Showing Posts For smithkt.8062:

Fire orchid node

in Players Helping Players

Posted by: smithkt.8062

smithkt.8062

I am assuming you are talking about the home instance node. You get 3 per day.

Ultrawide Monitor Issue

in Bugs: Game, Forum, Website

Posted by: smithkt.8062

smithkt.8062

Let me be that guy who says “run it in a smaller window”

This is fine as a temporary solution for the character creation screen, but switching resolutions constantly to accommodate cut scenes is not practical. It’s a shame as the game otherwise supports the ultrawide format very well.

Royal Pass

in Players Helping Players

Posted by: smithkt.8062

smithkt.8062

{snip} (other than WvW, which they removed the guild bank from a few years back)?

FYI, you can still access the Guild Bank in WvW. Just talk to the Guild Master(Guild Registrar) NPC. There is an option to access the guild bank.

Offering help for EBay JP & Not So Secret JP

in Players Helping Players

Posted by: smithkt.8062

smithkt.8062

You have a regular schedule for this, or should I just look for you online?

Is there a way to switch channels?

in Players Helping Players

Posted by: smithkt.8062

smithkt.8062

A couple of things that should help:

1) When you are in the populated map, there will usually be a commander tag. Join the squad so you will most likely be rejoined to the same instance. This assumes the instance is not full. If you don’t get joined to the same instance, you will have the option to right-click on a the commander and select the option to join them. This will attempt to switch you to the same instance.

2) If joining a squad is not an option, then try to party with someone else in the instance. Use the same method above to rejoin the instance.

3) Use the Looking For Group tool to join a party/squad and again, use the right click method to switch to their instance.

WvW Pip Display (SUGGESTION)

in WvW

Posted by: smithkt.8062

smithkt.8062

Multiple menus? Press B. Click the tab for rewards. It will remember the last viewed tab. Now just press B to toggle the rewards screen on and off. No need for more screen clutter in my opinion.

QoL Shield Gen

in WvW

Posted by: smithkt.8062

smithkt.8062

Another QoL improvement is being able to see through them better. I was trying to operate a treb while the dome was around me. I was trying to counter an enemy treb, but the dome obscures the view which made adjusting my direction and power take longer than it should. This is compounded when you have two domes partially overlapped.

WvW Guild Mission Requirement

in WvW

Posted by: smithkt.8062

smithkt.8062

Well problem is, a decent amount of the PvE ones also have this 3/5 people requirement, we had 2 weeks without any we could do, due to that requirement.

Yeah, true, but the “easy” missions can always be done solo.

The medium trek can be done with two unless you get one that involves a jumping puzzle. I used to park one of my rarely used toons on a few of those so I could quickly switch and interact with the circle.

The races can all be done solo as long as you get on a map with another group already running it. You just wait until it looks like they will get 15/15. Then you start your mission, run the course once and talk to the guy at the end and claim your guild credit.

The amount of mats required and the mining rate on the aetherium will slow you down more than the favor.

You have to select the option to give you only PvE missions to maximize your chances of getting these.

WvW Guild Mission Requirement

in WvW

Posted by: smithkt.8062

smithkt.8062

So I’m trying to build up a guild hall with my girlfriend. It’s time consuming and expensive just 2 people, but it’s fun to do, it’s a thing to do while waiting for content.
We do mostly WvW and some PvE for materials and such as everyone is doing. But when the guild missions require at least 3 people to participate, that makes it a bit hard to level up a Guild Hall.

Is there a reasoning for the 3 and 5 people requirement on guild missions, which I’m not aware of, or is it just an arbitrary boundary set?
Is it to avoid small guilds like what we are doing perhaps? If so, then why is there still a few missions we can get without that requirement? (This week we are lucky to have 3 missions available which require 3 people as minimum).

Sorry if it’s posted in a wrong subforum, but I didn’t quite see where else it would fit.

Regards
Folsted

Honestly, I don’t think they anticipated 1-2 people trying to build up a guild hall and the WvW missions typically reflect that. I did a guild with my brother. I just used the PvE missions only. It’s usually fairly easy and quick enough to use those to generate the favor needed for the upgrades.

Taking Supply Camps efficiently (Vid)

in Community Creations

Posted by: smithkt.8062

smithkt.8062

This is a long vid for saying “stack mobs around an object and smash buttons hard”.

There is so much more to know, like,
What all will cause swords
how to avoid yak spawns
The most likely routes defenders will use to enter a camp
What skills each npc uses

8 minutes is not that long. He tries to show the best place for each camp to stack them. Why are we giving this guy crap for trying to help new players? I don’t get it.

I think many of you have forgotten what it was like to be totally new to the mode.

Taking Supply Camps efficiently (Vid)

in Community Creations

Posted by: smithkt.8062

smithkt.8062

well…I guess what I showed in the video is nothing new to veteran WvW players and probably a waste of time…

will be helpful to the many new players who have little experience in WvW though and are just taking their first baby steps with the new updates and such.

Don’t let these guys get to you. It will be useful to new players.

Two things you could add for clarity.

1) As someone else pointed out, a quick explanation of what RI is. I’ve seen so many new players stand there hammering on the RI supervisor wondering why nothing is happening.

2) You might want to explain the reason why you are moving behind objects. This is all about the line of sight for the scouts. You want to pull those into your AoEs and cleaves so you can burn them all down at once. I see people just standing in the open getting poisoned and blinded by those kitten scouts.

Anet: Please slow down pip rewards

in WvW

Posted by: smithkt.8062

smithkt.8062

I’d try to point out how unfunny this is, but I don’t want to get infrancted. Oops.

Anet: Please slow down pip rewards

in WvW

Posted by: smithkt.8062

smithkt.8062

Hmmmm….

This smells like stinky bait, but what the heck, I’ll bite.

My rank 625 account is still only half way through diamond. I think the reward progression is just fine.

Sladi, perhaps you would like to clarify what you consider “moderate rank”? Would that be somewhere in the mithril ranks by chance?

Lower ranked players are earning between 2-4 pips per tick depending on their servers success during their prefered playtime. I suspect a lot of them will never even sniff diamond without serious hours grinding for it.

This sounds like a poorly veiled attempt to say : “Get the PvE players out of WvW because they are clogging the queue”

{Suggestion] Leave WvW Bonus

in WvW

Posted by: smithkt.8062

smithkt.8062

What you really want is your participation counter to count down as usual and give you the needed rewards even after you’ve left WvW.

Sounds more simple, doesn’t it?

Yes that would be the best solution. Going to OS does exactly that.

Some will still look for outnumbered maps to sit on, but for those the queue wouldn’t be a problem anyway.

{Suggestion] Leave WvW Bonus

in WvW

Posted by: smithkt.8062

smithkt.8062

Wouldn’t people still just wait for the pips and then leave afterwards to get the pips and the bonus? Am I missing something here?

Or how about getting on a low queue map, quickly getting your participation level up, leave, profit. This would have to have so many qualifiers on it to prevent abuse and more crying about pips.

{Suggestion] Leave WvW Bonus

in WvW

Posted by: smithkt.8062

smithkt.8062

Just like the map closing bonus award to speed, how about awarding a few bonus pips to leave WvW when ready to, instead of staying in WvW and waiting for the participation cool down? That way it frees up the qeue for other players….

Unless the pip bonus will net the same amount of pips that could be earned by afking during the participation cool down, it won’t matter. People will not accept the bonus.

Those people could just as easily move to OS. Pips are still earned there.

Pips should be based on active gameplay

in WvW

Posted by: smithkt.8062

smithkt.8062

I understand the frustration with the true afk people, but let me throw another scenario out there for which your system would penalize an active player. I had this happen yesterday.

I was actively playing and got my participation up to 6 while queued to a different map. My queue pops. I switch maps. The commander is on the northern part of the enemy map. I start making my way up there. I get ganked on the way. I make several more attempts and get ganked each time despite using several different routes. (These are not 1 v 1. Always at least a 3 v 1) I try to defend the spawn camp. 6 v 1 fails. So despite my active playing, because I have not had any successful player kills or events, my activity timer has started to decay and I am now down to tier 5.

However, I am still earning pips. Under your proposed system, I would not be despite not being afk.

How about the guys and girls that volunteer to scout structures? They shouldn’t earn anything? In the current system, using squad participation, they can get their tier up above 3 and earn pips while providing a valuable service. Under your system, these people would be considered afk unless an enemy attacks the structure so they can get credit for a repel event.

Your system shifts the goals to keeping your personal activity level up rather than contributing to the overall success of the server which in turn could lead to more pips for everyone.

I don’t think there is a perfect solution. If they are just trying to afk for pips while their activity timer runs down, they should just move to OS. You still earn the pips there and don’t clog the queue.

Ideas for how to improve pip system for WvW

in WvW

Posted by: smithkt.8062

smithkt.8062

when is blobs everywhere you cannot encourage more blobs and when you add limit 2-3 pips per supply/kills/events there is no way how exploit it.Current system is good only for veterans who spend years in wvw but new players or players what dont spend all time in wvw rather leave this game mode and stay in PVE.

I specifically said that right now it would have minimal impact as it is currently a blob fest anyway. I expect the queue will subside eventually and then this idea WOULD encourage the blobs to continue.

Your suggestion said 1 pip per 150-200 supply spent. You can’t see someone going into a keep and just building a bunch of ballistas, using all supply, just to earn the extra pips? I assure you, this will happen. Even if you limit it to +2 or 3 in a 24 hour span, it will still happen. If you don’t think so, you haven’t been paying attention to how people exploit every possible farming opportunity that presents itself. As an example the kill trading that went on in OS for the UD title. Sad but true.

Extra pips for guilds

in WvW

Posted by: smithkt.8062

smithkt.8062

Didn’t think about turtles. I was hoping for something to encourage Guild participation and help Defenders a little.

I think Guilds that really put in the effort deserve something. Even the scouts who help but don’t get very much.

Yeah, that’s why I suggested having the bartender sell something instead. You have to choose if you want the WxP bonus, WvW reward track bonus, or pip bonus. Gives a reason to be an active and repping member of a guild but allows you to otherwise play the game freely.

Extra pips for guilds

in WvW

Posted by: smithkt.8062

smithkt.8062

Here is an idea to help promote Guilds. Allow a Guild to build an Aura that maybe grants a pip or two to its active WvW members while they are repping them.

Maybe even allow claimed forts and such to provide an extra pip to the guild claiming it. People would be more apt to protect something that is giving them a boost.

I know there will be other problems l can’t see but hopefully a discussion about this can help.

Auras are proximity based. You need to be near the claimed structure for them to apply. I’d worry that a pip bonus aura would encourage people to turtle in structures. How about a boost you purchase from the bartender for a bonus +1?

Ideas for how to improve pip system for WvW

in WvW

Posted by: smithkt.8062

smithkt.8062

Right now this pip system is good only for big rank players or afkers.We need more action pips system (1 pips per 50-100 people kills/1 pips per 150-200 supply spend/+1 pips per X Events (captures/Defense/Escort) +1 pips per 30-60 min you stay in 1 wvw map.Its easy how much you play that much pips you got.This solution is good for veterans and new players.Right now its better for low rank peoples on bronze servers or new players avoid WvW.

pips per kills would encourage more blobbing. Not much impact now as it is already mostly blobbing, but something to keep in mind

pips per supply spent would simply lead to people building dozens of ballistas and siege capping a map. I know where you were going with this, but if there is one thing we can be certain of, any system that can be exploited will be.

The Paper Wars... EotM v2

in WvW

Posted by: smithkt.8062

smithkt.8062

On TC (Kaineng link) I have seen both. NA prime was a ton of fights on the borderlands with blob vs blob. It seemed to be mostly recognizable commanders. Lots of fun.

Outside of NA prime I was seeing tags I didn’t recognize and they were avoiding most fights to PPT. I’d usually just try queuing another map and hope for a better group.

I’ve avoided EBG entirely so I can’t comment on that.

Combining badges with Tomes to rank up

in WvW

Posted by: smithkt.8062

smithkt.8062

Convert tomes to spirit shards. As if the EotM heroes sitting at diamond was not bad enough…..

wvw Memory gobbler converter

in WvW

Posted by: smithkt.8062

smithkt.8062

Definitely not going to waste 350 tickets unless the payoff is huge.

Queue Solution - Q Position based on WvW Rank

in WvW

Posted by: smithkt.8062

smithkt.8062

no pips in spawn…..

This is a brilliant idea, this is a must at this point, all I see now is 10+ people afk at spawn at all times just leaching pips and reward tracks. Like you said while in spawn (Invunerable) you should receive no pips or reward tracks progress. Anet please implement this asap.

And what happens when I respawn after dying just as the tick timer hits zero? I guess everytime I die I have to check the timer and lay there if it’s close to zero just so I can get my pips?

You people are getting ridiculous.

How to perform a bit better (need advice)

in Players Helping Players

Posted by: smithkt.8062

smithkt.8062

Thanks guys, that’s nice & understandable advise.
I’ll forget legendary gear and go for ascended (have quite some laurels).
I see how things are arranged in WvW, just go there now and then, without whining ;-)

Looking at ascended gear:
Any difference between Crystalline band and Rong of red death?
(both are 120-85-85 + 1 infusion slot)

The difference is in the type of infusions you can apply. Unless something has changed since I last looked, you can’t wear two rings of the same type. So you can wear a Crystalline Band and a Ring of Red Death, but you can not wear two Ring of Red Death.

Weapon Swapping Question

in Players Helping Players

Posted by: smithkt.8062

smithkt.8062

Elementalist/Tempest attunement changes are also considered weapon swap and will proc the sigil in your equipped weapon.

"Retreat"

in Players Helping Players

Posted by: smithkt.8062

smithkt.8062

I don’t have this problem either, but I also have auto-targeting and auto attack turned off to avoid these exact situations. Same problem will occur with leap skills if you don’t turn this stuff off.

Wintersday Siege Animations

in WvW

Posted by: smithkt.8062

smithkt.8062

Hmm? When I see someone use a treb it throws snowballs, and catas presents.

I’m pretty sure you will only see these animations if the person using the siege is not maxed on that ability. For those who are maxed, you see the standard animations.

How can two people level a guild?

in Players Helping Players

Posted by: smithkt.8062

smithkt.8062

As others have said, set your missions preference to PVE.

The easy and medium treks can be done with two people. Just have the Dulfy guide open and knock them out.

The easy bounty is typically easy to achieve. I try to make sure the target is near a way point before activating. Call out in map chat if you need help. People will show up.

Keep an eye out for races that are either already at 15/15 from another guild or close to it. Start your mission, and have one run the course while one protects. Hopefully the other guild will still have people in there clearing the way. Once you complete the course once if it is already at 15/15, you can just talk to the NPC at the end and ask to end the mission early. Your guild will get credit for the completed race.

Favor will be the least of your issues. Materials are going to either take a tremendous amount of farming or you will need to spend tons of gold to acquire.

I have a 3 person guild at level 60 now. It was no easy feat and very costly. But I am insane and something of a completionist.

2v1 against my server

in WvW

Posted by: smithkt.8062

smithkt.8062

Hook, line, and sinker.

Siege Bar - WvW Importance

in WvW

Posted by: smithkt.8062

smithkt.8062

This is a good idea.

To echo one of the other responders, better organization will mitigate the problem to some degree. If you are commanding, I’d suggest using a Safe Box/Invisible Bag placed at the bottom or top of your inventory. Place all your siege in there and you will never have to worry about it moving around when you compact your inventory.

If you place it at the top, you can scale down your inventory window to show only the first bag slot with all your siege in it. This should help avoid the issues with the inventory blocking the screen.

Verdict on Cannons

in WvW

Posted by: smithkt.8062

smithkt.8062

Verdict:

No siege cap made them impossible to properly form an opinion on.

If they want to try them again as a revamped beta, then here are a few suggestions:

Fix the siege cap issue
Smaller AOE ring
Lowered AOE player cap
Lowered bleed stacks.
Basically a scaled down version of the fixed position canons.

If they polled about them today, I would vote NO.

Is WVW Fixed?

in WvW

Posted by: smithkt.8062

smithkt.8062

First, broken is probably not the right term to use. There are still skill balance issues and population balance issues which you could define as broken.

If your real question is about the activity level, then I will say that at least for NA during typical prime times, there is plenty of activity as a result of the server linking.

HOD wins, DB gets glicko adjusted +150... wut

in WvW

Posted by: smithkt.8062

smithkt.8062

Yet I hear the community blaming this on ANet. Lol helluva funny in my opinion. Then the community wonders why ANet don’t communicate much with such people? Pretty obvious to me why.

Its human nature, the game design has to account for that but doesn’t at all.

Agree.

This explains it in 1 sentence…instead of my long post on beaver dams & water wheels.

To really “fix” this & get us out of the “swamp” we’re stuck in…ANet needs to change the base map mechanic & switch from using beaver dams & Re-design WvW to use water wheels instead…imho

https://forum-en.gw2archive.eu/forum/game/wuv/Beaver-Dams-Water-Wheels/first#post6396100

Analogies are good and all, but when you just suggest that they make water wheels without giving an example of how that can be applied all anyone can take from that is making actual water wheels in SEC.

Please don’t ask. I don’t think I can take another “Globes” wall of text.

why Badge of Honor give so less on wvw?

in WvW

Posted by: smithkt.8062

smithkt.8062

So the problem is that you want them to drop faster? Believe me, if you keep playing you will eventually wind up with more than you can possibly spend. It sounds like you may have run for a few hours and just think you should have more. Sorry, but the drop rate is fine.

why Badge of Honor give so less on wvw?

in WvW

Posted by: smithkt.8062

smithkt.8062

So less than what?

Badges of Honor is a currency unique to WvW and can be easily earned by actively playing the game mode. What is is that you expect to use them for?

Deployable Cannons in beta! [Merged]

in WvW

Posted by: smithkt.8062

smithkt.8062

Debating the polling process rather than giving feedback on the actual cannons is such a waste of time.

The issues:
1) No siege cap – We’ve already seen them deployed by the dozens in every structure.

2) No decay timer – All other deployable siege has a decay timer. I observed randomly deployed cannons everywhere. With no decay timer and no affect on the map cap/local cap, they are being built everywhere.

3) As a result of the above issues, the bleeds and chills can all too easily destroy any size force. Sure, I know defenders like this, but frankly it has eliminated any real fights at all.

4) Damage radius and distance has made them far too effective against rams and catas. Taking SMC will be nearly impossible, unless the structure is undefended.

I’d suggest hot-fixing these if Anet wants them to be given a fair look.

To start with, they should abide by the same rules as all other deployable siege. They should have a local cap, affect the map cap, and decay properly.

Reduce the damage radius as Jeknar suggested. This would make rams still a viable option, but would require good placement.

The bleeds and chills might not be such an issue if there weren’t so many being deployed. I’d like to see the first two changes made and then have a chance to re-evaluate. If that can’t be done, then I’d consider this a total failed experiment and complete removal should be the logical conclusion.

Balance Changes Upcoming

in Guild Wars 2 Discussion

Posted by: smithkt.8062

smithkt.8062

It is pretty obvious from the feedback so far that the underlying problem here is the fact that skill balance is not unique to a specific game mode. Until these are split, you will never be able make all three modes work well.

I know this is a non trivial task, but I think it should be on the short list of improvements for the long term health of all modes.

There was a dev post some time back suggesting it was something Anet would consider. I think it is time to acknowledge this change is long overdue.

[Suggestion] Team chat change

in WvW

Posted by: smithkt.8062

smithkt.8062

Part of the problem is people simply don’t know that Team chat is now cross-map. It’s seems a large part of the player base never reads the patch notes.

The non-trolls will eventually adapt, but yeah, it couldn’t hurt to add a map identifier tag of some sort to help streamline the call outs.

[Suggestion] Team chat change

in WvW

Posted by: smithkt.8062

smithkt.8062

I would really like for this new team chat to just be removed and reverted to the old team chat. It has mainly only been used for trolling and random chat spam so far. Toxic members of a WvW community are just going to use team chat to flame and shame members of their server where EVERYONE can see it.

Servers have pretty much already formed other ways to scout across maps. This new team chat really just makes life easier for trolls.

So because a few people are trolling, we should abandon it already? Give it a little time and see if it settles down first. Day 1 was useless. Day 2 was already much better. If there are still a few people that feel the need to troll, then block them.

Guild Chat broken

in Guild Wars 2 Discussion

Posted by: smithkt.8062

smithkt.8062

One other fix I am aware of was setting yourself to offline and then back online.

t2 desert camps

in WvW

Posted by: smithkt.8062

smithkt.8062

It would be easy enough to move all the camp guards closer to the center, so you’d always have to fight all of them to flip a camp. But to be clear, you guys are arguing that you want to do ‘more PvE’, which seems to go against the forum’s current agenda of ‘less PvE.’

Tyler, I can appreciate the fact that you are trying to bring some levity, but having functional guards on the camps is not what I would call PvE. These NPCs are a necessary function of the map design.

It is a little silly that I can bait the lord out, kill it and perhaps one guard and then walk into the middle of the circle while the rest stand around doing nothing.

Question about a Hack I saw today

in WvW

Posted by: smithkt.8062

smithkt.8062

but when you are down you dont get vengence skill right away
also standing up ?
another one i saw he was running while healing
is that another skill also ?

That second one you describe has been seen a lot recently. I think it’s a bug. Downed players will appear to be running, but if you stay with them you can kill them.

Suggestion: Random Favorite Finisher

in Guild Wars 2 Discussion

Posted by: smithkt.8062

smithkt.8062

Bumping this again. Being able to select a subset of available finishers for the randomizer would be great.

You could setup a grouping for holidays or just select a few of your favorites. Nothing is more depressing than seeing the basic spike or the rabbit when you’ve pulled out a glorious victory.

Glider Suggestions? Share Them Here!

in Guild Wars 2: Heart of Thorns

Posted by: smithkt.8062

smithkt.8062

The only suggestion I have is when you have dyeable gliders, all channels should be dyeable. Don’t force colors on any part of the glider.

Suggestion : 2 Smaller Guild Halls

in Guild Wars 2: Heart of Thorns

Posted by: smithkt.8062

smithkt.8062

If this smaller guild hall will have access to the exact same upgrades as the larger guild hall just with a lower member cap, then I don’t see how this makes any sense.

I have a 4 person guild hall with only 2 people contributing and am at level 35 without too much pain.

Even a 200 member cap should have absolutely no problem upgrading under the existing structure. I see no reason to offer discounted upgrades.

Now, if you wanted to have a 5 member cap, then I could see it.

The only difficult upgrades for small guilds are the Scribing upgrades in the War Room. So much sand……

WvW reset

in WvW

Posted by: smithkt.8062

smithkt.8062

It resets every week. You just have the misfortune of getting the same matchup each week.

Capture and Hold a Camp Guild Mission [Merged]

in WvW

Posted by: smithkt.8062

smithkt.8062

3 of us did this yesterday with 40 seconds to spare and this included one dolyak getting killed and having to wait for a respawn.

I think we only pulled it off because we are the red team with the short paths from Pangloss to Ogre Watch and Veloka. The dolyak to Veloka counts twice as it also goes to the keep.

We were very lucky that the Green and Blue hordes were busy with each other and we only had to fend of a terrible minion master and a daredevil that spent most of his time running away.

Certainly not as easy as it was.

Heroics + Big spender daily

in WvW

Posted by: smithkt.8062

smithkt.8062

Or buy the Badges of Tribute in your guild hall if you need them for any guild hall upgrades.