I feel bad for the OP.
Anet has a very simple and easy way to fix the majority of these mass blow outs. In doing so, will probably make the matches a lot closer, and it may even indirectly force players/guilds to change servers.
Turn the PPT off during the hours that time zone would generally be sleeping. Like say 10pm to 8am. Mismatched points.. gone.
People generally play the game for the fights, so it shouldn’t make a lick of difference whether or not the PPT is even ticking. Work done in off hours to maintain as much of the map as they can (and siege it up) is just as valuable during prime time.
If PPT is important to those who are playing and want to be on when it ticks, change servers then, simple. You’ll probably find the server populations naturally balancing out.
Anet.. make it happen, you’d solve so many problems over night by doing so.
Please go away. Good job promoting MORE population segregation into timezone-specific servers and forcing people who want to play in certain timezones to switch servers. Nevermind if people want to stay up late to help their server, or if people have different sleep cycles because they work at odd timings, nope. It’s all about you.
The skill lag…how do you guys play for months on end like this? o.O
We have decent computers.
Not really.
I RARELY get skill lag, maybe on a reset night in garrison but we don’t play reset nights.
But then again I have a good PC
It was indeed reset night in garrison. Silly topic anyway.
(edited by Moderator)
oh well… except for the lag i LOVE big zergs fights. To see positioning, tacticals, etc… really enjoy it. Feels like i’m in a real big war. Guess i’m the exception here =/
Yea anything up to maybe 30 v 30 or 40 v 40 is great…when it’s the majority of 3 servers in the same keep it gets silly though.
To play with skill lag:
Spam #1 Key (Perferrably on melee)
Heal by using food/sigils (<<<<<Big part)
Use your dodge’s
If your main heal/skill dont work, dont spam them, wait a few seconds, try again. Eventually it will work, dont get mad when it doesnt and follow above advice.3 server fight in BG garri, even the autoattacks weren’t firing. People from all 3 servers were just standing around…this can’t be fun for anybody =/
It’s the heat of the moment, brah. Wasn’t it exciting.
In a really twisted way, I guess. Like oh god there’s so many people my guy stopped moving!
Really great fights atm in BGBL though.
To play with skill lag:
Spam #1 Key (Perferrably on melee)
Heal by using food/sigils (<<<<<Big part)
Use your dodge’s
If your main heal/skill dont work, dont spam them, wait a few seconds, try again. Eventually it will work, dont get mad when it doesnt and follow above advice.
3 server fight in BG garri, even the autoattacks weren’t firing. People from all 3 servers were just standing around…this can’t be fun for anybody =/
The skill lag…how do you guys play for months on end like this? o.O
Gee, if only I knew the slightest about staff ele.
Or WvWs.
Oh wait, I levelled nearly purely in wvws as a staff ele.Next fail attempt?
Because leveling on a character automatically makes you knowledgeable at it. No, don’t address your terrible arguments that direct showcase your lack of understanding, bring up barely relevant things instead.
@ OP, I personally don’t like the healing power route. You become more “supportive”, yes, but the majority of zerg healing is not provided by your own healing but by those who blast inside your fields. There’s regen ticks to consider as well of course but I know some prefer to go PTV/knights and offensive trinkets (completely forgoing healing power other than any celestial trinkets). Personally I think the cleric build hits like a wet noodle because you have basically no crit and no crit damage.
Put your money where your mouth is.
Show everybody this amazing staff that helps the player when in a tight situation, aka a thief or someone else toe to toe with them.
Then look at every necro & cringe at your lies.
Can’t tell if serious. You just pin-pointed the one thing EVERYONE knows a staff ele is bad at, 1v1. Is this a terrible troll? Or did you level to 80 trying to 1v1 on a staff ele, died two thousand times and concluded that staff ele is bad? Every guild group runs staff eles, I’m not even going to dignify your request by showing you a video because you can youtube “gw2 wvw” and click EVERY SINGLE VIDEO and probably find a staff ele there somewhere.
Just…stop. You are making yourself look bad, and you can help by just stopping
Gee, if only I knew the slightest about staff ele.
Or WvWs.
Oh wait, I levelled nearly purely in wvws as a staff ele.Next fail attempt?
Because leveling on a character automatically makes you knowledgeable at it. No, don’t address your terrible arguments that direct showcase your lack of understanding, bring up barely relevant things instead.
@ OP, I personally don’t like the healing power route. You become more “supportive”, yes, but the majority of zerg healing is not provided by your own healing but by those who blast inside your fields. There’s regen ticks to consider as well of course but I know some prefer to go PTV/knights and offensive trinkets (completely forgoing healing power other than any celestial trinkets). Personally I think the cleric build hits like a wet noodle because you have basically no crit and no crit damage.
If want to support other players at risk of your own life, because you will be easy kill, good luck to you.
But tbh, staff is crap, stability negates the cc, damage is pitiful if you don`t want to go gc & at best, some like meteor shower is random chance of hitting anything & a cast time so long, anyone & their gran could`ve killed you by the time you`ve even half cast it.
If you want a really good staff build, go necro
Yep, stability totally negates chill and cripple fields, static field is a crappy ability (who needs to catch strays and back-line casters?) and multiple water fields are totally useless in zerg combat. Your skills take time to cast, and obviously all eles are too dumb to position themselves to use all of their aoes. What, you mean I can’t just click on the enemy and tag all of them for bags??
Or, maybe you don’t know a thing about WvW staff eles and need to stop posting in this thread.
@OP: Play with trinkets to get your offenses up. 20 Arcana is mandatory and water is just a really good trait line, so you sacrifice a lot of group support if you stray too far from the usual heavy water/arcana styles. What you can do is stop at 20 Arcana and play with points in Air if you don’t mind losing evasive arcana, and then mix and match crit damage trinkets and some knights armor (still mostly PTV armor wise) for some offense while still staying survivable.
Nice to see TC likes to bring a whole map zerg to gank the GVG and still end up getting wiped
I hate to join this type of bullkitten conversation, but TC had outmanned buff at that time. The GvG was also over, participants had already bowed to each other and we just decided to suicide into the BG blob with outmanned buff on to close out the night. Didn’t go according to plan though since most of the BG there died =(
To the non-troll types and the very respectful BG/SoR spectators, thanks and thanks to WM for some amazing fights.
Stackgate vs Sanctum of Stacks vs Stack Coast?
Underdogs?
Considering the point gap I don’t think you guys have much to worry about.
Not sure if you were referring to my post, but I meant during SEA time zone, sorry. We’re in a good place, I agree.
It’s sad actually. As a TC player I hoped to learn something from JQ, but the only tactic they’ve been using is “pay to win”.
Maybe you haven’t noticed just how cheap all siege is right now? I’m just gonna assume that you missed that.
It is a frustrating way to play against for the underdogs, to be sure. There’s this sense of inevitability (and futility for the outnumbered defenders) with the repeated omega rushes, and I’m hoping it doesn’t become the new dynamic of large scale WvW. All due props to JQ SEA though – they know how to exercise their advantages and ruthlessly maximize ppt just like a long-standing T1 server should. JQ is probably the best match TC can ask for atm.
NA T1 and T2 are looking pretty good this week, though. JQ/TC/DB swapping that 3rd spot in tier 1 seems like it would make for decent matches, certainly better than mixing T3 and below servers with the T2 ones.
It depends on what you are looking for when you play wvw, and what timezone you play in, among other things.
Quick there’s 10 sos taking a tower, should we send 20? what are you crazy 20 TC against sos?? send 40
That must be why SOS just tactically withrew from our few defending Hills on SOSBL
just now .Clearly you can only fight when outnumbered when have a larger force avec golems you politely run away sorry withdraw like gentle men .
Stop being stupid sometimes you win fight sometimes you lose sometimes you have more sometimes less……..it happens to everybody.
Things go right things go wrong ……………but your endless bleating of numbers shows mostly **************** censored.
If anyone is curious what sos looks like running away from TC’s “few” that were defending hills I have attached a screen of it.
You fool, our RPers reside in Divinity’s Reach, and may god have mercy on the other servers if we ever unleash them upon WvW xD
Tip of the hat to the Pyro/ME/D erp/Nova/etc groups on MGBL on reset, very skilled groups and a lot of fun wiping to you guys.
Also, the idea of winner up, loser down doesn’t work at all. If that were the case, those two servers, who may be evenly matched, would never actually get to play each other. They would just swap stomping and getting stomped.
You are now assuming the worst case scenario for winner goes up and loser goes down (WULD). In reality I don’t think every single tier is gonna be rofl stomped under the WULD system. The tier difference can be as small is 4, in fact that would be a common situation. E.g. rank 3 dropping to tier 2 and rank 7 going up to tier 2, to face also rank 5 there. Thus rank 3 vs 5 vs 7. While rank #1 and #2 are facing former rank #4.
Currently we have much bigger differences in the rank. E.g. take a look at this week’s EU match up:
http://mos.millenium.org/matchups
http://mos.millenium.org/eu/matchups/map/794
http://mos.millenium.org/eu/matchups/map/791EU rank #9 vs 16 and 17. And EU rank #15 vs 24 and 25. With WULD the latter would have never been possible, even theoretically.
It is much better to be stomped 50% of the time and have every second week realistic chances to win. With current system it is possible to be stomped 100% of the time and never have any real chances to win e.g. the match ups Desolation has gotten in past 5 months. Imagine what it does to your player base and morale if you are constantly doubled teamed by servers which better coverage and numbers. That you always lose.
WULD is far from perfect, but it is simple to understand and much more fair in the long run than the current system. The opponents of WULD and defenders of the current system are probably playing on a server, which is benefiting from the current system.
The “middle” servers in WULD are doomed. Imagine being the #5 in NA ladder – all that server will do is lose to #4 and #3 in rotation, week in and week out.
TC dispersing won’t fix anything. They will occasionally pop into T1 under this broken and stupid system and get crushed if they dispersed (even moreso than now).
The system itself is broken, blaming TC is not the solution.
No, they won’t. The system more than ever will stick JQ, BG, SoR together. And when TC, FA and DB (or whoever is in T2) acclimate their ratings, they will be stuck together too. That’s how it works.
On the small chance T2 pops into T1 through the RNG, it is still smarter to balance for the more frequent T2 matches, than to balance thinking, “Well one week we might get bumped up.”
That’s the situation the new system was supposed to avoid. You don’t want 3 servers closely matched, then a huge gap to the next 3 servers and so on. That just results in the same matchup week in and week out, which was what everyone complained about in the past. What you want is 5-6 servers that can roughly match each other (it doesn’t need to be perfectly balanced – what current T1 looks like is fine. The old FA/DB/TC was also fine) so that the matchups can mix around without having ridiculous blowouts.
TC “de-stacking” will just result in a bigger gap between the top 3 and the next 3. Every week where those servers do not match up will be a blowout. What needs to happen is for people to go to the #5, 6 and 7 servers, and those people need to come from the top 3 or from outside. I hear a large EU guild just went to SoR, which just baffles me.
Shoutout to CD defending CDBL tonight, Kome/TOFU et al, very organized and a lot of stacking/flanking, was very different from when the week started and many fun fights!
We really need to stop using tiers to describe things as they no longer exist. For example “T1” last week didn’t even have the servers ranked #2 and #3 in it.
The new match up system is fine, but they need to greatly reduce the variance because it is causing serious blowouts. I really don’t think a server should play anyone more than 3 ranks above or below them. #1 vs #4 is fine… but #1 vs #9 is not even remotely close.
- vs #4 isn’t even fine, no matter who you take to be #4 (it’s either DB or TC, and SoR would beat either to the ground. BG can probably do the same). It’s not a coincidence that the mixing has led to relatively even matches in the middle (3-7) tiers but not for the top 2 brackets – stacking has led to such a disparity in numbers at the top that we will never escape terrible matchups near the top until de-stacking happens.
Just stop telling other servers what they should do, or that they are doing whatever wrong and that they should learn from whoever. It never ends well.
People who don’t like how things are either try to change the way they and their guild play, or they move to other servers that fit their playstyle. People who want to play the way they do will continue to do so. All the kitten flinging is getting boring to read.
So surrendering or running off are more viable options to you.
Doesnt that serve the TC interests atm?
Sure divide and conquer is a viable strategy,and i can see it on how much tc capitalises on keeping cd culled but that doesnt mean they have to stand under tc thumb.
If what i wrote up there doesnt end well,is a risk already knew before i started writing.
If its boring to you,sorry that i didnt garnished it with more e-p stroking and self boasting.
You can go back to your guardian blob now,me and my arrowcarts will be eagerly waiting.
Have a nice day and dont forget your umbrella,its gonna rain arrows today.
I was actually talking to TC posters, and I’m not entirely sure what the point of your whole post was but OK.
Just stop telling other servers what they should do, or that they are doing whatever wrong and that they should learn from whoever. It never ends well.
People who don’t like how things are either try to change the way they and their guild play, or they move to other servers that fit their playstyle. People who want to play the way they do will continue to do so. All the kitten flinging is getting boring to read.
I don’t think it’s very fair to brand us as playing in a way that is “not fun” by simply observing – sure maybe it just looks like a mass of tags rolling over your outnumbered group every time, but if you ever saw TC map chat or hop onto the mumble channels it might change your opinion! Everyone plays the game to have fun so please don’t have the idea that “high tier servers” somehow are just mindless robots following an icon and spamming buttons =(
Bunny! Bunnies everywhere!
I killed all of them. It’s the daily today =(
Oh yes definitely, that’s a natural consequence of having more players (of which a large proportion are from PvE).
I’ve noticed that you guys say this a lot: that you have a large amount of PvE’ers. It certainly seems like you’re implying that this is the reason you have bad players. . . .
That’s all and well, but I can tell you that we don’t even consider guesting on TC anymore when we (God forbid!) have to PvE karma train in Orr. We never see anyone there. Hell, just yesterday we tried to guest on TC to run a few quick CoFs and, of course, the dungeon was contested and no one was anywhere on the map to un-contest it.
In my experience, you have no more PvE’ers than any other T4 server and above.
No no, that wasn’t the “excuse” to “have bad players” (honestly there will be bad players no matter where you look, I don’t think there is a need to justify them!). I meant that this week is seeing a large proportion of mainly PvE players that appear in WvW for map completion and such since the match is lopsided. Many of those players will be inexperienced in WvW, such is the case.
Though TC is also the unofficial RP server and the PvE side is indeed massive – we have almost always been the first server to hit full status each cycle and if that translated to WvW attendance we would have been tier 1 for ages!
News flash, every server has good and bad players.
Until servers try to convince others that they have more good players or that the others have more bad players, then threads become funny to read
Actually it is reasonable to assume that the percentage of total players that are bad remains constant across servers, and since your server population dwarfs ours, you have quite a lot more bad players than us.
Oh yes definitely, that’s a natural consequence of having more players (of which a large proportion are from PvE). I mean when servers try to push that one server has a higher or lower proportion of “skilled” players like you can somehow gauge that from WvW, that’s where the meaningless kitten flinging starts.
I just feel TC has a lot to improve upon on.
You’re right. We need more war posters.
Like this one.
I’m not sure what to think about this.
It has cookies though! ^_^
News flash, every server has good and bad players.
Until servers try to convince others that they have more good players or that the others have more bad players, then threads become funny to read
It’s like…1 hour before reset in a match that was decided by the last weekend. Slippery slope doomsayers need to calm their kittens.
Greetings from TSYM,
Just wanted to say thanks to all competitors on the field this week. Special shout out to CERN and EP, when you guys combine on a map, you can make the biggest coordinated team I have ever encountered in WvW to date. Some would trash talk this as you replacing skill with numbers, I do not. You move well, everyone is coordinated, and your numbers provide you with a might on the field that is VERY difficult to deal with. 60+ enemies charging through a choke at us with the 5 player cap on AOE means your for sure getting in.
Most don’t get that math, but if you have 100 players on a dime (hypothetically, don’t bother flaming me that you never run with 100), you run with a 95% damage reduction buff (5 players hit from each AOE out of 100 = 95/100 immune to AOE = 95% of damage doesnt hit your team). Very effective and very deadly.
At the end of the day, that’s all that matters. Take the games rules how they stand, and build your team the best you can. You guys did that to the Nth degree, and had us playing like the beginning days of TSYM when we were the small quick hit and portal escape team on DB. Was awesome facing another team knowing you had a stronger force by far, the fights last longer, and the hit and run movements and play to play strats being employed by both commanders was exquisite!
Very much looking forward to facing you guys again when score has more meaning. Keep recruiting, cause once you have the coverage to dance in T1, your NA will be a BLAST to fight!
Hi Coron.
Glad to see you’re still running TSYM, I remember you from DB match up. Seems like you guys are pretty solid these days too!
Thanks for the shout out. We recently revived EP and have been focusing kitten growing.CERN/EP loves the fights, glad you guys were bringing them.
We have a whole guild focusing on growing kittens, that’s how seriously TC takes WvW
After seeing this thread I am convinced that there is no reason to be on any server other than Fort Aspenwood.
SoR is impossibly ahead of any other server in WvW. I’m sure Aurust is the main reason behind that, because otherwise the amount of emphasis and sheer dedication he shows in drilling this fact in everyone else would seem outright silly, wouldn’t it?
…wouldn’t it?
I really wonder why the forums don’t have an ignore option, it’ll save the mods a ton of trouble, and god knows they are busy enough as it is.
Can we get everyone from SoR etc leave the thread alone?
It’s just the one guy.
I don’t know what the hell matchup you are playing but SoS are giving us some of the best fights I’ve seen in awhile. The ppt differential is because SoS can’t field all maps during NA prime, but you guys more than hold your own on the maps you have a presence on, and it’s showing in the rating gain.
So, SoS garrison
/salute to SoS for your relentless defense, and massive props to [Awe] and [xTyr] + militia in what has to be one of the most epic prolonged battles I’ve ever been a part of. I’m not sure how it happened because all the while it felt like we were outnumbered like 3 to 1 at the least, but things happened.
I’m Commander Guildchat from Sea of Sorrows server.
What kind of motivation should I have for telling my guild to get into WvW this week?
due to the tier 2 servers we’re facing, any effort put out by us will raise our rating and give us more of a chance to potentially fight in tier 1 where we’d get our spit stuffed in even more? A constant losing cycle doesn’t seem like what we should be striving for.
If you really want to change the dynamics of WvW, dissolve the EU servers and shuffle them into NA, as WvW is a 24-hour game anyways. Don’t just put little league teams in the professionals.
Your server is fresh off from what seems like a several month-long winning streak with overwhelming scorelines in the same tier. I’m given to understand that many of your server mates are relishing the opportunity to face stiffer competition, even though coverage alone ensures that SoS will likely lose the matchup. SoS gaining rating now even as they are losing means the system is working – SoS is too strong for your old place in tier 4, but could not leave it with the old system. In the long run SoS will find itself placed most frequently in the “tier 3” bracket which will give you guys much better fights than what you had against CD and SBI for the past few months.
Just FYI, the SoS force sent to TCBL on reset were outmanned from the start and locked in their corner for hours but never gave up pushing and trying to find openings – seems like your server might not need people like you if this is how you are thinking about the matchup.
SoS always has a crew that will pick an enemy BL and set up shop there regardless of whether they are outmanned or not (the personally prefer to be outmanned because they know they will die). That doesn’t mean they accomplish anything but enjoyment for themselves. They certainly aren’t playing for PPT or ranking.
Prior to the new system, the rating SoS had it placed in tier 4. With that old rating the new system placed SoS in tier 2. The new system next week now has an even higher chance of placing SoS in tier 2. It doesn’t matter what your rating is when it can skip you over an entire tier. Even with a ratings boost, who’s to say SoS won’t end up in the exact same situation next week? What about a worse one? The system isn’t working when a server that should be tier 3 but currently ranked in tier 4 gets placed in tier 2. With the random element added, it doesn’t matter what your rating is when it’s not what decides your match up any more. Gaining rating just increases the chances this situation will happen again.
SoS probably had a very big “up” roll – the system is after all random, and probability kicks in. SBI has it even worse this week because it looks like they rolled an equally big up roll while DB rolled a massive “down” roll creating a terrible matchup.
What gaining rating does is increase the chances that SoS gets placed into the “tier 3” matchup in the future, which is your best chance of a good match. It is true that RNG decides to be kitten and keep rolling your server up into the heavens, but that’s part of the excitement I guess. After a few rounds of calibration to get all the servers at their right ratings, this system will more or less remove the case of tiers being stuck in endless cycles despite a clear winner every week (SoS, Ebay come to mind).
Well s*** common anet, I know we need something more to W3 mixup. T4 server vs two T2 servers dont stand a chance day one we already know how this match up is going to end 1st=TC 2nd =FA 3rd = SoS. Something does need to be done to get more people playing W3 but this new “random” twist on W3 matchups is not gonna work out for the smaller severs. I feel for SBI who dont stand a chance vs DB and Mag, not sure what else Anet can do, but this system just doesnt work to make it more fun for sure.
Oh hey again FA btw miss some of ya but stop taking my maps hahaha
Sigh, I don’t know why it is so hard to understand.
SoS is not expected to win the matchup. I don’t think anybody believes otherwise. The point is for SoS to show their relative strength to TC and FA, based on rating – currently, SoS are showing that they are BETTER than their rating, which corresponds to the fact that you guys dominated tier 4 for months but couldn’t move up. SoS is too strong for tier 4 and this matchup allows SoS’s rating to increase such that there is a higher chance of being placed in the tier 3 matchup in the future.
I’m Commander Guildchat from Sea of Sorrows server.
What kind of motivation should I have for telling my guild to get into WvW this week?
due to the tier 2 servers we’re facing, any effort put out by us will raise our rating and give us more of a chance to potentially fight in tier 1 where we’d get our spit stuffed in even more? A constant losing cycle doesn’t seem like what we should be striving for.
If you really want to change the dynamics of WvW, dissolve the EU servers and shuffle them into NA, as WvW is a 24-hour game anyways. Don’t just put little league teams in the professionals.
Your server is fresh off from what seems like a several month-long winning streak with overwhelming scorelines in the same tier. I’m given to understand that many of your server mates are relishing the opportunity to face stiffer competition, even though coverage alone ensures that SoS will likely lose the matchup. SoS gaining rating now even as they are losing means the system is working – SoS is too strong for your old place in tier 4, but could not leave it with the old system. In the long run SoS will find itself placed most frequently in the “tier 3” bracket which will give you guys much better fights than what you had against CD and SBI for the past few months.
Just FYI, the SoS force sent to TCBL on reset were outmanned from the start and locked in their corner for hours but never gave up pushing and trying to find openings – seems like your server might not need people like you if this is how you are thinking about the matchup.
Mismatches are expected for the first week of this type of change. It will continue to be this way for the short-term future – what the system tries to accomplish is a better representation of server strength by the ratings and some added unpredictability when servers eventually even out in strength. It’s not a magical instrument that suddenly ensures even matchups in every bracket like many self-entitled people seem to think.
TC’s match against SoS and (i think it was GoM) waaaaay back in october was the match where i first started leading a map. i remember going against your aussie crews every night. we’d start out with all 3 orbs each time, and the full map, and do everything we could to try to defend all of it. my crowning achievement that week was making y’all take 8 hours to do it. that match, however is what really got me hooked on WvW, and actually ended up defining my play style. i said something during that match that really summed up our situation. “we don’t have the luxury of trying to decide what to take. the best we can do is try to decide which order to lose it all in.”
i heard that your aussie crew isn’t as large as it once was, but is still very strong. i look forward to locking horns with you every night this week, and more fun and frantic times.
Yep, it was GoM. That was an incredible match, the final score looked fairly even but the actual dynamic ended up as TC/SoS trading full maps based on time zones and TC winning out by having the full map for slightly longer periods of time every day (poor GoM just stood by and took what they could). I don’t think MOS has records of that match (it was something like 3 weeks after release) but the income graphs would have been extremely amusing.
…just a bit of history :P
It’s a random roll. That means one of the options is that nothing changes.
People really will complain about everything…
Yes on eventual implementation, no on it happening today.
Man, DB taking third place has to be hard to take for certain people there. I guess we will see just how resilient DB’s wvw community is or if it will suffer the same fate as KN.
Everyone has accepted this in T2 quite some time ago. I wonder if SoR’s response time is this slow in game as well.
I think once SOR is ticking 600+ 24/7 vs TC u’ll find out. SOR knows very well how easy it is to crush the morale of TC’s PVE’rs…..
And no, its not necessarily about skill, our coverage will ensure that when your NA prime forces meet ours, SOR’s already dominant NA will already be inside waypointed tier 3 keeps. Good luck with that…..
You must be REALLY interested in Tier 2.
FA lost some cancer and has shown up in force this week, the community seems to have shown their resilience as well as their innate ability to perform even after losing 2 top guilds. I would say they need SEA transfers more than anything, but anyone looking at T2 should be giving FA consideration.
On the other hand DB’s recent immigrants have quite the backstory and track record that surely speak for themselves Go there if you don’t mind playing dice with your guild’s long term survival I guess.
Just want to congratulate FA for getting rid of the trash and playing amazing this weekend, now we know what’s been holding the server back.
People keep saying that guilds will “spread out” once this starts, and that we’ll see more parity as a result, but that’s really not going to happen without some sort of free or severely discounted transfers. Most of the time, when whole guilds are spending thousands of gold or real-life dollars to transfer, they are moving to a server where they feel relatively certain that they will end up in Tier 1. This happened when transfers were free, as well, but guilds were more open to moving down a tier and trying to work their way back up when the transfers were free.
See, under the new system “tier 1” no longer has any meaning because the “strongest” servers are never guaranteed a matchup. It’s always more beneficial under this server to have a range of fairly competitive servers over one tier of 3 stacked servers, because the alternative is week after week of bad matchups.
You are talking about bad match-ups and refer to the winning servers but not the ones that get steamrolled. I wonder what is worse to win every time or get steamrolled over and over again? It is in the human nature to want to win so chances are people will transfer to the winning servers.
Well, there’s no system that can solve idiocy, so if the majority of players prefer free wins then you are right we could well see everyone just stack to one server and have guaranteed free wins every week against no competition (this is arguably what has been happening all the time already with transfer wars).
I like to be positive and think that those are the minority though. If the majority actually like competition and unpredictability in their matchups then this could be the solution in the long run. The current tier system locks up the tiers over time and forces players to stack servers because it’s mathematically so difficult to move up or down tiers, so a change to that seems to make sense.
When the options are being stomped or the stomper, people will obviously chose being the stomper. The update will promote more stacking at already stacked servers.
No, because stomp and be stomped are not the only options.
People keep saying that guilds will “spread out” once this starts, and that we’ll see more parity as a result, but that’s really not going to happen without some sort of free or severely discounted transfers. Most of the time, when whole guilds are spending thousands of gold or real-life dollars to transfer, they are moving to a server where they feel relatively certain that they will end up in Tier 1. This happened when transfers were free, as well, but guilds were more open to moving down a tier and trying to work their way back up when the transfers were free.
See, under the new system “tier 1” no longer has any meaning because the “strongest” servers are never guaranteed a matchup. It’s always more beneficial under this server to have a range of fairly competitive servers over one tier of 3 stacked servers, because the alternative is week after week of bad matchups.
You are talking about bad match-ups and refer to the winning servers but not the ones that get steamrolled. I wonder what is worse to win every time or get steamrolled over and over again? It is in the human nature to want to win so chances are people will transfer to the winning servers.
Well, there’s no system that can solve idiocy, so if the majority of players prefer free wins then you are right we could well see everyone just stack to one server and have guaranteed free wins every week against no competition (this is arguably what has been happening all the time already with transfer wars).
I like to be positive and think that those are the minority though. If the majority actually like competition and unpredictability in their matchups then this could be the solution in the long run. The current tier system locks up the tiers over time and forces players to stack servers because it’s mathematically so difficult to move up or down tiers, so a change to that seems to make sense.