I really like TA, even the final bosses are fairly good imo. Just not being able to crit on them is a bit annoying. If they remove permanent content to be replaced with new stuff i will be very dissapointed. More perma content =/= replacing perma content.
This is why I dont take guangs numbers as gospel. He talks purely theoretical. Doesnt take into account the length of average encounters because thats quite hard to do in fairness. But some classes are capable of doing a lot more damage than let on if the fight is very brief.
Id be fine with it on any weapon. Because then i can swap to it blast for might and then swap back (already do this with warrior longbow). Offhand dagger would fit quite well especially with weakening shroud for an extra blast. Axe 3 would also be a good choice.
Im not a fan of them removing the previous paths. It was ok for ac because they essentially stayed the same but revamped the mechanics. This looks like a complete redesign, so I hope its in the form of an extra path.
Yeah this is the first month in a while that im actually strugging to pay for all the items since the dungeon reward revamp.
Just because you dont get any flak for being a necro doesnt mean the class is good. My main is a necro and I believe Nikes first 80 was a necro and we have no problem admitting the class is at the bottom for dungeons.
I posted that in the LFG beta thread. :<
You guys do realise that up until recently warriors and necros were right at the bottom for spvp. Class balance is based around spvp and so the tiers shift constantly in that format. There is not much point rating classes based on spvp unless you are intending to compare current meta in spvp. It changes too much. PvE meta has stayed pretty much the same and wvw has only changed a bit.
Hmm seems anet have decided to change their stance on selling dungeon slots all of a sudden.
Bear form is op. Use charge without a target, into a wall, and you do pretty broken damage. Just like fiery rush.
Yeah I think this is the problem we have when comparing numbers. Guang does completely theoretical calcs. But we all know that ingame the dps is better due to the length of fights. Its like his calc for my necro build, the wells contribute a lot more than his calcs suggest because fights dont last too long most of the time.
Some of guangs theoretical builds strike me as very odd. I feel like important things like rotation are overlooked or incorrectly calculated on some of them. Makes no sense to me with his warrior suggestion if empower allies gets moved (20/30/0/20/0).
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Using blast finishers for might is better than FGJ and signet. The only issue is it takes slightly longer to combo blasts. So going for a record time tends to favour warrior stacking unless the bosses take time to activate (giving the group time to stack buffs).
Its not about having 2-3 phantasms, its about having them up 100%. If they die and you have to resummon them you are losing dps. Mindwrack isnt very strong. Many dungeons can be completed faster without a mesmer because mesmers have poor mobility. Or timewarp isnt available for all of the fights and taking an extra warrior or ele would provide more dps overall.
Im not a guardian expert. But i believe guard sword auto is higher sustained dps than a warrior. Warrior has much better burst though. Guard GS is very strong aswell.
I dont have the bankspace for 2000 emphereal fragments and 3000 bloodstone dust. And I have no interest in rushing to level my crafting.
All living story related items will most likely be temporary. The only things that seem to be permanent are new armour skins.
As a debuffer class you would think we would have the best vuln stacking. But engi is so much better for it. Id like vuln on the auto attack of gs/sword.
I agree that vulnerability is important but doesn’t axe auto already fill this role?
Theres no point maintaining 15 stacks of vuln on a single target if you are reducing your own dps to half of every other class. At the very least to make axe somewhat better as a vuln weapon, it should cleave/cone attack.
Idd i made that arguement before and they all went full on hate on me.
@The Mexican Cookie.3690:
mayb i’m ignorant on the issue, please enlighten me, how can a guardian’s dps be higher than a mesmer’s dps. i’m doubting if u’v played a mesmer with pure zerker and buffs.
Guardian/Thief: Strong utility, high DPS <— that sentence is wrong imo, guardian doesn’t have good dps and thief doesn’t have strong utility, but certainly true vice versa.
Engineers are kings of vulnerability stacking, also have respectable DPS, Engineers could easily be in ‘B’, but just aren’t very popular currently <— again, i dont think we’r talking about classes that are popular, we’r talking about top tier dps.
Mesmers are reflect kings, take this if you need to make a boss nuke itself (lupicus, Malrona) <— so u mean to say mesmers are taken for thier reflects?
Ergh why am i bothering to reply.
Mesmers have potentially very high dps if they can maintain 3 phantasms. In reality that is very unlikely so their dps ends up being a lot lower than most other classes. The only redeeming quality is the utility, reflects and timewarp. Timewarp is only really needed for a speedkill of a single boss. For a full run the timewarp barely makes up for the loss of dps taking the mesmer causes in the encounters where timewarp is on cooldown. You cannot count reflect damage as part of mesmers reliable dps as its completely situational and a niche role.
A dps guardian provides utility in the form of blocks, reflects and supportive boons and when traited and built properly out damages a warrior. Thief has very good utility which most people cant seem to grasp. Stealth for skips, spammable blast finisher for might, projectile block, spammable blind fields and very good single target dps.
Engineers suffer a bit in dps compared to the other classes but one engi can maintain 25 stacks of vuln in aoe, meaning you can remove vuln traits from eles and w/e in favour of more direct damage traits. If your LH eles dont need vuln on crit to max group vuln stacks they can get even more damage out of their trait setup. As can be seen in this video: https://www.youtube.com/watch?v=5uGiLj1caN0
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99% of power necro’s use deathly perception and use lifeblast for dps. When you tell them that its worse they either outright disagree and get upset. Or they try to argue that the piercing makes it better than dagger because of multiple targets. We all know most of dungeons is killing trash obviously so they must be right…. They also dont like going into curses on power builds, because it has condition damage, thanks to a certain theory crafters “build rules”. Cant take stats that we dont use!
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As a debuffer class you would think we would have the best vuln stacking. But engi is so much better for it. Id like vuln on the auto attack of gs/sword.
S- Warriors
A- Guardian, Thieves
B- Engis, Ranger, Eles, Mesmer
C: NecrosFrom a dungeon bias. Mesmers are really overrated.
Basically this. Although I would put engi in C and Necro in Z.
Or give an option to disable or decline party merge.
You should be able to disable party merge tbh. I can see how it would be a pain for sellers and so on. 2 man party merges and trolls the group by kicking everyone.
Hmm i just ignored it when I saw it the other day. I rarely have lag issue so dont think its to do with that. Hopefully it will be fixed pretty soon.
Actually it’s not a display bug… sort of..
For those who don’t know: Putrid Mark has a double finisher. One for placing the mark on a combo field and the second when it is triggered.
Here’s the tricky part:
The second finisher only triggers if the combo field is still there.
However, for the placement-finisher it’s different: if the “display bug” icon shows up without actually triggering the combo, then that is an indicator for the player that the mark is “charged” with a combo for the entire 30 seconds before the mark disappears.
So even if there is no combo field left, it “remembers” that there once was and combo on enemies if they walk on it much later.
If you see an icon again if the mark is triggered then it’s because of the second finisher with a different combo field.
Did not know that. I saw on the wiki it says it triggers twice but i assumed that was wrong because the first trigger never created an effect. Thanks for explaining. Someone should probably fix the wiki. Anyway not being able to blast out of combat is a massive pain in the kitten .
Rangers arent top tier, no matter how much you will them to be!
Not sure everyone is aware but, Putrid Mark doesn’t need an enemy trigger anymore. Try it.
Wrong, it does require an enemy. Thats a display bug. It shows the “area whatever” when you place in a field but doesnt actually give the effect. It does it again when theres an enemy and works properly in that case.
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Dont think you can skip spider queen anymore. Atleast not like that. That vid is from before the rework.
The arguement that bhawb is talking about is that most classes have either fields or finishers on utilities or weapons. Not all everywhere. The problem is necro seems to be the only class that misses out on so many things in this game that other classes have no issue with. Our blast finishers either require an enemy or are on minions which is incredibly annoying for pre-stacking might. We also lack defense options other than facetanking in DS and our base endurance. I still dont understand why the devs wont give us vigor. I can understand not giving us blocks, invulns and w/e but vigor doesnt take away from our design at all. Really is frustrating being the only class that requires 2 energy sigils and endurance food to solo melee lupi.
The reason would solely be for the vuln. But then hybrid/condi builds are mostly sub par in most encounters in pve. Which is why going scepter dagger on a hybrid is a bit pointless. The vuln will help you and your groups direct damage alot more than a few extra bleeds.
Dodge backwards as soon as the tell starts then forwards after a brief pause.
I was thinking more of dagger warhorn, scepter focus for a hybrid setup.
They do its just noone wants to pug CM.
Scepter focus is good for a hybrid build.
Thats because its capped. Not sure what its capped to, probably about 99%.
Its because force is better than a proc which cant crit and has an ICD. Cant believe it took this long for people to realise how bad the sigil was.
Erm i know they split the rework of axe offhand skills. Not sure about AA. The damage is backloaded in pvp aswell so I would assume its the same as pve.
If you try and activate the other laser while channeling 1 it will activate a brief interrupt cooldown on both. So you cant solo pull oozes. The way you do it solo is aggro the oozes and just raise them up when they wander over to the trap. Dont know if that involves aggroing the boss aswell though.
Id check it yourself if you can. I wouldnt trust the wiki values to be entirely accurate.
axe auto coef is 0.7 for all hits except the last which is 1.502
When i calculated it before i used the power i had displayed on my warrior and the tooltip it showed on her bar. So im guessing you can use base power if you can find the base tooltip. But if you have a lvl 80 warriors its easier to just use the numbers it gives you ingame.
Yes but I have no interest in proving it to any of you elitists!
I think you can work them out from the tooltips. Assuming the tooltip is accurate.
Yeah withering precision was nerfed into the ground when they buffed weakness. Its not worth taking on any build.
I have the record quaggan time. Proof is not needed though.
cant beat necro 785f1f111111141111f1f1111111151111111f1f111111411111
dont forget staff necros, pistol thieves, cleric eles.
So what is it then? Do people create walls ALL THE TIME? or Does it ONLY happen on cheaper items?
Sorry Mr. Pedantic. If you didnt understand what I meant then its not worth explaining to you.
100b, ww, axe auto and repeat assuming max vuln stacks and against a wall. Otherwise you cast axe 2, mace 4 at the start or end of axe auto chain. If not against a wall you just 100b and use bladetrail or rush until you can swap back to axe.