i have said this over and over again, even from the moment i could play (which was the first public closed beta).
town clothing should function in combat, if i like to walk around with a huge norn that has fluffy bunny ears on, who are they to decide i can’t.
they are the one who sell them and i can practically already do that outside combat, it really makes no sense to limit players from using town clothing the way they like to.
if it bothers some players then an option should be added “hide all town clothing” so the whole immersion breaking stuff some players don’t like are simply not there.
keep it out of battle areas that has any kind of PvP and the whole identity problem doesn’t exist ether, worry more about what has to be added rather then what you don’t like to see, regardless how many players do want it.
could you answer me this, did you zerg and farm while doing the 2 hours?
just to be sure, do you have the game on max settings?
Anet has made the living story in to an achievement hunt, players zerg trough the game and casual players are left with nothing more the a game that turns more and more in a elitism realm where every single objection to improve the game is met with non-sensible flames and bashes because it stops their farming and zerging.
they say allot of bad things about F2P games, make fun of them and even use sub games as defense, yet GW2 is among the worst of the bunch when thinking about having a good time.
worst of all, F2P and freemium games don’t have zergs that ruin it for others, it doesn’t have a story exclusive for one type of player nor is it selfish to the rest.
i have more fun for 15 minutes when playing SW:ToR then playing GW2 for 3 hours, it’s not because of how GW2 is or what SW:ToR has, it’s how the community is and how the devs keep the players happy.
i know SW:ToR has plenty of grinding but one thing is certain, the community help each other, keep the fun in the game and even makes the RP part so alive it gives me goosebumps.
the devs add stuff to make the game more and more fun, changes stuff to keep ppl busy and even add entire parts of the game.
GW2 for now is nothing more then “let’s add another 15 achievements to hunt” with plenty of players thinking “lets zerg and farm them within one day”, that’s not adding content that’s adding useless junk without fixing the problem so many zerg players fail to realize.
i find 800 gems already on the high side for something as simple as a mining pick, 600 i can slightly understand but that’s really the highest of it’s worth.
1K gems is a bit to excessive, just because it’s account bound doesn’t make it worth more, it fixes the problem we already hated from the start.
soul bound should simply be removed from the game, it adds 3 problems and has absolutely no reason to exist.
1.) it removes the reason of an alt
2.) the item becomes completely useless to everyone and anything else
3.) it increases the costs exponentially for the player, for both the perm tools, transmute stones and armor/weapon use.
and what use does it have, absolutely none whatsoever.
so they removed the soul bound crap from gathering tools, next step is transmuted armor.
if you want duels have them in an arena, i am getting sick of all the kids challenging me and crying afterwards that they lost.
please keep it out of PvE places, an arena you can watch in PvE i am fine with but PvP in a PvE place is simply not ok.
and even if there is an auto-deny request, you still have ppl annoying you, killing your enemies and bunny hop around you all the time until you give in or travel away.
i am the kind of player that plays games according to the mood, if i don’t like playing/have no time playing a game i simply don’t.
gearing up one character is already a hell, getting all my characters to do the same is simply impossible.
it’s to slow to gain and way to focused on dedicated addicts (i really can’t say it any nicer) rather then the fun gamer.
my problem with the personal story isn’t just the whole rainbow and sunshine crap, it’s also the whole ignorance about a personal story.
it’s nothing more then a pre-determined path full of cut screens, i can just as much rent a movie and be done with it.
SW:ToR has an environment to it, a personal touch, a control over your character.
you can even, when the outcome isn’t what you like, cancel the cut screen and redo it to get a better outcome.
i can spend nether of them, my income is simply to low and the exchange is going way out of hand.
So the main OP concern is that he doesn’t like the fact that the exchange rate is dynamic. He’d like the prices to be set, so they don’t get expensive for him. To which I’ll say that everything is working as intended. So let’s move the discussion to the topic of how great it is to have the option to convert in game currency to Gems.
To which you actually say to him, “sucks to be you”.
Reality sucks. We can’t have everything we want the moment we want it. If I blow my monthly game budget on something and days later a limited time item is added that I want too, it sucks. I’m not going to demand that the price be lowered to the few gems I have left that month though.
The reality of any economy is that most people will not be able to afford everything they desire, whether they’re spending real money or virtual money.
however, a game economy has more to do with time spend rather then gold gained, you get allot more money by simply having a ton of time while ppl who actually need to work and have a family to take care of have little time to get what they want.
so in your logic, someone who works hard has to get less then the spoiled kids who have plenty of time to waste.
RPG as in role playing game, there is no “group zerg” or “killing spree” in there.
But if you take it away, it’s ruining someone else’s play style. What makes you any more important than anyone else?
because i am not talking about me as one person, i am talking about me as me and everyone else who has the same thought about the trains.
the trains are not part of the game, it’s what players do and it’s what players make of it.
the non-train players are pretty much playing the game as it is designed, they play the game the way they like yet they stay within the rules of the game design.
one is nothing more then a farm fest, a mass of players who only care about rewards.
the other cares about the game, loves to immerse them selves in the story and likes to do some events along the way.
what makes my kind of player more important?
the game is made for players like me, it’s a MMORPG, an online game made to play trough a story and stay within the lore.
trains care nothing about anything the game has to offer, it’s nothing more then rewards, gold and gear.
a player that plays the game for how it’s designed is worth allot more then any zerg train in the game, any game developer and any game designer would say the same.
all elements were tied to the 4 gods with lissa being the god that gives the ele the massive energy pool, still connected in GW2.
without grenth there is no ice, without balthazer there is no fire, without melandru there is no earth and without dwayna there is no air.
you may be a different race but that doesn’t change what the gods stand for, it might be typical human but that’s how things work.
balthazar has always bin the god of war and you can see that strongly when you look at the flame legion, they are charr but they can do what they do because of balthazar.
no balthazar, no flame legion, no fire magic.That is however completely incorrect.
The Gods didn’t create the elements. Nor did they create magic.
The Gods were tied to the elements, not the other way around.
i never said they created the elements,, i said they are tied to them.
however, you are wrong about magic.
http://wiki.guildwars.com/wiki/Magic
you should actually see race specific skills as something else, this is a necro forum so at least stay within the necro line.
while browsing trough the options i always found the one hair color to get quite plain and in a fantasy world i expect at least a bit more color, but when i looked at the new hair style for male asura we could actually use the secondary color to add a second hair color trough it.
so i thought, why not have this with more then just one style, i love to see this in more styles, new and existing ones.
we currently only have the option to use one color:
http://cooleasyhairstyles.com/wp-content/uploads/2013/01/womens-layered-hairstyles-3.jpg
now what if we can use the secondary color list to add strains of other colors:
http://www.yourhairexperts.com/gallery/hair-color-ideas-for-long-hair-2/hair-color-ideas-for-long-hair1.jpg
http://haircutss.com/wp-content/uploads/2013/09/black-hair-color-281.jpg
http://www.mynewhair.info/wp-content/uploads/2010/11/purple-blue-black-hair.jpg
i’m not asking to have hair color completely out of proportion (then again, you can thank Anet for having that already), i just love to see some more color in a character, starting with hair color.
you know what i really find funny, that the price is high is ok but i would’ve expected the price to be equally as high as the actual gem store quality.
all it has is overpriced junk with an occasional useful thing that is removed 3 weeks later, if the store had actual good stuff for sale i could understand the high price but for now it’s more a market about “i need gems” instead of “i want something from the gem store”
ok, what about this, as long as the zerg trains exist, it ruins my play style.
no zerg fest, no problem, simple enough for yah?
If I recall, Dervishes were tied to Grenth only in Gw1, not all of the 5 gods (now 6)
No, the Dervish were built around being “holy warriors of the Gods”. That include all of them, not just Grenth. Their elite skills are a rather big hint, since they are able to turn into avatars of ALL (or well, all nice at least) gods, not just Grenths.
all elements were tied to the 4 gods with lissa being the god that gives the ele the massive energy pool, still connected in GW2.
without grenth there is no ice, without balthazer there is no fire, without melandru there is no earth and without dwayna there is no air.
you may be a different race but that doesn’t change what the gods stand for, it might be typical human but that’s how things work.
balthazar has always bin the god of war and you can see that strongly when you look at the flame legion, they are charr but they can do what they do because of balthazar.
no balthazar, no flame legion, no fire magic.
flesh golem is quite powerful tho, it can take down enemies that most professions need help with.
then again, the biggest problem with it is that it can’t be used underwater, all elites except plague (which is so useless i never use it outside the water) can’t be used under water.
the biggest problem with elites is that it’s seen as a normal skill by Anet, they need to see them as critically powerful skills.
see them a bit like a limit break, instead of doing some normal stuff you pull all gears and take the enemy down in full force.
make plague have a constant effect when passing an area, make lich form like certain doom on the battle field.
actually you should be able to do it solo, it just has to be extra rewarding in doing so. i don’t feel like the hero when a whole zerg kills a champion in 10 seconds and less, i do when i finally killed a champion on my own or with 3 ppl or less.
an alternative way to make zergs useless reward-wise is by making it so that, the more players are killing the champion the lower the rewards. there is an up and a down with this, the down is that ppl have to search more to get a champion without to many players around, the up side is that zergs become quite useless.
This is a really BAD idea. What you’re saying is, “Let’s design the champ rewards so players are going to actively oppose others joining them in killing a champion.”
players are doing just that, i rather have ppl oppose a champ kill then a zerg rush killing every single champion in the area while others never even have the chance on killing even one.
unless you want the alternative, low level champions have low quality rewards while high and max level champions have high quality reward.
it’s this or that, choose which one you rather want.Or, I could choose to let ANet run their game as they see fit. Why do I have to choose between two bad ideas, because you think there’s a problem? The only way to “prevent” herd play in the open world is to make all content equally rewarding (or equally unrewarding, more likely). If that were true, players would either spread out or quit. If you want to kill champs in a small group, go to one of the non-herd zones or go to a dungeon.
if you seriously believe there is no problem then you’re more naive then i gave you credit, if we never say anything then Anet never learns from their mistakes.
also, why should i be fleeing areas where zergs happen all the time while it’s not how this should happen, i should not flee that area i should say something about it on the forum to prevent exactly that, as i am doing right now.really, why should i adjust my play time just because there are players ruining the game, why should i avoid areas because zergs destroy the whole use of that area.
it’s not me, someone who plays the game as it’s meant to, who should be forced out, it’s the zergs who should be punished and be forced to break apart.
since when is an mmo made only for the rotten bunch, since when do new and RP/casual players have to suffer under elitists and since when can we not say anything on the forum because some rotten fruit need their addicted gold/gear/whatever.I’m not condoning rudeness, and if the train players’ rudeness prompts ANet to change things, then those players will have cut their own throats. The coin gain from champ bags has been nerfed, and if the economy warrants it, further nerfs will be incoming.
However, the champ trains are people playing as they like. Currently, the game design on champs favors how they like to play. You are asking for the game design to be changed to favor the way you like to play. There’s nothing magical about your preferences over theirs.
Calling other players “rotten” because you don’t like what they’re doing is no better than some of the language seen in chat from train players. You’re free to express your opinions and ask for what you want, but you’re not free to disrespect others. The fact that you saw fit to attack me rather than just attacking my opinions undermines your “righteousness.”
you’re constantly dishing my way of playing the game, making me a lesser man yet i am being rude here?
you’re disrespecting my way of playing the game and so are all the zerg farms, think really hard about what you’re going to say before replying.
a good exchange system would be 1:1, if the gem to gold go’s higher then gold to gem has to go lower.
for now we don’t have one exchange, we have two completely different rated and until that’s made as one, this system will go the wrong way one way or another.
what we really need are armors that doesn’t look quite the same, to me when i look at light armor i only have a few armor choices before i look like a painting like the rest of the bunch.
medium is…well, quite boring except for some armors, i like the dualist armor and T3 human but that’s pretty much all, even among the trench coats all i see is to much fluf and not a simple trench coat that fit’s a bounty hunter. (playing engineer without kits)
heavy is ether exposed but boring or a can, the only heavy armor i like is the T3 norn and T2 norn, the rest is quite meh.
what i love about GW1 armor is that you have plenty of variation even within a profession, i can have a long skirt as necro with leather bindings for my wrist or have spikes coming from my arms and a short skirt with a net legging under it.
in GW2 i don’t even have the simple stuff, it’s just the same boring set, most even look like simple reskins.
actually you should be able to do it solo, it just has to be extra rewarding in doing so. i don’t feel like the hero when a whole zerg kills a champion in 10 seconds and less, i do when i finally killed a champion on my own or with 3 ppl or less.
an alternative way to make zergs useless reward-wise is by making it so that, the more players are killing the champion the lower the rewards. there is an up and a down with this, the down is that ppl have to search more to get a champion without to many players around, the up side is that zergs become quite useless.
This is a really BAD idea. What you’re saying is, “Let’s design the champ rewards so players are going to actively oppose others joining them in killing a champion.”
players are doing just that, i rather have ppl oppose a champ kill then a zerg rush killing every single champion in the area while others never even have the chance on killing even one.
unless you want the alternative, low level champions have low quality rewards while high and max level champions have high quality reward.
it’s this or that, choose which one you rather want.Or, I could choose to let ANet run their game as they see fit. Why do I have to choose between two bad ideas, because you think there’s a problem? The only way to “prevent” herd play in the open world is to make all content equally rewarding (or equally unrewarding, more likely). If that were true, players would either spread out or quit. If you want to kill champs in a small group, go to one of the non-herd zones or go to a dungeon.
if you seriously believe there is no problem then you’re more naive then i gave you credit, if we never say anything then Anet never learns from their mistakes.
also, why should i be fleeing areas where zergs happen all the time while it’s not how this should happen, i should not flee that area i should say something about it on the forum to prevent exactly that, as i am doing right now.
really, why should i adjust my play time just because there are players ruining the game, why should i avoid areas because zergs destroy the whole use of that area.
it’s not me, someone who plays the game as it’s meant to, who should be forced out, it’s the zergs who should be punished and be forced to break apart.
since when is an mmo made only for the rotten bunch, since when do new and RP/casual players have to suffer under elitists and since when can we not say anything on the forum because some rotten fruit need their addicted gold/gear/whatever.
actually you should be able to do it solo, it just has to be extra rewarding in doing so. i don’t feel like the hero when a whole zerg kills a champion in 10 seconds and less, i do when i finally killed a champion on my own or with 3 ppl or less.
an alternative way to make zergs useless reward-wise is by making it so that, the more players are killing the champion the lower the rewards. there is an up and a down with this, the down is that ppl have to search more to get a champion without to many players around, the up side is that zergs become quite useless.
This is a really BAD idea. What you’re saying is, “Let’s design the champ rewards so players are going to actively oppose others joining them in killing a champion.”
players are doing just that, i rather have ppl oppose a champ kill then a zerg rush killing every single champion in the area while others never even have the chance on killing even one.
unless you want the alternative, low level champions have low quality rewards while high and max level champions have high quality reward.
it’s this or that, choose which one you rather want.
let me make this really simple, if the exchange was never made to be casual friendly then the game should never be advertised as such.
also, if the exchange was never meant to be the primary way of getting gems then they should never have added it in the first place.so the choice is really simple, ether cap the gold->gem price to 1G=100GEM or remove the whole system.
the game is advertised as casual friendly, make it as such.
if Anet doesn’t want to lose money, don’t add an exchange system, it’s your own kitten fault.So tell me, how is the “casual” susposed to get the gold fora Vulcanus? or Whisperblade? or any of the other 1-200g psudo-legendary items? Most casuals I know love the gem->gold exchange as it lets them look boss without having to spend 30h a week grinding gold.
hmmm, and since when did i talk about gem→gold?
Sexy and skimpy for most people are normally linked my friend.
that’s because most ppl don’t realize the difference, it’s the few who do who need to teach ppl the difference.
Dervish will most likely NEVER come back, since it is tied way to much to the HUMAN gods. So unless they start making race-based (which they won’t) classes Dervish won’t come back.
Ritualist and Paragon technically already exists in the Guardian.
the elementalist is exactly the same as the dervish, it’s also based on human gods, all 5 of them actually, yet you don’t see that as a problem…..
i do wonder, what do ppl considerer armor “skimpy”?
if it’s just because the show skin then you can’t even play a character without a helmet, if it’s because it looks quite sexy then you’re confusing sexy with skimpy.
this is skimpy armor:
http://img5.mmo.mmo4arab.com/news/2011/01/31/tera/castanic_01.jpg
this is sexy armor:
http://images3.wikia.nocookie.net/__cb20130411081809/tera/images/thumb/c/ce/Ceremonial_Robe_Template_%28Female_High_Elf%29_%28Front%29.png/274px-Ceremonial_Robe_Template_%28Female_High_Elf%29_%28Front%29.png
do you see the difference?
just because there is skin doesn’t make it skimpy, it just makes it sexy.
then again, GW2 has some skimpy armors but absolutely no sexy armor, not even a tiny bit.
i encourage adding sexy armor, i don’t really like skimpy but i do like to have a character that simply looks sexy.
that’s not even the only thing i want to see, i also want to see a GW1-like character selection screen.
the current one is boring, GW1 always had such good CSS’s, my fav is the factions one.
If the game scaled the champions correctly, then yes you could in fact make the Champs harder.
Champions are supposed to be group event kills, so making them so starters cannot kill them is nothing less than what they are supposed to be designed for.Champions should NEVER be allowed to be killed by a single player, no matter how good they are.
The reason I love the new patches and updates to the world bosses, is the timers and how difficult they made them – The epic scale of a battle is the amount of players Vs the toughness of a monster.
Champions do not deserve the name, if they cannot live up to it.
actually you should be able to do it solo, it just has to be extra rewarding in doing so.
i don’t feel like the hero when a whole zerg kills a champion in 10 seconds and less, i do when i finally killed a champion on my own or with 3 ppl or less.
an alternative way to make zergs useless reward-wise is by making it so that, the more players are killing the champion the lower the rewards.
there is an up and a down with this, the down is that ppl have to search more to get a champion without to many players around, the up side is that zergs become quite useless.
i play MMORPG’s for both the story and immersion, GW2 has a weak story and absolutely no immersion.
the story is Anet’s problem but the immersion is because of zergs that ruin it for other players, they think more about the reward and less about playing the game as it’s meant to.
if you want to play a game just because of the reward there is WoW, GW2 is suppose to be a game without gear grind and gold farming…….NOT
why not make it so that the only champions that drop good stuff are the difficult ones, that will certainly lower the demand on lower level champion zergs and makes the champions that barely to never get killed by zergs allot more popular.
i am actually against zerg farms and farming in general, i just don’t see farming a part of the game nor do zergs.
better yet, i hope Anet discourages farming and makes ppl work together in order to get better rewards, it’s a social game not a train sim.Unfortunately in GW2, once you’re an 80, if you don’t farm in some way, shape, or form, it’s next to impossible to get good gear. If the gem to gold conversion was not there, then items on the TP, especially top end items, would not be nearly so expensive, then I could agree that farming should be less a part of the game.
i have quite decent gear yet i never farmed anything in GW2, it’s simply the lack of imagination that makes ppl farm because they think max everything is the only way to go.
let me make this really simple, if the exchange was never made to be casual friendly then the game should never be advertised as such.
also, if the exchange was never meant to be the primary way of getting gems then they should never have added it in the first place.
so the choice is really simple, ether cap the gold→gem price to 1G=100GEM or remove the whole system.
the game is advertised as casual friendly, make it as such.
if Anet doesn’t want to lose money, don’t add an exchange system, it’s your own kitten fault.
why not make it so that the only champions that drop good stuff are the difficult ones, that will certainly lower the demand on lower level champion zergs and makes the champions that barely to never get killed by zergs allot more popular.
i am actually against zerg farms and farming in general, i just don’t see farming a part of the game nor do zergs.
better yet, i hope Anet discourages farming and makes ppl work together in order to get better rewards, it’s a social game not a train sim.
Problem is some people have too much money and bloat the exchange.
exactly, and that’s why i say they should cap it to around 5G=100GEM.
the some ppl you’re talking about are manipulating the whole system, changing it from casual friendly to hard farmers friendly.
a living story brings the world alive, so i don’t know what you’re talking about but i have never seen a living story in GW2, ever.
GW1 has one, we have war in kryta and wind of change, it’s an annoying version but it’s at least something that changes the game from stale to living.
one thing that bothers me the most about the living story is that the achievements are the biggest focus, it makes the living story more a zerg full of achievement hunters rather then a player base that plays along a story.
another thing is that, because of the whole commander thing, we have zergs of up to 30+ players destroying the immersion of the game.
i am personally just around casual and role-player, i love to play trough a story and enjoy the immersion of it but at the same time don’t like to be hasted.
they first need to find a way to make the story the main focus, removing the focus on achievements and rebuilding how DE’s work before they start changing the living story.
last i wanted to try a new technique i had a player killing my target, i said kindly to say away for a bit to test something out and all i get is “but i am doing this for an achievement”.
yes ppl, this is how this community is right now, we were promised a game for the community but instead they made a game for the rotten and greedy.
no story line to focus on, no breathing world but a rotten place full of boring stuff and generic junk.
and it should be capped, gold isn’t as easy to get as you think unless you’re farming for it.
for now, it’s for the farmers and grinders, a casual player will never get enough gold.
heck, i stopped hoping for any exchange, i know it’s the players who ruined it but still, it’s Anet’s responsibility to keep a lid on it.
and how do you type your messages quickly enough?
Just a reminder that people had different tastes, and one player’s “simple patrol event, simply not worth the time” is another player’s “Oh, I want to make sure they get home safe!” moment, among other contrasts.
and if you read what i said you might know i didn’t say that, i said that a living story is more static then a patrol event.
please read things trough before putting words in my mouth, it’s not a good way to start an argument.
i certainly would do it, my main has some odd choices because i simply wanted to get trough it, now i am stuck with a sister i don’t even want to save and armor i will never buy.
it can still be open but the wings need to be added and the pattern needs to be the same.
actually, except for better graphics, a more open world and a good crafting system, GW2 is the back spot of the GW franchise.
it isn’t a successor at all, that what makes GW1 so great isn’t even in GW2.
all we have are crappy grind fests, farm stuff to do and broken promises, i can’t stand it when ppl break a promise.
example: they said in an interview that you could do a dungeon and when you finished a dungeon you get a token to choose dungeon weapons or armor pieces, currently you need to farm a dungeon until you finally have enough points to get one piece.
when looking at the living story, it’s more a bunch of achievement hunts with allot of grinding for a stupid minipet.
it isn’t even alive, i dare to say it’s more static then a simple patrol event, simply not worth the time.
and then you have the lame town clothings, in GW1 you could simply take your clothing and use it however you want, in GW2 it’s a useless piece of junk that only has show-off potential.
in GW1 the things you buy are account unlocked, in GW2 everything is ether an item you need to keep in your storage or a soul bound thing that makes it entirely useless.
if they really want to improve GW2 they should at least add the features GW1 has for a long time, then make the living story an actual living story so it makes the world alive.
then and only then we will see an improvement, still not a successor but well on it’s way.
i rather use .PNG, high quality yet compressed.
remember the time where ppl simply organize a party and have a go with it, love that time.
no commanders who simply want to be a leader but have no skill or even sense of direction, no groups zerging the place while ruining it for others.
simply a group of 8 with ppl you get to know……still loving that time.…A group of 8? …Yeah I guess GW1 was GW at it’s best,
or did you mean 5, which is the max group size in GW2?
there is no good time in GW2 when you’re talking about grouping, commanders only made things worse.
GW1 has the better system, just take 8 players and play trough the game.
even with the game having a slightly more open world, an 8 man team is better then an immersive breaking zerg of a group that ruins it for everyone else.
Armor skins that aren’t totally sexist? That’d be nice.
but we already have plenty of boring and dull armor, the gem store even has 3 new dull and boring ones no one asked for.
remember the time where ppl simply organize a party and have a go with it, love that time.
no commanders who simply want to be a leader but have no skill or even sense of direction, no groups zerging the place while ruining it for others.
simply a group of 8 with ppl you get to know……still loving that time.
i have asked for this since launch and they still say nothing about it, ether it’s because they simply ignore the idea completely or are planning to add it but need more time. (although, a year and still not in is quite long)
GW1 waves at your argument and laughs at the ignorance, if PvP and PvE are separated from each other trough skill stats then this problem can be solved easy peachy.