one question, how is this gonna fit in terms of lore?
the 5(6) abandoned the world quite a bit, would you allow someone to enter your realm if you want nothing to do with them?Lorewise there’s not an issue with that. Grenth responded to prayer in the heart of his cathedral in Orr, and sent an avatar to speak with the priestess. Kormir, Dwayna, and Lyssa also answer prayers (Human racial skills).
So it’s not they “don’t want anything to do with the world”, they simply stepped back. And the reasons or that are either more theologically appropriate (“Gods help those who help themselves”) or . . .
. . . fear of being caught by the Elder Dragons and devoured or destroyed like Owl.
giving a power is one thing, showing a portal to their own world is another.
as you said, they are afraid to be devoured or destroyed (maybe), i don’t think you would let everybody in when there is a chance it can go wrong.Unless something already went wrong . . .
better keep the current problem at bay then inviting an even greater evil, that’s what i would do anyway.
i would like to have more gems when i pay with real money, the exchange rate only gives you a loss anyway (when changing it to gold) so it will only make buying gems with RL money more attractive.
also, P2W only exists when you have an advantage over someone else, does a skin give you an unfair advantage?
no, it’s just something you want, an inconvenience, not P2W.I had this plan in the beginning as well. Getting more gems for your 25 euro. That seems a pretty simple thing but to change all the gem cards in the ‘whole’ world is i think a bit harder.
it’s actually dead simple, all Anet need to add is a script code that adds X more gems when you register with a gem card.
they can eventually release cards that states the bonus gems, that only takes a bit of photoshopping.And isnt just this ( gold to gems depens on people that buy gems with money) that shows that less and less people buy gems with money and more and more buy it with gold. For me the 8 gold per 100 gold is too mutch to handle. And that is to bad since i would really want to buy those skins. Other thing is that they overprice everyting as well. Like its a standard everything is 800 gems but yea…. So why not do something simple thats doesnt hurt anyone ( right?) Its not that they will sell legandaries for 80 euro or something…
maybe an alternative, the exchange still has normal gems but you can buy gold gems with real money.
so what happens now, everything you want to buy in the gem store is cheaper with gold gems.
so an item that is normally 800 gems is now about 500 gold gems (you could also call it platinum), so now the in-game rich ppl can stay around for free all they want while paying the full price while the actual supporters get more out of it, a win win all the way.Its still basically just asking for lowering gem prices. Why would Anet do that?
not really, the gem prices will just be lower for ppl who actually spend money on gems, how it currently is doesn’t benefit Anet in the slightest, the new way does.
better yet, they can make high popular items on a higher price while keeping the gold gem price the same, this makes exchanging gold->gem less popular and the RL money->gem allot more popular.
more money->support for Anet->more stuff->profitYou are constantly ignoring the fact that every gem in the game is paid for with real money (bar the initial gems put into the exchange before release).
It is actually beneficial for the game (and Anet), if people buy gems with gold:
If you buy 800 gems with money and spend it in the gem store, thats 10 bucks in Anets pocket.
But if you buy 800 gems with money, then trade it with me for my gold and i spend the gems in the store, its still 10 bucks in ANets pocket, plus they sunk some gold out of the economy, which keeps inflation in check.whether you or me using gold to buy gems, it’s not giving any money, that’s a free service.
regardless on how you do it, it benefits Anet only when you pay real money, buying gems with gold is nothing more then a loss on Anet’s part.
also, inflation in a game is nothing more then something what players make out of it, if someone is buying allot of items that (s)he exchanged with money->gem->gold then (s)he can damage your inflation just as much, no amount of inflation damages Anet, only the TP trippers.you want Anet to benefit from the gem store, this is a solution.
be my guess and think of a better one, till now the exchange is hurting Anet allot more and champ trains are part of the cause.
more ways to farm gold->less money in Anet’s bank->less chance Anet benefits->loss in profit.You cannot buy gems with gold unless those gems were already bought by another player with real money and then traded for gold. ArenaNet gets their money for EVERY gem that is spent (exception being the AP rewards), they just may not have gotten it from you.
true, but it doesn’t excuse the low income with such a system, you also need to keep in mind that eventually you will have a time when getting gems is going to be way to easy.
we already have the champ train hurting the gold influx, if it really depends on ppl buying gems with money then you first need a reason to do exactly that.
all this system does is adding a way to buy gems with real money while lowering the attraction to buy it from someone else’s pocket, your real money now adds more value to your gems while the gold→gem exchange doesn’t benefit anyone at all.
the gem→gold exchange will still be the same, no influx there.
How is a trinity any less braindead than a zerg?
This is an interesting question. GW2 combat is of a very primitive form. It essentially describes the berserker battlefield where everyone enrages and simply goes for it. The trinity at least provides roles for combat. Consider IRL combat with infantry, artillery, etc. Modern combat is roles-based—it’s how humans approach solving problems in groups. The trinity at least provides a role-based format. GW2 combat provides nothing but the berserker, a fine archetype but rather unsatisfying as a complete combat system.
The simpler GW2 boss fights can allow for the berserker style of fighting, no one is denying that, however it’s certainly not limiting in that regards and anything else works as well. You can take any mix of characters, any mix of armor types and succeed. The difference between this and actual trinityesque scripted combat is that with the scripted trinity type you’re not only forced into a set number of tanks and healers (with the rest dps) but you’re also forced into a single add on driven dance in which you must follow the steps or fail. To make matters worse, you can’t deviate at all as a player… a tank must tank and only tank, a healer must heal the tank and ignore everything else around him, dps can only stand there and cycle their dps rotations. It is far, far more limiting in what you can do than in a trinity-free system.
Yeah, don’t forget that GW2 combat is totally scripted. How did I figure that out? Well, I read a ‘how to kill X’ thread so that I would know how to kill X and not mess everything up. I found if you follow the script in GW2 you will be successful. If you don’t you will fail. Kinda boring, eh?
This may come as a surprise, but there’s a difference between learning the dynamics of the fight and following a strict script. In WoW, for one, there’s an add on (I forget the name) that basically yells at you what’s about to happen next, where to go, what to do, etc. For those fights, you’re told step by step what to do next. With the wurm it’s much broader… say for example 20 people need to do this to get the wurm invulnerable while some groups take out eggs and spawns then when vulnerable burn the wurm… the difference is in GW2 we learn what to do but in WoW you’re told how to do it.
same thing in GW2, players yell at you what to do or curse at you because you like to do something you enjoy, outside the commander’s wishes.
If they put mounts in the game I say remove all wp. They would be annoying to see in game. I for one don’t want a mount but if they opt to turn this game into WoW I want shatterer as my mount then I will delete this game. I tried wow I hated it, I don’t want to see a reskin of that game here.
it already is…..
gear grind-check
meta builds-check
gold/silver/copper-check
carebear VS psyco’s-check
etc…
one question, how is this gonna fit in terms of lore?
the 5(6) abandoned the world quite a bit, would you allow someone to enter your realm if you want nothing to do with them?Lorewise there’s not an issue with that. Grenth responded to prayer in the heart of his cathedral in Orr, and sent an avatar to speak with the priestess. Kormir, Dwayna, and Lyssa also answer prayers (Human racial skills).
So it’s not they “don’t want anything to do with the world”, they simply stepped back. And the reasons or that are either more theologically appropriate (“Gods help those who help themselves”) or . . .
. . . fear of being caught by the Elder Dragons and devoured or destroyed like Owl.
giving a power is one thing, showing a portal to their own world is another.
as you said, they are afraid to be devoured or destroyed (maybe), i don’t think you would let everybody in when there is a chance it can go wrong.
I said nothing about adding zones like Southsun
The following quote suggest just that
One thing that hasn’t really been brought up is the fact that Southsun was released in October of 2012 if I’m not mistaken. It was about 2 months after launch that we got our first little chunk of content. When this happened, I along with many others thought, “Wow! Anet is going to really pump out the content.”
Now, over a year later, how many new zones are opened up? That was where they failed IMO. I really was thinking they’d be releasing new zones every couple months, but I was sadly disappointed.
If you pump them out as fast as Southsun, ‘every couple of months’, you’ll receive the same results. Also, the reason Southsun was unsuccessful is because there are no missions(hearts), instances, or dungeons that regularly drag players there, so until the next major arc of personal story is ready, all new maps will likewise fail. And it is simply impossible to prepare a quality arc, every couple of months.
actually, it fails because it’s made way to much with max gear in mind with a bit of zerging, none of the two are happening.
so we now have a truly empty place that has nothing to show for, if it had something unique like a big event that guarantees a good reward it would pull allot more players.
one question, how is this gonna fit in terms of lore?
the 5(6) abandoned the world quite a bit, would you allow someone to enter your realm if you want nothing to do with them?
http://wiki.guildwars.com/wiki/Cantha
all i want
But you don’t need to put together a team in GW2 unless you are looking to do a speed run.
spit
Sorry, bad taste in my mouth. Any group can methodically do a dungeon in GW2. It’s only those that want to do it as quickly as possible with zero deaths so they can go do it again 4 more times this evening cares about party construction.
Yeah, we were basically talking instances. But, I did broaden it to include the open world encounter in GW2 which is all about overflow dancing. What a painful way to design encounters as it makes players responsible for working a workaround rather than providing content that just works. WoW and their LFG tool definitely wins all around. BTW, doesn’t matter if you spit or not. Monkeys do that. A rational argument is all that is required.
You seemed to miss my not so subtle dislike for all things “speed” that have permeated MMOs. Understandable when it’s a subscription based game, don’t want to pay for longer than I have to but in a B2P or F2P? It’s an example of if all you have is a hammer, everything is a nail. It’s all “how do I level quickly” or getting BIS gear or which skill/trait combinations are the best for this profession/class. Basically the sole quest in every MMO has become finding the closest thing to an “easy” button or God Mode only to turn around and complain that the game is to easy.
You want hard, PUG. Use white gear. Use tactics beyond dog piling.
But no. You want routine familiarity. You want your little role in playing to be all mapped out. I’m the meat puppet, I’m the healer, I’m the damage dealer, I’m buffs/debuffs and do your niche’s equivalent of pressing one and occasionally 3. It’s like school kids in Japan. They want to assert their uniqueness by tweaking their school uniforms but then they go and tweak them the exact same way.
My dislike for the Trinity is because I got to this level playing my way, killing along the way and now that I’m on a team, I MUST do only one thing and that’s not dealing damage. That’s what I like about GW2. Everybody joins the fray.
i like the firs part but the last bit is quite the opposite of what is really happening.
try to team up for a dungeon as a necro, fat chance they ether force you to have max gear or have a certain build….if you’re accepted at all that is.
if you are an ele, guardian or thief you get in no problem but anything less then that and it’s advertising your submission on how others want you to play.
i am to much of a rebel to go with the flow and to independent to accept someone’s shouting on how i should play, i play how i like and in what pace. (not that i am slow or anything but i can’t stand the whole speed clean crap, i take my time playing the game so i enjoy it better)
like i said, i like the first part but you ended it in a….let’s say underestimated way.
i would like to have more gems when i pay with real money, the exchange rate only gives you a loss anyway (when changing it to gold) so it will only make buying gems with RL money more attractive.
also, P2W only exists when you have an advantage over someone else, does a skin give you an unfair advantage?
no, it’s just something you want, an inconvenience, not P2W.I had this plan in the beginning as well. Getting more gems for your 25 euro. That seems a pretty simple thing but to change all the gem cards in the ‘whole’ world is i think a bit harder.
it’s actually dead simple, all Anet need to add is a script code that adds X more gems when you register with a gem card.
they can eventually release cards that states the bonus gems, that only takes a bit of photoshopping.And isnt just this ( gold to gems depens on people that buy gems with money) that shows that less and less people buy gems with money and more and more buy it with gold. For me the 8 gold per 100 gold is too mutch to handle. And that is to bad since i would really want to buy those skins. Other thing is that they overprice everyting as well. Like its a standard everything is 800 gems but yea…. So why not do something simple thats doesnt hurt anyone ( right?) Its not that they will sell legandaries for 80 euro or something…
maybe an alternative, the exchange still has normal gems but you can buy gold gems with real money.
so what happens now, everything you want to buy in the gem store is cheaper with gold gems.
so an item that is normally 800 gems is now about 500 gold gems (you could also call it platinum), so now the in-game rich ppl can stay around for free all they want while paying the full price while the actual supporters get more out of it, a win win all the way.Its still basically just asking for lowering gem prices. Why would Anet do that?
not really, the gem prices will just be lower for ppl who actually spend money on gems, how it currently is doesn’t benefit Anet in the slightest, the new way does.
better yet, they can make high popular items on a higher price while keeping the gold gem price the same, this makes exchanging gold->gem less popular and the RL money->gem allot more popular.
more money->support for Anet->more stuff->profitYou are constantly ignoring the fact that every gem in the game is paid for with real money (bar the initial gems put into the exchange before release).
It is actually beneficial for the game (and Anet), if people buy gems with gold:
If you buy 800 gems with money and spend it in the gem store, thats 10 bucks in Anets pocket.
But if you buy 800 gems with money, then trade it with me for my gold and i spend the gems in the store, its still 10 bucks in ANets pocket, plus they sunk some gold out of the economy, which keeps inflation in check.
whether you or me using gold to buy gems, it’s not giving any money, that’s a free service.
regardless on how you do it, it benefits Anet only when you pay real money, buying gems with gold is nothing more then a loss on Anet’s part.
also, inflation in a game is nothing more then something what players make out of it, if someone is buying allot of items that (s)he exchanged with money->gem->gold then (s)he can damage your inflation just as much, no amount of inflation damages Anet, only the TP trippers.
you want Anet to benefit from the gem store, this is a solution.
be my guess and think of a better one, till now the exchange is hurting Anet allot more and champ trains are part of the cause.
more ways to farm gold->less money in Anet’s bank->less chance Anet benefits->loss in profit.
(edited by sorudo.9054)
there is a need and there is a want, AP is nothing more then a want and it doesn’t need to chance, you want it to change.
you also don’t need to do dailies, you want to do dailies, your own choice.
however, we need some way to make AP’s less important, i dunno what drives ppl to constantly grind the heck out of this game just for AP’s but all i can think of is some kind of redraw symptom from other MMO’s where they also needed to grind.
don’t quote me on this but that’s how i observe this whole ordeal, it makes me wonder what they would do if AP’s would not be in the game……have fun maybe…..chase a story to immerse them selves in..?
i would like to have more gems when i pay with real money, the exchange rate only gives you a loss anyway (when changing it to gold) so it will only make buying gems with RL money more attractive.
also, P2W only exists when you have an advantage over someone else, does a skin give you an unfair advantage?
no, it’s just something you want, an inconvenience, not P2W.I had this plan in the beginning as well. Getting more gems for your 25 euro. That seems a pretty simple thing but to change all the gem cards in the ‘whole’ world is i think a bit harder.
it’s actually dead simple, all Anet need to add is a script code that adds X more gems when you register with a gem card.
they can eventually release cards that states the bonus gems, that only takes a bit of photoshopping.And isnt just this ( gold to gems depens on people that buy gems with money) that shows that less and less people buy gems with money and more and more buy it with gold. For me the 8 gold per 100 gold is too mutch to handle. And that is to bad since i would really want to buy those skins. Other thing is that they overprice everyting as well. Like its a standard everything is 800 gems but yea…. So why not do something simple thats doesnt hurt anyone ( right?) Its not that they will sell legandaries for 80 euro or something…
maybe an alternative, the exchange still has normal gems but you can buy gold gems with real money.
so what happens now, everything you want to buy in the gem store is cheaper with gold gems.
so an item that is normally 800 gems is now about 500 gold gems (you could also call it platinum), so now the in-game rich ppl can stay around for free all they want while paying the full price while the actual supporters get more out of it, a win win all the way.Its still basically just asking for lowering gem prices. Why would Anet do that?
not really, the gem prices will just be lower for ppl who actually spend money on gems, how it currently is doesn’t benefit Anet in the slightest, the new way does.
better yet, they can make high popular items on a higher price while keeping the gold gem price the same, this makes exchanging gold→gem less popular and the RL money→gem allot more popular.
more money→support for Anet→more stuff→profit
i would like to have more gems when i pay with real money, the exchange rate only gives you a loss anyway (when changing it to gold) so it will only make buying gems with RL money more attractive.
also, P2W only exists when you have an advantage over someone else, does a skin give you an unfair advantage?
no, it’s just something you want, an inconvenience, not P2W.I had this plan in the beginning as well. Getting more gems for your 25 euro. That seems a pretty simple thing but to change all the gem cards in the ‘whole’ world is i think a bit harder.
it’s actually dead simple, all Anet need to add is a script code that adds X more gems when you register with a gem card.
they can eventually release cards that states the bonus gems, that only takes a bit of photoshopping.
And isnt just this ( gold to gems depens on people that buy gems with money) that shows that less and less people buy gems with money and more and more buy it with gold. For me the 8 gold per 100 gold is too mutch to handle. And that is to bad since i would really want to buy those skins. Other thing is that they overprice everyting as well. Like its a standard everything is 800 gems but yea…. So why not do something simple thats doesnt hurt anyone ( right?) Its not that they will sell legandaries for 80 euro or something…
maybe an alternative, the exchange still has normal gems but you can buy gold gems with real money.
so what happens now, everything you want to buy in the gem store is cheaper with gold gems.
so an item that is normally 800 gems is now about 500 gold gems (you could also call it platinum), so now the in-game rich ppl can stay around for free all they want while paying the full price while the actual supporters get more out of it, a win win all the way.
the reason is simple, they changed a game full of strategy (GW) in to a brain dead grind fest that only requires you to press random skills (GW2).
there is no difference, all we have now is “need guardian, need guardian, only X build accepted”
i can’t dictate how others play, i also can’t play this game how i would like to play it because of the QD train.
you know, in an RP way, immerse my self in the story, do some DE’s.
so for now, i get all kinds of “you can’t dictate how i play” crap while the train is doing exactly that.we now have QD with a “train exclusive” sticker on it, train junkies who get upset because they don’t like it that others say the truth and the oh so popular excuse (and even justification) of calling it a play style.
a play style doesn’t harm other play styles, trains do……Well when you want to RP there with a group of friends just tell the train that you and a small group of friends will be doing X champ so they may have to skip it this go around.
Most trains will be polite and let you take on that champ without interference. If they get rude, ANet has a wonderful reporting feature. Ignore them and report.
The only time you’d be at risk of a report is if you were constantly derailing the train for the sake of derailing the train, aka griefing the train.
That’s my suggestion.
that’s in a world with pretty pink clouds and a purple elephant with green spots that blows your fairy tail away.
i get flamed, bashed and overall pushed away because the train is way more important then me playing the game how Anet wanted it, heil champ train…….
also, i am an alt-a-holic, i play several characters and since my time isn’t much i don’t have tons of max level characters.
so as i see the train addicts respond, i should just leave QD and never ever play there, i thought the game was made for enjoyment……it’s apparently only made for WoW grinders……
i would like to have more gems when i pay with real money, the exchange rate only gives you a loss anyway (when changing it to gold) so it will only make buying gems with RL money more attractive.
also, P2W only exists when you have an advantage over someone else, does a skin give you an unfair advantage?
no, it’s just something you want, an inconvenience, not P2W.
i can’t dictate how others play, i also can’t play this game how i would like to play it because of the QD train.
you know, in an RP way, immerse my self in the story, do some DE’s.
so for now, i get all kinds of “you can’t dictate how i play” crap while the train is doing exactly that.
we now have QD with a “train exclusive” sticker on it, train junkies who get upset because they don’t like it that others say the truth and the oh so popular excuse (and even justification) of calling it a play style.
a play style doesn’t harm other play styles, trains do……
if you want to see GW2 to make more RP, things need to be changed and i know 100% sure that many players would get frustrated by the changes.
the zergs need to completely disappear, the maps need to be made more immerse, you need quests (and no, not your WoW generic ones, dynamic ones in next gen game version), we need GH’s, DE’s need to be more interactive, etc…
as you see, there is plenty to do in order to make the RP element allot stronger but it will go against the gear grind and achievement addicts wishes.
what is bigger then a norn?
the ego of an asura.
a LS is nothing more then a bunch of achievements with rushers soon to follow, an expansion is something new to explore with plenty of stuff to do…..permanently!
i like to explore new lands…….i however don’t care about achievements.
ever thought about the part that it’s not the future you have to look at, it’s the past.
what if they are a pre-society far more advanced then anyone in the world, after some certain dead events they were almost wiped out.
the only way to stay alive is to freeze them self in a cryo state to beat the problem of time, after 7000 years they awoken but some cryo pods were destroyed because of earthquakes and cave-ins.
now only a mare 50 are left, spread out throughout the world.
i would at least want to see the quiver back, i wanted to buy it last time but for some reason the gem store was being a biash.
Regarding future LW content
Also, make the future content PERMANENT with animated cut scenes. Ditch the visual novel storytelling style that was used too heavily in the PS. There is a reason visual novels don’t sell well in the West: They don’t allow the characters to convey body language, facial expressions, and actions that heavily used by English speakersThe issue with that is that animated cut scenes take a rather massive amount of time and resources to create, which would either mean much less story in each update, or less updates overall.
How can we have less story? We barely have any story with each update, you can cram a lot of of info into a short cut scene, let’s say under one minute.
We would also get less updates over all? You mean we could get thought out cut scenes that better explain what’s going on and because of that we’d get less update spam? What’s the downside here? Sounds like we are creeping away from quantity and into quality where do I sign up for that?
so instead of fixing the gameplay you want to make it a cinematic interview?
Nope. Balance between story line and game play. This is the challenge when it comes to RPGs. The audience has to be emotionally involved with both the PC and the major NPCs. Legend of Zelda (A Link to the Past and later incarnations), the earlier Final Fantasy games (FF6, FF7, FF8, and FF9) and ChronoTrigger do this beautifully. GW2 is modeled after Baldur’s Gate and Planescape Torment. Both of those Western RPGs balanced the game play and the story line.
Another important part of RPG is the pace of the story. The pacing was done really well with these earlier games, which is why these games eventually became the standard in the industry. Without the existence of these games, there would be no World of Warcraft, Guild Wars, or other modern RPGs we know today . In the video game classes at my school, teachers often tell the students to play these games if they want to create RPGs. Playing and studying previous video games is part of being a video game designer.
There is no need to re-invent the wheel when it comes to RPGs. We just have to pimp the ride.
i know all about game design, i am just saying that when designing a game the first thing that needs to be considered is the balance between play time and story.
when you constantly have cinema’s after every single boss fight or only have about 5 minutes of play time till the next cinema is trying to shove the story in your throat then the game becomes annoying and ppl just leave the game.
the other way is also true, giving your all the time in the world to play the game but barley showing a story is bad for the game and it creates a vacuum that makes the game feel pointless.
another problem (the one that GW2 suffers under) is what you do after all that, i can understand that making a story in an MMO can be hard and must take quite long to entertain the players till the next big thing but what you do after the story is critical.
they try to answer with LS’s, the problem with LS’s is that it only adds a bunch of achievements but not much story content.
another problem is that it becomes more and more exclusive for max level characters, this really needs to stop because it makes things way to one sided.
just look at what we currently have, it’s nothing more then a zerg fest spamming DPS without any story or skill needed.
they could just as much add a bunch of wurm bosses in lonar’s pass and be done with it, there really is no difference there.
i would’ve done it better and make the story more engaging but i am just one man, Anet on the other hand is only encouraging the zerg spammers and simply ignore the RPG element.
i always see chests as cheap money making business and not one you should encourage, up till now i barely opened a chest (about 20 or so, am an alt-a-holic) but all i get are boosters, summons or jet more junk.
i don’t care about them, i only have 1 scrap and can’t really do anything with that now can i.
even cheap F2P MMO’s have this and there the key drop has a higher drop rate then out here, till now i have never bought a key ever and never will.
if i buy something in a game with real money then i better have a guaranteed good drop, if not then no way ill ever buy such a thing.
it’s not about how they play but where, they should go to lvl 40+ places where they can’t ruin the beginner experience.
Wrong. You do not get to dictate where anyone plays. Neither do you get to dictate how they play.
And how exactly is it ruining the experience for new players? That’s a ludicrous argument already proven false by the fact that new players join in the train and have fun. Or don’t and have fun doing something else.
and how do you know that new players are having fun, any evidence to support that.
oh wait, you don’t….
if chasing a train is fun in your world then it’s probably a boring world you’re living in, i would like to play the game in a more fun and immersive way.
but if the train is more important then having fun then go ahead, make the game nothing more then grind and grind some more.
you say it your self, no one can dictate how you play, that you’re among the masses that will bring the game down is not your concern, you are to stubborn to realize the problem but i can’t dictate how you play no matter how much it’s a problem.
how it feels like:
http://upload.wikimedia.org/wikipedia/en/1/1d/Rct-box.jpg
how we want it to feel like:
http://www.game-distribution.com/wp-content/gallery/the-elder-scrolls-v-skyrim/skyrim-3.jpg
how Anet thinks the game feels like:
http://www.blogcdn.com/massively.joystiq.com/media/2009/08/guildwars2g436534t.jpg
how Anet threats GW2:
http://www.blogcdn.com/wow.joystiq.com/media/2010/08/cmartheader.jpg
just try to deny it.
So no, champ trains do not need “fixing”, they are not broken. YOU are the problem for complaining about how other people play.
excuse me, are you saying everybody should just stop playing the way they want to play because the trains exist there?
they should scram, don’t tell me to move away and you have no right to dictate how i play my part of the game nor do any of the train hogs.What? Did you read my post or just skim it? I said no-one has the right to tell anyone else how to play, when they are playing within the games rules and TOS.
That means champ farmers do not have a right to tell others to get out of the way, and AT THE SAME TIME it also means that people do not have a right to demand the devs destroy a part of the game that other players find fun just because a handfull of petty players object to it.
You don’t like how someone else is playing? Well frankly tough, its none of yours, mines or anyone else’s business how they play
it’s not about how they play but where, they should go to lvl 40+ places where they can’t ruin the beginner experience.
So no, champ trains do not need “fixing”, they are not broken. YOU are the problem for complaining about how other people play.
excuse me, are you saying everybody should just stop playing the way they want to play because the trains exist there?
they should scram, don’t tell me to move away and you have no right to dictate how i play my part of the game nor do any of the train hogs.
queensdale is empty most of the time because the trains make it so, remove them and you see it fill up with the players that are suppose to be there.
So wrong. It will just empty of the people running the train. That’s how it was before. That’s how it would be if the train was removed.
This parentalism is toxic to the community. Threads like this only server to tear the community apart rather than fostering any type of cohesion because this is a clear and cut case of “Play how I want. I don’t care if you’re enjoying it. Yes, you need to play how I say you need to play.”
uhmm, the “train” you’re talking about is exactly doing just that, forcing new players in the way they need to play.
that’s why your trains need to leave, i like to see a gamer evolve in a game, not being forced in something they eventually don’t like because they get the wrong idea about the game.
make high level places rewarding, make low/beginner level places not rewarding at all for higher level players.
i like to play a game how i would like to play it, if a playstyle is dominating the game while ruining other playstyles shows a weakness in the system and need to be fixed.
Regarding future LW content
Also, make the future content PERMANENT with animated cut scenes. Ditch the visual novel storytelling style that was used too heavily in the PS. There is a reason visual novels don’t sell well in the West: They don’t allow the characters to convey body language, facial expressions, and actions that heavily used by English speakersThe issue with that is that animated cut scenes take a rather massive amount of time and resources to create, which would either mean much less story in each update, or less updates overall.
How can we have less story? We barely have any story with each update, you can cram a lot of of info into a short cut scene, let’s say under one minute.
We would also get less updates over all? You mean we could get thought out cut scenes that better explain what’s going on and because of that we’d get less update spam? What’s the downside here? Sounds like we are creeping away from quantity and into quality where do I sign up for that?
so instead of fixing the gameplay you want to make it a cinematic interview?
queensdale is empty most of the time because the trains make it so, remove them and you see it fill up with the players that are suppose to be there.
People sometimes use the word “zerg” as a negative, but I love it to be honest. Hate feeling all alone in an MMO. However, ANet needs to fix the terrible lag.
you are all alone in a zerg, all you do is chase a big group and quickly hit enemies to get credit for the kill.
group play i am fine with but a group is 5 players, not 30+.
they should at least add guild halls, it’s the one thing that sets GW guilds apart from any MMO out there.
beginner and low lever areas are not places to zerg, they should be made to teach new players to get ready for the more challenging and higher level places.
Thats what dungeons are for…
nope, dungeons are way to exclusive thanks to gear huggers and elitists, they are also only useful after lvl 35 so 2 reasons why dungeons are not places to teach players to play.
make only the lvl 40+ champs profitable and you have a balance you’re looking for, beginner and low lever areas are not places to zerg, they should be made to teach new players to get ready for the more challenging and higher level places.
if GW2 was close to the original GW then GW2 would be allot better and allot more interactive, sadly all we get is a farm fest with an enormous bulk of achievements.
i like co-op, i hate zergs.
co-op is good for everyone, zergs ruin everything.
if you have more gear for lower levels and classes then you have more options to gear up in the first place, for now you have to grind your way up to lvl 80 and save tons of gold just to properly gear your self.
they need to make more rare and exotic weapons and armor with a lower level requirement, no one has enough gold for good lvl 80 gear when they finally made the lvl 80 milestone and forcing ppl to grind for gold is really not the answer.
I went on a lovely skiing holiday. Was great
Came back. And was disappointed to find out that all the patches I missed (including this whole Kesex hills poison tower business will be removed in a couple hours.
Let me get this straight. The last 3 months of developer time have gone into 3 new fractals with very little other permanent content?
Don’t get me wrong. ArenaNet are doing amazing with how regular they patch the game. You have to I guess give them credit for the regularity of their temporary content. But what does it show for the game?
If I log in another year from now, what am I going to see? A handful of new fractals and maybe a dungeon? Oh but there will be lots of STORIES of content I missed.
Surely there is a better way to do this. Tack it on to the back end of your personal story so you work through it chronologically. Put all of it inside an NPC who guides you to relive the experience. ANYTHING.
It feels such a waste. Such a waste of dev time and money that gets poured into this game by loving devoted fans. To make something that entertains for 2 weeks never to be seen again.
It’s a pretty big point of contention, the general view on the temporary stuff has led to a lot of people not bothering with the last few LS updates. There were a lot of complaints about people not having enough other people to finish the toxic invasions and such.
Take heart! There is supposedly more permanent content and possibly a real expansion on the horizon! They have hinted at an expansion reveal in the coming months, so there may be hope for the denizens of Tyria getting something good after all
probably yet another lvl 80-only isle with some DE’s, doomed to be deserted. (even GW1 is more active then our new “expansion”)
I don’t understand why everyone wants Half-Life 3 so bad?
There’s 9 words in your statement as well as the number 3.
9 / 3 = 3
…Half-Life 3 Confirmed!!!!This might explain it to you better ::: url=http://knowyourmeme.com/memes/half-life-3-confirmed
Hmm.. I’m guessing Half-Life must be a good game then?
Even if you hate First Person Shooters with such a passion that you would submit to our Ursine overlords and get your face mauled by a Panda, a Grizzley, and a Polar bear in the same day, you’ll probably atleast like half-life 2.
i have both, i can’t stand them, they suck.
i much rather want fallout 4, much more fun and allot more possibilities.
i had that feeling in the original GW already, just look at some of the architecture and think LOTR.
in GW2, not so much, no.
Same issue here but with Win7 64 bit.
weird, i have the same thing and when using my solution it loads just fine, patience!
actually the whole combat system fails entirely, the reason is simply how the targeting system is done.
we now have 2 systems that are unable to work together.
1.) a battle system made for a persistent targeting system
2.) a dynamic targeting system for a sandbox-like battle system (think tera or skyrim)
the problem now is simple, which of the two is more important and which is the way you want to play?
nether the gear nor the AI is the problem, it’s the zergs.
they are the one forcing this nerf, they are the one causing more harm then they realize, they need to disappear.
does it really take 18 pages to figure that out?…..
nothing spend, nothing lost.
i rather use my gold buying armor and weapons trough the TP then throwing it in the blue ocean of toilets.
i dunno about WvW zerging but i do know what the problem is with PvE zerging, it’s the source of wiping out everything that is fun about PvE.
let’s make some thing clear.
1.) a playstyle you enjoy doesn’t always have to be the better one, what you enjoy is not always what others enjoy.
2.) a playstyle must never ever take priority above other playstyles, if it interferes with 2 or more playstyles it needs to ether stop or change/be fixed.
for now, zergs are a higher priority and interferes with other playstyles, if an RP player, casual player or full solo player meets a zerg it becomes impossible to play without interferences.
the only fix i can think of that benefits both sides is this:
(beginner is lvl 1-10, low is lvl 11-39, mid is lvl 40-65, high is lvl 66-79 and max lvl is 80)
- champions in beginner/low level area’s only give full rewards when 10 or less players are participating
- champions in beginner/low level area’s will lower the karma/XP/coin reward on 11 players or more
- players who kill a champion at least 10 levels lower them their original level has a reduced chance on good drops, champions of at least 20 levels lower only drop common and uncommon rewards and don’t earn any coin/karma.
- champions in mid level area’s and higher give out their normal rewards, no limit on players participating.
- max level champions or higher give out a bonus on rewards, the bonus will increase when 5 or more players participate and adds 2% more karma/coin per player.
- reporting a player for no good found reason will receive a strike, 3 strikes will ban you for 1 week, after this week you only get 2 strikes till you get banned for a longer time. (i did this so ppl don’t report ppl just because they don’t get their way, report responsibly or don’t report at all.
i know this looks all quite harsh but we need harsh ways to deal with this problem, anything less would never solve anything.
probably a negligible detail OP chose to omit: Tera offers this feature ONLY on the few dedicated open PvP servers and you actively choose to play there from the very beginning of your character to cap.
Tera is not GW2.
exactly why not, if you want open world GvG go play tera on a open PvP server, no need to ruin it for ppl who don’t want to see any mention on PvP at all in a PvE open world.
I don’t see how Open world GvG would ruin GW2. So Tera is the only game which is supposed to have Open world GvG and no other games?
oh there are plenty, i just never participate in them.
and how would it ruin GW2?
i never said the entire GW2 game, i said the PvE open world.
i choose not to play PvP and i love to stay as far away as possible from it, the reason why it works in other games is because they have dedicated PvP servers, GW2 doesn’t.the only way you will ever see this is when Anet decides to add PvP servers, till then you can hold your breath for a long time.
I’m not sure you read my post. GvG will be for the guilds in active Guild War. Players that aren’t in a Guild War won’t be affected. If you don’t want to be in a Guild War, then you don’t. GW2 don’t need PvP servers for Open world GvG, as the Guild War is optional and not forced upon you as a player.
ok, then how do you prevent a GvG from ruining my end of the game’s enjoyment, how do you make sure i don’t see them, how do you make sure they don’t bother me, how do you make sure they don’t kill events, etc…
you’re only thinking about one side, think about the other side to for a change.Read my posts above and you’ll know the answer. I bet you have the answer yourself but you don’t bother to care, because you’re full of yourself. Sitting high on your high horse. “how do you make sure i don’t see them” can’t take this line serious. Your whole post becomes a trollpost. Can’t really argue with a troll, unless i troll my self, and i’m not going to troll.
if you’re not even bothered with arguing in a fashioned way then how can i take you serious, you don’t even answer any of the questions i lay down.
you call me a troll while doing the exact same thing to everyone who disagrees, till now i have seen nothing sensible from this idea and i am not even talking about how you threat others who disagree.
so to sum it up, your whole idea is a troll attempt to get under ppl’s skin.
next time you have an idea at least come up with some good arguments, the way you act right now is really immature and shows weakness in the idea it self.
till now i have not seen any berserker profession…….nor any reason to call a profession a berserker…….do you ppl even know what a berserker entales?