Oh wow haha. Victimized by casuals once again. :<
Means you can no longer stack permanent swiftness or w/e. Imobalize being fixed is a good change though.
The fact that staff combo’s are only usable on mobs is a massive disadvantage. We cant contribute with blast finishers to stack might or w/e before a fight. Can get 1 aoe might by using bone minions and swapping instead of detonating the second minion.
Surely you could take 30/25/0/0/15 and just not take forceful greatsword. Theres not really any other good choices but atleast you wont screw up might stacks. The 10% on bleeding foes is surely better than 15% crit damage?
Always makes me laugh when someone tried to insult someone else by saying “kid”. Honestly its the most immature insult there is, the irony is through the roof.
Projectile block/reflect is apparently a gimmick despite all classes except necro and warrior have access to it.
Casting the torch skills is a dps loss.
It comes from the players that camp longbow and give the class a bad reputation. Similar situation to staff necros.
Another one of these threads. Joy.
Pretty similar playstyle to all classes in dungeons atm xD
Yeah it was me and a few others in the necro forums that suggested orders. I do think if anet do go down the route of something like orders the best solution would be a similar effect to frost spirit. And then another which makes attacks apply vuln. My biggest hope is that when they get round to releasing new weapon options for classes, necro will get GS or sword and it will have something that makes it more than just a decent cleave option.
Id love to take my necro into dungeons, but im against being useless, I always take the class that I can be most beneficial to the group with even in pugs. So yeah major overhaul would be needed to make them good. But they only need some minor fixes/buffs/changes to make them atleast more desirable in certain situations.
(edited by spoj.9672)
Yeah the dagger spam is pretty boring. But using DS to aoe combo is quite fun. If they got a decent new cleave weapon I could deffo see having alot more fun outside of DS.
Just do your dailies on it and it will be 80 eventually haha. Thats what im doing on my thief.
Anet would prefer us to do open world zergfests and spam 1.
Yeah I know. Just pointing out weakness isnt completely useless. Its shame necro’s are so bad, most fun class to play imo.
Yeah its pretty bad most of the time. Does help with bosses like laurent and the dreaded dredge in fractals though.
The link is in my signature but here it is again. :p
For a good dungeon build check my sig. Most people seem to think 30/10/0/0/30 is good, its just the popular pug build that the sheep follow, its very overated. Its more of a solo or wvw/pvp power build. Using DS for dps is sub par compared to using dagger. You can use other weapons with my build if you want to and you can use DS when you need to range or AOE.
Necros are very strong in wvw. In pve they are somewhat lacking in anything special thats worth taking them for. But if built properly they can be a perfectly valid choice for a more casual group.
(edited by spoj.9672)
Weakening shroud is almost perma weakness Nike. They nerfed the weakness duration on enfeebling blood to 6 seconds but they forgot to change it for weakening shroud. Withering precision needs to be revamped though.
We do not sow. We are Ironborn.
Just dont join speed runs. Its as simples as that. On speed runs people will want to have classes that either allows to skip content, or that manage to kill bosses faster. Which usually means having 4 warriors stacked on a wall spining their blades non stop.
I’ve been playing a lot of CoE and CoF the last few days, with a rabid/dire gear and never heard people complain. Are there better classes for specific contents? Sure, and there are always going to be. Just do yourself a favor and dont join parties with either speed run or lf1 warrior labels.
You do realise you are probably contributing barely noticable damage in coe with a condition build. Alpha and the golem both cleanse conditions.
Zerk warrior is so easy to survive with lol. Fat hp pool just like necro and regen an extra dodge from eviscerate. Also ww attack. Dead dps might equal no dps. But terrible dps always equals terrible dps.
Anet had to cater to casuals. Doesnt mean the gear is good just because its in the game.
Meh well then it really is the weakness from necro that makes laurent so easy. Hello glancing blows.
Never actually noticed it had those extra effects rofl. Deffo needs to be fixed haha. A possible solution would be to make unshakeable only apply to big attacks. Give the boss an auto attack which is effected by all those things with no reduction. So we have to mitigate auto attacks and dodge/block big attacks. Either way defiant definately needs to be reworked or scrapped altogether.
To make necros useful in dungeons, one need to look at where a Necro’s strength is.
1) Debuffing
2) Snaring
3) Surviving against DOT damage.
4) Condition damage.Right now the mobs:
1) Strong without any buffs.
2) Never kites. Immune to snares.
3) Blast one hit kill attacks. One hit kill favours blocking and damage avoidance, which necromancer do not have much.
4) “Protected” by the 25 bleeding stack limit.To make necro useful, mobs need to be changed so that:
1) Mobs in dungeons are nerfed stats wise, and this new thing call “Mob Normal buff” “Mob Veteran Buff” etc should be added. Basically mobs are strong with buffs and weak without their respective buffs. This gives room for necromancers to debuff them, making them weak.
2) Mobs needs to start kiting to avoid dying, but at the same time are no longer immune to snares. This puts a need for snares in a dungeon, and give necromancers a way to snare them.
3) Reduce the direct damage from mobs, and at the same time introduce more heavy DOT damage. This would make necro’s degen/regen game variable in dungeons.
4) Increase the 25 bleeding stack limit to 50.Its the same thing for other underpowered classes in dungeons. The mobs have to be designed according to each of the 8 classes’ strengths.
Actually if you made more bosses like laurent (frequent painful attacks), then I could see necro’s being taken for extra blind spam and stacking weakness on top of guardians protection for damage mitigation. Laurent is so ridiculously easy when you have a necro dishing out extra blinds and providing perma weakness. Shame thats just one fight in the entire game.
You are wrong though lol.
Doesnt change that zerker is better on all classes and they are atleast trying to play in a way that should make them improve.
Lol, wait, wat?
Whats hard to understand? Going zerker and meleeing is the best way to learn to be a better player.
No the nerf was the weakness duration on enfeebling blood being reduced. Weakening shroud weakness duration remains unchanged though.
Id actually support this. The problem is you would make the level requirement for dungeons redundant. You could go in at level 1 which wouldnt be great. But obviously you can kick people who try and bring an underleveled character.
(edited by spoj.9672)
Doesnt change that zerker is better on all classes and they are atleast trying to play in a way that should make them improve.
In any case, the problem I had when making this post is repeating it self in here, rant all you want about a warrior wich can hit 50k or even 1 million, half the time I have to stop what I am doing just to rez a zerker who go 1 hit ko. I have a pretty big doubt being on your kitten throwing rocks at mobs is decent dps, at least while I am helping the party my damage is still going.
Thats not a zerker issue thats a bad player issue. Funnily enough a zerker warrior throwing rocks does more damage than a pvt player.
I impulse bought 3 guitars, threw one through my wall, and sold the other 2 a month later. Then I spent $500 on bicycle cards because I wanted to learn to shuffle them well. To this day, no one can shuffle cards as well as I can.
Lol. I bought some bicycle cards a few years back and they only cost like £20. I learnt one shuffle and then stopped. Cant do it anymore either.
Makes my impulsive gem store buying of items I use once then never again seem like nothing.
It must have its own definition. What shall we call it? Eliting?
Yes. And thats one of the solos i will be working on. Cant be having the only necro solo being a condition build that takes 25mins. :/
The only hope for improved pve balance is that a pvp change benefits dungeon builds.
Orders for a new skill type.
Minor trait revamp in spite line (25pts in spite rewards players for being bad while also being a terrible reward anyway). Withering precision rework. A minor trait which grants vigor on crit would be nice.
And obviously melee cleave on a new weapon.
Engi with a flamethrower? :/ Thats just facepalmable.
As Nemesis shows, though, people really should start giving Necros a chance.
Those of us who run in optimized groups have tested all classes. All can be pretty decent for damage when built with a proper beserker dungeon build. But there are no reasons to take a necro over any other class. The only class in a similar position to necro is the engineer. Engineers have worse dps in a buffed group than beserker necro but they can solo stack 25 vuln in aoe and stack group might. Necros only have on par dps with the other classes and sustained 12 stacks of vuln on a single target and lots of access to blinds (Not good enough to be taken over another class).
You guys are a bit behind the meta. Guardians have higher sustained dps than a warrior. Eles have the highest dps, followed by thieves. Warriors are empowered allies and banner b*tches. And it actually requires more effort to obtain decent dps with a warrior than it does other classes (need to use a proper rotation whereas other classes just auto attack).
And as Afya said, trash gets burned down by beserkers faster than you can stack bleeds and cast epidemic.
3 rangers just chain whirling defense after the tree gets to 50% and should be pretty easy. Having 3 necros is probably harder.
If only staff blast finisher triggered without hitting an enemy….
We do need better access to finishers imo.
You can hit 50k with 100b on some bosses. Conditions are weak in pve, he may have been a cheeky sod to have a go but he wasnt wrong.
I SAB everyday!
Is soloing King Toad on Trib mode proof of skill?
Im out of money and i need to buy the super boombox.
#supercasual4life
Im gonna work on some solos this weekend. Must join the biggest casual guild eu.
Did you know a necro, with the right traits, can easly put 25 stacks of might on themselves and 25 stacks of vulnerability on thier target in about 5 button presses? It’s a Death Shroud build, but don’t think that a smart necro wouldn’t be able to refill his or her life force by the time the other cooldowns have reseted.
Thats a bad build for dungeons. Theres countless reasons why its terrible. But Ill just point out the obvious seeing as you mentioned might and vuln. Its selfish might and doesnt help the group, only the necro. A good group stacks aoe might before and during a fight so necro selfish might is useless. The vuln is nice but you have to sit in DS and do terrible dps to get it.
You can kill it in one with pugs aslong as they dont chicken out and come in melee.
Tea Kettle.