SoR has a significant SEA advantage that is being nullified by JQ’s SEA. In a straight matchup (like last week’s SoR/TC/Mag) the SEA advantage alone will almost ensure SoR the win. TC is rallying hard and playing our hearts out this week (it’s like the first time in half a year or so that we’ve had a reason to play for ppt) but there are also many circumstances that are allowing the current score to happen.
SoR might be weakened, but they are by no means T2. If SoR loses their competitiveness in T1 it’ll be a terrible state for both T1 and T2, because T1 becomes a 2-horse race with SoR/TC taking turns losing, while T2 will be dominated by whoever drops that week.
If they can somehow address the fact that 90% of matchups are over by the weekend, yes.
We all know servers imploding and people shuffling servers to try to get rewards translates to gem sales though. So…
Downed state =! defeated state plz plz plz stop talking about downed frickin state.
Or about balancing populations. That’s kind of a hard problem to solve. This sounds easier, not that I know if they programmed in some way where this can’t be implemented. But surely still easier than convincing zerglings to stop transferring to whoever is #1 at the time.
FA will probably beat Mag since they are so over the “tryhard mode” they had when they beat you last.
SoS has gotten a lot stronger and FA hasn’t had the chops to take out TC in a long time.
You will do well, but you aren’t ready for T1 levels of punishment; but I’m sure you’ll get your chance before too long.
i also miss tc.miss your dolyparade and cant wait to fight u guys again.
You say this but you just want to kill our Dolyaks! =(
This is about fully dead players, not the downed state.
Good movement can allow an outnumbered group to gradually thin a large zerg’s ranks by focus fire and killing a few at a time, but it becomes meaningless when the rest of the zerg can just mass ressurect the dead in combat.
Simple, elegant, outright makes sense and would go a long way in solving some of the glaring issues in WvW.
In other words, not going to happen. Would you like Mercenary Camp Capping Mastery instead? Maybe some new Living Story nodes around Eternal Battlegrounds?
I’d vote BG. World first Tequatl kill, on the way to NA Season 1 champ, a class act even/especially when steamrolling lower tier servers (like the ~8wks TC spent in T2 with BG last spring).
Even though BG is taking some chaff for now for recruiting for Season 1, they’re one of the few servers that rose steadily through the ranks to T1 with hard work and perseverence, rather than a single instant big influx of guilds from an imploding server that shot them up to T1. Only JQ has a better record in that respect, having started in T1 and never fallen out of it.
JQ would be a close second, simply by virtue of never having been out of T1 in the history of the game. It would be interesting to see how they’d handle it if they did get dropped to T2, though I don’t foresee that ever happening now that server transfers are so expensive.
JQ has dropped to T2 for 2 matches.
You obviously don’t know about the rating system prior to seasons. Ratings were based on a variation of elo, a chest rating system. Even though the server found itself in T2, its rating was not T2. It was only a random algorithm that placed the server there. For example, from July 20, 2013 to August 10, 2013, JQ was in T2 but still won third place.
A history of JQ’s performance can be found here:
http://mos.millenium.org/servers/history/29
JQ actually spent at least 1 week in T2 proper back before random matchups, when it was JQ/SBI/HoD/ET as top 4. I believe it was something like JQ/DB/CD? That’s probably what was being referred to. This was before mos.millenium records though, pretty much ancient history.
FA I guess.
TC x FA 4ever, what is this T1 bullkitten?
SoR even in its current state has more coverage than TC, especially during SEA. The main reason they are struggling this week (other than participation issues and whatnot) is JQ keeping their SEA down, plus TC is obviously focusing SoR in general.
If SoR really fell to “T2” due to ratings or whatever in their current state, they will simply devastate the remainder of the T2 and below servers much worse than how TC did before. It’s all in the off-hours, and the top 3 still have more of it than anyone else atm.
Yall are noobs I soloed both your zergs while eating a delicious loaf of bread
am i doin this rite guise
What really matters is how do sor, jq and tc people prepare their thanksgiving turkeys? fried, baked, brine? fried any good? never tried.
All of them sound delicious tbh!
Outcomes of in-game fights with indeterminate numbers on each side are important.
Everyone wins outnumbered.
All servers other than mine are dishonorable, my server is 100% honorable /productive thread
It’s OK Anet has acknowledged the problem and are definitely looking to improve on this in the future.
Meanwhile enjoy dominating the battlefield next patch with our new Sentry Point Mastery line
Coming next patch, Scarlet invading a borderland near you.
So…. Welcome to tier 1.5 SoR!
Edit: Dont take that seriously. No really, dont.
That would make us tier 1.99 =(
Just looking at the scores… Blackgate would be ticking at 500+ all day everyday. We could probably triple waypoint every single borderland if we cared enough to do so and hold a fully upgraded SMC the entire week. It would be the same whether it’s SoR, JQ or Blackgate. All T1 servers have vastly superior coverage to even T2 servers (see SoR vs Mag vs TC and keep in mind how SoR did against BG)
FA and HOD could team up together against a T1 server and still fall flat on their face. That’s how big the difference is between the servers.
Though I’d be interested in playing them for say, 2-3 days, just to see how they operate.
I think the entirety of bronze league put together won’t beat a T1 server’s off-hours. Prime time will just be queue capped of course.
This might not be entirely relevant to leagues, more of a general thing.
Stop dangling new carrots in front of players as a substitute for solving problems
Includes leagues, new masteries, living world rubbish, achievements … the league system isn’t awful. What’s awful is population issues, lopsided matchups and no balancing mechanisms, queue problems, performance issues … new maps are amazing and I’m sure everyone is grateful and appreciative of the amount of work put into those, but the player base only has a limited reserve of patience when it comes to the glaring problems that have plagued WvW SINCE RELEASE.
Honestly if there is at least an ATTEMPT to address these problems to any appreciable extent, season 2 could be a success without changing a thing from season 1. Even a progress report is nice. There’s only so much of “we believe this is an issue and we want to fix it as soon as possible, but here’s Flame Ram Mastery” that people can take before they give up.
You would think this is some clever post, but it really isn’t.
Might be a silly idea, but just for fun I would like to see a matchup between the Gold/Silver/Bronze league winners for the ultimate WvW championship after the season ends.
Might be a predictable result, but never know until you do it.
Better idea, why not put your server there instead? BG vs FA vs Ferg. Never know until you do it.
No season 2 please.
Data right there. 99% lopsided matchups.
I’ll just leave this here…
what’s wrong with not wanting to duel? |:
Then there’s no way to resolve the nerd rage =(
I actually don’t think he was raging, he seemed pretty happy to have gotten a kill with less than 3 to 1 odds.
i think ykyk was referring to you
No, read the post again. He used the term nerd. It’s quite obvious he was talking about his TC brethren.
ah sorry we 2 nerdy for u
do you want me to write in binary next time. beep boop
So hot right now. Hey ykyk, are you a twilight mesmer perchance?
Nope! I’m a terribad zergling ele. Also I’m poor because my repair bills are sky high since I’m terribad =/ twillight is ugly too
2 alpha 4 me
15 char
I’ll just leave this here…
what’s wrong with not wanting to duel? |:
Then there’s no way to resolve the nerd rage =(
Reward for season will be big.
- full set of soulbound green light armor for guards/warriors, medium for ele/mes/necro and heavy for thief/ranger/engi
2 meta 4 me
Is this the part where I brag about pvdooring during this timezone?
yes
omg pvdoor scrub buy more guilds plsour doors better be tuff enuff for you
i wiped ur 92 man zerg just now with 5 guildies and then they all ran into a towr and build 500 arrow kart
TC oceanic coverage too stacked stop mass recruiting plz
Trash talk and belittle my foes on the official forums
Make a sandwich
Do backflips
occasionally some combination of the above simultaneously
Comprehension is hard.
I hope season 2 doesn’t start until they actually do something about the laundry list of problems that they “acknowledge and believe need to be fixed” but don’t do a thing about for over a year. So in about another year’s time.
Realistically it’ll probably start when someone decides they need some extra income from gem sales. So in about 2 month’s time.
Winner up loser down guarantees unbalanced matchups every other week, I really really really don’t see what’s so hard to understand about this. The “T2” matchup will have one T1 server and one T3 server in it every other week, which everyone knows will be a really stupid matchup. This has been discussed ad infinitum.
How is that any different than their point+rung system? Ever week you have a 5-8 rank spread in server matchups. T1 vs T3 pretty much every other week. With winner up loser down at least you have the weakest of the T1 facing the strongest of the T3.
Because the random system can be tweaked (the magnitude of the RNG rolls) to prevent frequent mismatches like what you described. WULD guarantees the mismatches.
You also exaggerate the randomness of the old system. JQ/BG/SoR was together the majority of the time, though TC’s placing as a dominant 4th screwed up the brackets below T1. Now TC has weakened over season 1 while top silver league servers have gained momentum, so the T2 and below matchups should no longer be as lopsided as they were before.
In any case the gap between the top 3 and any other server remains the biggest issue with matchmaking. Because there are 3 dominant servers in a 3-server matchup system, there is no possible way to have variety if balance is to be a consideration UNLESS you isolate the 3 outliers. The notion of 3 semi-balanced tiers in NA bracket is an impossibility, something ANY player in gold league can tell you. The top 3 servers have balanced themselves around playing each other, so let them continue to do so most of the time.
yeah right..rank 5 fighting rang 12 is always a good match up all the time.. yeah right
Good job on not understanding a single thing I said?
Random system has adjustable parameters. WULD has none. I really have no idea how to make it simpler. Comprehension is hard…?
Winner up loser down guarantees unbalanced matchups every other week, I really really really don’t see what’s so hard to understand about this. The “T2” matchup will have one T1 server and one T3 server in it every other week, which everyone knows will be a really stupid matchup. This has been discussed ad infinitum.
How is that any different than their point+rung system? Ever week you have a 5-8 rank spread in server matchups. T1 vs T3 pretty much every other week. With winner up loser down at least you have the weakest of the T1 facing the strongest of the T3.
Because the random system can be tweaked (the magnitude of the RNG rolls) to prevent frequent mismatches like what you described. WULD guarantees the mismatches.
You also exaggerate the randomness of the old system. JQ/BG/SoR was together the majority of the time, though TC’s placing as a dominant 4th screwed up the brackets below T1. Now TC has weakened over season 1 while top silver league servers have gained momentum, so the T2 and below matchups should no longer be as lopsided as they were before.
In any case the gap between the top 3 and any other server remains the biggest issue with matchmaking. Because there are 3 dominant servers in a 3-server matchup system, there is no possible way to have variety if balance is to be a consideration UNLESS you isolate the 3 outliers. The notion of 3 semi-balanced tiers in NA bracket is an impossibility, something ANY player in gold league can tell you. The top 3 servers have balanced themselves around playing each other, so let them continue to do so most of the time.
Winner up loser down guarantees unbalanced matchups every other week, I really really really don’t see what’s so hard to understand about this. The “T2” matchup will have one T1 server and one T3 server in it every other week, which everyone knows will be a really stupid matchup. This has been discussed ad infinitum.
as if the current random blow out is any better….
Yeah replacing rubbish with rubbish is just wasting resources…?
[Superior Rune of Maguuma]
(1): +25 Sweg
(2): +10% Forum Infractions
(3): +50 Sweg
(4): When you post on the official forum, gain a random boon.
(5): +90 Sweg
(6): Invite nearby foes to your party on kill.The 6th slot bonus is lost to TC and SoR because on the incredibly rare occasion that they step foot in wvw without a full party, they cannot manage to get a kill.
Is it killing or being killed? I can’t really do anything with all these TC/SoR corpses.
Most TC players actually die if you walk near them and /threaten fiercely. Give it a try!
Also corpse-based necromancy should totally be more of a thing. Random thought.
Thanks SoR for all the fights today in Eternal Battlegrounds! It was an awesome 3-way fight for SMC (although Maguuma was a non-factor) and the Zombie Coast I’m happy to say claimed victory! You guys put up a good effort today against us. We purposely hunted you down the whole time since you let the Maggie Bears get everything T3/no resistance, pick on the Maggie Bears more ya know? Anyhow, I had a great time commanding the TC zerg against you hopefully another day later this week we will have a rematch, until then…
What an epic day in history for you Chuu! Now tell us about during reset when [Choo] was wiping [CERN] zerg over and over with 5:1 ratio! You remember right? SoRBL? meh, whatever tho.. if you still don’t remember I’m sure Nightlight does.
Lulz. We were wiping Choo at least while I was online. Regardless, pretty boring reset night. TC is getting used to the 2v1s but come on, man up.
Were you only on for 30 minutes after reset?
Wiped you several times in the first 2 hours.
kitten happens when there’s 40 CHOO & 30 IRON running separate groups versus an omniblob of 70 TC.
If you have something to prove you’re welcome to ask for a GvG, otherwise don’t talk trash.
a sor started it tho?
Shhhh, don’t bring logic into this. They wiped us and stuff. That’s impressive.
It’s not like this is a casual game mode where people win battles sometimes and lose sometimes, or a game where you can usually win by having more numbers, or a game where it’s pretty hard to determine the numbers of the enemy group. Not at all. This is an ultra-serious game and SERVER PRIDE is at stake here. Maturity style!
Winner up loser down guarantees unbalanced matchups every other week, I really really really don’t see what’s so hard to understand about this. The “T2” matchup will have one T1 server and one T3 server in it every other week, which everyone knows will be a really stupid matchup. This has been discussed ad infinitum.
Anyone comparing WvW to sports leagues needs to remember that strong teams in soccer don’t get to field 50 players to their opponent’s 11. There’s no valid comparison to be made.
Strong teams in football are spending hundreds of millions to buy the strongest players. They spend millions to hire the best coaches. They spend millions to train/drill the players. They have a huge staff of co-trainers, mental trainers, physiotherapists etc etc. Look at FC Barcelona, Real Madrid or Bayern München. Compare this to small clubs with very low budgets. These Underdogs could win maybe once or twice against the fat cats but will be steamrolled over the complete season.
Strong servers in WvW buy strong guilds that fit to their ways to play and close weak points in their concepts. There is not much difference.
Except one addresses skill and one addresses plain numbers. No matter how rich a top club is, they are still playing the same game under the same rules. That’s why upsets can happen. There is meaning to the weaker teams playing the stronger teams because of this possibility. If you lose, you know it’s because you didn’t play as well. And maybe, just maybe, if you play really well and the opponent is on an off day, you can pull off that miraculous upset.
There is no such equivalent in WvW 99% of the time. It’s like if Barca got to put 50 people in front of the opponent’s goal and repeatedly score against 1 goalkeeper. That doesn’t happen.
Anyone comparing WvW to sports leagues needs to remember that strong teams in soccer don’t get to field 50 players to their opponent’s 11. There’s no valid comparison to be made.
Hopefully they have enough “data” by now so that 9 out of 10 matchups every week aren’t complete blowouts.
Title says it all.
You know what the big problem about scoring is? It’s some random server ticking at 600 PPT while you sleep gaining so much points that there is no way you can come back even if you play all day long.
Limit PPT to 230 max per server and problem solve.
If you want to win a match up, you have to put constant effort. Not just PvDooring while everyone is asleep.
Every child gets a prize?
Or every child who plays when I do gets a prize?
Or the irony of complaining about servers who have coverage while claiming ‘If you want to win a match up, you have to put constant effort’.
Recruit, move, or play for the fights.
Except the current coverage issues have nothing to do with constant effort.
Server 1 & Server 2 -> High population from 4pm server to 2am server
Server 3 -> High population from 4am server to 2pm serverServer 3 automatically wins because they play in NA servers but aren’t from NA.
It takes a lot of effort to move to a server with more coverage, what are you talking about
[Superior Rune of Maguuma]
(1): +25 Sweg
(2): +10% Forum Infractions
(3): +50 Sweg
(4): When you post on the official forum, gain a random boon.
(5): +90 Sweg
(6): Invite nearby foes to your party on kill.
what is this sweg and how do i get more of it
Jayne is correct, we do want to address this. It’s mostly a matter of having a more reliable system that lets us track when people are doing this things in order to reward them. Currently we are not able to track that well, if at all. Which means we can’t assign rewards to them. We absolutely believe that defending and scouting are critical to success in WvW and want to be doing more to reward them accordingly.
I think this basically means nothing is even close to being done on this front, so there you have it guys.
A full year after release, it’s heart-warming for the players in-game to know that the devs absolutely believe the game should be made better even though nothing is being done about it. It’s the thought that counts.
have it the old way : winner goes up , loser move down.. still better than the random blow out match up….
WULD ensures blowouts on a consistent basis given the current server strengths, this has been discussed ad nauseam.
WvW is inherently unbalanced hurr hurr
At this point all we can do is hope Anet at least has the presence of mind to NOT hold season 2 until all the glaring problems plaguing WvW in general are fixed.
That’s probably in like 5 year’s time minimum so it works out nicely. Variety is a nice thing only when 99% of the matches aren’t rubbish.
This was the obvious choice but the powers that be decided that variety was important.
Here we go, season 1 the season of variety. Because the names on top of the zerg that tramples over you really matters.
24/7 fights guys.
Good fights good fights. Come to T1.
This may just be the most polite thread in the history of Gold League (mentions of a word that begins with ‘T’ and rhymes with piers are now censored?) matchups.
Mutual respect despite massive population differences, polite discussions of GvGs that include compliments from both the losers and winners….What is happening here? Based upon past-experiences, they will close this thread (my posts get deleted when I speak nice about people).
JQ’s pretty mellow as far as the top 3 goes and I’m pretty sure nobody that’s still playing on SoS and TC are remotely bothered by coverage differences or scores anymore. This one should rightfully be the nicest thread out of the entire gold league.
Plus that weird old church lady thing. Yeah. Cookies and stuff.