Dev Tracker

WVW Bug, with squad makers

in Bugs: Game, Forum, Website

Posted by: Jon Olson

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Jon Olson

Programmer

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This might be fixed in an upcoming build.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

New Squad bug

in Bugs: Game, Forum, Website

Posted by: Jon Olson

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Jon Olson

Programmer

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This should be fixed in an upcoming build.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Issue with Rallying on Friendly Deaths

in Bugs: Game, Forum, Website

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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The Team is aware of a bug related to condition damage and the source combatant. The team is currently investigating a fix for this issue and will roll that out as soon as it has been developed and tested. In the interim, thanks for your reports and your patience.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Dragon Ball Bugfest Extravaganza

in Bugs: Game, Forum, Website

Posted by: Matthew Pennebaker

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Matthew Pennebaker

Designer

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Thanks! That is exactly what I needed.

Guild upgrades reset after Update

in Bugs: Game, Forum, Website

Posted by: Dara Potocska

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Dara Potocska

QA Embed

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Hey Powerhouse,

I wanted to let you know that we’re aware that this has happened to a few guilds and we’re investigating a fix. I’ve no ETA on how long it will take though. =( Hold tight, friend!

Dungeon Mentors [Noob] v2.0

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Please see new sticky thread and join in!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

New Squad bug

in Bugs: Game, Forum, Website

Posted by: GM Awesomeness

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GM Awesomeness

Self Help Administrator

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Thanks for letting us know! Do you happen to know what error message you got?

Achievement API bugs

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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A few more appeared, so it looks like it is updating slowly.

So funny story.

I forgot to actually update the configuration to populate the whitelist queue when it detects missing achievements. Working on pushing some config updates, sorry for the hassle :<

Dragon Ball Bugfest Extravaganza

in Bugs: Game, Forum, Website

Posted by: GM Awesomeness

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GM Awesomeness

Self Help Administrator

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Thanks for letting us know, guys. Could any of you provide the error message you saw, or a screenshot? It would help us investigate.

API errors & bugs

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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IDK if these have already been reported, but a lot of the “Explorer”-Achievements return wrong (? or unexpected) data. Orr for example: https://api.guildwars2.com/v2/achievements?ids=103&lang=en

There are multiple entries in the “bits”-structure with an empty text. As far as I have seen, those do not show up in game in the achivements-tab – only in the API (5 for Orr, 9 for Ascalon, 1 for Kryta and 3 for Maguuma).

And if you take a look at https://api.guildwars2.com/v2/achievements?ids=100&lang=en you’ll see that “Dredgehaunt Cliffs: Tribulation Caverns” and “Timberline Falls: The Foundation Stones” show up twice (as do “Bloodtide Coast: Moriarity’s Hold” and “Gendarran Fields: Brigantine Isles” in the “Krytan Explorer”). This seems to be a more serious bug as those dupes show up inside the game if you look at the achivements (I have 100% map-completion and while both Tribulation Cavers show up as already discovered, only one of the Brigantine Isles entries shows up as discovered)

This is possibly just a case of content being weird — the API dumps out the data as it is. It’s a bit annoying that the API exposes achievement bits that are culled in the in-game UI, but they’re technically still there — since they’re cross-referenced by index in /v2/account/achievements removing them would be tricky (and potentially break things).

It’s important to note that for a lot of achievements you don’t need to complete all bits to be awarded the achievement — for example, Shiverpeak Explorer only requires 175 of 177 bits to be completed. The number of bits required for completion is available in the “tiers” field of /v2/achievements and/or in the “max” field of /v2/account/achievements. Thus, even though some bits are unused, you can still be awarded the achievement.

It’s definitely kind of weird, but my current opinion is that it isn’t broken, per say. I’ll poke someone about the Brigantine Isles dupe bit though — that seems like a bug.

Dragon event full bugged

in Bugs: Game, Forum, Website

Posted by: Matthew Pennebaker

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Matthew Pennebaker

Designer

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if someone could post the full error message it gives you it would really help us track down the issue. Thanks!

Game Update Notes - January 26 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Bug Fix:

  • Fixed a server crash.

Profession specific ground decal

in Bugs: Game, Forum, Website

Posted by: Lauren Kamieniecki.6245

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Lauren Kamieniecki.6245

QA Lead

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This feature was pulled from release and will be released at a later time. The release note however, still made it.

Advertise group problem

in Bugs: Game, Forum, Website

Posted by: GM Awesomeness

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GM Awesomeness

Self Help Administrator

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The devs are aware of this and are working on a solution. Thanks for letting us know!

Changes to matchmaking (1/26 patch)

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Now, two players in unranked that both have 500 unranked games played will score better than a player with 500 and a player with 200.

Can you please elaborate, why you taint your match making algorithm with other variables instead of only using your glicko2-based mmr?

From an outside perspective, it looks like you don’t trust your mmr, that it will provide us with good match ups. What else could be the reason to include games played?

Why should a player with 200 matches not play vs one with 2.000 when the MMR system rates them equally?

It keeps new players without an accurate rating from playing with experienced players who have similar, but accurate ratings. We could use rating deviation as a scoring parameter for this purpose, but it not as fine-grained as games played. This effect has a configurable limit so that the difference in games played don’t matter past a certain point.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Ebonhawke Vista inaccessible

in Bugs: Game, Forum, Website

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Good to know this is apparently more deserving of a response than other, more urgent issues related to todays update.

Melina’s response in no way indicates that this issue was prioritized above other bugs or issue reports. She simply offered insight into one bug, something that a forum member sought in the OP. This is a good thing.

Communication is something we all desire; it is something that forum members ask for often. Therefore, a forum member making a rude comment in response to a ArenaNet team member’s well-intentioned and informative post is absolutely counterproductive. That is a bad thing, and it can actively discourage the very forum participation we’d all like to see happen.

I am posting this publicly to cast a light on this situation and to attempt to improve communications in both directions. Let’s all do our best to show respect to one another, whether that’s another forum member or player or a dev team member.

Thank you.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Achievement API bugs

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Just whitelisted the new festival achievements. It’s gonna take a bit of time for everything to make it through, but it’ll get there. Any achievements returned from /v2/account/achievements are getting put in the queue (or … should be) so we should get through all of ’em pretty quick.

WvW objective tier

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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I don’t recall if you can see the upgrade status of enemy objectives in-game, but if you can’t I’ll need to talk to people before I can commit to exposing them via API. I’ve got an existing github issue for this feature.

recipes for scribe using guild materials

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Just deployed the support for this today.

pvp_rank_points in /pvp/stats?

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Just deployed it! It needed some backend support that just landed with this release

Info about Lunar New Year Vendor

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Phaedra is back in business for everyone, ready and willing to help you with your Lunar New Year vending needs.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Ebonhawke Vista inaccessible

in Bugs: Game, Forum, Website

Posted by: Melina Mitchell

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Melina Mitchell

QA Principal

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Hello, this issue has been reported and we are looking into a fix. Thank you for your report!

Changes to matchmaking (1/26 patch)

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Also, for the first point “Changed matchmaking to use games played per arena instead of rank. For example, matchmaking in Unranked Arena will consider total Unranked games played.”

I’m a little confused; I thought the total number of games was already used in the MMR?

Games-played was not including in matchmaking scoring before. Rank was similar, but could have been gained in varying PvP environments (like custom arenas) and has a cap to it. Now, two players in unranked that both have 500 unranked games played will score better than a player with 500 and a player with 200.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Changes to matchmaking (1/26 patch)

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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I’m happy all these changes are out now! I’m looking forward to watching all the graphs and charts and player perception change :P

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

January 26 Patch Notes - Thoughts?

in Guild Wars 2 Discussion

Posted by: Jon Olson

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Jon Olson

Programmer

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How do you turn off the logging of receiving harvested items? it’s completely flooding my chat window making it useless.

It’s an option under the Game Messages chat filter.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Info about Lunar New Year Vendor

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We’ve temporarily disabled Phaedra, the Lunar New Year vendor, for Play for Free players while we investigate and fix an issue with her. You can still participate in the Lunar New Year activities and collect envelopes, but will only be able to use them at this vendor once she’s enabled again.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - January 26 2016

in Game Release Notes

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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NEW FEATURES AND CONTENT

Enhanced Squad UI

  • Squads will now have access to squad markers.
    • Squad markers can be placed on a location in the world as well as on targetable items, players, and NPCs.
    • There are eight marker types, each of which has a unique color and symbol.
    • See the Squad section of the Control Options menu [F11] for key bindings related to placing and removing markers.
  • A new Groups category has been added to the General Options menu [F11]. This contains the following options:
    • Select whether to show all commander tags.
    • Use the Simple Party UI (moved from User Interface options).
    • Clear all squad markers regardless of key binding as opposed to having to clear location and target markers separately.
  • Squad Commanders can now appoint lieutenants to take care of administrative tasks. Lieutenants will have the authority to perform the following tasks:
    • Invite and dismiss players.
    • Arrange subgroups (except for moving the commander or other lieutenants).
    • Broadcast messages.
    • Place and remove squad markers.
    • See the chart attached to the bottom of this post for a comparison of the actions available to commanders, lieutenants, and squad members.
  • In the chat channel filter list, a new check box for Squad messages has been added to the Game Messages Options. Checking this box will allow informational messages relating to the squad, such when a lieutenant is promoted or a marker is placed, to show up in your chat panel.
    • See attached table for details

Gliding in Central Tyria

  • Gliding is now enabled in Central Tyria. Gliding masteries earned in Heart of Thorns will function in allowed Central Tyrian maps:
    • Gaining the Basic Gliding Mastery now allows for the glider to be used in Central Tyria as well as Heart of Maguuma maps.
    • All cities and open-world maps have gliding enabled. Specific areas will still prevent glider use in order to limit exploits.
    • Gliding remains disabled in dungeons and story instances in Central Tyria.
    • Gliding remains disabled in all PvP and WvW maps, except for the Heart of the Mists.

Lunar New Year

  • Come celebrate the Year of the Monkey in Divinity’s Reach!
    • Lunar New Year festivities have returned with the wily and curious monkey.
    • Collect and open lucky envelopes to earn essences of luck, delicious foods, fireworks, valuable items, and a chance to find the new Monkey Lantern backpacks.
    • Speak to Phaedra in the Crown Pavilion to purchase very valuable Divine Lucky Envelopes.
    • Trade extra essences of luck in to Fion in your guild hall to purchase Red Lantern decorations.
      • Red Lanterns can be used by scribes to craft six additional festive decorations.
  • Bash and kick your way to victory in the Dragon Ball Arena!
    • Speak to Finolla in the Crown Pavillion to enter the arena and prove your mettle.
    • Win rounds to earn Tokens of the Dragon Ball Champion that can be used to purchase extra Divine Lucky Envelopes.
  • Festivities are scheduled to end February 9.

Eldvin Monastery Brew of the Month Club

  • A new item collection has been created for Tyrian beer lovers to enjoy! Speak with Master Brewer Desch Metz at the Eldvin Monastery in Queensdale to join the Eldvin Monastery Brew of the Month Club. Once a month, when visiting a major city, club members will receive a package in the mail containing that month’s finely crafted brew. After collecting all twelve brews, club members will receive a title, a backpack skin, and a guild decoration in recognition of their devotion to the craft.

BALANCE, BUG-FIXING, POLISH

World Polish

  • Tangled Depths:
    • Fixed a bug that allowed veteran chak to spawn under level 80 in the event “Clear the chak out of the beetle larvae feeding grounds.”
    • Fixed a bug that prevented the bat matriarch from turning hostile in “Kill the champion bat so Nokta can return his pets to camp,” which blocked the event.

General

  • Supporting your allies will now contribute toward earning rewards for killing enemies and damaging event bosses. The actions listed below now cause a percentage of the target ally’s damage dealt for the next several seconds to also count toward your participation. In addition to that, damaging an enemy’s defiance bar will also grant you some participation toward receiving rewards from that enemy. In order to discourage AFKing with boon-applying auras, you must still be actively attacking targets to receive rewards from them.
    • Applying boons to an ally (small percentage).
    • Removing conditions from an ally (small percentage).
    • Reviving an ally (large percentage).
    • Healing an ally (percentage scales based on how much healing is given).
  • Added a Show All Usable Objects check box to the General Options tab of the options panel.
  • Added new optional key bindings under Control Options—Targeting:
    • Toggle Autotargeting: Turn skill autotargeting on or off.
    • Disable Autotargeting: Turn skill autotargeting off while the key is held down.
    • Toggle Snap Ground Target: Turn snap ground targeting for ground-targeted skills on or off.
  • Added a new optional key binding under Control Options—Camera:
    • Disable Action Camera: Turn action camera off while the key is held down.
  • Fixed incorrect art used by the Arena category button in the guild storage panel.
  • Changed some map bonus rewards to provide a more straightforward method of acquiring many types of cloth and leather crafting materials.
  • Fixed an issue with skill retargeting that allowed players to retarget a finisher skill to another enemy and cause the skill to fail.
  • Fixed an issue that prevented player minions from damaging treasure mushrooms.
  • Adjusted the score threshold for the Haywire Punch-o-matic Battle adventure in Tangled Depths from 230 to 200. The timer for completion has also been increased from 2:00 to 2:30.
  • Pact Supply Network merchants now clearly state which Mastery is needed to access their wares.

Fractals

  • The fractal scale can now be set inside Mistlock Observatory by interacting with the control panel near the entrance.
  • The daily fractal achievements will be displayed instead of daily achievements when in the Fractals of the Mists.
  • The next tier of fractal difficulty scales can be selected 5 levels earlier in Looking for Group (Y).
  • Increased the deactivation timer on the Reflecting Crystals in the Solid Ocean fractal from 1 minute to 5 minutes.
  • Fixed a bug that caused the Grawl Shaman in the Volcanic fractal to be immune to control effects.
  • Fixed a bug that caused a “world is full” message to be incorrectly displayed.
  • Fixed a bug that caused the Jellyfish Beast in the Aquatic Ruins fractal to remove agony resistance from players when eating them.
  • Fixed an issue that allowed players to duplicate Reflecting Crystals in the Solid Ocean fractal.
  • Fixed an issue that allowed players to duplicate Infused Stones in the Volcanic fractal.
  • Fixed an issue that allowed players to skip the Molten Effigy boss in the Molten Boss fractal.
  • Fixed an issue in which players could stand on the roof of the Mossman’s hut to avoid damage in the Swampland fractal.

Boss Resets

  • The Jellyfish Beast’s health now resets when it goes out of combat in the Aquatic Ruins fractal.
  • Old Tom’s health now resets when he goes out of combat in the Uncategorized fractal.
  • The Thaumanova Anomaly’s health now resets when it goes out of combat in the Thaumnova Reactor fractal.
  • Mossman’s and Bloomhunger’s health now resets when they go out of combat in the Swampland fractal.

Raids

  • Increased the quantity of magnetite shards awarded for failed boss attempts and successful boss kills in Spirit Vale.

Items

  • Auric sharpening stones no longer use name confirmation to delete.
  • Predator IV—Assassinate Captain Wiley: Defeating Captain Wiley will now give credit even when not part of the event.
  • Fixed various text on legendary collection collectibles.
  • The Oni Blade can now be obtained from the Mystic Forge.
  • Ydalir: The icy dragon scale sold by Rojan now sells for the correct amount of karma.
  • The Preserved Queen Bee no longer shows icy effects.
  • Hope IV—Enraged Spider Queen’s Venom: Fixed a bug that could cause the spider queen to not always appear.
  • Using the Gift of Magnanimity will now properly deliver the Gift Tree to the user’s home instance. Players who didn’t have the tree delivered when they used it will have the tree there now.
  • Achievements related to Grawnk are once again able to be completed outside of Wintersday if they were started during Wintersday.

Profession Skills
General:

  • Vigor and other endurance-regeneration effects (such as traits) now stack up to a maximum of 100% bonus regeneration rate.
  • Attuned and Infused Attuned trinkets are now salvageable.
  • “Finish Them” Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.
  • Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.
  • Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.
  • Each profession has had their default ground-target decal interchanged with a new profession-specific decal.

Elementalist

  • Diamond Skin: This trait now removes conditions when you are struck while above the health threshold. The health threshold has been reduced from 90% to 75%. This effect has a 1-second internal cooldown.
  • Churning Earth: Reduced the casting time of this skill from 3.25 seconds to 2 seconds.
  • Auras: The durations of all skill-activated auras have been reduced to 4 seconds.
  • Powerful Aura: The durations of auras this trait applies have been reduced from 5 seconds to 4 seconds.
  • Elemental Bastion: The duration of the frost aura this trait applies has been reduced from 5 seconds to 4 seconds.
  • Unstable Conduit: The durations of each aura applied by this trait have been reduced from 5 seconds to 4 seconds.
  • Fire Shield: The recharge of this skill has been reduced from 40 seconds to 25 seconds.
  • Rock Barrier: Reduced the aftercast delay of this skill by 0.6 seconds.
  • Rock Barrier—Hurl: The damage of the rocks thrown has been increased by 10%.
  • Shatterstone: Reduced the time for this skill to explode from 2 seconds to 1 second. Increased the recharge from 2 seconds to 3 seconds.
  • Gale: The cooldown of this skill has been reduced from 50 seconds to 40 seconds. This attack is now unblockable. The skill facts have been updated to correctly display the knockdown duration difference between PvP (1 second) and PvE (2 seconds).
  • Fresh Air: In addition to its current attunement recharge, this trait will now grant a ferocity bonus of up to 250 points (based on level) for 5 seconds when attuning to Air.
  • Lightning Rod: The attack that this trait produces will now trigger after a target has become disabled rather than simultaneously.

Tempest

  • Overload Earth: Fixed a bug that caused this overload to deliver extra protection per pulse rather than the intended 1 second per pulse. Fixed a bug that caused the lingering damage to follow the elementalist around after the overload had completed.
  • Lightning Orb: Updated the skill fact to indicate the correct damage per strike. Increased the launch radius for missiles from 300 to 360.

Engineer

  • Health Insurance: The outgoing healing of this trait has been increased from 15% to 33%.
  • Automated Medical Response: The cooldown of this trait has been increased from 90 seconds to 120 seconds.
  • Autodefense Bomb Dispenser: The recharge of this trait has been reduced from 30 seconds to 20 seconds.
  • Over Shield: The radius of this trait has been increased from 240 to 360.
  • Soothing Detonation: The healing contribution of this trait has been increased by 100%.
  • Medical Dispersion Field: The radius of this trait has been increased from 240 to 360.
  • Power Wrench: The recharge reduction of this trait has been increased from 20% to 33%.
  • Takedown Round: The damage of this trait has been increased by 33%.

Scrapper

  • Rocket Charge: The recharge of this skill has been increased from 10 seconds to 12 seconds.
  • Sneak Gyro: This skill’s recharge has been increased from 20 seconds to 40 seconds.
  • Expert Examination: Fixed an issue that prevented this trait from functioning with gyro explosions.
  • Stabilization Core: This trait has been merged into Final Salvo.
  • Perfectly Weighted: This trait is now on the adept tier. Decreased the stability granted by this trait from 2 stacks to 1 stack.
  • New Trait—Applied Force: Gain quickness when you gain might above the threshold.

Guardian

  • Zealous Scepter: Increased the might gain from this trait from 1 stack for 10 seconds to 2 stacks for 10 seconds when justice is triggered.
  • Wrathful Spirit: Increased the retaliation gain from 3 seconds to 4 seconds.
  • Stalwart Defender: Increased toughness gained when wielding a shield from 180 toughness to 240 toughness.
  • Invigorated Bulwark: Increased the duration of this effect from 10 seconds to 30 seconds.
  • Protective Reviver: This trait now also increases the revive speed of the guardian by 10%.
  • Smite Condition: Increased the number of conditions removed from one to two.
  • Contemplation of Purity: The cooldown of this skill has been reduced from 60 seconds to 40 seconds.
  • Bane Signet: The cooldown of this skill has been reduced from 40 seconds to 30 seconds.
  • Signet of Judgement: The cooldown of this skill has been reduced from 30 seconds to 25 seconds.
  • Sanctuary: The cooldown of this skill has been reduced from 120 seconds to 90 seconds.

Dragonhunter

  • Wings of Resolve: This skill is no longer affected by movement-altering effects, such as cripple and swiftness. It also no longer queues and will activate immediately when possible.
  • Test of Faith: The initial damage of this skill has been reduced from 66% of the trap’s full damage to 50%, for a damage reduction of 25%. Updated the effects of this trap to cull less frequently.
  • Dragon’s Maw: Increased the barrier radius from 90 to 120. Reduced barrier duration from 6 seconds to 4 seconds. Updated the effects of this trap to cull less frequently.
  • Procession of Blades: Updated the effects of this trap to cull less frequently.
  • Piercing Light: The daze duration of this trait has been reduced from 1 second to 0.5 seconds. The daze from this trait is no longer unblockable when used with Test of Faith.

Mesmer

  • Feedback: This skill is now ground targeted and no longer requires a target.
  • Mental Defense: The cooldown on this trait is no longer affected by Signet of the Ether.
  • Ether Clone: This skill no longer generates a clone if the player has the max number of illusions. It instead applies 2 stacks of torment for 5 seconds.
  • Chaos Armor: This skill no longer blinds enemies. It will instead apply weakness to them for 3 seconds. The applied duration for swiftness and confusion has been increased from 3 seconds to 5 seconds.
  • Chaotic Dampening: The duration of protection has been reduced from 5 seconds to 4 seconds.
  • Duelist’s Discipline: The chance to bleed has been increased from 33% to 50%. Bleed duration has been increased from 5 seconds to 6 seconds.
  • Restorative Mantras: The healing attribute scaling of this trait has been increased by 400%. The healing from this trait will now be listed in the combat log.
  • Furious Interruption: The cooldown of this trait has been reduced from 5 seconds to 3 seconds.
  • Evasive Mirror: The duration of this trait has been increased from 1.5 seconds to 2 seconds.
  • Mistrust: The number of confusion stacks this trait applies has been increased from 2 to 4.
  • Malicious Sorcery: The attack speed increase from this trait has been increased from 15% to 20%.
  • Bountiful Disillusionment: The duration of resistance applied in a radius has been reduced from 5 seconds to 2.5 seconds.
  • Temporal Enchanter: The duration of resistance granted by this trait has been reduced from 3 seconds to 2 seconds.

Chronomancer

  • Well of Precognition: This well no longer grants invulnerability. It instead grants 3 seconds of aegis with every pulse.
  • Alacrity: The effects of this buff have been reduced from 66% recharge reduction to 33% recharge reduction.

Necromancer

  • Dark Pact: This skill now also converts up to 2 boons into conditions along with its innate effects.
  • Putrid Curse: This skill now also converts up to 1 boon into conditions along with its innate effects.
  • Corrupt Boon: This skill now converts up to 3 boons into conditions. The recharge of this ability has been reduced from 40 seconds to 15 seconds.
  • Enfeebling Blood: This skill now converts up to 1 boon into a condition.
  • Weakening Shroud: The effect triggered off of this trait now converts up to 1 boon into a condition.
  • Leeching Bolts: Projectiles created from comboing with Dark fields will now heal through your shroud.
  • Spiteful Spirit: This trait’s recharge has been removed. The attack from this trait is now referred to as “Spiteful Spirit” in the combat log instead of “Unholy Feast,” and its particle effects have been updated.
  • Chilling Darkness: The internal cooldown on this trait has been reduced from 5 seconds to 3 seconds.
  • Unyielding Blast: This trait no longer adds piercing.
  • Life Blast / Plague Blast: These skills now pierce by default.
  • Chilling Nova: Fixed an issue that prevented this trait from firing when jumping or underwater.
  • Soul Spiral: Fixed an issue that prevented this skill from triggering whirl finishers while underwater.

Reaper

  • Chilling Nova: Reduced the recharge from 10 seconds to 8 seconds. Fixed a bug that caused the nova to have a smaller than intended radius.

Ranger

  • Healing Spring: Fixed an issue that allowed this skill to double-activate the healing spring.
  • Nature’s Vengeance: The boons granted by this trait now use the ranger’s boon duration.
  • Hidden Barbs: This trait’s increase to bleeding damage has been increased from 20% to 33%.
  • “Search and Rescue”: This skill has been reworked. It now commands your pet to teleport a nearby fallen ally to your location and then begin reviving them while granting regeneration to allies.
  • “Guard!”: This skill has been reworked. It now commands your pet to guard nearby allies, taking a portion of the damage directed at them and granting you might.
  • “Protect Me!”: This skill has been reworked. It now breaks stuns on allies, grants you protection, and causes the next foe to attack you to be taunted by your pet.
  • Resounding Timbre: Increased the radius affected by this trait from 360 to 600.
  • Instinctive Reaction: Increased the attribute contribution from healing power to power from 7% to 13%.
  • Primal Reflexes: Increased the duration of vigor applied by this trait from 5 seconds to 8 seconds.
  • Expertise Training: Increased the condition duration aspect of this trait from 20% to 33%.
  • Vigorous Training: Increased the duration of vigor applied by this trait from 5 seconds to 10 seconds.
  • Strider’s Defense: This trait’s chance to destroy projectiles while executing a melee attack has been increased from 25% to 50%.
  • Honed Axes: The ferocity bonus this trait grants has been increased from 150 to 250.
  • Predator’s Onslaught: Increased this trait’s damage bonus toward inhibited targets from 10% to 15%.
  • Fixed a bug that could cause the pet selected during character creation to be replaced by a river drake upon log-in if the original selected pet was nonamphibious and the character had not unlocked any other underwater pets.

Revenant

  • Preparation Thrust: The damage of this skill has been reduced by 11%.
  • Brutal Blade: The damage of this skill has been reduced by 20%.
  • Rift Slash: The damage of this skill has been reduced by 10%.
  • Unrelenting Assault: The number of attacks this skill makes has been reduced from 7 to 5. The damage of each strike has been increased by 10%. The strikes from this skill are no longer affected by animation time-scale, as quickness provided no benefit and slow would cause the attack to never hit.
  • Precision Strike: This skill has been reworked and will now always fire three projectiles at up to three targets. If fewer than three targets are available, the remainder of the projectiles will be launched at the available targets. The chill duration has been reduced from 2 seconds to 1.5 seconds.
  • Coalescence of Ruin: The recharge of this skill has been increased from 2 seconds to 4 seconds. Enemies are now able to be struck by this ability only once every 0.5 seconds.
  • Unwavering Avoidance: This trait now has a 5-second internal cooldown.

Herald

  • Crystal Hibernation: The base healing per level from this skill has been reduced by 36%. This affects Soothing Bastion as well.
  • Facet of Light: Activating this facet is no longer instant and now has a casting time of 0.25 seconds.

Thief

  • Withdraw: The healing values of this skill have been increased by 10%.
  • Double Strike: This skill’s damage has been increased by 42%.
  • Lotus Strike: This skill’s damage has been increased by 29%. The attack point has been increased by 0.06 seconds and the aftercast delay has been reduced by 0.35 seconds.
  • Shadow Shot: This skill will now trigger Assassin’s Reward correctly, even if it misses.
  • Shadow Strike: This skill will now trigger Assassin’s Reward correctly, even if it misses.
  • Slice: The attack point of this skill has been increased by 0.16 seconds.
  • Slash: Reduced the aftercast delay of this skill by 0.1 seconds.
  • Crippling Strike: Increased the attack point of this skill by 0.08 seconds. Reduced the aftercast delay of this skill by 0.48 seconds.
  • Basilisk Venom: While under the effects of this venom, your attacks are unblockable.
  • Hidden Thief: This trait now grants 50% bonus movement speed while in stealth.
  • Fleet Shadow: This trait has been renamed to Instant Reflexes. This trait no longer grants bonus movement speed while in stealth and will instead grant the thief evasion for 2 seconds when struck while under 50% health, with an internal cooldown of 40 seconds.
  • Feline Grace: This trait’s vigor duration has been increased from 4 seconds to 5 seconds.
  • Pain Response: This trait now also removes torment in addition to its current removals.
  • Guarded Initiation: This trait now removes confusion in addition to its current removals. The health threshold has been reduced from 90% to 75%.
  • Swindler’s Equilibrium: This trait now also grants 5% bonus damage to sword and spear attacks.
  • Assassin’s Reward: This trait’s base healing per level has been increased by about 50% and its healing power contribution has been increased by 70%.
  • Upper Hand: This trait now grants regeneration for 6 seconds when the initiative regain occurs.

Daredevil

  • Driven Fortitude: The healing from this trait will now appear in the combat log.
  • Staff Strike: This skill’s damage has been increased by 36%.
  • Staff Bash: This skill’s damage has been increased by 16%.
  • Punishing Strikes: This skill’s damage has been increased by 44%.
  • Debilitating Arc: Fixed a bug that prevented this skill from functioning with Assassin’s Reward.
  • Bandit’s Defense: This skill no longer delivers a kick when you first block an attack. After blocking an attack, you will now gain access to a second ability, Reflexive Strike, for 6 seconds.
  • Reflexive Strike: Deliver a massive kick that knocks enemies down.

Warrior

  • Added a 2-second grace period between exiting combat and the start of adrenaline decay.
  • Mending: This skill’s healing value per level has been increased by 25%. Healing power contribution has been increased by 20%. Fixed a bug that indicated that this ability removed 2 conditions when it actually heals 3.
  • Healing Signet: The passive healing based on level from this signet has been increased by 5%.
  • “To the Limit!”: This skill’s healing value per level has been increased by 40%.
  • Throw Axe: The aftercast delay of this skill has been reduced by 0.5 seconds. The cooldown of this skill has been reduced from 10 seconds to 8 seconds.
  • Cyclone Axe: This skill’s damage has been increased by 57%.
  • Dual Strike: This skill’s damage has been increased by 33%.
  • Whirling Axe: The PvP and PvE versions of this skill have been remerged, resulting in a 52% damage increase in PvE areas.
  • Pommel Bash: The recharge of this skill has been reduced from 15 seconds to 12 seconds.
  • Crushing Blow: The recharge of this skill has been reduced from 15 seconds to 12 seconds and its damage has been increased by 20%.
  • Final Thrust: The recharge of this skill has been reduced from 15 seconds to 12 seconds.
  • Fierce Blow: The recharge of this skill has been reduced from 12 seconds to 6 seconds. Its weakness duration has been reduced from 8 seconds to 4 seconds.
  • Hammer Shock: The recharge of this skill has been reduced from 12 seconds to 10 seconds.
  • Staggering Blow: The recharge of this skill has been reduced from 20 seconds to 18 seconds.
  • Backbreaker: The recharge of this skill has been reduced from 30 seconds to 25 seconds.
  • Crack Shot: This trait no longer grants piercing to rifles or harpoon guns. This trait now grants bonus adrenaline when striking enemies with the base skills of these weapons.
  • Aimed Shot: This skill now applies 5 stacks of vulnerability for 8 seconds to struck enemies. The damage of this skill has been increased by 28%.
  • Volley: This skill now pierces by default.
  • Brutal Shot: This ability will now roll the warrior backward (about 400 distance) when the shot is fired. This ability now immobilizes struck enemies for 1.5 seconds.
  • Kill Shot: This skill now pierces by default.
  • Repeating Shot: This skill now pierces by default.
  • Forceful Shot: This skill now pierces by default.
  • Split Shot: Fixed a skill fact bug that indicated this ability only pierced with Crack Shot.
  • Berserker Stance: This skill now grants resistance for 3 seconds every 3 seconds instead of preventing conditions from being applied to you. Its duration has been increased to 9 seconds.
  • Adrenal Health: The passive healing based on level from this trait has been increased by 15%.

Berserker

  • Scorched Earth: Enemies are now able to be struck by this skill only once every 0.5 seconds.
  • Outrage: This skill now grants 5 adrenaline when activated and 2 bonus adrenaline for each nearby foe.
  • Shattering Blow: This skill now blocks all attacks for its duration and grants 2 stacks of stability for 2 seconds. Its adrenaline gain has been increased to 10.
  • Wild Blow: Increased adrenaline gain to 10 and moved adrenaline gain to occur on activation rather than on hit. Removes blind and weakness before the attack hits. Increased secondary knockback radius from 180 to 240.
  • Sundering Leap: This skill now grants 10 adrenaline when activated and an additional 20 adrenaline if it hits any target.
  • Blood Reckoning: This skill’s functionality has changed. When activated, this skill heals for a small amount (3,230 at level 80 with 0 healing power), grants 10 adrenaline, and recharges all burst skills. For 5 seconds afterward, 10% of all outgoing damage is converted to healing. Reduced recharge from 25 seconds to 20 seconds.
  • Headbutt: Increased range to 300.
  • King of Fires: This trait’s functionalty has changed. It now gives fire shield on a critical hit (15-second internal cooldown). Using berserker skills detonates any fire shield currently applied, inflicting 3 stacks of burning for 3 seconds to nearby foes. Increases outgoing burning duration by 33%.
  • Savage Instinct: The conditions removed by this trait have been increased from 1 to 2.

Structured Player vs. Player

  • Changed matchmaking to use games played per arena instead of rank. For example, matchmaking in Unranked Arena will consider total Unranked games played.
  • Changed matchmaking to not consider rating deviation. Deviation is still used when updating ratings as part of the Glicko algorithm.
  • Changed matchmaking to have a smaller fixed starting rating search range instead of using rating deviation.
  • Changed matchmaking to use inflated party ratings when scoring potential rosters against each other. Inflated party rating is still used when collecting the initial roster list.
  • Changed matchmaking to favor queue time less. This prevents other scoring factors from being obscured.
  • Changed matchmaking to not favor rosters with unique professions and instead disfavor rosters with duplicate professions. This prevents other scoring factors from being obscured.
  • Changed default rating to a lower value to account for the removal of deviation adjustments in matchmaking.
  • Fixed a bug in matchmaking in which rosters could be skipped when forming teams.
  • Fixed a bug in matchmaking in which guild teams were not properly favored to play against each other.
  • Fixed a bug in Ranked Arena matches in which players who never connected show as amber division on the scoreboard.
  • Fixed a bug in which players would unintentionally get dishonor.
  • Forfeits are reenabled. Losing a game in which a teammate received dishonor will result in a forfeit. Players partied with the dishonorable player receive a desertion on loss, but they will not get dishonor.

PvP Equipment
Sigils

  • Removed the Sigil of Demon Summoning.
  • Changed the Sigil of Energy (for PvP only) to grant 5 seconds of vigor on weapon swap (on the same 9-second cooldown) instead of giving 50 endurance.

Runes

  • Removed the Rune of Mercy.
  • Removed the Rune of Durability.

Amulets

  • Removed the Celestial Amulet.
  • Removed the Sentinel Amulet.
  • Removed the Settler Amulet.
  • Removed the Soldier Amulet.
  • Added four new PvP amulets:

Mercenary’s Amulet
1050 Power
1050 Condition
560 Toughness
560 Vitality

Sage’s Amulet
1050 Power
1050 Condition
560 Healing Power
560 Vitality

Paladin’s Amulet
1050 Power
1050 Precision
560 Toughness
560 Vitality

Mender’s Amulet
1050 Power
1050 Healing Power
560 Precision
560 Vitality

New Mist Champion: Tybalt Leftpaw

  • Tybalt joins the other Mist Champions as a new defensive hero who protects his allies with resistance and damages his enemies with poison.
  • War Cry
    • Apple Drop—Drops apples around allies on the map that, when picked up, remove a condition and apply the resistance boon for a short duration
  • Passive
    • An Apple a Day—Tybalt will apply resistance to all allies around himself for a short duration and also drop apples around allies that will remove a condition and apply the resistance boon for a short duration.
  • Elite
    • Rotten Apple—Tybalt drops a poisonous apple on all enemies’ heads in the lord room, stunning and poisoning them for a short duration. The skill guarantees 20% damage to the lord when used.

World vs. World

  • Automatic Upgrade Update
    • The Secured, Reinforced, and Fortified objective upgrade levels now occur after having delivered or received a certain number of dolyak caravans rather than being timer driven.
      • This change was made to increase the importance of both maintaining allied supply lines and denying enemy supply lines.
      • The dolyaks required are 20/40/80 dolyaks for secured/reinforced/fortified respectively at all objective types.
    • Camps upgrade when caravans are delivered to another objective. Towers, Keeps and Castles upgrade when caravans arrive at their objective.
  • Points per Kill
    • Each enemy player killed in WvW now grants 1 point of War Score to your team.
      • This change was made in order to allow players who focus primarily on killing enemy players to contribute more to the team’s overall success.
    • Points are awarded for kills and stomps equally.
    • Any team who has tagged the kill will get a point. For example, if the red and blue teams have both tagged a green player, and the green player dies, both the red team and the blue team will get 1 point.
  • Reduced Rally Cap
    • The number of players who can rally off a single kill has been reduced from 5 to 1.
      • This change was made to give smaller groups more of a fighting chance against larger groups and to make WvW combat have less sudden power swings in general.
    • Rally priority will be proximity based. The nearest valid rally target will be rallied.
  • Combat Revive Change
    • Players will no longer be able to revive defeated players while in combat. They will still be able to revive downed players.
      • This change was made to lower the staying power of large groups. If a player is eliminated from the fight, they stay eliminated until either the fight concludes or the player uses a waypoint and runs back.
  • General
    • Catapults, Superior Catapults, and Guild Catapults have had their supply costs reduced by 10.
    • Fixed a bug that caused the Packed Dolyaks upgrade to sometimes deliver 3 supply shipments instead of 2.
    • Items sold by the Heroics Notary no longer cost Badges of Honor.
    • Many superior siege weapon blueprints sold by the Heroics Notary have had their Proof of Heroics costs increased.
    • The Sabotage Supply guild improvement effect is now visible to the friendly team after it has been activated.
    • Added in-game (on-ground) animated capture progress visual effects for capture locations.
    • Fixed a few bugs that prevented proper repel event credit being given for repairing reinforced gates.
    • The announcement that displays when a guild claims an objective is now only displayed for players near the objective rather than map-wide.
    • Updated capture point boss and quartermaster placement to address the odd instances where the characters could get out of position over time.
    • Fixed an issue that could cause Keep and Tower walls in the Eternal Battlegrounds to enter a state in which they could not be damaged.
    • The “Leave the Mists” button no longer functions when dead or in combat.
  • Desert Borderlands
    • Fixed a bug with flickering and phantom walls.
    • Northwest Tower: Repositioned a floating mortar.
    • Northeast Tower: Reinforced Walls are now properly labeled.
    • North Keep: Fixed an issue that caused one of the East Keep guards to appear in and contest this keep.
    • North Keep: Fixed a bug that was causing the earth turrets to stay on even if a team lost control of the shrines.
    • West Keep: Updated guard patrol paths to stay near the middle of the keep.
    • West Keep: Champion Terza Bowsahr is now immune to lava.
    • West Keep: Repair and Banker NPCs now appear when the keep upgrades.
    • Camp Northwest: Fixed the Recruit Patrol upgrade guards so they will now appear and patrol properly.
    • Citadel: Fixed a bug with supplies that could cause supplies to not be subtracted from storage when players picked them up.
    • Citadel: The supply drop airship art in desert borderlands will now properly sync with team color for the green and blue teams.
    • Citadel: Fixed a bug preventing many of the Master Crafter NPCs from appearing.
    • Oasis Event: Reduced the number of Power Cores required to turn in from 20 to 12.
    • Oasis Event: Removed the map-wide ping when a new Power Core appears or is picked up.
      Fixed bugs preventing Repair, Banker and Merchant NPCs from showing up at the correct upgrade tiers at towers and keeps.
  • Eternal Battlegrounds
    • Veloka Slope Tower: Fixed a bug preventing the Tower Lord’s health from scaling properly.
    • Stonemist Castle: Removed a vulture raptor that was floating above the castle.
  • Guild Claiming
    • Guild Banners: Defiance bar regeneration has been slowed, and the cooldown has been greatly reduced, allowing the bar to be broken much more often.
    • Guild Banners: Profession skills like the mesmer’s Continuum Shift skill can no longer be used while carrying a banner.
    • Guild Banners: The player’s model is now scaled up by 20% while carrying a banner.
    • Airship Defense: This tactic’s damage has been reduced by 33%.
    • Chilling Fog: Fixed a bug where the effect tooltip was missing the effect name.
  • Turtle Banner
    • Shell Shock: This skill’s tooltip now displays its radius. The radius has been reduced from 360 to 300.
    • Shell-ter: This skill’s duration has been reduced from 8 seconds to 6 seconds. The maximum number of targets has been reduced from 20 to 10.
    • Saved by the Shell: This skill’s duration has been reduced from 4 seconds to 3 seconds.
    • Shell Wall: This skill’s duration has been reduced from 10 seconds to 8 seconds.
    • Bomb Shell: The protection and stability durations on this skill have been reduced from 20 seconds to 15 seconds. Its radius has been reduced from 600 to 450.
  • Dragon Banner
    • Dragon’s Might: This skill’s tooltip now shows the correct damage per strike. Enemies standing between two attack regions will no longer be struck twice.
    • Dragon’s Blast: This skill’s damage has been reduced by 40%.
    • Dragon’s Wings: This skill no longer deals damage.
    • Dragon’s Breath: This skill’s duration has been reduced from 15 seconds to 8 seconds. Its damage has been reduced by 40%. Its distance has been reduced from 2,000 to 1,800. Enemies standing between two attack regions will no longer be struck twice.
  • Centaur Banner
    • Stampede of Arrows: This skill’s damage has been reduced by 20%. Enemies standing between two attack regions will no longer be struck twice.
    • Spiked Barricade: This skill’s duration has been reduced from 20 seconds to 10 seconds. Its immobilized duration has been reduced from 5 seconds to 3 seconds. This skill is now usable while moving and should trigger more accurately when an enemy touches the spike ring.

Guilds

  • Trophy decorations for Mordremoth, the Shatterer, Tequatl the Sunless, the Chak Gerent, Triple Trouble, and the raid bosses have been added to the guild decoration vendor and scribe.
  • Essence of Light now is dropping correctly.
  • The Thorny Jack-o’-Lantern decoration can now be removed.
  • The Simple Shelf decoration is now using a different model than basic shelf.

World Bosses

  • The Shatterer
    • Fixed a bug that allowed the Shatterer to be permanently blinded, blocking progress for a Legendary Journey and an achievement.
    • The Shatterer now has its own achievement category.
      • Added a new “Branded Backpiece” as a meta-achievement reward.
    • The Shatterer’s daily chest now has two guaranteed rare items instead of one.
    • Collectibles for new guild-hall trophy decorations have been added to the chest
    • Claw Strike “Impale” waves go 360 degrees around the Shatterer’s claw impact, instead of only in a forward angle to mitigate safe zones on the sides of the dragon.
    • Healing Pulsating Crystals are now indestructible until the defiance bar is broken.
    • Healing Pulsating Crystals now heal the Shatterer for for more health per pulse.
      • There is now a longer delay between when the Shatterer enters this phase and when it starts regenerating.
    • Shard Storm phase is now preventable by breaking the Shatterer’s defiance bar.
      • If successfully broken, the Shatterer will fall to the ground and become vulnerable for a short time.
    • Shard Storm summons more Branded, strikes more points, and extends to the siege weapon areas.
    • Increased the number of projectiles, widened the firing angle and extended the range of the Shatterer’s Crystal Fire attack.
    • Expanded the Exploding Crystal patterns to remove safe zones near the Shatterer’s feet.
    • Crystal Imprisonment will no longer hit stealthed players.
    • The Shatterer’s Shattering Roar attack now seconds as a call for reinforcements.
      • A Branded lieutenant will show up with some allies on the right and left sides of the Shatterer. These Branded will attack toward the siege weapons.
    • The Shatterer’s Shattering Roar now taunts players.
    • The Shatterer’s Imprisonment Crystals now cause area damage to players if not destroyed before the Shatterer roars.
    • Reduced the freeze duration of Imprisonment Crystals from 20 seconds to 5 seconds, allowing entrapped players to break themselves out of their own prisons.
    • Reduced the health and defense of Imprisonment Crystals, making it easier to break them prior to the Shatterer roaring and the area damage.
    • Improved Mortars and Turrets.
      • Mortars now use ground targeting.
      • Improved Mortar Healing Rounds.
        • Leaves behind med kits in addition to the initial splash heal.
        • Applies 4 seconds of protection to allies within the initial splash-heal radius.
      • Mortars now turn 400% faster.
      • Attempting to fire at an invalid target no longer activates the recharge on the turrets.
      • Increased the firing angle of turrets from 45 degrees to 90 degrees.
      • Increased the attack rate of turrets by 33%.
      • Added control effects to artillery and to turrets so they can contribute to breaking defiance bars.
      • Turret 1 Attack:
        • Increased stun duration from knockback from 1 second to 2 seconds.
        • Increased damage.
      • Turret 2 Attack:
        • Shrapnel Blast now creates a bleeding and crippling field.
      • Mortar Attack:
        • Now causes knockdown.
    • Enabled gliding in the map and added launch pads that launch you into the air and give you a “bomber” bundle item
      • Drop Bombs:
        • Damage and knock down foes.
      • Drop Med Kits:
        • Grant healing and protection.
        • Leaves behind med kits for players to pick up.
      • Consume Med Kit:
        • Self-heal that grants regeneration.

BLACK LION TRADING COMPANY GEM STORE

New Items and Promotions

  • Every Black Lion Chest includes a bonus Personalized Homemade Lucky Envelope.
    • Added rare drop stronghold champion skins: Elite Glorious Tybalt, Steampunk Tybalt, and Orrian Armor Tybalt.
  • Returned Lunar New Year seasonal items to the Gem Store:
    • Red Lantern Kite in the Toys category for 250 gems.
    • Crimson Lion Dye in the Special category for 125 gems.
    • Confetti Mail Carrier in the Account Upgrades category for 300 gems.
  • To celebrate gliding in Central Tyria, we’ve returned the following glider combo packs:
    • Black Wings Glider Combo in the Style category for 700 gems.
    • White Wings Glider Combo in the Style category for 700 gems.
    • Bat Wings Glider Combo in the Style category for 700 gems.

Attachments:

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Moderator)

Is gliding coming tomorrow?

in Guild Wars 2 Discussion

Posted by: Jon Olson

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Jon Olson

Programmer

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Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

PvP Season 1 End Time and Challenger Cup Info

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Posted by: Josh Davis.6015

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Josh Davis.6015

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Update: Due to today’s unforeseen server issues, we’re going to delay the delivery of Guild Challenger League rewards until after the January 26th release. We’ll provide an update as soon as we can.

(edited by Josh Davis.6015)

So, everyone's disconnecting now...

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Things are sorted how as far as the disconnections. We do know that a goodly number of guilds are having issues, and the team is working on that solution now.

Thanks for letting us know about the disconnection situation, and for bearing with us while that got resolved. We’ll get that guild glitch addressed ASAP!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Server disconnects

in Bugs: Game, Forum, Website

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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Don’t be scared! Jump back in, the Error 7 disconnects are stopped. And we’re looking into the cause of the problem.

So you’re aware, some guilds will have a problem with guild systems as a result of this. We’re now working on getting that solved. Thanks for being patient, you guys.

PvP Season 1 End Time and Challenger Cup Info

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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Snip

  • 0 Pro League players can be on a Guild Challenger League team.
  • Rosters will need to be finalized the week of Feb 22.

mm ok, do we have to remake the team entirely and climb the board again to qualify or if we replace the pro leaguer are we still in the running?

Replace is fine. We’ll be looking at rosters once the season closes.

So, everyone's disconnecting now...

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Yes, we’re very sorry for this, and are investigating the issue.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

[Art] Byo's Artsies - Possible Freebies

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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What a nice thing to do, byolith! Love your style, and your generosity is awesome! <3!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Art stuffs

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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These are such fun. Thanks for sharing!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(Music) Battle Song

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I like this a lot! And as someone who fears Teq, I must also say “thanks for the inspiration.”

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Epic Charr cosplay

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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lol Rengar, but still nice cosplay!

Here it’s me with some GW2 cosplayers ( Lucca 2014 i guess )

Those are really good! Do you have other shots? You should post them — maybe we can feature on Community Showcase Live!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

PvP Season 1 End Time and Challenger Cup Info

in PvP

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Josh Davis.6015

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Snip

  • 0 Pro League players can be on a Guild Challenger League team.
  • Rosters will need to be finalized the week of Feb 22.

PvP Season 1 End Time and Challenger Cup Info

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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The Challenger Cup will take place after the Season One Finals have concluded.

(edited by Josh Davis.6015)

PvP Season 1 End Time and Challenger Cup Info

in PvP

Posted by: Josh Davis.6015

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Josh Davis.6015

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Good morning all,

In case you didn’t catch Evan’s post last week, I just wanted to remind everyone that PvP League Season One (including the Guild Challenger League) will end on January 26 at 00:00 UTC (4pm Pacific on Jan 25). There will be a one hour grace period after 4pm to allow any in-progress matches to complete and then the season will officially end.

UPDATE: Due to today’s server issues, we’re going to delay the delivery of Guild Challenger League rewards until after the January 26th release. Better safe than sorry.

Primordial Legend
Information on the Primordial Legend achievement can be found here.

Challenger Cup
For those of you interested in the Guild Challenger League and the Challenger Cup (the way you make it into Pro League), here’s some clarifications:

  • To keep their spots in Pro League, the three bottom ranking teams at the end of the Pro League season will need to compete in the Challenger Cup and earn first, second, or third place.
  • The bottom ranking teams in the Pro League will automatically earn the top 1, 2, and 3 seeds in the Cup.
  • The Challenger Cup is a 16 team double-elimination tournament.
  • Seeds 4-16 will be given to the top 13 teams on the Guild Challenger leaderboard.
  • Teams consisting of Pro League players on the Guild Challenger Leaderboard will be discounted and the next eligible team will be contacted for an invite.
  • All Pro League region/eligibility rules apply to the Challenger Cup.
  • Pro League Season 2 rules will be in effect for the Challenger Cup (no class stacking).

Thanks!

(edited by Josh Davis.6015)

"Taken" names

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

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Just this afternoon there was a new guildie in guild chat saying that he hadn’t played in 2 years and had just come back to the game. I bet he wouldn’t even had logged back on if he got to character select and found that all his chars had their names removed and he was expected to get brand new names.

That could happen, I agree. I remember something similar happening with a game I loved, body and soul. (In fact, I had an NPC named after me in that game.) I had a lot of responsibilities (including starting at ArenaNet) and I wasn’t able to play for a while. When I logged in after just a bit over 3 months, I found not only my name, but my character had been wiped. I confess it — I was gutted. I sat looking at the screen for a long, long time and finally thought, “Nope, I can’t do it.” I never played the game again.

I like that we don’t do name wipes. We did one, only, for Guild Wars, and that was after years and years. I believe it was in preparation for the launch of GW2. In that case, and I I feel sure we’d do the same in the future, we gave a lot of advance notice so players knew that they simply needed to log in to retain their name. But as I said initially, I know of no plans to clear names whatsoever.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Suggestions: Glider Skins [merged]

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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ArenaNet Communications Manager

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We’ve spotted a lot of great suggestions for future glider skins. I’m going to merge them into this thread and encourage you to add your own thoughts, if they’re not already listed.

The team that works on these things will enjoy seeing your ideas. Thanks for sharing!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Moderator)

Separate sub squad color

in WvW

Posted by: Jon Olson

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Jon Olson

Programmer

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Yea, would be nice to be able to see team mates more easily in the subgroup, also curious about the new markers and whether it’s “squad visible” or “subgroup visible only”, guess we’ll see Tuesday

They are squad visible.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Game Crashes when going Fullscreen

in Account & Technical Support

Posted by: Jon Olson

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Jon Olson

Programmer

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The crash appears to be coming from your graphics drivers.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

[Question to Developers] Scribing balance?

in Guild Wars 2: Heart of Thorns

Posted by: Jon Olson

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Jon Olson

Programmer

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Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Frenzy III Quaggan Games prevents progress

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

QA Embed

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Hello Alakazarm,
You do not need to remain near those Quaggan after you help them train for the quaggan games. Once you help either “Orsippus Champion Squilp” or “Twoloop Champion Aloogwa” with their events, you need to return to “Twoloop Varonos Saszglop” and talk to him (this must be the same map and you cannot switch maps nor log off between helping them and talking to the Varonos).

I didnt see any trouble and was able to get the bracelet when I attempted to recreate your problem above, but please let us know if you continue to have issues.

Guild Stash Endpoint

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Ah yeah, I think someone mentioned this in gitter and I promptly forgot. Made a tracking issue.

Bolt III: Zap Collection - bugged

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

QA Embed

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Hello! I was able to collect all 3 of these items.

1) For all of the points you mention, you need to have several Charged Quartz Crystals in your inventory for the correct conversation option to appear. It will not appear with them in your bank.
2) Do you have spare space in your inventory? I doubt this would be the issue, but its worth asking.
3) For the “Secretly Overcharged” one, are you standing next to the little white ball of energy on the platform just below the Diving Goggle platform? This is the interact point.
4) For the “Solar Overcharged” one, are you interacting with the “Ray of Light” spot in the 2nd room of the Forsaken Hills?
5) Are you currently doing any other Legendary Weapon collections?

"Chase the Spirit From the Ruins" bugged

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

QA Embed

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Hello!
Sorry to hear that you’re having issues. Can all 3 of you please double check the following?
- You need the “Spirit Containment Unit” in your inventory when you use the Spyglass.
- You need to use the Subtle Spyglass while standing near the Raven npc.

Also, any extra information you can provide would help. I can only do so much by knowing there’s an issue. Providing information about what you’ve tried, how the game currently behaving when you use the spyglass, and any other info would help me narrow down how this is breaking for you.

Thanks!

Boneflayer Event Bug -- Seen it recently?

in Bugs: Game, Forum, Website

Posted by: Ester Sauter

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Ester Sauter

GW2 QA Lead

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Hey everyone

At HOT launch we fixed a bug we couldn’t reproduce inhouse, where Legionnaire Boneflayer would spawn multiple times.

https://wiki.guildwars2.com/wiki/Help_Legionnaire_Boneflayer_crush_the_Renegades

Because we couldn’t reproduce this in house we were wondering if anyone has seen this behavior since HOT launch? If you have can you give us details? We’d like to put this one to bed for good.

Thanks!