Showing Posts For spoj.9672:

For Science! Ecto to Dust

in Black Lion Trading Co

Posted by: spoj.9672

spoj.9672

Master
25-50
25-49
25-39
25-37

Got some pretty bad luck on the last batches so i stopped before i lost too much gold.

Dragon Bash told us wich dragon is next :p

in Lore

Posted by: spoj.9672

spoj.9672

Im pretty sure primordus will be last due to him supposedly being the strongest? Im torn between it being Jormag or Kralk next though. I have a feeling Jormag is more likely as they have it setup with the tooth in Hoelbrak and all the lore surrounding him. But then sometimes it seems like they are hinting in the way of Kralk next and I really want to go to the crystal desert and see Palawa Joko.

(edited by spoj.9672)

Efficiency VS the so fabled elitism

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

I believe a necro in full PVT can tank a number of aoe hits from GL. But only because of DS scaling with vit and over 31k hp. Still not worth it though.

Putrid Mark bug

in Necromancer

Posted by: spoj.9672

spoj.9672

It sounds like they’ve bugged it so enemies get cleansed just like allies would. But it always just transferred to 1 target.

Have you checked without staff mastery and greater marks or all the possible combos of those traits? Both those traits were patched recently so it may be something to do with that.

(edited by spoj.9672)

Things I hate the most (Suggestions)

in Necromancer

Posted by: spoj.9672

spoj.9672

If we were able to go in and out of ds that fast we would have 100% fury uptime pretty easily as well as mitigating all sorts of damage and of you took the stability trait you would have 100% stability uptime too. Seems far to op.

We already have 100% fury uptime when using furious demise and near to death.

Is Necro for me?

in Necromancer

Posted by: spoj.9672

spoj.9672

I thought axe autoattack dealt 4k dmg?

On normal mobs the most ive hit is about 1.2k with each hit on the axe in full beserker.

Dragon Jade Quarterstaff

in Necromancer

Posted by: spoj.9672

spoj.9672

I personally think the horn is awful.

Lower the bet in Moa Racing to 10 silver

in Dragon Bash

Posted by: spoj.9672

spoj.9672

Who to say that this mini game is not in beta?

Just change the bets. Most players can only make a few bets before it’s too expensive. Reducing the bet will allow players to hang out there longer to have fun.

Another idea unrelated to bets:
*This is race track that makes money for LA. So make it look nicer.
*Add a bank and tp. Incase a player wants to risk it all.
*Outdoor bar area. So you can drink your loses away.
*npc that announces the winner
*Race girl at starting line

Nice suggestions.
Im not too bothered about the bet price but I can see how its a problem for some people. Hell, I dont have much money but if i feel like gambling, I know how to make it back relatively fast.

Lower the bet in Moa Racing to 10 silver

in Dragon Bash

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spoj.9672

I’m not overly happy with the cost, but when you consider the generous rate at which Dragon Coffers are dropping and that they are being sold at about 4s (last night anyway)… a couple of hours farming mobs will get you enough Dragon Coffers to pay for the Moa achievement. Farming for the mini would obviously take some dedication.

Is it still considered a ‘sink’ if the same event provides you with the means to offset the cost? Maybe… and who knows where the market on the Coffers will go… but for now the argument that penniless players can’t afford to play doesn’t seem valid when you can spend a minimal amount of time to earn that money through the same event.

Its still a gold sink because the coffers are being bought and sold with player money. Whereas when betting on moa’s that money is being removed from the market.

Lower the bet in Moa Racing to 10 silver

in Dragon Bash

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spoj.9672

so, who would play a game where 3 on 5 is a secure loss, 1/5 is a marginal earn (10s) and only 1/5 is some earning (90s).
statistically is a secure and huge loss

Its like all gambling. Overall you are most likely to lose money. But there is the potential to make a profit. Plus you dont have to redeem your tokens for the gold, you can save them for the mini pet.

Lower the bet in Moa Racing to 10 silver

in Dragon Bash

Posted by: spoj.9672

spoj.9672

Lower the bet in Moa Racing to 10 silver. Everyone can afford that and it will be a much better gold sink with more players betting.

Maybe not everyone should be able to afford it.

Why? With it at 50s less players will be playing it in a few weeks. Isn’t the pot based on how the other players bet?

10s will give more players a chance to play without risking to much silver. And provide a stable group of players gambling.

Its a set reward. 1st place gives 7 tokens, 2nd is 3 tokens and 3rd is 1 token. The 7 token bag gives 1g40s, the 3 token bag gives 60s and the 1 token bag gives 20s. So its 20s per token no matter how many players bet.

Moa racing should NOT be part of the meta

in Dragon Bash

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spoj.9672

The mystery moa was bugged at the beginning. You couldnt get credit if you won with the mystery moa.

I suddenly hate everyone AKA Dragon holograms

in Dragon Bash

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spoj.9672

You only get less loot if theres so many people there that you fail to tag in time. With 2-5 people you should have no problem tagging all of them as long as you use aoe.

Your favourite moa racer

in Dragon Bash

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spoj.9672

Meep it is!

he reminds me of the Roadrunner (fastest bird in the world!)

Quote Roadrunner: “MEEP MEEP”
:D

This! Everytime I bet on Meep. I shout “meep meep” in say chat.

Where is the zhaitaffy rain?

in Dragon Bash

Posted by: spoj.9672

spoj.9672

1 zhaitaffy is highly concentrated. Just a handful results in copious amounts of vomit.

For Science! Ecto to Dust

in Black Lion Trading Co

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spoj.9672

Im just slightly annoyed i didnt sell the dust i had before the patch, when it was 39silver. Had 15g worth of dust from the mystic clover recipe.

Moa racing should NOT be part of the meta

in Dragon Bash

Posted by: spoj.9672

spoj.9672

I bet on my trusty friend Meep and made a profit while getting the achievement.

Are we the best in underwater combat?

in Mesmer

Posted by: spoj.9672

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Mesmers should lose to necros underwater aswell. Only weapons on the necro which actually feel complete and strong. Got aoe snares and the lot to deal with mesmer clones and nuke them down. But yeah I find mesmer one of the few classes with decent underwater weapons. Wouldnt say the best, feel like necro is stronger imo.

Dragon Jade Quarterstaff

in Necromancer

Posted by: spoj.9672

spoj.9672

Thanx. It could have been a lot worse, I guess? But yeah, the styles do somewhat mismatch.

I don’t know if it’s just me, but although I like majority of the skins introduced in this patch in themselves, I seem to have a lot of trouble seeing how they can be integrated into my existing characters :S (including the dragon helm and the wings)

Same. Got one lucky ticket while farming holograms. Will probably save it for future use. Id imagine the jade weapons would be a good theme for tengu characters. Only weapon i actually 100% like is the axe though. The rest are either horrible or ok.

I do have a plan to put the wings on my guardian with his super weapons and the shatterer wings on my mesmer though.

(edited by spoj.9672)

The "Thank you devs" thread

in Necromancer

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spoj.9672

I couldn’t find a thread for this sort of thing in the general forums, but:

  • Added a new combat/movement toggle option: “Right-Click to Attack/Interact”.

Thank you. Now I can stop accidentally selecting that mesmer clone / bone minion / allied dungeon runner in the middle of a fight, dropping my target and whiffing an ability.

More specific to necromancers, thank you for finally fixing Spiteful Talisman. It’s one of the oldest game play bugs for the necro, and it’s bothered me for a while.

This. So happy about this change.

Uncategorized fractal. Harpies

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Ive had them bug for me in melee for a good 10 seconds on my guardian. Just jumped passed and killed the ones at the top then went back to finish them off so the group could progress without getting knocked off or failing (pugs lol). Unfortunately they remained invuln for for quite some time even then. The pugs ranging seemed to have no problems hitting them though.

Ascended Gear

in Necromancer

Posted by: spoj.9672

spoj.9672

Id say beserker stuff trumps all others. But obviously if you want to build full conditionmancer then they will be wasted. Beserker works on power, hybrid and knights builds. The all stat stuff isnt really worth it anymore especially as you can now get more stat combo’s such as rampager and knights.

Who's crossing fingers

in Necromancer

Posted by: spoj.9672

spoj.9672

The changes are due for the end of month balance patch. There may be a few bug fixes but theres unlikely to be any class balance changes.

Theory Craft "Condition Manager"

in Necromancer

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spoj.9672

I actually plan on making a build with this sort of theme for high level fractals when the balance fixes get introduced. It will be a beserker build but it will provide blind + weakness along with condition control to help survive those hard hitting trash mobs in fractals.

Which weapons to use?

in Necromancer

Posted by: spoj.9672

spoj.9672

Offhand dagger is more of a condition weapon in pve, works well in pvp power builds though. Focus is kind of a must have for the vuln stacking but you can also take warhorn. I run dagger + warhorn and axe + focus. Dagger + focus works fine too if you want a staff on your second set.

Looking for someone with 30+ fractals

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

You have to be on the same server to enter using someone elses higher fractal level.

Using guesting works so it’s not a show stopper.

Ye i was assuming he would work that out

Looking for someone with 30+ fractals

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

You have to be on the same server to enter using someone elses higher fractal level.

Which weapons to use?

in Necromancer

Posted by: spoj.9672

spoj.9672

You really should have a dagger mainhand. But your offhand could either be axe or staff.

i would love to wear a dagger in the main- and a staff in the offhand

offhand set is what i mean…..

Suggestion on Spite V Trait: Spiteful Spirit

in Necromancer

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spoj.9672

So we’ve just agreed that this would be kind of OP and people agree on having it after those statements, ehhhhhh?

Why not. Almost every other class has something thats op.

Which weapons to use?

in Necromancer

Posted by: spoj.9672

spoj.9672

You really should have a dagger mainhand. But your offhand could either be axe or staff.

Suggestion on Spite V Trait: Spiteful Spirit

in Necromancer

Posted by: spoj.9672

spoj.9672

This suggestion would actually would make a it a decent choice in a DS flash build.

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

You will need two energy sigils for sure.

Not soloing, just in group. I just want to play with my guildies on my necro without having to buy new weapon ~_~

You should be fine in a group with just energy on your staff or w/e. Aslong as your not doing the melee tactic in all 3 phases.

Leveling speed slowed down a lot

in Necromancer

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spoj.9672

Leveling generally slows down between lvls 20-60 on all classes. To minimize this make sure you have level appropriate gear every 10 levels (offensive gear using power mainly, condition damage is also an option).

LF 3 berserker necros for CoF p1

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Posted by: spoj.9672

spoj.9672

IGN: Spoj The Undead
Available all weekday evenings from 6pm CET onwards.

Highest necromancer recorded hit...

in Necromancer

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spoj.9672

I don’t disagree with anything you have said, except that by the numbers… 180 power is going to deal more damage over anything you have suggested in that third slot…

And if you are running an all necro COF run, why would you not want more damage? Its COF, it isn’t hard, you dont NEED the blind from WOD, you don’t need spectral walk, you don’t need wall because there is nothing to LOS on that path.

For bursting purposes, and with all necros, I could see WOC/WOS/BIP being your setup choice… but if you had a decent stack of might in a more balanced group for that path, I would rather the signet over anything else in the third slot.

But I agree that you should change utilities in a normal dungeon often for the circumstances, but COF1 isn’t a normal dungeon, it is build around maximizing damage, and minimizing brain-power.

I will be running BiP, WoS, WoC. As we wont be might sharing. But yeah signet of spite is very situational and so I just never use it any more. If however signet of spite became a stunbreak on active or just gave a much better power build active. I would definately run it as my 3rd slot when i dont need any utility.

Highest necromancer recorded hit...

in Necromancer

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spoj.9672

Rennoko 18 stacks of might does not = 180 power. 1 stack of might is 35 power and 35 condition damage at lvl 80. 10 stacks of might is 350 power. 25 stacks of might = 875 power and condition damage. 180 power is pathetic. As others have said its not worth taking when you can get more useful utilities and might from your teammates. BiP > SoS. But BiP should only be used when you dont need any utility. Even in groups that generate max might stacks for the team its worth having your own might, as they often cant keep you on permanent 25 stacks.

Also a signet with 180 condition damage would be worse than BiP but obviously you could take both seeing as condition builds dont have that many strong utility choices in pve.

18 stacks of bloodlust was my implication (not might). If you make the claim 180 power is nothing, then the claim would also be, why waste your time running bloodlust stacks, since 18 is almost full stacks.

Well of suffering, yes, I agree would have a slot on any zerker bar. Beyond that, both wall and grasp are situational at best, and completely useless at worst. Take for instance the last boss in COF. Both of those utilities are completely useless in that scenario, or nearly so.

I would argue blood is power is way better in a condition build, than a power build. In my opinion, there are very few “good” utilities for a power necro in PVE at all. WOC/WOD/WOP are all situational at best, or a little damage boost with WOC if there are no conditions to flip. In fact I would take the power signet as the 2nd of three slots in a power build every time in PVE.

I just don’t understand where you come from with useful utilties, and the hate on spite. The active on spite is crap, and you should never use it in PVE or PVP, but the passive isn’t, and it trumps any utilities except for BIP and WOS.

What useful utilities are you talking about that I should rather have? Wall and pull are not useful, not in the extremely low level of difficulty of PVE as it stands in this game right now. This isn’t WoW where split pulling means the difference between wipe and success. The long vulnerability from wall is good assuming you can get the mobs through it, but you can only guarantee one through it with pull every cooldown timer, and that one mob is going to be dead in 10 seconds…. so why waste the time?

I wont be running either wall or grasp in the cof run. But one thing i can say is ive never though hmm i dont need this 3rd slot so ill take the signet. Whenever i dont need the 3rd slot i take BiP. Other slots are Well of suffering and well of corruption (99% of the time). WoC is actually very good damage, not as strong as WoS but still a hard hitter with a beserker build. Wall is very strong when you LoS the mobs through it (common speed clear tactic). Spectral walk is good for a stunbreak and skipping.

But the thing is people should be changing their utilities constantly to fit the next situation. Necro’s arent max damage dealers so they should focus on supporting the team while doing the max damage they can do (plague signet or WoP for condition control or well of darkness for hard hitting trash and so on). The only time i use grasp is for controlled pulls but generally the guard or mesmer can do it better so its not something i personally use often.

I also dont run bloodlust due to having to gain stacks everytime i enter a dungeon and some dungeons its just not efficient. When i have more money and less things to go for I may get a second weapon with bloodlust, stack up, then swap it out. But generally i tend to avoid stacking sigils.

I will point out i will probably use the signet + BiP when doing the gate, but thats it. Because WoC provides some nice burst damage + signet passive doesnt affect Lich form.

(edited by spoj.9672)

Power builds: Any recent changes?

in Necromancer

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spoj.9672

Id wait for the upcoming balance changes at the end of the month if I were you.

Necro, no?

in Necromancer

Posted by: spoj.9672

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Necros are great in wvw, one of the top classes imo. Thats really the limit of my knowledge however, though seem to do fine in spvp too.

Every class forum has complainers, Then there are people that make the class work, those are the people to listen to.

Necro’s in spvp are weak atm. Even the players that make them work will admit this. They have weaknesses which can be exploited by lower skilled players quite easily aslong as said player knows about the weakness and how to deal with it.

Giganticus Lupicus

in Fractals, Dungeons & Raids

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spoj.9672

@Dub

Seems like you have a lot of experience with necro vs lupi. I really struggle with my necro but I can melee on my guardian with all the blocks and vigor. Necro without vigor, block, stability, reflect, I really don’t know how to. Tried to absorb hit with DS but LF is gone after 2 hits. Is it possible without energy sigil?

Dark path dodge the aoe. Use a power build to generate lifeforce instantly. Take atleast one energy sigil.

EU tournament (5)

in Necromancer

Posted by: spoj.9672

spoj.9672

If you see me online when we are due to start, message me. Not 100% ill be able to play though.

Highest necromancer recorded hit...

in Necromancer

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spoj.9672

The reason for which i dislike the signet and i would never use it in my glass cannon build. Not only does it have condition damage which goes against the principle of a glass cannon, but it takes one slot that i need for something better.

The Well of Suffering = vulnerability and AoE power type damage… no questions there.

Spectral Wall = more vulnerability + protection which synergizes well with the minor trait in Soul Reaping which gives me some more protection. When you are squishy glass cannon and you don’t have leaps or charges or stealth, protection is for you…

Spectral Grasp = it synergizes well with the Spectral Wall, but yes that is debatable… you don’t need that much some would claim… has a high CD, why would you use it.
Well… it is required in my playstyle, and the playstyle i promote alongside the build that i have created…. the playstyle that fits the build.

We all know that necromancers don’t have a cleave attack, we also know that it does great damage with dagger 1… and good damage at range from the rotation axe 2 + DS 1 × 4 + axe 2 into dagger 2 + DS 1 × 4 + dagger 2…
To me that means that the glass cannon necromancer can do damage at all times either at melee, which is preferable, but also at range…

But wait… there’s more… since we don’t have a cleave, there is absolutely no reason for us to go near 4-5 mobs to attack one of it, so how about we bring it to us instead.
This concept combined with the fact that you can take to range any time you don’t feel safe, gives the power necromancer the ability to have almost 100% damage uptime… unlike other classes…

It’s true for aoe purpose and I’ll definitely bring some wells in many situations.

However, if you want to make some impressive cof p1 time from your necro team, you may want to reconsider that. Since that dungeon is ALL single target kill except the first group. And survivability is next to useless in cof p1.

But I’ll leave the calculation to you, whether it’s more single target damage from the burst of well of corruption, or the sustained power from signet. It’s ~5 might stacks but unlike BiP, it’s 24/7.

We should be able to kill everything in the time BiP lasts. Except maybe final boss.

Necro, no?

in Necromancer

Posted by: spoj.9672

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I should clarify. For being serious about dungeons straight damage is the only way to go.

Necro, no?

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Yes roll a necro, they might be bad compared to other classes but they are a lot of fun. Necro’s are more welcome in dungeons than rangers and engineers. If you build them right they dont hinder the group. They are also very good for aoe bombing zergs in wvw. And pick human ofcourse. Theres lots of builds but for pve straight damage is the only way to go really. So that means glass cannon beserker build. You can be flexible how you build a beserker build though.

Thought Excersise: kill them with a trait

in Necromancer

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spoj.9672

Id imagine you will need beserker gear to even have a chance of killing with it. Dagger deals more damage than staff. Its a nice idea but I wouldnt build it anything like the way you have.

Id also say its more of a pvp style build concept.

(edited by spoj.9672)

Ranger lupi solo

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

How come all his single target projectile just “disappeared” ? :P (the one where he tries to give high fives)

It misses you when you’re in melee or close to him.

Utilities and PvE

in Necromancer

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spoj.9672

Now that you’ve mentioned stunbreaks it seems like Necromancers don’t really have any great options. Spectral Walk is ok, but nothing compared to some of the utilities other classes have.

Overall a lot of the utilities seem lackluster, or extremely situational. The wells are really nice, but outside of the damage dealing wells, the others appear to be suited for certain encounters. Epidemic seems like it would be great for condition stacking, but most of my conditions don’t last long enough to be spread in time(I’m probably not using it right?). Spectral Armor is kind of sad compared to ele’s Armor of Earth, and is Spectral Wall a sick joke or is it useful sometimes? One thing I am going to try is Corrosive Poison Cloud as somebody mentioned upthread.

For the utilities that apply conditions onto yourself, how do you remove the condition? Send it away with Plague Signet or Deathly Swarm? Or just eat it with Consume Conditions?

Spectral wall is actually very good for LoSing groups of trash in dungeons. Instant 10 stacks of vuln when they walk through it. Plague signet is good for keeping conditions off of teammates, you get better heal by having them on you so in a way your helping yourself and your teammates with that combo. Unless you get 25 stacks of bleed on you and lose all your hp while channeling your heal.

Highest necromancer recorded hit...

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Rennoko 18 stacks of might does not = 180 power. 1 stack of might is 35 power and 35 condition damage at lvl 80. 10 stacks of might is 350 power. 25 stacks of might = 875 power and condition damage. 180 power is pathetic. As others have said its not worth taking when you can get more useful utilities and might from your teammates. BiP > SoS. But BiP should only be used when you dont need any utility. Even in groups that generate max might stacks for the team its worth having your own might, as they often cant keep you on permanent 25 stacks.

Also a signet with 180 condition damage would be worse than BiP but obviously you could take both seeing as condition builds dont have that many strong utility choices in pve.

(edited by spoj.9672)

Why everyone wants to run instead of kill

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

The thing is i didnt have experience in either UW or FoW. And because i didnt have the time to learn. I never gained the experience. I did a bit of UW duo farming with a 55hp monk (SS necro) but that was about it. The FoW pug i remember attempting took ages to not really do much. Then people had to leave after about 30 mins. Never finished it so i dont actually know how far we got into it. I was more of a casual pvp gw1 player with the occasional solo farming.

(edited by spoj.9672)

Another Useless Fact about Reanimator

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spoj.9672

Grubs can spawn on Jagged Horrors in the phase switch, but since the swarms he summons don’t trigger Reanimator (see the necro solo lupicus video for proof of this, he had Reanimator), the only way you will have a Jagged Horror at that point of the fight is because you purposefully made sure it was there at that time (via constant healing or Mark of Horror).

As for minions attacking mobs that missed you, I have that happen a lot. Never puts me into combat unless the mob actually hits me.

Yep… Unless you yourself get hit or hit back you aren’t put into combat. I do agree heavily with person before. People are like parrots repeat what they heard or may have heard with utter disregard to whether it is in fact true or not. There are very few downsides to reanimator like yelling about a dead minion… kittenwitted thieves and mechanics that are horrible with or without reanimator present.
I fully support bashing anet for the right reasons. But wailing about something thats not even true is plain kittened.

Well they are a massive pain on jade maw. Along with ranger pets.

Highest necromancer recorded hit...

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spoj.9672

Why the hate on signet of spite? It is 180 free power? Is there some logical reason you hate that utiity? I am just curious, as I don’t freqently use my full zerker set, as I dislike the axe toolkit in WvW.

Its like saying signet warriors are good. Passive 180 power is nothing. You get twice that from taking BiP (Which also does damage and applies some bleeds). The only time it should ever be considered is if you 100% know that you will get full might stacks from another source. But even then you could take something better which boosts your damage/support/utility. I always run around with both damaging wells because they scale very nicely with beserker builds. This leaves me with one situational slot. Signet of Spite is not good enough to make me waste that slot on it.