Showing Posts For Animism.6849:

Living Story Season 3 - episodes blocked

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Posted by: Animism.6849

Animism.6849

No offence, but I don’t think you’re reading my points properly.

I didn’t purchase the LS with real money; I used gold because I didn’t want to pay real money just for it, and didn’t appreciate the baiting. With regards to the relative prices gems/gold, and the ‘free’ unlock method.

You’re completely missing the point I made about ‘just playing a game’ and avoiding having to also read about the game every week, in regards to advertisements, unlocking the content for free, and people who are busy in real life, etc.

I’m not sure what relevance explaining other MMO titles micro-transactions and subscription fees has?

Definitely go back and try to reread it, as much of that reply seemed nonsensical.

No offense but when you put “Except i was forced to pay for it” and you didnt specify how you where forced to pay for it, and with what currency, i assumed you meant with real money, which is why i went on to explain what other MMOS where doing.

And as the person above me posted. the most important thing for an MMO is an active player base,

and as i also posted and this is my very hmmm…not moveable opinion, if you leave for an extended amount of time (3+ months for me), you as a player shouldnt really have a problem putting the bare minimum of 10$ to unlock a story and the maps that they come with, which offer a very good amount of rewards.

Do you not recall the widespread dissatisfaction there was on the forums when HoT released? It was very low value for money, and things that should have been in the game (they said they would be), were not finished yet. After constant you-know-what promises.

Firstly – the detail was in the following line, and previous comments.

Secondly, a forced login (or should we say, incentivised?) does not bolster the overall playerbase, it merely fudges with the metrics to show a greater number of players attending to play the new content than is actual, as you can factually infer that a fair amount of people are just now logging in for this free ‘unlock’.

It is pretty obvious what my position is. Why should I have to pay for the story just for not logging in for a while? I bought the recent expansion. Take LS off the gem store, and leave it for the million other items.

What if someone had a job which took them away from an ability to login the game? Are they no-longer a good player of the game because they have a real-life to currently live? You shouldn’t have had to pay for that content Dante, although it makes no difference to me that you held no issue with paying for it.

A position of, “why should I have to pay for a product that is for sale by a for profit company, which the company had to pay to produce,” isnt much of a position….or if it is I need to contact Ferrari about getting a new car.

ANet even offered the product for free.
They still offer it with no real money cost.

So they spent money to create a product. They then give you three options to get the product:
Option 1: free
Option 2: pay with play money, no out of pocket real money cost at all.
Option 3: spend real money.

And then you complain that paying real money is an option. Not mandatory, just one option of three.

Perhaps if you read the remainder of my previous posts…

Why do so many people jump into these discussions without reading the content properly?

I did read your prior posts. I have also been a participant in this discussion for some time.

Your prior posts, essentially, boil down to, “I dont feel that one should have to pay for this product that the company paid to produce.” There are some, “Anet,” somehow," forced me to buy the product," mixed in with some, “I chose to not get the product for free when offered so no one else should have that option,” as well as some, “its unreasonable for the company to offer the content at no out of pocket cost to players who are willing to log into the game once per quarter, for approximately 30 seconds.”

Edit: I wonder how Ferrari will take my request for a free car. I will need to make sure that they know that they will need to reimburse me for the time spent composing the request because its unreasonable that I be expected to spend a minute of my time to get an otherwise free product.

Well if you did read them properly, one of the first few lines of multiple comments states there was no real choice for many.

This whole comment is just contradictive. If you have no complaint over the content being given for free, why not just make it free? Having people login for 30 seconds to unlock it, is pretty… petty.

Ahh the sarcastic wit. Maybe Ferrari can offer you the ability to discern reason too.

Living Story Season 3 - episodes blocked

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Posted by: Animism.6849

Animism.6849

No offence, but I don’t think you’re reading my points properly.

I didn’t purchase the LS with real money; I used gold because I didn’t want to pay real money just for it, and didn’t appreciate the baiting. With regards to the relative prices gems/gold, and the ‘free’ unlock method.

You’re completely missing the point I made about ‘just playing a game’ and avoiding having to also read about the game every week, in regards to advertisements, unlocking the content for free, and people who are busy in real life, etc.

I’m not sure what relevance explaining other MMO titles micro-transactions and subscription fees has?

Definitely go back and try to reread it, as much of that reply seemed nonsensical.

No offense but when you put “Except i was forced to pay for it” and you didnt specify how you where forced to pay for it, and with what currency, i assumed you meant with real money, which is why i went on to explain what other MMOS where doing.

And as the person above me posted. the most important thing for an MMO is an active player base,

and as i also posted and this is my very hmmm…not moveable opinion, if you leave for an extended amount of time (3+ months for me), you as a player shouldnt really have a problem putting the bare minimum of 10$ to unlock a story and the maps that they come with, which offer a very good amount of rewards.

Do you not recall the widespread dissatisfaction there was on the forums when HoT released? It was very low value for money, and things that should have been in the game (they said they would be), were not finished yet. After constant you-know-what promises.

Firstly – the detail was in the following line, and previous comments.

Secondly, a forced login (or should we say, incentivised?) does not bolster the overall playerbase, it merely fudges with the metrics to show a greater number of players attending to play the new content than is actual, as you can factually infer that a fair amount of people are just now logging in for this free ‘unlock’.

It is pretty obvious what my position is. Why should I have to pay for the story just for not logging in for a while? I bought the recent expansion. Take LS off the gem store, and leave it for the million other items.

What if someone had a job which took them away from an ability to login the game? Are they no-longer a good player of the game because they have a real-life to currently live? You shouldn’t have had to pay for that content Dante, although it makes no difference to me that you held no issue with paying for it.

A position of, “why should I have to pay for a product that is for sale by a for profit company, which the company had to pay to produce,” isnt much of a position….or if it is I need to contact Ferrari about getting a new car.

ANet even offered the product for free.
They still offer it with no real money cost.

So they spent money to create a product. They then give you three options to get the product:
Option 1: free
Option 2: pay with play money, no out of pocket real money cost at all.
Option 3: spend real money.

And then you complain that paying real money is an option. Not mandatory, just one option of three.

Perhaps if you read the remainder of my previous posts…

Why do so many people jump into these discussions without reading the content properly?

Story mission combat designed as raids?

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Posted by: Animism.6849

Animism.6849

Taimi the child is the only one with adult dialogue? Interesting idea, but doesn’t seem to be born out by the actual dialogue.

NPCs don’t fight much during story instances by design — ANet’s decided that we should do the bulk of the fighting, that the NPCs are there for the story, not the challenge.

And finally, what exactly do you mean by story missions being build like raids? Everything we know about raid & story encounters shows very little overlap. You’ll have to be more specific about which story and which mechanics.

I certainly am not a fan of some elements of some of the stories, but I can’t see any that are similar to raids.

He obviously means in regards to LS3 raid-style environmental and boss mechanics. Bloodstone shards, pattern puzzles, etc.
I somewhat agree with him; but deviate in that the whole process was pretty much done by the player, whilst it could have just been made simpler by having the NPC’s participate. It doesn’t detract from the experience, and would ease anyone frustrated by it.

I do agree in the other sense though – the bosses have to have some special element to them beyond the normal measures, or it would feel cheap and easy.

Living Story Season 3 - episodes blocked

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Posted by: Animism.6849

Animism.6849

At least get the facts straight. There’s no weekly newsletter (I wish); the newsletters are sent with the major releases, which are only every 2 to 3 months. It’s hardly a hardship to log into the game once every 2 to 3 months, and, I think, pretty generous to have the option to pay with the Gold-to-Gems exchange, which, by the way, is not controlled by ArenaNet, but by the players. It’s also not a hardship to spend ~$10.00 for content released over the course of a year (or two, if you want to count the time since Heart of Thorns released).

One can complain about be ‘forced’ to pay, but let’s not exaggerate the facts, yes?

Good luck.

Gold is indirectly controlled by Anet.

I wouldn’t know about the number of Newsletter releases, since I am not signed up.

Living Story Season 3 - episodes blocked

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Posted by: Animism.6849

Animism.6849

What if someone had a job which took them away from an ability to login the game? Are they no-longer a good player of the game because they have a real-life to currently live? You shouldn’t have had to pay for that content Dante, although it makes no difference to me that you held no issue with paying for it.

Because as it was explained to you multiple times unlocking the LS for free is a reward for loyalty. Those loyal to the game get it for free, because you know those loyal players make the game alive and active, while those who leave need to pay -in gems- to get the LS. They could’ve done like other games and offer the LS only with money (DLC) instead they allow you to pay with in-game gold.

And it’s only one time login every 2 to 3 months, hardly unreasonable.

So you are counting loyalty as the ability to login? Sounds… suspect.

Living Story Season 3 - episodes blocked

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Posted by: Animism.6849

Animism.6849

No offence, but I don’t think you’re reading my points properly.

I didn’t purchase the LS with real money; I used gold because I didn’t want to pay real money just for it, and didn’t appreciate the baiting. With regards to the relative prices gems/gold, and the ‘free’ unlock method.

You’re completely missing the point I made about ‘just playing a game’ and avoiding having to also read about the game every week, in regards to advertisements, unlocking the content for free, and people who are busy in real life, etc.

I’m not sure what relevance explaining other MMO titles micro-transactions and subscription fees has?

Definitely go back and try to reread it, as much of that reply seemed nonsensical.

No offense but when you put “Except i was forced to pay for it” and you didnt specify how you where forced to pay for it, and with what currency, i assumed you meant with real money, which is why i went on to explain what other MMOS where doing.

And as the person above me posted. the most important thing for an MMO is an active player base,

and as i also posted and this is my very hmmm…not moveable opinion, if you leave for an extended amount of time (3+ months for me), you as a player shouldnt really have a problem putting the bare minimum of 10$ to unlock a story and the maps that they come with, which offer a very good amount of rewards.

Do you not recall the widespread dissatisfaction there was on the forums when HoT released? It was very low value for money, and things that should have been in the game (they said they would be), were not finished yet. After constant you-know-what promises.

Firstly – the detail was in the following line, and previous comments.

Secondly, a forced login (or should we say, incentivised?) does not bolster the overall playerbase, it merely fudges with the metrics to show a greater number of players attending to play the new content than is actual, as you can factually infer that a fair amount of people are just now logging in for this free ‘unlock’.

It is pretty obvious what my position is. Why should I have to pay for the story just for not logging in for a while? I bought the recent expansion. Take LS off the gem store, and leave it for the million other items.

What if someone had a job which took them away from an ability to login the game? Are they no-longer a good player of the game because they have a real-life to currently live? You shouldn’t have had to pay for that content Dante, although it makes no difference to me that you held no issue with paying for it.

(edited by Animism.6849)

Living Story Season 3 - episodes blocked

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Posted by: Animism.6849

Animism.6849

I took a break from the game after completing HoT, to then return and be forced to fork out for the next section of the story (which maybe should have just been included with HoT purchases, given the dissatisfaction people voiced in regards to the short-length of the expansion story, back when the expansion released)

They only require you to login once during the episode release time to unlock it forever. That takes 5 minutes of your time

An unreasonable expectation. People can be busy in real life, unable to access a computer for a time, or not wanting to constantly update a game as a life task.

If you are busy enough that you cant log in once per 2-3 months then why be mad about it. With this pace u will hardly finish se3 in less than a year.

Anet is kind enough to give you the ability to unlock something for free before making it a paid dlc instead of makimg it paid xlc from the start.

Pacing has nothing to do with the subject.

Please refer to previous comments as to why someone would be dissatisfied with the pay-to-unlock LS3.

Living Story Season 3 - episodes blocked

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Posted by: Animism.6849

Animism.6849

Except… I was forced to pay for the content. There’s no unlock option for someone who has been busy in real life. What happened to just playing a game Dante? You want me to read the Newsletters every week now too? I’m afraid I do somewhat despise that proposition.

I highly doubt your latter claim, and the point itself is in murky water. I would return you to my previous point about the outcry that would occur if the Living Story was a pay-for mini expansion – given the rampant complaints Anet received from both LS1, and the HoT expansion as examples. Too short, low quality, buggy, I believe were the common themes complained about. The fact it was free just mitigates the issue of what you are getting.

I’m happy the majority have it for free; but here I am having to pay for it, and I’m sure I’m not the only one who felt it was a bit of a scam given what I explained above in previous posts.

Edit: I would counter your point about the removal of Subscriptions, by the fact that most of it is moving to micro-transactions. GW2 is a prime example of this. Logging in daily is an irrelevent point to this.

Except, you really werent, you chose the quicker option which was to purchase it with real money. Yes it takes longer to farm the gold to get it, but plenty of people do this which is why the expansions arent available for purchase with gems.

As to what happened to just playing a game? Its always been this way, except in the past you used to pay for a subscription thus giving the developer money every month regardless of how much you played so they could develop more content. In GW2 you dont have to give them a cent of your money aside from the cost to purchase the expansions(Which give you full access to the base game, which you dont have if you play for free), because you can farm gold and convert it to gems.

lets look at other MMOS on the market currently however, and the first release of this game.

In GW1 you paid for all the expansion(which yes where base games) and you paid full price for them regardless at release i believe it was either 40 or 50$, you also payed for Eye of the north(20$) too, and towards the end of that games lifecycle as a very populated game if you wanted the outfits they offered you had to pay for those too, much like you do in this one

ESO in its very early time as an MMO had a subscription(no longer is their a subscription) and paid for DLC, ontop of that if you play ESO on the console you have to buy the DLC for each different account on the console(PC users dont.) You do still have to buy the expansions and DLC however.

KOTOR online has a subscription still(optional) as well as paid DLC and expansions if you dont use that subscription option + their version of the gem store.

EVE online has a subscription(can play for free though its limited). If you play for free you have to pay for the expansions(of which there are currently over twenty, and more on the way).

Star Trek online required a purchase and a monthly recurring fee much like WOW does. It also has both “Seasons” which are free to subscribers, and expansions. On top of this, it has free to play with heavily limited access to items AND veteran rewards for total subscription time + a cash shop.

Final Fantasy XIV, much like WOW requires a subscription(has free content releases), has a cash store and full priced expansions.

No offence, but I don’t think you’re reading my points properly.

I didn’t purchase the LS with real money; I used gold because I didn’t want to pay real money just for it, and didn’t appreciate the baiting. With regards to the relative prices gems/gold, and the ‘free’ unlock method.

You’re completely missing the point I made about ‘just playing a game’ and avoiding having to also read about the game every week, in regards to advertisements, unlocking the content for free, and people who are busy in real life, etc.

I’m not sure what relevance explaining other MMO titles micro-transactions and subscription fees has?

Definitely go back and try to reread it, as much of that reply seemed nonsensical.

(edited by Animism.6849)

Living Story Season 3 - episodes blocked

in Living World

Posted by: Animism.6849

Animism.6849

So let me do your calculations for you. Let’s say 40g a day by doing T4 fractals. So I have to farm these daily for around a week, let’s say 7 days, averaging roughly around 30 minutes per set.
I have to farm this for 3 1/2 hours to unlock the season. The gems in real money, costs at most £10, although I haven’t checked the precise figures. It is more logical to pay for the LS with real money – which in these circumstances, I would call baiting.

If you want it your way, make it pay-for content for everyone and see how many people are angry over the quality and value? You shouldn’t reward people constantly for logging into a game, is Arenanet really that desperate for people and funding? I would doubt, but that’s what it infers.

Edit: Oh, and I don’t subscribe, or want to subscribe to any Newsletters of pretty much any nature. My email inbox already suffers enough.

Im very well aware of how long it takes to get the gold from farming. Its not baiting either, its up to the player on how they want to unlock the content, you arent forced to do either, you can login and get it for free while its available. The fact that you dont want to subscribe to the newsletter is again, your problem not Anets.

The fact that they reward loyalty by giving people rewards for logging in daily has been highly praised throughout this games life cycle so to is the ability to get the LS content for free, and only recently have i started to see anybody complain about this. You are among the first.

Except… I was forced to pay for the content. There’s no unlock option for someone who has been busy in real life. What happened to just playing a game Dante? You want me to read the Newsletters every week now too? I’m afraid I do somewhat despise that proposition.

I highly doubt your latter claim, and the point itself is in murky water. I would return you to my previous point about the outcry that would occur if the Living Story was a pay-for mini expansion – given the rampant complaints Anet received from both LS1, and the HoT expansion as examples. Too short, low quality, buggy, I believe were the common themes complained about. The fact it was free just mitigates the issue of what you are getting.

I’m happy the majority have it for free; but here I am having to pay for it, and I’m sure I’m not the only one who felt it was a bit of a scam given what I explained above in previous posts.

Edit: I would counter your point about the removal of Subscriptions, by the fact that most of it is moving to micro-transactions. GW2 is a prime example of this. Logging in daily is an irrelevent point to this.

2nd edit: You don’t have to defend Anet wholeheartedly also, constructive-criticism is useful in reviews. For example where you say that you think it isn’t baiting. Either you don’t understand my point, or you don’t understand the nature of baiting.

One method of obtaining the LS is far easier and more time efficient than the other, which is controlled by the gem price, set by Anet, and additionally indirectly through the relative value of gold.

(edited by Animism.6849)

Living Story Season 3 - episodes blocked

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Posted by: Animism.6849

Animism.6849

It’s essentially being penalised for not playing a game. Forget how they advertise it, again, people who aren’t currently playing the game for whatever reason, likely aren’t going to spend the time to update themselves on the game, be it logging in just to unlock these chapters or to look at advertisements.

Additionally; if you start paying real money to unlock these chapters, suddenly GW2 is becoming a pretty expensive game, given the rest of the gem store. I don’t think that’s the reputation Anet were aiming for?

You certainly shouldnt be rewarded for not playing the game, which is what you seem to want. Its also not expensive at all. You can buy anything in the gemstore by farming, literally anything. You can make anywhere between 30-40 gold a day just by doing tier 2 and tier 3 fractals, probably more if you can do tier 4s if you have that mastery unlocked.

On top of that, if you want to be aware of updates you can subscribe to their little newsletter, and only have to login when they release a new LS episode, which correct me if im wrong please, was at most once a month? That hardly seems like a big burden to me to get stuff for free.

So let me do your calculations for you. Let’s say 40g a day by doing T4 fractals. So I have to farm these daily for around a week, let’s say 7 days, averaging roughly around 30 minutes per set.
I have to farm this for 3 1/2 hours to unlock the season. The gems in real money, costs at most £10, although I haven’t checked the precise figures. It is more logical to pay for the LS with real money – which in these circumstances, I would call baiting.

If you want it your way, make it pay-for content for everyone and see how many people are angry over the quality and value? You shouldn’t reward people constantly for logging into a game, is Arenanet really that desperate for people and funding? I would doubt, but that’s what it infers.

Edit: Oh, and I don’t subscribe, or want to subscribe to any Newsletters of pretty much any nature. My email inbox already suffers enough.

Living Story Season 3 - episodes blocked

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Posted by: Animism.6849

Animism.6849

Its perfectly reasonable. If you take a long break from the game what is the big deal about having to put in 10-20 dollars, if you dont want to farm?

I was gone for nearly 7 months on a deployment recently and then had to wait nearly another 4 before i could play GW2 again, i see no problem having to pay a little bit of money to unlock content that was added after the expansion was released(or before in the case of LS2).

Then again, im used to also paying for and getting much smaller amounts of content for “DLC” than this game offers for free if you login during the time frame its available. They also advertise it as such, expecting anything different is on you, not them

It’s essentially being penalised for not playing a game. Forget how they advertise it, again, people who aren’t currently playing the game for whatever reason, likely aren’t going to spend the time to update themselves on the game, be it logging in just to unlock these chapters or to look at advertisements.

Additionally; if you start paying real money to unlock these chapters, suddenly GW2 is becoming a pretty expensive game, given the rest of the gem store. I don’t think that’s the reputation Anet were aiming for?

Either make them permeantly pay-for, potentially improve the quality, and suffer the potential backlash of people claiming the value for money is not worth it. Or make Living Story free for all players who have the preceding expansion. Don’t put the Living Story on this awkward grey line.

(edited by Animism.6849)

Living Story Season 3 - episodes blocked

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Posted by: Animism.6849

Animism.6849

I took a break from the game after completing HoT, to then return and be forced to fork out for the next section of the story (which maybe should have just been included with HoT purchases, given the dissatisfaction people voiced in regards to the short-length of the expansion story, back when the expansion released)

They only require you to login once during the episode release time to unlock it forever. That takes 5 minutes of your time

An unreasonable expectation. People can be busy in real life, unable to access a computer for a time, or not wanting to constantly update a game as a life task.

Living Story Season 3 - episodes blocked

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Posted by: Animism.6849

Animism.6849

- Living Story is available for free for a limited time.

- If you don’t do the storyline during this time Anet will block uncompleted episodes from you.

- To unlock them again you must pay 200gems. It seems you have to pay 200gems per episode for a total of 1200gems if you miss the entire season.

- Storyline is no longer part of the core game but an extra part that Anet has now attempted to monetise, so it now punishes players who take breaks from the game. Unlike, dailies which allow you to pick up where you left off.

- Be aware, that if you log-in at the beginning of the season, miss the middle, and log in at the end that, you will not have access to the middle episodes without paying for them, either by converting gold or real money to gems.

- Have fun!

One detail, but quite important detail, is wrong. You do not have to play the storyline during the episode’s “active period”. You have to log in.

As long as you log in to a character, you unlock the episode permanently. Load in to the game world, even for just a second, that’s all that’s needed.

I would admit it felt like a bit of a joke, having to fork out roughly 350-400g to unlock the entirity of LS3. I took a break from the game after completing HoT, to then return and be forced to fork out for the next section of the story (which maybe should have just been included with HoT purchases, given the dissatisfaction people voiced in regards to the short-length of the expansion story, back when the expansion released)

There are already plenty of items and things to purchase from the Gem Store, which provides the ‘cop-out’ nature of being able to pay more real money to gain a variety of benefits. From great convenience items to all sorts of boosts and unlocks – there’s a feeling I get that I will never gain the money in the game to afford even a minor fraction of what’s for sale in the Gem store; combine that with the growing need for more gold, to perhaps finally afford crafting another legendary, buy materials for ascended crafting, a want to buy some skins and not have a character run around in rusty old armour, or for some players in the game (not me), purchasing raid runs for hundreds of Ectos, for mastery points and achievements they feel they will never get.

That is a harsh reality of the game, is it not? Having players pay for story (something which should be realistically free provided you bought the nearest expansion) just adds to that dissatisfaction, and I do think it’s the biggest contributor.

Season 3 Ending

in Living World

Posted by: Animism.6849

Animism.6849

My thoughts on LS3 – it was a massive step up in story writing from previous works in GW2, though the presentation of the mursaat was generally very disappointing. From the lack of their golden-(ancient greek looking) godlike armour in GW1, to the all-too-simple presumed destruction of perhaps the most interesting and dangerous race, I couldn’t help but be concerned that the story didn’t expand on the Mursaat, given they just (practically) reintroduced them.

I must also say that some of the dialogue nuances are very counterproductive to immersion in the game. It’s interesting to have some PC culture in the game, but some of the story dialogue is no better than a chick-flick, and in addition to this; the moments where the story starts to shine through grand cutscenes, it ends far too swiftly to gain any real satisfaction out of these moments. I would highly recommend extending all cutscenes to a more typical length in the video game industry (some could even be minutes long). A prime example of this, would be the great cutscene of Lazarus’ speech at the end of the Confessor’s stronghold; the scene was a mere 50 seconds and ended with a soundtrack fade-out. In subtle ways, the lack of a proper transition (usually bridged by a continuous soundtrack) between the cutscene and gameplay does also take you out of the immersion.

Overall as a review, I would probably give the LS3 story a 6/10 rating, a bit higher than the HoT story and a fair amount more than the original GW2 and subsequent LS.

Just… go further with cutscenes! The GW1 story cutscenes, whilst completely outdated nowadays in terms of graphics, had a very eerie feeling through both the soundtracks and lengthy cutscenes combined, which were very much stories within themselves. Now that you have the GW2 platform, I really want to see some great cutscenes.

“It arrives with no fanfare, no tolling of alarms.
Those who will remember; will speak fondly of the warm morning breeze.”

Some very nice imagery whilst remaining fairly simple.

“Audiences don’t want anything original. They wanna see the same thing they’ve seen a thousand times before.” – Philip J. Fry, from Futurama. Probably best taken with a pinch of salt.

The evasive FOTM Ascended chests

in Fractals, Dungeons & Raids

Posted by: Animism.6849

Animism.6849

How about making level 100 have a reduced chance than typical at receiving an Asc. Box from the actual loot chests, which in itself could be repeatable. (I always wished Fractals was repeatable).

I don’t like the prospect of playing Fotm daily for months in attempt to gear up some other characters. The minor amounts of gold I make elsewhere need to be spent on other things.

1. Allowing to repeat fractals + getting the usual reward would result into ppl picking the fastest ones. We already had this situation in the past with “Fractals of the Swamp”. It was disgusting, cheap and boring.

2. I repeat, fractals are not build for obtaining ascended armor or weapons. That is not what they stand for! Asc things are a reward and since we don’t have better drop rates in other content the majority of people are running fractals. Take the gold – it’s at least 10g+ per day – and craft the stuff you need.

I would 110% support FOTM 100 specifically dropping Asc. boxes though, that would be awesome.

No, 100 is too easy to hand out an asc box every day/daily. Either with power comps or the “lazy” method with necros this fractal is done faster than several others.

The drop rates between them aren’t far apart, also.

Ah, that’s why I have and still get countless of gloves and shoulders while chests are rare as ….

So.. you are trying to discredit the idea of at least changing the RNG, by… complaining about the RNG?

The evasive FOTM Ascended chests

in Fractals, Dungeons & Raids

Posted by: Animism.6849

Animism.6849

@ Vinceman. Well I completely disagree. Previously when the maximum scale was level 50, there wasn’t really any doubt that Fractals was in attempt to obtain Ascended gear. The loot otherwise was pretty poor. Nowadays we get a modicum of gold and Legendary collections, but I don’t think that changes the focus of getting the 100g (saving lots of time) Ascended box. Sure, having 5 lots of Ascended boot chests wasn’t amazing, but nowadays that also doesn’t matter much, since you can salvage the waste. The drop rates between them aren’t far apart, also.

The evasive FOTM Ascended chests

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Posted by: Animism.6849

Animism.6849

How about making level 100 have a reduced chance than typical at receiving an Asc. Box from the actual loot chests, which in itself could be repeatable. (I always wished Fractals was repeatable).

I don’t like the prospect of playing Fotm daily for months in attempt to gear up some other characters. The minor amounts of gold I make elsewhere need to be spent on other things.

I would 110% support FOTM 100 specifically dropping Asc. boxes though, that would be awesome.

The evasive FOTM Ascended chests

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Posted by: Animism.6849

Animism.6849

Yes the T4 fractals.

@ Polarbear, but that shows the inefficiency of the random number generator. If you say you are seeing one every night, and I haven’t seen one in 3 weeks.

It could be another 3 weeks until I see a box, by these rates.
Rather disconcerting.

(edited by Animism.6849)

The evasive FOTM Ascended chests

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Posted by: Animism.6849

Animism.6849

After returning to the game a few weeks ago, and having done my daily T4 Fractals every day since, I’m becoming increasingly annoyed that I haven’t received one Ascended armor/weapon chest.

I know it has been stated by Anet then the drop rate has increased (I remember it also being stated from changes prior to HoT, and then again during HoT).
I seriously do not feel this is the case though. Never before did I have trouble getting Ascended armor, back when it was just FOTM 50 and 40 daily, I was swimming in armor boxes.

Can you look into increasing the rate, or doing something? It’s pretty absurd that I’ve done the dailies for 3 weeks, and only received a majority of uninfused rings. I know people will state RNG, but if it is working this poorly in reality, surely it’s not efficient.

I have another irking problem – unrelated to the subforum, but the Honorary Rata Novan achievement has bugged. I must have spent an hour or two, closely following a video to get the Mastery point, only to realize after that a few of the Instructors did not spawn, and would not spawn. So I am missing 5 random Instructors, and likely have to go through the video entirely again, since I do not remember which ones were bugged at the time (I simply thought I had completed them previously).

Many people left because of HoT?

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Posted by: Animism.6849

Animism.6849

Me and 4 of my friends quit a couple of weeks after HoT released.
Also my 30-40 ppl guild disbanded due to low member activity.

I’m just reading the forums once in a while to see if something changes.

Did the same. I almost want to see an update from Arenanet “Sorry guys, we kittened up the expansion, and also betrayed what our core fans enjoyed in Guild Wars, we’ll admit that to you now!”

Good riddance otherwise. Game is a time-drain for nothing, barely even fun anymore.

Ever thought about going back to GW1?

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Posted by: Animism.6849

Animism.6849

I’m already back on GW1. UW is alive!!!!!

Getting Bored.

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Posted by: Animism.6849

Animism.6849

Wow… I was one of the people who always complained about lack of stuff to do, and rewards, but now I just CAN’T decide what to do! So many achievements, items, titles, and there are raids and Wintersday, and I crafted Nightfury yesterday, now there’s Winter’s Presence… I am honestly overwhelmed, how can people complain about these stuff? Maybe it’s because I have a fulltime job so I can’t stay on the computer the whole day, but even so I still have so many things to do in the game. I think the game’s over for you, or it doesn’t suit your needs (anymore?).

As we speak I’m re-downloading the original Guild Wars. The story is just so much better, soundtracks really fit the environment. I must say I don’t find the things you mentioned to be fun things to do.

OMG Awesome !!!! Thanks Anet

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Animism.6849

Perhaps lazy was the wrong word to use – but in essence the message still comes through.
If people don’t vent their frustrations to the right place, how is this game ever going to succeed? Arenanet are obviously trying – however what he is saying, is whatever management they have for developing and designing this game is obviously falling short.

For three years, many of us have been wondering what Arenanet are going to do next for this game, many were not happy about the time and developmental resources the Living Story took up. So, don’t tell me there isn’t a basis for the customers to be actively concerned about where the game is headed or how it’s being developed. These are all concerns which can be readily received and worked on by Arenanet. I don’t mean to say it to be damaging, and if Arenanet think they have made the perfect game (which I’m sure they don’t), that would just be silly. Of course the game has to improve, but perhaps they have got the wrong end of the stick and their ‘adventurous’ methods are really backfiring – which in my opinion, they are without doubt. I never even played WoW, yet I know the developmental value was unrivalled here. GW2 presents that value in a different way, unpolished in its pathway.

Make GW2 Great Again

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Posted by: Animism.6849

Animism.6849

+1.
Thanks for the time spent writing it all in depth. I do not have the energy to bring myself to do it for the sake of a game – no matter how much I’d like to see GW2 succeed.

That being said I agree with every point, and has been something I’ve also thought through every step of this game.

OMG Awesome !!!! Thanks Anet

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Posted by: Animism.6849

Animism.6849

Nope you don’t have to say that. Nor do you have to trot out trite words like lazy to express your dissatisfaction which is a lazy way to complain, and an offensive one.

Anet can’t be lazy, because Anet isn’t a person. Anet is a company comprised of people. It is extremely likely that a percentage of employees of any company are in fact lazy, but the company itself can’t be lazy unless you’re personifying it. Whether you’re a developer, a customer or a norse god is not really relevant to the conversation.

You chose to use a word some would consider to be an insult and directed it at a group of 300 people. So unless every single one of those people is lazy, you’re doing a disservice to them, and you’re potentially being offensive.

If I were working really hard on something and someone called me lazy, yes, I’d take offense. Last I’ll say on the subject since to anyone reading it, this was obvious a while ago. Only someone deliberately ignoring what I’m saying would keep going and what I’m saying is factual. You can’t call a company lazy, without impugning everyone in the company.

Really? Are we really talking about how word “lazy” should be used? Ok.

First of all, be honest with yourself. I’m pretty sure you were not running around at release (when reviews were glowing) saying how we can’t praise Anet, because it’s not a person. There still could have been one slacking programmer, you know

Secondly, companies have personalities, in fact, they’re juridical persons. Companies are not the people working for them. For example, 2 of 3 Anet founders have left the company, does it meen Anet is no longer Anet? No. It’s still the same company, even though it changed over the years (people change too, right?). Companies could be good, evil, corrupt and yes, lazy. Its personality is represented by:
1) the people working there. It’s usually the senior officers, but there’re a lot of exceptions. In Anet case, that would be every red post we see on forums. Yes, there’s a living human being with the name who says something on those forums, but in the end, we remember that it was the Anet, who said that thing. Anet can’t go behind that persons back and say: “Dont look at me, it was he who said you that the fractal rewards will be fixed” (yeah, I know it’s still December).
2) its work. It this case that would be the expansion. And if someone, who had the ability and resources to produce something good, presents me a half-finished product… well, I have a pretty nice word to describe that person.

Basically, you say that I can’t call Anet lazy, because that would hurt their feelings. Well, it’s the reality talking and guys from South Park even made an episode about this. Saying anything else just gives them a wrong message that they could get away with this. No, they can’t.
Yes, you could say that my critisim is not constructive. But how can I been constructive when all I want to say is “give me more stuff for the money I paid”?

If you’re defending your use of lazy to describe a group of people, my conversation with you is pretty much over. Using a legal fiction to create some type of reality is what lawyers do. It’s offensive to call people lazy if you don’t know how hard the work and doing so only makes your argument weak. Surely you can complain without inventing stuff.

As for getting your money’s worth, you’re absolutely entitled to that opinion. I have no problem with you feeling that.

But using the word lazy? I can have no respect for that argument.

By the gods do I love you. You are so freaking good at this.

But i am curious because he actually makes a valid point. Is there a list of words that you are ok using to describe a company? Just the positive ones then?

I’m not sure it’s necessary to malign the company to critique the game at all. Look, I’m a professional editor and I’ve been in my critique group settings. Nothing like what appears on this forums would be allowed. I’m also older and find a lot of stuff to be disrespectful and rude.

So it’s very easy to say, I don’t feel like the expansion has enough content for what I paid. I expected more. That’s a perfectly valid criticism. It doesn’t impugn the devs. It doesn’t blame or set fault. It states it as a fact.

Saying that the devs are lazy is not constructive, it helps no one, not a single person and it’s almost definitely untrue. If Anet has an issue it’s more likely to be an organizational one than one of laziness.

But again, I don’t work there, I don’t see the devs every day and I think it’s bad to draw conclusions about them based on the game. If I want to critique something an author wrote, I focus on the work. I don’t use language to malign the author.

I could say you’re too lazy to have done the research but who does that help?

First of all, has the lazy become the new n-word?
Secondly, it was never the statement of fact. I don’t know how hard working they are and you don’t know it either. It’s an assumption based on the facts I have and I all have have is an expansion.
Does calling someone lazy help? I don’t know. It’s a feedback from a player and a negative one. It’s not about giving an advise on how to fix this or that. It’s all about saying that what you gave us at release was more than enough and what you are giving us now is not. I do not compare Anet to other authors. I am comparing the creators work now with it’s previous work. Does the “now” pale when comparing with the “past”? In my opinion, yes (and, as you said, I am entitled to that opinion). You could say that I could have draw the line here. Yes, I could have. But I am a customer. I don’t have time for this “in my opinion, developer used to give us more stuff”. I have one simple word and use it when I feel the need to. Anet is not a child. I don’t have to hold its hand and try not to make it cry. It’s a cold and unforgiving market. Deal with this.

You can be a customer and not be offensive or insulting to an entire group of people. I’ve worked in the retail sector and the customers who were most insulting were the customers I was least likely to try to mollify and the ones who often got ignored by a percentage of my staff just by human nature.

If you are the kind of person that wants to be offensive to people when you’re angry that’s your own lookout. It doesn’t really belong on the forums. Complain about the game, not the people making it. It’ll be better for you AND them.

I’m sorry you’re so bitter about the game that you feel the need to venture into something that isn’t that far off a personal attack. But I promise you it’s not helping your argument at all.

Saying that’s not far off a personal attack is a bit of an exaggeration don’t you think? Yes his bitterness shows through, as does mine. BUT his points are still very much valid. GW1 was a free game, with a very small element of the ‘gem store’ – in different form. This game received proper expansions, more content. HOW? Lesser budget = more content? My mind is absolutely boggled as to what has been happening in the local company of Arenanet since the very release of GW2. Seems they just want to keep experimenting to try and maximise their profits constantly – without much thought into the repercussions. I honestly think GW2 is now on a slippery slope to death. What is there for me to do in this game now? There is aetherpath – the only rewarding dungeon left, daily adventures – which I am capped by mastery points for doing dull world events, degraded fractals which are even more dull than before, and finally the infamous world events, which over half of the player base didn’t really find much interest in.

ANET - Forced adventures!!??

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Posted by: Animism.6849

Animism.6849

Adventures are fine for the mastery points, as said above by Coulter.

The problem lies with the mastery points only obtainable by doing certain achievements points. NEVER before have I been forced to chase around world bosses, silly little tasks such as the dive master falling X hundred feet.
I am done with such ridiculous content, I guess I will be capped at my HoT level forever. I am not playing this rubbish, and at this point, what have I actually paid for?
The degradation of fractals? Dungeons being destroyed? 1 profession? I’ll give you the individual story – I did enjoy that.

Anet – how to make forced content where content is actually missing. We really didn’t get much for Heart of Thorns, and instead got slapped with a bunch of small achievements that are even more dull than the world events present in the rest of Tyria. (which by the way we have to do for mastery points) Ain’t that just great.

Worth coming back for HoT?

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Posted by: Animism.6849

Animism.6849

It’s quite simple.

If you were bored before due to tedious world events, the positives such as a few interesting game mechanics in masteries won’t change that. Raid is mediocre so far, rewards are bad.

The story is a big improvement, albeit short.

how are people making gold now?

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Posted by: Animism.6849

Animism.6849

wit the dungeon nerf and fracs giving close to nothing, how is everyone making gold?

only way I ever made gold in this game is crafting and sell damask and insignias, but with leather added and the prices shooting up even that has become close to non rewarding

SW farm 25/8

Since i need full ascended gear,along with professions leveling,i need 1400 gold

I feel sorry for people,who got 2-3 classes with different weapons and armors.

But,it is how it is.We can not change it,and its never going to be better.

Arena Net,rely on $ for Gems,that’s why getting gold is harder than in other MMO games,and as i said,its never going to be better,because that would mean less $ for Arena Net.

We should expect this kind of trade,first time they announced “micro” transactions.

Anet likely lose most of their gem sales to gold-selling sites, which offer a larger amount of gold for a smaller amount of money. Gems – being stabilised with the market, could be used to directly combat this instead, = more sales = more money.
Instead what they do is increase the value of gold, a dubious way for them to make more money. What’s even more snide, is that it happened at the time of the expansion release. Getting greedy I think.

That’s a lot of speculation.

Agreed. Aside from them indirectly increasing the value of gold.

General Dungeon Discussion Thread - Part 3

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Posted by: Animism.6849

Animism.6849

Can we please have dungeon rewards back :| It is just absurd.

how are people making gold now?

in Guild Wars 2: Heart of Thorns

Posted by: Animism.6849

Animism.6849

wit the dungeon nerf and fracs giving close to nothing, how is everyone making gold?

only way I ever made gold in this game is crafting and sell damask and insignias, but with leather added and the prices shooting up even that has become close to non rewarding

SW farm 25/8

Since i need full ascended gear,along with professions leveling,i need 1400 gold

I feel sorry for people,who got 2-3 classes with different weapons and armors.

But,it is how it is.We can not change it,and its never going to be better.

Arena Net,rely on $ for Gems,that’s why getting gold is harder than in other MMO games,and as i said,its never going to be better,because that would mean less $ for Arena Net.

We should expect this kind of trade,first time they announced “micro” transactions.

Anet likely lose most of their gem sales to gold-selling sites, which offer a larger amount of gold for a smaller amount of money. Gems – being stabilised with the market, could be used to directly combat this instead, = more sales = more money.
Instead what they do is increase the value of gold, a dubious way for them to make more money. What’s even more snide, is that it happened at the time of the expansion release. Getting greedy I think.

Why I don't like Raids...

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Posted by: Animism.6849

Animism.6849

Raids were not intended for casual players like yourself. Raids are optional content, get off your rocker and either become competent enough in the raid setting or don’t do them, it’s really simple.

I’m not casual, and apparently you can’t read. sigh >_>

Your points are valid. I don’t get what people are on about, unless they really don’t understand what you’re saying…

Why I don't like Raids...

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Posted by: Animism.6849

Animism.6849

I found it funny how there were a few people talking about how the game shouldn’t be reliant on a group of people, but individual skill, and yet the game is called “Guild Wars 2”. Funny that.

Ya, I find it funny too. It’s a MMO, not a single players game. Want some challenging content when only your skill count, there is Darksouls and others for that. GW2 is a MMO, it’s made to play with several players. That mean you must live with the good (socialize and teamwork) and the bad (rely on other people).

The name Guild Wars doesn’t really infer group content, thanks. “When I was a young girl, my father fought in the Guild Wars”. Faction fighting. What does Guild Wars have to do with a group of people/guild fighting random monsters.

PLEASE PLEASE PLEASE don't nerf Raids

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Animism.6849

I think I would disagree with your post – only about the difficulty of the raid. It is not too hard nor too easy. The mechanics that are proposed to make it difficult are not actually challenging – but an annoying hinderence. I give credit to their attempt, but I don’t think it worked for GW2 at all.

how are people making gold now?

in Guild Wars 2: Heart of Thorns

Posted by: Animism.6849

Animism.6849

Basically – we aren’t.
Anyone who recommends farming champion trains is concerning.
All the current methods in game of making gold are entirely sub-par to what we had before.

Bring back dungeon rewards please…

Pls make dungeons viable again.

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Animism.6849

Cannot even find players for Aetherpath in the LFG, been waiting over an hour with it posted. Bring back dungeon rewards ……..

Must Be Nice To Raid...

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Posted by: Animism.6849

Animism.6849

It was targeted at people like me. yet a lot of people like me cannot do it because of the difficulty of finding teams, and thereby the difficulty of the raid.

What basis do you have to say that raids aren’t hard enough?
And again, the same response to the last point…

If you think the content should be beatable within two weeks and especially by pugs, then no, the content is not targeted to you.

1) The raid should not be pugable as that was the intended difficulty as stated by Anet.

2) The content is pugable as it stands now, so it is too easy.

Real easy

Then you lead the whole discussion down the route of how you define ‘pugs’, as some experienced players can form loosely in a LFG and complete it – this does not make it a strict pug experience and therefore the difficulty is not too easy.

The fact remains that I have seen multiple groups of very experienced players, who know the boss mechanics very well and still can struggle a lot. Difficulty aimed too high by artificial numbers and unrepresentative tests?

Must Be Nice To Raid...

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Animism.6849

Two weeks is a long time of attempting for most. Name me something in the history of Guild Wars 1 or 2 that took over a week for a majority of players to complete. Were people more satisfied with those instances?

Raids are not, and have never been, intended to be “for most”. They were specifically there for the gw2 community looking for something more difficult. Anet specifically went out and said that they did not expect this content to be pugable and yet it is. So not only are you out of line for expecting content that is not designed for you to be catered to you at the expense of those that the content was designed for, the raids, so far, are honestly not hard enough.

Finally yes, two weeks is an insanely short amount of time for the people Anet were targeting for this release.

It was targeted at people like me. yet a lot of people like me cannot do it because of the difficulty of finding teams, and thereby the difficulty of the raid.

What basis do you have to say that raids aren’t hard enough?
And again, the same response to the last point…

Must Be Nice To Raid...

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Animism.6849

I have killed both already. Some pug teams have yes, not in great numbers…

So let me get this strait, you want the difficulty to be to the level where “great numbers” of PuG’s are able to kill these bosses already two weeks into the raid release. Are you insane?

Two weeks is a long time of attempting for most. Name me something in the history of Guild Wars 1 or 2 that took over a week for a majority of players to complete. Were people more satisfied with those instances?

Must Be Nice To Raid...

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Posted by: Animism.6849

Animism.6849

Not sure why anyone really cares about raids. The rewards aren’t great. I know in my guild, it was really popular the first couple of days. People played until they beat the guardian and then lost interest.

I guess it just depends on what people find fun. Will there be certain people who run it every week or multiple times a week? Sure. Will that be a majority of players? Unlikely.

There are more layers to this. For many people pre-HoT, it was meant to be the ‘new’ best thing in PvE since dungeons – which they nerfed… On another level, all of this time to make the content that is in PvE? Not releasing raids until a MONTH after the initial release? Again, was this game ‘ready’ enough for Anet? Were people waiting around a month for Anet to release raids so they could see what kind of content they were getting?
They improved some elements and essentially doomed themselves again. Really not very impressed by the expansion in all honesty.

To further from this, it’s not like the majority of players can get a refund – or we have our accounts deactivated until we re-purchase HoT…

Must Be Nice To Raid...

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Posted by: Animism.6849

Animism.6849

This is just a joke already. Lower the difficulty in some shape or form so the majority of your playerbase actually have a reasonable chance of beating the raid. Even in a top guild, if you are not in the ‘core’ group, you are stuck in the same boat as everyone else – unable to really get a proper team together. This makes everything hard and everything boring.

NERF DIFFICULTY ALREADY.

PuG’s have killed Vale and Gore already. If you are having trouble it is because of you.

I have killed both already. Some pug teams have yes, not in great numbers…

Must Be Nice To Raid...

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Posted by: Animism.6849

Animism.6849

This is just a joke already. Lower the difficulty in some shape or form so the majority of your playerbase actually have a reasonable chance of beating the raid. Even in a top guild, if you are not in the ‘core’ group, you are stuck in the same boat as everyone else – unable to really get a proper team together. This makes everything hard and everything boring.

NERF DIFFICULTY ALREADY.

Guardian Virtues - Feedback

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Posted by: Animism.6849

Animism.6849

The main issues I had with Dragonhunter, was simply the cast time on one of the virtues, “Shield Of Courage” – The counterparts have an instant cast time, and it feels very sluggish to have a cast time for the F3, whilst the F1 and F2 are completely understandable.

I seriously hope the cast time for shield of courage will be removed.

A big warning to anet for the raids.

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Posted by: Animism.6849

Animism.6849

it is reliable in every single raid boss fight.

Then we have a different definition of reliable.

I watched your fight with Gorseval and you used it about 10-15 times for the almost 6 minutes fight. Besides, even then, it’s not really reliable in pvp and balance touches both modes.

Second thing, whose rotation is better? Yours or obal’s? Because your rotations are different and I’d like to know which is preferred in raids. Or what is the reasoning behind them?

Damage > dodging. UA > dodge. Scholar bonus instead of being hit.

Please Add a Solo Mode to Dungeons

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Animism.6849

I tried to get into Arah solo, but I don’t see how. Is there a trick to it? (I want to see what one of the other posters meant by “exactly like Arah”.)

Thanks!

Arah explorable solo is possible besides path 1 (and maybe path 4 for some classes?). Of course it’s much more difficult and requires a lot of knowledge on your end, but it’s certainly doable. Path 2 is the one most people solo.

Thanks for the info!

Actually, I was confused by someone’s earlier post. S/he was talking about the storyline mission being made solo, not the dungeon itself. S/he was proposing to create a “soloable for casual players” of the 8 dungeons. I just mixed them up.

It’s path 3 that most people solo. Path 2 would require exploits at the end. Path 1 requires multiple players for one event. Path 4 is impossible to solo without class changes/exploits → dwayna. (i,e you need someone to wait in the instance to swap class)

New fractal instabilities are boring.

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Posted by: Animism.6849

Animism.6849

Agree. Fractals are now a chore and completely ruined in my opinion. There was merit in completing a fractal with speed before. Now Anet have created a rat-race for dailies. All the fun has been removed, and just as another inconvenience, the rewards STILL are not adequate?

Will raids finally destroy gw2

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Posted by: Animism.6849

Animism.6849

They obviously added raids to entice new players to the game – to expand their total player base. That is a logical and commendable goal. Now, their challenge is to make sure that, in giving that group something to do, they do not forget about the core elements that have made GW2 successful for the past three years (amazing open world, living story, wvw, etc content).

As long as raids do not take one second of development time away from the core elements of the game and are treated as secondary content intended for a small subset of players – then I don’t see an issue. They have a place in the game, but should never be considered the primary mode (or even primary end game mode) of the game.

If your opinion of the open world/living story is that it was amazing, then that is fine. However, the open world did not make GW2 successful, in fact it more than likely had the opposite effect. People complained about it on end, being a waste of resources and a time sink for Anet to try and develop more fruition from the gem store with related items. I’ve ALWAYS wanted Anet to focus on making Campaign stories, it is the forte of Guild Wars, being a fantasy based game.

The expansion finally gave us a small taster of what stories should be like in GW2, I hope we will see bigger and better in the future – or imo in the long run, the game is done for.

FYI – exos are fine for raids… Just know what to do, know what to dodge.

Real rage mode training

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Posted by: Animism.6849

Animism.6849

7 Million accounts really isn’t that many, given the bots and people who dislike the game. Runescape had 200 million accounts – a large bot game, and a much larger game, I know. But don’t play the numbers game to devalue people’s complaints on these forums.

To be honest, if Anet really didn’t look to the few posts then they would be missing more points as to why MILLIONS of players avoid playing GW2. I honestly know many people who didn’t play because of how terrible the first story was; If this story is good (when i can finally finish it), I would recommend the game again to those people.

I’ve seen people try to negate my point by saying; “an mmo isn’t a game for a storyline!” – My pale-white kitten is it not. GW2 is a fantasy game, and probably one of the biggest in my eyes – despite whichever direction the developers take it.

Valid complaints v.s invalid ones

in Guild Wars 2: Heart of Thorns

Posted by: Animism.6849

Animism.6849

“3. “Masteries are only there for grind and personal stories shouldn’t need these to continue.”
We have to compare this to the core game personal story which is gated every 10 levels. You only need to unlock each basic masteries to continue the personal story (for now at least). This actually seems fair when compared to the core game personal story.”

At stage 14, you need Itzel 4, right out of the bat.

As in it pretty much goes 1, 1, 1, 2, 1, 4. That is WAY too much for story grind.

That’s actually isn’t a lot compared to levelling from level1-80 in the core story

Yes it is.

I’ve been at it about 12 hours playing the game without hardcore grinding. (both long sessions though) and I have pipped HALF WAY to level 3 itzel mastery (already had level 1 from before the 12 hour start).

By this point I would have easily hit 50-60 without tomes or boosts of any sort.

It is simply too much to gate a story behind.

Getting more and more bored and kittened off with the chain-farming I’m doing just to get anywhere. Frankly, even to earn some of the masteries I wouldn’t bother doing the majority of these events for – I just want to play the kitten story, bit of fracs.

This isnt how i imagined it would be.

in Guild Wars 2: Heart of Thorns

Posted by: Animism.6849

Animism.6849

It’s seriously taking people that long to unlock masteries? Seriously? Wow, I must have missed something. I also don’t understand why people are surprised about aspects of the story being gated behind mastries. The first round of the story was gated behind leveling. Mastries are a way of progression past leveling. Why shouldn’t the story be gated behind them?

Have you seen how much exp is required for IV… Yes it takes that long.

Because usually, aspects that are vital will be part of the story anyway. The very start for the glider was an alright introduction to masteries ( I know of loads of players who didn’t know to level up initially in order to master an ability ).

A lot of people don’t care for this meta-chain-farming in order to do something they actually want to play, that’s why it shouldn’t be gated.

What drives you from HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Animism.6849

Animism.6849

I’ve played alot of MMOs from phantasy star online, to guildwars 1, WoW, Aeon, RIFT, SWTOR, TERA…

This is the first time ever that I got 2 hours into an expac and just turned it off. This was a sad disappointment because I very much like guildwars 2 and invested alot of time and money into the game. But HoT just didn’t do it for me.

This is not really meant to be a bashing thread, but I’m wondering what kind of issues people ran into that caused them to be disinterested in the xpac.

For me:

1.) Lack of solid tutorial for the new content. New maps were sensory overload with a ton of new icons that were not explained. I didn’t play the PvE beta, it took a friend explaining that masteries needed to be grinded up a bar before a point could be used.

2.) Elite specializations tallgated behind massive amounts of hero points. All the new playstyles are not really unlockable until your done with like 75% of the new content. The result is pretty much feeling like your going through just another living story with the same class mechanics that you had pre expansion. Alot of the elite specializations are not even that much better or leagues worse than the core class.

3.) Massive frustration for finally getting to hard to reach hero points and finding out you don’t have the mastery to get it.

4.) Hero point challenges crushing solo players, begging for help from friends when you realize they can’t figure out how to get to you or don’t have the masteries to reach you.

Definitely more frustration than fun. Not saying I will quit gw2, but I will go play other games and maybe give this another shot sometime later. But for now, in this state? No way, there are much funner things to play.

For the people that are enjoying the new content, I’m happy for you. If it floats your boat and your not having the same issues then great.

Add on story gating to that list, and spot on!