can summon a pet.
http://wiki.guildwars2.com/wiki/Ogre_Pet_Whistle
" It cannot be used in WvW"
We are in the middle of the Season 2 tournament. No rng.
If you are just trying to see the likely next matchups, the Millenium people already do this automatically.
For example:
Kaineng Server…
Yito
Hardtankz
Steel JuggernautEB, and the other various borderlands depending on who we’re up against for the week. I haven’t been in EotM enough to know who are the best leaders.
There are a couple more that I am forgetting I am sure, but those are the ones that I have run with lately that have been the most fun/effective. (As well as being patient and willing to answer questions from players that are truly trying to get better in WvW)
We actually have quite a few good commanders in Kaineng,
I’d add Thorin Graf, Kingofnight, and Dangleon to this list.
There are others that only tag occasionally when needed and do a fine job as well.
I think all of these guys are patient for the most part and I have learned a lot following them.
Bonus is if you get Yito on team speak he may start singing.
The only current solution is a gem shop purchase of an upgrade extractor
that’s not really a solution since that would cost more than just buying new runes….
I didn’t say it was a good one.
The only current solution is a gem shop purchase of an upgrade extractor
They already did – it’s called mega server where you already are commingled.
Irelevent to WvW
I think this would be a good idea.
“this” being what exactly?
maybe you should explain the actual idea and not assume everyone knows what “WXP bonfire” refers to.
Quite simply there are communal bonfire boosters available in the gem store. Currently they can be used to grant a 50% bonus to magic find, karma, or experience.
http://wiki.guildwars2.com/wiki/Communal_Boost_Bonfire
He is asking for a fourth option to grant WXP.
Make sense now?
It would be a little better if the boon duration food had something other than magic find as the primary stat. We need boon duration food with something that contributes toward one of the primary stats.
Otherwise I agree, the reduced boon duration makes my build less viable. Back to the drawing board again.
Too late for this imo. The majority of people who were going to make ascended armor have already done so and already paid for or used up their stocks of silk and damask. If they decrease it now, all those people will be unhappy about it and consider it very unfair that latecomers get a great price break and reduced costs that they didn’t get.
Yes it would upset a lot of people. Honestly, I don’t care. I get a little tired of seeing this as an argument for not fixing something. I have already crafted 5 of 6 ascended pieces for one toon. I have others I would like to craft for.
Silk is a major stumbling block. It is out of proportion with other Ascended crafting materials. It should be fixed. Leaving it 3 scraps per bolt and reducing the requirement to 50 bolts would put it in line with the other materials.
What most players havent realized yet is u can put 4 different colored bags in the mystic forge and a 25 slot rainbow bag will pop out. Only works for players who have transfered to JQ server.
What?
It’s a joke
I can’t wait for the threads asking about the 25 slot rainbow bags after they spent gems transferring.
As far as I know guild names are unique, but guild tags can be used by multiple people. Why is this a concern? You know who is in your guild because they are displayed in gold rather than green.
If you click on the player trolling, you will see what the full name of the guild is.
As for the other questions, only Anet knows and they will make announcements as they become ready.
Look for the commander tags?
Look for the orange swords?
Ask in team chat? /t
I won’t even pay for the 20 slot bags. These would have to be 30 slot minimum to be a slight consideration. Even then, too much. Lesser vision crystal rather than a vision crystal would make it a tiny bit more palatable.
It’s not hard to manage your bags.
And all the instant repair kits too.. completely useless. why don’t they just remove them from store? instead they are giving away for free.
Instant repair kits are not completely useless come the new patch. Close to it but not completely. While it won’t cost you anything to repair, you still have to visit someone to do the repairs. There may be occasions when you want to get back in the fray without having to take that detour.
Achievements > General> Weapon Master > Shield Master would like a word, too.
Warrior/Engineer/Guardian + ambient = Shield Master
This is NOT a bad suggestion at all. Should be presented in the Suggestions forum, however.
They moved the Suggestions forum to the the Archives section. I was under the impression they have moved away from it. Is this not the case? It does not appear to be active anymore.
I believe there was a bug with it giving Glory instead of PVP ranks. Since Glory was removed, this was a mistake. They are likely fixing it so it gives PVP ranks as intended.
OK. I stand corrected on the stats. There is however still an important distinction. The actual Twilight can have it’s stats changed on the fly, the ascended weapons can not. In the event they decided to release something above ascended, the Twilight will be improved. The fake Twilights will not.
So if I have a random greatsword named “plurpurple” and apply dusk to it… Normally it would be renamed “Dusk” and have the looks of Dusk, as well as whatever rarity Dusk had. Is this not the case? Will it still be named “plurpurple”?
I don’t know as far as the name. I did not see this information provided in any of the blog posts/threads to date.
The rarity of the item will not change.
OK. I stand corrected on the stats. There is however still an important distinction. The actual Twilight can have it’s stats changed on the fly, the ascended weapons can not. In the event they decided to release something above ascended, the Twilight will be improved. The fake Twilights will not.
No, you’d have six ascended greatswords, that LOOKED like twilight. They would not have the same stats as Twilight since the legendaries are always guaranteed to be best inc class stats. They also would not have the ability to change stats while out of combat. If you make a zerker ascended greatsword, it will ALWAYS be a zerker ascended greatsword. But the legendary greatsword can be changed at will. Sentinel, zerker, dire, whatever you need for the toon using it.
They are not Twilight. Just look like it.
it’s nearly not possible. if it was 100, it could be ok.
Definition of achievement:
“something that has been done or achieved through effort : a result of hard work”Getting 5,000 killing blows with a shield counts. I did that.
Killing 1,000 Giants? That’s not an achievement. That’s a Trial of Hercules. That’s its own circle of Hell.
You know what? They’re both stupid achievements. (I’m working on the shield one, but most days I’m asking myself why I even bother.)
Kills on ambients count toward the weapon achievements. Makes it a lot easier to get kills with the off hand weapons. There are places with lots of ambients you can farm for this.
I’ve reread your message a couple of times, and I guess I just don’t understand what you are asking.
For example, regarding the legendaries, if you made twilight, you will still have twilight as an equipable item, with it’s stats and ability to change stats out of combat. You will now also be able to skin another non-legendary sword so that it appears like twilight, but it will not suddenly become twilight. You still only have one twilight.
The conversion to account bound means you will be able to move your twilight to another toon as desired. But you still only have one twilight.
So what’s stopping spies from doing that now? Just guest to the enemy server and eavesdrop.
You are right, in it’s current form, someone could guest and listen in. This is why this option makes even more sense. This new chat channel should only be shown based on the actual home server of the user.
It makes incredible sense.
I’m not sure you are using the term “skin” properly. A skin is just the appearance of the item, not the actual equipable item.
Too much work to design such a feature.
Why not just say the server name in chat?
Hmmm, not sure why you think this would be too much work. We already have quite a number of available chat channels. This is an excellent suggestion and it might be much easier than you are suggesting.
Saying the server name in chat does not mask the message from the enemy.
Perhaps with the coming Megaserver changes, there will be more people hanging around in the few areas making the giant kills a little easier to accomplish. Here’s hoping.
I have only encountered friendly players on Devona’s Rest. I ask questions and get answers. I asked for help yesterday on an Event and gave the WP. Someone showed up and immediately helped me out. Overall, I’m happy with the friendliness of the player base, especially on Devona’s Rest.
I find the same is true in general for open world content. Calls for help almost always get willing souls.
Dungeons on the other hands are much more difficult for people when they are unfamiliar with it or not running the “meta.” People seem only interested in making speed runs rather than enjoying the experience. You get kicked simply for not knowing what to do, rather than one of the party members taking the time to explain it. It can be a real barrier for new players.
I do making success dependent not just on the individual but on the community. But still enriching your community through constructive criticism and not just “You’re a useless moron” seems like the obvious choice to me. Why not help people grow and by doing so help the community around you grow and advance their skills. I just taught a whole group yesterday how to do AC and it only took me about 10-15 minutes longer than it normally would, and from now on 4 new people know how to run AC smoothly.
Good on you. We certainly could use a lot more like you. It’s nearly impossible for people unfamiliar with the content to get into a group without being kicked.
It specifically says it is for the Collections. This should not have been a surprise. I believe you’d have to submit a ticket if you truly want a refund.
For what it’s worth, I don’t find them useless at all. I have many items in my collections that far exceed the original 250 stack. These have been a very welcome addition in my opinion.